thirtyflightsofloving/renderer/r_misc.c
Knightmare66 bdf3406328 Added cel shading.
Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00

1062 lines
24 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_misc.c - particle image loading, and screenshots
#include "r_local.h"
#include "../include/jpeg/jpeglib.h" // Heffo - JPEG Screenshots
#ifdef PNG_SUPPORT
#if defined (_MSC_VER) && (_MSC_VER <= 1200) // use older version of libpng for MSVC6
#include "../include/zlibpng_vc6/png.h"
#else
#include "../include/zlibpng/png.h"
#endif
#endif // PNG_SUPPORT
/*
==================
R_CreateNullTexture
==================
*/
#define NULLTEX_SIZE 16
image_t * R_CreateNullTexture (void)
{
byte nulltex[NULLTEX_SIZE][NULLTEX_SIZE][4];
int x;
memset (nulltex, 32, sizeof(nulltex));
for (x=0; x<NULLTEX_SIZE; x++)
{
nulltex[0][x][0]=
nulltex[0][x][1]=
nulltex[0][x][2]=
nulltex[0][x][3]= 255;
nulltex[x][0][0]=
nulltex[x][0][1]=
nulltex[x][0][2]=
nulltex[x][0][3]= 255;
nulltex[NULLTEX_SIZE-1][x][0]=
nulltex[NULLTEX_SIZE-1][x][1]=
nulltex[NULLTEX_SIZE-1][x][2]=
nulltex[NULLTEX_SIZE-1][x][3]= 255;
nulltex[x][NULLTEX_SIZE-1][0]=
nulltex[x][NULLTEX_SIZE-1][1]=
nulltex[x][NULLTEX_SIZE-1][2]=
nulltex[x][NULLTEX_SIZE-1][3]= 255;
}
return R_LoadPic ("***notexture***", (byte *)nulltex, NULLTEX_SIZE, NULLTEX_SIZE, it_wall, 32);
}
/*
==================
R_CreateDistTextureARB
==================
*/
#define DIST_SIZE 16
image_t *R_CreateDistTextureARB (void)
{
byte dist[DIST_SIZE][DIST_SIZE][4];
int x, y;
image_t *image;
srand(Sys_TickCount());
for (x=0; x<DIST_SIZE; x++)
for (y=0; y<DIST_SIZE; y++) {
dist[x][y][0] = rand()%255;
dist[x][y][1] = rand()%255;
dist[x][y][2] = rand()%48;
dist[x][y][3] = rand()%48;
}
image = R_LoadPic ("*disttexture", (byte *)dist, DIST_SIZE, DIST_SIZE, it_wall, 32);
qglBindTexture(GL_TEXTURE_2D, image->texnum);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
qglHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
qglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
return image;
}
/*
==================
R_CreateCelShadeTexture
==================
*/
#define CEL_SHADE_SIZE 32
const byte cel_tex_colors[CEL_SHADE_SIZE][2] =
{
// + 3 = 3
0, 255,
0, 255,
0, 255,
// + 5 = 8
0, 170,
0, 170,
0, 170,
0, 170,
0, 170,
// + 8 = 16
0, 85,
0, 85,
0, 85,
0, 85,
0, 85,
0, 85,
0, 85,
0, 85,
// + 8 = 24
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
// + 8 = 32
255, 0,
255, 0,
255, 0,
255, 0,
255, 0,
255, 0,
255, 0,
255, 0,
};
image_t *R_CreateCelShadeTexture (void)
{
byte cel_tex[CEL_SHADE_SIZE][CEL_SHADE_SIZE][4];
int x, y;
image_t *image;
for (x=0; x<CEL_SHADE_SIZE; x++)
for (y=0; y<CEL_SHADE_SIZE; y++) {
cel_tex[x][y][0] = (byte)cel_tex_colors[y][0];
cel_tex[x][y][1] = (byte)cel_tex_colors[y][0];
cel_tex[x][y][2] = (byte)cel_tex_colors[y][0];
cel_tex[x][y][3] = (byte)cel_tex_colors[y][1];
}
image = R_LoadPic ("*celshadetexture", (byte *)cel_tex, CEL_SHADE_SIZE, CEL_SHADE_SIZE, it_pic, 32);
qglBindTexture(GL_TEXTURE_2D, image->texnum);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
return image;
}
/*
==================
LoadPartImg
==================
*/
image_t *LoadPartImg (char *name, imagetype_t type)
{
image_t *image = R_FindImage(name, type);
if (!image) image = glMedia.notexture;
return image;
}
/*
==================
R_SetParticlePicture
==================
*/
void R_SetParticlePicture (int num, char *name)
{
glMedia.particletextures[num] = LoadPartImg (name, it_part);
}
/*
==================
R_CreateDisplayLists
==================
*/
void R_CreateDisplayLists (void)
{
int i;
for (i=0; i<NUM_DISPLAY_LISTS; i++) {
if (i == 0)
glMedia.displayLists[i] = qglGenLists(NUM_DISPLAY_LISTS);
else
glMedia.displayLists[i] = glMedia.displayLists[i-1] + 1;
}
qglNewList(glMedia.displayLists[DL_NULLMODEL1], GL_COMPILE);
qglBegin (GL_TRIANGLE_FAN);
qglVertex3f (0, 0, -16);
qglVertex3f (16*cos(0*M_PI*0.5f), 16*sin(0*M_PI*0.5f), 0);
qglVertex3f (16*cos(1*M_PI*0.5f), 16*sin(1*M_PI*0.5f), 0);
qglVertex3f (16*cos(2*M_PI*0.5f), 16*sin(2*M_PI*0.5f), 0);
qglVertex3f (16*cos(3*M_PI*0.5f), 16*sin(3*M_PI*0.5f), 0);
qglVertex3f (16*cos(4*M_PI*0.5f), 16*sin(4*M_PI*0.5f), 0);
qglEnd ();
qglBegin (GL_TRIANGLE_FAN);
qglVertex3f (0, 0, 16);
qglVertex3f (16*cos(4*M_PI*0.5f), 16*sin(4*M_PI*0.5f), 0);
qglVertex3f (16*cos(3*M_PI*0.5f), 16*sin(3*M_PI*0.5f), 0);
qglVertex3f (16*cos(2*M_PI*0.5f), 16*sin(2*M_PI*0.5f), 0);
qglVertex3f (16*cos(1*M_PI*0.5f), 16*sin(1*M_PI*0.5f), 0);
qglVertex3f (16*cos(0*M_PI*0.5f), 16*sin(0*M_PI*0.5f), 0);
qglEnd ();
qglColor4f (1,1,1,1);
qglEndList();
qglNewList(glMedia.displayLists[DL_NULLMODEL2], GL_COMPILE);
qglLineWidth(6.0f);
qglBegin(GL_LINES);
qglColor4ub(255, 0, 0, 255);
qglVertex3f(0, 0, 0);
qglVertex3f(16, 0, 0);
qglColor4ub(64, 0, 0, 255);
qglVertex3f(0, 0, 0);
qglVertex3f(-16, 0, 0);
qglColor4ub(0, 255, 0, 255);
qglVertex3f(0, 0, 0);
qglVertex3f(0, 16, 0);
qglColor4ub(0, 64, 0, 255);
qglVertex3f(0, 0, 0);
qglVertex3f(0, -16, 0);
qglColor4ub(0, 0, 255, 255);
qglVertex3f(0, 0, 0);
qglVertex3f(0, 0, 16);
qglColor4ub(0, 0, 64, 255);
qglVertex3f(0, 0, 0);
qglVertex3f(0, 0, -16);
qglEnd();
qglLineWidth(1.0f);
qglColor4f (1,1,1,1);
qglEndList();
}
/*
==================
R_ClearDisplayLists
==================
*/
void R_ClearDisplayLists (void)
{
if (glMedia.displayLists[0] != 0) // clear only if not null
qglDeleteLists (glMedia.displayLists[0], NUM_DISPLAY_LISTS);
}
/*
==================
R_InitMedia
==================
*/
void R_InitMedia (void)
{
int x;
byte whitetex[NULLTEX_SIZE][NULLTEX_SIZE][4];
#ifdef ROQ_SUPPORT
byte data2D[256*256*4]; // Raw texture
#endif // ROQ_SUPPORT
glMedia.notexture = R_CreateNullTexture (); // Generate null texture
memset (whitetex, 255, sizeof(whitetex));
glMedia.whitetexture = R_LoadPic ("***whitetexture***", (byte *)whitetex, NULLTEX_SIZE, NULLTEX_SIZE, it_wall, 32);
glMedia.distTextureARB = R_CreateDistTextureARB (); // Generate warp distortion texture
#ifdef ROQ_SUPPORT
memset(data2D, 255, 256*256*4);
glMedia.rawtexture = R_LoadPic ("***rawtexture***", data2D, 256, 256, it_pic, 32);
#endif // ROQ_SUPPORT
glMedia.envmappic = LoadPartImg ("gfx/effects/envmap.tga", it_wall);
glMedia.spheremappic = LoadPartImg ("gfx/effects/spheremap.tga", it_skin);
glMedia.shelltexture = LoadPartImg ("gfx/effects/shell_generic.tga", it_skin);
glMedia.celshadetexture = R_CreateCelShadeTexture ();
glMedia.causticwaterpic = LoadPartImg ("gfx/water/caustic_water.tga", it_wall);
glMedia.causticslimepic = LoadPartImg ("gfx/water/caustic_slime.tga", it_wall);
glMedia.causticlavapic = LoadPartImg ("gfx/water/caustic_lava.tga", it_wall);
glMedia.particlebeam = LoadPartImg ("gfx/particles/beam.tga", it_part);
// Psychospaz's enhanced particles
for (x=0; x<PARTICLE_TYPES; x++)
glMedia.particletextures[x] = NULL;
for (x=0; x<NUM_DISPLAY_LISTS; x++)
glMedia.displayLists[x] = 0; // was NULL
R_CreateDisplayLists ();
CL_SetParticleImages ();
}
/*
==================
R_ShutdownMedia
==================
*/
void R_ShutdownMedia (void)
{
int i;
glMedia.notexture = NULL;
glMedia.whitetexture = NULL;
glMedia.distTextureARB = NULL;
glMedia.rawtexture = NULL;
glMedia.envmappic = NULL;
glMedia.spheremappic = NULL;
glMedia.shelltexture = NULL;
glMedia.celshadetexture = NULL;
glMedia.causticwaterpic = NULL;
glMedia.causticslimepic = NULL;
glMedia.causticlavapic = NULL;
glMedia.particlebeam = NULL;
for (i=0; i<PARTICLE_TYPES; i++)
glMedia.particletextures[i] = NULL;
R_ClearDisplayLists ();
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
/*
================
R_ResampleShotLerpLine
from DarkPlaces
================
*/
void R_ResampleShotLerpLine (byte *in, byte *out, int inwidth, int outwidth)
{
int j, xi, oldx = 0, f, fstep, l1, l2, endx;
fstep = (int) (inwidth*65536.0f/outwidth);
endx = (inwidth-1);
for (j = 0,f = 0; j < outwidth; j++, f += fstep)
{
xi = (int) f >> 16;
if (xi != oldx)
{
in += (xi - oldx) * 3;
oldx = xi;
}
if (xi < endx)
{
l2 = f & 0xFFFF;
l1 = 0x10000 - l2;
*out++ = (byte) ((in[0] * l1 + in[3] * l2) >> 16);
*out++ = (byte) ((in[1] * l1 + in[4] * l2) >> 16);
*out++ = (byte) ((in[2] * l1 + in[5] * l2) >> 16);
}
else // last pixel of the line has no pixel to lerp to
{
*out++ = in[0];
*out++ = in[1];
*out++ = in[2];
}
}
}
/*
================
R_ResampleShot
================
*/
void R_ResampleShot (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
{
int i, j, yi, oldy, f, fstep, l1, l2, endy = (inheight-1);
byte *inrow, *out, *row1, *row2;
out = outdata;
fstep = (int) (inheight*65536.0f/outheight);
row1 = malloc(outwidth*3);
row2 = malloc(outwidth*3);
inrow = indata;
oldy = 0;
R_ResampleShotLerpLine (inrow, row1, inwidth, outwidth);
R_ResampleShotLerpLine (inrow + inwidth*3, row2, inwidth, outwidth);
for (i = 0, f = 0; i < outheight; i++,f += fstep)
{
yi = f >> 16;
if (yi != oldy)
{
inrow = (byte *)indata + inwidth*3*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth*3);
else
R_ResampleShotLerpLine (inrow, row1, inwidth, outwidth);
if (yi < endy)
R_ResampleShotLerpLine (inrow + inwidth*3, row2, inwidth, outwidth);
else
memcpy(row2, row1, outwidth*3);
oldy = yi;
}
if (yi < endy)
{
l2 = f & 0xFFFF;
l1 = 0x10000 - l2;
for (j = 0;j < outwidth;j++)
{
*out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
*out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
*out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
}
row1 -= outwidth*3;
row2 -= outwidth*3;
}
else // last line has no pixels to lerp to
{
for (j = 0;j < outwidth;j++)
{
*out++ = *row1++;
*out++ = *row1++;
*out++ = *row1++;
}
row1 -= outwidth*3;
}
}
free(row1);
free(row2);
}
/*
==================
R_ScaledScreenshot
by Knightmare
==================
*/
byte *saveshotdata;
void R_ScaledScreenshot (char *name)
{
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
JSAMPROW s[1];
FILE *file;
char shotname[MAX_OSPATH];
int saveshotWidth, saveshotHeight, offset, grab_width;
byte *jpgdata;
if (!saveshotdata) return;
// Round down width to nearest multiple of 4
grab_width = vid.width & ~3;
// Optional hi-res saveshots
saveshotWidth = saveshotHeight = 256;
if (r_saveshotsize->value)
{
if (grab_width >= 1024)
saveshotWidth = 1024;
else if (grab_width >= 512)
saveshotWidth = 512;
if (vid.height >= 1024)
saveshotHeight = 1024;
else if (vid.height >= 512)
saveshotHeight = 512;
}
/* if (r_saveshotsize->value && (grab_width >= 1024) && (vid.height >= 1024))
saveshotsize = 1024;
else if (r_saveshotsize->value && (grab_width >= 512) && (vid.height >= 512))
saveshotsize = 512;
else
saveshotsize = 256;*/
// Allocate room for reduced screenshot
jpgdata = malloc(saveshotWidth * saveshotHeight * 3);
if (!jpgdata) return;
// Resize grabbed screen
R_ResampleShot(saveshotdata, grab_width, vid.height, jpgdata, saveshotWidth, saveshotHeight);
// Open the file for Binary Output
Com_sprintf (shotname, sizeof(shotname), "%s", name);
file = fopen(shotname, "wb");
if (!file)
{
VID_Printf (PRINT_ALL, "Menu_ScreenShot: Couldn't create %s\n", name);
return;
}
// Initialise the JPEG compression object
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_compress(&cinfo);
jpeg_stdio_dest(&cinfo, file);
// Setup JPEG Parameters
cinfo.image_width = saveshotWidth; //256;
cinfo.image_height = saveshotHeight; //256;
cinfo.in_color_space = JCS_RGB;
cinfo.input_components = 3;
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, 85, TRUE); // was 100
// Start Compression
jpeg_start_compress(&cinfo, true);
// Feed Scanline data
offset = (cinfo.image_width * cinfo.image_height * 3) - (cinfo.image_width * 3);
while (cinfo.next_scanline < cinfo.image_height)
{
s[0] = &jpgdata[offset - (cinfo.next_scanline * (cinfo.image_width * 3))];
jpeg_write_scanlines(&cinfo, s, 1);
}
// Finish Compression
jpeg_finish_compress(&cinfo);
// Destroy JPEG object
jpeg_destroy_compress(&cinfo);
// Close File
fclose(file);
// Free Reduced screenshot
free(jpgdata);
}
/*
==================
R_GrabScreen
by Knightmare
==================
*/
void R_GrabScreen (void)
{
int grab_width, grab_x;
// Free saveshot buffer first
if (saveshotdata)
free(saveshotdata);
// Round down width to nearest multiple of 4
grab_width = vid.width & ~3;
grab_x = (vid.width - grab_width) / 2;
// Allocate room for a copy of the framebuffer
saveshotdata = malloc(grab_width * vid.height * 3);
if (!saveshotdata) return;
// Read the framebuffer into our storage
qglReadPixels(grab_x, 0, grab_width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, saveshotdata);
}
/*
==================
R_ScreenShot_JPG
By Robert 'Heffo' Heffernan
==================
*/
void R_ScreenShot_JPG (qboolean silent)
{
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
byte *rgbdata;
JSAMPROW s[1];
FILE *file;
char picname[80], checkname[MAX_OSPATH];
int i, offset, grab_width, grab_x;
// Create the screenshots directory if it doesn't exist
Com_sprintf (checkname, sizeof(checkname), "%s/screenshots", FS_Gamedir());
Sys_Mkdir (checkname);
// Knightmare- changed screenshot filenames, up to 10000 screenies
// Find a file name to save it to
//Q_strncpyz(picname, "quake00.jpg", sizeof(picname));
for (i=0; i<=9999; i++)
{
//picname[5] = i/10 + '0';
//picname[6] = i%10 + '0';
int one, ten, hundred, thousand;
thousand = i*0.001;
hundred = (i - thousand*1000)*0.01;
ten = (i - thousand*1000 - hundred*100)*0.1;
one = i - thousand*1000 - hundred*100 - ten*10;
// hundred = i*0.01;
// ten = (i - hundred*100)*0.1;
// one = i - hundred*100 - ten*10;
Com_sprintf (picname, sizeof(picname), "kmquake2_%i%i%i%i.jpg", thousand, hundred, ten, one);
Com_sprintf (checkname, sizeof(checkname), "%s/screenshots/%s", FS_Gamedir(), picname);
file = fopen (checkname, "rb");
if (!file)
break; // file doesn't exist
fclose (file);
}
if (i == 10000)
{
VID_Printf (PRINT_ALL, "R_ScreenShot_JPG: Screenshots directory is full!\n");
return;
}
// Open the file for Binary Output
file = fopen(checkname, "wb");
if(!file)
{
VID_Printf (PRINT_ALL, "R_ScreenShot_JPG: Couldn't create a file\n");
return;
}
// Round down width to nearest multiple of 4
grab_width = vid.width & ~3;
grab_x = (vid.width - grab_width) / 2;
// Allocate room for a copy of the framebuffer
rgbdata = malloc(grab_width * vid.height * 3);
if(!rgbdata)
{
fclose(file);
return;
}
// Read the framebuffer into our storage
qglReadPixels(grab_x, 0, grab_width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, rgbdata);
// Initialise the JPEG compression object
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_compress(&cinfo);
jpeg_stdio_dest(&cinfo, file);
// Setup JPEG Parameters
cinfo.image_width = grab_width;
cinfo.image_height = vid.height;
cinfo.in_color_space = JCS_RGB;
cinfo.input_components = 3;
jpeg_set_defaults(&cinfo);
if ((r_screenshot_jpeg_quality->value >= 101) || (r_screenshot_jpeg_quality->value <= 0))
Cvar_Set("r_screenshot_jpeg_quality", "85");
jpeg_set_quality(&cinfo, r_screenshot_jpeg_quality->value, TRUE);
// Start Compression
jpeg_start_compress(&cinfo, true);
// Feed Scanline data
offset = (cinfo.image_width * cinfo.image_height * 3) - (cinfo.image_width * 3);
while(cinfo.next_scanline < cinfo.image_height)
{
s[0] = &rgbdata[offset - (cinfo.next_scanline * (cinfo.image_width * 3))];
jpeg_write_scanlines(&cinfo, s, 1);
}
// Finish Compression
jpeg_finish_compress(&cinfo);
// Destroy JPEG object
jpeg_destroy_compress(&cinfo);
// Close File
fclose(file);
// Free Temp Framebuffer
free(rgbdata);
// Done!
if (!silent)
VID_Printf (PRINT_ALL, "Wrote %s\n", picname);
}
#ifdef PNG_SUPPORT
// fix for old libpng on MSVC6
//#if defined (PNG_LIBPNG_VER) && (PNG_LIBPNG_VER < 10209)
#ifndef png_jmpbuf
#define png_jmpbuf(a) ((a)->jmpbuf)
#endif
/*
==================
R_ScreenShot_PNG
==================
*/
void R_ScreenShot_PNG (qboolean silent)
{
char picname[80], checkname[MAX_OSPATH];
int i, grab_width, grab_x;
png_structp png_sptr;
png_infop png_infoptr;
byte *rgbdata;
void *lineptr;
FILE *file;
// create the screenshots directory if it doesn't exist
Com_sprintf (checkname, sizeof(checkname), "%s/screenshots", FS_Gamedir());
Sys_Mkdir (checkname);
//
// find a file name to save it to
//
// Knightmare- changed screenshot filenames, up to 10000 screenies
//Q_strncpyz(picname, "quake00.png", sizeof(picname));
for (i=0; i<=9999; i++)
{
//picname[5] = i/10 + '0';
//picname[6] = i%10 + '0';
int one, ten, hundred, thousand;
thousand = i*0.001;
hundred = (i - thousand*1000)*0.01;
ten = (i - thousand*1000 - hundred*100)*0.1;
one = i - thousand*1000 - hundred*100 - ten*10;
// hundred = i*0.01;
// ten = (i - hundred*100)*0.1;
// one = i - hundred*100 - ten*10;
Com_sprintf (picname, sizeof(picname), "kmquake2_%i%i%i%i.png", thousand, hundred, ten, one);
Com_sprintf (checkname, sizeof(checkname), "%s/screenshots/%s", FS_Gamedir(), picname);
file = fopen (checkname, "rb");
if (!file)
break; // file doesn't exist
fclose (file);
}
if (i == 10000)
{
VID_Printf (PRINT_ALL, "R_ScreenShot_PNG: Screenshots directory is full!\n");
return;
}
// Round down width to nearest multiple of 4
grab_width = vid.width & ~3;
grab_x = (vid.width - grab_width) / 2;
// Allocate room for a copy of the framebuffer
rgbdata = malloc(grab_width * vid.height * 3);
if(!rgbdata)
{
return;
}
// Read the framebuffer into our storage
qglReadPixels(grab_x, 0, grab_width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, rgbdata);
png_sptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0);
if (!png_sptr)
{
free(rgbdata);
VID_Printf (PRINT_ALL, "R_ScreenShot_PNG: Couldn't create PNG struct\n");
return;
}
png_infoptr = png_create_info_struct(png_sptr);
if (!png_infoptr)
{
png_destroy_write_struct(&png_sptr, 0);
free(rgbdata);
VID_Printf (PRINT_ALL, "R_ScreenShot_PNG: Couldn't create info struct\n");
return;
}
// if ( setjmp(png_sptr->jmpbuf) )
if ( setjmp(png_jmpbuf(png_sptr)) )
{
png_destroy_info_struct(png_sptr, &png_infoptr);
png_destroy_write_struct(&png_sptr, 0);
free(rgbdata);
VID_Printf (PRINT_ALL, "R_ScreenShot_PNG: bad data\n");
return;
}
// open png file
file = fopen(checkname, "wb");
if(!file)
{
png_destroy_info_struct(png_sptr, &png_infoptr);
png_destroy_write_struct (&png_sptr, 0);
free(rgbdata);
VID_Printf (PRINT_ALL, "R_ScreenShot_PNG: Couldn't create a file\n");
return;
}
// encode and output
png_init_io(png_sptr, file);
png_set_IHDR(png_sptr, png_infoptr, grab_width, vid.height, 8,
PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info(png_sptr, png_infoptr);
for (i=vid.height-1; i>=0; i--)
{
lineptr = rgbdata + i*grab_width*3;
png_write_row(png_sptr, lineptr);
}
png_write_end(png_sptr, png_infoptr);
// clean up
fclose (file);
png_destroy_info_struct(png_sptr, &png_infoptr);
png_destroy_write_struct(&png_sptr, 0);
free (rgbdata);
if (!silent)
VID_Printf (PRINT_ALL, "Wrote %s\n", picname);
}
#endif // PNG_SUPPORT
/*
==================
R_ScreenShot_TGA
==================
*/
void R_ScreenShot_TGA (qboolean silent)
{
byte *buffer;
char picname[80];
char checkname[MAX_OSPATH];
int i, c, temp, grab_width, grab_x;
FILE *f;
/* // Heffo - JPEG Screenshots
if (r_screenshot_jpeg->value)
{
R_ScreenShot_JPG();
return;
}*/
// create the screenshots directory if it doesn't exist
Com_sprintf (checkname, sizeof(checkname), "%s/screenshots", FS_Gamedir());
Sys_Mkdir (checkname);
//
// find a file name to save it to
//
// Knightmare- changed screenshot filenames, up to 10000 screenies
//Q_strncpyz(picname, "quake00.tga", sizeof(picname));
for (i=0; i<=9999; i++)
{
//picname[5] = i/10 + '0';
//picname[6] = i%10 + '0';
int one, ten, hundred, thousand;
thousand = i*0.001;
hundred = (i - thousand*1000)*0.01;
ten = (i - thousand*1000 - hundred*100)*0.1;
one = i - thousand*1000 - hundred*100 - ten*10;
// hundred = i*0.01;
// ten = (i - hundred*100)*0.1;
// one = i - hundred*100 - ten*10;
Com_sprintf (picname, sizeof(picname), "kmquake2_%i%i%i%i.tga", thousand, hundred, ten, one);
Com_sprintf (checkname, sizeof(checkname), "%s/screenshots/%s", FS_Gamedir(), picname);
f = fopen (checkname, "rb");
if (!f)
break; // file doesn't exist
fclose (f);
}
if (i == 10000)
{
VID_Printf (PRINT_ALL, "R_ScreenShot_TGA: Screenshots directory is full!\n");
return;
}
// Round down width to nearest multiple of 4
grab_width = vid.width & ~3;
grab_x = (vid.width - grab_width) / 2;
buffer = malloc(grab_width*vid.height*3 + 18);
memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = grab_width&255;
buffer[13] = grab_width>>8;
buffer[14] = vid.height&255;
buffer[15] = vid.height>>8;
buffer[16] = 24; // pixel size
qglReadPixels (grab_x, 0, grab_width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
// swap rgb to bgr
c = 18+grab_width*vid.height*3;
for (i=18; i<c; i+=3)
{
temp = buffer[i];
buffer[i] = buffer[i+2];
buffer[i+2] = temp;
}
f = fopen (checkname, "wb");
fwrite (buffer, 1, c, f);
fclose (f);
free (buffer);
if (!silent)
VID_Printf (PRINT_ALL, "Wrote %s\n", picname);
}
/*
==================
R_ScreenShot_f
==================
*/
void R_ScreenShot_f (void)
{
if ( !Q_strcasecmp(r_screenshot_format->string, "jpg") )
R_ScreenShot_JPG (false);
#ifdef PNG_SUPPORT
else if ( !Q_strcasecmp(r_screenshot_format->string, "png") )
R_ScreenShot_PNG (false);
#endif // PNG_SUPPORT
else
R_ScreenShot_TGA (false);
}
/*
==================
R_ScreenShot_Silent_f
==================
*/
void R_ScreenShot_Silent_f (void)
{
if ( !Q_strcasecmp(r_screenshot_format->string, "jpg") )
R_ScreenShot_JPG (true);
#ifdef PNG_SUPPORT
else if ( !Q_strcasecmp(r_screenshot_format->string, "png") )
R_ScreenShot_PNG (true);
#endif // PNG_SUPPORT
else
R_ScreenShot_TGA (true);
}
/*
==================
R_ScreenShot_TGA_f
==================
*/
void R_ScreenShot_TGA_f (void)
{
R_ScreenShot_TGA (false);
}
/*
==================
R_ScreenShot_TGA_f
==================
*/
void R_ScreenShot_JPG_f (void)
{
R_ScreenShot_JPG (false);
}
/*
==================
R_ScreenShot_PNG_f
==================
*/
void R_ScreenShot_PNG_f (void)
{
R_ScreenShot_PNG (false);
}
//==============================================================================
/*
=================
GL_UpdateSwapInterval
=================
*/
void GL_UpdateSwapInterval (void)
{
static qboolean registering;
// don't swap interval if loading a map
if (registering != registration_active)
r_swapinterval->modified = true;
if ( r_swapinterval->modified )
{
r_swapinterval->modified = false;
registering = registration_active;
if ( !glState.stereo_enabled )
{
#ifdef _WIN32
if ( qwglSwapIntervalEXT )
qwglSwapIntervalEXT( (registration_active) ? 0 : r_swapinterval->value );
#endif
}
}
}