mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
add4c7cc46
Added new SCR_DrawPic() variants in cl_screen.c. Added new graphics for text fields and sliders in menus. Improved mouse interaction for menu sliders. Added resettargets developer command to default Lazarus and missionpack DLLs. Added hint_test developer command to missionpack DLL. Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once. More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
151 lines
4.5 KiB
C
151 lines
4.5 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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//==========================================================
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void Lights (void)
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{
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if (lights->value)
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{
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// 0 normal
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gi.configstring(CS_LIGHTS+0, "m");
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// 1 FLICKER (first variety)
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gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
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// 2 SLOW STRONG PULSE
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gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
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// 3 CANDLE (first variety)
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gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
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// 4 FAST STROBE
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gi.configstring(CS_LIGHTS+4, "mamamamamama");
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// 5 GENTLE PULSE 1
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gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
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// 6 FLICKER (second variety)
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gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
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// 7 CANDLE (second variety)
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gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
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// 8 CANDLE (third variety)
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gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
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// 9 SLOW STROBE (fourth variety)
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gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
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// 10 FLUORESCENT FLICKER
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gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
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// 11 SLOW PULSE NOT FADE TO BLACK
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gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
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}
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else
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{
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// 0 normal
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gi.configstring(CS_LIGHTS+0, lightsmin->string);
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// 1 FLICKER (first variety)
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gi.configstring(CS_LIGHTS+1, lightsmin->string);
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// 2 SLOW STRONG PULSE
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gi.configstring(CS_LIGHTS+2, lightsmin->string);
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// 3 CANDLE (first variety)
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gi.configstring(CS_LIGHTS+3, lightsmin->string);
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// 4 FAST STROBE
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gi.configstring(CS_LIGHTS+4, lightsmin->string);
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// 5 GENTLE PULSE 1
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gi.configstring(CS_LIGHTS+5, lightsmin->string);
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// 6 FLICKER (second variety)
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gi.configstring(CS_LIGHTS+6, lightsmin->string);
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// 7 CANDLE (second variety)
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gi.configstring(CS_LIGHTS+7, lightsmin->string);
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// 8 CANDLE (third variety)
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gi.configstring(CS_LIGHTS+8, lightsmin->string);
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// 9 SLOW STROBE (fourth variety)
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gi.configstring(CS_LIGHTS+9, lightsmin->string);
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// 10 FLUORESCENT FLICKER
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gi.configstring(CS_LIGHTS+10,lightsmin->string);
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// 11 SLOW PULSE NOT FADE TO BLACK
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gi.configstring(CS_LIGHTS+11,lightsmin->string);
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}
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}
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void ToggleLights (void)
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{
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gi.cvar_set ("lights", va("%i", !lights->value));
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// lights->value = !lights->value;
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Lights ();
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}
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void target_lightswitch_toggle (edict_t *self)
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{
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ToggleLights ();
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self->count--;
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if(!self->count) {
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self->think = G_FreeEdict;
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self->nextthink = level.time + 1;
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}
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}
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void use_target_lightswitch (edict_t *self, edict_t *other, edict_t *activator)
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{
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self->activator = activator;
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if (!self->delay)
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{
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target_lightswitch_toggle (self);
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return;
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}
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self->think = target_lightswitch_toggle;
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self->nextthink = level.time + self->delay;
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}
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void SP_target_lightswitch (edict_t *self)
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{
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int i;
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edict_t *e;
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char lightvalue[2];
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// ensure this is the only target_lightswitch in the map
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for(i=1, e=g_edicts+i; i<globals.num_edicts; i++, e++)
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{
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if(!e->inuse) continue;
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if(!e->classname) continue;
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if(e==self) continue;
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if(!Q_stricmp(e->classname,"target_lightswitch"))
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{
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gi.dprintf("Only one target_lightswitch per map is allowed.\n");
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G_FreeEdict(self);
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return;
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}
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}
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if(!self->message)
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lightvalue[0] = 'a';
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else
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lightvalue[0] = self->message[0];
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lightvalue[1] = 0;
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gi.cvar_forceset("lightsmin", lightvalue);
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self->use = use_target_lightswitch;
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self->svflags = SVF_NOCLIENT;
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if(self->spawnflags & 1)
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{
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self->think = target_lightswitch_toggle;
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self->nextthink = level.time + 2*FRAMETIME;
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gi.linkentity(self);
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}
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}
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