mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
590 lines
11 KiB
C
590 lines
11 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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r_cin.c
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CIN File Decoder for cinematic textures
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Adapted from executable source by Robert 'Heffo' Heffernan
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1/1/2002, 1:34pm AEDST
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*/
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#include "r_local.h"
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#include "r_cin.h"
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typedef struct
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{
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byte *data;
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int count;
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} cblock_t;
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void R_CIN_StopCinematic (void);
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int SmallestNode1 (int numhnodes);
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void Huff1TableInit (void);
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cblock_t Huff1Decompress (cblock_t in);
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byte *R_CIN_ReadNextFrame (void);
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void R_CIN_RunCinematic (void);
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qboolean R_CIN_DrawCinematic (void);
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void R_CIN_PlayCinematic (char *arg);
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void R_CIN_StartCinematic (void);
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cinematics_t *cin;
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//=============================================================
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long GetInteger (byte *data)
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{
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long b0, b1, b2, b3;
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b0 = (data[0] & 0xFF);
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b1 = (data[1] & 0xFF) << 8;
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b2 = (data[2] & 0xFF) << 16;
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b3 = (data[3] & 0xFF) << 24;
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return b0 + b1 + b2 + b3;
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}
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/*
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==================
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R_CIN_StopCinematic
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==================
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*/
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void R_CIN_StopCinematic (void)
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{
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cin->time = 0; // done
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if (cin->pic)
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{
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free(cin->pic);
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cin->pic = NULL;
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}
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if (cin->pic_pending)
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{
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free(cin->pic_pending);
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cin->pic_pending = NULL;
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}
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if (cin->cinematic_file)
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{
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FS_FreeFile(cin->cinematic_file);
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cin->cinematic_file = NULL;
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cin->offset = NULL;
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}
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if (cin->hnodes1)
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{
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free(cin->hnodes1);
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cin->hnodes1 = NULL;
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}
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}
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//==========================================================================
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/*
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==================
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SmallestNode1
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==================
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*/
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int SmallestNode1 (int numhnodes)
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{
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int i;
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int best, bestnode;
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best = 99999999;
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bestnode = -1;
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for (i=0 ; i<numhnodes ; i++)
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{
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if (cin->h_used[i])
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continue;
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if (!cin->h_count[i])
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continue;
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if (cin->h_count[i] < best)
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{
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best = cin->h_count[i];
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bestnode = i;
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}
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}
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if (bestnode == -1)
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return -1;
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cin->h_used[bestnode] = true;
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return bestnode;
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}
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/*
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==================
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Huff1TableInit
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Reads the 64k counts table and initializes the node trees
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==================
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*/
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void Huff1TableInit (void)
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{
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int prev;
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int j;
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int *node, *nodebase;
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byte counts[256];
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int numhnodes;
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cin->hnodes1 = malloc(256*256*2*4);
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memset (cin->hnodes1, 0, 256*256*2*4);
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for (prev=0 ; prev<256 ; prev++)
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{
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memset (cin->h_count,0,sizeof(cin->h_count));
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memset (cin->h_used,0,sizeof(cin->h_used));
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// read a row of counts
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memcpy(counts, cin->offset, sizeof(counts)); cin->offset += sizeof(counts);
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for (j=0 ; j<256 ; j++)
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cin->h_count[j] = counts[j];
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// build the nodes
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numhnodes = 256;
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nodebase = cin->hnodes1 + prev*256*2;
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while (numhnodes != 511)
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{
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node = nodebase + (numhnodes-256)*2;
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// pick two lowest counts
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node[0] = SmallestNode1 (numhnodes);
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if (node[0] == -1)
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break; // no more
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node[1] = SmallestNode1 (numhnodes);
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if (node[1] == -1)
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break;
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cin->h_count[numhnodes] = cin->h_count[node[0]] + cin->h_count[node[1]];
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numhnodes++;
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}
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cin->numhnodes1[prev] = numhnodes-1;
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}
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cin->framestart = cin->offset;
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}
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/*
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==================
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Huff1Decompress
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==================
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*/
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cblock_t Huff1Decompress (cblock_t in)
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{
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byte *input;
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byte *out_p;
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int nodenum;
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int count;
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cblock_t out;
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int inbyte;
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int *hnodes, *hnodesbase;
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//int i;
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// get decompressed count
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count = GetInteger(in.data);
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input = in.data + 4;
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out_p = out.data = malloc(count);
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// read bits
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hnodesbase = cin->hnodes1 - 256*2; // nodes 0-255 aren't stored
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hnodes = hnodesbase;
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nodenum = cin->numhnodes1[0];
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while (count)
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{
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inbyte = *input++;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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//-----------
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if (nodenum < 256)
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{
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hnodes = hnodesbase + (nodenum<<9);
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*out_p++ = nodenum;
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if (!--count)
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break;
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nodenum = cin->numhnodes1[nodenum];
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}
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nodenum = hnodes[nodenum*2 + (inbyte&1)];
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inbyte >>=1;
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}
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/*if (input - in.data != in.count && input - in.data != in.count+1)
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{
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Com_Printf ("Decompression overread by %i", (input - in.data) - in.count);
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}*/
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out.count = out_p - out.data;
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return out;
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}
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/*
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==================
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R_CIN_ReadNextFrame
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==================
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*/
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byte *R_CIN_ReadNextFrame (void)
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{
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int command;
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byte compressed[0x20000];
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int size;
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byte *pic;
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cblock_t in, huf1;
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int start, end, count, i;
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byte *rp = ( byte * ) cin->palette;
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// read the next frame
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command = GetInteger(cin->offset); cin->offset += 4;
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command = LittleLong(command);
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if (command == 2)
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return NULL; // last frame marker
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if (command == 1)
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{ // read palette
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memcpy(cin->rawpalette, cin->offset, sizeof(cin->rawpalette));
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cin->offset += sizeof(cin->rawpalette);
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for ( i = 0; i < 256; i++ )
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{
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rp[i*4+0] = cin->rawpalette[i*3+0];
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rp[i*4+1] = cin->rawpalette[i*3+1];
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rp[i*4+2] = cin->rawpalette[i*3+2];
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rp[i*4+3] = 0xff;
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}
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}
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// decompress the next frame
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size = GetInteger(cin->offset); cin->offset += 4;
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if (size > sizeof(compressed) || size < 1)
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VID_Error (ERR_DROP, "Bad compressed frame size");
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memcpy(compressed, cin->offset, size);
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cin->offset += size;
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// read sound
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start = cin->frame*cin->s_rate/14;
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end = (cin->frame+1)*cin->s_rate/14;
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count = end - start;
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cin->offset += (count*cin->s_width*cin->s_channels);
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in.data = compressed;
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in.count = size;
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huf1 = Huff1Decompress (in);
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pic = huf1.data;
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cin->frame++;
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return pic;
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}
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/*
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==================
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R_CIN_RunCinematic
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==================
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*/
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void R_CIN_RunCinematic (void)
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{
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int frame;
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if(!cin && !cin->cinematic_file)
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return;
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frame = (Sys_Milliseconds() - cin->time)*14.0/1000;
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if (frame <= cin->frame)
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return;
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if (frame > cin->frame+1)
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{
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//Com_Printf ("Dropped frame: %i > %i\n", frame, cin->frame+1);
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cin->time = Sys_Milliseconds() - cin->frame*1000/14;
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}
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if (cin->pic)
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free(cin->pic);
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cin->pic = cin->pic_pending;
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cin->pic_pending = NULL;
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cin->pic_pending = R_CIN_ReadNextFrame ();
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if (!cin->pic_pending)
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{
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R_CIN_StartCinematic ();
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cin->pic_pending = R_CIN_ReadNextFrame ();
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}
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R_CIN_DrawCinematic();
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}
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/*
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==================
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R_CIN_DrawCinematic
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Returns true if a cinematic is active, meaning the view rendering
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should be skipped
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==================
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*/
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qboolean R_CIN_DrawCinematic (void)
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{
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int i, j;
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byte *inrow;
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unsigned frac, fracstep;
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static unsigned image[MAX_SCALE_SIZE*MAX_SCALE_SIZE];
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unsigned *out;
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if (cin->time <= 0)
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{
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return false;
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}
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if (!cin->pic)
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{
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return true;
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}
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GL_Bind (cin->texnum);
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out = image;
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fracstep = cin->width*0x10000/cin->p2_width;
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for (i=0 ; i<cin->p2_height ; i++, out += cin->p2_width)
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{
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inrow = cin->pic + cin->width*(i*cin->height/cin->p2_height);
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frac = fracstep >> 1;
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for (j=0 ; j<cin->p2_width ; j+=4)
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{
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out[j] = cin->palette[inrow[frac>>16]];
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frac += fracstep;
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out[j+1] = cin->palette[inrow[frac>>16]];
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frac += fracstep;
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out[j+2] = cin->palette[inrow[frac>>16]];
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frac += fracstep;
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out[j+3] = cin->palette[inrow[frac>>16]];
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frac += fracstep;
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}
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}
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qglTexImage2D (GL_TEXTURE_2D, 0, gl_tex_solid_format, cin->p2_width, cin->p2_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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return true;
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}
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/*
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==================
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R_CIN_PlayCinematic
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==================
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*/
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void R_CIN_PlayCinematic (char *arg)
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{
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int size;
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cin->frame = 0;
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size = FS_LoadFile(arg, (void **)&cin->cinematic_file);
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if(size == -1)
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{
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VID_Error (ERR_DROP, "Cinematic %s not found.\n", arg);
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cin->time = 0; // done
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return;
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}
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cin->offset = cin->cinematic_file;
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cin->width = GetInteger(cin->offset); cin->offset += 4;
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cin->height = GetInteger(cin->offset); cin->offset += 4;
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cin->s_rate = GetInteger(cin->offset); cin->offset += 4;
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cin->s_width = GetInteger(cin->offset); cin->offset += 4;
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cin->s_channels = GetInteger(cin->offset); cin->offset += 4;
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for( cin->p2_width = 2 ; cin->p2_width <= cin->width ; cin->p2_width <<= 1 );
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cin->p2_width >>= 1;
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if(cin->p2_width >= MAX_SCALE_SIZE)
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{
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cin->p2_width = MAX_SCALE_SIZE;
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}
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for( cin->p2_height = 2 ; cin->p2_height <= cin->height ; cin->p2_height <<= 1 );
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cin->p2_height >>= 1;
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if(cin->p2_height >= MAX_SCALE_SIZE)
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{
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cin->p2_height = MAX_SCALE_SIZE;
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}
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Huff1TableInit ();
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cin->frame = 0;
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cin->pic = R_CIN_ReadNextFrame ();
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cin->time = Sys_Milliseconds();
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}
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/*
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==================
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R_CIN_StartCinematic
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==================
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*/
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void R_CIN_StartCinematic (void)
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{
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cin->offset = cin->framestart;
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cin->frame = 0;
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cin->time = Sys_Milliseconds();
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cin->pic = R_CIN_ReadNextFrame ();
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}
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/*
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==================
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CIN_OpenCin
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==================
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*/
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cinematics_t cinpool[8];
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cinematics_t *CIN_OpenCin (char *name)
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{
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int i;
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for(i=0; i<8; i++)
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{
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if(cinpool[i].texnum)
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continue;
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cin = &cinpool[i];
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R_CIN_PlayCinematic(name);
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return &cinpool[i];
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}
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return NULL;
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}
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void CIN_ProcessCins (void)
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{
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int i;
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for(i=0; i<8; i++)
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{
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if(cinpool[i].texnum)
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{
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cin = &cinpool[i];
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R_CIN_RunCinematic();
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}
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}
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}
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void CIN_FreeCin (int texnum)
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{
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int i;
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for(i=0; i<8; i++)
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{
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|
if(cinpool[i].texnum == texnum)
|
|
{
|
|
cin = &cinpool[i];
|
|
R_CIN_StopCinematic();
|
|
cinpool[i].texnum = 0;
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|