thirtyflightsofloving/qcommon
Knightmare66 e8680f266e Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir.
Added CL_ChangeGameRefresh() in cl_main.c.
Added UI_RefreshData() in ui_main.c.
Added FS_ExecConfigs() in filesystem.c to handle execution of default.cfg and kmq2config.cfg.
Fixed crash due to uncleared pointers when reinitializing mapshotvalid state arrays.
2021-09-27 21:47:12 -04:00
..
cmd.c Refactored server, qcommon, and Win32 code to use cvar integer field where applicable. 2021-03-05 16:46:22 -05:00
cmodel.c Refactored surface rendering to use new mpolyvertex_t struct. This replaces the old vertex float array, and integrates vertex lighting. 2021-07-11 03:33:32 -04:00
common.c Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir. 2021-09-27 21:47:12 -04:00
crc.c Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
crc.h Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
cvar.c Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir. 2021-09-27 21:47:12 -04:00
filesystem.c Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir. 2021-09-27 21:47:12 -04:00
filesystem.h Renamed qcommon/files.c to qcommon/filesystem.c. 2021-04-11 21:07:08 -04:00
md4.c More 64-bit portability fixes. 2020-08-01 22:54:35 -04:00
net_chan.c Refactored server, qcommon, and Win32 code to use cvar integer field where applicable. 2021-03-05 16:46:22 -05:00
pmove.c Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
qcommon.h Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir. 2021-09-27 21:47:12 -04:00
qfiles.h Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs. 2021-08-10 16:37:04 -04:00
vid_modes.h Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
vid_resolutions.h Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
wildcard.c inital commit of full repository 2019-03-13 15:20:07 -04:00
wildcard.h inital commit of full repository 2019-03-13 15:20:07 -04:00