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https://github.com/blendogames/thirtyflightsofloving.git
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119 lines
4.1 KiB
C
119 lines
4.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// G:\quake2\baseq2\models/monsters/gladiatr
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_stand6 5
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#define FRAME_stand7 6
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#define FRAME_walk1 7
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#define FRAME_walk2 8
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#define FRAME_walk3 9
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#define FRAME_walk4 10
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#define FRAME_walk5 11
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#define FRAME_walk6 12
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#define FRAME_walk7 13
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#define FRAME_walk8 14
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#define FRAME_walk9 15
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#define FRAME_walk10 16
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#define FRAME_walk11 17
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#define FRAME_walk12 18
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#define FRAME_walk13 19
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#define FRAME_walk14 20
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#define FRAME_walk15 21
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#define FRAME_walk16 22
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#define FRAME_run1 23
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#define FRAME_run2 24
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#define FRAME_run3 25
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#define FRAME_run4 26
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#define FRAME_run5 27
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#define FRAME_run6 28
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#define FRAME_melee1 29
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#define FRAME_melee2 30
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#define FRAME_melee3 31
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#define FRAME_melee4 32
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#define FRAME_melee5 33
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#define FRAME_melee6 34
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#define FRAME_melee7 35
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#define FRAME_melee8 36
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#define FRAME_melee9 37
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#define FRAME_melee10 38
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#define FRAME_melee11 39
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#define FRAME_melee12 40
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#define FRAME_melee13 41
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#define FRAME_melee14 42
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#define FRAME_melee15 43
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#define FRAME_melee16 44
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#define FRAME_melee17 45
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#define FRAME_attack1 46
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#define FRAME_attack2 47
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#define FRAME_attack3 48
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#define FRAME_attack4 49
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#define FRAME_attack5 50
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#define FRAME_attack6 51
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#define FRAME_attack7 52
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#define FRAME_attack8 53
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#define FRAME_attack9 54
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#define FRAME_pain1 55
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#define FRAME_pain2 56
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#define FRAME_pain3 57
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#define FRAME_pain4 58
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#define FRAME_pain5 59
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#define FRAME_pain6 60
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#define FRAME_death1 61
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#define FRAME_death2 62
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#define FRAME_death3 63
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#define FRAME_death4 64
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#define FRAME_death5 65
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#define FRAME_death6 66
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#define FRAME_death7 67
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#define FRAME_death8 68
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#define FRAME_death9 69
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#define FRAME_death10 70
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#define FRAME_death11 71
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#define FRAME_death12 72
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#define FRAME_death13 73
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#define FRAME_death14 74
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#define FRAME_death15 75
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#define FRAME_death16 76
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#define FRAME_death17 77
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#define FRAME_death18 78
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#define FRAME_death19 79
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#define FRAME_death20 80
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#define FRAME_death21 81
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#define FRAME_death22 82
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#define FRAME_painup1 83
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#define FRAME_painup2 84
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#define FRAME_painup3 85
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#define FRAME_painup4 86
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#define FRAME_painup5 87
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#define FRAME_painup6 88
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#define FRAME_painup7 89
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#define MODEL_SCALE 1.000000
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