mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
1983 lines
71 KiB
Makefile
1983 lines
71 KiB
Makefile
#
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# Quake2 Makefile for Linux 2.0
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#
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# Nov '97 by Zoid <zoid@idsoftware.com>
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#
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# ELF only
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#
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VERSION=3.21
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VERSION_FN=$(VERSION)$(GLIBC)
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RPM_RELEASE=6
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ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi)))
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GLIBC=-glibc
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else
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GLIBC=
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endif
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ifneq (,$(findstring alpha,$(shell uname -m)))
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ARCH=axp
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RPMARCH=alpha
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else
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ARCH=i386
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RPMARCH=i386
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endif
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NOARCH=noarch
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MOUNT_DIR=..
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VWEP_DIR=/grog/Projects/Quake2/vwep
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QUAKE2_DIR=/grog/Projects/Quake2Master
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BUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC)
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BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC)
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CLIENT_DIR=$(MOUNT_DIR)/client
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SERVER_DIR=$(MOUNT_DIR)/server
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REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft
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REF_GL_DIR=$(MOUNT_DIR)/ref_gl
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COMMON_DIR=$(MOUNT_DIR)/qcommon
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LINUX_DIR=$(MOUNT_DIR)/linux
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GAME_DIR=$(MOUNT_DIR)/game
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NULL_DIR=$(MOUNT_DIR)/null
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CTF_DIR=$(MOUNT_DIR)/ctf
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XATRIX_DIR=$(MOUNT_DIR)/xatrix
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ROGUE_DIR=$(MOUNT_DIR)/rogue
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MESA_DIR=/usr/local/src/Mesa-2.6
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EGCS=/usr/local/egcs-1.1.2/bin/gcc
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CC=gcc
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BASE_CFLAGS=-Dstricmp=strcasecmp
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ifeq ($(ARCH),axp)
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RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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else
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RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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endif
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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LDFLAGS=-ldl -lm
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SVGALDFLAGS=-lvga -lm
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XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
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XCFLAGS=
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GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lX11 -lXext -lvga -lm
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GLXLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lm
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GLCFLAGS=-I$(MESA_DIR)/include -I/usr/include/glide
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $<
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DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
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DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
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DO_O_CC=$(CC) $(CFLAGS) -O -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_SHLIB_O_CC=$(CC) $(CFLAGS) -O $(SHLIBCFLAGS) -o $@ -c $<
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DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_O_CC=$(CC) $(CFLAGS) -O $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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ifeq ($(ARCH),axp)
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TARGETS=$(BUILDDIR)/q2ded \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
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else
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TARGETS=$(BUILDDIR)/quake2 \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ref_soft.$(SHLIBEXT) \
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$(BUILDDIR)/ref_softx.$(SHLIBEXT) \
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$(BUILDDIR)/ref_gl.$(SHLIBEXT) \
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$(BUILDDIR)/ref_glx.$(SHLIBEXT) \
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
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endif
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build_debug:
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@-mkdir $(BUILD_DEBUG_DIR) \
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$(BUILD_DEBUG_DIR)/client \
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$(BUILD_DEBUG_DIR)/ded \
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$(BUILD_DEBUG_DIR)/ref_soft \
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$(BUILD_DEBUG_DIR)/ref_gl \
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$(BUILD_DEBUG_DIR)/game \
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$(BUILD_DEBUG_DIR)/ctf \
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# $(BUILD_DEBUG_DIR)/xatrix \
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# $(BUILD_DEBUG_DIR)/rogue
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$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
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build_release:
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@-mkdir $(BUILD_RELEASE_DIR) \
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$(BUILD_RELEASE_DIR)/client \
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$(BUILD_RELEASE_DIR)/ded \
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$(BUILD_RELEASE_DIR)/ref_soft \
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$(BUILD_RELEASE_DIR)/ref_gl \
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$(BUILD_RELEASE_DIR)/game \
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$(BUILD_RELEASE_DIR)/ctf \
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# $(BUILD_RELEASE_DIR)/xatrix \
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# $(BUILD_RELEASE_DIR)/rogue
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$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
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all: build_debug build_release
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targets: $(TARGETS)
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#############################################################################
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# CLIENT/SERVER
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#############################################################################
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QUAKE2_OBJS = \
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$(BUILDDIR)/client/cl_cin.o \
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$(BUILDDIR)/client/cl_ents.o \
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$(BUILDDIR)/client/cl_fx.o \
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$(BUILDDIR)/client/cl_input.o \
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$(BUILDDIR)/client/cl_inv.o \
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$(BUILDDIR)/client/cl_main.o \
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$(BUILDDIR)/client/cl_newfx.o \
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$(BUILDDIR)/client/cl_parse.o \
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$(BUILDDIR)/client/cl_pred.o \
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$(BUILDDIR)/client/cl_tent.o \
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$(BUILDDIR)/client/cl_scrn.o \
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$(BUILDDIR)/client/cl_view.o \
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$(BUILDDIR)/client/console.o \
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$(BUILDDIR)/client/keys.o \
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$(BUILDDIR)/client/menu.o \
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$(BUILDDIR)/client/snd_dma.o \
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$(BUILDDIR)/client/snd_mem.o \
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$(BUILDDIR)/client/snd_mix.o \
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$(BUILDDIR)/client/qmenu.o \
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$(BUILDDIR)/client/m_flash.o \
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\
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$(BUILDDIR)/client/cmd.o \
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$(BUILDDIR)/client/cmodel.o \
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$(BUILDDIR)/client/common.o \
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$(BUILDDIR)/client/crc.o \
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$(BUILDDIR)/client/cvar.o \
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$(BUILDDIR)/client/files.o \
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$(BUILDDIR)/client/md4.o \
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$(BUILDDIR)/client/net_chan.o \
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\
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$(BUILDDIR)/client/sv_ccmds.o \
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$(BUILDDIR)/client/sv_ents.o \
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$(BUILDDIR)/client/sv_game.o \
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$(BUILDDIR)/client/sv_init.o \
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$(BUILDDIR)/client/sv_main.o \
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$(BUILDDIR)/client/sv_send.o \
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$(BUILDDIR)/client/sv_user.o \
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$(BUILDDIR)/client/sv_world.o \
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\
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$(BUILDDIR)/client/cd_linux.o \
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$(BUILDDIR)/client/q_shlinux.o \
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$(BUILDDIR)/client/vid_menu.o \
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$(BUILDDIR)/client/vid_so.o \
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$(BUILDDIR)/client/snd_linux.o \
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$(BUILDDIR)/client/sys_linux.o \
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$(BUILDDIR)/client/glob.o \
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$(BUILDDIR)/client/net_udp.o \
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\
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$(BUILDDIR)/client/q_shared.o \
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$(BUILDDIR)/client/pmove.o
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ifeq ($(ARCH),axp)
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QUAKE2_AS_OBJS = #blank
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else
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QUAKE2_AS_OBJS = \
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$(BUILDDIR)/client/snd_mixa.o
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endif
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$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
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$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
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$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c
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$(DO_CC)
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$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c
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$(DO_CC)
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$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c
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$(DO_CC)
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$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
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$(DO_CC)
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$(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c
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$(DO_CC)
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$(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c
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$(DO_CC)
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$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_CC)
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$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
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$(DO_CC)
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$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
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$(DO_CC)
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$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
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$(DO_CC)
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$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
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$(DO_CC)
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$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
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$(DO_CC)
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$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c
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$(DO_CC)
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$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
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$(DO_DEBUG_CC)
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$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
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$(DO_CC)
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$(BUILDDIR)/client/cd_linux.o : $(LINUX_DIR)/cd_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
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$(DO_O_CC)
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$(BUILDDIR)/client/vid_menu.o : $(LINUX_DIR)/vid_menu.c
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$(DO_CC)
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$(BUILDDIR)/client/vid_so.o : $(LINUX_DIR)/vid_so.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_linux.o : $(LINUX_DIR)/snd_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mixa.o : $(LINUX_DIR)/snd_mixa.s
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$(DO_AS)
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$(BUILDDIR)/client/sys_linux.o : $(LINUX_DIR)/sys_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/glob.o : $(LINUX_DIR)/glob.c
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$(DO_CC)
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$(BUILDDIR)/client/net_udp.o : $(LINUX_DIR)/net_udp.c
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$(DO_CC)
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#############################################################################
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# DEDICATED SERVER
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#############################################################################
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Q2DED_OBJS = \
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\
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$(BUILDDIR)/ded/cmd.o \
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$(BUILDDIR)/ded/cmodel.o \
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$(BUILDDIR)/ded/common.o \
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$(BUILDDIR)/ded/crc.o \
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$(BUILDDIR)/ded/cvar.o \
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$(BUILDDIR)/ded/files.o \
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$(BUILDDIR)/ded/md4.o \
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$(BUILDDIR)/ded/net_chan.o \
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\
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$(BUILDDIR)/ded/sv_ccmds.o \
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$(BUILDDIR)/ded/sv_ents.o \
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$(BUILDDIR)/ded/sv_game.o \
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$(BUILDDIR)/ded/sv_init.o \
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$(BUILDDIR)/ded/sv_main.o \
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$(BUILDDIR)/ded/sv_send.o \
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$(BUILDDIR)/ded/sv_user.o \
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$(BUILDDIR)/ded/sv_world.o \
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\
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$(BUILDDIR)/ded/q_shlinux.o \
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$(BUILDDIR)/ded/sys_linux.o \
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$(BUILDDIR)/ded/glob.o \
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$(BUILDDIR)/ded/net_udp.o \
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\
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$(BUILDDIR)/ded/q_shared.o \
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$(BUILDDIR)/ded/pmove.o \
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\
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$(BUILDDIR)/ded/cl_null.o \
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$(BUILDDIR)/ded/cd_null.o
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$(BUILDDIR)/q2ded : $(Q2DED_OBJS)
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$(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
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$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
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$(DO_DED_DEBUG_CC)
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$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/sys_linux.o : $(LINUX_DIR)/sys_linux.c
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$(DO_DED_CC)
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$(BUILDDIR)/ded/glob.o : $(LINUX_DIR)/glob.c
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$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/net_udp.o : $(LINUX_DIR)/net_udp.c
|
|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c
|
|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c
|
|
$(DO_DED_CC)
|
|
|
|
#############################################################################
|
|
# GAME
|
|
#############################################################################
|
|
|
|
GAME_OBJS = \
|
|
$(BUILDDIR)/game/q_shared.o \
|
|
$(BUILDDIR)/game/g_ai.o \
|
|
$(BUILDDIR)/game/p_client.o \
|
|
$(BUILDDIR)/game/g_cmds.o \
|
|
$(BUILDDIR)/game/g_svcmds.o \
|
|
$(BUILDDIR)/game/g_chase.o \
|
|
$(BUILDDIR)/game/g_combat.o \
|
|
$(BUILDDIR)/game/g_func.o \
|
|
$(BUILDDIR)/game/g_items.o \
|
|
$(BUILDDIR)/game/g_main.o \
|
|
$(BUILDDIR)/game/g_misc.o \
|
|
$(BUILDDIR)/game/g_monster.o \
|
|
$(BUILDDIR)/game/g_phys.o \
|
|
$(BUILDDIR)/game/g_save.o \
|
|
$(BUILDDIR)/game/g_spawn.o \
|
|
$(BUILDDIR)/game/g_target.o \
|
|
$(BUILDDIR)/game/g_trigger.o \
|
|
$(BUILDDIR)/game/g_turret.o \
|
|
$(BUILDDIR)/game/g_utils.o \
|
|
$(BUILDDIR)/game/g_weapon.o \
|
|
$(BUILDDIR)/game/m_actor.o \
|
|
$(BUILDDIR)/game/m_berserk.o \
|
|
$(BUILDDIR)/game/m_boss2.o \
|
|
$(BUILDDIR)/game/m_boss3.o \
|
|
$(BUILDDIR)/game/m_boss31.o \
|
|
$(BUILDDIR)/game/m_boss32.o \
|
|
$(BUILDDIR)/game/m_brain.o \
|
|
$(BUILDDIR)/game/m_chick.o \
|
|
$(BUILDDIR)/game/m_flipper.o \
|
|
$(BUILDDIR)/game/m_float.o \
|
|
$(BUILDDIR)/game/m_flyer.o \
|
|
$(BUILDDIR)/game/m_gladiator.o \
|
|
$(BUILDDIR)/game/m_gunner.o \
|
|
$(BUILDDIR)/game/m_hover.o \
|
|
$(BUILDDIR)/game/m_infantry.o \
|
|
$(BUILDDIR)/game/m_insane.o \
|
|
$(BUILDDIR)/game/m_medic.o \
|
|
$(BUILDDIR)/game/m_move.o \
|
|
$(BUILDDIR)/game/m_mutant.o \
|
|
$(BUILDDIR)/game/m_parasite.o \
|
|
$(BUILDDIR)/game/m_soldier.o \
|
|
$(BUILDDIR)/game/m_supertank.o \
|
|
$(BUILDDIR)/game/m_tank.o \
|
|
$(BUILDDIR)/game/p_hud.o \
|
|
$(BUILDDIR)/game/p_trail.o \
|
|
$(BUILDDIR)/game/p_view.o \
|
|
$(BUILDDIR)/game/p_weapon.o \
|
|
$(BUILDDIR)/game/m_flash.o
|
|
|
|
$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
|
|
|
|
$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(DO_SHLIB_DEBUG_CC)
|
|
|
|
$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# CTF
|
|
#############################################################################
|
|
|
|
CTF_OBJS = \
|
|
$(BUILDDIR)/ctf/g_ai.o \
|
|
$(BUILDDIR)/ctf/g_chase.o \
|
|
$(BUILDDIR)/ctf/g_cmds.o \
|
|
$(BUILDDIR)/ctf/g_combat.o \
|
|
$(BUILDDIR)/ctf/g_ctf.o \
|
|
$(BUILDDIR)/ctf/g_func.o \
|
|
$(BUILDDIR)/ctf/g_items.o \
|
|
$(BUILDDIR)/ctf/g_main.o \
|
|
$(BUILDDIR)/ctf/g_misc.o \
|
|
$(BUILDDIR)/ctf/g_monster.o \
|
|
$(BUILDDIR)/ctf/g_phys.o \
|
|
$(BUILDDIR)/ctf/g_save.o \
|
|
$(BUILDDIR)/ctf/g_spawn.o \
|
|
$(BUILDDIR)/ctf/g_svcmds.o \
|
|
$(BUILDDIR)/ctf/g_target.o \
|
|
$(BUILDDIR)/ctf/g_trigger.o \
|
|
$(BUILDDIR)/ctf/g_utils.o \
|
|
$(BUILDDIR)/ctf/g_weapon.o \
|
|
$(BUILDDIR)/ctf/m_move.o \
|
|
$(BUILDDIR)/ctf/p_client.o \
|
|
$(BUILDDIR)/ctf/p_hud.o \
|
|
$(BUILDDIR)/ctf/p_menu.o \
|
|
$(BUILDDIR)/ctf/p_trail.o \
|
|
$(BUILDDIR)/ctf/p_view.o \
|
|
$(BUILDDIR)/ctf/p_weapon.o \
|
|
$(BUILDDIR)/ctf/q_shared.o
|
|
|
|
$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
|
|
|
|
$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c
|
|
$(DO_SHLIB_DEBUG_CC)
|
|
|
|
#############################################################################
|
|
# XATRIX
|
|
#############################################################################
|
|
|
|
XATRIX_OBJS = \
|
|
$(BUILDDIR)/xatrix/g_ai.o \
|
|
$(BUILDDIR)/xatrix/g_cmds.o \
|
|
$(BUILDDIR)/xatrix/g_chase.o \
|
|
$(BUILDDIR)/xatrix/g_combat.o \
|
|
$(BUILDDIR)/xatrix/g_func.o \
|
|
$(BUILDDIR)/xatrix/g_items.o \
|
|
$(BUILDDIR)/xatrix/g_main.o \
|
|
$(BUILDDIR)/xatrix/g_misc.o \
|
|
$(BUILDDIR)/xatrix/g_monster.o \
|
|
$(BUILDDIR)/xatrix/g_phys.o \
|
|
$(BUILDDIR)/xatrix/g_save.o \
|
|
$(BUILDDIR)/xatrix/g_spawn.o \
|
|
$(BUILDDIR)/xatrix/g_svcmds.o \
|
|
$(BUILDDIR)/xatrix/g_target.o \
|
|
$(BUILDDIR)/xatrix/g_trigger.o \
|
|
$(BUILDDIR)/xatrix/g_turret.o \
|
|
$(BUILDDIR)/xatrix/g_utils.o \
|
|
$(BUILDDIR)/xatrix/g_weapon.o \
|
|
$(BUILDDIR)/xatrix/m_actor.o \
|
|
$(BUILDDIR)/xatrix/m_berserk.o \
|
|
$(BUILDDIR)/xatrix/m_boss2.o \
|
|
$(BUILDDIR)/xatrix/m_boss3.o \
|
|
$(BUILDDIR)/xatrix/m_boss31.o \
|
|
$(BUILDDIR)/xatrix/m_boss32.o \
|
|
$(BUILDDIR)/xatrix/m_boss5.o \
|
|
$(BUILDDIR)/xatrix/m_brain.o \
|
|
$(BUILDDIR)/xatrix/m_chick.o \
|
|
$(BUILDDIR)/xatrix/m_fixbot.o \
|
|
$(BUILDDIR)/xatrix/m_flash.o \
|
|
$(BUILDDIR)/xatrix/m_flipper.o \
|
|
$(BUILDDIR)/xatrix/m_float.o \
|
|
$(BUILDDIR)/xatrix/m_flyer.o \
|
|
$(BUILDDIR)/xatrix/m_gekk.o \
|
|
$(BUILDDIR)/xatrix/m_gladb.o \
|
|
$(BUILDDIR)/xatrix/m_gladiator.o \
|
|
$(BUILDDIR)/xatrix/m_gunner.o \
|
|
$(BUILDDIR)/xatrix/m_hover.o \
|
|
$(BUILDDIR)/xatrix/m_infantry.o \
|
|
$(BUILDDIR)/xatrix/m_insane.o \
|
|
$(BUILDDIR)/xatrix/m_medic.o \
|
|
$(BUILDDIR)/xatrix/m_move.o \
|
|
$(BUILDDIR)/xatrix/m_mutant.o \
|
|
$(BUILDDIR)/xatrix/m_parasite.o \
|
|
$(BUILDDIR)/xatrix/m_soldier.o \
|
|
$(BUILDDIR)/xatrix/m_supertank.o \
|
|
$(BUILDDIR)/xatrix/m_tank.o \
|
|
$(BUILDDIR)/xatrix/p_client.o \
|
|
$(BUILDDIR)/xatrix/p_hud.o \
|
|
$(BUILDDIR)/xatrix/p_trail.o \
|
|
$(BUILDDIR)/xatrix/p_view.o \
|
|
$(BUILDDIR)/xatrix/p_weapon.o \
|
|
$(BUILDDIR)/xatrix/q_shared.o
|
|
|
|
$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
|
|
|
|
$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c
|
|
$(DO_SHLIB_DEBUG_CC)
|
|
|
|
#############################################################################
|
|
# ROGUE
|
|
#############################################################################
|
|
|
|
ROGUE_OBJS = \
|
|
$(BUILDDIR)/rogue/dm_ball.o \
|
|
$(BUILDDIR)/rogue/dm_tag.o \
|
|
$(BUILDDIR)/rogue/g_ai.o \
|
|
$(BUILDDIR)/rogue/g_chase.o \
|
|
$(BUILDDIR)/rogue/g_cmds.o \
|
|
$(BUILDDIR)/rogue/g_combat.o \
|
|
$(BUILDDIR)/rogue/g_func.o \
|
|
$(BUILDDIR)/rogue/g_items.o \
|
|
$(BUILDDIR)/rogue/g_main.o \
|
|
$(BUILDDIR)/rogue/g_misc.o \
|
|
$(BUILDDIR)/rogue/g_monster.o \
|
|
$(BUILDDIR)/rogue/g_newai.o \
|
|
$(BUILDDIR)/rogue/g_newdm.o \
|
|
$(BUILDDIR)/rogue/g_newfnc.o \
|
|
$(BUILDDIR)/rogue/g_newtarg.o \
|
|
$(BUILDDIR)/rogue/g_newtrig.o \
|
|
$(BUILDDIR)/rogue/g_newweap.o \
|
|
$(BUILDDIR)/rogue/g_phys.o \
|
|
$(BUILDDIR)/rogue/g_save.o \
|
|
$(BUILDDIR)/rogue/g_spawn.o \
|
|
$(BUILDDIR)/rogue/g_sphere.o \
|
|
$(BUILDDIR)/rogue/g_svcmds.o \
|
|
$(BUILDDIR)/rogue/g_target.o \
|
|
$(BUILDDIR)/rogue/g_trigger.o \
|
|
$(BUILDDIR)/rogue/g_turret.o \
|
|
$(BUILDDIR)/rogue/g_utils.o \
|
|
$(BUILDDIR)/rogue/g_weapon.o \
|
|
$(BUILDDIR)/rogue/m_actor.o \
|
|
$(BUILDDIR)/rogue/m_berserk.o \
|
|
$(BUILDDIR)/rogue/m_boss2.o \
|
|
$(BUILDDIR)/rogue/m_boss3.o \
|
|
$(BUILDDIR)/rogue/m_boss31.o \
|
|
$(BUILDDIR)/rogue/m_boss32.o \
|
|
$(BUILDDIR)/rogue/m_brain.o \
|
|
$(BUILDDIR)/rogue/m_carrier.o \
|
|
$(BUILDDIR)/rogue/m_chick.o \
|
|
$(BUILDDIR)/rogue/m_flash.o \
|
|
$(BUILDDIR)/rogue/m_flipper.o \
|
|
$(BUILDDIR)/rogue/m_float.o \
|
|
$(BUILDDIR)/rogue/m_flyer.o \
|
|
$(BUILDDIR)/rogue/m_gladiator.o \
|
|
$(BUILDDIR)/rogue/m_gunner.o \
|
|
$(BUILDDIR)/rogue/m_hover.o \
|
|
$(BUILDDIR)/rogue/m_infantry.o \
|
|
$(BUILDDIR)/rogue/m_insane.o \
|
|
$(BUILDDIR)/rogue/m_medic.o \
|
|
$(BUILDDIR)/rogue/m_move.o \
|
|
$(BUILDDIR)/rogue/m_mutant.o \
|
|
$(BUILDDIR)/rogue/m_parasite.o \
|
|
$(BUILDDIR)/rogue/m_soldier.o \
|
|
$(BUILDDIR)/rogue/m_stalker.o \
|
|
$(BUILDDIR)/rogue/m_supertank.o \
|
|
$(BUILDDIR)/rogue/m_tank.o \
|
|
$(BUILDDIR)/rogue/m_turret.o \
|
|
$(BUILDDIR)/rogue/m_widow.o \
|
|
$(BUILDDIR)/rogue/m_widow2.o \
|
|
$(BUILDDIR)/rogue/p_client.o \
|
|
$(BUILDDIR)/rogue/p_hud.o \
|
|
$(BUILDDIR)/rogue/p_trail.o \
|
|
$(BUILDDIR)/rogue/p_view.o \
|
|
$(BUILDDIR)/rogue/p_weapon.o \
|
|
$(BUILDDIR)/rogue/q_shared.o
|
|
|
|
$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
|
|
|
|
$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/dm_tag.o : $(ROGUE_DIR)/dm_tag.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_ai.o : $(ROGUE_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_chase.o : $(ROGUE_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_cmds.o : $(ROGUE_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_combat.o : $(ROGUE_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_func.o : $(ROGUE_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_items.o : $(ROGUE_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_main.o : $(ROGUE_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_misc.o : $(ROGUE_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_monster.o : $(ROGUE_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newai.o : $(ROGUE_DIR)/g_newai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newdm.o : $(ROGUE_DIR)/g_newdm.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newfnc.o : $(ROGUE_DIR)/g_newfnc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newtarg.o : $(ROGUE_DIR)/g_newtarg.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newtrig.o : $(ROGUE_DIR)/g_newtrig.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newweap.o : $(ROGUE_DIR)/g_newweap.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_phys.o : $(ROGUE_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_save.o : $(ROGUE_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_spawn.o : $(ROGUE_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_sphere.o : $(ROGUE_DIR)/g_sphere.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_svcmds.o : $(ROGUE_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_target.o : $(ROGUE_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_trigger.o : $(ROGUE_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_turret.o : $(ROGUE_DIR)/g_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_utils.o : $(ROGUE_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_weapon.o : $(ROGUE_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_actor.o : $(ROGUE_DIR)/m_actor.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_berserk.o : $(ROGUE_DIR)/m_berserk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss2.o : $(ROGUE_DIR)/m_boss2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss3.o : $(ROGUE_DIR)/m_boss3.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss31.o : $(ROGUE_DIR)/m_boss31.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss32.o : $(ROGUE_DIR)/m_boss32.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_brain.o : $(ROGUE_DIR)/m_brain.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_carrier.o : $(ROGUE_DIR)/m_carrier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_chick.o : $(ROGUE_DIR)/m_chick.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_flash.o : $(ROGUE_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_flipper.o : $(ROGUE_DIR)/m_flipper.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_float.o : $(ROGUE_DIR)/m_float.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_flyer.o : $(ROGUE_DIR)/m_flyer.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_gladiator.o : $(ROGUE_DIR)/m_gladiator.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_gunner.o : $(ROGUE_DIR)/m_gunner.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_hover.o : $(ROGUE_DIR)/m_hover.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_infantry.o : $(ROGUE_DIR)/m_infantry.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_insane.o : $(ROGUE_DIR)/m_insane.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_medic.o : $(ROGUE_DIR)/m_medic.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_move.o : $(ROGUE_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_mutant.o : $(ROGUE_DIR)/m_mutant.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_parasite.o : $(ROGUE_DIR)/m_parasite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_soldier.o : $(ROGUE_DIR)/m_soldier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_stalker.o : $(ROGUE_DIR)/m_stalker.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_supertank.o : $(ROGUE_DIR)/m_supertank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_tank.o : $(ROGUE_DIR)/m_tank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_turret.o : $(ROGUE_DIR)/m_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_widow.o : $(ROGUE_DIR)/m_widow.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_widow2.o : $(ROGUE_DIR)/m_widow2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_client.o : $(ROGUE_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_hud.o : $(ROGUE_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c
|
|
$(DO_SHLIB_DEBUG_CC)
|
|
|
|
|
|
|
|
|
|
#############################################################################
|
|
# REF_SOFT
|
|
#############################################################################
|
|
|
|
REF_SOFT_OBJS = \
|
|
$(BUILDDIR)/ref_soft/r_aclip.o \
|
|
$(BUILDDIR)/ref_soft/r_alias.o \
|
|
$(BUILDDIR)/ref_soft/r_bsp.o \
|
|
$(BUILDDIR)/ref_soft/r_draw.o \
|
|
$(BUILDDIR)/ref_soft/r_edge.o \
|
|
$(BUILDDIR)/ref_soft/r_image.o \
|
|
$(BUILDDIR)/ref_soft/r_light.o \
|
|
$(BUILDDIR)/ref_soft/r_main.o \
|
|
$(BUILDDIR)/ref_soft/r_misc.o \
|
|
$(BUILDDIR)/ref_soft/r_model.o \
|
|
$(BUILDDIR)/ref_soft/r_part.o \
|
|
$(BUILDDIR)/ref_soft/r_poly.o \
|
|
$(BUILDDIR)/ref_soft/r_polyse.o \
|
|
$(BUILDDIR)/ref_soft/r_rast.o \
|
|
$(BUILDDIR)/ref_soft/r_scan.o \
|
|
$(BUILDDIR)/ref_soft/r_sprite.o \
|
|
$(BUILDDIR)/ref_soft/r_surf.o \
|
|
\
|
|
$(BUILDDIR)/ref_soft/r_aclipa.o \
|
|
$(BUILDDIR)/ref_soft/r_draw16.o \
|
|
$(BUILDDIR)/ref_soft/r_drawa.o \
|
|
$(BUILDDIR)/ref_soft/r_edgea.o \
|
|
$(BUILDDIR)/ref_soft/r_scana.o \
|
|
$(BUILDDIR)/ref_soft/r_spr8.o \
|
|
$(BUILDDIR)/ref_soft/r_surf8.o \
|
|
$(BUILDDIR)/ref_soft/math.o \
|
|
$(BUILDDIR)/ref_soft/d_polysa.o \
|
|
$(BUILDDIR)/ref_soft/r_varsa.o \
|
|
$(BUILDDIR)/ref_soft/sys_dosa.o \
|
|
\
|
|
$(BUILDDIR)/ref_soft/q_shared.o \
|
|
$(BUILDDIR)/ref_soft/q_shlinux.o \
|
|
$(BUILDDIR)/ref_soft/glob.o
|
|
|
|
REF_SOFT_SVGA_OBJS = \
|
|
$(BUILDDIR)/ref_soft/rw_svgalib.o \
|
|
$(BUILDDIR)/ref_soft/d_copy.o \
|
|
$(BUILDDIR)/ref_soft/rw_in_svgalib.o
|
|
|
|
REF_SOFT_X11_OBJS = \
|
|
$(BUILDDIR)/ref_soft/rw_x11.o
|
|
|
|
$(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
|
|
$(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
|
|
|
|
$(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
|
|
$(REF_SOFT_X11_OBJS) $(XLDFLAGS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_polyse.o : $(REF_SOFT_DIR)/r_polyse.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_rast.o : $(REF_SOFT_DIR)/r_rast.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_scan.o : $(REF_SOFT_DIR)/r_scan.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_aclipa.o : $(LINUX_DIR)/r_aclipa.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_draw16.o : $(LINUX_DIR)/r_draw16.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_drawa.o : $(LINUX_DIR)/r_drawa.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_edgea.o : $(LINUX_DIR)/r_edgea.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_scana.o : $(LINUX_DIR)/r_scana.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_spr8.o : $(LINUX_DIR)/r_spr8.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_surf8.o : $(LINUX_DIR)/r_surf8.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/math.o : $(LINUX_DIR)/math.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/d_polysa.o : $(LINUX_DIR)/d_polysa.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_varsa.o : $(LINUX_DIR)/r_varsa.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/sys_dosa.o : $(LINUX_DIR)/sys_dosa.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(DO_SHLIB_DEBUG_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
|
|
$(DO_SHLIB_O_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/glob.o : $(LINUX_DIR)/glob.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/d_copy.o : $(LINUX_DIR)/d_copy.s
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# REF_GL
|
|
#############################################################################
|
|
|
|
REF_GL_OBJS = \
|
|
$(BUILDDIR)/ref_gl/gl_draw.o \
|
|
$(BUILDDIR)/ref_gl/gl_image.o \
|
|
$(BUILDDIR)/ref_gl/gl_light.o \
|
|
$(BUILDDIR)/ref_gl/gl_mesh.o \
|
|
$(BUILDDIR)/ref_gl/gl_model.o \
|
|
$(BUILDDIR)/ref_gl/gl_rmain.o \
|
|
$(BUILDDIR)/ref_gl/gl_rmisc.o \
|
|
$(BUILDDIR)/ref_gl/gl_rsurf.o \
|
|
$(BUILDDIR)/ref_gl/gl_warp.o \
|
|
\
|
|
$(BUILDDIR)/ref_gl/qgl_linux.o \
|
|
$(BUILDDIR)/ref_gl/q_shared.o \
|
|
$(BUILDDIR)/ref_gl/q_shlinux.o \
|
|
$(BUILDDIR)/ref_gl/glob.o
|
|
|
|
# TTimo: taking out Mesa
|
|
REF_GL_FXMESA_OBJS = \
|
|
$(BUILDDIR)/ref_gl/rw_in_svgalib.o
|
|
|
|
#REF_GL_FXMESA_OBJS = \
|
|
# $(BUILDDIR)/ref_gl/gl_fxmesa.o \
|
|
# $(BUILDDIR)/ref_gl/rw_in_svgalib.o
|
|
|
|
REF_GL_GLX_OBJS = \
|
|
$(BUILDDIR)/ref_gl/gl_glx.o
|
|
|
|
$(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
|
|
|
|
$(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/qgl_linux.o : $(LINUX_DIR)/qgl_linux.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_fxmesa.o : $(LINUX_DIR)/gl_fxmesa.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_glx.o : $(LINUX_DIR)/gl_glx.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(DO_SHLIB_DEBUG_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
|
|
$(DO_GL_SHLIB_O_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/glob.o : $(LINUX_DIR)/glob.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# RPM
|
|
#############################################################################
|
|
|
|
# Make RPMs. You need to be root to make this work
|
|
RPMROOT=/usr/src/redhat
|
|
RPM = rpm
|
|
RPMFLAGS = -bb
|
|
INSTALLDIR = /usr/local/games/quake2
|
|
TDFXGL_DIR = /home/zoid/3dfxgl
|
|
TMPDIR = /var/tmp
|
|
|
|
ifeq ($(ARCH),axp)
|
|
|
|
RPMDIR = $(TMPDIR)/q2ded-$(VERSION_FN)
|
|
DESTDIR= $(RPMDIR)/$(INSTALLDIR)
|
|
|
|
rpm: quake2.axp.spec
|
|
touch $(RPMROOT)/SOURCES/q2ded-$(VERSION_FN).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles COPYDIR=$(DESTDIR)
|
|
cp $(MOUNT_DIR)/linux/quake2.gif $(RPMROOT)/SOURCES/.
|
|
cp quake2.axp.spec $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) quake2.axp.spec
|
|
rm -rf $(RPMDIR)
|
|
mv $(RPMROOT)/RPMS/$(RPMARCH)/q2ded-$(VERSION_FN)-$(RPM_RELEASE).$(RPMARCH).rpm archives/.
|
|
|
|
tar:
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles COPYDIR=$(RPMDIR)
|
|
cd $(RPMDIR); tar czvf q2ded-$(VERSION_FN)-$(RPMARCH)-unknown-linux2.0.tar.gz *
|
|
mv $(RPMDIR)/*.tar.gz archives/.
|
|
rm -rf $(RPMDIR)
|
|
|
|
copyfiles:
|
|
-mkdirhier $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/q2ded $(COPYDIR)
|
|
strip $(COPYDIR)/q2ded
|
|
chmod 755 $(COPYDIR)/q2ded
|
|
-mkdir $(COPYDIR)/baseq2
|
|
chmod 755 $(COPYDIR)/baseq2
|
|
cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/baseq2
|
|
chmod 755 $(COPYDIR)/baseq2/game$(ARCH).$(SHLIBEXT)
|
|
-mkdir $(COPYDIR)/ctf
|
|
chmod 755 $(COPYDIR)/ctf
|
|
cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/ctf
|
|
chmod 755 $(COPYDIR)/ctf/game$(ARCH).$(SHLIBEXT)
|
|
-mkdir $(COPYDIR)/xatrix
|
|
chmod 755 $(COPYDIR)/xatrix
|
|
cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/xatrix
|
|
chmod 755 $(COPYDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
|
|
-mkdir $(COPYDIR)/rogue
|
|
chmod 755 $(COPYDIR)/rogue
|
|
cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/rogue
|
|
chmod 755 $(COPYDIR)/rogue/game$(ARCH).$(SHLIBEXT)
|
|
cp $(MOUNT_DIR)/linux/readme.axp $(COPYDIR)/README
|
|
cp $(MOUNT_DIR)/readme.txt $(COPYDIR)
|
|
cp $(MOUNT_DIR)/$(VERSION)_Changes.txt $(COPYDIR)
|
|
|
|
|
|
quake2.axp.spec : $(MOUNT_DIR)/linux/quake2.axp.spec.sh Makefile
|
|
sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@
|
|
|
|
else
|
|
|
|
# rpm-quake2-patch
|
|
rpm: rpm-quake2 rpm-quake2-data rpm-quake2-video \
|
|
rpm-quake2-xatrix rpm-quake2-xatrix-video \
|
|
rpm-quake2-rogue rpm-quake2-rogue-video \
|
|
rpm-quake2-ctf
|
|
|
|
PATCHDIR = $(TMPDIR)/quake2-patch-$(VERSION_FN)
|
|
rpm-quake2-patch: quake2-patch.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-patch-$(VERSION_FN).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles COPYDIR=$(PATCHDIR)/$(INSTALLDIR)
|
|
-mkdir $(RPMDIR)/etc
|
|
cp $(MOUNT_DIR)/linux/quake2.conf $(PATCHDIR)/etc/quake2.conf
|
|
cp $(MOUNT_DIR)/linux/quake2.gif $(RPMROOT)/SOURCES/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(PATCHDIR)
|
|
mv $(RPMROOT)/RPMS/$(ARCH)/quake2-$(VERSION_FN)-$(RPM_RELEASE).$(ARCH).rpm archives/.
|
|
|
|
QUAKE2DIR = $(TMPDIR)/quake2-$(VERSION_FN)
|
|
QUAKE2INSTDIR = $(TMPDIR)/quake2-$(VERSION_FN)/$(INSTALLDIR)
|
|
rpm-quake2: quake2.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-$(VERSION_FN).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2INSTDIR)
|
|
cp $(BUILD_RELEASE_DIR)/quake2 $(QUAKE2INSTDIR)/quake2
|
|
strip $(QUAKE2INSTDIR)/quake2
|
|
-mkdir $(QUAKE2INSTDIR)/baseq2
|
|
chmod 1777 $(QUAKE2INSTDIR)/baseq2
|
|
cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/baseq2
|
|
cp $(BUILD_RELEASE_DIR)/ref_soft.$(SHLIBEXT) $(QUAKE2INSTDIR)
|
|
cp $(BUILD_RELEASE_DIR)/ref_softx.$(SHLIBEXT) $(QUAKE2INSTDIR)
|
|
cp $(BUILD_RELEASE_DIR)/ref_gl.$(SHLIBEXT) $(QUAKE2INSTDIR)
|
|
cp $(BUILD_RELEASE_DIR)/ref_glx.$(SHLIBEXT) $(QUAKE2INSTDIR)
|
|
-mkdir $(QUAKE2INSTDIR)/ctf
|
|
chmod 1777 $(QUAKE2INSTDIR)/ctf
|
|
cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/ctf
|
|
-mkdir $(QUAKE2INSTDIR)/xatrix
|
|
chmod 1777 $(QUAKE2INSTDIR)/xatrix
|
|
cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/xatrix
|
|
-mkdir $(QUAKE2INSTDIR)/rogue
|
|
chmod 1777 $(QUAKE2INSTDIR)/rogue
|
|
cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/rogue
|
|
-mkdirhier $(QUAKE2DIR)/usr/lib
|
|
cp $(TDFXGL_DIR)/release$(ARCH)$(GLIBC)/lib3dfxgl.so $(QUAKE2DIR)/usr/lib/lib3dfxgl.so
|
|
cp $(MESA_DIR)/lib/libMesaGL.so.2.6 $(QUAKE2DIR)/usr/lib/libMesaGL.so.2.6
|
|
cp $(MOUNT_DIR)/linux/README $(QUAKE2INSTDIR)
|
|
cp $(MOUNT_DIR)/readme.txt $(QUAKE2INSTDIR)
|
|
-mkdir $(QUAKE2DIR)/etc
|
|
cp $(MOUNT_DIR)/linux/quake2.conf $(QUAKE2DIR)/etc/quake2.conf
|
|
cp $(MOUNT_DIR)/linux/quake2.gif $(RPMROOT)/SOURCES/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(QUAKE2DIR)
|
|
mv $(RPMROOT)/RPMS/$(ARCH)/quake2-$(VERSION_FN)-$(RPM_RELEASE).$(ARCH).rpm archives/.
|
|
|
|
# rpm-quake2-patch: quake2-patch.spec
|
|
|
|
QUAKE2DATADIR = $(TMPDIR)/quake2-data-$(VERSION)/$(INSTALLDIR)
|
|
rpm-quake2-data: quake2-data.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-data-$(VERSION).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2DATADIR)/baseq2
|
|
-mkdirhier $(QUAKE2DATADIR)/baseq2/players
|
|
-mkdirhier $(QUAKE2DATADIR)/baseq2/players/cyborg
|
|
-mkdirhier $(QUAKE2DATADIR)/baseq2/players/female
|
|
-mkdirhier $(QUAKE2DATADIR)/baseq2/players/male
|
|
cp $(QUAKE2_DIR)/baseq2/pak0.pak $(QUAKE2DATADIR)/baseq2/pak0.pak
|
|
cp $(QUAKE2_DIR)/baseq2/pak1.pak $(QUAKE2DATADIR)/baseq2/pak1.pak
|
|
cp $(QUAKE2_DIR)/baseq2/pak2.pak $(QUAKE2DATADIR)/baseq2/pak2.pak
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/a_grenades.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/a_grenades.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_bfg.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_bfg.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_blaster.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_blaster.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_chainfist.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_chainfist.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_chaingun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_chaingun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_disrupt.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_disrupt.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_etfrifle.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_etfrifle.md2
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_glauncher.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_glauncher.md2
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_grapple.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_grapple.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_hyperblaster.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_hyperblaster.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_machinegun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_machinegun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_phalanx.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_phalanx.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_plasma.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_plasma.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_plauncher.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_plauncher.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_railgun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_railgun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_ripper.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_ripper.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_rlauncher.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_rlauncher.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_shotgun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_shotgun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_sshotgun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_sshotgun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/a_grenades.md2 $(QUAKE2DATADIR)/baseq2/players/female/a_grenades.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_bfg.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_bfg.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_blaster.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_blaster.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_chainfist.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_chainfist.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_chaingun.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_chaingun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_disrupt.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_disrupt.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_etfrifle.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_etfrifle.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_glauncher.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_glauncher.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_grapple.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_grapple.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_hyperblaster.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_hyperblaster.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_machinegun.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_machinegun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_phalanx.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_phalanx.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_plasma.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_plasma.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_plauncher.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_plauncher.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_railgun.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_railgun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_ripper.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_ripper.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_rlauncher.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_rlauncher.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_shotgun.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_shotgun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/female/w_sshotgun.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_sshotgun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/a_grenades.md2 $(QUAKE2DATADIR)/baseq2/players/male/a_grenades.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_bfg.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_bfg.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_blaster.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_blaster.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_chainfist.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_chainfist.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_chaingun.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_chaingun.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_disrupt.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_disrupt.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_etfrifle.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_etfrifle.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_glauncher.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_glauncher.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_grapple.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_grapple.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_hyperblaster.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_hyperblaster.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_machinegun.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_machinegun.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/w_phalanx.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_phalanx.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_plasma.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_plasma.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/w_plauncher.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_plauncher.md2
|
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cp $(QUAKE2_DIR)/baseq2/players/male/w_railgun.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_railgun.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/w_ripper.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_ripper.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/w_rlauncher.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_rlauncher.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/w_shotgun.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_shotgun.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/w_sshotgun.md2 $(QUAKE2DATADIR)/baseq2/players/male/w_sshotgun.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/athena.pcx $(QUAKE2DATADIR)/baseq2/players/female/athena.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/athena_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/athena_i.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/brianna.pcx $(QUAKE2DATADIR)/baseq2/players/female/brianna.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/brianna_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/brianna_i.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/cobalt.pcx $(QUAKE2DATADIR)/baseq2/players/female/cobalt.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/cobalt_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/cobalt_i.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/ensign.pcx $(QUAKE2DATADIR)/baseq2/players/female/ensign.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/ensign_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/ensign_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/jezebel.pcx $(QUAKE2DATADIR)/baseq2/players/female/jezebel.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/jezebel_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/jezebel_i.pcx
|
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cp $(QUAKE2_DIR)/baseq2/players/female/jungle.pcx $(QUAKE2DATADIR)/baseq2/players/female/jungle.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/jungle_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/jungle_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/lotus.pcx $(QUAKE2DATADIR)/baseq2/players/female/lotus.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/lotus_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/lotus_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/stiletto.pcx $(QUAKE2DATADIR)/baseq2/players/female/stiletto.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/stiletto_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/stiletto_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/tris.md2 $(QUAKE2DATADIR)/baseq2/players/female/tris.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/venus.pcx $(QUAKE2DATADIR)/baseq2/players/female/venus.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/venus_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/venus_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/voodoo.pcx $(QUAKE2DATADIR)/baseq2/players/female/voodoo.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/voodoo_i.pcx $(QUAKE2DATADIR)/baseq2/players/female/voodoo_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/weapon.md2 $(QUAKE2DATADIR)/baseq2/players/female/weapon.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/female/weapon.pcx $(QUAKE2DATADIR)/baseq2/players/female/weapon.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/cipher.pcx $(QUAKE2DATADIR)/baseq2/players/male/cipher.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/cipher_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/cipher_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/claymore.pcx $(QUAKE2DATADIR)/baseq2/players/male/claymore.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/claymore_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/claymore_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/flak.pcx $(QUAKE2DATADIR)/baseq2/players/male/flak.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/flak_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/flak_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/grunt.pcx $(QUAKE2DATADIR)/baseq2/players/male/grunt.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/grunt_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/grunt_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/howitzer.pcx $(QUAKE2DATADIR)/baseq2/players/male/howitzer.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/howitzer_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/howitzer_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/major.pcx $(QUAKE2DATADIR)/baseq2/players/male/major.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/major_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/major_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/nightops.pcx $(QUAKE2DATADIR)/baseq2/players/male/nightops.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/nightops_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/nightops_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/pointman.pcx $(QUAKE2DATADIR)/baseq2/players/male/pointman.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/pointman_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/pointman_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/psycho.pcx $(QUAKE2DATADIR)/baseq2/players/male/psycho.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/psycho_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/psycho_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/rampage.pcx $(QUAKE2DATADIR)/baseq2/players/male/rampage.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/rampage_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/rampage_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/razor.pcx $(QUAKE2DATADIR)/baseq2/players/male/razor.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/razor_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/razor_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/recon.pcx $(QUAKE2DATADIR)/baseq2/players/male/recon.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/recon_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/recon_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/scout.pcx $(QUAKE2DATADIR)/baseq2/players/male/scout.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/scout_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/scout_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/sniper.pcx $(QUAKE2DATADIR)/baseq2/players/male/sniper.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/sniper_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/sniper_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/tris.md2 $(QUAKE2DATADIR)/baseq2/players/male/tris.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/viper.pcx $(QUAKE2DATADIR)/baseq2/players/male/viper.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/viper_i.pcx $(QUAKE2DATADIR)/baseq2/players/male/viper_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/weapon.md2 $(QUAKE2DATADIR)/baseq2/players/male/weapon.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/male/weapon.pcx $(QUAKE2DATADIR)/baseq2/players/male/weapon.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/bump1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/bump1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/death1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/death1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/death2.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/death2.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/death3.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/death3.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/death4.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/death4.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/drown1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/drown1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/fall1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/fall1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/fall2.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/fall2.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/gurp1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/gurp1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/gurp2.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/gurp2.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/jump1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/jump1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/oni911.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/oni911.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/oni911_i.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/oni911_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain100_1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain100_1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain100_2.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain100_2.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain25_1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain25_1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain25_2.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain25_2.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain50_1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain50_1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain50_2.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain50_2.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain75_1.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain75_1.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/pain75_2.wav $(QUAKE2DATADIR)/baseq2/players/cyborg/pain75_2.wav
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/ps9000.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/ps9000.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/ps9000_i.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/ps9000_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/tris.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/tris.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/tyr574.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/tyr574.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/tyr574_i.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/tyr574_i.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/weapon.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/weapon.md2
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/weapon.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/weapon.pcx
|
|
cp $(QUAKE2_DIR)/baseq2/players/cyborg/weapon.pcx.pcx $(QUAKE2DATADIR)/baseq2/players/cyborg/weapon.pcx.pcx
|
|
cp -r $(QUAKE2_DIR)/docs $(QUAKE2DATADIR)/docs
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(TMPDIR)/quake2-data-$(VERSION)
|
|
mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-data-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/.
|
|
|
|
QUAKE2VIDEODIR = $(TMPDIR)/quake2-video-$(VERSION)/$(INSTALLDIR)
|
|
rpm-quake2-video: quake2-video.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-video-$(VERSION).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2VIDEODIR)/baseq2
|
|
-mkdirhier $(QUAKE2VIDEODIR)/baseq2/video
|
|
cp $(QUAKE2_DIR)/baseq2/video/end.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou1_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou2_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou3_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou4_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou5_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou6_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou7_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/eou8_.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/idlog.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $(QUAKE2_DIR)/baseq2/video/ntro.cin $(QUAKE2VIDEODIR)/baseq2/video/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(TMPDIR)/quake2-video-$(VERSION)
|
|
mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-video-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/.
|
|
|
|
QUAKE2XATRIXDIR = $(TMPDIR)/quake2-xatrix-$(VERSION)/$(INSTALLDIR)
|
|
rpm-quake2-xatrix: quake2-xatrix.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-xatrix-$(VERSION).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2XATRIXDIR)/xatrix/docs
|
|
cp $(QUAKE2_DIR)/xatrix/pak0.pak $(QUAKE2XATRIXDIR)/xatrix/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/license.doc $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/license.txt $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/manual.doc $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/manual.txt $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/readme.htm $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/readme.txt $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/release.htm $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $(QUAKE2_DIR)/xatrix/docs/release.txt $(QUAKE2XATRIXDIR)/xatrix/docs/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(TMPDIR)/quake2-xatrix-$(VERSION)
|
|
mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-xatrix-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/.
|
|
|
|
QUAKE2XATRIXVIDEODIR = $(TMPDIR)/quake2-xatrix-video-$(VERSION)/$(INSTALLDIR)
|
|
rpm-quake2-xatrix-video : quake2-xatrix-video.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-xatrix-video-$(VERSION).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2XATRIXVIDEODIR)/xatrix/video
|
|
cp $(QUAKE2_DIR)/xatrix/video/idlog.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $(QUAKE2_DIR)/xatrix/video/logo.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $(QUAKE2_DIR)/xatrix/video/xin.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $(QUAKE2_DIR)/xatrix/video/xout.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $(QUAKE2_DIR)/xatrix/video/xu1.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $(QUAKE2_DIR)/xatrix/video/xu2.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $(QUAKE2_DIR)/xatrix/video/xu3.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $(QUAKE2_DIR)/xatrix/video/xu4.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(TMPDIR)/quake2-xatrix-video-$(VERSION)
|
|
mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-xatrix-video-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/.
|
|
|
|
QUAKE2ROGUEDIR = $(TMPDIR)/quake2-rogue-$(VERSION)/$(INSTALLDIR)
|
|
rpm-quake2-rogue: quake2-rogue.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-rogue-$(VERSION).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2ROGUEDIR)/rogue/docs
|
|
cp $(QUAKE2_DIR)/rogue/pak0.pak $(QUAKE2ROGUEDIR)/rogue/.
|
|
cp $(QUAKE2_DIR)/rogue/docs/license.doc $(QUAKE2ROGUEDIR)/rogue/docs/.
|
|
cp $(QUAKE2_DIR)/rogue/docs/license.txt $(QUAKE2ROGUEDIR)/rogue/docs/.
|
|
cp $(QUAKE2_DIR)/rogue/docs/readme.htm $(QUAKE2ROGUEDIR)/rogue/docs/.
|
|
cp $(QUAKE2_DIR)/rogue/docs/readme.txt $(QUAKE2ROGUEDIR)/rogue/docs/.
|
|
cp $(QUAKE2_DIR)/rogue/docs/release.htm $(QUAKE2ROGUEDIR)/rogue/docs/.
|
|
cp $(QUAKE2_DIR)/rogue/docs/release.txt $(QUAKE2ROGUEDIR)/rogue/docs/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(TMPDIR)/quake2-rogue-$(VERSION)
|
|
mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-rogue-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/.
|
|
|
|
QUAKE2ROGUEVIDEODIR = $(TMPDIR)/quake2-rogue-video-$(VERSION)/$(INSTALLDIR)
|
|
rpm-quake2-rogue-video: quake2-rogue-video.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-rogue-video-$(VERSION).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2ROGUEVIDEODIR)/rogue/video
|
|
cp $(QUAKE2_DIR)/rogue/video/logo.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/.
|
|
cp $(QUAKE2_DIR)/rogue/video/rend.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/.
|
|
cp $(QUAKE2_DIR)/rogue/video/reu1_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/.
|
|
cp $(QUAKE2_DIR)/rogue/video/reu2_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/.
|
|
cp $(QUAKE2_DIR)/rogue/video/reu3_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/.
|
|
cp $(QUAKE2_DIR)/rogue/video/reu4_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/.
|
|
cp $(QUAKE2_DIR)/rogue/video/rintro.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(TMPDIR)/quake2-rogue-video-$(VERSION)
|
|
mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-rogue-video-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/.
|
|
|
|
QUAKE2CTFDIR = $(TMPDIR)/quake2-ctf-$(VERSION)/$(INSTALLDIR)
|
|
rpm-quake2-ctf: quake2-ctf.spec
|
|
touch $(RPMROOT)/SOURCES/quake2-ctf-$(VERSION).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
-mkdirhier $(QUAKE2CTFDIR)/ctf/docs
|
|
cp $(QUAKE2_DIR)/ctf/pak0.pak $(QUAKE2CTFDIR)/ctf/.
|
|
cp $(QUAKE2_DIR)/ctf/pak1.pak $(QUAKE2CTFDIR)/ctf/.
|
|
cp $(QUAKE2_DIR)/ctf/ctf2.ico $(QUAKE2CTFDIR)/ctf/.
|
|
cp $(QUAKE2_DIR)/ctf/readme.txt $(QUAKE2CTFDIR)/ctf/.
|
|
cp $(QUAKE2_DIR)/ctf/server.cfg $(QUAKE2CTFDIR)/ctf/.
|
|
cp $< $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $<
|
|
rm -rf $(TMPDIR)/quake2-ctf-$(VERSION)
|
|
mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-ctf-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/.
|
|
|
|
TARDIR=$(TMPDIR)/tar
|
|
tar:
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles COPYDIR=$(TARDIR)
|
|
cp $(MOUNT_DIR)/linux/quake2.conf $(TARDIR)/quake2.conf
|
|
cd $(TARDIR); sh $(MOUNT_DIR)/linux/fixperms.sh
|
|
cd $(TARDIR); tar czvf quake2-$(VERSION_FN)-$(ARCH)-unknown-linux2.0.tar.gz *
|
|
mv $(TARDIR)/*.tar.gz archives/.
|
|
rm -rf $(TARDIR)
|
|
|
|
|
|
copyfiles:
|
|
-mkdirhier $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/quake2 $(COPYDIR)/quake2
|
|
strip $(COPYDIR)/quake2
|
|
-mkdir $(COPYDIR)/baseq2
|
|
# cp -R $(VWEP_DIR)/baseq2 $(COPYDIR)/.
|
|
# for x in `find $(COPYDIR)/baseq2 -type d`; do chmod 755 $$x;done
|
|
# for x in `find $(COPYDIR)/baseq2 -type f`; do chmod 644 $$x;done
|
|
chmod 1777 $(COPYDIR)/baseq2
|
|
cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/baseq2
|
|
cp $(BUILD_RELEASE_DIR)/ref_soft.$(SHLIBEXT) $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/ref_softx.$(SHLIBEXT) $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/ref_gl.$(SHLIBEXT) $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/ref_glx.$(SHLIBEXT) $(COPYDIR)
|
|
# -mkdir $(COPYDIR)/ctf
|
|
# chmod 1777 $(COPYDIR)/ctf
|
|
# cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/ctf
|
|
-mkdir $(COPYDIR)/xatrix
|
|
chmod 1777 $(COPYDIR)/xatrix
|
|
cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/xatrix
|
|
-mkdir $(COPYDIR)/rogue
|
|
chmod 1777 $(COPYDIR)/rogue
|
|
cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/rogue
|
|
cp $(TDFXGL_DIR)/release$(ARCH)$(GLIBC)/lib3dfxgl.so $(COPYDIR)
|
|
cp $(MESA_DIR)/lib/libMesaGL.so.2.6 $(COPYDIR)
|
|
cd $(COPYDIR); ln -sf libMesaGL.so.2.6 libMesaGL.so.2
|
|
cd $(COPYDIR); ln -sf libMesaGL.so.2 libMesaGL.so
|
|
cd $(COPYDIR); ln -sf libMesaGL.so libGL.so
|
|
cp $(MOUNT_DIR)/linux/README $(COPYDIR)
|
|
cp $(MOUNT_DIR)/readme.txt $(COPYDIR)
|
|
cp $(MOUNT_DIR)/$(VERSION)_Changes.txt $(COPYDIR)
|
|
|
|
quake2.spec: $(MOUNT_DIR)/linux/quake2.spec.sh
|
|
sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-patch.spec: $(MOUNT_DIR)/linux/quake2-patch.spec.sh
|
|
sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-data.spec: $(MOUNT_DIR)/linux/quake2-data.spec.sh
|
|
sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-video.spec: $(MOUNT_DIR)/linux/quake2-video.spec.sh
|
|
sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-xatrix.spec: $(MOUNT_DIR)/linux/quake2-xatrix.spec.sh
|
|
sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-xatrix-video.spec: $(MOUNT_DIR)/linux/quake2-xatrix-video.spec.sh
|
|
sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-rogue.spec: $(MOUNT_DIR)/linux/quake2-rogue.spec.sh
|
|
sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-rogue-video.spec: $(MOUNT_DIR)/linux/quake2-rogue-video.spec.sh
|
|
sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@
|
|
|
|
quake2-ctf.spec: $(MOUNT_DIR)/linux/quake2-ctf.spec.sh
|
|
sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@
|
|
|
|
|
|
endif
|
|
|
|
|
|
#############################################################################
|
|
# MISC
|
|
#############################################################################
|
|
|
|
clean: clean-debug clean-release
|
|
|
|
clean-debug:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean-release:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean2:
|
|
-rm -f \
|
|
$(QUAKE2_OBJS) \
|
|
$(Q2DED_OBJS) \
|
|
$(QUAKE2_AS_OBJS) \
|
|
$(GAME_OBJS) \
|
|
$(CTF_OBJS) \
|
|
$(XATRIX_OBJS) \
|
|
$(ROGUE_OBJS) \
|
|
$(REF_SOFT_OBJS) \
|
|
$(REF_SOFT_SVGA_OBJS) \
|
|
$(REF_SOFT_X11_OBJS) \
|
|
$(REF_GL_OBJS) \
|
|
$(REF_GL_FXMESA_OBJS) \
|
|
$(REF_GL_GLX_OBJS)
|