thirtyflightsofloving/game/m_flyer.c
Knightmare66 8401c475f6 Improved Tactician Gunner's prox mine aiming in missionpack DLL.
Added powerarmortype field to default Lazaus DLL.  This changes the savegame version.
Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs.
Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL.
Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL.
Cleaned up surface rendering code from mpolyvertex_t refactoring.
2021-07-31 02:07:06 -04:00

672 lines
16 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This file is part of Lazarus Quake 2 Mod source code.
Lazarus Quake 2 Mod source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Lazarus Quake 2 Mod source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
==============================================================================
flyer
==============================================================================
*/
#include "g_local.h"
#include "m_flyer.h"
qboolean visible (edict_t *self, edict_t *other);
static int nextmove; // Used for start/stop frames
static int sound_sight;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_slash;
static int sound_sproing;
static int sound_die;
void flyer_check_melee(edict_t *self);
void flyer_loop_melee (edict_t *self);
void flyer_melee (edict_t *self);
void flyer_setstart (edict_t *self);
void flyer_stand (edict_t *self);
void flyer_nextmove (edict_t *self);
void flyer_sight (edict_t *self, edict_t *other)
{
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void flyer_idle (edict_t *self)
{
// if (!(self->spawnflags & SF_MONSTER_AMBUSH))
gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
void flyer_pop_blades (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_stand [] =
{
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL
};
mmove_t flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL};
mframe_t flyer_frames_walk [] =
{
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL
};
mmove_t flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL};
mframe_t flyer_frames_run [] =
{
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL,
ai_run, 10, NULL
};
mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL};
void flyer_run (edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &flyer_move_stand;
else
self->monsterinfo.currentmove = &flyer_move_run;
}
void flyer_walk (edict_t *self)
{
self->monsterinfo.currentmove = &flyer_move_walk;
}
void flyer_stand (edict_t *self)
{
self->monsterinfo.currentmove = &flyer_move_stand;
}
mframe_t flyer_frames_start [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, flyer_nextmove
};
mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL};
mframe_t flyer_frames_stop [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, flyer_nextmove
};
mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL};
void flyer_stop (edict_t *self)
{
self->monsterinfo.currentmove = &flyer_move_stop;
}
void flyer_start (edict_t *self)
{
self->monsterinfo.currentmove = &flyer_move_start;
}
mframe_t flyer_frames_rollright [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL};
mframe_t flyer_frames_rollleft [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL};
mframe_t flyer_frames_pain3 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run};
mframe_t flyer_frames_pain2 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run};
mframe_t flyer_frames_pain1 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run};
mframe_t flyer_frames_defense [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL, // Hold this frame
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL};
mframe_t flyer_frames_bankright [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL};
mframe_t flyer_frames_bankleft [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL};
void flyer_fire (edict_t *self, int flash_number)
{
vec3_t start;
vec3_t forward, right;
vec3_t end;
vec3_t dir;
int effect;
if ((self->s.frame == FRAME_attak204) || (self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210))
effect = EF_HYPERBLASTER;
else
effect = 0;
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
VectorCopy (self->enemy->s.origin, end);
end[2] += self->enemy->viewheight;
// Lazarus fog reduction of accuracy
if (self->monsterinfo.visibility < FOG_CANSEEGOOD)
{
end[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
end[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
end[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
}
VectorSubtract (end, start, dir);
monster_fire_blaster (self, start, dir, 1, 1000, flash_number, effect, BLASTER_ORANGE);
}
void flyer_fireleft (edict_t *self)
{
flyer_fire (self, MZ2_FLYER_BLASTER_1);
}
void flyer_fireright (edict_t *self)
{
flyer_fire (self, MZ2_FLYER_BLASTER_2);
}
mframe_t flyer_frames_attack2 [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, -10, flyer_fireleft, // left gun
ai_charge, -10, flyer_fireright, // right gun
ai_charge, -10, flyer_fireleft, // left gun
ai_charge, -10, flyer_fireright, // right gun
ai_charge, -10, flyer_fireleft, // left gun
ai_charge, -10, flyer_fireright, // right gun
ai_charge, -10, flyer_fireleft, // left gun
ai_charge, -10, flyer_fireright, // right gun
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL
};
mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run};
void flyer_slash_left (edict_t *self)
{
vec3_t aim;
VectorSet (aim, MELEE_DISTANCE, self->mins[0], 0);
fire_hit (self, aim, 5, 0);
gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
void flyer_slash_right (edict_t *self)
{
vec3_t aim;
VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 0);
fire_hit (self, aim, 5, 0);
gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_start_melee [] =
{
ai_charge, 0, flyer_pop_blades,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL
};
mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee};
mframe_t flyer_frames_end_melee [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL
};
mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run};
mframe_t flyer_frames_loop_melee [] =
{
ai_charge, 0, NULL, // Loop Start
ai_charge, 0, NULL,
ai_charge, 0, flyer_slash_left, // Left Wing Strike
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, flyer_slash_right, // Right Wing Strike
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL // Loop Ends
};
mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee};
void flyer_loop_melee (edict_t *self)
{
/* if (random() <= 0.5)
self->monsterinfo.currentmove = &flyer_move_attack1;
else */
self->monsterinfo.currentmove = &flyer_move_loop_melee;
}
void flyer_attack (edict_t *self)
{
/* if (random() <= 0.5)
self->monsterinfo.currentmove = &flyer_move_attack1;
else */
self->monsterinfo.currentmove = &flyer_move_attack2;
}
void flyer_setstart (edict_t *self)
{
nextmove = ACTION_run;
self->monsterinfo.currentmove = &flyer_move_start;
}
void flyer_nextmove (edict_t *self)
{
if (nextmove == ACTION_attack1)
self->monsterinfo.currentmove = &flyer_move_start_melee;
else if (nextmove == ACTION_attack2)
self->monsterinfo.currentmove = &flyer_move_attack2;
else if (nextmove == ACTION_run)
self->monsterinfo.currentmove = &flyer_move_run;
}
void flyer_melee (edict_t *self)
{
// flyer.nextmove = ACTION_attack1;
// self->monsterinfo.currentmove = &flyer_move_stop;
self->monsterinfo.currentmove = &flyer_move_start_melee;
}
void flyer_check_melee (edict_t *self)
{
if (range (self, self->enemy) == RANGE_MELEE)
if (random() <= 0.8)
self->monsterinfo.currentmove = &flyer_move_loop_melee;
else
self->monsterinfo.currentmove = &flyer_move_end_melee;
else
self->monsterinfo.currentmove = &flyer_move_end_melee;
}
void flyer_pain (edict_t *self, edict_t *other, float kick, int damage)
{
int n;
if (self->health < (self->max_health / 2))
self->s.skinnum |= 1;
if (level.time < self->pain_debounce_time)
return;
self->pain_debounce_time = level.time + 3;
if (skill->value == 3)
return; // no pain anims in nightmare
n = rand() % 3;
if (n == 0)
{
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain1;
}
else if (n == 1)
{
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain2;
}
else
{
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain3;
}
}
void flyer_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
// Knightmare- gibs!
for (n = 0; n < 4; n++)
ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", 0, 0, damage, GIB_METALLIC);
for (n = 0; n < 2; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 0, 0, damage, GIB_ORGANIC);
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
BecomeExplosion1 (self);
}
/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void SP_monster_flyer (edict_t *self)
{
if (deathmatch->value)
{
G_FreeEdict (self);
return;
}
// fix a map bug in jail5.bsp
if (!Q_stricmp(level.mapname, "jail5") && (self->s.origin[2] == -104))
{
self->targetname = self->target;
self->target = NULL;
}
sound_sight = gi.soundindex ("flyer/flysght1.wav");
sound_idle = gi.soundindex ("flyer/flysrch1.wav");
sound_pain1 = gi.soundindex ("flyer/flypain1.wav");
sound_pain2 = gi.soundindex ("flyer/flypain2.wav");
sound_slash = gi.soundindex ("flyer/flyatck2.wav");
sound_sproing = gi.soundindex ("flyer/flyatck1.wav");
sound_die = gi.soundindex ("flyer/flydeth1.wav");
gi.soundindex ("flyer/flyatck3.wav");
// Lazarus: special purpose skins
if ( self->style )
{
PatchMonsterModel("models/monsters/flyer/tris.md2");
self->s.skinnum = self->style * 2;
}
self->s.modelindex = gi.modelindex ("models/monsters/flyer/tris.md2");
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 16);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.sound = gi.soundindex ("flyer/flyidle1.wav");
// Lazarus: mapper-configurable health
if (!self->health)
self->health = 50;
if (!self->mass)
self->mass = 50;
self->pain = flyer_pain;
self->die = flyer_die;
self->monsterinfo.stand = flyer_stand;
self->monsterinfo.walk = flyer_walk;
self->monsterinfo.run = flyer_run;
self->monsterinfo.attack = flyer_attack;
self->monsterinfo.melee = flyer_melee;
self->monsterinfo.sight = flyer_sight;
self->monsterinfo.idle = flyer_idle;
// Knightmare- added sparks and blood type
if (!self->blood_type)
self->blood_type = 3; //sparks and blood
// Lazarus
if (self->powerarmor)
{
if (self->powerarmortype == 1)
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
else
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
self->monsterinfo.power_armor_power = self->powerarmor;
}
self->common_name = "Flyer";
self->class_id = ENTITY_MONSTER_FLYER;
gi.linkentity (self);
self->monsterinfo.currentmove = &flyer_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
flymonster_start (self);
}