thirtyflightsofloving/3zb2/3zb2.dsp
Knightmare66 9481c7c513 Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied.
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192.
Cleaned up string handling in 3ZB2 game DLL.
Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL.
Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL.
Added awakening2 game DLL source.
2021-02-01 20:19:52 -05:00

256 lines
5.8 KiB
Text

# Microsoft Developer Studio Project File - Name="3zb2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=3zb2 - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "3zb2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "3zb2.mak" CFG="3zb2 - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "3zb2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "3zb2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "3zb2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:".\gamex86.dll"
# SUBTRACT LINK32 /incremental:yes /debug
!ELSEIF "$(CFG)" == "3zb2 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /W3 /GX /Zd /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:".\gamex86.dll"
!ENDIF
# Begin Target
# Name "3zb2 - Win32 Release"
# Name "3zb2 - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\bot.c
# End Source File
# Begin Source File
SOURCE=.\bot_fire.c
# End Source File
# Begin Source File
SOURCE=.\bot_func.c
# End Source File
# Begin Source File
SOURCE=.\bot_za.c
# End Source File
# Begin Source File
SOURCE=.\g_chase.c
# End Source File
# Begin Source File
SOURCE=.\g_cmds.c
# End Source File
# Begin Source File
SOURCE=.\g_combat.c
# End Source File
# Begin Source File
SOURCE=.\g_ctf.c
# End Source File
# Begin Source File
SOURCE=.\g_func.c
# End Source File
# Begin Source File
SOURCE=.\g_items.c
# End Source File
# Begin Source File
SOURCE=.\g_main.c
# End Source File
# Begin Source File
SOURCE=.\g_misc.c
# End Source File
# Begin Source File
SOURCE=.\g_model.c
# End Source File
# Begin Source File
SOURCE=.\g_monster.c
# End Source File
# Begin Source File
SOURCE=.\g_mtrain.c
# End Source File
# Begin Source File
SOURCE=.\g_newfnc.c
# End Source File
# Begin Source File
SOURCE=.\g_phys.c
# End Source File
# Begin Source File
SOURCE=.\g_save.c
# End Source File
# Begin Source File
SOURCE=.\g_spawn.c
# End Source File
# Begin Source File
SOURCE=.\g_svcmds.c
# End Source File
# Begin Source File
SOURCE=.\g_target.c
# End Source File
# Begin Source File
SOURCE=.\g_trigger.c
# End Source File
# Begin Source File
SOURCE=.\g_utils.c
# End Source File
# Begin Source File
SOURCE=.\g_weapon.c
# End Source File
# Begin Source File
SOURCE=.\game.def
# End Source File
# Begin Source File
SOURCE=.\m_move.c
# End Source File
# Begin Source File
SOURCE=.\p_client.c
# End Source File
# Begin Source File
SOURCE=.\p_hud.c
# End Source File
# Begin Source File
SOURCE=.\p_menu.c
# End Source File
# Begin Source File
SOURCE=.\p_trail.c
# End Source File
# Begin Source File
SOURCE=.\p_view.c
# End Source File
# Begin Source File
SOURCE=.\p_weapon.c
# End Source File
# Begin Source File
SOURCE=.\q_shared.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\bot.h
# End Source File
# Begin Source File
SOURCE=.\botstr.h
# End Source File
# Begin Source File
SOURCE=.\g_local.h
# End Source File
# Begin Source File
SOURCE=.\game.h
# End Source File
# Begin Source File
SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project