mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
3ce18b138c
Simplified loading and saving of cvars in slider menu control. Enlarged text in Game, Multiplayer, and Options menus. Fixed repeat of failed file causing HTTP downloads to restart. Added cl_zoommode cvar to simplify Lazarus zoom command. Changed zoom command to use new cl_zoommode cvar in default Lazarus and missionpack DLLs. Removed unused "crossh" cvar in default Lazarus and missionpack DLLs. Fixed Makron not having a classname when spawned from Jorg in default Lazarus and missionpack DLLs. Made Tactician Gunner ignore small amounts of damage in missionpack DLL.
1309 lines
37 KiB
C
1309 lines
37 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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#define Function(f) {#f, f}
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mmove_t mmove_reloc;
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"key_message", FOFS(key_message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"health2", FOFS(health2), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
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{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
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{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
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{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
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{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
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{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
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{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
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{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
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{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
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{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
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{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
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{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
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{"postthink", FOFS(postthink), F_FUNCTION, FFL_NOSPAWN}, // Knightmare added
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{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
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{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
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{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
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{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
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{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
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{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
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{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
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{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
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{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
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{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
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{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
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{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
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{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
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{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
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{"jump", FOFS(monsterinfo.jump), F_FUNCTION, FFL_NOSPAWN},
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{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
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{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
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{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
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// temp spawn vars -- only valid when the spawn function is called
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"phase", STOFS(phase), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"shift", STOFS(shift), F_FLOAT, FFL_SPAWNTEMP},
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// need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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#ifdef KMQUAKE2_ENGINE_MOD
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{"salpha", FOFS(s.alpha), F_FLOAT}, // Knightmare- hack for setting alpha
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#endif
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{"musictrack", FOFS(musictrack), F_LSTRING},
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// Knightmare- movetype backup
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{"oldmovetype", FOFS(oldmovetype), F_INT},
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{"relative_velocity", FOFS(relative_velocity), F_VECTOR}, //relative velocity
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{"relative_avelocity", FOFS(relative_avelocity), F_VECTOR}, //relative angular velocity
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{"oldvelocity", FOFS(oldvelocity), F_VECTOR}, //relative angular velocity
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{"width", FOFS(width), F_FLOAT}, // Knightmare- these are needed to update func_door_secret's positions
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{"length", FOFS(length), F_FLOAT},
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{"side", FOFS(side), F_FLOAT},
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// Lazarus additions
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{"actor_current_weapon", FOFS(actor_current_weapon), F_INT},
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{"aiflags", FOFS(monsterinfo.aiflags), F_INT},
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{"alpha", FOFS(alpha), F_FLOAT},
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{"axis", FOFS(axis), F_INT},
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{"base_radius", FOFS(base_radius), F_FLOAT},
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{"bleft", FOFS(bleft), F_VECTOR},
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{"blood_type", FOFS(blood_type), F_INT},
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{"bob", FOFS(bob), F_FLOAT},
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{"bobframe", FOFS(bobframe), F_INT},
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{"busy", FOFS(busy), F_INT},
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{"child", FOFS(child), F_EDICT},
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{"class_id", FOFS(class_id), F_INT},
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{"color", FOFS(color), F_VECTOR},
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{"crane_beam", FOFS(crane_beam), F_EDICT, FFL_NOSPAWN},
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{"crane_bonk", FOFS(crane_bonk), F_VECTOR},
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{"crane_cable", FOFS(crane_cable), F_EDICT, FFL_NOSPAWN},
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{"crane_cargo", FOFS(crane_cargo), F_EDICT, FFL_NOSPAWN},
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{"crane_control", FOFS(crane_control), F_EDICT, FFL_NOSPAWN},
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{"crane_dir", FOFS(crane_dir), F_INT},
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{"crane_hoist", FOFS(crane_hoist), F_EDICT, FFL_NOSPAWN},
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{"crane_hook", FOFS(crane_hook), F_EDICT, FFL_NOSPAWN},
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{"crane_increment", FOFS(crane_increment), F_INT},
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{"crane_light", FOFS(crane_light), F_EDICT, FFL_NOSPAWN},
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{"crane_onboard_control", FOFS(crane_onboard_control), F_EDICT, FFL_NOSPAWN},
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{"datafile", FOFS(datafile), F_LSTRING},
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{"deadflag", FOFS(deadflag), F_INT},
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{"show_hostile", FOFS(show_hostile), F_INT}, // Knightmare added
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{"powerarmor_time", FOFS(powerarmor_time), F_FLOAT}, // Knightmare added
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{"density", FOFS(density), F_FLOAT},
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{"destroytarget", FOFS(destroytarget), F_LSTRING},
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{"dmgteam", FOFS(dmgteam), F_LSTRING},
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{"do_not_rotate", FOFS(do_not_rotate), F_INT},
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{"duration", FOFS(duration), F_FLOAT},
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{"effects", FOFS(effects), F_INT},
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{"fadein", FOFS(fadein), F_FLOAT},
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{"fadeout", FOFS(fadeout), F_FLOAT},
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{"flies", FOFS(monsterinfo.flies), F_FLOAT},
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{"fog_color", FOFS(fog_color), F_VECTOR},
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{"fog_density", FOFS(fog_density), F_FLOAT},
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{"fog_far", FOFS(fog_far), F_FLOAT},
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{"fog_model", FOFS(fog_model), F_INT},
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{"fog_near", FOFS(fog_near), F_FLOAT},
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{"fogclip", FOFS(fogclip), F_INT},
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{"followtarget", FOFS(followtarget), F_LSTRING},
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{"frame", FOFS(s.frame), F_INT},
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{"framenumbers", FOFS(framenumbers), F_INT},
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{"gib_health", FOFS(gib_health), F_INT},
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{"gib_type", FOFS(gib_type), F_INT},
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{"health2", FOFS(health2), F_INT},
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{"holdtime", FOFS(holdtime), F_FLOAT},
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{"id", FOFS(id), F_INT},
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{"idle_noise", FOFS(idle_noise), F_LSTRING},
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{"jumpdn", FOFS(monsterinfo.jumpdn), F_FLOAT},
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{"jumpup", FOFS(monsterinfo.jumpup), F_FLOAT},
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{"mass2", FOFS(mass2), F_INT},
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{"max_health", FOFS(max_health), F_INT},
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{"max_range", FOFS(monsterinfo.max_range), F_FLOAT},
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{"moreflags", FOFS(moreflags), F_INT},
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{"movewith", FOFS(movewith), F_LSTRING},
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{"movewith_ent", FOFS(movewith_ent), F_EDICT},
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{"movewith_next", FOFS(movewith_next), F_EDICT},
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{"movewith_offset", FOFS(movewith_offset), F_VECTOR},
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{"move_to", FOFS(move_to), F_LSTRING},
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{"muzzle", FOFS(muzzle), F_VECTOR},
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{"muzzle2", FOFS(muzzle2), F_VECTOR},
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{"newtargetname", FOFS(newtargetname), F_LSTRING},
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{"next_grenade", FOFS(next_grenade), F_EDICT, FFL_NOSPAWN},
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{"origin_offset", FOFS(origin_offset), F_VECTOR},
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{"offset", FOFS(offset), F_VECTOR},
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{"org_maxs", FOFS(org_maxs), F_VECTOR},
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{"org_mins", FOFS(org_mins), F_VECTOR},
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{"org_size", FOFS(org_size), F_VECTOR},
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{"owner_id", FOFS(owner_id), F_INT},
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{"parent_attach_angles", FOFS(parent_attach_angles), F_VECTOR},
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{"child_attach_angles", FOFS(child_attach_angles), F_VECTOR}, // Knightmare added
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{"pitch_speed", FOFS(pitch_speed), F_FLOAT},
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{"powerarmor", FOFS(powerarmor), F_INT},
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{"powerarmortype", FOFS(powerarmortype), F_INT},
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{"prev_grenade", FOFS(prev_grenade), F_EDICT, FFL_NOSPAWN},
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{"prevpath", FOFS(prevpath), F_EDICT},
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{"radius", FOFS(radius), F_FLOAT},
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{"renderfx", FOFS(renderfx), F_INT},
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{"roll", FOFS(roll), F_FLOAT},
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{"roll_speed", FOFS(roll_speed), F_FLOAT},
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{"skinnum", FOFS(skinnum), F_INT}, // was s.skinnum
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{"speaker", FOFS(speaker), F_EDICT, FFL_NOSPAWN},
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{"smooth_movement", FOFS(smooth_movement), F_INT},
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{"solidstate", FOFS(solidstate), F_INT},
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{"source", FOFS(source), F_LSTRING},
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{"startframe", FOFS(startframe), F_INT},
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{"target2", FOFS(target2), F_LSTRING},
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{"tright", FOFS(tright), F_VECTOR},
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{"turn_rider", FOFS(turn_rider), F_INT},
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{"turret", FOFS(turret), F_EDICT},
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{"usermodel", FOFS(usermodel), F_LSTRING},
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{"vehicle", FOFS(vehicle), F_EDICT, FFL_NOSPAWN},
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{"viewer", FOFS(viewer), F_EDICT},
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{"viewheight", FOFS(viewheight), F_INT},
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{"viewmessage", FOFS(viewmessage), F_LSTRING},
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{"yaw_speed", FOFS(yaw_speed), F_FLOAT},
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{"crosshair", FOFS(crosshair), F_EDICT},
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{"from", FOFS(from), F_EDICT},
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{"to", FOFS(to), F_EDICT},
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{"flash", FOFS(flash), F_EDICT},
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// FIXME: how to save 6-part reflection field?
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// fields added by Rogue mission pack
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{"bad_area", FOFS(bad_area), F_EDICT},
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{"hint_chain", FOFS(hint_chain), F_EDICT},
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{"monster_hint_chain", FOFS(monster_hint_chain), F_EDICT},
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{"target_hint_chain", FOFS(target_hint_chain), F_EDICT},
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{"goal_hint", FOFS(monsterinfo.goal_hint), F_EDICT},
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{"badMedic1", FOFS(monsterinfo.badMedic1), F_EDICT},
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{"badMedic2", FOFS(monsterinfo.badMedic2), F_EDICT},
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{"last_player_enemy", FOFS(monsterinfo.last_player_enemy), F_EDICT},
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{"commander", FOFS(monsterinfo.commander), F_EDICT},
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{"blocked", FOFS(monsterinfo.blocked), F_FUNCTION, FFL_NOSPAWN},
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{"duck", FOFS(monsterinfo.duck), F_FUNCTION, FFL_NOSPAWN},
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{"unduck", FOFS(monsterinfo.unduck), F_FUNCTION, FFL_NOSPAWN},
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{"sidestep", FOFS(monsterinfo.sidestep), F_FUNCTION, FFL_NOSPAWN},
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// {"blocked", FOFS(monsterinfo.blocked), F_MMOVE, FFL_NOSPAWN},
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// {"duck", FOFS(monsterinfo.duck), F_MMOVE, FFL_NOSPAWN},
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// {"unduck", FOFS(monsterinfo.unduck), F_MMOVE, FFL_NOSPAWN},
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// {"sidestep", FOFS(monsterinfo.sidestep), F_MMOVE, FFL_NOSPAWN},
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// ACEBOT_ADD
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{"is_bot", FOFS(is_bot), F_INT},
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{"is_jumping", FOFS(is_jumping), F_INT},
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{"move_vector", FOFS(move_vector), F_VECTOR},
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{"next_move_time", FOFS(next_move_time), F_FLOAT},
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{"wander_timeout", FOFS(wander_timeout), F_FLOAT},
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{"suicide_timeout", FOFS(suicide_timeout), F_FLOAT},
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{"current_node", FOFS(current_node), F_INT},
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{"goal_node", FOFS(goal_node), F_INT},
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{"next_node", FOFS(next_node), F_INT},
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{"node_timeout", FOFS(node_timeout), F_INT},
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{"last_node", FOFS(last_node), F_INT},
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{"tries", FOFS(tries), F_INT},
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{"state", FOFS(state), F_INT},
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// ACEBOT_END
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{0, 0, 0, 0}
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};
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field_t levelfields[] =
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{
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{"changemap", LLOFS(changemap), F_LSTRING},
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{"sight_client", LLOFS(sight_client), F_EDICT},
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{"sight_entity", LLOFS(sight_entity), F_EDICT},
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{"sound_entity", LLOFS(sound_entity), F_EDICT},
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{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
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{"disguise_violator", LLOFS(disguise_violator), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t clientfields[] =
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{
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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{"chasecam", CLOFS(chasecam), F_EDICT},
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{"oldplayer", CLOFS(oldplayer), F_EDICT},
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{NULL, 0, F_INT}
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};
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/*
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============
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InitGame
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This will be called when the dll is first loaded, which
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only happens when a new game is started or a save game
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is loaded.
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============
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*/
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void InitGame (void)
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{
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gi.dprintf ("==== InitGame (Lazarus) ====\n");
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gi.dprintf ("by Mr. Hyde & Mad Dog\ne-mail: rascal@vicksburg.com\n\n");
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// Knightmare- init lithium cvars
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InitLithiumVars ();
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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sv_stopspeed = gi.cvar ("sv_stopspeed", "100", 0); // PGM - was #define in g_phys.c
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sv_step_fraction = gi.cvar ("sv_step_fraction", "0.90", 0); // Knightmare- this was a define in p_view.c
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
|
|
gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
|
|
gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
|
|
|
|
maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
|
|
maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
|
|
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
|
|
coop = gi.cvar ("coop", "0", CVAR_LATCH);
|
|
skill = gi.cvar ("skill", "1", CVAR_LATCH);
|
|
|
|
// Knightmare- increase maxentities
|
|
//maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
|
|
maxentities = gi.cvar ("maxentities", va("%i",MAX_EDICTS), CVAR_LATCH);
|
|
|
|
// change anytime vars
|
|
dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
|
|
fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
|
|
timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
|
|
//ZOID
|
|
capturelimit = gi.cvar ("capturelimit", "0", CVAR_SERVERINFO);
|
|
instantweap = gi.cvar ("instantweap", "0", CVAR_SERVERINFO);
|
|
//ZOID
|
|
password = gi.cvar ("password", "", CVAR_USERINFO);
|
|
spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
|
|
needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
|
|
filterban = gi.cvar ("filterban", "1", 0);
|
|
|
|
g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
|
|
|
|
run_pitch = gi.cvar ("run_pitch", "0.002", 0);
|
|
run_roll = gi.cvar ("run_roll", "0.005", 0);
|
|
bob_up = gi.cvar ("bob_up", "0.005", 0);
|
|
bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
|
|
bob_roll = gi.cvar ("bob_roll", "0.002", 0);
|
|
|
|
// flood control
|
|
flood_msgs = gi.cvar ("flood_msgs", "4", 0);
|
|
flood_persecond = gi.cvar ("flood_persecond", "4", 0);
|
|
flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
|
|
|
|
// dm map list
|
|
sv_maplist = gi.cvar ("sv_maplist", "", 0);
|
|
|
|
// Lazarus
|
|
actorchicken = gi.cvar("actorchicken", "1", CVAR_SERVERINFO|CVAR_LATCH);
|
|
actorjump = gi.cvar("actorjump", "1", CVAR_SERVERINFO|CVAR_LATCH);
|
|
actorscram = gi.cvar("actorscram", "1", CVAR_SERVERINFO|CVAR_LATCH);
|
|
alert_sounds = gi.cvar("alert_sounds", "0", CVAR_SERVERINFO|CVAR_LATCH);
|
|
allow_fog = gi.cvar ("allow_fog", "1", CVAR_ARCHIVE);
|
|
|
|
// set to 0 to bypass target_changelevel clear inventory flag
|
|
// because some user maps have this erroneously set
|
|
allow_clear_inventory = gi.cvar ("allow_clear_inventory", "1", CVAR_ARCHIVE);
|
|
|
|
cd_loopcount = gi.cvar("cd_loopcount","4",0);
|
|
cl_gun = gi.cvar("cl_gun", "1", 0);
|
|
cl_thirdperson = gi.cvar(CLIENT_THIRDPERSON_CVAR, "0", 0); // Knightmare added
|
|
corpse_fade = gi.cvar("corpse_fade", "0", CVAR_SERVERINFO|CVAR_LATCH);
|
|
corpse_fadetime = gi.cvar("corpse_fadetime", "20", 0);
|
|
crosshair = gi.cvar("crosshair", "1", 0);
|
|
footstep_sounds = gi.cvar("footstep_sounds", "0", CVAR_SERVERINFO|CVAR_LATCH);
|
|
fov = gi.cvar("fov", "90", 0);
|
|
hand = gi.cvar("hand", "0", 0);
|
|
jetpack_weenie = gi.cvar("jetpack_weenie", "0", CVAR_SERVERINFO);
|
|
joy_pitchsensitivity = gi.cvar("joy_pitchsensitivity", "1", 0);
|
|
joy_yawsensitivity = gi.cvar("joy_yawsensitivity", "-1", 0);
|
|
jump_kick = gi.cvar("jump_kick", "0", CVAR_SERVERINFO|CVAR_LATCH);
|
|
lights = gi.cvar("lights", "1", 0);
|
|
lightsmin = gi.cvar("lightsmin", "a", CVAR_SERVERINFO);
|
|
m_pitch = gi.cvar("m_pitch", "0.022", 0);
|
|
m_yaw = gi.cvar("m_yaw", "0.022", 0);
|
|
monsterjump = gi.cvar("monsterjump", "1", CVAR_SERVERINFO|CVAR_LATCH);
|
|
rocket_strafe = gi.cvar("rocket_strafe", "0", 0);
|
|
s_primary = gi.cvar("s_primary", "0", 0);
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
sv_maxgibs = gi.cvar("sv_maxgibs", "160", CVAR_SERVERINFO);
|
|
#else
|
|
sv_maxgibs = gi.cvar("sv_maxgibs", "20", CVAR_SERVERINFO);
|
|
#endif
|
|
turn_rider = gi.cvar("turn_rider", "1", CVAR_SERVERINFO);
|
|
zoomrate = gi.cvar("zoomrate", "80", CVAR_ARCHIVE);
|
|
zoomsnap = gi.cvar("zoomsnap", "20", CVAR_ARCHIVE);
|
|
|
|
// shift_ and rotate_distance only used for debugging stuff - this is the distance
|
|
// an entity will be moved by "item_left", "item_right", etc.
|
|
shift_distance = gi.cvar("shift_distance", "1", CVAR_SERVERINFO);
|
|
rotate_distance = gi.cvar("rotate_distance", "1", CVAR_SERVERINFO);
|
|
|
|
// GL stuff
|
|
gl_clear = gi.cvar("gl_clear", "0", 0);
|
|
|
|
// Lazarus saved cvars that we may or may not manipulate, but need to
|
|
// restore to original values upon map exit.
|
|
lazarus_cd_loop = gi.cvar("lazarus_cd_loop", "0", 0);
|
|
lazarus_gl_clear= gi.cvar("lazarus_gl_clear","0", 0);
|
|
lazarus_pitch = gi.cvar("lazarus_pitch", "0", 0);
|
|
lazarus_yaw = gi.cvar("lazarus_yaw", "0", 0);
|
|
lazarus_joyp = gi.cvar("lazarus_joyp", "0", 0);
|
|
lazarus_joyy = gi.cvar("lazarus_joyy", "0", 0);
|
|
lazarus_cl_gun = gi.cvar("lazarus_cl_gun", "0", 0);
|
|
lazarus_crosshair = gi.cvar("lazarus_crosshair", "0", 0);
|
|
|
|
/*if (lazarus_gl_clear->value)
|
|
gi.cvar_forceset("gl_clear", va("%d", lazarus_gl_clear->value));
|
|
else
|
|
gi.cvar_forceset("lazarus_gl_clear", va("%d", gl_clear->value));*/
|
|
|
|
if (!deathmatch->value && !coop->value)
|
|
{
|
|
/*if (lazarus_pitch->value) {
|
|
gi.cvar_forceset("cd_loopcount", va("%d", (int)(lazarus_cd_loop->value)));
|
|
gi.cvar_forceset("m_pitch", va("%f", lazarus_pitch->value));
|
|
gi.cvar_forceset("m_yaw", va("%f", lazarus_yaw->value));
|
|
gi.cvar_forceset("cl_gun", va("%d", (int)(lazarus_cl_gun->value)));
|
|
gi.cvar_forceset("crosshair", va("%d", (int)(lazarus_crosshair->value)));
|
|
}
|
|
else
|
|
{*/
|
|
gi.cvar_forceset("lazarus_cd_loop", va("%d", (int)(cd_loopcount->value)));
|
|
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
|
|
gi.cvar_forceset("lazarus_pitch", va("%f", m_pitch->value));
|
|
gi.cvar_forceset("lazarus_yaw", va("%f", m_yaw->value));
|
|
gi.cvar_forceset("lazarus_joyp", va("%f", joy_pitchsensitivity->value));
|
|
gi.cvar_forceset("lazarus_joyy", va("%f", joy_yawsensitivity->value));
|
|
gi.cvar_forceset("lazarus_cl_gun", va("%d", (int)(cl_gun->value)));
|
|
gi.cvar_forceset("lazarus_crosshair", va("%d", (int)(crosshair->value)));
|
|
#endif
|
|
//}
|
|
}
|
|
|
|
tpp = gi.cvar ("tpp", "0", CVAR_ARCHIVE);
|
|
tpp_auto = gi.cvar ("tpp_auto", "1", 0);
|
|
// crossh = gi.cvar ("crossh", "1", 0);
|
|
allow_download = gi.cvar("allow_download", "0", 0);
|
|
|
|
g_showlogic = gi.cvar("g_showlogic", "0", 0); // Knightmare added
|
|
|
|
// If this is an SP game and "readout" is not set, force allow_download off
|
|
// so we don't get the annoying "Refusing to download path with .." messages
|
|
// due to misc_actor sounds.
|
|
#ifndef KMQUAKE2_ENGINE_MOD // engine skips downloading on local server
|
|
if (allow_download->value && !readout->value && !deathmatch->value)
|
|
gi.cvar_forceset("allow_download", "0");
|
|
#endif
|
|
|
|
bounce_bounce = gi.cvar("bounce_bounce", "0.5", 0);
|
|
bounce_minv = gi.cvar("bounce_minv", "60", 0);
|
|
|
|
// items
|
|
InitItems ();
|
|
|
|
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
|
|
|
|
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
|
|
|
|
// initialize all entities for this game
|
|
game.maxentities = maxentities->value;
|
|
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
globals.max_edicts = game.maxentities;
|
|
|
|
// initialize all clients for this game
|
|
game.maxclients = maxclients->value;
|
|
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
globals.num_edicts = game.maxclients+1;
|
|
|
|
//ZOID
|
|
CTFInit();
|
|
//ZOID
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
|
|
typedef struct {
|
|
char *funcStr;
|
|
byte *funcPtr;
|
|
} functionList_t;
|
|
|
|
typedef struct {
|
|
char *mmoveStr;
|
|
mmove_t *mmovePtr;
|
|
} mmoveList_t;
|
|
|
|
#include "g_func_decs.h"
|
|
|
|
functionList_t functionList[] = {
|
|
#include "g_func_list.h"
|
|
};
|
|
|
|
#include "g_mmove_decs.h"
|
|
|
|
mmoveList_t mmoveList[] = {
|
|
#include "g_mmove_list.h"
|
|
};
|
|
|
|
functionList_t *GetFunctionByAddress (byte *adr)
|
|
{
|
|
int i;
|
|
for (i=0; functionList[i].funcStr; i++)
|
|
{
|
|
if (functionList[i].funcPtr == adr)
|
|
return &functionList[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
byte *FindFunctionByName (char *name)
|
|
{
|
|
int i;
|
|
for (i=0; functionList[i].funcStr; i++)
|
|
{
|
|
if (!strcmp(name, functionList[i].funcStr))
|
|
return functionList[i].funcPtr;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
mmoveList_t *GetMmoveByAddress (mmove_t *adr)
|
|
{
|
|
int i;
|
|
for (i=0; mmoveList[i].mmoveStr; i++)
|
|
{
|
|
if (mmoveList[i].mmovePtr == adr)
|
|
return &mmoveList[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
mmove_t *FindMmoveByName (char *name)
|
|
{
|
|
int i;
|
|
for (i=0; mmoveList[i].mmoveStr; i++)
|
|
{
|
|
if (!strcmp(name, mmoveList[i].mmoveStr))
|
|
return mmoveList[i].mmovePtr;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
|
|
//=========================================================
|
|
|
|
void WriteField1 (FILE *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
functionList_t *func;
|
|
mmoveList_t *mmove;
|
|
#endif
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
case F_GSTRING:
|
|
if ( *(char **)p )
|
|
len = (int)strlen(*(char **)p) + 1;
|
|
else
|
|
len = 0;
|
|
*(int *)p = len;
|
|
break;
|
|
case F_EDICT:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(edict_t **)p - g_edicts;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_CLIENT:
|
|
if ( *(gclient_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(gclient_t **)p - game.clients;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_ITEM:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(gitem_t **)p - itemlist;
|
|
*(int *)p = index;
|
|
break;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
// Matches with an address in the function list, which is generated by extractfuncs.exe.
|
|
// Actual name of function is saved as a string, allowing version-independent savegames.
|
|
case F_FUNCTION:
|
|
if (*(byte **)p == NULL)
|
|
len = 0;
|
|
else
|
|
{
|
|
func = GetFunctionByAddress (*(byte **)p);
|
|
if (!func)
|
|
gi.error ("WriteField1: function not in list, can't save game");
|
|
len = (int)strlen(func->funcStr)+1;
|
|
}
|
|
*(int *)p = len;
|
|
break;
|
|
// Matches with an address in the mmove list, which is generated by extractfuncs.exe.
|
|
// Actual name of mmove is saved as a string, allowing version-independent savegames.
|
|
case F_MMOVE:
|
|
if (*(byte **)p == NULL)
|
|
len = 0;
|
|
else
|
|
{
|
|
mmove = GetMmoveByAddress (*(mmove_t **)p);
|
|
if (!mmove)
|
|
gi.error ("WriteField1: mmove not in list, can't save game");
|
|
len = (int)strlen(mmove->mmoveStr)+1;
|
|
}
|
|
*(int *)p = len;
|
|
break;
|
|
#else // SAVEGAME_USE_FUNCTION_TABLE
|
|
// relative to code segment
|
|
case F_FUNCTION:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else
|
|
index = *(byte **)p - ((byte *)InitGame);
|
|
*(int *)p = index;
|
|
break;
|
|
// relative to data segment
|
|
case F_MMOVE:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else
|
|
index = *(byte **)p - (byte *)&mmove_reloc;
|
|
*(int *)p = index;
|
|
break;
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
default:
|
|
gi.error ("WriteEdict: unknown field type");
|
|
}
|
|
}
|
|
|
|
|
|
void WriteField2 (FILE *f, field_t *field, byte *base)
|
|
{
|
|
int len;
|
|
void *p;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
functionList_t *func;
|
|
mmoveList_t *mmove;
|
|
#endif
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_LSTRING:
|
|
if ( *(char **)p )
|
|
{
|
|
len = (int)strlen(*(char **)p) + 1;
|
|
fwrite (*(char **)p, len, 1, f);
|
|
}
|
|
break;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
case F_FUNCTION:
|
|
if ( *(byte **)p )
|
|
{
|
|
func = GetFunctionByAddress (*(byte **)p);
|
|
if (!func)
|
|
gi.error ("WriteField2: function not in list, can't save game");
|
|
len = (int)strlen(func->funcStr)+1;
|
|
fwrite (func->funcStr, len, 1, f);
|
|
}
|
|
break;
|
|
case F_MMOVE:
|
|
if ( *(byte **)p )
|
|
{
|
|
mmove = GetMmoveByAddress (*(mmove_t **)p);
|
|
if (!mmove)
|
|
gi.error ("WriteField2: mmove not in list, can't save game");
|
|
len = (int)strlen(mmove->mmoveStr)+1;
|
|
fwrite (mmove->mmoveStr, len, 1, f);
|
|
}
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void ReadField (FILE *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
char funcStr[512];
|
|
#endif
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(char **)p = NULL;
|
|
else
|
|
{
|
|
*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
|
|
fread (*(char **)p, len, 1, f);
|
|
}
|
|
break;
|
|
case F_EDICT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(edict_t **)p = NULL;
|
|
else
|
|
*(edict_t **)p = &g_edicts[index];
|
|
break;
|
|
case F_CLIENT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gclient_t **)p = NULL;
|
|
else
|
|
*(gclient_t **)p = &game.clients[index];
|
|
break;
|
|
case F_ITEM:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gitem_t **)p = NULL;
|
|
else
|
|
*(gitem_t **)p = &itemlist[index];
|
|
break;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
// Matches with a string in the function list, which is generated by extractfuncs.exe.
|
|
// Actual address of function is loaded from list, allowing version-independent savegames.
|
|
case F_FUNCTION:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(byte **)p = NULL;
|
|
else
|
|
{
|
|
if (len > sizeof(funcStr))
|
|
gi.error ("ReadField: function name is longer than buffer (%i chars)", sizeof(funcStr));
|
|
fread (funcStr, len, 1, f);
|
|
if ( !(*(byte **)p = FindFunctionByName (funcStr)) )
|
|
gi.error ("ReadField: function %s not found in table, can't load game", funcStr);
|
|
}
|
|
break;
|
|
// Matches with a string in the mmove list, which is generated by extractfuncs.exe.
|
|
// Actual address of mmove is loaded from list, allowing version-independent savegames.
|
|
case F_MMOVE:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(byte **)p = NULL;
|
|
else
|
|
{
|
|
if (len > sizeof(funcStr))
|
|
gi.error ("ReadField: mmove name is longer than buffer (%i chars)", sizeof(funcStr));
|
|
fread (funcStr, len, 1, f);
|
|
if ( !(*(mmove_t **)p = FindMmoveByName (funcStr)) )
|
|
gi.error ("ReadField: mmove %s not found in table, can't load game", funcStr);
|
|
}
|
|
break;
|
|
#else // SAVEGAME_USE_FUNCTION_TABLE
|
|
// relative to code segment
|
|
case F_FUNCTION:
|
|
index = *(int *)p;
|
|
if ( index == 0 )
|
|
*(byte **)p = NULL;
|
|
else
|
|
*(byte **)p = ((byte *)InitGame) + index;
|
|
break;
|
|
// relative to data segment
|
|
case F_MMOVE:
|
|
index = *(int *)p;
|
|
if (index == 0)
|
|
*(byte **)p = NULL;
|
|
else
|
|
*(byte **)p = (byte *)&mmove_reloc + index;
|
|
break;
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
default:
|
|
gi.error ("ReadEdict: unknown field type");
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
==============
|
|
WriteClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteClient (FILE *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
gclient_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *client;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=clientfields; field->name; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=clientfields; field->name; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadClient (FILE *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (client, sizeof(*client), 1, f);
|
|
|
|
client->pers.spawn_landmark = false;
|
|
client->pers.spawn_levelchange = false;
|
|
for (field=clientfields; field->name; field++)
|
|
{
|
|
ReadField (f, field, (byte *)client);
|
|
}
|
|
|
|
// Knightmare- fix/hack for loading game with textdisplay open
|
|
client->textdisplay = NULL;
|
|
client->showscores = false;
|
|
}
|
|
|
|
/*
|
|
============
|
|
WriteGame
|
|
|
|
This will be called whenever the game goes to a new level,
|
|
and when the user explicitly saves the game.
|
|
|
|
Game information include cross level data, like multi level
|
|
triggers, help computer info, and all client states.
|
|
|
|
A single player death will automatically restore from the
|
|
last save position.
|
|
============
|
|
*/
|
|
void WriteGame (char *filename, qboolean autosave)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char str[16];
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
char str2[64];
|
|
#endif
|
|
|
|
if (developer->value)
|
|
gi.dprintf ("==== WriteGame ====\n");
|
|
|
|
if (!autosave) {
|
|
game.transition_ents = 0;
|
|
SaveClientData ();
|
|
}
|
|
|
|
f = fopen (filename, "wb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
memset (str, 0, sizeof(str));
|
|
Q_strncpyz (str, sizeof(str), __DATE__);
|
|
fwrite (str, sizeof(str), 1, f);
|
|
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
// use modname and save version for compatibility instead of build date
|
|
memset (str2, 0, sizeof(str2));
|
|
Q_strncpyz (str2, sizeof(str2), SAVEGAME_DLLNAME);
|
|
fwrite (str2, sizeof(str2), 1, f);
|
|
|
|
i = SAVEGAME_VERSION;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
#endif
|
|
|
|
game.autosaved = autosave;
|
|
fwrite (&game, sizeof(game), 1, f);
|
|
game.autosaved = false;
|
|
|
|
for (i=0; i<game.maxclients; i++)
|
|
WriteClient (f, &game.clients[i]);
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
void ReadGame (char *filename)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char str[16];
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
char str2[64];
|
|
#endif
|
|
|
|
if (developer->value)
|
|
gi.dprintf ("==== ReadGame ====\n");
|
|
|
|
gi.FreeTags (TAG_GAME);
|
|
|
|
f = fopen (filename, "rb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
fread (str, sizeof(str), 1, f);
|
|
#ifndef SAVEGAME_USE_FUNCTION_TABLE
|
|
if (strcmp (str, __DATE__))
|
|
{
|
|
fclose (f);
|
|
gi.error ("Savegame from an older version.\n");
|
|
}
|
|
#else // SAVEGAME_USE_FUNCTION_TABLE
|
|
// check modname and save version for compatibility instead of build date
|
|
fread (str2, sizeof(str2), 1, f);
|
|
if (strcmp (str2, SAVEGAME_DLLNAME))
|
|
{
|
|
fclose (f);
|
|
gi.error ("Savegame from a different game DLL.\n");
|
|
}
|
|
|
|
fread (&i, sizeof(i), 1, f);
|
|
if (i != SAVEGAME_VERSION)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadGame: savegame %s is wrong version (%i, should be %i)\n", filename, i, SAVEGAME_VERSION);
|
|
}
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
|
|
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
|
|
fread (&game, sizeof(game), 1, f);
|
|
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
for (i=0; i<game.maxclients; i++)
|
|
ReadClient (f, &game.clients[i]);
|
|
fclose (f);
|
|
}
|
|
|
|
//==========================================================
|
|
|
|
|
|
/*
|
|
==============
|
|
WriteEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteEdict (FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
edict_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *ent;
|
|
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE // FIXME: remove once this is working reliably
|
|
if (readout->value)
|
|
{
|
|
if (ent->classname && strlen(ent->classname))
|
|
gi.dprintf("WriteEdict: %s\n", ent->classname);
|
|
else
|
|
gi.dprintf("WriteEdict: unknown entity\n");
|
|
}
|
|
#endif
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=fields; field->name; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=fields; field->name; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)ent);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==============
|
|
WriteLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteLevelLocals (FILE *f)
|
|
{
|
|
field_t *field;
|
|
level_locals_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = level;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=levelfields; field->name; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=levelfields; field->name; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
ReadEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadEdict (FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
int i; // Knightmare added
|
|
|
|
fread (ent, sizeof(*ent), 1, f);
|
|
|
|
for (field=fields; field->name; field++)
|
|
{
|
|
ReadField (f, field, (byte *)ent);
|
|
}
|
|
// Knightmare- nullify reflection pointers to prevent crash
|
|
for (i=0; i<6; i++)
|
|
ent->reflection[i] = NULL;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadLevelLocals (FILE *f)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (&level, sizeof(level), 1, f);
|
|
|
|
for (field=levelfields; field->name; field++)
|
|
{
|
|
ReadField (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
WriteLevel
|
|
|
|
=================
|
|
*/
|
|
void WriteLevel (char *filename)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
FILE *f;
|
|
void *base;
|
|
|
|
if (developer->value)
|
|
gi.dprintf ("==== WriteLevel ====\n");
|
|
|
|
f = fopen (filename, "wb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
// write out edict size for checking
|
|
i = sizeof(edict_t);
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
|
|
// write out a function pointer for checking
|
|
base = (void *)InitGame;
|
|
fwrite (&base, sizeof(base), 1, f);
|
|
|
|
// write out level_locals_t
|
|
WriteLevelLocals (f);
|
|
|
|
// write out all the entities
|
|
for (i=0; i<globals.num_edicts; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
if (!ent->inuse)
|
|
continue;
|
|
// Knightmare- don't save reflections
|
|
if (ent->flags & FL_REFLECT)
|
|
continue;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
WriteEdict (f, ent);
|
|
}
|
|
i = -1;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ReadLevel
|
|
|
|
SpawnEntities will allready have been called on the
|
|
level the same way it was when the level was saved.
|
|
|
|
That is necessary to get the baselines
|
|
set up identically.
|
|
|
|
The server will have cleared all of the world links before
|
|
calling ReadLevel.
|
|
|
|
No clients are connected yet.
|
|
=================
|
|
*/
|
|
void LoadTransitionEnts();
|
|
void ReadLevel (char *filename)
|
|
{
|
|
int entnum;
|
|
FILE *f;
|
|
int i;
|
|
void *base;
|
|
edict_t *ent;
|
|
|
|
if (developer->value)
|
|
gi.dprintf ("==== ReadLevel ====\n");
|
|
|
|
f = fopen (filename, "rb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
// free any dynamic memory allocated by loading the level
|
|
// base state
|
|
gi.FreeTags (TAG_LEVEL);
|
|
|
|
// wipe all the entities
|
|
memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
|
|
globals.num_edicts = maxclients->value+1;
|
|
|
|
// check edict size
|
|
fread (&i, sizeof(i), 1, f);
|
|
if (i != sizeof(edict_t))
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: mismatched edict size");
|
|
}
|
|
|
|
// check function pointer base address
|
|
fread (&base, sizeof(base), 1, f);
|
|
|
|
/* Lazarus: The __DATE__ check in ReadGame is sufficient for a version
|
|
check. The following is reported to fail under some
|
|
circumstances (though I've never seen it).
|
|
|
|
#ifdef _WIN32
|
|
if (base != (void *)InitGame)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: function pointers have moved");
|
|
}
|
|
#else
|
|
gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
|
|
#endif
|
|
|
|
*/
|
|
|
|
// load the level locals
|
|
ReadLevelLocals (f);
|
|
|
|
// load all the entities
|
|
while (1)
|
|
{
|
|
if (fread (&entnum, sizeof(entnum), 1, f) != 1)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: failed to read entnum");
|
|
}
|
|
if (entnum == -1)
|
|
break;
|
|
if (entnum >= globals.num_edicts)
|
|
globals.num_edicts = entnum+1;
|
|
|
|
ent = &g_edicts[entnum];
|
|
ReadEdict (f, ent);
|
|
|
|
// let the server rebuild world links for this ent
|
|
memset (&ent->area, 0, sizeof(ent->area));
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
fclose (f);
|
|
|
|
// mark all clients as unconnected
|
|
for (i=0; i<maxclients->value; i++)
|
|
{
|
|
ent = &g_edicts[i+1];
|
|
ent->client = game.clients + i;
|
|
ent->client->pers.connected = false;
|
|
}
|
|
|
|
// do any load time things at this point
|
|
for (i=0; i<globals.num_edicts; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
// fire any cross-level triggers
|
|
if (ent->classname)
|
|
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
|
|
ent->nextthink = level.time + ent->delay;
|
|
}
|
|
|
|
// DWH: Load transition entities
|
|
if (game.transition_ents)
|
|
{
|
|
LoadTransitionEnts();
|
|
actor_files();
|
|
}
|
|
}
|