thirtyflightsofloving/ui/menu_options_screen.c
Knightmare66 d0d781761d Added keybind menu control type.
Refactored key binding menu with new control type.
Minor cleanup of menu implementations.
2021-09-05 00:05:38 -04:00

348 lines
15 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// menu_options_screen.c -- the screen options menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=======================================================================
SCREEN MENU
=======================================================================
*/
static menuframework_s s_options_screen_menu;
static menuseparator_s s_options_screen_header;
static menulist_s s_options_screen_crosshair_box;
static menuslider_s s_options_screen_crosshairscale_slider;
static menuslider_s s_options_screen_crosshairalpha_slider;
static menuslider_s s_options_screen_crosshairpulse_slider;
static menuslider_s s_options_screen_hudscale_slider;
static menuslider_s s_options_screen_hudalpha_slider;
static menulist_s s_options_screen_hudsqueezedigits_box;
static menulist_s s_options_screen_fps_box;
static menuaction_s s_options_screen_defaults_action;
static menuaction_s s_options_screen_back_action;
//=======================================================================
static void CrosshairFunc (void *unused)
{
UI_MenuSpinControl_SaveValue (&s_options_screen_crosshair_box, "crosshair");
}
// Psychospaz's changeable size crosshair
static void CrosshairSizeFunc (void *unused)
{
UI_MenuSlider_SaveValue (&s_options_screen_crosshairscale_slider, "crosshair_scale");
}
static void CrosshairAlphaFunc (void *unused)
{
UI_MenuSlider_SaveValue (&s_options_screen_crosshairalpha_slider, "crosshair_alpha");
}
static void CrosshairPulseFunc (void *unused)
{
UI_MenuSlider_SaveValue (&s_options_screen_crosshairpulse_slider, "crosshair_pulse");
}
// hud scaling option
static void HudScaleFunc (void *unused)
{
UI_MenuSlider_SaveValue (&s_options_screen_hudscale_slider, "scr_hudsize");
}
// hud trans option
static void HudAlphaFunc (void *unused)
{
UI_MenuSlider_SaveValue (&s_options_screen_hudalpha_slider, "scr_hudalpha");
}
// hud squeeze digits option
static void HudSqueezeDigitsFunc (void *unused)
{
UI_MenuSpinControl_SaveValue (&s_options_screen_hudsqueezedigits_box, "scr_hudsqueezedigits");
}
// FPS counter option
static void FPSFunc (void *unused)
{
UI_MenuSpinControl_SaveValue (&s_options_screen_fps_box, "cl_drawfps");
}
//=======================================================================
static void M_ScreenSetMenuItemValues (void)
{
UI_MenuSpinControl_SetValue (&s_options_screen_crosshair_box, "crosshair", 0, 100, true);
UI_MenuSlider_SetValue (&s_options_screen_crosshairscale_slider, "crosshair_scale", 0.25f, 5.0f, true);
UI_MenuSlider_SetValue (&s_options_screen_crosshairalpha_slider, "crosshair_alpha", 0.05f, 1.0f, true);
UI_MenuSlider_SetValue (&s_options_screen_crosshairpulse_slider, "crosshair_pulse", 0.0f, 0.5f, true);
UI_MenuSlider_SetValue (&s_options_screen_hudscale_slider, "scr_hudsize", 0, 8, true);
UI_MenuSlider_SetValue (&s_options_screen_hudalpha_slider, "scr_hudalpha", 0.0f, 1.0f, true);
UI_MenuSpinControl_SetValue (&s_options_screen_hudsqueezedigits_box, "scr_hudsqueezedigits", 0, 1, true);
UI_MenuSpinControl_SetValue (&s_options_screen_fps_box, "cl_drawfps", 0, 1, true);
}
static void M_ScreenResetDefaultsFunc (void *unused)
{
Cvar_SetToDefault ("crosshair");
Cvar_SetToDefault ("crosshair_scale");
Cvar_SetToDefault ("crosshair_alpha");
Cvar_SetToDefault ("crosshair_pulse");
Cvar_SetToDefault ("scr_hudsize");
Cvar_SetToDefault ("scr_hudalpha");
Cvar_SetToDefault ("scr_hudsqueezedigits");
Cvar_SetToDefault ("cl_drawfps");
M_ScreenSetMenuItemValues ();
}
//=======================================================================
void Menu_Options_Screen_Init (void)
{
static const char *yesno_names[] =
{
"no",
"yes",
0
};
int y = 3*MENU_LINE_SIZE;
s_options_screen_menu.x = SCREEN_WIDTH*0.5;
s_options_screen_menu.y = SCREEN_HEIGHT*0.5 - 58;
s_options_screen_menu.nitems = 0;
s_options_screen_header.generic.type = MTYPE_SEPARATOR;
s_options_screen_header.generic.textSize = MENU_HEADER_FONT_SIZE;
s_options_screen_header.generic.name = "Screen";
s_options_screen_header.generic.x = MENU_HEADER_FONT_SIZE/2 * (int)strlen(s_options_screen_header.generic.name);
s_options_screen_header.generic.y = -2*MENU_LINE_SIZE; // 0
s_options_screen_crosshair_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_crosshair_box.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshair_box.generic.x = 0;
s_options_screen_crosshair_box.generic.y = y;
s_options_screen_crosshair_box.generic.name = "crosshair";
s_options_screen_crosshair_box.generic.callback = CrosshairFunc;
s_options_screen_crosshair_box.itemNames = ui_crosshair_names;
s_options_screen_crosshair_box.itemValues = ui_crosshair_values;
s_options_screen_crosshair_box.generic.statusbar = "changes crosshair";
// Psychospaz's changeable size crosshair
s_options_screen_crosshairscale_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairscale_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairscale_slider.generic.x = 0;
s_options_screen_crosshairscale_slider.generic.y = y += 5*MENU_LINE_SIZE;
s_options_screen_crosshairscale_slider.generic.name = "crosshair scale";
s_options_screen_crosshairscale_slider.generic.callback = CrosshairSizeFunc;
s_options_screen_crosshairscale_slider.maxPos = 19;
s_options_screen_crosshairscale_slider.baseValue = 0.25f;
s_options_screen_crosshairscale_slider.increment = 0.25f;
s_options_screen_crosshairscale_slider.displayAsPercent = false;
s_options_screen_crosshairscale_slider.generic.statusbar = "changes size of crosshair";
s_options_screen_crosshairalpha_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairalpha_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairalpha_slider.generic.x = 0;
s_options_screen_crosshairalpha_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_crosshairalpha_slider.generic.name = "crosshair alpha";
s_options_screen_crosshairalpha_slider.generic.callback = CrosshairAlphaFunc;
s_options_screen_crosshairalpha_slider.maxPos = 19;
s_options_screen_crosshairalpha_slider.baseValue = 0.05f;
s_options_screen_crosshairalpha_slider.increment = 0.05f;
s_options_screen_crosshairalpha_slider.displayAsPercent = true;
s_options_screen_crosshairalpha_slider.generic.statusbar = "changes opacity of crosshair";
s_options_screen_crosshairpulse_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairpulse_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairpulse_slider.generic.x = 0;
s_options_screen_crosshairpulse_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_crosshairpulse_slider.generic.name = "crosshair pulse";
s_options_screen_crosshairpulse_slider.generic.callback = CrosshairPulseFunc;
s_options_screen_crosshairpulse_slider.maxPos = 10;
s_options_screen_crosshairpulse_slider.baseValue = 0.0f;
s_options_screen_crosshairpulse_slider.increment = 0.05f;
s_options_screen_crosshairpulse_slider.displayAsPercent = true;
s_options_screen_crosshairpulse_slider.generic.statusbar = "changes pulse amplitude of crosshair";
// hud scaling option
s_options_screen_hudscale_slider.generic.type = MTYPE_SLIDER;
s_options_screen_hudscale_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_hudscale_slider.generic.x = 0;
s_options_screen_hudscale_slider.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_hudscale_slider.generic.name = "status bar scale";
s_options_screen_hudscale_slider.generic.callback = HudScaleFunc;
s_options_screen_hudscale_slider.maxPos = 8;
s_options_screen_hudscale_slider.baseValue = 0.0f;
s_options_screen_hudscale_slider.increment = 1.0f;
s_options_screen_hudscale_slider.displayAsPercent = false;
s_options_screen_hudscale_slider.generic.statusbar = "changes size of HUD elements";
// hud trans option
s_options_screen_hudalpha_slider.generic.type = MTYPE_SLIDER;
s_options_screen_hudalpha_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_hudalpha_slider.generic.x = 0;
s_options_screen_hudalpha_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_hudalpha_slider.generic.name = "status bar transparency";
s_options_screen_hudalpha_slider.generic.callback = HudAlphaFunc;
s_options_screen_hudalpha_slider.maxPos = 20;
s_options_screen_hudalpha_slider.baseValue = 0.0f;
s_options_screen_hudalpha_slider.increment = 0.05f;
s_options_screen_hudalpha_slider.displayAsPercent = true;
s_options_screen_hudalpha_slider.generic.statusbar = "changes opacity of HUD elements";
// hud squeeze digits option
s_options_screen_hudsqueezedigits_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_hudsqueezedigits_box.generic.textSize = MENU_FONT_SIZE;
s_options_screen_hudsqueezedigits_box.generic.x = 0;
s_options_screen_hudsqueezedigits_box.generic.y = y += MENU_LINE_SIZE;
s_options_screen_hudsqueezedigits_box.generic.name = "status bar digit squeezing";
s_options_screen_hudsqueezedigits_box.generic.callback = HudSqueezeDigitsFunc;
s_options_screen_hudsqueezedigits_box.itemNames = yesno_names;
s_options_screen_hudsqueezedigits_box.generic.statusbar = "enables showing of longer numbers on HUD";
s_options_screen_fps_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_fps_box.generic.textSize = MENU_FONT_SIZE;
s_options_screen_fps_box.generic.x = 0;
s_options_screen_fps_box.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_fps_box.generic.name = "FPS counter";
s_options_screen_fps_box.generic.callback = FPSFunc;
s_options_screen_fps_box.itemNames = yesno_names;
s_options_screen_fps_box.generic.statusbar = "enables FPS counter";
s_options_screen_defaults_action.generic.type = MTYPE_ACTION;
s_options_screen_defaults_action.generic.textSize = MENU_FONT_SIZE;
s_options_screen_defaults_action.generic.x = MENU_FONT_SIZE;
s_options_screen_defaults_action.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_defaults_action.generic.name = "Reset to Defaults";
s_options_screen_defaults_action.generic.callback = M_ScreenResetDefaultsFunc;
s_options_screen_defaults_action.generic.statusbar = "resets all screen settings to internal defaults";
s_options_screen_back_action.generic.type = MTYPE_ACTION;
s_options_screen_back_action.generic.textSize = MENU_FONT_SIZE;
s_options_screen_back_action.generic.x = MENU_FONT_SIZE;
s_options_screen_back_action.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_back_action.generic.name = "Back to Options";
s_options_screen_back_action.generic.callback = UI_BackMenu;
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_header);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_crosshair_box);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_crosshairscale_slider);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_crosshairalpha_slider);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_crosshairpulse_slider);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_hudscale_slider);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_hudalpha_slider);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_hudsqueezedigits_box);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_fps_box);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_defaults_action);
UI_AddMenuItem (&s_options_screen_menu, (void *) &s_options_screen_back_action);
M_ScreenSetMenuItemValues ();
}
void Menu_Options_Screen_Crosshair_MouseClick (void)
{
char *sound = NULL;
buttonmenuobject_t crosshairbutton;
int button_x, button_y;
int button_size;
button_size = 36;
button_x = SCREEN_WIDTH*0.5 - 14;
button_y = s_options_screen_menu.y + 42;
UI_AddButton (&crosshairbutton, 0, button_x, button_y, button_size, button_size);
if ( (ui_mousecursor.x >= crosshairbutton.min[0]) && (ui_mousecursor.x <= crosshairbutton.max[0]) &&
(ui_mousecursor.y >= crosshairbutton.min[1]) && (ui_mousecursor.y <= crosshairbutton.max[1]) )
{
if (!ui_mousecursor.buttonused[MOUSEBUTTON1] && (ui_mousecursor.buttonclicks[MOUSEBUTTON1] == 1) )
{
s_options_screen_crosshair_box.curValue++;
if (s_options_screen_crosshair_box.curValue > ui_numcrosshairs-1)
s_options_screen_crosshair_box.curValue = 0; // wrap around
CrosshairFunc (NULL);
ui_mousecursor.buttonused[MOUSEBUTTON1] = true;
ui_mousecursor.buttonclicks[MOUSEBUTTON1] = 0;
sound = ui_menu_move_sound;
if ( sound )
S_StartLocalSound( sound );
}
if (!ui_mousecursor.buttonused[MOUSEBUTTON2] && (ui_mousecursor.buttonclicks[MOUSEBUTTON2] == 1) )
{
s_options_screen_crosshair_box.curValue--;
if (s_options_screen_crosshair_box.curValue < 0)
s_options_screen_crosshair_box.curValue = ui_numcrosshairs-1; // wrap around
CrosshairFunc (NULL);
ui_mousecursor.buttonused[MOUSEBUTTON2] = true;
ui_mousecursor.buttonclicks[MOUSEBUTTON2] = 0;
sound = ui_menu_move_sound;
if ( sound )
S_StartLocalSound( sound );
}
}
}
void Menu_Options_Screen_DrawCrosshair (void)
{
UI_DrawFill (SCREEN_WIDTH*0.5 - 18, s_options_screen_menu.y + 42,
36, 36, ALIGN_CENTER, false, 60,60,60,255);
UI_DrawFill (SCREEN_WIDTH*0.5 - 17, s_options_screen_menu.y + 43,
34, 34, ALIGN_CENTER, false, 0,0,0,255);
UI_DrawPic (SCREEN_WIDTH*0.5-16, s_options_screen_menu.y + 44,
32, 32, ALIGN_CENTER, false, ui_crosshair_display_names[s_options_screen_crosshair_box.curValue], 1.0);
}
void Menu_Options_Screen_Draw (void)
{
UI_DrawBanner ("m_banner_options");
UI_AdjustMenuCursor (&s_options_screen_menu, 1);
UI_DrawMenu (&s_options_screen_menu);
Menu_Options_Screen_DrawCrosshair ();
}
const char *Menu_Options_Screen_Key (int key)
{
return UI_DefaultMenuKey (&s_options_screen_menu, key);
}
void Menu_Options_Screen_f (void)
{
Menu_Options_Screen_Init ();
UI_PushMenu (Menu_Options_Screen_Draw, Menu_Options_Screen_Key);
}