mirror of
https://github.com/blendogames/thirtyflightsofloving.git
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66c41c11aa
Also some other changes for renaming roguepath() to FS_RoguePath() I forgot to commit.
139 lines
4.3 KiB
C
139 lines
4.3 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// ui_multiplayer.c -- the multiplayer menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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#define MAPLIST_ARENAS
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/*
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=======================================================================
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MULTIPLAYER MENU
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=======================================================================
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*/
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menuframework_s s_multiplayer_menu;
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static menuaction_s s_join_network_server_action;
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static menuaction_s s_start_network_server_action;
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static menuaction_s s_player_setup_action;
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static menuaction_s s_download_options_action;
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static menuaction_s s_backmain_action;
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static void Multiplayer_MenuDraw (void)
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{
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Menu_DrawBanner( "m_banner_multiplayer" );
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Menu_AdjustCursor( &s_multiplayer_menu, 1 );
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Menu_Draw( &s_multiplayer_menu );
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}
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static void PlayerSetupFunc( void *unused )
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{
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M_Menu_PlayerConfig_f();
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}
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static void JoinNetworkServerFunc( void *unused )
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{
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M_Menu_JoinServer_f();
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}
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static void StartNetworkServerFunc( void *unused )
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{
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M_Menu_StartServer_f ();
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}
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void DownloadOptionsFunc( void *unused )
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{
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M_Menu_DownloadOptions_f();
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}
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void Multiplayer_MenuInit( void )
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{
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s_multiplayer_menu.x = SCREEN_WIDTH*0.5 - 64;
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// s_multiplayer_menu.y = 0;
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s_multiplayer_menu.nitems = 0;
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s_join_network_server_action.generic.type = MTYPE_ACTION;
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s_join_network_server_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_join_network_server_action.generic.x = 0;
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s_join_network_server_action.generic.y = 0;
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s_join_network_server_action.generic.name = " join network server";
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s_join_network_server_action.generic.callback = JoinNetworkServerFunc;
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s_start_network_server_action.generic.type = MTYPE_ACTION;
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s_start_network_server_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_start_network_server_action.generic.x = 0;
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s_start_network_server_action.generic.y = 2*MENU_FONT_SIZE;
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s_start_network_server_action.generic.name = " start network server";
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s_start_network_server_action.generic.callback = StartNetworkServerFunc;
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s_player_setup_action.generic.type = MTYPE_ACTION;
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s_player_setup_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_player_setup_action.generic.x = 0;
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s_player_setup_action.generic.y = 4*MENU_FONT_SIZE;
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s_player_setup_action.generic.name = " player setup";
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s_player_setup_action.generic.callback = PlayerSetupFunc;
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s_download_options_action.generic.type = MTYPE_ACTION;
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s_download_options_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_download_options_action.generic.x = 0;
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s_download_options_action.generic.y = 6*MENU_FONT_SIZE;
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s_download_options_action.generic.name = " download options";
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s_download_options_action.generic.callback = DownloadOptionsFunc;
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s_backmain_action.generic.type = MTYPE_ACTION;
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s_backmain_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_backmain_action.generic.x = 0;
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s_backmain_action.generic.y = 9*MENU_FONT_SIZE;
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s_backmain_action.generic.name = " back to main";
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s_backmain_action.generic.callback = UI_BackMenu;
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Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_join_network_server_action );
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Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_start_network_server_action );
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Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_player_setup_action );
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Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_download_options_action );
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Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_backmain_action );
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Menu_SetStatusBar( &s_multiplayer_menu, NULL );
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Menu_Center( &s_multiplayer_menu );
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}
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const char *Multiplayer_MenuKey( int key )
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{
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return Default_MenuKey( &s_multiplayer_menu, key );
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}
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void M_Menu_Multiplayer_f( void )
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{
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Multiplayer_MenuInit();
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UI_PushMenu( Multiplayer_MenuDraw, Multiplayer_MenuKey );
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}
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