mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
eb97af1598
Added GetFileList() to game function imports in misison pack DLL game.h.
216 lines
No EOL
3.7 KiB
C
216 lines
No EOL
3.7 KiB
C
#include "g_local.h"
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#include "z_list.h"
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#include <stdlib.h>
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typedef struct listNode_s
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{
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void *data;
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struct listNode_s *next;
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struct listNode_s *prev;
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} listNode_t;
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void initializeList(list_t *list)
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{
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// initialize the list to be empty
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memset(list, 0, sizeof(list_t));
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list->head = NULL;
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list->tail = NULL;
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list->numNodes = 0;
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list->curNode = 0;
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list->currentNode = NULL;
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}
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void emptyList(list_t *list)
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{
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while (list->head != NULL)
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{
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// get the node
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listNode_t *node = list->head;
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list->head = node->next;
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// free it up
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Z_FREE(node);
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}
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initializeList(list);
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}
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int listLength(list_t const *list)
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{
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return list->numNodes;
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}
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void addHead(list_t *list, void *data)
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{
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// add a node to the head of the list
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listNode_t *node = (listNode_t*)Z_MALLOC(sizeof(listNode_t));
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// fill it and put it in the front of the list
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node->data = data;
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node->next = list->head;
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node->prev = NULL;
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list->head = node;
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list->numNodes++;
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if (list->numNodes == 1)
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list->tail = list->head;
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// reset the currentNode
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list->currentNode = list->head;
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list->curNode = 0;
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}
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void addTail(list_t *list, void *data)
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{
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// add a node to the head of the list
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listNode_t *node = (listNode_t*)Z_MALLOC(sizeof(listNode_t));
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// fill it and put it in the front of the list
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node->data = data;
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node->next = NULL;
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node->prev = list->tail;
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if (list->tail != NULL)
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list->tail->next = node;
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list->tail = node;
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list->numNodes++;
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if (list->numNodes == 1)
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list->head = list->tail;
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// reset the currentNode
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list->currentNode = list->head;
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list->curNode = 0;
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}
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void *getItem(list_t *list, int num)
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{
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listNode_t *node = NULL;
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int indexNum = 0;
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int diffH = 0;
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int diffT = 0;
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int diffC = 0;
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// safety check
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if (num >= list->numNodes || num < 0)
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return NULL;
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// which is closer, head, tail or currentNode?
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diffH = num;
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diffT = list->numNodes - num - 1;
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diffC = abs(list->curNode - num);
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if (diffH < diffT &&
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diffH < diffC)
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{
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node = list->head;
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indexNum = 0;
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}
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else if (diffT < diffC)
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{
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node = list->tail;
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indexNum = list->numNodes - 1;
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}
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else
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{
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node = list->currentNode;
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indexNum = list->curNode;
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}
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// go thru the list searching
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while (indexNum != num)
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{
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if (indexNum < num)
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{
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indexNum++;
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node = node->next;
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}
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else if (indexNum > num)
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{
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indexNum--;
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node = node->prev;
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}
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}
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// update the current node
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list->currentNode = node;
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list->curNode = indexNum;
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// return the current node
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return list->currentNode->data;
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}
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void removeItem(list_t *list, int num)
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{
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// find the item
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listNode_t *node = NULL;
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void *item = getItem(list, num);
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if (item == NULL)
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return;
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// ok, currentNode points to the node
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// remove it
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node = list->currentNode;
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// previous?
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if (node->prev == NULL) // front of the list
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list->head = node->next;
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else
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node->prev->next = node->next;
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if (node->next == NULL) // tail of the list
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list->tail = node->prev;
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else
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node->next->prev = node->prev;
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// delete the node
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Z_FREE(node);
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list->numNodes--;
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// reset the current node
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list->currentNode = list->head;
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list->curNode = 0;
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}
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void copyList(list_t *src, list_t *dest)
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{
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// get and put the data
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int i = 0;
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// empty the destination
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emptyList(dest);
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for (i = 0; i < src->numNodes; i++)
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{
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void *item = getItem(src, i);
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addTail(dest, item);
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}
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}
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void stealList(list_t *src, list_t *dest)
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{
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// copy over the pointer info
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dest->head = src->head;
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dest->tail = src->tail;
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dest->numNodes = src->numNodes;
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dest->curNode = src->curNode;
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dest->currentNode = src->currentNode;
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// init src
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initializeList(src);
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}
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int findIndex(list_t *list, void *data)
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{
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listNode_t *node = list->head;
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int i = 0;
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while (node != NULL)
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{
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if (node->data == data)
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return i;
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i++;
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node = node->next;
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}
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// failure
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return -1;
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} |