thirtyflightsofloving/client/cl_download.c
2020-06-12 12:21:21 -07:00

973 lines
27 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_download.c -- client autodownload code
// moved from cl_main.c and cl_parse.c
#include "client.h"
extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
// Knightmare- whether to allow downloading 24-bit textures
extern cvar_t *allow_download_enh_textures;
int precache_check; // for autodownload of precache items
int precache_spawncount;
int precache_tex;
int precache_model_skin;
byte *precache_model; // used for skin checking in alias models
#define PLAYER_MULT 5
// ENV_CNT is map load, ENV_CNT+1 is first env map
#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
#define TEXTURE_CNT (ENV_CNT+13)
// Knightmare- old configstrings for version 34 client compatibility
#define OLD_ENV_CNT (OLD_CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
#define OLD_TEXTURE_CNT (OLD_ENV_CNT+13)
static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
void CL_InitFailedDownloadList (void);
/*
=================
CL_RequestNextDownload
=================
*/
void CL_RequestNextDownload (void)
{
unsigned map_checksum; // for detecting cheater maps
char fn[MAX_OSPATH];
dmdl_t *pheader;
if (cls.state != ca_connected)
return;
// clear failed download list
if (precache_check == CS_MODELS)
CL_InitFailedDownloadList ();
// Knightmare- BIG UGLY HACK for connected to server using old protocol
// Changed config strings require different parsing
if ( LegacyProtocol() )
{ // Old download code
if (!allow_download->value && precache_check < OLD_ENV_CNT)
precache_check = OLD_ENV_CNT;
//ZOID
if (precache_check == CS_MODELS) { // confirm map
precache_check = CS_MODELS+2; // 0 isn't used
if (allow_download_maps->value)
if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1]))
return; // started a download
}
if (precache_check >= CS_MODELS && precache_check < CS_MODELS+OLD_MAX_MODELS) {
if (allow_download_models->value) {
while (precache_check < CS_MODELS+OLD_MAX_MODELS &&
cl.configstrings[precache_check][0]) {
if (cl.configstrings[precache_check][0] == '*' ||
cl.configstrings[precache_check][0] == '#') {
precache_check++;
continue;
}
if (precache_model_skin == 0) {
if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check])) {
precache_model_skin = 1;
return; // started a download
}
precache_model_skin = 1;
}
// checking for skins in the model
if (!precache_model) {
FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model);
if (!precache_model) {
precache_model_skin = 0;
precache_check++;
continue; // couldn't load it
}
if (LittleLong(*(unsigned *)precache_model) != IDALIASHEADER) {
// not an alias model
FS_FreeFile(precache_model);
precache_model = 0;
precache_model_skin = 0;
precache_check++;
continue;
}
pheader = (dmdl_t *)precache_model;
if (LittleLong (pheader->version) != ALIAS_VERSION) {
precache_check++;
precache_model_skin = 0;
continue; // couldn't load it
}
}
pheader = (dmdl_t *)precache_model;
while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) {
if (!CL_CheckOrDownloadFile((char *)precache_model +
LittleLong(pheader->ofs_skins) +
(precache_model_skin - 1)*MAX_SKINNAME)) {
precache_model_skin++;
return; // started a download
}
precache_model_skin++;
}
if (precache_model) {
FS_FreeFile(precache_model);
precache_model = 0;
}
precache_model_skin = 0;
precache_check++;
}
}
precache_check = OLD_CS_SOUNDS;
}
if (precache_check >= OLD_CS_SOUNDS && precache_check < OLD_CS_SOUNDS+OLD_MAX_SOUNDS) {
if (allow_download_sounds->value) {
if (precache_check == OLD_CS_SOUNDS)
precache_check++; // zero is blank
while (precache_check < OLD_CS_SOUNDS+OLD_MAX_SOUNDS &&
cl.configstrings[precache_check][0]) {
if (cl.configstrings[precache_check][0] == '*') {
precache_check++;
continue;
}
Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = OLD_CS_IMAGES;
}
if (precache_check >= OLD_CS_IMAGES && precache_check < CS_IMAGES+OLD_MAX_IMAGES) {
if (precache_check == OLD_CS_IMAGES)
precache_check++; // zero is blank
while (precache_check < OLD_CS_IMAGES+OLD_MAX_IMAGES &&
cl.configstrings[precache_check][0]) {
Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
precache_check = OLD_CS_PLAYERSKINS;
}
// skins are special, since a player has three things to download:
// model, weapon model and skin
// so precache_check is now *3
if (precache_check >= OLD_CS_PLAYERSKINS && precache_check < OLD_CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
if (allow_download_players->value)
{
while (precache_check < OLD_CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
{
int i, n;
char model[MAX_QPATH], skin[MAX_QPATH], *p;
i = (precache_check - OLD_CS_PLAYERSKINS)/PLAYER_MULT;
n = (precache_check - OLD_CS_PLAYERSKINS)%PLAYER_MULT;
if (!cl.configstrings[OLD_CS_PLAYERSKINS+i][0]) {
precache_check = OLD_CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
continue;
}
if ((p = strchr(cl.configstrings[OLD_CS_PLAYERSKINS+i], '\\')) != NULL)
p++;
else
p = cl.configstrings[OLD_CS_PLAYERSKINS+i];
strcpy(model, p);
p = strchr(model, '/');
if (!p)
p = strchr(model, '\\');
if (p) {
*p++ = 0;
strcpy(skin, p);
} else
*skin = 0;
switch (n) {
case 0: // model
Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = OLD_CS_PLAYERSKINS + i * PLAYER_MULT + 1;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 1: // weapon model
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = OLD_CS_PLAYERSKINS + i * PLAYER_MULT + 2;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 2: // weapon skin
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = OLD_CS_PLAYERSKINS + i * PLAYER_MULT + 3;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 3: // skin
Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = OLD_CS_PLAYERSKINS + i * PLAYER_MULT + 4;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 4: // skin_i
Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = OLD_CS_PLAYERSKINS + i * PLAYER_MULT + 5;
return; // started a download
}
// move on to next model
precache_check = OLD_CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
}
}
}
// precache phase completed
precache_check = OLD_ENV_CNT;
}
if (precache_check == OLD_ENV_CNT) {
precache_check = OLD_ENV_CNT + 1;
CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) {
Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
return;
}
}
if (precache_check > OLD_ENV_CNT && precache_check < OLD_TEXTURE_CNT) {
if (allow_download->value && allow_download_maps->value) {
while (precache_check < OLD_TEXTURE_CNT) {
int n = precache_check++ - OLD_ENV_CNT - 1;
if (n & 1)
Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx",
cl.configstrings[CS_SKY], env_suf[n/2]);
else
Com_sprintf(fn, sizeof(fn), "env/%s%s.tga",
cl.configstrings[CS_SKY], env_suf[n/2]);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = OLD_TEXTURE_CNT;
}
if (precache_check == OLD_TEXTURE_CNT) {
precache_check = OLD_TEXTURE_CNT+1;
precache_tex = 0;
}
// confirm existance of .wal textures, download any that don't exist
if (precache_check == OLD_TEXTURE_CNT+1) {
// from qcommon/cmodel.c
extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value)
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
{ // Knightmare - jump to next different texture name
/* char lasttexname[MAX_OSPATH];
char nexttexname[MAX_OSPATH];
sprintf(lasttexname, "%s", map_surfaces[precache_tex].rname);
while ((precache_tex < numtexinfo))
{
sprintf(nexttexname, "%s", map_surfaces[precache_tex+1].rname);
if (strcmp(lasttexname, nexttexname))
break;
precache_tex++;
}*/
return; // started a download
}
}
}
//precache_check = OLD_TEXTURE_CNT+999;
precache_check = OLD_TEXTURE_CNT+2;
precache_tex = 0;
}
// confirm existance of .jpg textures, try to download any that don't exist
if (precache_check == OLD_TEXTURE_CNT+2) {
// from qcommon/cmodel.c
extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value)
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
sprintf(fn, "textures/%s.jpg", map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = OLD_TEXTURE_CNT+3;
precache_tex = 0;
}
// confirm existance of .tga textures, try to download any that don't exist
if (precache_check == OLD_TEXTURE_CNT+3) {
// from qcommon/cmodel.c
extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value)
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
sprintf(fn, "textures/%s.tga", map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = OLD_TEXTURE_CNT+999;
}
} //end old download code
else // New download code
{
if (!allow_download->value && precache_check < ENV_CNT)
precache_check = ENV_CNT;
//ZOID
if (precache_check == CS_MODELS) { // confirm map
precache_check = CS_MODELS+2; // 0 isn't used
if (allow_download_maps->value)
if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1]))
return; // started a download
}
if (precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS) {
if (allow_download_models->value) {
while (precache_check < CS_MODELS+MAX_MODELS &&
cl.configstrings[precache_check][0]) {
if (cl.configstrings[precache_check][0] == '*' ||
cl.configstrings[precache_check][0] == '#') {
precache_check++;
continue;
}
if (precache_model_skin == 0) {
if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check])) {
precache_model_skin = 1;
return; // started a download
}
precache_model_skin = 1;
}
// checking for skins in the model
if (!precache_model)
{
FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model);
if (!precache_model) {
precache_model_skin = 0;
precache_check++;
continue; // couldn't load it
}
if (LittleLong(*(unsigned *)precache_model) != IDALIASHEADER) {
// not an alias model
FS_FreeFile(precache_model);
precache_model = 0;
precache_model_skin = 0;
precache_check++;
continue;
}
pheader = (dmdl_t *)precache_model;
if (LittleLong (pheader->version) != ALIAS_VERSION) {
precache_check++;
precache_model_skin = 0;
continue; // couldn't load it
}
}
pheader = (dmdl_t *)precache_model;
while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) {
if (!CL_CheckOrDownloadFile((char *)precache_model +
LittleLong(pheader->ofs_skins) +
(precache_model_skin - 1)*MAX_SKINNAME)) {
precache_model_skin++;
return; // started a download
}
precache_model_skin++;
}
if (precache_model) {
FS_FreeFile(precache_model);
precache_model = 0;
}
precache_model_skin = 0;
precache_check++;
}
}
precache_check = CS_SOUNDS;
}
if (precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS) {
if (allow_download_sounds->value) {
if (precache_check == CS_SOUNDS)
precache_check++; // zero is blank
while (precache_check < CS_SOUNDS+MAX_SOUNDS &&
cl.configstrings[precache_check][0]) {
if (cl.configstrings[precache_check][0] == '*') {
precache_check++;
continue;
}
Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = CS_IMAGES;
}
if (precache_check >= CS_IMAGES && precache_check < CS_IMAGES+MAX_IMAGES) {
if (precache_check == CS_IMAGES)
precache_check++; // zero is blank
while (precache_check < CS_IMAGES+MAX_IMAGES &&
cl.configstrings[precache_check][0])
{
Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
precache_check = CS_PLAYERSKINS;
}
// skins are special, since a player has three things to download:
// model, weapon model and skin
// so precache_check is now *3
if (precache_check >= CS_PLAYERSKINS && precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
if (allow_download_players->value) {
while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) {
int i, n;
char model[MAX_QPATH], skin[MAX_QPATH], *p;
i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT;
n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT;
if (!cl.configstrings[CS_PLAYERSKINS+i][0]) {
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
continue;
}
if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL)
p++;
else
p = cl.configstrings[CS_PLAYERSKINS+i];
strcpy(model, p);
p = strchr(model, '/');
if (!p)
p = strchr(model, '\\');
if (p) {
*p++ = 0;
strcpy(skin, p);
} else
*skin = 0;
switch (n) {
case 0: // model
Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 1: // weapon model
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 2: // weapon skin
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 3: // skin
Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4;
return; // started a download
}
n++;
/*FALL THROUGH*/
case 4: // skin_i
Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn)) {
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5;
return; // started a download
}
// move on to next model
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
}
}
}
// precache phase completed
precache_check = ENV_CNT;
}
if (precache_check == ENV_CNT) {
precache_check = ENV_CNT + 1;
CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) {
Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
return;
}
}
if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT) {
if (allow_download->value && allow_download_maps->value) {
while (precache_check < TEXTURE_CNT) {
int n = precache_check++ - ENV_CNT - 1;
if (n & 1)
Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx",
cl.configstrings[CS_SKY], env_suf[n/2]);
else
Com_sprintf(fn, sizeof(fn), "env/%s%s.tga",
cl.configstrings[CS_SKY], env_suf[n/2]);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = TEXTURE_CNT;
}
if (precache_check == TEXTURE_CNT) {
precache_check = TEXTURE_CNT+1;
precache_tex = 0;
}
// confirm existance of .wal textures, download any that don't exist
if (precache_check == TEXTURE_CNT+1) {
// from qcommon/cmodel.c
extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value && !Com_ServerState())
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
//precache_check = TEXTURE_CNT+999;
precache_check = TEXTURE_CNT+2;
precache_tex = 0;
}
// confirm existance of .jpg textures, try to download any that don't exist
if (precache_check == TEXTURE_CNT+2) {
// from qcommon/cmodel.c
extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value && allow_download_enh_textures->value && !Com_ServerState())
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
sprintf(fn, "textures/%s.jpg", map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = TEXTURE_CNT+3;
precache_tex = 0;
}
// confirm existance of .tga textures, try to download any that don't exist
if (precache_check == TEXTURE_CNT+3) {
// from qcommon/cmodel.c
extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value && allow_download_enh_textures->value && !Com_ServerState())
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
sprintf(fn, "textures/%s.tga", map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
}
precache_check = TEXTURE_CNT+999;
}
} // end new download code
//ZOID
CL_RegisterSounds ();
CL_PrepRefresh ();
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) );
}
//=============================================================================
void CL_DownloadFileName(char *dest, int destlen, char *fn)
{
if (strncmp(fn, "players", 7) == 0)
Com_sprintf (dest, destlen, "%s/%s", BASEDIRNAME, fn);
else
Com_sprintf (dest, destlen, "%s/%s", FS_Gamedir(), fn);
}
// Knightmare- store the names of last downloads that failed
#define NUM_FAIL_DLDS 64
char lastfaileddownload[NUM_FAIL_DLDS][MAX_OSPATH];
static unsigned failedDlListIndex;
/*
===============
CL_InitFailedDownloadList
===============
*/
void CL_InitFailedDownloadList (void)
{
int i;
for (i=0; i<NUM_FAIL_DLDS; i++)
sprintf(lastfaileddownload[i], "\0");
failedDlListIndex = 0;
}
/*
===============
CL_CheckDownloadFailed
===============
*/
qboolean CL_CheckDownloadFailed (char *name)
{
int i;
for (i=0; i<NUM_FAIL_DLDS; i++)
if (lastfaileddownload[i] && strlen(lastfaileddownload[i])
&& !strcmp(name, lastfaileddownload[i]))
{ // we already tried downlaoding this, server didn't have it
return true;
}
return false;
}
/*
===============
CL_AddToFailedDownloadList
===============
*/
void CL_AddToFailedDownloadList (char *name)
{
int i;
qboolean found = false;
qboolean added = false;
// check if this name is already in the table
for (i=0; i<NUM_FAIL_DLDS; i++)
if (lastfaileddownload[i] && strlen(lastfaileddownload[i])
&& !strcmp(name, lastfaileddownload[i]))
{
found = true;
break;
}
// if it isn't already in the table, then we need to add it
if (!found)
{
sprintf(lastfaileddownload[failedDlListIndex++], "%s", name);
// wrap around to start of list
if (failedDlListIndex >= NUM_FAIL_DLDS)
failedDlListIndex = 0;
}
}
/*
===============
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean CL_CheckOrDownloadFile (char *filename)
{
FILE *fp;
char name[MAX_OSPATH];
int len; // Knightmare added
char s[128];
//int i;
if (strstr (filename, ".."))
{
Com_Printf ("Refusing to download a path with ..\n");
return true;
}
if (FS_LoadFile (filename, NULL) != -1)
{ // it exists, no need to download
return true;
}
// Knightmare- don't try again to download a file that just failed
if (CL_CheckDownloadFailed(filename))
return true;
// Knightmare- don't download a .tga texture which already has a .jpg counterpart
len = strlen(filename);
strcpy(s,filename);
if (strstr(s, "textures/") && !strcmp(s+len-4, ".tga")) // look if we have a .tga texture
{
s[len-3]='j'; s[len-2]='p'; s[len-1]='g'; // replace extension
if (FS_LoadFile (s, NULL) != -1) // check for .jpg counterpart
return true;
}
// end Knightmare
strcpy (cls.downloadname, filename);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
//ZOID
// check to see if we already have a tmp for this file, if so, try to resume
// open the file if not opened yet
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
// FS_CreatePath (name);
fp = fopen (name, "r+b");
if (fp) { // it exists
int len;
fseek(fp, 0, SEEK_END);
len = ftell(fp);
cls.download = fp;
// give the server an offset to start the download
Com_Printf ("Resuming %s\n", cls.downloadname);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s %i", cls.downloadname, len));
} else {
Com_Printf ("Downloading %s\n", cls.downloadname);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s", cls.downloadname));
}
cls.downloadnumber++;
return false;
}
/*
===============
CL_Download_f
Request a download from the server
===============
*/
void CL_Download_f (void)
{
char filename[MAX_OSPATH];
if (Cmd_Argc() != 2) {
Com_Printf("Usage: download <filename>\n");
return;
}
Com_sprintf(filename, sizeof(filename), "%s", Cmd_Argv(1));
if (strstr (filename, ".."))
{
Com_Printf ("Refusing to download a path with ..\n");
return;
}
if (FS_LoadFile (filename, NULL) != -1)
{ // it exists, no need to download
Com_Printf("File already exists.\n");
return;
}
strcpy (cls.downloadname, filename);
Com_Printf ("Downloading %s\n", cls.downloadname);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s", cls.downloadname));
cls.downloadnumber++;
}
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload (void)
{
int size, percent;
char name[MAX_OSPATH];
int r;//, i;
// read the data
size = MSG_ReadShort (&net_message);
percent = MSG_ReadByte (&net_message);
if (size == -1)
{
Com_Printf ("Server does not have this file.\n");
if (cls.downloadname) // Knightmare- save name of failed download
CL_AddToFailedDownloadList (cls.downloadname);
if (cls.download)
{
// if here, we tried to resume a file but the server said no
fclose (cls.download);
cls.download = NULL;
}
CL_RequestNextDownload ();
return;
}
// open the file if not opened yet
if (!cls.download)
{
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
FS_CreatePath (name);
cls.download = fopen (name, "wb");
if (!cls.download)
{
net_message.readcount += size;
Com_Printf ("Failed to open %s\n", cls.downloadtempname);
CL_RequestNextDownload ();
return;
}
}
fwrite (net_message.data + net_message.readcount, 1, size, cls.download);
net_message.readcount += size;
if (percent != 100)
{
// request next block
// change display routines by zoid
#if 0
Com_Printf (".");
if (10*(percent/10) != cls.downloadpercent)
{
cls.downloadpercent = 10*(percent/10);
Com_Printf ("%i%%", cls.downloadpercent);
}
#endif
cls.downloadpercent = percent;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "nextdl");
}
else
{
char oldn[MAX_OSPATH];
char newn[MAX_OSPATH];
// Com_Printf ("100%%\n");
fclose (cls.download);
// rename the temp file to it's final name
CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
r = rename (oldn, newn);
if (r)
Com_Printf ("failed to rename.\n");
cls.download = NULL;
cls.downloadpercent = 0;
// get another file if needed
CL_RequestNextDownload ();
}
}