mirror of
https://github.com/blendogames/thirtyflightsofloving.git
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add4c7cc46
Added new SCR_DrawPic() variants in cl_screen.c. Added new graphics for text fields and sliders in menus. Improved mouse interaction for menu sliders. Added resettargets developer command to default Lazarus and missionpack DLLs. Added hint_test developer command to missionpack DLL. Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once. More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
722 lines
18 KiB
C
722 lines
18 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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==============================================================================
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insane
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_insane.h"
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static int sound_fist;
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static int sound_shake;
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static int sound_moan;
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static int sound_scream[8];
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void insane_fist (edict_t *self)
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{
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gi.sound (self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
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}
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void insane_shake (edict_t *self)
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{
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gi.sound (self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
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}
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void insane_moan (edict_t *self)
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{
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gi.sound (self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
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}
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void insane_scream (edict_t *self)
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{
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gi.sound (self, CHAN_VOICE, sound_scream[rand()%8], 1, ATTN_IDLE, 0);
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}
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void insane_stand (edict_t *self);
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void insane_dead (edict_t *self);
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void insane_cross (edict_t *self);
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void insane_walk (edict_t *self);
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void insane_run (edict_t *self);
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void insane_checkdown (edict_t *self);
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void insane_checkup (edict_t *self);
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void insane_onground (edict_t *self);
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mframe_t insane_frames_stand_normal [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, insane_checkdown
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};
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mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand};
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mframe_t insane_frames_stand_insane [] =
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{
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ai_stand, 0, insane_shake,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, insane_checkdown
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};
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mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand};
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mframe_t insane_frames_uptodown [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, insane_moan,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 2.7, NULL,
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ai_move, 4.1, NULL,
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ai_move, 6, NULL,
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ai_move, 7.6, NULL,
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ai_move, 3.6, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, insane_fist,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, insane_fist,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground};
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mframe_t insane_frames_downtoup [] =
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{
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ai_move, -0.7, NULL, // 41
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ai_move, -1.2, NULL, // 42
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ai_move, -1.5, NULL, // 43
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ai_move, -4.5, NULL, // 44
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ai_move, -3.5, NULL, // 45
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ai_move, -0.2, NULL, // 46
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ai_move, 0, NULL, // 47
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ai_move, -1.3, NULL, // 48
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ai_move, -3, NULL, // 49
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ai_move, -2, NULL, // 50
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ai_move, 0, NULL, // 51
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ai_move, 0, NULL, // 52
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ai_move, 0, NULL, // 53
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ai_move, -3.3, NULL, // 54
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ai_move, -1.6, NULL, // 55
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ai_move, -0.3, NULL, // 56
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ai_move, 0, NULL, // 57
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ai_move, 0, NULL, // 58
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ai_move, 0, NULL // 59
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};
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mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand};
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mframe_t insane_frames_jumpdown [] =
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{
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ai_move, 0.2, NULL,
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ai_move, 11.5, NULL,
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ai_move, 5.1, NULL,
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ai_move, 7.1, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground};
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mframe_t insane_frames_down [] =
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{
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ai_move, 0, NULL, // 100
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL, // 110
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ai_move, -1.7, NULL,
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ai_move, -1.6, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, insane_fist,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL, // 120
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL, // 130
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, insane_moan,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL, // 140
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL, // 150
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ai_move, 0.5, NULL,
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ai_move, 0, NULL,
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ai_move, -0.2, insane_scream,
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ai_move, 0, NULL,
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ai_move, 0.2, NULL,
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ai_move, 0.4, NULL,
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ai_move, 0.6, NULL,
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ai_move, 0.8, NULL,
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ai_move, 0.7, NULL,
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ai_move, 0, insane_checkup // 160
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};
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mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
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mframe_t insane_frames_walk_normal [] =
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{
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ai_walk, 0, insane_scream,
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ai_walk, 2.5, NULL,
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ai_walk, 3.5, NULL,
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ai_walk, 1.7, NULL,
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ai_walk, 2.3, NULL,
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ai_walk, 2.4, NULL,
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ai_walk, 2.2, NULL,
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ai_walk, 4.2, NULL,
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ai_walk, 5.6, NULL,
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ai_walk, 3.3, NULL,
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ai_walk, 2.4, NULL,
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ai_walk, 0.9, NULL,
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ai_walk, 0, NULL
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};
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mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk};
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mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run};
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mframe_t insane_frames_walk_insane [] =
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{
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ai_walk, 0, insane_scream, // walk 1
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ai_walk, 3.4, NULL, // walk 2
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ai_walk, 3.6, NULL, // 3
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ai_walk, 2.9, NULL, // 4
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ai_walk, 2.2, NULL, // 5
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ai_walk, 2.6, NULL, // 6
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ai_walk, 0, NULL, // 7
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ai_walk, 0.7, NULL, // 8
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ai_walk, 4.8, NULL, // 9
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ai_walk, 5.3, NULL, // 10
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ai_walk, 1.1, NULL, // 11
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ai_walk, 2, NULL, // 12
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ai_walk, 0.5, NULL, // 13
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ai_walk, 0, NULL, // 14
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ai_walk, 0, NULL, // 15
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ai_walk, 4.9, NULL, // 16
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ai_walk, 6.7, NULL, // 17
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ai_walk, 3.8, NULL, // 18
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ai_walk, 2, NULL, // 19
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ai_walk, 0.2, NULL, // 20
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ai_walk, 0, NULL, // 21
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ai_walk, 3.4, NULL, // 22
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ai_walk, 6.4, NULL, // 23
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ai_walk, 5, NULL, // 24
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ai_walk, 1.8, NULL, // 25
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ai_walk, 0, NULL // 26
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};
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mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk};
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mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run};
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mframe_t insane_frames_stand_pain [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run};
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mframe_t insane_frames_stand_death [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead};
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mframe_t insane_frames_crawl [] =
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{
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ai_walk, 0, insane_scream,
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ai_walk, 1.5, NULL,
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ai_walk, 2.1, NULL,
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ai_walk, 3.6, NULL,
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ai_walk, 2, NULL,
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ai_walk, 0.9, NULL,
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ai_walk, 3, NULL,
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ai_walk, 3.4, NULL,
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ai_walk, 2.4, NULL
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};
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mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
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mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
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mframe_t insane_frames_crawl_pain [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run};
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mframe_t insane_frames_crawl_death [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead};
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mframe_t insane_frames_cross [] =
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{
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ai_move, 0, insane_moan,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross};
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mframe_t insane_frames_struggle_cross [] =
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{
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ai_move, 0, insane_scream,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross};
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void insane_cross (edict_t *self)
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{
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if (random() < 0.8)
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self->monsterinfo.currentmove = &insane_move_cross;
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else
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self->monsterinfo.currentmove = &insane_move_struggle_cross;
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}
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void insane_walk (edict_t *self)
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{
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if ( self->spawnflags & 16 ) // Hold Ground?
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if (self->s.frame == FRAME_cr_pain10)
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{
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self->monsterinfo.currentmove = &insane_move_down;
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return;
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}
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if (self->spawnflags & 4)
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self->monsterinfo.currentmove = &insane_move_crawl;
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else
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if (random() <= 0.5)
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self->monsterinfo.currentmove = &insane_move_walk_normal;
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else
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self->monsterinfo.currentmove = &insane_move_walk_insane;
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}
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void insane_run (edict_t *self)
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{
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if ( self->spawnflags & 16 ) // Hold Ground?
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if (self->s.frame == FRAME_cr_pain10)
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{
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self->monsterinfo.currentmove = &insane_move_down;
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return;
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}
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if (self->spawnflags & 4) // Crawling?
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self->monsterinfo.currentmove = &insane_move_runcrawl;
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else
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if (random() <= 0.5) // Else, mix it up
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self->monsterinfo.currentmove = &insane_move_run_normal;
|
|
else
|
|
self->monsterinfo.currentmove = &insane_move_run_insane;
|
|
}
|
|
|
|
|
|
void insane_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|
{
|
|
int l, r;
|
|
|
|
//if (self->health < (self->max_health / 2))
|
|
// self->s.skinnum = 1;
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
return;
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
|
|
r = 1 + (rand()&1);
|
|
if (self->health < 25)
|
|
l = 25;
|
|
else if (self->health < 50)
|
|
l = 50;
|
|
else if (self->health < 75)
|
|
l = 75;
|
|
else
|
|
l = 100;
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex (va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);
|
|
|
|
if (skill->value == 3)
|
|
return; // no pain anims in nightmare
|
|
|
|
// Don't go into pain frames if crucified.
|
|
// if (self->spawnflags & 8)
|
|
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // Knightmare- use moreflags field instead
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_struggle_cross;
|
|
return;
|
|
}
|
|
|
|
if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) )
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_crawl_pain;
|
|
}
|
|
else
|
|
self->monsterinfo.currentmove = &insane_move_stand_pain;
|
|
|
|
}
|
|
|
|
void insane_onground (edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_down;
|
|
}
|
|
|
|
void insane_checkdown (edict_t *self)
|
|
{
|
|
//if ( (self->s.frame == FRAME_stand94) || (self->s.frame == FRAME_stand65) )
|
|
if (self->spawnflags & 32) // Always stand
|
|
return;
|
|
if (random() < 0.3)
|
|
if (random() < 0.5)
|
|
self->monsterinfo.currentmove = &insane_move_uptodown;
|
|
else
|
|
self->monsterinfo.currentmove = &insane_move_jumpdown;
|
|
}
|
|
|
|
void insane_checkup (edict_t *self)
|
|
{
|
|
// If Hold_Ground and Crawl are set
|
|
if ( (self->spawnflags & 4) && (self->spawnflags & 16) )
|
|
return;
|
|
if (random() < 0.5)
|
|
self->monsterinfo.currentmove = &insane_move_downtoup;
|
|
|
|
}
|
|
|
|
void insane_stand (edict_t *self)
|
|
{
|
|
// if (self->spawnflags & 8) // If crucified
|
|
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // If crucified // Knightmare- use moreflags field instead
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_cross;
|
|
self->monsterinfo.aiflags |= AI_STAND_GROUND;
|
|
}
|
|
// If Hold_Ground and Crawl are set
|
|
else if ( (self->spawnflags & 4) && (self->spawnflags & 16) )
|
|
self->monsterinfo.currentmove = &insane_move_down;
|
|
else {
|
|
if (random() < 0.5)
|
|
self->monsterinfo.currentmove = &insane_move_stand_normal;
|
|
else
|
|
self->monsterinfo.currentmove = &insane_move_stand_insane;
|
|
}
|
|
}
|
|
|
|
void insane_dead (edict_t *self)
|
|
{
|
|
// if (self->spawnflags & 8)
|
|
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // Knightmare- use moreflags field instead
|
|
{
|
|
self->flags |= FL_FLY;
|
|
}
|
|
else
|
|
{
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
}
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->nextthink = 0;
|
|
gi.linkentity (self);
|
|
M_FlyCheck(self);
|
|
|
|
// Lazarus monster fade
|
|
if (world->effects & FX_WORLDSPAWN_CORPSEFADE)
|
|
{
|
|
self->think=FadeDieSink;
|
|
self->nextthink=level.time+corpse_fadetime->value;
|
|
}
|
|
}
|
|
|
|
|
|
void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
if (self->health <= self->gib_health && !(self->spawnflags & SF_MONSTER_NOGIB))
|
|
{
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_IDLE, 0);
|
|
for (n = 0; n < 2; n++)
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", 0, 0, damage, GIB_ORGANIC);
|
|
for (n = 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 0, 0, damage, GIB_ORGANIC);
|
|
ThrowHead (self, "models/objects/gibs/head2/tris.md2", 0, 0, damage, GIB_ORGANIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
return;
|
|
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand()%4)+1)), 1, ATTN_IDLE, 0);
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
|
|
// if (self->spawnflags & 8)
|
|
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // Knightmare- use moreflags field instead
|
|
{
|
|
insane_dead (self);
|
|
}
|
|
else
|
|
{
|
|
if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) )
|
|
self->monsterinfo.currentmove = &insane_move_crawl_death;
|
|
else
|
|
self->monsterinfo.currentmove = &insane_move_stand_death;
|
|
}
|
|
}
|
|
|
|
|
|
/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
|
|
*/
|
|
void SP_misc_insane (edict_t *self)
|
|
{
|
|
// static int skin = 0; //@@
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
sound_fist = gi.soundindex ("insane/insane11.wav");
|
|
sound_shake = gi.soundindex ("insane/insane5.wav");
|
|
sound_moan = gi.soundindex ("insane/insane7.wav");
|
|
sound_scream[0] = gi.soundindex ("insane/insane1.wav");
|
|
sound_scream[1] = gi.soundindex ("insane/insane2.wav");
|
|
sound_scream[2] = gi.soundindex ("insane/insane3.wav");
|
|
sound_scream[3] = gi.soundindex ("insane/insane4.wav");
|
|
sound_scream[4] = gi.soundindex ("insane/insane6.wav");
|
|
sound_scream[5] = gi.soundindex ("insane/insane8.wav");
|
|
sound_scream[6] = gi.soundindex ("insane/insane9.wav");
|
|
sound_scream[7] = gi.soundindex ("insane/insane10.wav");
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2");
|
|
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, 32);
|
|
|
|
if (!self->health)
|
|
self->health = 100;
|
|
if (!self->gib_health)
|
|
self->gib_health = -50;
|
|
if (!self->mass)
|
|
self->mass = 300;
|
|
|
|
self->pain = insane_pain;
|
|
self->die = insane_die;
|
|
|
|
self->monsterinfo.stand = insane_stand;
|
|
self->monsterinfo.walk = insane_walk;
|
|
self->monsterinfo.run = insane_run;
|
|
self->monsterinfo.dodge = NULL;
|
|
self->monsterinfo.attack = NULL;
|
|
self->monsterinfo.melee = NULL;
|
|
self->monsterinfo.sight = NULL;
|
|
self->monsterinfo.aiflags |= AI_GOOD_GUY;
|
|
|
|
//@@
|
|
// self->s.skinnum = skin;
|
|
// skin++;
|
|
// if (skin > 12)
|
|
// skin = 0;
|
|
|
|
gi.linkentity (self);
|
|
|
|
if (self->spawnflags & 16) // Stand Ground
|
|
self->monsterinfo.aiflags |= AI_STAND_GROUND;
|
|
|
|
self->monsterinfo.currentmove = &insane_move_stand_normal;
|
|
|
|
if (!self->monsterinfo.flies)
|
|
self->monsterinfo.flies = 0.30;
|
|
|
|
self->common_name = "Insane Marine";
|
|
self->class_id = ENTITY_MISC_INSANE;
|
|
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
if (self->spawnflags & 8) // Crucified ?
|
|
{
|
|
// Knightmare- Spawnflag 8 collides with SF_MONSTER_GOODGUY, and can be cleared in some instances.
|
|
// This prevents it from screwing up crucified insanes.
|
|
self->moreflags |= FL2_CRUCIFIED;
|
|
VectorSet (self->mins, -16, 0, 0);
|
|
VectorSet (self->maxs, 16, 8, 32);
|
|
self->flags |= FL_NO_KNOCKBACK;
|
|
flymonster_start (self);
|
|
}
|
|
else
|
|
{
|
|
walkmonster_start (self);
|
|
self->s.skinnum = rand()%3;
|
|
}
|
|
}
|