thirtyflightsofloving/ui/ui_multiplayer.c
Knightmare66 66c41c11aa Fixed out-of-bounds array access when trying to draw saveshot for back action in save/load menus.
Also some other changes for renaming roguepath() to FS_RoguePath() I forgot to commit.
2019-04-15 15:00:12 -04:00

139 lines
4.3 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_multiplayer.c -- the multiplayer menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
#define MAPLIST_ARENAS
/*
=======================================================================
MULTIPLAYER MENU
=======================================================================
*/
menuframework_s s_multiplayer_menu;
static menuaction_s s_join_network_server_action;
static menuaction_s s_start_network_server_action;
static menuaction_s s_player_setup_action;
static menuaction_s s_download_options_action;
static menuaction_s s_backmain_action;
static void Multiplayer_MenuDraw (void)
{
Menu_DrawBanner( "m_banner_multiplayer" );
Menu_AdjustCursor( &s_multiplayer_menu, 1 );
Menu_Draw( &s_multiplayer_menu );
}
static void PlayerSetupFunc( void *unused )
{
M_Menu_PlayerConfig_f();
}
static void JoinNetworkServerFunc( void *unused )
{
M_Menu_JoinServer_f();
}
static void StartNetworkServerFunc( void *unused )
{
M_Menu_StartServer_f ();
}
void DownloadOptionsFunc( void *unused )
{
M_Menu_DownloadOptions_f();
}
void Multiplayer_MenuInit( void )
{
s_multiplayer_menu.x = SCREEN_WIDTH*0.5 - 64;
// s_multiplayer_menu.y = 0;
s_multiplayer_menu.nitems = 0;
s_join_network_server_action.generic.type = MTYPE_ACTION;
s_join_network_server_action.generic.flags = QMF_LEFT_JUSTIFY;
s_join_network_server_action.generic.x = 0;
s_join_network_server_action.generic.y = 0;
s_join_network_server_action.generic.name = " join network server";
s_join_network_server_action.generic.callback = JoinNetworkServerFunc;
s_start_network_server_action.generic.type = MTYPE_ACTION;
s_start_network_server_action.generic.flags = QMF_LEFT_JUSTIFY;
s_start_network_server_action.generic.x = 0;
s_start_network_server_action.generic.y = 2*MENU_FONT_SIZE;
s_start_network_server_action.generic.name = " start network server";
s_start_network_server_action.generic.callback = StartNetworkServerFunc;
s_player_setup_action.generic.type = MTYPE_ACTION;
s_player_setup_action.generic.flags = QMF_LEFT_JUSTIFY;
s_player_setup_action.generic.x = 0;
s_player_setup_action.generic.y = 4*MENU_FONT_SIZE;
s_player_setup_action.generic.name = " player setup";
s_player_setup_action.generic.callback = PlayerSetupFunc;
s_download_options_action.generic.type = MTYPE_ACTION;
s_download_options_action.generic.flags = QMF_LEFT_JUSTIFY;
s_download_options_action.generic.x = 0;
s_download_options_action.generic.y = 6*MENU_FONT_SIZE;
s_download_options_action.generic.name = " download options";
s_download_options_action.generic.callback = DownloadOptionsFunc;
s_backmain_action.generic.type = MTYPE_ACTION;
s_backmain_action.generic.flags = QMF_LEFT_JUSTIFY;
s_backmain_action.generic.x = 0;
s_backmain_action.generic.y = 9*MENU_FONT_SIZE;
s_backmain_action.generic.name = " back to main";
s_backmain_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_join_network_server_action );
Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_start_network_server_action );
Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_player_setup_action );
Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_download_options_action );
Menu_AddItem( &s_multiplayer_menu, ( void * ) &s_backmain_action );
Menu_SetStatusBar( &s_multiplayer_menu, NULL );
Menu_Center( &s_multiplayer_menu );
}
const char *Multiplayer_MenuKey( int key )
{
return Default_MenuKey( &s_multiplayer_menu, key );
}
void M_Menu_Multiplayer_f( void )
{
Multiplayer_MenuInit();
UI_PushMenu( Multiplayer_MenuDraw, Multiplayer_MenuKey );
}