mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
d16b46e3cf
Overhauled child entity movement in default Lazarus DLL. Added bbox versions of various triggers to default Lazarus DLL. Added level.maptype field to default Lazarus DLL. Added entity class IDs to default Lazarus DLL. Incremented savegame version for default Lazarus DLL.
3655 lines
93 KiB
C
3655 lines
93 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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#include "m_player.h"
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#define MUD1BASE 0.20
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#define MUD1AMP 0.08
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#define MUD3 0.08
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void ClientUserinfoChanged (edict_t *ent, char *userinfo);
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void SP_misc_teleporter_dest (edict_t *ent);
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//
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// Gross, ugly, disgustuing hack section
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//
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// this function is an ugly as hell hack to fix some map flaws
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//
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// the coop spawn spots on some maps are SNAFU. There are coop spots
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// with the wrong targetname as well as spots with no name at all
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//
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// we use carnal knowledge of the maps to fix the coop spot targetnames to match
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// that of the nearest named single player spot
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/*static*/ void SP_FixCoopSpots (edict_t *self)
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{
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edict_t *spot;
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vec3_t d;
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spot = NULL;
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while (1)
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{
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spot = G_Find(spot, FOFS(classname), "info_player_start");
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if (!spot)
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return;
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if (!spot->targetname)
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continue;
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VectorSubtract(self->s.origin, spot->s.origin, d);
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if (VectorLength(d) < 384)
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{
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if ((!self->targetname) || Q_stricmp(self->targetname, spot->targetname) != 0)
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{
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// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self->classname, vtos(self->s.origin), self->targetname, spot->targetname);
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self->targetname = spot->targetname;
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}
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return;
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}
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}
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}
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// now if that one wasn't ugly enough for you then try this one on for size
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// some maps don't have any coop spots at all, so we need to create them
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// where they should have been
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/*static*/ void SP_CreateCoopSpots (edict_t *self)
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{
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edict_t *spot;
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if (Q_stricmp(level.mapname, "security") == 0)
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{
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 - 64;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 + 64;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 + 128;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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return;
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}
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}
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/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
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The normal starting point for a level.
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*/
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void SP_info_player_start(edict_t *self)
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{
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self->class_id = ENTITY_INFO_PLAYER_START;
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if (!coop->value)
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return;
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if (Q_stricmp(level.mapname, "security") == 0)
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{
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// invoke one of our gross, ugly, disgusting hacks
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self->think = SP_CreateCoopSpots;
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self->nextthink = level.time + FRAMETIME;
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}
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}
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/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32)
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potential spawning position for deathmatch games
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*/
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void SP_info_player_deathmatch(edict_t *self)
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{
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if (!deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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SP_misc_teleporter_dest (self);
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self->class_id = ENTITY_INFO_PLAYER_DEATHMATCH;
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}
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/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 32)
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potential spawning position for coop games
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*/
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void SP_info_player_coop(edict_t *self)
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{
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if (!coop->value)
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{
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G_FreeEdict (self);
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return;
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}
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self->class_id = ENTITY_INFO_PLAYER_COOP;
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if ((Q_stricmp(level.mapname, "jail2") == 0) ||
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(Q_stricmp(level.mapname, "jail4") == 0) ||
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(Q_stricmp(level.mapname, "mine1") == 0) ||
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(Q_stricmp(level.mapname, "mine2") == 0) ||
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(Q_stricmp(level.mapname, "mine3") == 0) ||
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(Q_stricmp(level.mapname, "mine4") == 0) ||
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(Q_stricmp(level.mapname, "lab") == 0) ||
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(Q_stricmp(level.mapname, "boss1") == 0) ||
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(Q_stricmp(level.mapname, "fact3") == 0) ||
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(Q_stricmp(level.mapname, "biggun") == 0) ||
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(Q_stricmp(level.mapname, "space") == 0) ||
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(Q_stricmp(level.mapname, "command") == 0) ||
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(Q_stricmp(level.mapname, "power2") == 0) ||
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(Q_stricmp(level.mapname, "strike") == 0))
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{
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// invoke one of our gross, ugly, disgusting hacks
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self->think = SP_FixCoopSpots;
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self->nextthink = level.time + FRAMETIME;
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}
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}
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/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32) LETTERBOX
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The deathmatch intermission point will be at one of these
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Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
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*/
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void SP_info_player_intermission (edict_t *self) //was void
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{
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self->class_id = ENTITY_INFO_PLAYER_INTERMISSION;
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}
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//=======================================================================
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void player_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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// player pain is handled at the end of the frame in P_DamageFeedback
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}
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qboolean IsFemale (edict_t *ent)
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{
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char *info;
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if (!ent->client)
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return false;
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info = Info_ValueForKey (ent->client->pers.userinfo, "gender");
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if (info[0] == 'f' || info[0] == 'F')
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return true;
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if (strstr(info, "crakhor")) // Knightmare added
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return true;
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return false;
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}
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qboolean IsNeutral (edict_t *ent)
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{
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char *info;
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if (!ent->client)
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return false;
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info = Info_ValueForKey (ent->client->pers.userinfo, "gender");
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if (strstr(info, "crakhor")) // Knightmare added
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return false;
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if (info[0] != 'f' && info[0] != 'F' && info[0] != 'm' && info[0] != 'M')
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return true;
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return false;
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}
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void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker)
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{
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int mod;
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char *message;
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char *message2;
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qboolean ff;
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if (coop->value && attacker->client)
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meansOfDeath |= MOD_FRIENDLY_FIRE;
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if (deathmatch->value || coop->value || !deathmatch->value)
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{
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ff = meansOfDeath & MOD_FRIENDLY_FIRE;
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mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
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message = NULL;
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message2 = "";
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switch (mod)
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{
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case MOD_SUICIDE:
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message = "suicides";
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break;
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case MOD_FALLING:
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message = "cratered";
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break;
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case MOD_CRUSH:
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message = "was squished";
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break;
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case MOD_WATER:
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message = "sank like a rock";
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break;
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case MOD_SLIME:
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message = "melted";
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break;
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case MOD_LAVA:
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message = "does a back flip into the lava";
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break;
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case MOD_EXPLOSIVE:
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case MOD_BARREL:
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message = "blew up";
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break;
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case MOD_EXIT:
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message = "found a way out";
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break;
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case MOD_TARGET_LASER:
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message = "saw the light";
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break;
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case MOD_TARGET_BLASTER:
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message = "got blasted";
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break;
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case MOD_BOMB:
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case MOD_SPLASH:
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case MOD_TRIGGER_HURT:
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case MOD_VEHICLE:
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message = "was in the wrong place";
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break;
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}
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if (attacker == self)
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{
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switch (mod)
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{
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case MOD_HELD_GRENADE:
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message = "tried to put the pin back in";
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break;
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case MOD_HG_SPLASH:
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case MOD_G_SPLASH:
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if (IsNeutral(self))
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message = "tripped on its own grenade";
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else if (IsFemale(self))
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message = "tripped on her own grenade";
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else
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message = "tripped on his own grenade";
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break;
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case MOD_R_SPLASH:
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if (IsNeutral(self))
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message = "blew itself up";
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else if (IsFemale(self))
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message = "blew herself up";
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else
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message = "blew himself up";
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break;
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case MOD_BFG_BLAST:
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message = "should have used a smaller gun";
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break;
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default:
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if (IsNeutral(self))
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message = "killed itself";
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else if (IsFemale(self))
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message = "killed herself";
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else
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message = "killed himself";
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break;
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}
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}
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if (message)
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{
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safe_bprintf (PRINT_MEDIUM, "%s %s.\n", self->client->pers.netname, message);
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if (deathmatch->value)
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self->client->resp.score--;
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self->enemy = NULL;
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return;
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}
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self->enemy = attacker;
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if (attacker && attacker->client)
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{
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switch (mod)
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{
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case MOD_BLASTER:
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message = "was blasted by";
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break;
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case MOD_SHOTGUN:
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message = "was gunned down by";
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break;
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case MOD_SSHOTGUN:
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message = "was blown away by";
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message2 = "'s super shotgun";
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break;
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case MOD_MACHINEGUN:
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message = "was machinegunned by";
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break;
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case MOD_CHAINGUN:
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message = "was cut in half by";
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message2 = "'s chaingun";
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break;
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case MOD_GRENADE:
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message = "was popped by";
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message2 = "'s grenade";
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break;
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case MOD_G_SPLASH:
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message = "was shredded by";
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message2 = "'s shrapnel";
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break;
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case MOD_ROCKET:
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message = "ate";
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message2 = "'s rocket";
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break;
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case MOD_R_SPLASH:
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message = "almost dodged";
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message2 = "'s rocket";
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break;
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case MOD_HYPERBLASTER:
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message = "was melted by";
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message2 = "'s hyperblaster";
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break;
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case MOD_RAILGUN:
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message = "was railed by";
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break;
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case MOD_BFG_LASER:
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message = "saw the pretty lights from";
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message2 = "'s BFG";
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break;
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case MOD_BFG_BLAST:
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message = "was disintegrated by";
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message2 = "'s BFG blast";
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break;
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case MOD_BFG_EFFECT:
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message = "couldn't hide from";
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message2 = "'s BFG";
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break;
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case MOD_HANDGRENADE:
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message = "caught";
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message2 = "'s handgrenade";
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break;
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case MOD_HG_SPLASH:
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message = "didn't see";
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message2 = "'s handgrenade";
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break;
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case MOD_HELD_GRENADE:
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message = "feels";
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message2 = "'s pain";
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break;
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case MOD_TELEFRAG:
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message = "tried to invade";
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message2 = "'s personal space";
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break;
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//ZOID
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case MOD_GRAPPLE:
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message = "was caught by";
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message2 = "'s grapple";
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break;
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//ZOID
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case MOD_VEHICLE:
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message = "was splattered by";
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message2 = "'s vehicle";
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break;
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case MOD_KICK:
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message = "was booted by";
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message2 = "'s foot";
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break;
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}
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if (message)
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{
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safe_bprintf (PRINT_MEDIUM,"%s %s %s%s\n", self->client->pers.netname, message, attacker->client->pers.netname, message2);
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if (deathmatch->value)
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{
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if (ff)
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attacker->client->resp.score--;
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else
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attacker->client->resp.score++;
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}
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return;
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}
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}
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// Knightmare- Single-player obits
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if (attacker->svflags & SVF_MONSTER)
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{ // Light Guard
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if (!strcmp(attacker->classname, "monster_soldier_light"))
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message = "was blasted by a";
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// Shotgun Guard
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else if (!strcmp(attacker->classname, "monster_soldier"))
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message = "was gunned down by a";
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// Machinegun Guard
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else if (!strcmp(attacker->classname, "monster_soldier_ss"))
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message = "was machinegunned by a";
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// Enforcer
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else if (!strcmp(attacker->classname, "monster_infantry"))
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{
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if (mod == MOD_HIT)
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message = "was bludgened by an";
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else
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message = "was pumped full of lead by an";
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}
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// Gunner
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else if (!strcmp(attacker->classname, "monster_gunner"))
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{
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if (mod == MOD_GRENADE)
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{
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message = "was popped by a";
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message2 = "'s grenade";
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}
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else if (mod == MOD_G_SPLASH)
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{
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message = "was shredded by a";
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message2 = "'s shrapnel";
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}
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else
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message = "was machinegunned by a";
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}
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// Berserker
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else if (!strcmp(attacker->classname, "monster_berserk"))
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message = "was smashed by a";
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// Gladiator
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else if (!strcmp(attacker->classname, "monster_gladiator"))
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{
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if (mod == MOD_RAILGUN)
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message = "was railed by a";
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else
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{
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message = "was mangled by a";
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message2 = "'s claw";
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}
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}
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// Medic
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else if (!strcmp(attacker->classname, "monster_medic"))
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message = "was blasted by a";
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// Icarus
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else if (!strcmp(attacker->classname, "monster_hover"))
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message = "was blasted by an";
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// Iron Maiden
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else if (!strcmp(attacker->classname, "monster_chick"))
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{
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if (mod == MOD_ROCKET)
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{
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message = "ate an";
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message2 = "'s rocket";
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}
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else if (mod == MOD_R_SPLASH)
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{
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message = "almost dodged an";
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message2 = "'s rocket";
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}
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else if (mod == MOD_HIT)
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message = "was bitch-slapped by an";
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}
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// Parasite
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else if (!strcmp(attacker->classname, "monster_parasite"))
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message = "was exsanguiated by a";
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// Brain
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else if (!strcmp(attacker->classname, "monster_brain"))
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{
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message = "was torn up by a";
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message2 = "'s tentacles";
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}
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// Flyer
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else if (!strcmp(attacker->classname, "monster_flyer"))
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{
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if (mod == MOD_BLASTER)
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message = "was blasted by a";
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else if (mod == MOD_HIT)
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{
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message = "was cut up by a";
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message2 = "'s sharp wings";
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}
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}
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// Technician
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else if (!strcmp(attacker->classname, "monster_floater"))
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{
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if (mod == MOD_BLASTER)
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message = "was blasted by a";
|
|
else if (mod == MOD_HIT)
|
|
{
|
|
message = "was gouged to death by a";
|
|
message2 = "'s utility claw";
|
|
}
|
|
}
|
|
// Tank/Tank Commander
|
|
else if (!strcmp(attacker->classname, "monster_tank")
|
|
|| !strcmp(attacker->classname, "monster_tank_commander"))
|
|
{
|
|
if (mod == MOD_BLASTER)
|
|
message = "was blasted by a";
|
|
else if (mod == MOD_ROCKET)
|
|
{
|
|
message = "ate a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else if (mod == MOD_R_SPLASH)
|
|
{
|
|
message = "almost dodged a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else
|
|
message = "was pumped full of lead by a";
|
|
}
|
|
// Supertank
|
|
else if (!strcmp(attacker->classname, "monster_supertank"))
|
|
{
|
|
if (mod == MOD_ROCKET)
|
|
{
|
|
message = "ate a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else if (mod == MOD_R_SPLASH)
|
|
{
|
|
message = "almost dodged a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else
|
|
message = "was chaingunned by a";
|
|
}
|
|
// Hornet
|
|
else if (!strcmp(attacker->classname, "monster_boss2"))
|
|
{
|
|
if (mod == MOD_ROCKET)
|
|
{
|
|
message = "ate a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else if (mod == MOD_R_SPLASH)
|
|
{
|
|
message = "almost dodged a";
|
|
message2 = "'s rockets";
|
|
}
|
|
else
|
|
message = "was chaingunned by a";
|
|
}
|
|
// Jorg
|
|
else if (!strcmp(attacker->classname, "monster_jorg"))
|
|
{
|
|
if (mod == MOD_BFG_LASER)
|
|
{
|
|
message = "saw the pretty lights from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
else if (mod == MOD_BFG_BLAST)
|
|
{
|
|
message = "was disintegrated by the";
|
|
message2 = "'s BFG blast";
|
|
}
|
|
else if (mod == MOD_BFG_EFFECT)
|
|
{
|
|
message = "couldn't hide from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
else
|
|
{
|
|
message = "was shredded by the";
|
|
message2 = "'s chain-cannons";
|
|
}
|
|
}
|
|
// Makron
|
|
else if (!strcmp(attacker->classname, "monster_makron"))
|
|
{
|
|
if (mod == MOD_BLASTER)
|
|
{
|
|
message = "was melted by the";
|
|
message2 = "'s hyperblaster";
|
|
}
|
|
else if (mod == MOD_RAILGUN)
|
|
message = "was railed by the";
|
|
else if (mod == MOD_BFG_LASER)
|
|
{
|
|
message = "saw the pretty lights from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
else if (mod == MOD_BFG_BLAST)
|
|
{
|
|
message = "was disintegrated by the";
|
|
message2 = "'s BFG blast";
|
|
}
|
|
else if (mod == MOD_BFG_EFFECT)
|
|
{
|
|
message = "couldn't hide from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
}
|
|
// Barracuda Shark
|
|
else if (!strcmp(attacker->classname, "monster_flipper"))
|
|
message = "was chewed up by a";
|
|
// Mutant
|
|
else if (!strcmp(attacker->classname, "monster_mutant"))
|
|
message = "was clawed by a";
|
|
}
|
|
if (message)
|
|
{
|
|
safe_bprintf (PRINT_MEDIUM,"%s %s %s%s\n", self->client->pers.netname, message, attacker->common_name, message2);
|
|
if (coop->value)
|
|
self->client->resp.score--;
|
|
self->enemy = NULL;
|
|
return;
|
|
}
|
|
// end Knightmare
|
|
}
|
|
|
|
safe_bprintf (PRINT_MEDIUM,"%s died.\n", self->client->pers.netname);
|
|
if (deathmatch->value)
|
|
self->client->resp.score--;
|
|
}
|
|
|
|
|
|
void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf);
|
|
|
|
void TossClientWeapon (edict_t *self)
|
|
{
|
|
gitem_t *item;
|
|
edict_t *drop;
|
|
qboolean quad;
|
|
float spread;
|
|
|
|
if (!deathmatch->value)
|
|
return;
|
|
|
|
item = self->client->pers.weapon;
|
|
|
|
|
|
if (! self->client->pers.inventory[self->client->ammo_index] )
|
|
item = NULL;
|
|
if (item && (strcmp (item->pickup_name, "Blaster") == 0))
|
|
item = NULL;
|
|
if (item && (strcmp (item->pickup_name, "Grapple") == 0))
|
|
item = NULL;
|
|
if (item && (strcmp (item->pickup_name, "No Weapon") == 0))
|
|
item = NULL;
|
|
// Knightmare- don't drop homing rocket launcher (null model error), drop rocket launcher instead
|
|
if (item && (strcmp (item->pickup_name, "Homing Rocket Launcher") == 0))
|
|
item = FindItem("Rocket Launcher");
|
|
|
|
if (!((int)(dmflags->value) & DF_QUAD_DROP))
|
|
quad = false;
|
|
else
|
|
quad = (self->client->quad_framenum > (level.framenum + 10));
|
|
|
|
if (item && quad)
|
|
spread = 22.5;
|
|
else
|
|
spread = 0.0;
|
|
|
|
if (item)
|
|
{
|
|
self->client->v_angle[YAW] -= spread;
|
|
drop = Drop_Item (self, item);
|
|
self->client->v_angle[YAW] += spread;
|
|
drop->spawnflags = DROPPED_PLAYER_ITEM;
|
|
}
|
|
|
|
if (quad)
|
|
{
|
|
self->client->v_angle[YAW] += spread;
|
|
drop = Drop_Item (self, FindItemByClassname ("item_quad"));
|
|
self->client->v_angle[YAW] -= spread;
|
|
drop->spawnflags |= DROPPED_PLAYER_ITEM;
|
|
|
|
drop->touch = Touch_Item;
|
|
drop->nextthink = level.time + (self->client->quad_framenum - level.framenum) * FRAMETIME;
|
|
drop->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
LookAtKiller
|
|
==================
|
|
*/
|
|
void LookAtKiller (edict_t *self, edict_t *inflictor, edict_t *attacker)
|
|
{
|
|
vec3_t dir;
|
|
|
|
if (attacker && attacker != world && attacker != self)
|
|
{
|
|
VectorSubtract (attacker->s.origin, self->s.origin, dir);
|
|
}
|
|
else if (inflictor && inflictor != world && inflictor != self)
|
|
{
|
|
VectorSubtract (inflictor->s.origin, self->s.origin, dir);
|
|
}
|
|
else
|
|
{
|
|
self->client->killer_yaw = self->s.angles[YAW];
|
|
return;
|
|
}
|
|
|
|
if (dir[0])
|
|
self->client->killer_yaw = 180/M_PI*atan2(dir[1], dir[0]);
|
|
else {
|
|
self->client->killer_yaw = 0;
|
|
if (dir[1] > 0)
|
|
self->client->killer_yaw = 90;
|
|
else if (dir[1] < 0)
|
|
self->client->killer_yaw = -90;
|
|
}
|
|
if (self->client->killer_yaw < 0)
|
|
self->client->killer_yaw += 360;
|
|
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
player_die
|
|
==================
|
|
*/
|
|
void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
// tpp
|
|
if (self->client->chasetoggle)
|
|
{
|
|
ChasecamRemove (self, OPTION_OFF);
|
|
self->client->pers.chasetoggle = 1;
|
|
}
|
|
else
|
|
self->client->pers.chasetoggle = 0;
|
|
// end tpp
|
|
|
|
self->client->pers.spawn_landmark = false; // paranoia check
|
|
self->client->pers.spawn_levelchange = false;
|
|
SetLazarusCrosshair(self); //backup crosshair
|
|
self->client->zooming = 0;
|
|
self->client->zoomed = false;
|
|
SetSensitivities(self,true);
|
|
|
|
if (self->client->spycam)
|
|
camera_off(self);
|
|
|
|
if (self->turret)
|
|
turret_disengage(self->turret);
|
|
|
|
if (self->client->textdisplay)
|
|
Text_Close(self);
|
|
|
|
VectorClear (self->avelocity);
|
|
|
|
self->takedamage = DAMAGE_YES;
|
|
self->movetype = MOVETYPE_TOSS;
|
|
|
|
self->s.modelindex2 = 0; // remove linked weapon model
|
|
//ZOID
|
|
self->s.modelindex3 = 0; // remove linked ctf flag
|
|
//ZOID
|
|
|
|
self->s.angles[0] = 0;
|
|
self->s.angles[2] = 0;
|
|
|
|
self->s.sound = 0;
|
|
self->client->weapon_sound = 0;
|
|
|
|
self->maxs[2] = -8;
|
|
|
|
// self->solid = SOLID_NOT;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
|
|
if (!self->deadflag)
|
|
{
|
|
self->client->respawn_time = level.time + 1.0;
|
|
LookAtKiller (self, inflictor, attacker);
|
|
self->client->ps.pmove.pm_type = PM_DEAD;
|
|
ClientObituary (self, inflictor, attacker);
|
|
|
|
//ZOID
|
|
if (ctf->value)
|
|
{
|
|
// if at start and same team, clear
|
|
if (meansOfDeath == MOD_TELEFRAG &&
|
|
self->client->resp.ctf_state < 2 &&
|
|
self->client->resp.ctf_team == attacker->client->resp.ctf_team) {
|
|
attacker->client->resp.score--;
|
|
self->client->resp.ctf_state = 0;
|
|
}
|
|
|
|
CTFFragBonuses(self, inflictor, attacker);
|
|
}
|
|
//ZOID
|
|
|
|
TossClientWeapon (self);
|
|
|
|
//ZOID
|
|
if (ctf->value)
|
|
{
|
|
CTFPlayerResetGrapple(self);
|
|
CTFDeadDropFlag(self);
|
|
}
|
|
CTFDeadDropTech(self);
|
|
//ZOID
|
|
// Knightmare added- drop ammogen backpack
|
|
if (!OnSameTeam(self, attacker))
|
|
CTFApplyAmmogen(attacker, self);
|
|
|
|
if (deathmatch->value)
|
|
Cmd_Help_f (self); // show scores
|
|
|
|
// clear inventory
|
|
// this is kind of ugly, but it's how we want to handle keys in coop
|
|
for (n = 0; n < game.num_items; n++)
|
|
{
|
|
if (coop->value && itemlist[n].flags & IT_KEY)
|
|
self->client->resp.coop_respawn.inventory[n] = self->client->pers.inventory[n];
|
|
self->client->pers.inventory[n] = 0;
|
|
}
|
|
}
|
|
|
|
// remove powerups
|
|
self->client->quad_framenum = 0;
|
|
self->client->invincible_framenum = 0;
|
|
self->client->breather_framenum = 0;
|
|
self->client->enviro_framenum = 0;
|
|
self->flags &= ~(FL_POWER_SHIELD|FL_POWER_SCREEN);
|
|
self->client->flashlight = false;
|
|
|
|
// turn off alt-fire mode if on
|
|
self->client->pers.fire_mode=0;
|
|
//self->client->nNewLatch &= ~BUTTON_ATTACK2;
|
|
|
|
//if (self->health < self->gib_health)
|
|
if (self->health < player_gib_health->value)
|
|
{ // gib
|
|
int num_giblets = 4;
|
|
//if (deathmatch->value && (self->health < (self->gib_health*2)))
|
|
if (deathmatch->value && (self->health < (player_gib_health->value*2)))
|
|
num_giblets = 8;
|
|
|
|
gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n= 0; n < num_giblets; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
if (mega_gibs->value)
|
|
{
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone2/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
ThrowClientHead (self, damage);
|
|
|
|
//ZOID
|
|
self->client->anim_priority = ANIM_DEATH;
|
|
self->client->anim_end = 0;
|
|
//ZOID
|
|
self->takedamage = DAMAGE_NO;
|
|
}
|
|
else
|
|
{ // normal death
|
|
if (!self->deadflag)
|
|
{
|
|
static int i;
|
|
|
|
i = (i+1)%3;
|
|
// start a death animation
|
|
self->client->anim_priority = ANIM_DEATH;
|
|
if (self->client->ps.pmove.pm_flags & PMF_DUCKED)
|
|
{
|
|
self->s.frame = FRAME_crdeath1-1;
|
|
self->client->anim_end = FRAME_crdeath5;
|
|
}
|
|
else switch (i)
|
|
{
|
|
case 0:
|
|
self->s.frame = FRAME_death101-1;
|
|
self->client->anim_end = FRAME_death106;
|
|
break;
|
|
case 1:
|
|
self->s.frame = FRAME_death201-1;
|
|
self->client->anim_end = FRAME_death206;
|
|
break;
|
|
case 2:
|
|
self->s.frame = FRAME_death301-1;
|
|
self->client->anim_end = FRAME_death308;
|
|
break;
|
|
}
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex(va("*death%i.wav", (rand()%4)+1)), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
#ifdef JETPACK_MOD
|
|
if ( self->client->jetpack )
|
|
{
|
|
Jet_BecomeExplosion( self, damage );
|
|
/*stop jetting when dead*/
|
|
self->client->jetpack_framenum = 0;
|
|
self->client->jetpack = false;
|
|
// DWH: force player to gib
|
|
//self->health = self->gib_health-1;
|
|
self->health = player_gib_health->value-1;
|
|
}
|
|
#endif
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
gi.linkentity (self);
|
|
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
void SwitchToBestStartWeapon (gclient_t *client)
|
|
{
|
|
if (!client)
|
|
return;
|
|
|
|
if ( client->pers.inventory[slugs_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("railgun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("railgun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[cells_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("hyperblaster"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("hyperblaster");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[bullets_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("chaingun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("chaingun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[bullets_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("machinegun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("machinegun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[shells_index] > 1
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("super shotgun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("super shotgun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[shells_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("shotgun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("shotgun");
|
|
return;
|
|
}
|
|
// DWH: Dude may not HAVE a blaster
|
|
//ent->client->newweapon = FindItem ("blaster");
|
|
if ( client->pers.inventory[ITEM_INDEX(FindItem("blaster"))] )
|
|
client->pers.weapon = FindItem ("blaster");
|
|
else
|
|
client->pers.weapon = FindItem ("No Weapon");
|
|
}
|
|
|
|
void SelectStartWeapon (gclient_t *client, int style)
|
|
{
|
|
gitem_t *item;
|
|
int n;
|
|
|
|
// Lazarus: We allow choice of weapons (or no weapon) at startup
|
|
// If style is non-zero, first clear player inventory of all
|
|
// weapons and ammo that might have been passed over through
|
|
// target_changelevel or acquired when previously called by
|
|
// InitClientPersistant
|
|
if (style)
|
|
{
|
|
for (n = 0; n < MAX_ITEMS; n++)
|
|
{
|
|
if (itemlist[n].flags & IT_WEAPON)
|
|
client->pers.inventory[n] = 0;
|
|
}
|
|
client->pers.inventory[shells_index] = 0;
|
|
client->pers.inventory[bullets_index] = 0;
|
|
client->pers.inventory[grenades_index] = 0;
|
|
client->pers.inventory[rockets_index] = 0;
|
|
client->pers.inventory[cells_index] = 0;
|
|
client->pers.inventory[slugs_index] = 0;
|
|
client->pers.inventory[homing_index] = 0;
|
|
}
|
|
|
|
switch (style)
|
|
{
|
|
case -1:
|
|
item = FindItem("No Weapon");
|
|
break;
|
|
case -2:
|
|
case 2:
|
|
item = FindItem("Shotgun");
|
|
break;
|
|
case -3:
|
|
case 3:
|
|
item = FindItem("Super Shotgun");
|
|
break;
|
|
case -4:
|
|
case 4:
|
|
item = FindItem("Machinegun");
|
|
break;
|
|
case -5:
|
|
case 5:
|
|
item = FindItem("Chaingun");
|
|
break;
|
|
case -6:
|
|
case 6:
|
|
item = FindItem("Grenade Launcher");
|
|
break;
|
|
case -7:
|
|
case 7:
|
|
item = FindItem("Rocket Launcher");
|
|
break;
|
|
case -8:
|
|
case 8:
|
|
item = FindItem("HyperBlaster");
|
|
break;
|
|
case -9:
|
|
case 9:
|
|
item = FindItem("Railgun");
|
|
break;
|
|
case -10:
|
|
case 10:
|
|
item = FindItem("BFG10K");
|
|
break;
|
|
default:
|
|
item = FindItem("Blaster");
|
|
break;
|
|
}
|
|
client->pers.selected_item = ITEM_INDEX(item);
|
|
client->pers.inventory[client->pers.selected_item] = 1;
|
|
client->pers.weapon = item;
|
|
|
|
//ZOID
|
|
if (ctf->value)
|
|
{
|
|
client->pers.lastweapon = item;
|
|
item = FindItem("Grapple");
|
|
client->pers.inventory[ITEM_INDEX(item)] = 1;
|
|
}
|
|
//ZOID
|
|
|
|
// Lazarus: If default weapon is NOT "No Weapon", then give player
|
|
// a blaster
|
|
if (style > 1)
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Blaster"))] = 1;
|
|
|
|
// Knightmare- player always has null weapon to allow holstering
|
|
client->pers.inventory[ITEM_INDEX(FindItem("No Weapon"))] = 1;
|
|
|
|
// and give him standard ammo
|
|
if (item->ammo)
|
|
{
|
|
gitem_t *ammo;
|
|
|
|
ammo = FindItem (item->ammo);
|
|
if ( deathmatch->value && ((int)dmflags->value & DF_INFINITE_AMMO) )
|
|
client->pers.inventory[ITEM_INDEX(ammo)] += 1000;
|
|
else
|
|
client->pers.inventory[ITEM_INDEX(ammo)] += ammo->quantity;
|
|
}
|
|
// Knightmare- DM start values
|
|
if (deathmatch->value)
|
|
{
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Shells"))] = sk_dm_start_shells->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Bullets"))] = sk_dm_start_bullets->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Rockets"))] = sk_dm_start_rockets->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Homing Rockets"))] = sk_dm_start_homing->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Grenades"))] = sk_dm_start_grenades->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Cells"))] = sk_dm_start_cells->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Slugs"))] = sk_dm_start_slugs->value;
|
|
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Shotgun"))] = sk_dm_start_shotgun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Super Shotgun"))] = sk_dm_start_sshotgun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Machinegun"))] = sk_dm_start_machinegun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Chaingun"))] = sk_dm_start_chaingun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Grenade Launcher"))] = sk_dm_start_grenadelauncher->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Rocket Launcher"))] = sk_dm_start_rocketlauncher->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Homing Rocket Launcher"))] = sk_dm_start_rocketlauncher->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("HyperBlaster"))] = sk_dm_start_hyperblaster->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Railgun"))] = sk_dm_start_railgun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("BFG10K"))] = sk_dm_start_bfg->value;
|
|
SwitchToBestStartWeapon (client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
InitClientPersistant
|
|
|
|
This is only called when the game first initializes in single player,
|
|
but is called after each death and level change in deathmatch
|
|
==============
|
|
*/
|
|
void InitClientPersistant (gclient_t *client, int style)
|
|
{
|
|
memset (&client->pers, 0, sizeof(client->pers));
|
|
|
|
client->homing_rocket = NULL;
|
|
SelectStartWeapon (client, style);
|
|
|
|
client->pers.health = 100;
|
|
if (deathmatch->value)
|
|
client->pers.max_health = sk_max_health_dm->value;
|
|
else
|
|
client->pers.max_health = sk_max_health->value;
|
|
client->pers.max_bullets = sk_max_bullets->value;
|
|
client->pers.max_shells = sk_max_shells->value;
|
|
client->pers.max_rockets = sk_max_rockets->value;
|
|
client->pers.max_grenades = sk_max_grenades->value;
|
|
client->pers.max_cells = sk_max_cells->value;
|
|
client->pers.max_slugs = sk_max_slugs->value;
|
|
client->pers.max_fuel = sk_max_fuel->value;
|
|
client->pers.max_homing_rockets = sk_max_rockets->value;
|
|
client->pers.fire_mode = 0; // Lazarus alternate fire mode
|
|
|
|
client->pers.connected = true;
|
|
// tpp
|
|
//Default chasecam to tpp setting
|
|
client->pers.chasetoggle = tpp->value;
|
|
// end tpp
|
|
|
|
// Lazarus
|
|
client->zooming = 0;
|
|
client->zoomed = false;
|
|
client->spycam = NULL;
|
|
client->pers.spawn_landmark = false;
|
|
client->pers.spawn_levelchange = false;
|
|
}
|
|
|
|
|
|
void InitClientResp (gclient_t *client)
|
|
{
|
|
//ZOID
|
|
int ctf_team = client->resp.ctf_team;
|
|
qboolean id_state = client->resp.id_state;
|
|
//ZOID
|
|
|
|
memset (&client->resp, 0, sizeof(client->resp));
|
|
|
|
//ZOID
|
|
client->resp.ctf_team = ctf_team;
|
|
client->resp.id_state = id_state;
|
|
//ZOID
|
|
|
|
client->resp.enterframe = level.framenum;
|
|
client->resp.coop_respawn = client->pers;
|
|
|
|
//ZOID
|
|
if (ctf->value && client->resp.ctf_team < CTF_TEAM1)
|
|
CTFAssignTeam(client);
|
|
//ZOID
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SaveClientData
|
|
|
|
Some information that should be persistant, like health,
|
|
is still stored in the edict structure, so it needs to
|
|
be mirrored out to the client structure before all the
|
|
edicts are wiped.
|
|
==================
|
|
*/
|
|
void SaveClientData (void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
{
|
|
ent = &g_edicts[1+i];
|
|
if (!ent->inuse)
|
|
continue;
|
|
// tpp
|
|
game.clients[i].pers.chasetoggle = ent->client->pers.chasetoggle;
|
|
// end tpp
|
|
game.clients[i].pers.newweapon = ent->client->newweapon;
|
|
game.clients[i].pers.health = ent->health;
|
|
game.clients[i].pers.max_health = ent->max_health;
|
|
game.clients[i].pers.savedFlags = (ent->flags & (FL_GODMODE|FL_NOTARGET|FL_POWER_SHIELD|FL_POWER_SCREEN));
|
|
if (coop->value)
|
|
game.clients[i].pers.score = ent->client->resp.score;
|
|
}
|
|
}
|
|
|
|
void FetchClientEntData (edict_t *ent)
|
|
{
|
|
ent->health = ent->client->pers.health;
|
|
ent->gib_health = player_gib_health->value; // was -40
|
|
ent->max_health = ent->client->pers.max_health;
|
|
ent->flags |= ent->client->pers.savedFlags;
|
|
if (coop->value)
|
|
ent->client->resp.score = ent->client->pers.score;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
SelectSpawnPoint
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
PlayersRangeFromSpot
|
|
|
|
Returns the distance to the nearest player from the given spot
|
|
================
|
|
*/
|
|
float PlayersRangeFromSpot (edict_t *spot)
|
|
{
|
|
edict_t *player;
|
|
float bestplayerdistance;
|
|
vec3_t v;
|
|
int n;
|
|
float playerdistance;
|
|
|
|
|
|
bestplayerdistance = 9999999;
|
|
|
|
for (n = 1; n <= maxclients->value; n++)
|
|
{
|
|
player = &g_edicts[n];
|
|
|
|
if (!player->inuse)
|
|
continue;
|
|
|
|
if (player->health <= 0)
|
|
continue;
|
|
|
|
VectorSubtract (spot->s.origin, player->s.origin, v);
|
|
playerdistance = VectorLength (v);
|
|
|
|
if (playerdistance < bestplayerdistance)
|
|
bestplayerdistance = playerdistance;
|
|
}
|
|
|
|
return bestplayerdistance;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SelectRandomDeathmatchSpawnPoint
|
|
|
|
go to a random point, but NOT the two points closest
|
|
to other players
|
|
================
|
|
*/
|
|
edict_t *SelectRandomDeathmatchSpawnPoint (void)
|
|
{
|
|
edict_t *spot, *spot1, *spot2;
|
|
int count = 0;
|
|
int selection;
|
|
float range, range1, range2;
|
|
|
|
spot = NULL;
|
|
range1 = range2 = 99999;
|
|
spot1 = spot2 = NULL;
|
|
|
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
|
|
{
|
|
count++;
|
|
range = PlayersRangeFromSpot(spot);
|
|
if (range < range1)
|
|
{
|
|
range1 = range;
|
|
spot1 = spot;
|
|
}
|
|
else if (range < range2)
|
|
{
|
|
range2 = range;
|
|
spot2 = spot;
|
|
}
|
|
}
|
|
|
|
if (!count)
|
|
return NULL;
|
|
|
|
if (count <= 2)
|
|
{
|
|
spot1 = spot2 = NULL;
|
|
}
|
|
// Lazarus: This is wrong. If there is no spot1 or spot2, all spots should
|
|
// be valid.
|
|
// else
|
|
// count -= 2;
|
|
else
|
|
{
|
|
if (spot1) count--;
|
|
if (spot2) count--;
|
|
}
|
|
|
|
selection = rand() % count;
|
|
|
|
spot = NULL;
|
|
do
|
|
{
|
|
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
|
|
if (spot == spot1 || spot == spot2)
|
|
selection++;
|
|
} while (selection--);
|
|
|
|
return spot;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SelectFarthestDeathmatchSpawnPoint
|
|
|
|
================
|
|
*/
|
|
edict_t *SelectFarthestDeathmatchSpawnPoint (void)
|
|
{
|
|
edict_t *bestspot;
|
|
float bestdistance, bestplayerdistance;
|
|
edict_t *spot;
|
|
|
|
|
|
spot = NULL;
|
|
bestspot = NULL;
|
|
bestdistance = 0;
|
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
|
|
{
|
|
bestplayerdistance = PlayersRangeFromSpot (spot);
|
|
|
|
if (bestplayerdistance > bestdistance)
|
|
{
|
|
bestspot = spot;
|
|
bestdistance = bestplayerdistance;
|
|
}
|
|
}
|
|
|
|
if (bestspot)
|
|
{
|
|
return bestspot;
|
|
}
|
|
|
|
// if there is a player just spawned on each and every start spot
|
|
// we have no choice to turn one into a telefrag meltdown
|
|
spot = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
|
|
|
|
return spot;
|
|
}
|
|
|
|
edict_t *SelectDeathmatchSpawnPoint (void)
|
|
{
|
|
if ( (int)(dmflags->value) & DF_SPAWN_FARTHEST)
|
|
return SelectFarthestDeathmatchSpawnPoint ();
|
|
else
|
|
return SelectRandomDeathmatchSpawnPoint ();
|
|
}
|
|
|
|
|
|
edict_t *SelectCoopSpawnPoint (edict_t *ent)
|
|
{
|
|
int index;
|
|
edict_t *spot = NULL;
|
|
char *target;
|
|
|
|
index = ent->client - game.clients;
|
|
|
|
// player 0 starts in normal player spawn point
|
|
if (!index)
|
|
return NULL;
|
|
|
|
spot = NULL;
|
|
|
|
// assume there are four coop spots at each spawnpoint
|
|
while (1)
|
|
{
|
|
spot = G_Find (spot, FOFS(classname), "info_player_coop");
|
|
if (!spot)
|
|
return NULL; // we didn't have enough...
|
|
|
|
target = spot->targetname;
|
|
if (!target)
|
|
target = "";
|
|
if ( Q_stricmp(game.spawnpoint, target) == 0 )
|
|
{ // this is a coop spawn point for one of the clients here
|
|
index--;
|
|
if (!index)
|
|
return spot; // this is it
|
|
}
|
|
}
|
|
return spot;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
SelectSpawnPoint
|
|
|
|
Chooses a player start, deathmatch start, coop start, etc
|
|
============
|
|
*/
|
|
void SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles, int *style, int *health)
|
|
{
|
|
edict_t *spot = NULL;
|
|
|
|
if (deathmatch->value) {
|
|
//ZOID
|
|
if (ctf->value)
|
|
spot = SelectCTFSpawnPoint(ent);
|
|
else
|
|
//ZOID
|
|
spot = SelectDeathmatchSpawnPoint ();
|
|
}
|
|
else if (coop->value)
|
|
spot = SelectCoopSpawnPoint (ent);
|
|
|
|
// find a single player start spot
|
|
if (!spot)
|
|
{
|
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_start")) != NULL)
|
|
{
|
|
if (!game.spawnpoint[0] && !spot->targetname)
|
|
break;
|
|
|
|
if (!game.spawnpoint[0] || !spot->targetname)
|
|
continue;
|
|
|
|
if (Q_stricmp(game.spawnpoint, spot->targetname) == 0)
|
|
break;
|
|
}
|
|
|
|
if (!spot)
|
|
{
|
|
if (!game.spawnpoint[0])
|
|
{ // there wasn't a spawnpoint without a target, so use any
|
|
spot = G_Find (spot, FOFS(classname), "info_player_start");
|
|
}
|
|
if (!spot)
|
|
gi.error ("Couldn't find spawn point %s\n", game.spawnpoint);
|
|
}
|
|
}
|
|
|
|
if (style)
|
|
*style = spot->style;
|
|
if (health)
|
|
*health = spot->health;
|
|
VectorCopy (spot->s.origin, origin);
|
|
origin[2] += 9;
|
|
VectorCopy (spot->s.angles, angles);
|
|
|
|
if (!deathmatch->value && !coop->value) {
|
|
|
|
spot->count--;
|
|
if (!spot->count) {
|
|
spot->think = G_FreeEdict;
|
|
spot->nextthink = level.time + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
|
|
void InitBodyQue (void)
|
|
{
|
|
// DWH: bodyque isn't used in SP, so why reserve space for it?
|
|
if (deathmatch->value || coop->value)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
level.body_que = 0;
|
|
for (i=0; i<BODY_QUEUE_SIZE; i++)
|
|
{
|
|
ent = G_Spawn();
|
|
ent->classname = "bodyque";
|
|
}
|
|
}
|
|
}
|
|
|
|
void body_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
//if (self->health < self->gib_health)
|
|
if (self->health < player_gib_health->value)
|
|
{
|
|
int num_giblets = 4;
|
|
//if (deathmatch->value && (self->health < (self->gib_health*2)))
|
|
if (deathmatch->value && (self->health < (player_gib_health->value*2)))
|
|
num_giblets = 8;
|
|
|
|
gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n=0; n < num_giblets; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
if (mega_gibs->value)
|
|
{
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone2/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
self->s.origin[2] -= 48;
|
|
ThrowClientHead (self, damage);
|
|
self->takedamage = DAMAGE_NO;
|
|
}
|
|
}
|
|
|
|
void CopyToBodyQue (edict_t *ent)
|
|
{
|
|
edict_t *body;
|
|
|
|
// grab a body que and cycle to the next one
|
|
body = &g_edicts[(int)maxclients->value + level.body_que + 1];
|
|
level.body_que = (level.body_que + 1) % BODY_QUEUE_SIZE;
|
|
|
|
// FIXME: send an effect on the removed body
|
|
|
|
gi.unlinkentity (ent);
|
|
|
|
gi.unlinkentity (body);
|
|
body->s = ent->s;
|
|
body->s.number = body - g_edicts;
|
|
|
|
body->svflags = ent->svflags;
|
|
VectorCopy (ent->mins, body->mins);
|
|
VectorCopy (ent->maxs, body->maxs);
|
|
VectorCopy (ent->absmin, body->absmin);
|
|
VectorCopy (ent->absmax, body->absmax);
|
|
VectorCopy (ent->size, body->size);
|
|
body->solid = ent->solid;
|
|
body->clipmask = ent->clipmask;
|
|
body->owner = ent->owner;
|
|
body->movetype = ent->movetype;
|
|
|
|
body->die = body_die;
|
|
body->takedamage = DAMAGE_YES;
|
|
|
|
gi.linkentity (body);
|
|
}
|
|
|
|
|
|
void respawn (edict_t *self)
|
|
{
|
|
// tpp
|
|
if (self->crosshair)
|
|
G_FreeEdict(self->crosshair);
|
|
self->crosshair = NULL;
|
|
if (self->client->oldplayer)
|
|
G_FreeEdict (self->client->oldplayer);
|
|
self->client->oldplayer = NULL;
|
|
if (self->client->chasecam)
|
|
G_FreeEdict (self->client->chasecam);
|
|
self->client->chasecam = NULL;
|
|
// end tpp
|
|
|
|
if (deathmatch->value || coop->value)
|
|
{
|
|
|
|
// ACEBOT_ADD special respawning code
|
|
if (self->is_bot)
|
|
{
|
|
ACESP_Respawn (self);
|
|
return;
|
|
}
|
|
// ACEBOT_END
|
|
|
|
// spectator's don't leave bodies
|
|
if (self->movetype != MOVETYPE_NOCLIP)
|
|
CopyToBodyQue (self);
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
PutClientInServer (self);
|
|
|
|
// add a teleportation effect
|
|
self->s.event = EV_PLAYER_TELEPORT;
|
|
|
|
// hold in place briefly
|
|
self->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
|
|
self->client->ps.pmove.pm_time = 14;
|
|
|
|
self->client->respawn_time = level.time;
|
|
|
|
return;
|
|
}
|
|
// restart the entire server
|
|
gi.AddCommandString ("menu_loadgame\n");
|
|
}
|
|
|
|
/*
|
|
* only called when pers.spectator changes
|
|
* note that resp.spectator should be the opposite of pers.spectator here
|
|
*/
|
|
void spectator_respawn (edict_t *ent)
|
|
{
|
|
int i, numspec;
|
|
|
|
// if the user wants to become a spectator, make sure he doesn't
|
|
// exceed max_spectators
|
|
|
|
if (ent->client->pers.spectator)
|
|
{
|
|
char *value = Info_ValueForKey (ent->client->pers.userinfo, "spectator");
|
|
if (*spectator_password->string &&
|
|
strcmp(spectator_password->string, "none") &&
|
|
strcmp(spectator_password->string, value)) {
|
|
safe_cprintf(ent, PRINT_HIGH, "Spectator password incorrect.\n");
|
|
ent->client->pers.spectator = false;
|
|
gi.WriteByte (svc_stufftext);
|
|
gi.WriteString ("spectator 0\n");
|
|
gi.unicast(ent, true);
|
|
return;
|
|
}
|
|
|
|
// count spectators
|
|
for (i = 1, numspec = 0; i <= maxclients->value; i++)
|
|
if (g_edicts[i].inuse && g_edicts[i].client->pers.spectator)
|
|
numspec++;
|
|
|
|
if (numspec >= maxspectators->value)
|
|
{
|
|
safe_cprintf(ent, PRINT_HIGH, "Server spectator limit is full.");
|
|
ent->client->pers.spectator = false;
|
|
// reset his spectator var
|
|
gi.WriteByte (svc_stufftext);
|
|
gi.WriteString ("spectator 0\n");
|
|
gi.unicast(ent, true);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// he was a spectator and wants to join the game
|
|
// he must have the right password
|
|
char *value = Info_ValueForKey (ent->client->pers.userinfo, "password");
|
|
if (*password->string && strcmp(password->string, "none") &&
|
|
strcmp(password->string, value))
|
|
{
|
|
safe_cprintf(ent, PRINT_HIGH, "Password incorrect.\n");
|
|
ent->client->pers.spectator = true;
|
|
gi.WriteByte (svc_stufftext);
|
|
gi.WriteString ("spectator 1\n");
|
|
gi.unicast(ent, true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// clear client on respawn
|
|
ent->client->resp.score = ent->client->pers.score = 0;
|
|
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
PutClientInServer (ent);
|
|
|
|
// add a teleportation effect
|
|
if (!ent->client->pers.spectator)
|
|
{
|
|
// send effect
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGIN);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
|
|
// hold in place briefly
|
|
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
|
|
ent->client->ps.pmove.pm_time = 14;
|
|
}
|
|
|
|
ent->client->respawn_time = level.time;
|
|
|
|
if (ent->client->pers.spectator)
|
|
safe_bprintf (PRINT_HIGH, "%s has moved to the sidelines\n", ent->client->pers.netname);
|
|
else
|
|
safe_bprintf (PRINT_HIGH, "%s joined the game\n", ent->client->pers.netname);
|
|
}
|
|
|
|
//==============================================================
|
|
|
|
|
|
/*
|
|
===========
|
|
PutClientInServer
|
|
|
|
Called when a player connects to a server or respawns in
|
|
a deathmatch.
|
|
============
|
|
*/
|
|
void PutClientInServer (edict_t *ent)
|
|
{
|
|
extern int nostatus;
|
|
vec3_t mins = {-16, -16, -24};
|
|
vec3_t maxs = {16, 16, 32};
|
|
int index;
|
|
vec3_t spawn_origin, spawn_angles, spawn_viewangles;
|
|
gclient_t *client;
|
|
int i;
|
|
// tpp
|
|
int chasetoggle;
|
|
gitem_t *newweapon;
|
|
char userinfo[MAX_INFO_STRING];
|
|
// end tpp
|
|
qboolean spawn_landmark;
|
|
qboolean spawn_levelchange;
|
|
int spawn_gunframe;
|
|
int spawn_modelframe;
|
|
int spawn_anim_end;
|
|
int spawn_pm_flags;
|
|
int spawn_style;
|
|
int spawn_health;
|
|
client_persistant_t saved;
|
|
client_respawn_t resp;
|
|
|
|
// find a spawn point
|
|
// do it before setting health back up, so farthest
|
|
// ranging doesn't count this client
|
|
SelectSpawnPoint (ent, spawn_origin, spawn_angles, &spawn_style, &spawn_health);
|
|
|
|
index = ent-g_edicts-1;
|
|
client = ent->client;
|
|
// tpp
|
|
chasetoggle = client->pers.chasetoggle;
|
|
// end tpp
|
|
newweapon = client->pers.newweapon;
|
|
spawn_landmark = client->pers.spawn_landmark;
|
|
spawn_levelchange= client->pers.spawn_levelchange;
|
|
spawn_gunframe = client->pers.spawn_gunframe;
|
|
spawn_modelframe = client->pers.spawn_modelframe;
|
|
spawn_anim_end = client->pers.spawn_anim_end;
|
|
client->pers.spawn_landmark = false;
|
|
client->pers.spawn_levelchange = false;
|
|
|
|
if (spawn_landmark)
|
|
{
|
|
spawn_origin[2] -= 9;
|
|
VectorAdd(spawn_origin,client->pers.spawn_offset,spawn_origin);
|
|
VectorCopy(client->pers.spawn_angles,spawn_angles);
|
|
VectorCopy(client->pers.spawn_viewangles,spawn_viewangles);
|
|
VectorCopy(client->pers.spawn_velocity,ent->velocity);
|
|
spawn_pm_flags = client->pers.spawn_pm_flags;
|
|
}
|
|
|
|
// deathmatch wipes most client data every spawn
|
|
if (deathmatch->value)
|
|
{
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
resp = client->resp;
|
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
|
InitClientPersistant (client,spawn_style);
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
}
|
|
else if (coop->value)
|
|
{
|
|
// int n;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
resp = client->resp;
|
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
|
resp.coop_respawn.game_helpchanged = client->pers.game_helpchanged;
|
|
resp.coop_respawn.helpchanged = client->pers.helpchanged;
|
|
client->pers = resp.coop_respawn;
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
if (resp.score > client->pers.score)
|
|
client->pers.score = resp.score;
|
|
}
|
|
else
|
|
{
|
|
memset (&resp, 0, sizeof(resp));
|
|
}
|
|
// tpp
|
|
// A bug in Q2 that you couldn't see without thirdpp
|
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
// end tpp
|
|
|
|
// clear everything but the persistant data
|
|
saved = client->pers;
|
|
memset (client, 0, sizeof(*client));
|
|
client->pers = saved;
|
|
if (client->pers.health <= 0)
|
|
InitClientPersistant(client, spawn_style);
|
|
else if (spawn_style)
|
|
SelectStartWeapon(client, spawn_style);
|
|
|
|
client->resp = resp;
|
|
// tpp
|
|
client->pers.chasetoggle = chasetoggle;
|
|
// end tpp
|
|
client->pers.newweapon = newweapon;
|
|
|
|
// copy some data from the client to the entity
|
|
FetchClientEntData (ent);
|
|
|
|
// Lazarus: Starting health < max. Presumably player was hurt in a crash
|
|
if ( (spawn_health > 0) && !deathmatch->value && !coop->value)
|
|
ent->health = min(ent->health, spawn_health);
|
|
|
|
// clear entity values
|
|
ent->groundentity = NULL;
|
|
ent->client = &game.clients[index];
|
|
ent->takedamage = DAMAGE_AIM;
|
|
ent->movetype = MOVETYPE_WALK;
|
|
ent->viewheight = 22;
|
|
ent->inuse = true;
|
|
ent->classname = "player";
|
|
ent->mass = 200;
|
|
ent->solid = SOLID_BBOX;
|
|
ent->deadflag = DEAD_NO;
|
|
ent->air_finished = level.time + 12;
|
|
ent->clipmask = MASK_PLAYERSOLID;
|
|
ent->model = "players/male/tris.md2";
|
|
ent->pain = player_pain;
|
|
ent->die = player_die;
|
|
ent->waterlevel = 0;
|
|
ent->watertype = 0;
|
|
ent->flags &= ~FL_NO_KNOCKBACK;
|
|
ent->svflags &= ~SVF_DEADMONSTER;
|
|
// tpp
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
// turn on prediction
|
|
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
// end tpp
|
|
ent->client->spycam = NULL;
|
|
ent->client->camplayer = NULL;
|
|
|
|
// ACEBOT_ADD
|
|
ent->is_bot = false;
|
|
ent->last_node = -1;
|
|
ent->is_jumping = false;
|
|
// ACEBOT_END
|
|
|
|
VectorCopy (mins, ent->mins);
|
|
VectorCopy (maxs, ent->maxs);
|
|
|
|
if (!spawn_landmark)
|
|
VectorClear (ent->velocity);
|
|
|
|
// clear playerstate values
|
|
memset (&ent->client->ps, 0, sizeof(client->ps));
|
|
|
|
if (spawn_landmark)
|
|
client->ps.pmove.pm_flags = spawn_pm_flags;
|
|
|
|
client->ps.pmove.origin[0] = spawn_origin[0]*8;
|
|
client->ps.pmove.origin[1] = spawn_origin[1]*8;
|
|
client->ps.pmove.origin[2] = spawn_origin[2]*8;
|
|
|
|
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
|
|
{
|
|
client->ps.fov = 90;
|
|
}
|
|
else
|
|
{
|
|
client->ps.fov = atoi(Info_ValueForKey(client->pers.userinfo, "fov"));
|
|
if (client->ps.fov < 1)
|
|
client->ps.fov = 90;
|
|
else if (client->ps.fov > 160)
|
|
client->ps.fov = 160;
|
|
}
|
|
// DWH
|
|
client->original_fov = client->ps.fov;
|
|
// end DWH
|
|
|
|
client->ps.gunindex = gi.modelindex(client->pers.weapon->view_model);
|
|
|
|
// Server-side speed control stuff
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
client->ps.maxspeed = player_max_speed->value;
|
|
client->ps.duckspeed = player_crouch_speed->value;
|
|
client->ps.accel = player_accel->value;
|
|
client->ps.stopspeed = player_stopspeed->value;
|
|
#endif
|
|
|
|
// clear entity state values
|
|
ent->s.effects = 0;
|
|
ent->s.modelindex = MAX_MODELS-1; // will use the skin specified model
|
|
|
|
if (ITEM_INDEX(client->pers.weapon) == noweapon_index)
|
|
ent->s.modelindex2 = 0;
|
|
else
|
|
ent->s.modelindex2 = MAX_MODELS-1; // custom gun model
|
|
|
|
// sknum is player num and weapon number
|
|
// weapon number will be added in changeweapon
|
|
ent->s.skinnum = ent - g_edicts - 1;
|
|
|
|
ent->s.frame = 0;
|
|
VectorCopy (spawn_origin, ent->s.origin);
|
|
ent->s.origin[2] += 1; // make sure off ground
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
|
|
// set the delta angle
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]);
|
|
}
|
|
|
|
ent->s.angles[PITCH] = ent->s.angles[ROLL] = 0;
|
|
ent->s.angles[YAW] = spawn_angles[YAW];
|
|
if (spawn_landmark)
|
|
{
|
|
VectorCopy(spawn_viewangles, client->ps.viewangles);
|
|
// client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
}
|
|
else
|
|
VectorCopy(ent->s.angles, client->ps.viewangles);
|
|
VectorCopy (client->ps.viewangles, client->v_angle);
|
|
|
|
// spawn a spectator
|
|
if (client->pers.spectator)
|
|
{
|
|
client->chase_target = NULL;
|
|
|
|
client->resp.spectator = true;
|
|
|
|
ent->movetype = MOVETYPE_NOCLIP;
|
|
ent->solid = SOLID_NOT;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->client->ps.gunindex = 0;
|
|
gi.linkentity (ent);
|
|
return;
|
|
}
|
|
else
|
|
client->resp.spectator = false;
|
|
|
|
// DWH:
|
|
client->flashlight = false;
|
|
client->secs_per_frame = 0.025; // assumed 40 fps until we know better
|
|
client->fps_time_start = level.time;
|
|
|
|
if (!KillBox (ent))
|
|
{ // could't spawn in?
|
|
}
|
|
|
|
//ZOID
|
|
if (ctf->value && CTFStartClient(ent))
|
|
return;
|
|
//ZOID
|
|
|
|
gi.linkentity (ent);
|
|
|
|
// tpp
|
|
client->chasetoggle = 0;
|
|
// If chasetoggle set then turn on (delayed start of 5 frames - 0.5s)
|
|
if (client->pers.chasetoggle)
|
|
client->delayedstart = 5;
|
|
// end tpp
|
|
|
|
if (spawn_levelchange && !client->pers.chasetoggle && !client->pers.newweapon)
|
|
{
|
|
// we already had a weapon when the level changed... no need to bring it up
|
|
int i;
|
|
|
|
client->pers.lastweapon = client->pers.weapon;
|
|
client->newweapon = NULL;
|
|
client->machinegun_shots = 0;
|
|
i = ((client->pers.weapon->weapmodel & 0xff) << 8);
|
|
ent->s.skinnum = (ent - g_edicts - 1) | i;
|
|
if (client->pers.weapon->ammo)
|
|
client->ammo_index = ITEM_INDEX(FindItem(client->pers.weapon->ammo));
|
|
else
|
|
client->ammo_index = 0;
|
|
client->weaponstate = WEAPON_READY;
|
|
client->ps.gunframe = 0;
|
|
client->ps.gunindex = gi.modelindex(client->pers.weapon->view_model);
|
|
client->ps.gunframe = spawn_gunframe;
|
|
ent->s.frame = spawn_modelframe;
|
|
client->anim_end = spawn_anim_end;
|
|
}
|
|
else
|
|
{
|
|
// force the current weapon up
|
|
client->newweapon = client->pers.weapon;
|
|
ChangeWeapon (ent);
|
|
}
|
|
|
|
// Paril's fix for this getting reset after map changes
|
|
if (!ent->client->pers.connected)
|
|
ent->client->pers.connected = true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
ClientBeginDeathmatch
|
|
|
|
A client has just connected to the server in
|
|
deathmatch mode, so clear everything out before starting them.
|
|
=====================
|
|
*/
|
|
void ClientBeginDeathmatch (edict_t *ent)
|
|
{
|
|
// ACEBOT_ADD
|
|
//static char current_map[55];
|
|
// ACEBOT_END
|
|
|
|
G_InitEdict (ent);
|
|
|
|
InitClientResp (ent->client);
|
|
|
|
// ACEBOT_ADD
|
|
ACEIT_PlayerAdded(ent);
|
|
// ACEBOT_END
|
|
|
|
// locate ent at a spawn point
|
|
PutClientInServer (ent);
|
|
|
|
if (level.intermissiontime)
|
|
{
|
|
MoveClientToIntermission (ent);
|
|
}
|
|
else
|
|
{
|
|
// send effect
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGIN);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
}
|
|
|
|
safe_bprintf (PRINT_HIGH, "%s entered the game\n", ent->client->pers.netname);
|
|
|
|
// ACEBOT_ADD
|
|
safe_centerprintf(ent,"\n======================================\nACE Bot II Mod\n\n'sv addbot' to add a new bot.\n'sv removebot <name>' to remove bot.\n'sv dmpause' to pause the game.\n'sv savenodes' to save level path data.\n======================================\n\n");
|
|
|
|
// Knightmare- moved this to g_spawn.c for bot support in dedicated servers
|
|
// If the map changes on us, init and reload the nodes
|
|
/*if (strcmp(level.mapname,current_map))
|
|
{
|
|
|
|
ACEND_InitNodes();
|
|
ACEND_LoadNodes();
|
|
//ACESP_LoadBots(); // Knightmare- removed this
|
|
ACESP_LoadBotInfo(); // Knightmare- load bot info file
|
|
// strncpy(current_map, level.mapname);
|
|
Q_strncpyz(current_map, level.mapname, sizeof(current_map));
|
|
}*/
|
|
// ACEBOT_END
|
|
|
|
// make sure all view stuff is valid
|
|
ClientEndServerFrame (ent);
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
ClientBegin
|
|
|
|
called when a client has finished connecting, and is ready
|
|
to be placed into the game. This will happen every level load.
|
|
============
|
|
*/
|
|
void ClientBegin (edict_t *ent)
|
|
{
|
|
int i;
|
|
|
|
ent->client = game.clients + (ent - g_edicts - 1);
|
|
|
|
// Lazarus: Set the alias for our alternate attack
|
|
// stuffcmd(ent, "alias +attack2 attack2_on; alias -attack2 attack2_off\n");
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
ClientBeginDeathmatch (ent);
|
|
return;
|
|
}
|
|
|
|
Fog_Off (ent);
|
|
// Fog (ent);
|
|
|
|
stuffcmd(ent,"alias +zoomin zoomin;alias -zoomin zoominstop\n");
|
|
stuffcmd(ent,"alias +zoomout zoomout;alias -zoomout zoomoutstop\n");
|
|
stuffcmd(ent,"alias +zoom zoomon;alias -zoom zoomoff\n");
|
|
|
|
// if there is already a body waiting for us (a loadgame), just
|
|
// take it, otherwise spawn one from scratch
|
|
if (ent->inuse == true)
|
|
{
|
|
// the client has cleared the client side viewangles upon
|
|
// connecting to the server, which is different than the
|
|
// state when the game is saved, so we need to compensate
|
|
// with deltaangles
|
|
for (i=0 ; i<3 ; i++)
|
|
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]);
|
|
}
|
|
else
|
|
{
|
|
// a spawn point will completely reinitialize the entity
|
|
// except for the persistant data that was initialized at
|
|
// ClientConnect() time
|
|
G_InitEdict (ent);
|
|
ent->classname = "player";
|
|
InitClientResp (ent->client);
|
|
PutClientInServer (ent);
|
|
}
|
|
|
|
if (level.intermissiontime)
|
|
{
|
|
MoveClientToIntermission (ent);
|
|
}
|
|
else
|
|
{
|
|
// send effect if in a multiplayer game
|
|
if (game.maxclients > 1)
|
|
{
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGIN);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
|
|
safe_bprintf (PRINT_HIGH, "%s entered the game\n", ent->client->pers.netname);
|
|
}
|
|
}
|
|
|
|
// DWH
|
|
SetLazarusCrosshair(ent); //backup crosshair
|
|
SetSensitivities(ent,true);
|
|
|
|
if (game.maxclients == 1)
|
|
{
|
|
// For SP games, check for monsters who were mad at player
|
|
// in previous level and have changed levels with the player
|
|
edict_t *monster;
|
|
for (i=2; i<globals.num_edicts; i++)
|
|
{
|
|
monster = &g_edicts[i];
|
|
if (!monster->inuse)
|
|
continue;
|
|
if (!(monster->svflags & SVF_MONSTER))
|
|
continue;
|
|
if (monster->health <= 0)
|
|
continue;
|
|
if (monster->monsterinfo.aiflags & AI_RESPAWN_FINDPLAYER)
|
|
{
|
|
monster->monsterinfo.aiflags &= ~AI_RESPAWN_FINDPLAYER;
|
|
if (!monster->enemy)
|
|
{
|
|
monster->enemy = ent;
|
|
FoundTarget(monster);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// make sure all view stuff is valid
|
|
ClientEndServerFrame (ent);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
ClientUserInfoChanged
|
|
|
|
called whenever the player updates a userinfo variable.
|
|
|
|
The game can override any of the settings in place
|
|
(forcing skins or names, etc) before copying it off.
|
|
============
|
|
*/
|
|
void ClientUserinfoChanged (edict_t *ent, char *userinfo)
|
|
{
|
|
char *s;
|
|
int playernum;
|
|
|
|
// check for malformed or illegal info strings
|
|
if (!Info_Validate(userinfo))
|
|
{
|
|
// strncpy (userinfo, "\\name\\badinfo\\skin\\male/grunt");
|
|
Q_strncpyz (userinfo, "\\name\\badinfo\\skin\\male/grunt", MAX_INFO_STRING); // userinfo is always length of MAX_INFO_STRING
|
|
}
|
|
|
|
// set name
|
|
s = Info_ValueForKey (userinfo, "name");
|
|
strncpy (ent->client->pers.netname, s, sizeof(ent->client->pers.netname)-1);
|
|
|
|
// set spectator
|
|
s = Info_ValueForKey (userinfo, "spectator");
|
|
// spectators are only supported in deathmatch
|
|
if (deathmatch->value && *s && strcmp(s, "0"))
|
|
ent->client->pers.spectator = true;
|
|
else
|
|
ent->client->pers.spectator = false;
|
|
|
|
// set skin
|
|
s = Info_ValueForKey (userinfo, "skin");
|
|
|
|
playernum = ent-g_edicts-1;
|
|
|
|
// combine name and skin into a configstring
|
|
//ZOID
|
|
if (ctf->value)
|
|
CTFAssignSkin(ent, s);
|
|
else
|
|
//ZOID
|
|
gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s", ent->client->pers.netname, s) );
|
|
|
|
//ZOID
|
|
// set player name field (used in id_state view)
|
|
gi.configstring (CS_GENERAL+playernum, ent->client->pers.netname);
|
|
//ZOID
|
|
|
|
// fov
|
|
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
|
|
{
|
|
ent->client->ps.fov = 90;
|
|
ent->client->original_fov = ent->client->ps.fov;
|
|
}
|
|
else
|
|
{
|
|
float new_fov;
|
|
|
|
new_fov = atoi(Info_ValueForKey(userinfo, "fov"));
|
|
if (new_fov < 1)
|
|
new_fov = 90;
|
|
else if (new_fov > 160)
|
|
new_fov = 160;
|
|
if (new_fov != ent->client->original_fov) {
|
|
ent->client->ps.fov = new_fov;
|
|
ent->client->original_fov = new_fov;
|
|
}
|
|
}
|
|
|
|
// handedness
|
|
s = Info_ValueForKey (userinfo, "hand");
|
|
if (strlen(s))
|
|
ent->client->pers.hand = atoi(s);
|
|
|
|
// save off the userinfo in case we want to check something later
|
|
strncpy (ent->client->pers.userinfo, userinfo, sizeof(ent->client->pers.userinfo)-1);
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
ClientConnect
|
|
|
|
Called when a player begins connecting to the server.
|
|
The game can refuse entrance to a client by returning false.
|
|
If the client is allowed, the connection process will continue
|
|
and eventually get to ClientBegin()
|
|
Changing levels will NOT cause this to be called again, but
|
|
loadgames will.
|
|
============
|
|
*/
|
|
qboolean ClientConnect (edict_t *ent, char *userinfo)
|
|
{
|
|
char *value;
|
|
|
|
// check to see if they are on the banned IP list
|
|
value = Info_ValueForKey (userinfo, "ip");
|
|
if (SV_FilterPacket(value)) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Banned.");
|
|
return false;
|
|
}
|
|
|
|
// check for a spectator
|
|
value = Info_ValueForKey (userinfo, "spectator");
|
|
if (deathmatch->value && *value && strcmp(value, "0")) {
|
|
int i, numspec;
|
|
|
|
if (*spectator_password->string &&
|
|
strcmp(spectator_password->string, "none") &&
|
|
strcmp(spectator_password->string, value)) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Spectator password required or incorrect.");
|
|
return false;
|
|
}
|
|
|
|
// count spectators
|
|
for (i = numspec = 0; i < maxclients->value; i++)
|
|
if (g_edicts[i+1].inuse && g_edicts[i+1].client->pers.spectator)
|
|
numspec++;
|
|
|
|
if (numspec >= maxspectators->value) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Server spectator limit is full.");
|
|
return false;
|
|
}
|
|
} else {
|
|
// check for a password
|
|
value = Info_ValueForKey (userinfo, "password");
|
|
if (*password->string && strcmp(password->string, "none") &&
|
|
strcmp(password->string, value)) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Password required or incorrect.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// they can connect
|
|
ent->client = game.clients + (ent - g_edicts - 1);
|
|
|
|
// if there is already a body waiting for us (a loadgame), just
|
|
// take it, otherwise spawn one from scratch
|
|
if (ent->inuse == false)
|
|
{
|
|
// clear the respawning variables
|
|
//ZOID -- force team join
|
|
if (ctf->value)
|
|
{
|
|
ent->client->resp.ctf_team = -1;
|
|
ent->client->resp.id_state = true;
|
|
}
|
|
//ZOID
|
|
|
|
InitClientResp (ent->client);
|
|
if (!game.autosaved || !ent->client->pers.weapon)
|
|
InitClientPersistant (ent->client, world->style);
|
|
}
|
|
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
|
|
if (game.maxclients > 1)
|
|
gi.dprintf ("%s connected\n", ent->client->pers.netname);
|
|
|
|
ent->svflags = 0; // make sure we start with known default
|
|
ent->client->pers.connected = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
ClientDisconnect
|
|
|
|
Called when a player drops from the server.
|
|
Will not be called between levels.
|
|
============
|
|
*/
|
|
void ClientDisconnect (edict_t *ent)
|
|
{
|
|
int playernum;
|
|
|
|
if (!ent->client)
|
|
return;
|
|
|
|
// tpp
|
|
if (ent->client->chasetoggle)
|
|
ChasecamRemove(ent,OPTION_OFF);
|
|
// end tpp
|
|
|
|
// DWH
|
|
SetLazarusCrosshair(ent); //backup crosshair
|
|
ent->client->zooming = 0;
|
|
ent->client->zoomed = false;
|
|
SetSensitivities(ent,true);
|
|
// end DWH
|
|
|
|
if (ent->client->textdisplay)
|
|
Text_Close(ent);
|
|
|
|
safe_bprintf (PRINT_HIGH, "%s disconnected\n", ent->client->pers.netname);
|
|
|
|
// ACEBOT_ADD
|
|
ACEIT_PlayerRemoved(ent);
|
|
// ACEBOT_END
|
|
|
|
//ZOID
|
|
CTFDeadDropFlag(ent);
|
|
CTFDeadDropTech(ent);
|
|
//ZOID
|
|
|
|
// send effect
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGOUT);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
|
|
gi.unlinkentity (ent);
|
|
ent->s.modelindex = 0;
|
|
ent->solid = SOLID_NOT;
|
|
ent->inuse = false;
|
|
ent->classname = "disconnected";
|
|
ent->client->pers.connected = false;
|
|
|
|
if (ent->client->spycam)
|
|
camera_off(ent);
|
|
|
|
playernum = ent-g_edicts-1;
|
|
gi.configstring (CS_PLAYERSKINS+playernum, "");
|
|
|
|
}
|
|
|
|
|
|
//==============================================================
|
|
|
|
|
|
edict_t *pm_passent;
|
|
|
|
// pmove doesn't need to know about passent and contentmask
|
|
trace_t PM_trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
|
{
|
|
if (pm_passent->health > 0)
|
|
return gi.trace (start, mins, maxs, end, pm_passent, MASK_PLAYERSOLID);
|
|
else
|
|
return gi.trace (start, mins, maxs, end, pm_passent, MASK_DEADSOLID);
|
|
}
|
|
|
|
unsigned CheckBlock (void *b, int c)
|
|
{
|
|
int v,i;
|
|
v = 0;
|
|
for (i=0 ; i<c ; i++)
|
|
v+= ((byte *)b)[i];
|
|
return v;
|
|
}
|
|
void PrintPmove (pmove_t *pm)
|
|
{
|
|
unsigned c1, c2;
|
|
|
|
c1 = CheckBlock (&pm->s, sizeof(pm->s));
|
|
c2 = CheckBlock (&pm->cmd, sizeof(pm->cmd));
|
|
Com_Printf ("sv %3i:%i %i\n", pm->cmd.impulse, c1, c2);
|
|
}
|
|
|
|
// DWH
|
|
//==========================================================================
|
|
// DWH: PM_CmdScale was ripped from Q3 source
|
|
//==========================================================================
|
|
float PM_CmdScale( usercmd_t *cmd ) {
|
|
int max;
|
|
float total;
|
|
float scale;
|
|
|
|
max = abs( cmd->forwardmove );
|
|
if ( abs( cmd->sidemove ) > max ) {
|
|
max = abs( cmd->sidemove );
|
|
}
|
|
if ( abs( cmd->upmove ) > max ) {
|
|
max = abs( cmd->upmove );
|
|
}
|
|
if ( !max ) {
|
|
return 0;
|
|
}
|
|
|
|
total = sqrt( cmd->forwardmove * cmd->forwardmove
|
|
+ cmd->sidemove * cmd->sidemove + cmd->upmove * cmd->upmove );
|
|
scale = max / total;
|
|
|
|
return scale;
|
|
}
|
|
|
|
void RemovePush(edict_t *ent)
|
|
{
|
|
ent->client->push->s.sound = 0;
|
|
ent->client->push->activator = NULL;
|
|
ent->client->push = NULL;
|
|
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
// If tpp is NOT always on, and auto-switch for func_pushables IS on,
|
|
// and we're currently in third-person view, switch it off
|
|
// Knightmare- don't autoswitch if client-side chasecam is on
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
if (!tpp->value && tpp_auto->value && (!cl_thirdperson->value || deathmatch->value || coop->value) && ent->client->chasetoggle)
|
|
#else
|
|
if (!tpp->value && tpp_auto->value && ent->client->chasetoggle)
|
|
#endif
|
|
Cmd_Chasecam_Toggle(ent);
|
|
}
|
|
|
|
void ClientPushPushable(edict_t *ent)
|
|
{
|
|
edict_t *box = ent->client->push;
|
|
vec_t dist;
|
|
vec3_t new_origin, v, vbox;
|
|
|
|
VectorAdd (box->absmax,box->absmin,vbox);
|
|
VectorScale(vbox,0.5,vbox);
|
|
if (point_infront(ent,vbox))
|
|
{
|
|
VectorSubtract(ent->s.origin,box->offset,new_origin);
|
|
VectorSubtract(new_origin,box->s.origin,v);
|
|
v[2] = 0;
|
|
dist = VectorLength(v);
|
|
if (dist > 8)
|
|
{
|
|
// func_pushable got hung up somehow. Break off contact
|
|
RemovePush(ent);
|
|
}
|
|
else if (dist > 0)
|
|
{
|
|
if (!box->speaker)
|
|
box->s.sound = box->noise_index;
|
|
box_walkmove( box, vectoyaw(v), dist );
|
|
}
|
|
else
|
|
box->s.sound = 0;
|
|
}
|
|
else
|
|
RemovePush(ent);
|
|
}
|
|
|
|
void ClientSpycam(edict_t *ent)
|
|
{
|
|
gclient_t *client = ent->client;
|
|
edict_t *camera = ent->client->spycam;
|
|
pmove_t pm;
|
|
qboolean is_actor;
|
|
trace_t tr;
|
|
vec3_t forward, left, up;
|
|
vec3_t dir, start;
|
|
float dist;
|
|
int i;
|
|
|
|
memset (&pm, 0, sizeof(pm));
|
|
if (client->ucmd.sidemove && level.time > ent->last_move_time + 1)
|
|
{
|
|
camera->flags &= ~FL_ROBOT;
|
|
if (camera->viewer == ent)
|
|
camera->viewer = NULL;
|
|
if (client->ucmd.sidemove > 0)
|
|
camera = G_FindNextCamera(camera,client->monitor);
|
|
else
|
|
camera = G_FindPrevCamera(camera,client->monitor);
|
|
|
|
if (camera)
|
|
{
|
|
if (!camera->viewer)
|
|
camera->viewer = ent;
|
|
client->spycam = camera;
|
|
VectorAdd(camera->s.origin,camera->move_origin,ent->s.origin);
|
|
if (camera->viewmessage)
|
|
safe_centerprintf(ent,camera->viewmessage);
|
|
ent->last_move_time = level.time;
|
|
}
|
|
else
|
|
camera = client->spycam;
|
|
if (camera->monsterinfo.aiflags & AI_ACTOR)
|
|
{
|
|
camera->flags |= FL_ROBOT;
|
|
if (camera->monsterinfo.aiflags & AI_FOLLOW_LEADER)
|
|
{
|
|
camera->monsterinfo.aiflags &= ~AI_FOLLOW_LEADER;
|
|
camera->monsterinfo.old_leader = NULL;
|
|
camera->monsterinfo.leader = NULL;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
camera->monsterinfo.stand(camera);
|
|
}
|
|
}
|
|
}
|
|
if ((camera->svflags & SVF_MONSTER) && (camera->monsterinfo.aiflags & AI_ACTOR))
|
|
is_actor = true;
|
|
else
|
|
is_actor = false;
|
|
if (camera->enemy && (camera->enemy->deadflag || !camera->enemy->inuse))
|
|
camera->enemy = NULL;
|
|
AngleVectors(camera->s.angles,forward,left,up);
|
|
|
|
if (is_actor && !camera->enemy)
|
|
{
|
|
if ((abs(client->ucmd.forwardmove) > 199) && (camera->groundentity))
|
|
{
|
|
// walk/run
|
|
|
|
edict_t *thing;
|
|
vec3_t end;
|
|
float dist;
|
|
|
|
thing = camera->vehicle;
|
|
|
|
VectorMA(camera->s.origin,WORLD_SIZE,forward,end); // was 8192
|
|
tr = gi.trace(camera->s.origin,camera->mins,camera->maxs,end,camera,MASK_SOLID);
|
|
if (client->ucmd.forwardmove < 0)
|
|
{
|
|
trace_t back;
|
|
VectorMA(camera->s.origin,-WORLD_SIZE,forward,end); // was -8192
|
|
back = gi.trace(camera->s.origin,camera->mins,camera->maxs,end,camera,MASK_SOLID);
|
|
VectorSubtract(back.endpos,camera->s.origin,end);
|
|
dist = VectorLength(end);
|
|
VectorCopy(tr.endpos,end);
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract(tr.endpos,camera->s.origin,end);
|
|
dist = VectorLength(end) - 8;
|
|
VectorMA(camera->s.origin,dist,forward,end);
|
|
}
|
|
if (dist > 8)
|
|
{
|
|
if (!thing || !thing->inuse || Q_stricmp(thing->classname,"thing"))
|
|
thing = camera->vehicle = SpawnThing();
|
|
thing->touch_debounce_time = level.time + 5.0;
|
|
thing->target_ent = camera;
|
|
VectorCopy(end,thing->s.origin);
|
|
ED_CallSpawn(thing);
|
|
camera->monsterinfo.aiflags |= AI_CHASE_THING;
|
|
camera->monsterinfo.aiflags &= ~(AI_CHICKEN | AI_STAND_GROUND);
|
|
camera->monsterinfo.pausetime = 0;
|
|
camera->movetarget = camera->goalentity = thing;
|
|
camera->monsterinfo.old_leader = NULL;
|
|
camera->monsterinfo.leader = thing;
|
|
VectorSubtract (thing->s.origin, camera->s.origin, dir);
|
|
camera->ideal_yaw = vectoyaw(dir);
|
|
if (client->ucmd.forwardmove > 300)
|
|
actor_run(camera);
|
|
else if (client->ucmd.forwardmove > 199)
|
|
actor_walk(camera);
|
|
else if (client->ucmd.forwardmove < -300)
|
|
actor_run_back(camera);
|
|
else
|
|
actor_walk_back(camera);
|
|
}
|
|
else if (thing)
|
|
{
|
|
camera->monsterinfo.aiflags &= ~AI_CHASE_THING;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
G_FreeEdict(thing);
|
|
camera->vehicle = NULL;
|
|
actor_stand(camera);
|
|
}
|
|
}
|
|
if ((client->ucmd.forwardmove == 0) && (camera->groundentity))
|
|
{
|
|
// stop
|
|
edict_t *thing = camera->vehicle;
|
|
if (thing)
|
|
{
|
|
camera->monsterinfo.aiflags &= ~AI_CHASE_THING;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
G_FreeEdict(thing);
|
|
camera->vehicle = NULL;
|
|
actor_stand(camera);
|
|
}
|
|
}
|
|
|
|
if (client->ucmd.upmove)
|
|
{
|
|
if ((client->ucmd.upmove > 0) && camera->groundentity && !camera->waterlevel)
|
|
{
|
|
// jump
|
|
if (client->ucmd.forwardmove > 300)
|
|
VectorScale(forward,400,camera->velocity);
|
|
else if (client->ucmd.forwardmove > 199)
|
|
VectorScale(forward,200,camera->velocity);
|
|
else if (client->ucmd.forwardmove < -300)
|
|
VectorScale(forward,-400,camera->velocity);
|
|
else if (client->ucmd.forwardmove < -199)
|
|
VectorScale(forward,-200,camera->velocity);
|
|
camera->velocity[2] = 250;
|
|
camera->monsterinfo.savemove = camera->monsterinfo.currentmove;
|
|
actor_jump(camera);
|
|
camera->groundentity = NULL;
|
|
}
|
|
else if ((client->ucmd.upmove < 0) && (camera->groundentity) && !(camera->monsterinfo.aiflags & AI_CROUCH))
|
|
{
|
|
// crouch
|
|
if ( (camera->monsterinfo.currentmove == &actor_move_walk) ||
|
|
(camera->monsterinfo.currentmove == &actor_move_run) ||
|
|
(camera->monsterinfo.currentmove == &actor_move_run_bad) )
|
|
{
|
|
camera->monsterinfo.currentmove = &actor_move_crouchwalk;
|
|
camera->maxs[2] -= 28;
|
|
camera->viewheight -= 28;
|
|
camera->move_origin[2] -= 28;
|
|
camera->monsterinfo.aiflags |= AI_CROUCH;
|
|
}
|
|
else if ( (camera->monsterinfo.currentmove == &actor_move_walk_back) ||
|
|
(camera->monsterinfo.currentmove == &actor_move_run_back) )
|
|
{
|
|
camera->monsterinfo.currentmove = &actor_move_crouchwalk_back;
|
|
camera->maxs[2] -= 28;
|
|
camera->viewheight -= 28;
|
|
camera->move_origin[2] -= 28;
|
|
camera->monsterinfo.aiflags |= AI_CROUCH;
|
|
}
|
|
else if (camera->monsterinfo.currentmove == &actor_move_stand)
|
|
{
|
|
camera->monsterinfo.currentmove = &actor_move_crouch;
|
|
camera->maxs[2] -= 28;
|
|
camera->viewheight -= 28;
|
|
camera->move_origin[2] -= 28;
|
|
camera->monsterinfo.aiflags |= AI_CROUCH;
|
|
}
|
|
}
|
|
}
|
|
if ( (client->ucmd.upmove >= 0) && (camera->monsterinfo.aiflags & AI_CROUCH))
|
|
{
|
|
// come out of crouch
|
|
camera->maxs[2] += 28;
|
|
camera->viewheight += 28;
|
|
camera->move_origin[2] += 28;
|
|
camera->monsterinfo.aiflags &= ~AI_CROUCH;
|
|
if (camera->monsterinfo.currentmove == &actor_move_crouchwalk)
|
|
actor_walk(camera);
|
|
else if (camera->monsterinfo.currentmove == &actor_move_crouchwalk_back)
|
|
actor_walk_back(camera);
|
|
else if (camera->monsterinfo.currentmove == &actor_move_crouch)
|
|
actor_stand(camera);
|
|
}
|
|
}
|
|
|
|
client->ps.pmove.pm_type = PM_FREEZE;
|
|
if (camera->viewer == ent) {
|
|
if ( (client->old_owner_angles[0] != client->ucmd.angles[0]) ||
|
|
(client->old_owner_angles[1] != client->ucmd.angles[1]) )
|
|
{
|
|
// Give game a bit of time to catch up after player
|
|
// causes ucmd pitch angle to roll over... otherwise
|
|
// we'll hit on the above test even though player
|
|
// hasn't hit +lookup/+lookdown
|
|
float delta;
|
|
delta = level.time - camera->touch_debounce_time;
|
|
if ( delta < 0 || delta > 1.0)
|
|
{
|
|
if (is_actor)
|
|
{
|
|
float diff;
|
|
diff = SHORT2ANGLE(client->ucmd.angles[1] - client->old_owner_angles[1]);
|
|
if (diff < -180)
|
|
diff += 360;
|
|
if (diff > 180)
|
|
diff -= 360;
|
|
camera->ideal_yaw += diff;
|
|
if ((abs(diff) > 100) && camera->vehicle)
|
|
{
|
|
vec3_t angles;
|
|
vec3_t end, f;
|
|
VectorSet(angles,0,camera->ideal_yaw,0);
|
|
AngleVectors(angles,f,NULL,NULL);
|
|
VectorMA(camera->s.origin,WORLD_SIZE,f,end); // was 8192
|
|
tr = gi.trace(camera->s.origin,camera->mins,camera->maxs,end,camera,MASK_SOLID);
|
|
VectorCopy(tr.endpos,camera->vehicle->s.origin);
|
|
camera->vehicle->touch_debounce_time = level.time + 5.0;
|
|
gi.linkentity(camera->vehicle);
|
|
}
|
|
ai_turn(camera,0.);
|
|
diff = SHORT2ANGLE(client->ucmd.angles[0]-client->old_owner_angles[0]);
|
|
if (diff < -180)
|
|
diff += 360;
|
|
if (diff > 180)
|
|
diff -= 360;
|
|
camera->move_angles[0] += diff;
|
|
client->old_owner_angles[0] = client->ucmd.angles[0];
|
|
client->old_owner_angles[1] = client->ucmd.angles[1];
|
|
}
|
|
}
|
|
}
|
|
if ( client->ucmd.buttons & BUTTON_ATTACK && camera->sounds >= 0 ) {
|
|
if (level.time >= camera->monsterinfo.attack_finished) {
|
|
client->latched_buttons &= ~BUTTON_ATTACK;
|
|
if (!Q_stricmp(camera->classname, "turret_breach"))
|
|
{
|
|
if (camera->sounds==5 || camera->sounds==6)
|
|
camera->monsterinfo.attack_finished = level.time;
|
|
else
|
|
camera->monsterinfo.attack_finished = level.time + 1.0;
|
|
turret_breach_fire (camera);
|
|
}
|
|
else if (is_actor)
|
|
{
|
|
int weapon = camera->actor_weapon[camera->actor_current_weapon];
|
|
if (!camera->enemy)
|
|
{
|
|
edict_t *target;
|
|
target = LookingAt(ent,0,NULL,NULL);
|
|
if (target && target->takedamage && (target != client->camplayer))
|
|
{
|
|
if (camera->vehicle)
|
|
{
|
|
// Currently following "thing" - turn that off
|
|
camera->monsterinfo.aiflags &= ~AI_CHASE_THING;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
G_FreeEdict(camera->vehicle);
|
|
camera->vehicle = NULL;
|
|
}
|
|
camera->enemy = target;
|
|
actor_fire(camera);
|
|
camera->enemy = NULL;
|
|
if (camera->monsterinfo.aiflags & AI_HOLD_FRAME)
|
|
camera->monsterinfo.attack_finished = level.time + FRAMETIME;
|
|
else
|
|
camera->monsterinfo.attack_finished = level.time + 1.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (client->zoomed) {
|
|
camera->touch_debounce_time =
|
|
max(camera->touch_debounce_time, level.time + 1.0);
|
|
}
|
|
}
|
|
|
|
VectorMA(camera->s.origin, camera->move_origin[0],forward,start);
|
|
VectorMA(start, -camera->move_origin[1],left, start);
|
|
VectorMA(start, camera->move_origin[2],up, start);
|
|
|
|
tr = gi.trace(camera->s.origin, NULL, NULL, start, camera, MASK_SOLID);
|
|
if (tr.fraction < 1.0)
|
|
{
|
|
VectorSubtract(tr.endpos,camera->s.origin,dir);
|
|
dist = VectorNormalize(dir) - 2;
|
|
if (dist < 0) dist = 0.;
|
|
VectorMA(camera->s.origin,dist,dir,start);
|
|
}
|
|
VectorCopy(start,ent->s.origin);
|
|
VectorCopy(camera->velocity,ent->velocity);
|
|
|
|
client->resp.cmd_angles[0] = SHORT2ANGLE(client->ucmd.angles[0]);
|
|
client->resp.cmd_angles[1] = SHORT2ANGLE(client->ucmd.angles[1]);
|
|
client->resp.cmd_angles[2] = SHORT2ANGLE(client->ucmd.angles[2]);
|
|
|
|
memset (&pm, 0, sizeof(pm));
|
|
pm.s = client->ps.pmove;
|
|
for (i=0 ; i<3 ; i++) {
|
|
pm.s.origin[i] = ent->s.origin[i]*8;
|
|
client->ps.pmove.delta_angles[i] =
|
|
ANGLE2SHORT(client->ps.viewangles[i] - client->resp.cmd_angles[i]);
|
|
}
|
|
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
|
|
pm.snapinitial = true;
|
|
pm.cmd = client->ucmd;
|
|
pm.trace = PM_trace; // adds default parms
|
|
pm.pointcontents = gi.pointcontents;
|
|
|
|
gi.Pmove (&pm);
|
|
|
|
gi.linkentity (ent);
|
|
// client->old_owner_angles[0] = client->ucmd.angles[0];
|
|
// client->old_owner_angles[1] = client->ucmd.angles[1];
|
|
|
|
G_TouchTriggers (ent); // we'll only allow touching trigger_look with "Cam Owner" SF
|
|
|
|
}
|
|
/*
|
|
==============
|
|
ClientThink
|
|
|
|
This will be called once for each client frame, which will
|
|
usually be a couple times for each server frame.
|
|
==============
|
|
*/
|
|
void ClientThink (edict_t *ent, usercmd_t *ucmd)
|
|
{
|
|
gclient_t *client;
|
|
edict_t *other;
|
|
edict_t *ground;
|
|
pmove_t pm;
|
|
vec_t t;
|
|
//vec3_t view;
|
|
vec3_t oldorigin, oldvelocity;
|
|
int i, j;
|
|
float ground_speed;
|
|
// short save_forwardmove;
|
|
|
|
// Knightmare- dm pause
|
|
if (paused && deathmatch->value)
|
|
{
|
|
safe_centerprintf(ent, "PAUSED\n\n(type \"sv dmpause\" to resume)");
|
|
ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
return;
|
|
}
|
|
|
|
level.current_entity = ent;
|
|
client = ent->client;
|
|
// Lazarus: Copy latest usercmd stuff for use in other routines
|
|
client->ucmd = *ucmd;
|
|
|
|
VectorCopy(ent->s.origin,oldorigin);
|
|
VectorCopy(ent->velocity,oldvelocity);
|
|
ground = ent->groundentity;
|
|
|
|
if (ground && (ground->movetype == MOVETYPE_PUSH) && (ground != world) && ground->turn_rider)
|
|
ground_speed = VectorLength(ground->velocity);
|
|
else
|
|
ground_speed = 0;
|
|
|
|
if ( (ent->in_mud) ||
|
|
(ent->client->push) ||
|
|
(ent->vehicle) ||
|
|
(ent->client->chasetoggle) ||
|
|
(ent->turret) ||
|
|
(ent->client->spycam) ||
|
|
(ground_speed > 0) )
|
|
ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
else
|
|
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
|
|
// Server-side speed control stuff
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
client->ps.maxspeed = player_max_speed->value;
|
|
client->ps.duckspeed = player_crouch_speed->value;
|
|
client->ps.accel = player_accel->value;
|
|
client->ps.stopspeed = player_stopspeed->value;
|
|
#endif
|
|
|
|
if (client->startframe == 0)
|
|
client->startframe = level.framenum;
|
|
|
|
client->fps_frames++;
|
|
if (client->fps_frames >= 100) {
|
|
client->secs_per_frame = (level.time-client->fps_time_start)/100;
|
|
client->fps_frames = 0;
|
|
client->fps_time_start = level.time;
|
|
client->frame_zoomrate = zoomrate->value * client->secs_per_frame;
|
|
}
|
|
// VectorCopy(ent->s.origin,view);
|
|
// view[2] += ent->viewheight;
|
|
Fog(ent); //view);
|
|
|
|
// MUD - get mud level
|
|
if (level.mud_puddles)
|
|
{
|
|
edict_t *mud;
|
|
|
|
ent->in_mud = 0;
|
|
for (i=game.maxclients+1; i<globals.num_edicts && !ent->in_mud; i++)
|
|
{
|
|
mud = &g_edicts[i];
|
|
if (!mud->inuse) continue;
|
|
if (!(mud->svflags & SVF_MUD)) continue;
|
|
if (ent->absmin[0] > mud->absmax[0]) continue;
|
|
if (ent->absmin[1] > mud->absmax[1]) continue;
|
|
if (ent->absmin[2] > mud->absmax[2]) continue;
|
|
if (ent->absmax[0] < mud->absmin[0]) continue;
|
|
if (ent->absmax[1] < mud->absmin[1]) continue;
|
|
if (ent->absmax[2] < mud->absmin[2]) continue;
|
|
ent->in_mud = 1;
|
|
if (ent->s.origin[2] < mud->absmax[2])
|
|
ent->in_mud = 2;
|
|
if (ent->s.origin[2] + ent->viewheight < mud->absmax[2])
|
|
ent->in_mud = 3;
|
|
}
|
|
}
|
|
|
|
// USE - special actions taken when +use is pressed
|
|
if (!client->use && (ucmd->buttons & BUTTON_USE))
|
|
{
|
|
// use key was NOT pressed, but now is
|
|
client->use = 1;
|
|
if (client->spycam)
|
|
camera_off(ent);
|
|
else
|
|
{
|
|
edict_t *viewing;
|
|
vec3_t intersect;
|
|
float range;
|
|
|
|
viewing = LookingAt(ent,0,intersect,&range);
|
|
if (viewing && viewing->classname)
|
|
{
|
|
if (!Q_stricmp(viewing->classname,"crane_control") && range <= 100)
|
|
crane_control_action(viewing,ent,intersect);
|
|
if (!Q_stricmp(viewing->classname,"target_lock_digit") && range <= 100)
|
|
lock_digit_increment(viewing,ent);
|
|
if (!Q_stricmp(viewing->classname,"func_trainbutton") && (viewing->spawnflags & 1) && range <= 64)
|
|
trainbutton_use(viewing,ent,ent);
|
|
// Knightmare- different range for chasecam
|
|
if (!Q_stricmp(viewing->classname,"func_monitor") && ((range <= 100) || (client->chasetoggle && range <= client->zoom + 160.00)) )
|
|
{
|
|
use_camera(viewing,ent,ent);
|
|
if (client->spycam && client->spycam->viewer == ent)
|
|
{
|
|
client->old_owner_angles[0] = ucmd->angles[0];
|
|
client->old_owner_angles[1] = ucmd->angles[1];
|
|
}
|
|
}
|
|
if (viewing->monsterinfo.aiflags & AI_ACTOR)
|
|
{
|
|
if (viewing->monsterinfo.aiflags & AI_FOLLOW_LEADER)
|
|
{
|
|
viewing->monsterinfo.aiflags &= ~AI_FOLLOW_LEADER;
|
|
viewing->monsterinfo.old_leader = NULL;
|
|
viewing->monsterinfo.leader = NULL;
|
|
viewing->movetarget = viewing->goalentity = NULL;
|
|
viewing->monsterinfo.stand(viewing);
|
|
}
|
|
else
|
|
{
|
|
vec3_t dir;
|
|
viewing->monsterinfo.aiflags |= AI_FOLLOW_LEADER;
|
|
viewing->monsterinfo.leader = ent;
|
|
VectorSubtract(ent->s.origin,viewing->s.origin,dir);
|
|
viewing->ideal_yaw = vectoyaw(dir);
|
|
if (fabs(viewing->s.angles[YAW] - viewing->ideal_yaw) < 90)
|
|
actor_salute(viewing);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ucmd->buttons & BUTTON_USE)
|
|
client->use = 1;
|
|
else
|
|
client->use = 0;
|
|
|
|
if ( client->push )
|
|
{
|
|
// currently pushing or pulling a func_pushable
|
|
if ( !client->use )
|
|
{
|
|
// whoops - released USE key
|
|
RemovePush(ent);
|
|
}
|
|
else if ( (!ent->groundentity) && (ent->waterlevel==0 || client->push->waterlevel == 0 ) )
|
|
{
|
|
// oops, we fall down
|
|
RemovePush(ent);
|
|
}
|
|
else
|
|
{
|
|
// Scale client velocity by mass of func_pushable
|
|
t = VectorLength(ent->velocity);
|
|
if ( t > client->maxvelocity )
|
|
VectorScale(ent->velocity, client->maxvelocity/t, ent->velocity);
|
|
client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
t = 200./client->push->mass;
|
|
ucmd->forwardmove *= t;
|
|
ucmd->sidemove *= t;
|
|
}
|
|
}
|
|
|
|
if (ent->turret && ucmd->upmove > 10)
|
|
turret_disengage(ent->turret);
|
|
|
|
// INTERMISSION
|
|
if (level.intermissiontime)
|
|
{
|
|
// tpp
|
|
if (client->chasetoggle)
|
|
ChasecamRemove (ent, OPTION_OFF);
|
|
// end tpp
|
|
// Lazarus spycam
|
|
if (client->spycam)
|
|
camera_off(ent);
|
|
client->ps.pmove.pm_type = PM_FREEZE;
|
|
// can exit intermission after five seconds
|
|
if (level.time > level.intermissiontime + 5.0
|
|
&& (ucmd->buttons & BUTTON_ANY) )
|
|
level.exitintermission = true;
|
|
|
|
return;
|
|
}
|
|
|
|
if (ent->target_ent && !Q_stricmp(ent->target_ent->classname,"target_monitor"))
|
|
{
|
|
edict_t *monitor = ent->target_ent;
|
|
if (monitor->target_ent && monitor->target_ent->inuse)
|
|
{
|
|
if (monitor->spawnflags & 2)
|
|
VectorCopy(monitor->target_ent->s.angles,client->ps.viewangles);
|
|
else
|
|
{
|
|
vec3_t dir;
|
|
VectorSubtract(monitor->target_ent->s.origin,monitor->s.origin,dir);
|
|
vectoangles(dir,client->ps.viewangles);
|
|
}
|
|
}
|
|
else
|
|
VectorCopy (monitor->s.angles, client->ps.viewangles);
|
|
VectorCopy(monitor->s.origin,ent->s.origin);
|
|
client->ps.pmove.pm_type = PM_FREEZE;
|
|
return;
|
|
}
|
|
|
|
// THIRDPERSON VIEW in/out
|
|
// if NOT pushing something AND in third person AND use key is pressed,
|
|
// move viewpoint in/out
|
|
if (client->chasetoggle && !client->push)
|
|
{
|
|
// Knigthtmare- and if not about to push something or infront of func_monitor
|
|
edict_t *viewing;
|
|
vec3_t intersect;
|
|
float range;
|
|
|
|
viewing = LookingAt(ent,0,intersect,&range);
|
|
if ( !(viewing && viewing->classname
|
|
&& (Q_stricmp(viewing->classname,"func_monitor") || Q_stricmp(viewing->classname,"func_pushable"))
|
|
&& range <= 100) )
|
|
{
|
|
if ((ucmd->buttons & BUTTON_USE) && (!deathmatch->value))
|
|
{
|
|
client->use = 1;
|
|
if ((ucmd->forwardmove < 0) && (client->zoom < 100))
|
|
client->zoom++;
|
|
else if ((ucmd->forwardmove > 0) && (client->zoom > -40))
|
|
client->zoom--;
|
|
ucmd->forwardmove = 0;
|
|
ucmd->sidemove = 0;
|
|
}
|
|
else if (client->use)
|
|
{
|
|
//client->zoom = 0;
|
|
if (client->oldplayer)
|
|
{
|
|
// set angles
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->oldplayer->s.angles[i] - ent->client->resp.cmd_angles[i]);
|
|
}
|
|
}
|
|
client->use = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ZOOM
|
|
if (client->zooming) {
|
|
client->pers.hand = 2;
|
|
if (client->zooming > 0) {
|
|
if (client->ps.fov > 5) {
|
|
client->ps.fov -= client->frame_zoomrate;
|
|
if (client->ps.fov < 5)
|
|
client->ps.fov = 5;
|
|
} else {
|
|
client->ps.fov = 5;
|
|
}
|
|
client->zoomed = true;
|
|
} else {
|
|
if (client->ps.fov < client->original_fov) {
|
|
client->ps.fov += client->frame_zoomrate;
|
|
if (client->ps.fov > client->original_fov) {
|
|
client->ps.fov = client->original_fov;
|
|
client->zoomed = false;
|
|
} else
|
|
client->zoomed = true;
|
|
} else {
|
|
client->ps.fov = client->original_fov;
|
|
client->zoomed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// SPYCAM
|
|
if (client->spycam) {
|
|
ClientSpycam(ent);
|
|
return; // no movement while in cam
|
|
} // END SPYCAM
|
|
|
|
pm_passent = ent;
|
|
|
|
// Lazarus: developer item movement
|
|
if (client->use && client->shift_dir)
|
|
ShiftItem(ent, client->shift_dir);
|
|
|
|
if (client->chase_target) {
|
|
|
|
client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]);
|
|
client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]);
|
|
client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]);
|
|
|
|
} else {
|
|
|
|
// set up for pmove
|
|
memset (&pm, 0, sizeof(pm));
|
|
|
|
if (ent->movetype == MOVETYPE_NOCLIP)
|
|
client->ps.pmove.pm_type = PM_SPECTATOR;
|
|
else if (ent->s.modelindex != MAX_MODELS-1)
|
|
client->ps.pmove.pm_type = PM_GIB;
|
|
else if (ent->deadflag)
|
|
client->ps.pmove.pm_type = PM_DEAD;
|
|
else
|
|
client->ps.pmove.pm_type = PM_NORMAL;
|
|
|
|
if (level.time > ent->gravity_debounce_time)
|
|
client->ps.pmove.gravity = sv_gravity->value;
|
|
else
|
|
client->ps.pmove.gravity = 0;
|
|
|
|
#ifdef JETPACK_MOD
|
|
if ( client->jetpack )
|
|
{
|
|
if ( (ucmd->upmove != 0) || (ucmd->forwardmove != 0) || (ucmd->sidemove != 0) )
|
|
{
|
|
if (ucmd->upmove > 0 || !ent->groundentity)
|
|
{
|
|
if (!client->jetpack_thrusting)
|
|
{
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex("jetpack/rev.wav"), 1, ATTN_NORM, 0);
|
|
client->jetpack_start_thrust = level.framenum;
|
|
}
|
|
client->jetpack_thrusting = true;
|
|
}
|
|
else
|
|
client->jetpack_thrusting = false;
|
|
}
|
|
else
|
|
client->jetpack_thrusting = false;
|
|
|
|
if (client->jetpack_framenum + client->pers.inventory[fuel_index] > level.framenum)
|
|
{
|
|
if (jetpack_weenie->value)
|
|
{
|
|
Jet_ApplyJet( ent, ucmd );
|
|
if (client->jetpack_framenum < level.framenum)
|
|
{
|
|
if (!client->jetpack_infinite)
|
|
client->pers.inventory[fuel_index] -= 10;
|
|
client->jetpack_framenum = level.framenum + 10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (client->jetpack_thrusting)
|
|
Jet_ApplyJet( ent, ucmd );
|
|
if (client->jetpack_framenum <= level.framenum)
|
|
{
|
|
if (client->jetpack_thrusting)
|
|
{
|
|
if (!client->jetpack_infinite)
|
|
client->pers.inventory[fuel_index] -= 11;
|
|
client->jetpack_framenum = level.framenum + 10;
|
|
}
|
|
else
|
|
{
|
|
if (!client->jetpack_infinite)
|
|
client->pers.inventory[fuel_index]--;
|
|
client->jetpack_framenum = level.framenum + 10;
|
|
}
|
|
}
|
|
if (ucmd->upmove == 0)
|
|
{
|
|
// accelerate to 75% gravity in 2 seconds
|
|
float gravity;
|
|
float g_max = 0.75 * sv_gravity->value;
|
|
|
|
gravity = g_max * (level.framenum - client->jetpack_last_thrust)/20;
|
|
if (gravity > g_max) gravity = g_max;
|
|
client->ps.pmove.gravity = (short)gravity;
|
|
}
|
|
else
|
|
client->jetpack_last_thrust = level.framenum;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
client->jetpack = false;
|
|
ent->s.frame = FRAME_jump2; // reset from stand to avoid goofiness
|
|
}
|
|
}
|
|
#endif // #ifdef JETPACK_MOD
|
|
|
|
pm.s = client->ps.pmove;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
pm.s.origin[i] = ent->s.origin[i]*8;
|
|
// FIXME: make sure this short doesn't overflow
|
|
pm.s.velocity[i] = ent->velocity[i]*8;
|
|
}
|
|
|
|
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
|
|
{
|
|
pm.snapinitial = true;
|
|
// gi.dprintf ("pmove changed!\n");
|
|
}
|
|
|
|
pm.cmd = *ucmd;
|
|
|
|
pm.trace = PM_trace; // adds default parms
|
|
pm.pointcontents = gi.pointcontents;
|
|
|
|
if (ent->vehicle)
|
|
pm.s.pm_flags |= PMF_ON_GROUND;
|
|
|
|
// perform a pmove
|
|
gi.Pmove (&pm);
|
|
|
|
// save results of pmove
|
|
client->ps.pmove = pm.s;
|
|
client->old_pmove = pm.s;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->s.origin[i] = pm.s.origin[i]*0.125;
|
|
ent->velocity[i] = pm.s.velocity[i]*0.125;
|
|
}
|
|
VectorCopy (pm.mins, ent->mins);
|
|
VectorCopy (pm.maxs, ent->maxs);
|
|
|
|
client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]);
|
|
client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]);
|
|
client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]);
|
|
|
|
#ifdef JETPACK_MOD
|
|
if ( client->jetpack && jetpack_weenie->value )
|
|
{
|
|
if ( pm.groundentity ) // are we on ground
|
|
if ( Jet_AvoidGround(ent) ) // then lift us if possible
|
|
pm.groundentity = NULL; // now we are no longer on ground
|
|
}
|
|
#endif
|
|
|
|
// MUD - "correct" Pmove physics
|
|
if (pm.waterlevel && ent->in_mud)
|
|
{
|
|
vec3_t point;
|
|
vec3_t end;
|
|
|
|
vec3_t deltapos, deltavel;
|
|
float frac;
|
|
|
|
pm.watertype |= CONTENTS_MUD;
|
|
ent->in_mud = pm.waterlevel;
|
|
VectorSubtract(ent->s.origin,oldorigin,deltapos);
|
|
VectorSubtract(ent->velocity,oldvelocity,deltavel);
|
|
if (pm.waterlevel == 1)
|
|
{
|
|
frac = MUD1BASE + MUD1AMP*sin( (float)(level.framenum%10)/10.*2*M_PI);
|
|
ent->s.origin[0] = oldorigin[0] + frac*deltapos[0];
|
|
ent->s.origin[1] = oldorigin[1] + frac*deltapos[1];
|
|
ent->s.origin[2] = oldorigin[2] + 0.75*deltapos[2];
|
|
ent->velocity[0] = oldvelocity[0] + frac*deltavel[0];
|
|
ent->velocity[1] = oldvelocity[1] + frac*deltavel[1];
|
|
ent->velocity[2] = oldvelocity[2] + 0.75*deltavel[2];
|
|
}
|
|
else if (pm.waterlevel == 2)
|
|
{
|
|
trace_t tr;
|
|
float dist;
|
|
|
|
VectorCopy(oldorigin,point);
|
|
point[2] += ent->maxs[2];
|
|
end[0] = point[0]; end[1] = point[1]; end[2] = oldorigin[2] + ent->mins[2];
|
|
tr = gi.trace(point,NULL,NULL,end,ent,CONTENTS_WATER);
|
|
dist = point[2] - tr.endpos[2];
|
|
// frac = waterlevel 1 frac at dist=32 or more,
|
|
// = waterlevel 3 frac at dist=10 or less
|
|
if (dist <= 10)
|
|
frac = MUD3;
|
|
else
|
|
frac = MUD3 + (dist-10)/22.*(MUD1BASE-MUD3);
|
|
ent->s.origin[0] = oldorigin[0] + frac*deltapos[0];
|
|
ent->s.origin[1] = oldorigin[1] + frac*deltapos[1];
|
|
ent->s.origin[2] = oldorigin[2] + frac*deltapos[2];
|
|
ent->velocity[0] = oldvelocity[0] + frac*deltavel[0];
|
|
ent->velocity[1] = oldvelocity[1] + frac*deltavel[1];
|
|
ent->velocity[2] = oldvelocity[2] + frac*deltavel[2];
|
|
if (!ent->groundentity)
|
|
{
|
|
// Player can't possibly move up
|
|
ent->s.origin[2] = min(oldorigin[2], ent->s.origin[2]);
|
|
ent->velocity[2] = min(oldvelocity[2],ent->velocity[2]);
|
|
ent->velocity[2] = min(-10,ent->velocity[2]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ent->s.origin[0] = oldorigin[0] + MUD3*deltapos[0];
|
|
ent->s.origin[1] = oldorigin[1] + MUD3*deltapos[1];
|
|
ent->velocity[0] = oldvelocity[0] + MUD3*deltavel[0];
|
|
ent->velocity[1] = oldvelocity[1] + MUD3*deltavel[1];
|
|
if (ent->groundentity)
|
|
{
|
|
ent->s.origin[2] = oldorigin[2] + MUD3*deltapos[2];
|
|
ent->velocity[2] = oldvelocity[2] + MUD3*deltavel[2];
|
|
}
|
|
else
|
|
{
|
|
ent->s.origin[2] = min(oldorigin[2],ent->s.origin[2]);
|
|
ent->velocity[2] = min(oldvelocity[2], 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ent->in_mud = 0;
|
|
// end MUD
|
|
|
|
if (ent->groundentity && !pm.groundentity && (pm.cmd.upmove >= 10) && (pm.waterlevel == 0) && !client->jetpack)
|
|
{ // Knightmare- allow disabling of STUPID grunting when jumping
|
|
if ((deathmatch->value || player_jump_sounds->value) && !ent->vehicle)
|
|
{
|
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("*jump1.wav"), 1, ATTN_NORM, 0);
|
|
PlayerNoise(ent, ent->s.origin, PNOISE_SELF);
|
|
}
|
|
// Paril's vehicle targeting
|
|
if (ent->vehicle)
|
|
G_UseTargets (ent->vehicle, ent);
|
|
// Lazarus: temporarily match velocities with entity we just
|
|
// jumped from
|
|
VectorAdd (ent->groundentity->velocity, ent->velocity, ent->velocity);
|
|
}
|
|
|
|
if (ent->groundentity && !pm.groundentity && (pm.cmd.upmove >= 10) && (pm.waterlevel == 0))
|
|
ent->client->jumping = 1;
|
|
|
|
if (ent->deadflag != DEAD_FROZEN)
|
|
ent->viewheight = pm.viewheight;
|
|
ent->waterlevel = pm.waterlevel;
|
|
ent->watertype = pm.watertype;
|
|
ent->groundentity = pm.groundentity;
|
|
if (pm.groundentity)
|
|
ent->groundentity_linkcount = pm.groundentity->linkcount;
|
|
|
|
// Lazarus - lie about ground when driving a vehicle.
|
|
// Pmove apparently doesn't think the ground
|
|
// can be "owned"
|
|
if (ent->vehicle && !ent->groundentity)
|
|
{
|
|
ent->groundentity = ent->vehicle;
|
|
ent->groundentity_linkcount = ent->vehicle->linkcount;
|
|
}
|
|
|
|
|
|
if (ent->deadflag)
|
|
{
|
|
if (ent->deadflag != DEAD_FROZEN)
|
|
{
|
|
client->ps.viewangles[ROLL] = 40;
|
|
client->ps.viewangles[PITCH] = -15;
|
|
client->ps.viewangles[YAW] = client->killer_yaw;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (pm.viewangles, client->v_angle);
|
|
VectorCopy (pm.viewangles, client->ps.viewangles);
|
|
}
|
|
|
|
#ifdef JETPACK_MOD
|
|
if ( client->jetpack && !(ucmd->buttons & BUTTONS_ATTACK))
|
|
ent->s.frame = FRAME_stand20;
|
|
#endif
|
|
|
|
//ZOID
|
|
if (client->ctf_grapple)
|
|
CTFGrapplePull(client->ctf_grapple);
|
|
//ZOID
|
|
|
|
gi.linkentity (ent);
|
|
|
|
if (ent->movetype != MOVETYPE_NOCLIP)
|
|
G_TouchTriggers (ent);
|
|
|
|
if ( (world->effects & FX_WORLDSPAWN_JUMPKICK) && (ent->client->jumping) && (ent->solid != SOLID_NOT))
|
|
kick_attack(ent);
|
|
|
|
// touch other objects
|
|
// Lazarus: but NOT if game is frozen
|
|
if (!level.freeze)
|
|
{
|
|
for (i=0 ; i<pm.numtouch ; i++)
|
|
{
|
|
other = pm.touchents[i];
|
|
for (j=0 ; j<i ; j++)
|
|
if (pm.touchents[j] == other)
|
|
break;
|
|
if (j != i)
|
|
continue; // duplicated
|
|
if (!other->touch)
|
|
continue;
|
|
other->touch (other, ent, NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
client->oldbuttons = client->buttons;
|
|
client->buttons = ucmd->buttons;
|
|
client->latched_buttons |= client->buttons & ~client->oldbuttons;
|
|
|
|
// save light level the player is standing on for
|
|
// monster sighting AI
|
|
ent->light_level = ucmd->lightlevel;
|
|
|
|
// CDawg - add here!
|
|
if (ucmd->forwardmove < -1)
|
|
ent->client->backpedaling = true;
|
|
else
|
|
ent->client->backpedaling = false;
|
|
// CDawg end here!
|
|
|
|
|
|
// fire weapon from final position if needed
|
|
if (client->latched_buttons & BUTTONS_ATTACK
|
|
//ZOID
|
|
&& !(ctf->value && ent->movetype == MOVETYPE_NOCLIP) )
|
|
//ZOID
|
|
|
|
{
|
|
if (client->resp.spectator) {
|
|
|
|
client->latched_buttons = 0;
|
|
|
|
if (client->chase_target) {
|
|
client->chase_target = NULL;
|
|
client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
} else
|
|
GetChaseTarget(ent);
|
|
|
|
} else if (!client->weapon_thunk) {
|
|
client->weapon_thunk = true;
|
|
Think_Weapon (ent);
|
|
}
|
|
}
|
|
|
|
// ACEBOT_ADD
|
|
if (!ent->is_bot && !ent->deadflag && !ent->client->resp.spectator)
|
|
ACEND_PathMap(ent);
|
|
// ACEBOT_END
|
|
|
|
if (client->resp.spectator) {
|
|
if (ucmd->upmove >= 10) {
|
|
if (!(client->ps.pmove.pm_flags & PMF_JUMP_HELD)) {
|
|
client->ps.pmove.pm_flags |= PMF_JUMP_HELD;
|
|
if (client->chase_target)
|
|
ChaseNext(ent);
|
|
else
|
|
GetChaseTarget(ent);
|
|
}
|
|
} else
|
|
client->ps.pmove.pm_flags &= ~PMF_JUMP_HELD;
|
|
}
|
|
|
|
//ZOID
|
|
//regen tech
|
|
CTFApplyRegeneration(ent);
|
|
//ZOID
|
|
|
|
// update chase cam if being followed
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
other = g_edicts + i;
|
|
if (other->inuse && other->client->chase_target == ent)
|
|
UpdateChaseCam(other);
|
|
}
|
|
|
|
if (client->push != NULL)
|
|
{
|
|
if (client->use &&
|
|
( (ucmd->forwardmove != 0) || (ucmd->sidemove != 0) ) )
|
|
ClientPushPushable(ent);
|
|
else
|
|
client->push->s.sound = 0;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
ClientBeginServerFrame
|
|
|
|
This will be called once for each server frame, before running
|
|
any other entities in the world.
|
|
==============
|
|
*/
|
|
void ClientBeginServerFrame (edict_t *ent)
|
|
{
|
|
gclient_t *client;
|
|
int buttonMask;
|
|
|
|
if (level.intermissiontime)
|
|
return;
|
|
|
|
client = ent->client;
|
|
|
|
// DWH
|
|
if (client->spycam)
|
|
client = client->camplayer->client;
|
|
|
|
// tpp
|
|
if (client->delayedstart > 0)
|
|
client->delayedstart--;
|
|
if (client->delayedstart == 1)
|
|
ChasecamStart (ent);
|
|
// end tpp
|
|
|
|
if (deathmatch->value &&
|
|
client->pers.spectator != client->resp.spectator &&
|
|
(level.time - client->respawn_time) >= 5) {
|
|
spectator_respawn(ent);
|
|
return;
|
|
}
|
|
|
|
// run weapon animations if it hasn't been done by a ucmd_t
|
|
if (!client->weapon_thunk && !client->resp.spectator
|
|
//ZOID
|
|
&& !(ctf->value && ent->movetype == MOVETYPE_NOCLIP) )
|
|
//ZOID
|
|
|
|
Think_Weapon (ent);
|
|
else
|
|
client->weapon_thunk = false;
|
|
|
|
if (ent->deadflag)
|
|
{
|
|
// wait for any button just going down
|
|
if ( level.time > client->respawn_time)
|
|
{
|
|
// tpp
|
|
if (ent->crosshair)
|
|
G_FreeEdict(ent->crosshair);
|
|
ent->crosshair = NULL;
|
|
if (ent->client->oldplayer)
|
|
G_FreeEdict (ent->client->oldplayer);
|
|
ent->client->oldplayer = NULL;
|
|
if (ent->client->chasecam)
|
|
G_FreeEdict (ent->client->chasecam);
|
|
ent->client->chasecam = NULL;
|
|
// end tpp
|
|
|
|
// in deathmatch, only wait for attack button
|
|
if (deathmatch->value)
|
|
buttonMask = BUTTONS_ATTACK;
|
|
else
|
|
buttonMask = -1;
|
|
|
|
if ( ( client->latched_buttons & buttonMask ) ||
|
|
(deathmatch->value && ((int)dmflags->value & DF_FORCE_RESPAWN) ) )
|
|
{
|
|
respawn(ent);
|
|
client->latched_buttons = 0;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// add player trail so monsters can follow
|
|
// DWH: Don't add player trail for players in camera
|
|
if (!deathmatch->value && !client->spycam)
|
|
if (!visible (ent, PlayerTrail_LastSpot() ) )
|
|
PlayerTrail_Add (ent->s.old_origin);
|
|
|
|
client->latched_buttons = 0;
|
|
}
|
|
|