thirtyflightsofloving/3zb2/g_spawn.c
Knightmare66 f829090864 Added custom animations array and enabled target_animation entity in missionpack DLL.
Added support for custom client railgun colors in missionpack DLL.
Removed sk_rail_color_* cvars from missionpack DLL.
Added CS_HUDVARIANT configstring.
Added code to set CS_HUDVARIANT configstring in game DLLs.
2021-11-11 21:32:00 -05:00

1844 lines
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#include "g_local.h"
#include "pak.h" // Knightmare added
#include "bot.h"
typedef struct
{
char *name;
void (*spawn)(edict_t *ent);
} spawn_t;
void SP_item_health (edict_t *self);
void SP_item_health_small (edict_t *self);
void SP_item_health_large (edict_t *self);
void SP_item_health_mega (edict_t *self);
void SP_info_player_start (edict_t *ent);
void SP_info_player_deathmatch (edict_t *ent);
void SP_info_player_coop (edict_t *ent);
void SP_info_player_intermission (edict_t *ent);
void SP_func_plat (edict_t *ent);
void SP_func_rotating (edict_t *ent);
void SP_func_button (edict_t *ent);
void SP_func_door (edict_t *ent);
void SP_func_door_secret (edict_t *ent);
void SP_func_door_rotating (edict_t *ent);
void SP_func_water (edict_t *ent);
void SP_func_train (edict_t *ent);
void SP_func_conveyor (edict_t *self);
void SP_func_wall (edict_t *self);
void SP_func_object (edict_t *self);
void SP_func_explosive (edict_t *self);
void SP_func_timer (edict_t *self);
void SP_func_areaportal (edict_t *ent);
void SP_func_clock (edict_t *ent);
void SP_func_killbox (edict_t *ent);
void SP_trigger_always (edict_t *ent);
void SP_trigger_once (edict_t *ent);
void SP_trigger_multiple (edict_t *ent);
void SP_trigger_relay (edict_t *ent);
void SP_trigger_push (edict_t *ent);
void SP_trigger_hurt (edict_t *ent);
void SP_trigger_key (edict_t *ent);
void SP_trigger_counter (edict_t *ent);
void SP_trigger_elevator (edict_t *ent);
void SP_trigger_gravity (edict_t *ent);
void SP_trigger_monsterjump (edict_t *ent);
void SP_target_temp_entity (edict_t *ent);
void SP_target_speaker (edict_t *ent);
void SP_target_explosion (edict_t *ent);
void SP_target_changelevel (edict_t *ent);
void SP_target_secret (edict_t *ent);
void SP_target_goal (edict_t *ent);
void SP_target_splash (edict_t *ent);
void SP_target_spawner (edict_t *ent);
void SP_target_blaster (edict_t *ent);
void SP_target_crosslevel_trigger (edict_t *ent);
void SP_target_crosslevel_target (edict_t *ent);
void SP_target_laser (edict_t *self);
void SP_target_help (edict_t *ent);
void SP_target_actor (edict_t *ent);
void SP_target_lightramp (edict_t *self);
void SP_target_earthquake (edict_t *ent);
void SP_target_character (edict_t *ent);
void SP_target_string (edict_t *ent);
void SP_worldspawn (edict_t *ent);
void SP_viewthing (edict_t *ent);
void SP_light (edict_t *self);
void SP_light_mine1 (edict_t *ent);
void SP_light_mine2 (edict_t *ent);
void SP_info_null (edict_t *self);
void SP_info_notnull (edict_t *self);
void SP_path_corner (edict_t *self);
void SP_point_combat (edict_t *self);
void SP_misc_explobox (edict_t *self);
void SP_misc_banner (edict_t *self);
void SP_misc_satellite_dish (edict_t *self);
void SP_misc_actor (edict_t *self);
void SP_misc_gib_arm (edict_t *self);
void SP_misc_gib_leg (edict_t *self);
void SP_misc_gib_head (edict_t *self);
void SP_misc_insane (edict_t *self);
void SP_misc_deadsoldier (edict_t *self);
void SP_misc_viper (edict_t *self);
void SP_misc_viper_bomb (edict_t *self);
void SP_misc_bigviper (edict_t *self);
void SP_misc_strogg_ship (edict_t *self);
void SP_misc_teleporter (edict_t *self);
void SP_misc_teleporter_dest (edict_t *self);
void SP_misc_blackhole (edict_t *self);
void SP_misc_eastertank (edict_t *self);
void SP_misc_easterchick (edict_t *self);
void SP_misc_easterchick2 (edict_t *self);
void SP_monster_berserk (edict_t *self);
void SP_monster_gladiator (edict_t *self);
void SP_monster_gunner (edict_t *self);
void SP_monster_infantry (edict_t *self);
void SP_monster_soldier_light (edict_t *self);
void SP_monster_soldier (edict_t *self);
void SP_monster_soldier_ss (edict_t *self);
void SP_monster_tank (edict_t *self);
void SP_monster_medic (edict_t *self);
void SP_monster_flipper (edict_t *self);
void SP_monster_chick (edict_t *self);
void SP_monster_parasite (edict_t *self);
void SP_monster_flyer (edict_t *self);
void SP_monster_brain (edict_t *self);
void SP_monster_floater (edict_t *self);
void SP_monster_hover (edict_t *self);
void SP_monster_mutant (edict_t *self);
void SP_monster_supertank (edict_t *self);
void SP_monster_boss2 (edict_t *self);
void SP_monster_jorg (edict_t *self);
void SP_monster_boss3_stand (edict_t *self);
void SP_monster_commander_body (edict_t *self);
void SP_turret_breach (edict_t *self);
void SP_turret_base (edict_t *self);
void SP_turret_driver (edict_t *self);
// RAFAEL 14-APR-98
void SP_monster_soldier_hypergun (edict_t *self);
void SP_monster_soldier_lasergun (edict_t *self);
void SP_monster_soldier_ripper (edict_t *self);
void SP_monster_fixbot (edict_t *self);
void SP_monster_gekk (edict_t *self);
void SP_monster_chick_heat (edict_t *self);
void SP_monster_gladb (edict_t *self);
void SP_monster_boss5 (edict_t *self);
void SP_rotating_light (edict_t *self);
void SP_object_repair (edict_t *self);
void SP_misc_crashviper (edict_t *ent);
void SP_misc_viper_missile (edict_t *self);
void SP_misc_amb4 (edict_t *ent);
void SP_target_mal_laser (edict_t *ent);
void SP_misc_transport (edict_t *ent);
// END 14-APR-98
void SP_misc_nuke (edict_t *ent);
// Knightmare added
void SP_model_spawn (edict_t *self);
void SP_model_train (edict_t *self);
void SP_target_effect (edict_t *self);
// Knightmare- entities that use origin-based train pathing
void SP_func_train_origin (edict_t *self);
void SP_model_train_origin (edict_t *self);
void SP_misc_viper_origin (edict_t *ent);
void SP_misc_strogg_ship_origin (edict_t *ent);
void SP_misc_transport_origin (edict_t *ent);
// Knightmare- these are from Rogue
void SP_func_plat2 (edict_t *ent);
void SP_func_door_secret2 (edict_t *ent);
void SP_func_force_wall (edict_t *ent);
// end Knightmare
spawn_t spawns[] = {
{"item_health", SP_item_health},
{"item_health_small", SP_item_health_small},
{"item_health_large", SP_item_health_large},
{"item_health_mega", SP_item_health_mega},
{"info_player_start", SP_info_player_start},
{"info_player_deathmatch", SP_info_player_deathmatch},
{"info_player_coop", SP_info_player_coop},
{"info_player_intermission", SP_info_player_intermission},
//ZOID
{"info_player_team1", SP_info_player_team1},
{"info_player_team2", SP_info_player_team2},
//ZOID
{"func_plat", SP_func_plat},
{"func_button", SP_func_button},
{"func_door", SP_func_door},
{"func_door_secret", SP_func_door_secret},
{"func_door_rotating", SP_func_door_rotating},
{"func_rotating", SP_func_rotating},
{"func_train", SP_func_train},
{"func_water", SP_func_water},
{"func_conveyor", SP_func_conveyor},
{"func_areaportal", SP_func_areaportal},
{"func_clock", SP_func_clock},
{"func_wall", SP_func_wall},
{"func_object", SP_func_object},
{"func_timer", SP_func_timer},
{"func_explosive", SP_func_explosive},
{"func_killbox", SP_func_killbox},
// RAFAEL
{"func_object_repair", SP_object_repair},
{"rotating_light", SP_rotating_light},
{"trigger_always", SP_trigger_always},
{"trigger_once", SP_trigger_once},
{"trigger_multiple", SP_trigger_multiple},
{"trigger_relay", SP_trigger_relay},
{"trigger_push", SP_trigger_push},
{"trigger_hurt", SP_trigger_hurt},
{"trigger_key", SP_trigger_key},
{"trigger_counter", SP_trigger_counter},
{"trigger_elevator", SP_trigger_elevator},
{"trigger_gravity", SP_trigger_gravity},
{"trigger_monsterjump", SP_trigger_monsterjump},
{"target_temp_entity", SP_target_temp_entity},
{"target_speaker", SP_target_speaker},
{"target_explosion", SP_target_explosion},
{"target_changelevel", SP_target_changelevel},
{"target_secret", SP_target_secret},
{"target_goal", SP_target_goal},
{"target_splash", SP_target_splash},
{"target_spawner", SP_target_spawner},
{"target_blaster", SP_target_blaster},
{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
{"target_crosslevel_target", SP_target_crosslevel_target},
{"target_laser", SP_target_laser},
{"target_help", SP_target_help},
#if 0 // remove monster code
{"target_actor", SP_target_actor},
#endif
{"target_lightramp", SP_target_lightramp},
{"target_earthquake", SP_target_earthquake},
{"target_character", SP_target_character},
{"target_string", SP_target_string},
// RAFAEL 15-APR-98
{"target_mal_laser", SP_target_mal_laser},
{"worldspawn", SP_worldspawn},
{"viewthing", SP_viewthing},
{"light", SP_light},
{"light_mine1", SP_light_mine1},
{"light_mine2", SP_light_mine2},
{"info_null", SP_info_null},
{"func_group", SP_info_null},
{"info_notnull", SP_info_notnull},
{"path_corner", SP_path_corner},
{"point_combat", SP_point_combat},
{"misc_explobox", SP_misc_explobox},
{"misc_banner", SP_misc_banner},
//ZOID
{"misc_ctf_banner", SP_misc_ctf_banner},
{"misc_ctf_small_banner", SP_misc_ctf_small_banner},
//ZOID
{"misc_satellite_dish", SP_misc_satellite_dish},
#if 0 // remove monster code
{"misc_actor", SP_misc_actor},
#endif
{"misc_gib_arm", SP_misc_gib_arm},
{"misc_gib_leg", SP_misc_gib_leg},
{"misc_gib_head", SP_misc_gib_head},
#if 0 // remove monster code
{"misc_insane", SP_misc_insane},
#endif
{"misc_deadsoldier", SP_misc_deadsoldier},
{"misc_viper", SP_misc_viper},
{"misc_viper_bomb", SP_misc_viper_bomb},
{"misc_bigviper", SP_misc_bigviper},
{"misc_strogg_ship", SP_misc_strogg_ship},
{"misc_teleporter", SP_misc_teleporter},
{"misc_teleporter_dest", SP_misc_teleporter_dest},
//ZOID
{"trigger_teleport", SP_trigger_teleport},
{"info_teleport_destination", SP_info_teleport_destination},
//ZOID
{"misc_blackhole", SP_misc_blackhole},
{"misc_eastertank", SP_misc_eastertank},
{"misc_easterchick", SP_misc_easterchick},
{"misc_easterchick2", SP_misc_easterchick2},
// RAFAEL
// {"misc_crashviper", SP_misc_crashviper},
// {"misc_viper_missile", SP_misc_viper_missile},
{"misc_amb4", SP_misc_amb4},
// RAFAEL 17-APR-98
{"misc_transport", SP_misc_transport},
// END 17-APR-98
// RAFAEL 12-MAY-98
{"misc_nuke", SP_misc_nuke},
// Knightmare added
{"model_spawn", SP_model_spawn},
{"model_train", SP_model_train},
{"target_effect", SP_target_effect},
// Knightmare- entities that use origin-based train pathing
{"func_train_origin", SP_func_train_origin},
{"model_train_origin", SP_model_train_origin},
{"misc_viper_origin", SP_misc_viper_origin},
{"misc_strogg_ship_origin", SP_misc_strogg_ship_origin},
{"misc_transport_origin", SP_misc_transport_origin},
// Knightmare- these are from Rogue
{"func_plat2", SP_func_plat2},
{"func_door_secret2", SP_func_door_secret2},
{"func_force_wall", SP_func_force_wall},
// end Knightmare
#if 0 // remove monster code
{"monster_berserk", SP_monster_berserk},
{"monster_gladiator", SP_monster_gladiator},
{"monster_gunner", SP_monster_gunner},
{"monster_infantry", SP_monster_infantry},
{"monster_soldier_light", SP_monster_soldier_light},
{"monster_soldier", SP_monster_soldier},
{"monster_soldier_ss", SP_monster_soldier_ss},
{"monster_tank", SP_monster_tank},
{"monster_tank_commander", SP_monster_tank},
{"monster_medic", SP_monster_medic},
{"monster_flipper", SP_monster_flipper},
{"monster_chick", SP_monster_chick},
{"monster_parasite", SP_monster_parasite},
{"monster_flyer", SP_monster_flyer},
{"monster_brain", SP_monster_brain},
{"monster_floater", SP_monster_floater},
{"monster_hover", SP_monster_hover},
{"monster_mutant", SP_monster_mutant},
{"monster_supertank", SP_monster_supertank},
{"monster_boss2", SP_monster_boss2},
{"monster_boss3_stand", SP_monster_boss3_stand},
{"monster_jorg", SP_monster_jorg},
{"monster_commander_body", SP_monster_commander_body},
{"turret_breach", SP_turret_breach},
{"turret_base", SP_turret_base},
{"turret_driver", SP_turret_driver},
#endif
{NULL, NULL}
};
// Knightmare- global pointer for the entity alias script
// The file should be loaded into memory, because we can't
// re-open and read it for every entity we parse
char *alias_data;
int alias_data_size;
#ifndef KMQUAKE2_ENGINE_MOD
qboolean alias_from_pak;
#endif
/*
===============
ED_CallSpawn
Finds the spawn function for the entity and calls it
===============
*/
void ED_CallSpawn (edict_t *ent)
{
spawn_t *s;
gitem_t *item;
int i;
if (!ent->classname)
{
gi.dprintf ("ED_CallSpawn: NULL classname\n");
return;
}
// check item spawn functions
for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
{
if (!item->classname)
continue;
if (!strcmp(item->classname, ent->classname))
{ // found it
SpawnItem (ent, item);
//ponko
if (!strcmp(ent->classname,"weapon_shotgun")) mpindex[WEAP_SHOTGUN] = i;
else if (!strcmp(ent->classname,"weapon_supershotgun")) mpindex[WEAP_SUPERSHOTGUN] = i;
else if (!strcmp(ent->classname,"weapon_machinegun")) mpindex[WEAP_MACHINEGUN] = i;
else if (!strcmp(ent->classname,"weapon_chaingun")) mpindex[WEAP_CHAINGUN] = i;
else if (!strcmp(ent->classname,"ammo_grenades")) mpindex[WEAP_GRENADES] = i;
else if (!strcmp(ent->classname,"weapon_grenadelauncher")) mpindex[WEAP_GRENADELAUNCHER] = i;
else if (!strcmp(ent->classname,"weapon_rocketlauncher")) mpindex[WEAP_ROCKETLAUNCHER] = i;
else if (!strcmp(ent->classname,"weapon_hyperblaster")) mpindex[WEAP_HYPERBLASTER] = i;
else if (!strcmp(ent->classname,"weapon_boomer")) mpindex[WEAP_BOOMER] = i;
else if (!strcmp(ent->classname,"weapon_railgun")) mpindex[WEAP_RAILGUN] = i;
else if (!strcmp(ent->classname,"weapon_phalanx")) mpindex[WEAP_PHALANX] = i;
else if (!strcmp(ent->classname,"weapon_bfg")) mpindex[WEAP_BFG] = i;
else if (!strcmp(ent->classname,"item_quad")) mpindex[MPI_QUAD] = i;
else if (!strcmp(ent->classname,"item_invulnerability")) mpindex[MPI_PENTA] = i;
else if (!strcmp(ent->classname,"item_quadfire")) mpindex[MPI_QUADF] = i;
//ponko
return;
}
}
// check normal spawn functions
for (s=spawns ; s->name ; s++)
{
if (!strcmp(s->name, ent->classname))
{ // found it
s->spawn (ent);
return;
}
}
// gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
}
/*
=============
ED_NewString
=============
*/
char *ED_NewString (char *string)
{
char *newb, *new_p;
int i,l;
l = (int)strlen(string) + 1;
newb = gi.TagMalloc (l, TAG_LEVEL);
new_p = newb;
for (i=0 ; i< l ; i++)
{
if (string[i] == '\\' && i < l-1)
{
i++;
if (string[i] == 'n')
*new_p++ = '\n';
else
*new_p++ = '\\';
}
else
*new_p++ = string[i];
}
return newb;
}
/*
===============
ED_ParseField
Takes a key/value pair and sets the binary values
in an edict
===============
*/
void ED_ParseField (char *key, char *value, edict_t *ent)
{
field_t *f;
byte *b;
float v;
vec3_t vec = { 0.0f, 0.0f, 0.0f };
for (f=fields ; f->name ; f++)
{
if (!Q_stricmp(f->name, key))
{ // found it
if (f->flags & FFL_SPAWNTEMP)
b = (byte *)&st;
else
b = (byte *)ent;
switch (f->type)
{
case F_LSTRING:
*(char **)(b+f->ofs) = ED_NewString (value);
break;
case F_VECTOR:
// sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
if (sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]) != 3) {
gi.dprintf ("ED_ParseField: map '%s' has invalid vector '%s' for key '%s'.\n", level.mapname, value, key);
}
((float *)(b+f->ofs))[0] = vec[0];
((float *)(b+f->ofs))[1] = vec[1];
((float *)(b+f->ofs))[2] = vec[2];
break;
case F_INT:
*(int *)(b+f->ofs) = atoi(value);
break;
case F_FLOAT:
*(float *)(b+f->ofs) = atof(value);
break;
case F_ANGLEHACK:
v = atof(value);
((float *)(b+f->ofs))[0] = 0;
((float *)(b+f->ofs))[1] = v;
((float *)(b+f->ofs))[2] = 0;
break;
case F_IGNORE:
break;
}
return;
}
}
// gi.dprintf ("%s is not a field %s\n", key,ent->classname);
}
/*
==============================================================================
ALIAS SCRIPT LOADING
==============================================================================
*/
#ifndef KMQUAKE2_ENGINE_MOD
/*
====================
ReadTextFile
Called from LoadAliasData to try
loading script file from disk.
====================
*/
char *ReadTextFile (char *filename, int *size)
{
FILE *fp;
char *filestring = NULL;
int len;
fp = fopen(filename, "r");
if (!fp)
return NULL;
fseek(fp, 0, SEEK_END);
len = ftell(fp);
fseek(fp, 0, SEEK_SET);
filestring = gi.TagMalloc(len + 1, TAG_LEVEL);
if (!filestring)
{
fclose(fp);
return NULL;
}
len = fread(filestring, 1, len, fp);
*size = len;
filestring[len] = 0;
fclose(fp);
return filestring;
}
/*
====================
LoadAliasFile
Tries to load script file from
disk, and then from a pak file.
====================
*/
qboolean LoadAliasFile (char *name)
{
char aliasfilename[MAX_QPATH] = "";
alias_from_pak = false;
GameDirRelativePath (name, aliasfilename, sizeof(aliasfilename));
alias_data = ReadTextFile(aliasfilename, &alias_data_size);
// If file doesn't exist on hard disk, it must be in a pak file
if (!alias_data)
{
cvar_t *basedir, *gamedir;
char gamepath[256];
char pakfile[256];
char textname[128];
int i, k, num, numitems;
qboolean in_pak = false;
FILE *fpak;
pak_header_t pakheader;
pak_item_t pakitem;
basedir = gi.cvar("basedir", "", 0);
gamedir = gi.cvar("gamedir", "", 0);
Com_sprintf(textname, sizeof(textname), name);
if (strlen(gamedir->string))
// Q_strncpyz(gamepath, gamedir->string, sizeof(gamepath));
Com_sprintf(gamepath, sizeof(gamepath), "%s/%s", basedir->string, gamedir->string);
else
// Q_strncpyz(gamepath, basedir->string, sizeof(gamepath));
Com_sprintf(gamepath, sizeof(gamepath), "%s/baseq2", basedir->string);
// check all pakfiles in current gamedir
for (i=0; i<10; i++)
{
Com_sprintf(pakfile, sizeof(pakfile), "%s/pak%d.pak", gamepath, i);
if (NULL != (fpak = fopen(pakfile, "rb")))
{
num = fread(&pakheader, 1, sizeof(pak_header_t), fpak);
if (num >= sizeof(pak_header_t))
{
if (pakheader.id[0] == 'P' &&
pakheader.id[1] == 'A' &&
pakheader.id[2] == 'C' &&
pakheader.id[3] == 'K' )
{
numitems = pakheader.dsize / sizeof(pak_item_t);
fseek(fpak, pakheader.dstart, SEEK_SET);
for (k=0; k<numitems && !in_pak; k++)
{
fread(&pakitem, 1, sizeof(pak_item_t), fpak);
if (!Q_stricmp(pakitem.name,textname))
{
in_pak = true;
fseek(fpak, pakitem.start, SEEK_SET);
alias_data = gi.TagMalloc(pakitem.size + 1, TAG_LEVEL);
if (!alias_data) {
fclose(fpak);
gi.dprintf("LoadAliasData: Memory allocation failure for entalias.dat\n");
return false;
}
alias_data_size = fread(alias_data, 1, pakitem.size, fpak);
alias_data[pakitem.size] = 0; // put end marker
alias_from_pak = true;
}
}
}
}
fclose(fpak);
}
}
}
if (!alias_data)
return false;
return true;
}
#endif
/*
====================
LoadAliasData
Loads entity alias file either on disk
or from a pak file in the game dir.
====================
*/
void LoadAliasData (void)
{
#ifdef KMQUAKE2_ENGINE_MOD // use new engine file loading function instead
// try per-level script file
alias_data_size = gi.LoadFile(va("ext_data/entalias/%s.alias", level.mapname), (void **)&alias_data);
if (alias_data_size < 2) // file not found, try global file
alias_data_size = gi.LoadFile("ext_data/entalias.def", (void **)&alias_data);
if (alias_data_size < 2) // file still not found, try old filename
alias_data_size = gi.LoadFile("scripts/entalias.dat", (void **)&alias_data);
#else
if (!LoadAliasFile(va("ext_data/entalias/%s.alias", level.mapname)))
if (!LoadAliasFile("ext_data/entalias.def"))
LoadAliasFile("scripts/entalias.dat");
#endif
}
/*
====================
ED_ParseEntityAlias
Parses an edict, looking for its classname, and then
looks in the entity alias file for an alias, and
loads that if found.
Returns true if an alias was loaded for the given entity.
====================
*/
qboolean ED_ParseEntityAlias (char *data, edict_t *ent)
{
qboolean classname_found, alias_found, alias_loaded;
char *search_data;
char *search_token;
char entclassname[256];
char keyname[256];
int braceLevel;
classname_found = false;
alias_found = false;
alias_loaded = false;
braceLevel = 0;
if (!alias_data) // If no alias file was loaded, don't bother
return false;
search_data = data; // copy entity data postion
// go through all the dictionary pairs looking for the classname
while (1)
{ //parse keyname
search_token = COM_Parse (&search_data);
if (!search_data)
gi.error ("ED_ParseEntityAlias: end of entity data without closing brace");
if (search_token[0] == '}')
break;
if (!strcmp(search_token, "classname"))
classname_found = true;
// parse value
search_token = COM_Parse (&search_data);
if (!search_data)
gi.error ("ED_ParseEntityAlias: end of entity data without closing brace");
if (search_token[0] == '}')
gi.error ("ED_ParseEntityAlias: closing brace without entity data");
// if we've found the classname, exit loop
if (classname_found) {
strncpy (entclassname, search_token, sizeof(entclassname)-1);
break;
}
}
// then search the entalias.def file for that classname
if (classname_found)
{
search_data = alias_data; // copy alias data postion
while (search_data < (alias_data + alias_data_size))
{
search_token = COM_Parse (&search_data);
if (!search_data)
return false;
if (!search_token)
break;
// see if we're inside the braces of an alias definition
if (search_token[0] == '{') braceLevel++;
else if (search_token[0] == '}') braceLevel--;
if (braceLevel < 0) {
gi.dprintf ("ED_ParseEntityAlias: closing brace without matching opening brace\n");
return false;
}
// matching classname must be outside braces
if (!strcmp(search_token, entclassname) && (braceLevel == 0)) {
//gi.dprintf ("Alias for %s found in alias script file.\n", search_token);
alias_found = true;
break;
}
}
// then if that classname is found, load the fields from that alias
if (alias_found)
{ // get the opening curly brace
search_token = COM_Parse (&search_data);
if (!search_data) {
gi.dprintf ("ED_ParseEntityAlias: unexpected EOF\n");
return false;
}
if (search_token[0] != '{') {
gi.dprintf ("ED_ParseEntityAlias: found %s when expecting {\n", search_token);
return false;
}
// go through all the dictionary pairs
while (search_data < (alias_data + alias_data_size))
{
// parse key
search_token = COM_Parse (&search_data);
if (!search_data) {
gi.dprintf ("ED_ParseEntityAlias: EOF without closing brace\n");
return false;
}
if (search_token[0] == '}')
break;
strncpy (keyname, search_token, sizeof(keyname)-1);
// parse value
search_token = COM_Parse (&search_data);
if (!search_data) {
gi.dprintf ("ED_ParseEntityAlias: EOF without closing brace\n");
return false;
}
if (search_token[0] == '}') {
gi.dprintf ("ED_ParseEntityAlias: closing brace without data\n");
return false;
}
ED_ParseField (keyname, search_token, ent);
alias_loaded = true;
}
}
}
return alias_loaded;
}
/*
==============================================================================
END ALIAS SCRIPT LOADING
==============================================================================
*/
/*
====================
ED_ParseEdict
Parses an edict out of the given string, returning the new position
ed should be a properly initialized empty edict.
====================
*/
char *ED_ParseEdict (char *data, edict_t *ent)
{
qboolean init;
char keyname[256];
char *com_token;
//Knightmare added
qboolean alias_loaded = false;
init = false;
memset (&st, 0, sizeof(st));
// Knightmare- look for and load an alias for this ent
alias_loaded = ED_ParseEntityAlias (data, ent);
// go through all the dictionary pairs
while (1)
{
// parse key
com_token = COM_Parse (&data);
if (com_token[0] == '}')
break;
if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace");
strncpy (keyname, com_token, sizeof(keyname)-1);
// parse value
com_token = COM_Parse (&data);
if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace");
if (com_token[0] == '}')
gi.error ("ED_ParseEntity: closing brace without data");
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname[0] == '_')
continue;
// Knightmare- if the classname was replaced by an alias, don't load it back
if (alias_loaded && !strcmp(keyname, "classname"))
continue;
ED_ParseField (keyname, com_token, ent);
}
if (!init)
memset (ent, 0, sizeof(*ent));
return data;
}
/*
================
G_FindTeams
Chain together all entities with a matching team field.
All but the first will have the FL_TEAMSLAVE flag set.
All but the last will have the teamchain field set to the next one
================
*/
void G_FindTeams (void)
{
edict_t *e, *e2, *chain;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
{
if (!e->inuse)
continue;
if (!e->team)
continue;
if (e->flags & FL_TEAMSLAVE)
continue;
chain = e;
e->teammaster = e;
c++;
c2++;
for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
{
if (!e2->inuse)
continue;
if (!e2->team)
continue;
if (e2->flags & FL_TEAMSLAVE)
continue;
if (!strcmp(e->team, e2->team))
{
c2++;
chain->teamchain = e2;
e2->teammaster = e;
chain = e2;
e2->flags |= FL_TEAMSLAVE;
}
}
}
gi.dprintf ("%i teams with %i entities\n", c, c2);
}
/*
================
G_FindTrainTeam
Chain together all entities with a matching team field.
All but the last will have the teamchain field set to the next one
================
*/
void G_FindTrainTeam()
{
static edict_t *teamlist[MAX_EDICTS + 1]; // Knightmare- made static due to stack size
edict_t *e, *t, *p;
qboolean findteam;
char *currtarget,*currtargetname;
static char *targethist[MAX_EDICTS]; // Knightmare- made static due to stack size
int lc,i,j,k;
int loopindex;
e = &g_edicts[(int)maxclients->value+1];
for ( i=maxclients->value+1 ; i<globals.num_edicts ; i++, e++)
{
if (e->inuse && e->classname)
{
if (!Q_stricmp(e->classname,"path_corner") && e->targetname && e->target)
{
// orgtarget = e->target; //terminal
// orgtargetname = e->targetname;
currtarget = e->target; //target
currtargetname = e->targetname; //targetname
lc = 0;
memset(&teamlist,0,sizeof(teamlist));
memset(&targethist,0,sizeof(targethist));
findteam = false;
loopindex = 0;
targethist[0] = e->targetname;
while (lc < MAX_EDICTS)
{
t = &g_edicts[(int)maxclients->value+1];
for ( j=maxclients->value+1 ; j<globals.num_edicts ; j++, t++)
{
if (t->inuse && t->classname)
{
if (!Q_stricmp(t->classname,"func_train")
&& !Q_stricmp(t->target,currtargetname)
&& t->trainteam == NULL)
{
for(k = 0;k < lc; k++)
{
if (teamlist[k] == t) break;
}
if (k == lc )
{
teamlist[lc] = t;
lc++;
}
}
}
}
p = G_PickTarget(currtarget);
if (!p) break;
currtarget = p->target;
currtargetname = p->targetname;
if (!p->target) break;
for(k = 0;k < loopindex;k++)
{
if (!Q_stricmp(targethist[k],currtargetname)) break;
}
if (k < loopindex)
{
findteam = true;
break;
}
targethist[loopindex] = currtargetname;
loopindex++;
/*if (!Q_stricmp(currtarget,orgtargetname))
{
findteam = true;
break;
}*/
}
if (findteam && lc > 0)
{
gi.dprintf("%i train chaining founded.\n",lc);
for(k = 0;k < lc; k++)
{
if (teamlist[k + 1] == NULL)
{
teamlist[k]->trainteam = teamlist[0];
break;
}
teamlist[k]->trainteam = teamlist[k + 1];
}
}
}
}
}
}
/*
================
G_FindItemLink
================
*/
void G_FindItemLink()
{
int i,j,k;
if (CurrentIndex <= 0) return;
//search
for(i = 0;i < CurrentIndex;i++)
{
if (Route[i].state == GRS_ITEMS)
{
for(j = 0;j < CurrentIndex;j++)
{
//found!!
if (j != i && Route[i].ent == Route[j].ent)
{
for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++)
{
//search blanked index
if (!Route[i].linkpod[k])
{
Route[i].linkpod[k] = j;
break;
}
}
}
}
}
}
}
/*
================
RTJump_Chk
================
*/
qboolean RTJump_Chk(vec3_t apos,vec3_t tpos)
{
float x,l,grav,vel,ypos,yori;
vec3_t v,vv;
int mf = false;
grav = 1.0 * sv_gravity->value * FRAMETIME;
vel = VEL_BOT_JUMP;
yori = apos[2];
ypos = tpos[2];
VectorSubtract(tpos,apos,v);
for(x = 1;x <= FALLCHK_LOOPMAX * 2 ;++x )
{
vel -= grav;
yori += vel * FRAMETIME;
if (vel > 0)
{
if (mf == false)
{
if (ypos < yori) mf = 2;
}
}
else if (x > 1)
{
if (mf == false)
{
if (ypos < yori) mf = 2;
}
else if (mf == 2)
{
if (ypos >= yori)
{
mf = true;
break;
}
}
}
}
VectorCopy(v,vv);
vv[2] = 0;
l = VectorLength(vv);
if (x > 1) l = l / (x - 1);
if (l < MOVE_SPD_RUN && mf == true)
{
return true;
}
return false;
}
/*
================
G_FindRouteLink
================
*/
void G_FindRouteLink(edict_t *ent)
{
trace_t rs_trace;
gitem_t *item;
qboolean tpbool;
int i,j,k,l,total = 0;
vec3_t v,vv;
float x;
//<2F><><EFBFBD>𔭐<EFBFBD><F094AD90><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (!ctf->value && zigmode->value == 1)
{
item = FindItem("Zig Flag");
SelectSpawnPoint (ent, v, vv);
// VectorCopy (v, ent->s.origin);
if (ZIGDrop_Flag(ent,zflag_item))
{
VectorCopy (v, zflag_ent->s.origin);
}
//ZIGDrop_Flag(ent,item);
zigflag_spawn = 2;
}
gi.dprintf("Linking routes...\n");
//get JumpMax
if (JumpMax == 0)
{
x = VEL_BOT_JUMP - ent->gravity * sv_gravity->value * FRAMETIME;
JumpMax = 0;
while(1)
{
JumpMax += x * FRAMETIME;
x -= ent->gravity * sv_gravity->value * FRAMETIME;
if ( x < 0 ) break;
}
}
//search
for(i = 0;i < CurrentIndex;i++)
{
if (Route[i].state == GRS_NORMAL)
{
for(j = 0;j < CurrentIndex;j++)
{
if (abs(i - j) <= 50 || j == i || Route[j].state != GRS_NORMAL) continue;
VectorSubtract(Route[j].Pt,Route[i].Pt,v);
if (v[2] > JumpMax || v[2] < -500) continue;
v[2] = 0;
if (VectorLength(v) > 200) continue;
if (fabs(v[2]) > 20 || VectorLength(v) > 64)
{
if (!RTJump_Chk(Route[i].Pt,Route[j].Pt))
continue;
}
tpbool = false;
for(l = -5;l < 6;l++)
{
if ( (i + l) < 0 || (i + l) >= CurrentIndex) continue;
for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++)
{
//search blanked index
if (!Route[i + l].linkpod[k]) break;
if (abs(Route[i + l].linkpod[k] - j) < 50)
{
tpbool = true;
break;
}
}
if (tpbool) break;
}
if (tpbool) continue;
// VectorSubtract(Route[j].Pt,Route[i].Pt,v);
rs_trace = gi.trace(Route[j].Pt,NULL,NULL,Route[i].Pt,ent,MASK_SOLID);
//found!!
if (!rs_trace.startsolid && !rs_trace.allsolid && rs_trace.fraction == 1.0)
{
for(k = 0;k < (MAXLINKPOD - (ctf->value != 0));k++)
{
//search blanked index
if (!Route[i].linkpod[k])
{
Route[i].linkpod[k] = j;
total++;
break;
}
}
}
}
}
}
//gi.dprintf("yare!!!!!!!\n");
if (ctf->value && bot_team_flag1 && bot_team_flag2)
{
j = 0;
k = 0;
//search
for(i = (CurrentIndex - 1);i >= 0 ;i--)
{
if (Route[i].state < GRS_ITEMS)
{
if (Route[i].state == GRS_REDFLAG || Route[i].state == GRS_BLUEFLAG)
{
if (Route[i].ent == bot_team_flag1){ j = FOR_FLAG1; k = i;}
else if (Route[i].ent == bot_team_flag2) {j = FOR_FLAG2;k = i;}
}
if (j == FOR_FLAG1) Route[i].linkpod[MAXLINKPOD - 1] = (CTF_FLAG1_FLAG | k);
else if (j == FOR_FLAG2) Route[i].linkpod[MAXLINKPOD - 1] = (CTF_FLAG2_FLAG | k);
else Route[i].linkpod[MAXLINKPOD - 1] = 0;
}
}
}
gi.dprintf("Total %i linking done.\n",total);
G_FreeEdict (ent);
}
/*
================
G_SpawnRouteLink
================
*/
void G_SpawnRouteLink()
{
edict_t *e;
if (CurrentIndex <= 0) return;
e = G_Spawn();
e->nextthink = level.time + FRAMETIME * 2;
e->think = G_FindRouteLink;
}
/*
==============
SpawnEntities
Creates a server's entity / program execution context by
parsing textual entity definitions out of an ent file.
==============
*/
//void SetBotFlag1(edict_t *ent); //<2F>`<60>[<5B><>1<EFBFBD>̊<EFBFBD>
//void SetBotFlag2(edict_t *ent); //<2F>`<60>[<5B><>2<EFBFBD>̊<EFBFBD>
//void CTFSetupNavSpawn(); //<2F>i<EFBFBD>r<EFBFBD>̐ݒu
void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
{
edict_t *ent;
int inhibit;
char *com_token;
int i;
float skill_level;
int laser = 0;
//ponko
memset(mpindex,0,sizeof(mpindex)); //target item index
memset(LaserIndex,0,sizeof(LaserIndex));
//ponko
skill_level = floor (skill->value);
if (skill_level < 0)
skill_level = 0;
if (skill_level > 4)
skill_level = 4;
if (skill->value != skill_level)
gi.cvar_forceset("skill", va("%f", skill_level));
SaveClientData ();
gi.FreeTags (TAG_LEVEL);
memset (&level, 0, sizeof(level));
memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
// set client fields on player ents
for (i=0 ; i<game.maxclients ; i++)
g_edicts[i+1].client = game.clients + i;
ent = NULL;
inhibit = 0;
// Knightamre- load the entity alias script file
LoadAliasData();
//gi.dprintf ("Size of alias data: %i\n", alias_data_size);
// parse ents
while (1)
{
// parse the opening brace
com_token = COM_Parse (&entities);
if (!entities)
break;
if (com_token[0] != '{')
gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
if (!ent)
ent = g_edicts;
else
ent = G_Spawn ();
entities = ED_ParseEdict (entities, ent);
// remove things (except the world) from different skill levels or deathmatch
if (ent != g_edicts)
{
if (deathmatch->value)
{
if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
{
G_FreeEdict (ent);
inhibit++;
continue;
}
}
else
{
if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
)
{
G_FreeEdict (ent);
inhibit++;
continue;
}
}
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
}
ED_CallSpawn (ent);
//laser index
if (Q_stricmp(ent->classname, "target_laser") == 0)
{
if (laser < MAX_LASERINDEX) LaserIndex[laser++] = ent;
}
//PON-CTF
if (ent->solid == SOLID_TRIGGER && ctf->value && chedit->value) ent->moveinfo.speed = 0;
if (Q_stricmp(ent->classname, "item_flag_team1") == 0) bot_team_flag1 = ent;
else if (Q_stricmp(ent->classname, "item_flag_team2") == 0) bot_team_flag2 = ent;
//PON-CTF
}
// Knightmare- unload the alias script file
if (alias_data) { // If no alias file was loaded, don't bother
#ifdef KMQUAKE2_ENGINE_MOD // use new engine function instead
gi.FreeFile(alias_data);
#else
gi.TagFree(alias_data);
#endif
}
gi.dprintf ("%i entities inhibited\n", inhibit);
G_FindTeams ();
PlayerTrail_Init ();
// func_train<69>̃<EFBFBD><CC83><EFBFBD><EFBFBD>N
G_FindTrainTeam ();
//ZOID
CTFSetupTechSpawn ();
//ZOID
//ponko
CTFSetupNavSpawn(); //<2F>i<EFBFBD>r<EFBFBD>̐ݒu
if (!chedit->value) G_FindItemLink(); //<2F>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>̃<EFBFBD><CC83><EFBFBD><EFBFBD>N(<28>ʏ<CA8F>̂<EFBFBD>)
G_SpawnRouteLink();
if (zigmode->value == 1) zigflag_spawn = 1;
else zigflag_spawn = 0;
// <20><><EFBFBD>̃A<CC83>C<EFBFBD>e<EFBFBD><65><EFBFBD>A<EFBFBD>h<EFBFBD><68><EFBFBD>X<EFBFBD>
zflag_item = FindItem("Zig Flag");
zflag_ent = NULL; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// if (CurrentIndex > 0)
//ponko
ctfjob_update = level.time;
}
//===================================================================
#if 0
// cursor positioning
xl <value>
xr <value>
yb <value>
yt <value>
xv <value>
yv <value>
// drawing
statpic <name>
pic <stat>
num <fieldwidth> <stat>
string <stat>
// control
if <stat>
ifeq <stat> <value>
ifbit <stat> <value>
endif
#endif
char *single_statusbar =
"yb -24 "
// health
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
// ammo
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
// armor
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
// selected item
"if 6 "
" xv 296 "
" pic 6 "
"endif "
"yb -50 "
// picked up item
"if 7 "
" xv 0 "
" pic 7 "
" xv 26 "
" yb -42 "
" stat_string 8 "
" yb -50 "
"endif "
// timer
"if 9 "
" xv 262 "
" num 2 10 "
" xv 296 "
" pic 9 "
"endif "
// help / weapon icon
"if 11 "
" xv 148 "
" pic 11 "
"endif "
;
char *dm_statusbar =
"yb -24 "
// health
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
// ammo
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
// armor
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
// selected item
"if 6 "
" xv 296 "
" pic 6 "
"endif "
"yb -50 "
// picked up item
"if 7 "
" xv 0 "
" pic 7 "
" xv 26 "
" yb -42 "
" stat_string 8 "
" yb -50 "
"endif "
// timer
"if 9 "
" xv 246 "
" num 2 10 "
" xv 296 "
" pic 9 "
"endif "
// help / weapon icon
"if 11 "
" xv 148 "
" pic 11 "
"endif "
// frags
"xr -50 "
"yt 2 "
"num 3 14 "
// sight
"if 31 "
" xv 96 "
" yv 56 "
" pic 31 "
"endif"
;
/*QUAKED worldspawn (0 0 0) ?
Only used for the world.
"sky" environment map name
"skyaxis" vector axis for rotating sky
"skyrotate" speed of rotation in degrees/second
"sounds" music cd track number
"gravity" 800 is default gravity
"message" text to print at user logon
*/
void SP_worldspawn (edict_t *ent)
{
ent->movetype = MOVETYPE_PUSH;
ent->solid = SOLID_BSP;
ent->inuse = true; // since the world doesn't use G_Spawn()
ent->s.modelindex = 1; // world model is always index 1
//---------------
// reserve some spots for dead player bodies
InitBodyQue ();
// set configstrings for items
SetItemNames ();
if (st.nextmap)
Com_strcpy (level.nextmap, sizeof(level.nextmap), st.nextmap);
// make some data visible to the server
if (ent->message && ent->message[0])
{
gi.configstring (CS_NAME, ent->message);
strncpy (level.level_name, ent->message, sizeof(level.level_name));
}
else
strncpy (level.level_name, level.mapname, sizeof(level.level_name));
if (st.sky && st.sky[0])
gi.configstring (CS_SKY, st.sky);
else
gi.configstring (CS_SKY, "unit1_");
gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
gi.configstring (CS_SKYAXIS, va("%f %f %f",
st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
// Knightmare- if a named soundtrack is specified, play it instead of from CD
if (ent->musictrack && strlen(ent->musictrack))
gi.configstring (CS_CDTRACK, ent->musictrack);
else
gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
// status bar program
if (deathmatch->value)
{
// ZOID
if (ctf->value)
{
gi.configstring (CS_STATUSBAR, ctf_statusbar);
#ifdef KMQUAKE2_ENGINE_MOD
gi.configstring (CS_HUDVARIANT, "ctf"); // use CTF HUD script variant
#endif
// precaches
gi.imageindex("sbfctf1");
gi.imageindex("sbfctf2");
// gi.imageindex("ctfsb1");
// gi.imageindex("ctfsb2");
gi.imageindex("i_ctf1");
gi.imageindex("i_ctf2");
gi.imageindex("i_ctf1d");
gi.imageindex("i_ctf2d");
gi.imageindex("i_ctf1t");
gi.imageindex("i_ctf2t");
gi.imageindex("i_ctfj");
/* if (ctf->value == 2)
{
gi.modelindex("models/weapons/v_hook/tris.md2");
gi.soundindex("weapons/grapple/grhit.wav");
gi.soundindex("weapons/grapple/grpull.wav");
gi.soundindex("weapons/grapple/grfire.wav");
}*/
}
else {
// ZOID
gi.configstring (CS_STATUSBAR, dm_statusbar);
#ifdef KMQUAKE2_ENGINE_MOD
gi.configstring (CS_HUDVARIANT, "3zb2"); // use 3ZB2 HUD script variant
#endif
}
}
else {
gi.configstring (CS_STATUSBAR, single_statusbar);
#ifdef KMQUAKE2_ENGINE_MOD
gi.configstring (CS_HUDVARIANT, "3zb2"); // use 3ZB2 HUD script variant
#endif
}
//---------------
// help icon for statusbar
gi.imageindex ("i_help");
level.pic_health = gi.imageindex ("i_health");
gi.imageindex ("help");
gi.imageindex ("field_3");
if (!st.gravity)
gi.cvar_set("sv_gravity", "800");
else
gi.cvar_set("sv_gravity", st.gravity);
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
PrecacheItem (FindItem ("Blaster"));
gi.soundindex ("player/lava1.wav");
gi.soundindex ("player/lava2.wav");
gi.soundindex ("misc/pc_up.wav");
gi.soundindex ("misc/talk1.wav");
gi.soundindex ("misc/udeath.wav");
// gibs
gi.soundindex ("items/respawn1.wav");
// sexed sounds
gi.soundindex ("*death1.wav");
gi.soundindex ("*death2.wav");
gi.soundindex ("*death3.wav");
gi.soundindex ("*death4.wav");
gi.soundindex ("*fall1.wav");
gi.soundindex ("*fall2.wav");
gi.soundindex ("*gurp1.wav"); // drowning damage
gi.soundindex ("*gurp2.wav");
gi.soundindex ("*jump1.wav"); // player jump
gi.soundindex ("*pain25_1.wav");
gi.soundindex ("*pain25_2.wav");
gi.soundindex ("*pain50_1.wav");
gi.soundindex ("*pain50_2.wav");
gi.soundindex ("*pain75_1.wav");
gi.soundindex ("*pain75_2.wav");
gi.soundindex ("*pain100_1.wav");
gi.soundindex ("*pain100_2.wav");
/* if (coop->value || deathmatch->value)
{*/
gi.modelindex ("#w_blaster.md2");
gi.modelindex ("#w_shotgun.md2");
gi.modelindex ("#w_sshotgun.md2");
gi.modelindex ("#w_machinegun.md2");
gi.modelindex ("#w_chaingun.md2");
gi.modelindex ("#a_grenades.md2");
gi.modelindex ("#w_glauncher.md2");
gi.modelindex ("#w_rlauncher.md2");
gi.modelindex ("#w_hyperblaster.md2");
gi.modelindex ("#w_railgun.md2");
gi.modelindex ("#w_bfg.md2");
gi.modelindex ("#w_phalanx.md2");
gi.modelindex ("#w_ripper.md2");
// }
//-------------------
gi.soundindex ("player/gasp1.wav"); // gasping for air
gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
gi.soundindex ("player/watr_in.wav"); // feet hitting water
gi.soundindex ("player/watr_out.wav"); // feet leaving water
gi.soundindex ("player/watr_un.wav"); // head going underwater
gi.soundindex ("player/u_breath1.wav");
gi.soundindex ("player/u_breath2.wav");
gi.soundindex ("items/pkup.wav"); // bonus item pickup
gi.soundindex ("world/land.wav"); // landing thud
gi.soundindex ("misc/h2ohit1.wav"); // landing splash
gi.soundindex ("items/damage.wav");
gi.soundindex ("misc/ddamage1.wav"); // Knightmare- addded double damage
gi.soundindex ("items/protect.wav");
gi.soundindex ("items/protect4.wav");
gi.soundindex ("weapons/noammo.wav");
gi.soundindex ("infantry/inflies1.wav");
sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
gi.modelindex ("models/objects/gibs/arm/tris.md2");
gi.modelindex ("models/objects/gibs/bone/tris.md2");
gi.modelindex ("models/objects/gibs/bone2/tris.md2");
gi.modelindex ("models/objects/gibs/chest/tris.md2");
skullindex = gi.modelindex ("models/objects/gibs/skull/tris.md2");
headindex = gi.modelindex ("models/objects/gibs/head2/tris.md2");
//
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
//
// 0 normal
gi.configstring(CS_LIGHTS+0, "m");
// 1 FLICKER (first variety)
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
// 2 SLOW STRONG PULSE
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
// 3 CANDLE (first variety)
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
// 4 FAST STROBE
gi.configstring(CS_LIGHTS+4, "mamamamamama");
// 5 GENTLE PULSE 1
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
// 6 FLICKER (second variety)
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
// 7 CANDLE (second variety)
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
// 8 CANDLE (third variety)
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
// 9 SLOW STROBE (fourth variety)
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
// 10 FLUORESCENT FLICKER
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
// 11 SLOW PULSE NOT FADE TO BLACK
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
// styles 32-62 are assigned by the light program for switchable lights
// 63 testing
gi.configstring(CS_LIGHTS+63, "a");
//----------------------------------------------
//pre searched items
Fdi_GRAPPLE = FindItem ("Grapple");
Fdi_BLASTER = FindItem ("Blaster");
Fdi_SHOTGUN = FindItem ("Shotgun");
Fdi_SUPERSHOTGUN = FindItem ("Super Shotgun");
Fdi_MACHINEGUN = FindItem ("Machinegun");
Fdi_CHAINGUN = FindItem ("Chaingun");
Fdi_GRENADES = FindItem ("Grenades");
Fdi_GRENADELAUNCHER = FindItem ("Grenade Launcher");
Fdi_ROCKETLAUNCHER = FindItem ("Rocket Launcher");
Fdi_HYPERBLASTER = FindItem ("HyperBlaster");
Fdi_RAILGUN = FindItem ("Railgun");
Fdi_BFG = FindItem ("BFG10K");
Fdi_PHALANX = FindItem ("Phalanx");
Fdi_BOOMER = FindItem ("Ionripper");
Fdi_TRAP = FindItem ("Trap");
Fdi_SHELLS = FindItem ("Shells");
Fdi_BULLETS = FindItem ("Bullets");
Fdi_CELLS = FindItem ("Cells");
Fdi_ROCKETS = FindItem ("Rockets");
Fdi_SLUGS = FindItem ("Slugs");
Fdi_MAGSLUGS = FindItem ("Mag Slug");
memset(ExplIndex,0,sizeof(ExplIndex));
}