thirtyflightsofloving/game/g_svcmds.c
Knightmare66 d16b46e3cf Added re-implementation of func_plat2 and func_door2 from rogue to default Lazarus DLL.
Overhauled child entity movement in default Lazarus DLL.
Added bbox versions of various triggers to default Lazarus DLL.
Added level.maptype field to default Lazarus DLL.
Added entity class IDs to default Lazarus DLL.
Incremented savegame version for default Lazarus DLL.
2020-10-27 02:00:05 -04:00

362 lines
7.7 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This file is part of Lazarus Quake 2 Mod source code.
Lazarus Quake 2 Mod source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Lazarus Quake 2 Mod source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "g_local.h"
void Svcmd_Test_f (void)
{
safe_cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
}
/*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
==============================================================================
*/
typedef struct
{
unsigned mask;
unsigned compare;
} ipfilter_t;
#define MAX_IPFILTERS 1024
ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
/*
=================
StringToFilter
=================
*/
static qboolean StringToFilter (char *s, ipfilter_t *f)
{
char num[128];
int i, j;
byte b[4];
byte m[4];
for (i=0 ; i<4 ; i++)
{
b[i] = 0;
m[i] = 0;
}
for (i=0 ; i<4 ; i++)
{
if (*s < '0' || *s > '9')
{
safe_cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s);
return false;
}
j = 0;
while (*s >= '0' && *s <= '9')
{
num[j++] = *s++;
}
num[j] = 0;
b[i] = atoi(num);
if (b[i] != 0)
m[i] = 255;
if (!*s)
break;
s++;
}
f->mask = *(unsigned *)m;
f->compare = *(unsigned *)b;
return true;
}
/*
=================
SV_FilterPacket
=================
*/
qboolean SV_FilterPacket (char *from)
{
int i;
unsigned in;
byte m[4];
char *p;
i = 0;
p = from;
while (*p && i < 4) {
m[i] = 0;
while (*p >= '0' && *p <= '9') {
m[i] = m[i]*10 + (*p - '0');
p++;
}
if (!*p || *p == ':')
break;
i++, p++;
}
in = *(unsigned *)m;
for (i=0 ; i<numipfilters ; i++)
if ( (in & ipfilters[i].mask) == ipfilters[i].compare)
return (int)filterban->value;
return (int)!filterban->value;
}
/*
=================
SV_AddIP_f
=================
*/
void SVCmd_AddIP_f (void)
{
int i;
if (gi.argc() < 3) {
safe_cprintf(NULL, PRINT_HIGH, "Usage: addip <ip-mask>\n");
return;
}
for (i=0 ; i<numipfilters ; i++)
if (ipfilters[i].compare == 0xffffffff)
break; // free spot
if (i == numipfilters)
{
if (numipfilters == MAX_IPFILTERS)
{
safe_cprintf (NULL, PRINT_HIGH, "IP filter list is full\n");
return;
}
numipfilters++;
}
if (!StringToFilter (gi.argv(2), &ipfilters[i]))
ipfilters[i].compare = 0xffffffff;
}
/*
=================
SV_RemoveIP_f
=================
*/
void SVCmd_RemoveIP_f (void)
{
ipfilter_t f;
int i, j;
if (gi.argc() < 3) {
safe_cprintf(NULL, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
return;
}
if (!StringToFilter (gi.argv(2), &f))
return;
for (i=0 ; i<numipfilters ; i++)
if (ipfilters[i].mask == f.mask
&& ipfilters[i].compare == f.compare)
{
for (j=i+1 ; j<numipfilters ; j++)
ipfilters[j-1] = ipfilters[j];
numipfilters--;
safe_cprintf (NULL, PRINT_HIGH, "Removed.\n");
return;
}
safe_cprintf (NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
}
/*
=================
SV_ListIP_f
=================
*/
void SVCmd_ListIP_f (void)
{
int i;
byte b[4];
safe_cprintf (NULL, PRINT_HIGH, "Filter list:\n");
for (i=0 ; i<numipfilters ; i++)
{
*(unsigned *)b = ipfilters[i].compare;
safe_cprintf (NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
}
}
/*
=================
SV_WriteIP_f
=================
*/
void SVCmd_WriteIP_f (void)
{
FILE *f;
char name[MAX_OSPATH];
byte b[4];
int i;
cvar_t *game;
game = gi.cvar("game", "", 0);
if (!*game->string)
Com_sprintf (name, sizeof(name), "%s/listip.cfg", GAMEVERSION);
else
Com_sprintf (name, sizeof(name), "%s/listip.cfg", game->string);
safe_cprintf (NULL, PRINT_HIGH, "Writing %s.\n", name);
f = fopen (name, "wb");
if (!f)
{
safe_cprintf (NULL, PRINT_HIGH, "Couldn't open %s\n", name);
return;
}
fprintf(f, "set filterban %d\n", (int)filterban->value);
for (i=0 ; i<numipfilters ; i++)
{
*(unsigned *)b = ipfilters[i].compare;
fprintf (f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
}
fclose (f);
}
/*
=================
ServerCommand
ServerCommand will be called when an "sv" command is issued.
The game can issue gi.argc() / gi.argv() commands to get the rest
of the parameters
=================
*/
void ServerCommand (void)
{
char *cmd;
cmd = gi.argv(1);
if (Q_stricmp (cmd, "test") == 0)
Svcmd_Test_f ();
else if (Q_stricmp (cmd, "addip") == 0)
SVCmd_AddIP_f ();
else if (Q_stricmp (cmd, "removeip") == 0)
SVCmd_RemoveIP_f ();
else if (Q_stricmp (cmd, "listip") == 0)
SVCmd_ListIP_f ();
else if (Q_stricmp (cmd, "writeip") == 0)
SVCmd_WriteIP_f ();
// ACEBOT_ADD
else if (Q_stricmp (cmd, "acedebug") == 0)
if (strcmp(gi.argv(2),"on")==0)
{
safe_bprintf (PRINT_MEDIUM, "ACE: Debug Mode On\n");
debug_mode = true;
}
else
{
safe_bprintf (PRINT_MEDIUM, "ACE: Debug Mode Off\n");
debug_mode = false;
}
else if (Q_stricmp (cmd, "addbot") == 0)
{
if (!deathmatch->value) // Knightmare added
{
safe_bprintf (PRINT_MEDIUM, "ACE: Can only spawn bots in deathmatch mode.\n");
return;
}
if (ctf->value) // name, skin, team
ACESP_SpawnBot (gi.argv(2), gi.argv(3), gi.argv(4), NULL);
else // name, skin
ACESP_SpawnBot (NULL, gi.argv(2), gi.argv(3), NULL);
}
// removebot
else if (Q_stricmp (cmd, "removebot") == 0)
ACESP_RemoveBot (gi.argv(2));
// Node saving
else if (Q_stricmp (cmd, "savenodes") == 0)
ACEND_SaveNodes ();
// ACEBOT_END
// Knightmare added- DM pause
else if(Q_stricmp (cmd, "dmpause") == 0)
{
if (!deathmatch->value) {
safe_cprintf (NULL, PRINT_HIGH, "Dmpause only works in deathmatch.\n", cmd);
paused = false;
return;
}
paused = !paused;
if (!paused) // unfreeze players
{
int i;
edict_t *player;
for (i=0; i<game.maxclients; i++)
{
player = &g_edicts[1+i];
if (!player->inuse || !player->client)
continue;
if (player->is_bot || player->client->ctf_grapple)
continue;
player->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
}
safe_bprintf (PRINT_HIGH, "Game unpaused\n");
}
}
else
safe_cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
}