mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
9481c7c513
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192. Cleaned up string handling in 3ZB2 game DLL. Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL. Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL. Added awakening2 game DLL source.
338 lines
7.1 KiB
C
338 lines
7.1 KiB
C
// g_chase.c
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//CW: This uses modified chase-cam code that was kindly sent in by
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// Doug "Raven" Buckley; it was part of the Match Mod for Q2.
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#include "g_local.h"
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static char chase_modenames[][30] = {
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"FreeCam",
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"ChaseCam",
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"FloatCam",
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"EyeCam",
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//CW++
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"RearCam"
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//CW--
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};
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void SwitchModeChaseCam(edict_t *ent)
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{
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// If chase cam is off, turn it on.
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if (!ent->client->chase_target)
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{
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ToggleChaseCam(ent, NULL);
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return;
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}
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// If we are in the last chasecam mode, turn it off.
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if (ent->client->chase_mode == CHASE_LASTMODE)
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{
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ToggleChaseCam(ent, NULL);
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return;
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}
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// Switch modes.
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gi_cprintf(ent, PRINT_HIGH, "Now using %s.\n", chase_modenames[++ent->client->chase_mode]); //CW
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}
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void ToggleChaseCam(edict_t *ent, pmenu_t *p)
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{
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edict_t *e;
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int i;
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// If it's on, turn if off.
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if (ent->client->chase_target)
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{
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gi_cprintf(ent, PRINT_HIGH, "ChaseCam deactivated.\n"); //CW
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ent->client->chase_target = NULL;
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PMenu_Close(ent);
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return;
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}
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// If it's off, find a new chase target and track it.
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for (i = 1; i <= (int)maxclients->value; i++)
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{
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e = g_edicts + i;
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if (e->inuse && (e->solid != SOLID_NOT) && !e->isabot) //CW
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{
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ent->client->chase_mode = CHASE_FIRSTMODE;
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ent->client->chase_target = e;
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ent->client->update_chase = true;
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PMenu_Close(ent);
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gi_cprintf(ent, PRINT_HIGH, "ChaseCam activated (using %s mode).\n", chase_modenames[ent->client->chase_mode]); //CW
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return;
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}
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}
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gi_cprintf(ent, PRINT_HIGH, "ChaseCam - no target to chase!\n"); //CW
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}
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void UpdateChaseCam(edict_t *ent)
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{
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edict_t *targ;
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edict_t *old;
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vec3_t org;
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vec3_t ownerv;
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vec3_t goal;
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vec3_t forward;
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vec3_t right;
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vec3_t oldgoal;
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vec3_t angles;
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trace_t trace;
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int i;
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int viewdist;
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// If our chase target is gone, move to the next, or stop chasing if there are
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// no more valid targets.
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if (!ent->client->chase_target->inuse || ent->client->chase_target->client->spectator) //CW
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{
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old = ent->client->chase_target;
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ChaseNext(ent);
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if (ent->client->chase_target == old)
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{
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ent->client->chase_target = NULL;
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ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
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return;
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}
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}
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targ = ent->client->chase_target;
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VectorCopy(targ->s.origin, ownerv);
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VectorCopy(ent->s.origin, oldgoal);
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ownerv[2] += targ->viewheight;
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// If in freecam mode, use that angle (SUMFUKA).
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if (ent->client->chase_mode == CHASE_FREECAM)
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{
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for (i = 0; i < 3; i++)
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angles[i] = ent->client->resp.cmd_angles[i] + SHORT2ANGLE(ent->client->ps.pmove.delta_angles[i]);
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}
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else
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VectorCopy(targ->client->ps.viewangles, angles);
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if (angles[PITCH] > 56.0)
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angles[PITCH] = 56.0;
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AngleVectors(angles, forward, right, NULL);
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VectorNormalize(forward);
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// View at different distances (default -60) (SUMFUKA).
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viewdist = -60;
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// Different distances...
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if (ent->client->chase_mode == CHASE_FLOATCAM)
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viewdist = -200;
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else if (ent->client->chase_mode == CHASE_EYECAM)
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viewdist = 20;
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//CW++
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else if (ent->client->chase_mode == CHASE_BUTTCAM)
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viewdist = -30;
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//CW--
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VectorMA(ownerv, viewdist, forward, org);
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if (org[2] < targ->s.origin[2] + -viewdist*0.6666667) //CW
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org[2] = targ->s.origin[2] + -viewdist*0.6666667;
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// Jump animation lifts.
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if (!targ->groundentity)
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org[2] += 16.0;
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trace = gi.trace(ownerv, vec3_origin, vec3_origin, org, targ, MASK_SOLID);
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VectorCopy(trace.endpos, goal);
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VectorMA(goal, 2.0, forward, goal);
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// Pad for floors and ceilings.
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VectorCopy(goal, org);
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org[2] += 6.0;
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trace = gi.trace(goal, vec3_origin, vec3_origin, org, targ, MASK_SOLID);
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if (trace.fraction < 1)
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{
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VectorCopy(trace.endpos, goal);
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goal[2] -= 6.0;
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}
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VectorCopy(goal, org);
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org[2] -= 6.0;
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trace = gi.trace(goal, vec3_origin, vec3_origin, org, targ, MASK_SOLID);
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if (trace.fraction < 1)
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{
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VectorCopy(trace.endpos, goal);
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goal[2] += 6.0;
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}
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// Using a free-move chasecam mode? (SUMFUKA).
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if (ent->client->chase_mode == CHASE_FREECAM)
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ent->client->ps.pmove.pm_type = PM_SPECTATOR;
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else
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ent->client->ps.pmove.pm_type = PM_FREEZE;
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VectorCopy(goal, ent->s.origin);
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// Only set angles if in a fixed viewangle mode (SUMFUKA).
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if (ent->client->chase_mode != CHASE_FREECAM)
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{
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for (i = 0; i < 3; i++)
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ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
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//CW++
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if (ent->client->chase_mode == CHASE_BUTTCAM)
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{
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ent->client->ps.viewangles[0] = -targ->client->ps.viewangles[0];
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ent->client->ps.viewangles[1] = 180.0 + targ->client->ps.viewangles[1];
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ent->client->ps.viewangles[2] = 0.0;
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ent->client->v_angle[0] = -targ->client->ps.viewangles[0];
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ent->client->v_angle[1] = 180.0 + targ->client->ps.viewangles[1];
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ent->client->v_angle[2] = 0.0;
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}
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else
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{
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//CW--
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VectorCopy(targ->client->v_angle, ent->client->ps.viewangles);
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VectorCopy(targ->client->v_angle, ent->client->v_angle);
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}
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}
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ent->viewheight = 0;
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ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
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gi.linkentity(ent);
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if ((!ent->client->showscores && !ent->client->menu && !ent->client->showinventory && !ent->client->showhelp &&
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!(level.framenum & 31)) || ent->client->update_chase)
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{
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//CW++
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char s[1024];
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Com_sprintf(s, sizeof(s), "xv 0 yb -68 string2 \"Chasing %s\"", targ->client->pers.netname);
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gi.WriteByte(svc_layout);
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gi.WriteString(s);
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gi.unicast(ent, false);
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//CW--
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ent->client->update_chase = false;
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}
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}
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void ChaseNext(edict_t *ent)
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{
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edict_t *e;
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int i;
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if (!ent->client->chase_target)
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return;
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i = ent->client->chase_target - g_edicts;
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do
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{
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i++;
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if (i > (int)maxclients->value)
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i = 1;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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if (e->solid != SOLID_NOT)
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break;
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} while (e != ent->client->chase_target);
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ent->client->chase_target = e;
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ent->client->update_chase = true;
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}
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void ChasePrev(edict_t *ent)
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{
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edict_t *e;
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int i;
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if (!ent->client->chase_target)
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return;
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i = ent->client->chase_target - g_edicts;
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do
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{
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i--;
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if (i < 1)
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i = (int)maxclients->value;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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if (e->solid != SOLID_NOT)
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break;
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} while (e != ent->client->chase_target);
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ent->client->chase_target = e;
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ent->client->update_chase = true;
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}
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void ChaseRemoveTarget(edict_t *target)
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{
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edict_t *ent;
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int i;
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// Anyone chasing this target must no longer do so.
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//CW++
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for (i = 1; i <= (int)maxclients->value; i++)
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{
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ent = g_edicts + i;
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if (!ent->inuse)
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continue;
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if (ent->client->spectator)
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continue;
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//CW--
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if (ent->client->chase_target == target)
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{
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gi_cprintf(ent, PRINT_HIGH, "ChaseCam deactivated - target lost!\n"); //CW
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ent->client->chase_target = NULL;
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}
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}
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}
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void GetChaseTarget(edict_t *ent)
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{
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edict_t *other;
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int i;
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for (i = 1; i <= (int)maxclients->value; i++)
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{
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other = g_edicts + i;
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//CW++
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if (!other->inuse)
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continue;
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if (other->client->spectator)
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continue;
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//CW--
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ent->client->chase_target = other;
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ent->client->update_chase = true;
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UpdateChaseCam(ent);
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return;
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}
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gi_centerprintf(ent, "No other players to chase."); //CW
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}
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void ChaseHelp(edict_t *ent)
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{
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gi_centerprintf(ent, "(use fire to change ChaseCam mode)\n(and [ or ] to change ChaseCam target)\n");
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}
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