mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
618 lines
17 KiB
C
618 lines
17 KiB
C
// g_misc_q1.c
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#include "g_local.h"
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//======================================================================
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// CRUCIFIED ZOMBIE
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//======================================================================
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void misc_zombie_crucified_think (edict_t *self)
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{
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float r1;
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if (++self->s.frame < 198) // was FRAME_death4_22
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self->nextthink = level.time + FRAMETIME;
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else
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{
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self->s.frame = 192;
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self->nextthink = level.time + FRAMETIME;
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}
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r1 = random();
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if (r1 <= .017)
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{
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gi.sound (self, CHAN_VOICE, gi.soundindex ("q1zombie/idle_w2.wav"), 1, ATTN_IDLE, 0);
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}
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}
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/*QUAKED misc_q1_zombie_crucified (1 .5 0) (-16 -16 -24) (16 16 32)
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model="models/monsters/q1zombie/"
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frame="192"
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*/
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void SP_misc_q1_zombie_crucified (edict_t *self)
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{
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// precache
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gi.soundindex ("q1zombie/idle_w2.wav");
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self->movetype = MOVETYPE_NONE;
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self->solid = SOLID_NOT;
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VectorSet (self->mins, -16, -16, -24);
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VectorSet (self->maxs, 16, 16, 32);
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self->s.modelindex = gi.modelindex ("models/monsters/q1zombie/tris.md2");
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self->s.frame = 192;
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self->common_name = "Crucified Zombie";
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self->class_id = ENTITY_MISC_Q1_ZOMBIE_CRUCIFIED;
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gi.linkentity (self);
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self->think = misc_zombie_crucified_think;
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self->nextthink = level.time + FRAMETIME;
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}
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//======================================================================
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// AIR BUBBLES
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//======================================================================
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void bubble_bob (edict_t *bubble);
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void bubble_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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if (!strcmp (other->classname, ent->classname))
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{
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// gi.dprintf ("bump\n");
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return;
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}
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G_FreeEdict (ent);
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}
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void bubble_split (edict_t *bubble)
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{
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edict_t *newbubble;
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float r1 = random();
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float r2 = random();
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int i, j;
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newbubble = G_Spawn();
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newbubble->classname = "bubble";
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newbubble->s.modelindex = gi.modelindex ("sprites/s_bubble.sp2");
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VectorCopy (bubble->s.origin, newbubble->s.origin);
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if (r1 > 0.5) i = 1;
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else i = 0;
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if (r2 > 0.5) j = 1;
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else j = -1;
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newbubble->s.origin[i] += (6 * j);
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newbubble->movetype = MOVETYPE_FLYMISSILE;
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newbubble->solid = SOLID_TRIGGER;
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VectorCopy (bubble->velocity, newbubble->velocity);
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newbubble->nextthink = level.time + 0.5;
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newbubble->think = bubble_bob;
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newbubble->touch = bubble_touch;
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newbubble->s.frame = 1;
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newbubble->count = 10;
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VectorSet (newbubble->mins, -2, -2, -2);
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VectorSet (newbubble->maxs, 2, 2, 2);
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gi.linkentity (newbubble);
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bubble->s.frame = 1;
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bubble->count = 10;
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if (bubble->waterlevel != 3)
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G_FreeEdict (bubble);
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}
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void bubble_bob (edict_t *bubble)
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{
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float rnd1, rnd2, rnd3;
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// vec3_t vtmp1, modi;
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bubble->count++;
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if (bubble->count == 4)
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bubble_split (bubble);
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if (bubble->count == 20)
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G_FreeEdict (bubble);
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rnd1 = bubble->velocity[0] + (-10 + (random() * 20));
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rnd2 = bubble->velocity[1] + (-10 + (random() * 20));
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rnd3 = bubble->velocity[2] + 10 + random() * 10;
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if (rnd1 > 10)
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rnd1 = 5;
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if (rnd1 < -10)
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rnd1 = -5;
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if (rnd2 > 10)
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rnd2 = 5;
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if (rnd2 < -10)
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rnd2 = -5;
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if (rnd3 < 10)
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rnd3 = 15;
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if (rnd3 > 30)
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rnd3 = 25;
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bubble->velocity[0] = rnd1;
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bubble->velocity[1] = rnd2;
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bubble->velocity[2] = rnd3;
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bubble->nextthink = level.time + 0.5;
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bubble->think = bubble_bob;
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}
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void make_bubbles (edict_t *self)
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{
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edict_t *bubble;
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bubble = G_Spawn();
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bubble->classname = "bubble";
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bubble->s.modelindex = gi.modelindex ("sprites/s_bubble.sp2");
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VectorCopy (self->s.origin, bubble->s.origin);
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bubble->movetype = MOVETYPE_FLYMISSILE;
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bubble->solid = SOLID_TRIGGER;
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VectorSet (bubble->mins, -2, -2, -2);
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VectorSet (bubble->maxs, 2, 2, 2);
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VectorSet (bubble->velocity, 0, 0, 15);
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bubble->nextthink = level.time + 0.5;
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bubble->think = bubble_bob;
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bubble->touch = bubble_touch;
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bubble->s.frame = 0;
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bubble->count = 0;
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bubble->common_name = "Bubble";
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bubble->class_id = ENTITY_Q1_BUBBLE;
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gi.linkentity (bubble);
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self->nextthink = level.time + random() + 0.5;
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self->think = make_bubbles;
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}
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/*QUAKED misc_q1_air_bubbles (1 0 0) (-8 -8 -8) (8 8 8)
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This entity gives off sprite air bubbles, put it at the bottom of the water where the air should start bubbling up.
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*/
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void SP_misc_q1_air_bubbles (edict_t *self)
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{
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if (deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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self->class_id = ENTITY_MISC_Q1_BUBBLE_SPAWNER;
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gi.modelindex ("sprites/s_bubble.sp2");
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self->nextthink = level.time + 1;
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self->think = make_bubbles;
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gi.linkentity (self);
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}
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//======================================================================
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// GLOBE
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//======================================================================
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/*QUAKED misc_q1_globe (0 1 0) (-4 -4 -4) (4 4 4)
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This is a sprite, is not solid
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*/
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void SP_misc_q1_globe(edict_t *self)
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{
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self->movetype = MOVETYPE_NONE;
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self->solid = SOLID_NOT;
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self->s.modelindex = gi.modelindex ("sprites/s_light.sp2");
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self->s.frame = 0;
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self->s.sound = 0;
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self->common_name = "Globe Light";
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self->class_id = ENTITY_MISC_Q1_GLOBE;
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gi.linkentity (self);
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}
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//======================================================================
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// SMALL FLAME
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//======================================================================
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void q1_small_flame_think (edict_t *self)
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{
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if(self->s.frame >= 5)
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self->s.frame = 0;
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else
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self->s.frame++;
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self->nextthink = level.time + FRAMETIME;
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}
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/*QUAKED misc_q1_small_flame (0 1 0) (-4 -4 -4) (4 4 4)
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not solid
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model="models/objects/q1flame/"
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*/
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void SP_misc_q1_small_flame (edict_t *ent)
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{
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ent->movetype = MOVETYPE_NONE;
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ent->solid = SOLID_NOT;
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ent->s.modelindex = gi.modelindex ("models/objects/q1flame/tris.md2");
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ent->s.frame = 0;
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ent->s.sound = gi.soundindex("q1world/fire1.wav");
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ent->s.renderfx = RF_FULLBRIGHT | RF_NOSHADOW;
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ent->nextthink = level.time + FRAMETIME;
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ent->think = q1_small_flame_think;
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ent->common_name = "Small Flame";
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ent->class_id = ENTITY_MISC_Q1_FLAME_SMALL;
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gi.linkentity (ent);
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}
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//======================================================================
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// LARGE FLAME
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//======================================================================
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void q1_large_flame_think (edict_t *self)
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{
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if (self->s.frame >= 16)
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self->s.frame = 6;
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else
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self->s.frame++;
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self->nextthink = level.time + FRAMETIME;
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}
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/*QUAKED misc_q1_large_flame (0 1 0) (-4 -4 -4) (4 4 4)
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not solid
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model="models/objects/q1flame/"
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frame="6"
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*/
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void SP_misc_q1_large_flame (edict_t *ent)
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{
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ent->movetype = MOVETYPE_NONE;
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ent->solid = SOLID_NOT;
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ent->s.modelindex = gi.modelindex ("models/objects/q1flame/tris.md2");
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ent->s.frame = 6;
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ent->s.sound = gi.soundindex("q1world/fire1.wav");
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ent->nextthink = level.time + FRAMETIME;
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ent->think = q1_large_flame_think;
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ent->s.renderfx = RF_FULLBRIGHT | RF_NOSHADOW;
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ent->common_name = "Large Flame";
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ent->class_id = ENTITY_MISC_Q1_FLAME_LARGE;
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gi.linkentity (ent);
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}
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//======================================================================
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// TORCH
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//======================================================================
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void q1_torch_think (edict_t *self)
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{
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if(self->s.frame >= 5)
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self->s.frame = 0;
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else
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self->s.frame++;
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self->nextthink = level.time + FRAMETIME;
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}
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/*QUAKED misc_q1_torch (0 1 0) (-4 -4 -4) (4 4 4)
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model="models/objects/q1torch/"
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not solid
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*/
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void SP_misc_q1_torch (edict_t *ent)
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{
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ent->movetype = MOVETYPE_NONE;
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ent->solid = SOLID_NOT;
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ent->s.modelindex = gi.modelindex ("models/objects/q1torch/tris.md2");
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ent->s.frame = 0;
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ent->s.sound = gi.soundindex("q1world/fire1.wav");
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ent->s.renderfx = RF_FULLBRIGHT | RF_NOSHADOW;
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ent->nextthink = level.time + FRAMETIME;
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ent->think = q1_torch_think;
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ent->common_name = "Torch";
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ent->class_id = ENTITY_MISC_Q1_TORCH;
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gi.linkentity (ent);
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}
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/*
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==============
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target_q1_trap
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spawnflag 1 = superspike
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spawnflag 2 = laser
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defualt speed 500, 600 for laser
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damage 9 for spike, 15 for superspike, 15 for laser
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==============
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*/
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void q1_use_target_trapshooter (edict_t *self, edict_t *other, edict_t *activator)
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{
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qboolean super = (self->spawnflags & 1);
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gi.sound (self, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0);
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if (self->spawnflags & 2) {
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q1_fire_laser (self, self->s.origin, self->movedir, self->dmg, self->speed);
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}
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else {
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q1_fire_nail (self, self->s.origin, self->movedir, self->dmg, self->speed, super);
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#ifndef KMQUAKE2_ENGINE_MOD
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gi.sound (self, CHAN_AUTO, gi.soundindex("q1weap/nails/s_end.wav"), 1.0, ATTN_NORM, 0);
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#endif
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}
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}
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/*QUAKED target_q1_trap (1 0 0) (-8 -8 -8) (8 8 8) superspike laser
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Fires a spike in the set direction when triggered.
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default speed 500, 600 for laser
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damage 9 for spike, 15 for superspike, 15 for laser
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*/
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void SP_target_q1_trap (edict_t *self)
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{
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self->class_id = ENTITY_TARGET_Q1_TRAPSHOOTER;
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self->use = q1_use_target_trapshooter;
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G_SetMovedir (self->s.angles, self->movedir);
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if (self->spawnflags & 2)
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{
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self->noise_index = gi.soundindex ("q1enforcer/enfire.wav");
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gi.soundindex("q1enforcer/enfstop.wav");
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if (!self->speed)
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self->speed = 600;
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}
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else {
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#ifdef KMQUAKE2_ENGINE_MOD
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self->noise_index = gi.soundindex ("q1weap/nails/spike2.wav");
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#else
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self->noise_index = gi.soundindex ("q1weap/nails/spike.wav");
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gi.soundindex("q1weap/nails/s_end.wav");
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#endif
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if (!self->speed)
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self->speed = 500;
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}
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if (self->spawnflags & 1 || self->spawnflags & 2) {
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if (!self->dmg)
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self->dmg = 15;
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}
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else {
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if (!self->dmg)
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self->dmg = 9;
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}
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self->svflags = SVF_NOCLIENT;
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}
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//======================================================================
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// Q1 EXPLOBOX
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//======================================================================
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void q1_barrel_explode (edict_t *self)
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{
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self->nextthink = level.time + FRAMETIME;
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self->s.frame++;
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if (self->s.frame == 5)
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G_FreeEdict(self);
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}
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/*static*/ void q1_explobox_delay (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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self->takedamage = DAMAGE_NO;
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self->nextthink = level.time + 2 * FRAMETIME;
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self->activator = attacker;
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T_RadiusDamage (self, self->activator, self->dmg, NULL, self->dmg+30, MOD_BARREL);
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if (!deathmatch->value)
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{
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vec3_t org;
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float spd;
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vec3_t save;
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VectorCopy (self->s.origin, save);
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VectorMA (self->absmin, 0.5, self->size, self->s.origin);
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// a few big chunks
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spd = 1.5 * (float)self->dmg / 200.0;
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
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ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org, 0, 0);
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
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ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org, 0, 0);
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// bottom corners
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spd = 1.75 * (float)self->dmg / 200.0;
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VectorCopy (self->absmin, org);
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ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org, 0, 0);
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VectorCopy (self->absmin, org);
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org[0] += self->size[0];
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ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org, 0, 0);
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VectorCopy (self->absmin, org);
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org[1] += self->size[1];
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ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org, 0, 0);
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VectorCopy (self->absmin, org);
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org[0] += self->size[0];
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org[1] += self->size[1];
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ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org, 0, 0);
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// a bunch of little chunks
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spd = 2 * self->dmg / 200;
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
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ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
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ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
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ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
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ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
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ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
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org[0] = self->s.origin[0] + crandom() * self->size[0];
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org[1] = self->s.origin[1] + crandom() * self->size[1];
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org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org, 0, 0);
|
|
|
|
VectorCopy (save, self->s.origin);
|
|
}
|
|
|
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("q1weap/rocket/r_exp3.wav"), 1.0, ATTN_NORM, 0);
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_ROCKET_EXPLOSION);
|
|
gi.WritePosition (self->s.origin);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
|
|
// explosion sprite
|
|
gi.unlinkentity (self);
|
|
self->solid = SOLID_NOT;
|
|
self->touch = NULL;
|
|
VectorClear (self->velocity);
|
|
self->s.modelindex = gi.modelindex ("sprites/s_explod.sp2");
|
|
self->s.frame = 0;
|
|
self->s.sound = 0;
|
|
self->s.effects &= ~EF_ANIM_ALLFAST;
|
|
self->think = q1_barrel_explode;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED misc_q1_explobox (0 .5 .8) (-16 -16 -16) (16 16 48) small
|
|
If small is checked, it is only 40, not 64 units tall.
|
|
health defaults to 20
|
|
dmg defaults to 160
|
|
mass defaults to 400
|
|
model="models/objects/q1explo/big/"
|
|
*/
|
|
void SP_misc_q1_explobox (edict_t *self)
|
|
{
|
|
// precache
|
|
gi.modelindex ("sprites/s_explod.sp2");
|
|
gi.soundindex ("q1weap/rocket/r_exp3.wav");
|
|
|
|
self->solid = SOLID_BBOX;
|
|
//self->solid = SOLID_NOT;
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
|
|
if (self->spawnflags & 1)
|
|
{
|
|
self->model = "models/objects/q1explo/small/tris.md2";
|
|
VectorSet (self->mins, -16, -16, -16);
|
|
VectorSet (self->maxs, 16, 16, 24);
|
|
}
|
|
else
|
|
{
|
|
self->model = "models/objects/q1explo/big/tris.md2";
|
|
VectorSet (self->mins, -16, -16, -16);
|
|
VectorSet (self->maxs, 16, 16, 48);
|
|
}
|
|
|
|
self->s.modelindex = gi.modelindex (self->model);
|
|
|
|
if (!self->mass)
|
|
self->mass = 400;
|
|
if (!self->health)
|
|
self->health = 20;
|
|
if (!self->dmg)
|
|
self->dmg = 160;
|
|
|
|
self->die = q1_explobox_delay;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->monsterinfo.aiflags = AI_NOSTEP;
|
|
self->touch = NULL;
|
|
self->think = M_droptofloor;
|
|
self->nextthink = level.time + 2 * FRAMETIME;
|
|
|
|
self->common_name = "Exploding Box";
|
|
self->class_id = ENTITY_MISC_Q1_EXPLOBOX;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
//======================================================================
|
|
// FIREBALL
|
|
//======================================================================
|
|
|
|
void q1_fireball_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, self->dmg, 0, 0, 0);
|
|
G_FreeEdict (self);
|
|
}
|
|
|
|
void q1_fireball_fly (edict_t *self)
|
|
{
|
|
edict_t *lavaball;
|
|
|
|
// gi.dprintf ("Launching Fireball\n");
|
|
|
|
lavaball = G_Spawn();
|
|
lavaball->speed = 200;
|
|
VectorCopy (self->s.origin, lavaball->s.origin);
|
|
VectorCopy (self->movedir, lavaball->movedir);
|
|
vectoangles (self->movedir, lavaball->s.angles);
|
|
VectorSet(lavaball->velocity,((random() * 100) - 50),
|
|
((random() * 100) - 50),
|
|
(self->speed + (random() * 150)));
|
|
|
|
// lavaball->movetype = MOVETYPE_FLYMISSILE;
|
|
lavaball->movetype = MOVETYPE_TOSS;
|
|
lavaball->clipmask = MASK_SHOT;
|
|
lavaball->solid = SOLID_BBOX;
|
|
lavaball->s.effects |= EF_ROCKET; // EF_FLAG1
|
|
lavaball->s.renderfx |= RF_GLOW;
|
|
VectorClear (lavaball->mins);
|
|
VectorClear (lavaball->maxs);
|
|
VectorSet (lavaball->mins, -8, -8, -8);
|
|
VectorSet (lavaball->maxs, 8, 8, 8);
|
|
lavaball->s.modelindex = gi.modelindex ("models/monsters/q1chthon/lavaball/tris.md2");
|
|
lavaball->owner = self;
|
|
lavaball->touch = q1_fireball_touch;
|
|
lavaball->nextthink = level.time + 7;
|
|
lavaball->think = G_FreeEdict;
|
|
lavaball->dmg = 20;
|
|
lavaball->classname = "lavaball";
|
|
|
|
lavaball->common_name = "Lavaball";
|
|
lavaball->class_id = ENTITY_Q1_FIREBALL;
|
|
|
|
gi.linkentity (lavaball);
|
|
|
|
self->nextthink = level.time + (4 + (random() * 3.0));
|
|
self->think = q1_fireball_fly;
|
|
}
|
|
|
|
/*QUAKED misc_q1_fireball (.5 .5 .5) (-8 -8 -8) (8 8 8)
|
|
model="models/monsters/q1chthon/lavaball/"
|
|
*/
|
|
void SP_misc_q1_fireball (edict_t *self)
|
|
{
|
|
// precache
|
|
gi.modelindex ("models/monsters/q1chthon/lavaball/tris.md2");
|
|
|
|
self->nextthink = level.time + (4 + (random() * 3.0));
|
|
self->think = q1_fireball_fly;
|
|
self->classname = "fireball";
|
|
|
|
self->common_name = "Lavaball Spawner";
|
|
self->class_id = ENTITY_MISC_Q1_FIREBALL_SPAWNER;
|
|
|
|
gi.linkentity(self);
|
|
}
|