thirtyflightsofloving/game/laz_misc.h
Knightmare66 d16b46e3cf Added re-implementation of func_plat2 and func_door2 from rogue to default Lazarus DLL.
Overhauled child entity movement in default Lazarus DLL.
Added bbox versions of various triggers to default Lazarus DLL.
Added level.maptype field to default Lazarus DLL.
Added entity class IDs to default Lazarus DLL.
Incremented savegame version for default Lazarus DLL.
2020-10-27 02:00:05 -04:00

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5.9 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This file is part of Lazarus Quake 2 Mod source code.
Lazarus Quake 2 Mod source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Lazarus Quake 2 Mod source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// laz_misc.h- Miscellaneous declarations that really don't belong in q_shared.h...
//
//
// MD2 format info
//
typedef struct
{
int ident;
int version;
int skinwidth;
int skinheight;
int framesize; // byte size of each frame
int num_skins;
int num_xyz;
int num_st; // greater than num_xyz for seams
int num_tris;
int num_glcmds; // dwords in strip/fan command list
int num_frames;
int ofs_skins; // each skin is a MAX_SKINNAME string
int ofs_st; // byte offset from start for stverts
int ofs_tris; // offset for dtriangles
int ofs_frames; // offset for first frame
int ofs_glcmds;
int ofs_end; // end of file
} dmdl_t;
//
// Entity ID enum
//
typedef enum
{
ENTITY_DONT_USE_THIS_ONE,
ENTITY_ITEM_HEALTH,
ENTITY_ITEM_HEALTH_SMALL,
ENTITY_ITEM_HEALTH_LARGE,
ENTITY_ITEM_HEALTH_MEGA,
ENTITY_INFO_PLAYER_START,
ENTITY_INFO_PLAYER_DEATHMATCH,
ENTITY_INFO_PLAYER_COOP,
ENTITY_INFO_PLAYER_INTERMISSION,
ENTITY_FUNC_PLAT,
ENTITY_FUNC_PLAT2, // Knightmare added
ENTITY_FUNC_BUTTON,
ENTITY_FUNC_DOOR,
ENTITY_FUNC_DOOR_SECRET,
ENTITY_FUNC_DOOR_SECRET2, // Knightmare added
ENTITY_FUNC_DOOR_ROTATING,
ENTITY_FUNC_ROTATING,
ENTITY_FUNC_TRAIN,
ENTITY_FUNC_WATER,
ENTITY_FUNC_CONVEYOR,
ENTITY_FUNC_AREAPORTAL,
ENTITY_FUNC_CLOCK,
ENTITY_FUNC_WALL,
ENTITY_FUNC_OBJECT,
ENTITY_FUNC_BREAKAWAY, // Knightmare added
ENTITY_FUNC_TIMER,
ENTITY_FUNC_EXPLOSIVE,
ENTITY_FUNC_KILLBOX,
ENTITY_TARGET_ACTOR,
ENTITY_TARGET_ANIMATION,
ENTITY_TARGET_BLASTER,
ENTITY_TARGET_CHANGELEVEL,
ENTITY_TARGET_CHARACTER,
ENTITY_TARGET_CROSSLEVEL_TARGET,
ENTITY_TARGET_CROSSLEVEL_TRIGGER,
ENTITY_TARGET_EARTHQUAKE,
ENTITY_TARGET_EXPLOSION,
ENTITY_TARGET_GOAL,
ENTITY_TARGET_HELP,
ENTITY_TARGET_LASER,
ENTITY_TARGET_LIGHTRAMP,
ENTITY_TARGET_SECRET,
ENTITY_TARGET_SPAWNER,
ENTITY_TARGET_SPEAKER,
ENTITY_TARGET_SPLASH,
ENTITY_TARGET_STRING,
ENTITY_TARGET_TEMP_ENTITY,
ENTITY_TARGET_COMMAND,
ENTITY_TRIGGER_ALWAYS,
ENTITY_TRIGGER_COUNTER,
ENTITY_TRIGGER_ELEVATOR,
ENTITY_TRIGGER_GRAVITY,
ENTITY_TRIGGER_HURT,
ENTITY_TRIGGER_KEY,
ENTITY_TRIGGER_ONCE,
ENTITY_TRIGGER_MONSTERJUMP,
ENTITY_TRIGGER_MULTIPLE,
ENTITY_TRIGGER_PUSH,
ENTITY_TRIGGER_RELAY,
ENTITY_VIEWTHING,
ENTITY_WORLDSPAWN,
ENTITY_LIGHT,
ENTITY_LIGHT_MINE1,
ENTITY_LIGHT_MINE2,
ENTITY_INFO_NOTNULL,
ENTITY_PATH_CORNER,
ENTITY_POINT_COMBAT,
ENTITY_MISC_EXPLOBOX,
ENTITY_MISC_BANNER,
ENTITY_MISC_SATELLITE_DISH,
ENTITY_MISC_ACTOR,
ENTITY_MISC_GIB_ARM,
ENTITY_MISC_GIB_LEG,
ENTITY_MISC_GIB_HEAD,
ENTITY_MISC_INSANE,
ENTITY_MISC_DEADSOLDIER,
ENTITY_MISC_VIPER,
ENTITY_MISC_VIPER_BOMB,
ENTITY_MISC_BIGVIPER,
ENTITY_MISC_STROGG_SHIP,
ENTITY_MISC_TELEPORTER,
ENTITY_MISC_TELEPORTER_DEST,
ENTITY_MISC_BLACKHOLE,
ENTITY_MISC_EASTERTANK,
ENTITY_MISC_EASTERCHICK,
ENTITY_MISC_EASTERCHICK2,
ENTITY_MONSTER_BERSERK,
ENTITY_MONSTER_GLADIATOR,
ENTITY_MONSTER_GUNNER,
ENTITY_MONSTER_INFANTRY,
ENTITY_MONSTER_SOLDIER_LIGHT,
ENTITY_MONSTER_SOLDIER,
ENTITY_MONSTER_SOLDIER_SS,
ENTITY_MONSTER_TANK,
ENTITY_MONSTER_MEDIC,
ENTITY_MONSTER_FLIPPER,
ENTITY_MONSTER_CHICK,
ENTITY_MONSTER_PARASITE,
ENTITY_MONSTER_FLYER,
ENTITY_MONSTER_BRAIN,
ENTITY_MONSTER_FLOATER,
ENTITY_MONSTER_HOVER,
ENTITY_MONSTER_MUTANT,
ENTITY_MONSTER_SUPERTANK,
ENTITY_MONSTER_BOSS2,
ENTITY_MONSTER_BOSS3_STAND,
ENTITY_MONSTER_JORG,
ENTITY_MONSTER_COMMANDER_BODY,
ENTITY_TURRET_BREACH,
ENTITY_TURRET_BASE,
ENTITY_TURRET_DRIVER,
ENTITY_CRANE_BEAM,
ENTITY_CRANE_HOIST,
ENTITY_CRANE_HOOK,
ENTITY_CRANE_CONTROL,
ENTITY_CRANE_RESET,
ENTITY_FUNC_BOBBINGWATER,
ENTITY_FUNC_DOOR_SWINGING,
ENTITY_FUNC_FORCE_WALL,
ENTITY_FUNC_MONITOR,
ENTITY_FUNC_PENDULUM,
ENTITY_FUNC_PIVOT,
ENTITY_FUNC_PUSHABLE,
ENTITY_FUNC_REFLECT,
ENTITY_FUNC_TRACKCHANGE,
ENTITY_FUNC_TRACKTRAIN,
ENTITY_FUNC_TRAINBUTTON,
ENTITY_FUNC_VEHICLE,
ENTITY_HINT_PATH,
ENTITY_INFO_TRAIN_START,
ENTITY_MISC_LIGHT,
ENTITY_MODEL_SPAWN,
ENTITY_MODEL_TRAIN,
ENTITY_MODEL_TURRET,
ENTITY_MONSTER_MAKRON,
ENTITY_PATH_TRACK,
ENTITY_TARGET_ANGER,
ENTITY_TARGET_ATTRACTOR,
ENTITY_TARGET_CD,
ENTITY_TARGET_CHANGE,
ENTITY_TARGET_CLONE,
ENTITY_TARGET_EFFECT,
ENTITY_TARGET_FADE,
ENTITY_TARGET_FAILURE,
ENTITY_TARGET_FOG,
ENTITY_TARGET_FOUNTAIN,
ENTITY_TARGET_LIGHTSWITCH,
ENTITY_TARGET_LOCATOR,
ENTITY_TARGET_LOCK,
ENTITY_TARGET_LOCK_CLUE,
ENTITY_TARGET_LOCK_CODE,
ENTITY_TARGET_LOCK_DIGIT,
ENTITY_TARGET_MONITOR,
ENTITY_TARGET_MONSTERBATTLE,
ENTITY_TARGET_MOVEWITH,
ENTITY_TARGET_PRECIPITATION,
ENTITY_TARGET_ROCKS,
ENTITY_TARGET_ROTATION,
ENTITY_TARGET_SET_EFFECT,
ENTITY_TARGET_SKILL,
ENTITY_TARGET_SKY,
ENTITY_TARGET_PLAYBACK,
ENTITY_TARGET_TEXT,
ENTITY_THING,
ENTITY_TREMOR_TRIGGER_MULTIPLE,
ENTITY_TRIGGER_BBOX,
ENTITY_TRIGGER_DISGUISE,
ENTITY_TRIGGER_FOG,
ENTITY_TRIGGER_INSIDE,
ENTITY_TRIGGER_LOOK,
ENTITY_TRIGGER_MASS,
ENTITY_TRIGGER_SCALES,
ENTITY_TRIGGER_SPEAKER,
ENTITY_TRIGGER_SWITCH,
ENTITY_TRIGGER_TELEPORTER,
ENTITY_TRIGGER_TRANSITION,
ENTITY_BOLT,
ENTITY_DEBRIS,
ENTITY_GIB,
ENTITY_GIBHEAD,
ENTITY_GRENADE,
ENTITY_HANDGRENADE,
ENTITY_ROCKET,
ENTITY_CHASECAM,
ENTITY_CAMPLAYER,
ENTITY_PLAYER_NOISE
} entity_id;
// ==================
//#define DEG2RAD( a ) ( a * M_PI ) / 180.0F