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https://github.com/blendogames/thirtyflightsofloving.git
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85 lines
2.3 KiB
C
85 lines
2.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// winquake.h: Win32-specific Quake header file
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#pragma warning( disable : 4229 ) // mgraph gets this
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#include <windows.h>
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#include <dsound.h>
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//#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE)
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#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_SYSMENU|WS_VISIBLE)
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// defines for MSVC6
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#if (_MSC_VER < 1300)
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#ifndef LONG_PTR
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#define LONG_PTR LONG
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#endif
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#ifndef SetWindowLongPtr
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#define SetWindowLongPtr SetWindowLong
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#endif
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#ifndef GetWindowLongPtr
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#define GetWindowLongPtr GetWindowLong
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#endif
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#ifndef GWLP_WNDPROC
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#define GWLP_WNDPROC GWL_WNDPROC
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#endif
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#ifndef PROCESSOR_ARCHITECTURE_AMD64
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#define PROCESSOR_ARCHITECTURE_AMD64 9
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#endif
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#endif // _MSC_VER
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extern HINSTANCE global_hInstance;
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extern LPDIRECTSOUND pDS;
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extern LPDIRECTSOUNDBUFFER pDSBuf;
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extern DWORD gSndBufSize;
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extern HWND cl_hwnd;
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extern qboolean ActiveApp, Minimized;
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void IN_Activate (qboolean active);
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void IN_MouseEvent (int mstate);
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extern int window_center_x, window_center_y;
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extern RECT window_rect;
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// win_main.c
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extern cvar_t *win_use_profile_dir;
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void Sys_InitPrefDir (void);
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extern HWND hwnd_dialog; // Knightmare added
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#define NEW_DED_CONSOLE // enable new dedicated console
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#ifdef NEW_DED_CONSOLE
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void Sys_ShowConsole (qboolean show);
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void Sys_ShutdownConsole (void);
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void Sys_InitDedConsole (void);
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#endif // NEW_DED_CONSOLE
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