thirtyflightsofloving/ui/ui_main.c

404 lines
8.1 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ui_main.c -- the main menu & support functions
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
static int m_main_cursor;
// for checking if quad cursor model is available
#define QUAD_CURSOR_MODEL "models/ui/quad_cursor.md2"
qboolean quadModel_loaded;
/*
=======================================================================
MAIN MENU
=======================================================================
*/
#define MAIN_ITEMS 5
char *main_names[] =
{
"m_main_game",
"m_main_multiplayer",
"m_main_options",
"m_main_video",
"m_main_quit",
0
};
/*
=============
FindMenuCoords
=============
*/
void FindMenuCoords (int *xoffset, int *ystart, int *totalheight, int *widest)
{
int w, h, i;
*totalheight = 0;
*widest = -1;
for (i = 0; main_names[i] != 0; i++)
{
R_DrawGetPicSize (&w, &h, main_names[i]);
if (w > *widest)
*widest = w;
*totalheight += (h + 12);
}
*xoffset = (SCREEN_WIDTH - *widest + 70) * 0.5;
*ystart = SCREEN_HEIGHT*0.5 - 100;
}
/*
=============
UI_DrawMainCursor
Draws an animating cursor with the point at
x,y. The pic will extend to the left of x,
and both above and below y.
=============
*/
void UI_DrawMainCursor (int x, int y, int f)
{
char cursorname[80];
static qboolean cached;
int w,h;
if (!cached)
{
int i;
for (i = 0; i < NUM_MAINMENU_CURSOR_FRAMES; i++) {
Com_sprintf (cursorname, sizeof(cursorname), "m_cursor%d", i);
R_DrawFindPic (cursorname);
}
cached = true;
}
Com_sprintf (cursorname, sizeof(cursorname), "m_cursor%d", f);
R_DrawGetPicSize (&w, &h, cursorname);
SCR_DrawPic (x, y, w, h, ALIGN_CENTER, cursorname, 1.0);
}
/*
=============
UI_DrawMainCursor3D
Draws a rotating quad damage model.
=============
*/
void UI_DrawMainCursor3D (int x, int y)
{
refdef_t refdef;
entity_t quadEnt, *ent;
float rx, ry, rw, rh;
int yaw;
yaw = anglemod(cl.time/10);
memset(&refdef, 0, sizeof(refdef));
memset (&quadEnt, 0, sizeof(quadEnt));
// size 24x34
rx = x; ry = y;
rw = 24; rh = 34;
SCR_AdjustFrom640 (&rx, &ry, &rw, &rh, ALIGN_CENTER);
refdef.x = rx; refdef.y = ry;
refdef.width = rw; refdef.height = rh;
refdef.fov_x = 40;
refdef.fov_y = CalcFov (refdef.fov_x, refdef.width, refdef.height);
refdef.time = cls.realtime*0.001;
refdef.areabits = 0;
refdef.lightstyles = 0;
refdef.rdflags = RDF_NOWORLDMODEL;
refdef.num_entities = 0;
refdef.entities = &quadEnt;
ent = &quadEnt;
ent->model = R_RegisterModel (QUAD_CURSOR_MODEL);
ent->flags = RF_FULLBRIGHT|RF_NOSHADOW|RF_DEPTHHACK;
VectorSet (ent->origin, 40, 0, -18);
VectorCopy( ent->origin, ent->oldorigin );
ent->frame = 0;
ent->oldframe = 0;
ent->backlerp = 0.0;
ent->angles[1] = yaw;
refdef.num_entities++;
R_RenderFrame( &refdef );
}
/*
=============
UI_CheckQuadModel
Checks for quad damage model.
=============
*/
void UI_CheckQuadModel (void)
{
struct model_s *quadModel;
quadModel = R_RegisterModel (QUAD_CURSOR_MODEL);
quadModel_loaded = (quadModel != NULL);
}
/*
=============
M_Main_Draw
=============
*/
void M_Main_Draw (void)
{
int i;
int w, h, last_h;
int ystart;
int xoffset;
int widest = -1;
int totalheight = 0;
char litname[80];
FindMenuCoords (&xoffset, &ystart, &totalheight, &widest);
for (i = 0; main_names[i] != 0; i++)
if (i != m_main_cursor) {
R_DrawGetPicSize (&w, &h, main_names[i]);
SCR_DrawPic (xoffset, (ystart + i*40+3), w, h, ALIGN_CENTER, main_names[i], 1.0);
}
// strncpy (litname, main_names[m_main_cursor]);
// strncat (litname, "_sel");
Q_strncpyz (litname, main_names[m_main_cursor], sizeof(litname));
Q_strncatz (litname, "_sel", sizeof(litname));
R_DrawGetPicSize (&w, &h, litname);
SCR_DrawPic (xoffset-1, (ystart + m_main_cursor*40+2), w+2, h+2, ALIGN_CENTER, litname, 1.0);
// Draw our nifty quad damage model as a cursor if it's loaded.
if (quadModel_loaded)
UI_DrawMainCursor3D (xoffset-27, ystart+(m_main_cursor*40+1));
else
UI_DrawMainCursor (xoffset-25, ystart+(m_main_cursor*40+1), (int)(cls.realtime/100)%NUM_MAINMENU_CURSOR_FRAMES);
R_DrawGetPicSize (&w, &h, "m_main_plaque");
SCR_DrawPic (xoffset-(w/2+50), ystart, w, h, ALIGN_CENTER, "m_main_plaque", 1.0);
last_h = h;
R_DrawGetPicSize (&w, &h, "m_main_logo");
SCR_DrawPic (xoffset-(w/2+50), ystart+last_h+20, w, h, ALIGN_CENTER, "m_main_logo", 1.0);
}
/*
=============
OpenMenuFromMain
=============
*/
void OpenMenuFromMain (void)
{
switch (m_main_cursor)
{
case 0:
M_Menu_Game_f ();
break;
case 1:
M_Menu_Multiplayer_f();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Video_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
/*
=============
UI_CheckMainMenuMouse
=============
*/
void UI_CheckMainMenuMouse (void)
{
int ystart;
int xoffset;
int widest;
int totalheight;
int i, oldhover;
char *sound = NULL;
mainmenuobject_t buttons[MAIN_ITEMS];
oldhover = MainMenuMouseHover;
MainMenuMouseHover = 0;
FindMenuCoords(&xoffset, &ystart, &totalheight, &widest);
for (i = 0; main_names[i] != 0; i++)
UI_AddMainButton (&buttons[i], i, xoffset, ystart+(i*40+3), main_names[i]);
// Exit with double click 2nd mouse button
if (!cursor.buttonused[MOUSEBUTTON2] && cursor.buttonclicks[MOUSEBUTTON2]==2)
{
UI_PopMenu();
sound = menu_out_sound;
cursor.buttonused[MOUSEBUTTON2] = true;
cursor.buttonclicks[MOUSEBUTTON2] = 0;
}
for (i=MAIN_ITEMS-1; i>=0; i--)
{
if (cursor.x>=buttons[i].min[0] && cursor.x<=buttons[i].max[0] &&
cursor.y>=buttons[i].min[1] && cursor.y<=buttons[i].max[1])
{
if (cursor.mouseaction)
m_main_cursor = i;
MainMenuMouseHover = 1 + i;
if (oldhover == MainMenuMouseHover && MainMenuMouseHover-1 == m_main_cursor &&
!cursor.buttonused[MOUSEBUTTON1] && cursor.buttonclicks[MOUSEBUTTON1]==1)
{
OpenMenuFromMain();
sound = menu_move_sound;
cursor.buttonused[MOUSEBUTTON1] = true;
cursor.buttonclicks[MOUSEBUTTON1] = 0;
}
break;
}
}
if (!MainMenuMouseHover)
{
cursor.buttonused[MOUSEBUTTON1] = false;
cursor.buttonclicks[MOUSEBUTTON1] = 0;
cursor.buttontime[MOUSEBUTTON1] = 0;
}
cursor.mouseaction = false;
if (sound)
S_StartLocalSound(sound);
}
/*
=============
M_Main_Key
=============
*/
const char *M_Main_Key (int key)
{
const char *sound = menu_move_sound;
switch (key)
{
case K_ESCAPE:
#ifdef ERASER_COMPAT_BUILD // special hack for Eraser build
if (cls.state == ca_disconnected)
M_Menu_Quit_f ();
else
UI_PopMenu ();
#else // can't exit menu if disconnected,
// so restart demo loop
if (cls.state == ca_disconnected)
Cbuf_AddText ("d1\n");
UI_PopMenu ();
#endif
break;
case K_KP_DOWNARROW:
case K_DOWNARROW:
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
return sound;
case K_KP_UPARROW:
case K_UPARROW:
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
return sound;
case K_KP_ENTER:
case K_ENTER:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_Game_f ();
break;
case 1:
M_Menu_Multiplayer_f();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Video_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
return NULL;
}
/*
=============
M_Menu_Main_f
=============
*/
void M_Menu_Main_f (void)
{
UI_CheckQuadModel ();
UI_PushMenu (M_Main_Draw, M_Main_Key);
}