mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
198 lines
4.2 KiB
C
198 lines
4.2 KiB
C
/*
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snd_sdl.c
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Sound code taken from SDLQuake and modified to work with Quake2
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Robert Bäuml 2001-12-25
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id: snd_sdl.c,v 1.2 2002/02/09 20:29:38 relnev Exp $
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*/
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#include "SDL.h"
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#include "../client/client.h"
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#include "../client/snd_loc.h"
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static int snd_inited;
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static dma_t *shm;
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static void
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paint_audio (void *unused, Uint8 * stream, int len)
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{
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if (shm) {
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shm->buffer = stream;
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shm->samplepos += len / (shm->samplebits / 4);
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// Check for samplepos overflow?
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S_PaintChannels (shm->samplepos);
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}
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}
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qboolean
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SNDDMA_Init (void)
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{
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SDL_AudioSpec desired, obtained;
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int desired_bits, freq;
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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}
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snd_inited = 0;
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desired_bits = (Cvar_Get("sndbits", "16", CVAR_ARCHIVE))->value;
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/* Set up the desired format */
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freq = (Cvar_Get("s_khz", "0", CVAR_ARCHIVE))->value;
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if (freq == 44)
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desired.freq = 44100;
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else if (freq == 22)
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desired.freq = 22050;
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else
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desired.freq = 11025;
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switch (desired_bits) {
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case 8:
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desired.format = AUDIO_U8;
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break;
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case 16:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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desired.format = AUDIO_S16MSB;
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else
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desired.format = AUDIO_S16LSB;
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break;
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default:
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Com_Printf ("Unknown number of audio bits: %d\n", desired_bits);
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return 0;
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}
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desired.channels = (Cvar_Get("sndchannels", "2", CVAR_ARCHIVE))->value;
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if (desired.freq == 44100)
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desired.samples = 2048;
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else if (desired.freq == 22050)
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desired.samples = 1024;
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else
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desired.samples = 512;
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desired.callback = paint_audio;
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/* Open the audio device */
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if (SDL_OpenAudio (&desired, &obtained) < 0) {
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Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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/* Make sure we can support the audio format */
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switch (obtained.format) {
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case AUDIO_U8:
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/* Supported */
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break;
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case AUDIO_S16LSB:
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case AUDIO_S16MSB:
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if (((obtained.format == AUDIO_S16LSB) &&
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(SDL_BYTEORDER == SDL_LIL_ENDIAN)) ||
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((obtained.format == AUDIO_S16MSB) &&
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(SDL_BYTEORDER == SDL_BIG_ENDIAN))) {
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/* Supported */
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break;
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}
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/* Unsupported, fall through */ ;
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default:
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/* Not supported -- force SDL to do our bidding */
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SDL_CloseAudio ();
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if (SDL_OpenAudio (&desired, NULL) < 0) {
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Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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memcpy (&obtained, &desired, sizeof (desired));
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break;
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}
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SDL_PauseAudio (0);
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/* Fill the audio DMA information block */
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shm = &dma;
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shm->samplebits = (obtained.format & 0xFF);
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shm->speed = obtained.freq;
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shm->channels = obtained.channels;
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shm->samples = obtained.samples * shm->channels;
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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shm->buffer = NULL;
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snd_inited = 1;
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return 1;
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}
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int
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SNDDMA_GetDMAPos (void)
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{
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return shm->samplepos;
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}
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void
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SNDDMA_Shutdown (void)
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{
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if (snd_inited) {
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SDL_CloseAudio ();
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snd_inited = 0;
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}
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_AUDIO)
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SDL_Quit();
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else
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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/*
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SNDDMA_Submit
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Send sound to device if buffer isn't really the dma buffer
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*/
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void
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SNDDMA_Submit (void)
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{
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}
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void SNDDMA_BeginPainting(void)
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{
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}
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/*
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===========
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S_Activate
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Called when the main window gains or loses focus.
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The window have been destroyed and recreated
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between a deactivate and an activate.
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===========
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*/
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void S_Activate (qboolean active)
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{
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//
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}
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