mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
883 lines
26 KiB
C
883 lines
26 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// ui_playersetup.c -- the player setup menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=============================================================================
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PLAYER CONFIG MENU
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=============================================================================
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*/
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extern menuframework_s s_multiplayer_menu;
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static menuframework_s s_player_config_menu;
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static menufield_s s_player_name_field;
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static menulist_s s_player_model_box;
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static menulist_s s_player_skin_box;
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static menulist_s s_player_handedness_box;
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static menulist_s s_player_rate_box;
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static menuseparator_s s_player_skin_title;
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static menuseparator_s s_player_model_title;
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static menuseparator_s s_player_hand_title;
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static menuseparator_s s_player_rate_title;
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//static menuaction_s s_player_download_action;
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static menuaction_s s_player_back_action;
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// save skins and models here so as to not have to re-register every frame
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struct model_s *playermodel;
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struct model_s *weaponmodel;
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struct image_s *playerskin;
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char *currentweaponmodel;
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#define MAX_DISPLAYNAME 16
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#define MAX_PLAYERMODELS 1024
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#define NUM_SKINBOX_ITEMS 7
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typedef struct
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{
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int nskins;
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char **skindisplaynames;
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char displayname[MAX_DISPLAYNAME];
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char directory[MAX_QPATH];
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} playermodelinfo_s;
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static playermodelinfo_s s_pmi[MAX_PLAYERMODELS];
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static char *s_pmnames[MAX_PLAYERMODELS];
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static int s_numplayermodels;
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static int rate_tbl[] = { 2500, 3200, 5000, 10000, 15000, 25000, 0 };
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static const char *rate_names[] = { "28.8 Modem", "33.6 Modem", "56K/Single ISDN",
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"Dual ISDN", "Cable/DSL", "T1/LAN", "User defined", 0 };
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static void HandednessCallback (void *unused)
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{
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Cvar_SetValue ("hand", s_player_handedness_box.curvalue);
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}
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static void RateCallback (void *unused)
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{
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if (s_player_rate_box.curvalue != sizeof(rate_tbl) / sizeof(*rate_tbl) - 1)
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Cvar_SetValue ("rate", rate_tbl[s_player_rate_box.curvalue]);
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}
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static void ModelCallback (void *unused)
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{
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char scratch[MAX_QPATH];
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s_player_skin_box.itemnames = s_pmi[s_player_model_box.curvalue].skindisplaynames;
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s_player_skin_box.curvalue = 0;
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// only register model and skin on starup or when changed
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Com_sprintf( scratch, sizeof(scratch), "players/%s/tris.md2", s_pmi[s_player_model_box.curvalue].directory );
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playermodel = R_RegisterModel (scratch);
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Com_sprintf( scratch, sizeof(scratch), "players/%s/%s.pcx", s_pmi[s_player_model_box.curvalue].directory, s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue] );
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playerskin = R_RegisterSkin (scratch);
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// show current weapon model (if any)
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if (currentweaponmodel && strlen(currentweaponmodel)) {
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Com_sprintf (scratch, sizeof(scratch), "players/%s/%s", s_pmi[s_player_model_box.curvalue].directory, currentweaponmodel);
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weaponmodel = R_RegisterModel(scratch);
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if (!weaponmodel) {
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Com_sprintf (scratch, sizeof(scratch), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory);
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weaponmodel = R_RegisterModel (scratch);
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}
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}
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else {
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Com_sprintf (scratch, sizeof(scratch), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory);
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weaponmodel = R_RegisterModel (scratch);
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}
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}
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// only register skin on starup and when changed
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static void SkinCallback (void *unused)
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{
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char scratch[MAX_QPATH];
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Com_sprintf(scratch, sizeof(scratch), "players/%s/%s.pcx", s_pmi[s_player_model_box.curvalue].directory, s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue]);
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playerskin = R_RegisterSkin(scratch);
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}
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static qboolean IconOfSkinExists (char *skin, char **files, int nfiles, char *suffix)
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{
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int i;
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char scratch[1024];
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// strncpy(scratch, skin);
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Q_strncpyz(scratch, skin, sizeof(scratch));
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*strrchr(scratch, '.') = 0;
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// strncat(scratch, suffix);
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Q_strncatz(scratch, suffix, sizeof(scratch));
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//strncat(scratch, "_i.pcx");
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for (i = 0; i < nfiles; i++)
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{
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if ( strcmp(files[i], scratch) == 0 )
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return true;
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}
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return false;
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}
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// adds menu support for TGA and JPG skins
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static qboolean IsValidSkin (char **filelist, int numFiles, int index)
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{
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int len = strlen(filelist[index]);
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if ( !strcmp (filelist[index]+max(len-4,0), ".pcx")
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|| !strcmp (filelist[index]+max(len-4,0), ".tga")
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#ifdef PNG_SUPPORT
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|| !strcmp (filelist[index]+max(len-4,0), ".png")
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#endif // PNG_SUPPORT
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|| !strcmp (filelist[index]+max(len-4,0), ".jpg") )
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{
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if ( strcmp (filelist[index]+max(len-6,0), "_i.pcx")
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&& strcmp (filelist[index]+max(len-6,0), "_i.tga")
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#ifdef PNG_SUPPORT
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&& strcmp (filelist[index]+max(len-6,0), "_i.png")
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#endif // PNG_SUPPORT
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&& strcmp (filelist[index]+max(len-6,0), "_i.jpg") )
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if ( IconOfSkinExists (filelist[index], filelist, numFiles-1 , "_i.pcx")
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|| IconOfSkinExists (filelist[index], filelist, numFiles-1 , "_i.tga")
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#ifdef PNG_SUPPORT
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|| IconOfSkinExists (filelist[index], filelist, numFiles-1 , "_i.png")
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#endif // PNG_SUPPORT
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|| IconOfSkinExists (filelist[index], filelist, numFiles-1 , "_i.jpg"))
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return true;
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}
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return false;
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}
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static qboolean PlayerConfig_ScanDirectories (void)
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{
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char findname[1024];
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char scratch[1024];
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int ndirs = 0, npms = 0;
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char **dirnames;
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char *path = NULL;
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int i;
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//extern char **FS_ListFiles (char *, int *, unsigned, unsigned);
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s_numplayermodels = 0;
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// loop back to here if there were no valid player models found in the selected path
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do
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{
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//
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// get a list of directories
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//
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do
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{
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path = FS_NextPath(path);
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Com_sprintf( findname, sizeof(findname), "%s/players/*.*", path );
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if ( (dirnames = FS_ListFiles(findname, &ndirs, SFF_SUBDIR, 0)) != 0 )
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break;
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} while (path);
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if (!dirnames)
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return false;
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//
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// go through the subdirectories
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//
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npms = ndirs;
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if (npms > MAX_PLAYERMODELS)
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npms = MAX_PLAYERMODELS;
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if ( (s_numplayermodels + npms) > MAX_PLAYERMODELS )
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npms = MAX_PLAYERMODELS - s_numplayermodels;
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for (i = 0; i < npms; i++)
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{
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int k, s;
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char *a, *b, *c;
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char **skinnames;
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char **imagenames;
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int nimagefiles;
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int nskins = 0;
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qboolean already_added = false;
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if (dirnames[i] == 0)
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continue;
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// check if dirnames[i] is already added to the s_pmi[i].directory list
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a = strrchr(dirnames[i], '/');
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b = strrchr(dirnames[i], '\\');
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c = (a > b) ? a : b;
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for (k=0; k < s_numplayermodels; k++)
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if (!strcmp(s_pmi[k].directory, c+1))
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{ already_added = true; break; }
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if (already_added)
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{ // todo: add any skins for this model not already listed to skindisplaynames
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continue;
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}
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// verify the existence of tris.md2
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// strncpy(scratch, dirnames[i]);
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// strncat(scratch, "/tris.md2");
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Q_strncpyz(scratch, dirnames[i], sizeof(scratch));
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Q_strncatz(scratch, "/tris.md2", sizeof(scratch));
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if ( !Sys_FindFirst(scratch, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM) )
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{
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free(dirnames[i]);
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dirnames[i] = 0;
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Sys_FindClose();
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continue;
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}
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Sys_FindClose();
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// verify the existence of at least one skin
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// strncpy(scratch, va("%s%s", dirnames[i], "/*.*")); // was "/*.pcx"
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Q_strncpyz(scratch, va("%s%s", dirnames[i], "/*.*"), sizeof(scratch)); // was "/*.pcx"
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imagenames = FS_ListFiles (scratch, &nimagefiles, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM);
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if (!imagenames)
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{
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free(dirnames[i]);
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dirnames[i] = 0;
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continue;
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}
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// count valid skins, which consist of a skin with a matching "_i" icon
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for (k = 0; k < nimagefiles-1; k++)
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if ( IsValidSkin(imagenames, nimagefiles, k) )
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nskins++;
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if (!nskins)
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continue;
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skinnames = malloc(sizeof(char *) * (nskins+1));
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memset(skinnames, 0, sizeof(char *) * (nskins+1));
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// copy the valid skins
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if (nimagefiles)
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for (s = 0, k = 0; k < nimagefiles-1; k++)
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{
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char *a, *b, *c;
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if ( IsValidSkin(imagenames, nimagefiles, k) )
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{
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a = strrchr(imagenames[k], '/');
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b = strrchr(imagenames[k], '\\');
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c = (a > b) ? a : b;
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// strncpy(scratch, c+1);
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Q_strncpyz(scratch, c+1, sizeof(scratch));
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if ( strrchr(scratch, '.') )
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*strrchr(scratch, '.') = 0;
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skinnames[s] = strdup(scratch);
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s++;
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}
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}
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// at this point we have a valid player model
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s_pmi[s_numplayermodels].nskins = nskins;
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s_pmi[s_numplayermodels].skindisplaynames = skinnames;
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// make short name for the model
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a = strrchr(dirnames[i], '/');
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b = strrchr(dirnames[i], '\\');
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c = (a > b) ? a : b;
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strncpy(s_pmi[s_numplayermodels].displayname, c+1, MAX_DISPLAYNAME-1);
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// strncpy(s_pmi[s_numplayermodels].directory, c+1);
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Q_strncpyz(s_pmi[s_numplayermodels].directory, c+1, sizeof(s_pmi[s_numplayermodels].directory));
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FS_FreeFileList (imagenames, nimagefiles);
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s_numplayermodels++;
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}
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if (dirnames)
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FS_FreeFileList (dirnames, ndirs);
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// if no valid player models found in path,
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// try next path, if there is one
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} while (path); // (s_numplayermodels == 0 && path);
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return true; //** DMP warning fix
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}
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static int pmicmpfnc (const void *_a, const void *_b)
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{
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const playermodelinfo_s *a = (const playermodelinfo_s *) _a;
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const playermodelinfo_s *b = (const playermodelinfo_s *) _b;
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//
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// sort by male, female, then alphabetical
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//
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if ( strcmp(a->directory, "male") == 0 )
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return -1;
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else if (strcmp( b->directory, "male") == 0 )
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return 1;
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if ( strcmp(a->directory, "female") == 0 )
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return -1;
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else if (strcmp( b->directory, "female") == 0 )
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return 1;
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return strcmp(a->directory, b->directory);
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}
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qboolean PlayerConfig_MenuInit (void)
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{
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extern cvar_t *name;
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extern cvar_t *team;
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extern cvar_t *skin;
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char currentdirectory[1024];
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char currentskin[1024];
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char scratch[MAX_QPATH];
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int i = 0;
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int y = 0;
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int currentdirectoryindex = 0;
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int currentskinindex = 0;
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cvar_t *hand = Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE );
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static const char *handedness[] = { "right", "left", "center", 0 };
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PlayerConfig_ScanDirectories ();
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if (s_numplayermodels == 0)
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return false;
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if ( hand->value < 0 || hand->value > 2 )
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Cvar_SetValue( "hand", 0 );
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// strncpy( currentdirectory, skin->string );
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Q_strncpyz( currentdirectory, skin->string, sizeof(currentdirectory) );
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if ( strchr( currentdirectory, '/' ) )
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{
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// strncpy( currentskin, strchr( currentdirectory, '/' ) + 1 );
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Q_strncpyz( currentskin, strchr( currentdirectory, '/' ) + 1, sizeof(currentskin) );
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*strchr( currentdirectory, '/' ) = 0;
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}
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else if ( strchr( currentdirectory, '\\' ) )
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{
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// strncpy( currentskin, strchr( currentdirectory, '\\' ) + 1 );
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Q_strncpyz( currentskin, strchr( currentdirectory, '\\' ) + 1, sizeof(currentskin) );
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*strchr( currentdirectory, '\\' ) = 0;
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}
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else
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{
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// strncpy( currentdirectory, "male" );
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// strncpy( currentskin, "grunt" );
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Q_strncpyz( currentdirectory, "male", sizeof(currentdirectory) );
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Q_strncpyz( currentskin, "grunt", sizeof(currentskin) );
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}
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qsort( s_pmi, s_numplayermodels, sizeof( s_pmi[0] ), pmicmpfnc );
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memset( s_pmnames, 0, sizeof( s_pmnames ) );
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for ( i = 0; i < s_numplayermodels; i++ )
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{
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s_pmnames[i] = s_pmi[i].displayname;
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if ( Q_stricmp( s_pmi[i].directory, currentdirectory ) == 0 )
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{
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int j;
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currentdirectoryindex = i;
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for ( j = 0; j < s_pmi[i].nskins; j++ )
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{
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if ( Q_stricmp( s_pmi[i].skindisplaynames[j], currentskin ) == 0 )
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{
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currentskinindex = j;
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break;
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}
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}
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}
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}
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s_player_config_menu.x = SCREEN_WIDTH*0.5 - 210;
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s_player_config_menu.y = SCREEN_HEIGHT*0.5 - 70;
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s_player_config_menu.nitems = 0;
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s_player_name_field.generic.type = MTYPE_FIELD;
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s_player_name_field.generic.flags = QMF_LEFT_JUSTIFY;
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s_player_name_field.generic.name = "name";
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s_player_name_field.generic.callback = 0;
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s_player_name_field.generic.x = -MENU_FONT_SIZE;
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s_player_name_field.generic.y = y;
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s_player_name_field.length = 20;
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s_player_name_field.visible_length = 20;
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Q_strncpyz( s_player_name_field.buffer, name->string, sizeof(s_player_name_field.buffer) );
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s_player_name_field.cursor = strlen( name->string );
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s_player_model_title.generic.type = MTYPE_SEPARATOR;
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s_player_model_title.generic.flags = QMF_LEFT_JUSTIFY;
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s_player_model_title.generic.name = "model";
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s_player_model_title.generic.x = -MENU_FONT_SIZE;
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s_player_model_title.generic.y = y += 3*MENU_LINE_SIZE;
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s_player_model_box.generic.type = MTYPE_SPINCONTROL;
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s_player_model_box.generic.x = -7*MENU_FONT_SIZE;
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s_player_model_box.generic.y = y += MENU_LINE_SIZE;
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s_player_model_box.generic.callback = ModelCallback;
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s_player_model_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
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s_player_model_box.curvalue = currentdirectoryindex;
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s_player_model_box.itemnames = s_pmnames;
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s_player_skin_title.generic.type = MTYPE_SEPARATOR;
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s_player_skin_title.generic.flags = QMF_LEFT_JUSTIFY;
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s_player_skin_title.generic.name = "skin";
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s_player_skin_title.generic.x = -2*MENU_FONT_SIZE;
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s_player_skin_title.generic.y = y += 2*MENU_LINE_SIZE;
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s_player_skin_box.generic.type = MTYPE_SPINCONTROL;
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s_player_skin_box.generic.x = -7*MENU_FONT_SIZE;
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s_player_skin_box.generic.y = y += MENU_LINE_SIZE;
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s_player_skin_box.generic.name = 0;
|
|
s_player_skin_box.generic.callback = SkinCallback; // Knightmare added, was 0
|
|
s_player_skin_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
|
|
s_player_skin_box.curvalue = currentskinindex;
|
|
s_player_skin_box.itemnames = s_pmi[currentdirectoryindex].skindisplaynames;
|
|
s_player_skin_box.generic.flags |= QMF_SKINLIST;
|
|
|
|
s_player_hand_title.generic.type = MTYPE_SEPARATOR;
|
|
s_player_hand_title.generic.flags = QMF_LEFT_JUSTIFY;
|
|
s_player_hand_title.generic.name = "handedness";
|
|
s_player_hand_title.generic.x = 4*MENU_FONT_SIZE;
|
|
s_player_hand_title.generic.y = y += 2*MENU_LINE_SIZE;
|
|
|
|
s_player_handedness_box.generic.type = MTYPE_SPINCONTROL;
|
|
s_player_handedness_box.generic.x = -7*MENU_FONT_SIZE;
|
|
s_player_handedness_box.generic.y = y += MENU_LINE_SIZE;
|
|
s_player_handedness_box.generic.name = 0;
|
|
s_player_handedness_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
|
|
s_player_handedness_box.generic.callback = HandednessCallback;
|
|
s_player_handedness_box.curvalue = Cvar_VariableValue( "hand" );
|
|
s_player_handedness_box.itemnames = handedness;
|
|
|
|
for (i = 0; i < sizeof(rate_tbl) / sizeof(*rate_tbl) - 1; i++)
|
|
if (Cvar_VariableValue("rate") == rate_tbl[i])
|
|
break;
|
|
|
|
s_player_rate_title.generic.type = MTYPE_SEPARATOR;
|
|
s_player_rate_title.generic.flags = QMF_LEFT_JUSTIFY;
|
|
s_player_rate_title.generic.name = "connect speed";
|
|
s_player_rate_title.generic.x = 7*MENU_FONT_SIZE;
|
|
s_player_rate_title.generic.y = y += 2*MENU_LINE_SIZE;
|
|
|
|
s_player_rate_box.generic.type = MTYPE_SPINCONTROL;
|
|
s_player_rate_box.generic.x = -7*MENU_FONT_SIZE;
|
|
s_player_rate_box.generic.y = y += MENU_LINE_SIZE;
|
|
s_player_rate_box.generic.name = 0;
|
|
s_player_rate_box.generic.cursor_offset = -6*MENU_FONT_SIZE;
|
|
s_player_rate_box.generic.callback = RateCallback;
|
|
s_player_rate_box.curvalue = i;
|
|
s_player_rate_box.itemnames = rate_names;
|
|
|
|
s_player_back_action.generic.type = MTYPE_ACTION;
|
|
s_player_back_action.generic.name = "back to multiplayer";
|
|
s_player_back_action.generic.flags = QMF_LEFT_JUSTIFY;
|
|
s_player_back_action.generic.x = -5*MENU_FONT_SIZE;
|
|
s_player_back_action.generic.y = y += 2*MENU_LINE_SIZE;
|
|
s_player_back_action.generic.statusbar = NULL;
|
|
s_player_back_action.generic.callback = UI_BackMenu;
|
|
|
|
// only register model and skin on starup or when changed
|
|
Com_sprintf( scratch, sizeof( scratch ), "players/%s/tris.md2", s_pmi[s_player_model_box.curvalue].directory );
|
|
playermodel = R_RegisterModel( scratch );
|
|
|
|
Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s.pcx", s_pmi[s_player_model_box.curvalue].directory, s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue] );
|
|
playerskin = R_RegisterSkin( scratch );
|
|
|
|
// show current weapon model (if any)
|
|
if (currentweaponmodel && strlen(currentweaponmodel)) {
|
|
Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s", s_pmi[s_player_model_box.curvalue].directory, currentweaponmodel );
|
|
weaponmodel = R_RegisterModel( scratch );
|
|
if (!weaponmodel) {
|
|
Com_sprintf( scratch, sizeof( scratch ), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory );
|
|
weaponmodel = R_RegisterModel( scratch );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf( scratch, sizeof( scratch ), "players/%s/weapon.md2", s_pmi[s_player_model_box.curvalue].directory );
|
|
weaponmodel = R_RegisterModel( scratch );
|
|
}
|
|
|
|
Menu_AddItem( &s_player_config_menu, &s_player_name_field );
|
|
Menu_AddItem( &s_player_config_menu, &s_player_model_title );
|
|
Menu_AddItem( &s_player_config_menu, &s_player_model_box );
|
|
if ( s_player_skin_box.itemnames )
|
|
{
|
|
Menu_AddItem( &s_player_config_menu, &s_player_skin_title );
|
|
Menu_AddItem( &s_player_config_menu, &s_player_skin_box );
|
|
}
|
|
Menu_AddItem( &s_player_config_menu, &s_player_hand_title );
|
|
Menu_AddItem( &s_player_config_menu, &s_player_handedness_box );
|
|
Menu_AddItem( &s_player_config_menu, &s_player_rate_title );
|
|
Menu_AddItem( &s_player_config_menu, &s_player_rate_box );
|
|
Menu_AddItem( &s_player_config_menu, &s_player_back_action );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
qboolean PlayerConfig_CheckIncerement (int dir, float x, float y, float w, float h)
|
|
{
|
|
float min[2], max[2], x1, y1, w1, h1;
|
|
char *sound = NULL;
|
|
|
|
x1 = x; y1 = y; w1 = w; h1 = h;
|
|
SCR_AdjustFrom640 (&x1, &y1, &w1, &h1, ALIGN_CENTER);
|
|
min[0] = x1; max[0] = x1 + w1;
|
|
min[1] = y1; max[1] = y1 + h1;
|
|
|
|
if (cursor.x>=min[0] && cursor.x<=max[0] &&
|
|
cursor.y>=min[1] && cursor.y<=max[1] &&
|
|
!cursor.buttonused[MOUSEBUTTON1] &&
|
|
cursor.buttonclicks[MOUSEBUTTON1]==1)
|
|
{
|
|
if (dir) // dir==1 is left
|
|
{
|
|
if (s_player_skin_box.curvalue>0)
|
|
s_player_skin_box.curvalue--;
|
|
}
|
|
else
|
|
{
|
|
if (s_player_skin_box.curvalue<s_pmi[s_player_model_box.curvalue].nskins)
|
|
s_player_skin_box.curvalue++;
|
|
}
|
|
|
|
sound = menu_move_sound;
|
|
cursor.buttonused[MOUSEBUTTON1] = true;
|
|
cursor.buttonclicks[MOUSEBUTTON1] = 0;
|
|
|
|
if ( sound )
|
|
S_StartLocalSound( sound );
|
|
SkinCallback (NULL);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void PlayerConfig_MouseClick (void)
|
|
{
|
|
float icon_x = SCREEN_WIDTH*0.5 - 5, //width - 325
|
|
icon_y = SCREEN_HEIGHT - 108,
|
|
icon_offset = 0;
|
|
int i, count;
|
|
char *sound = NULL;
|
|
buttonmenuobject_t buttons[NUM_SKINBOX_ITEMS];
|
|
|
|
for (i=0; i<NUM_SKINBOX_ITEMS; i++)
|
|
buttons[i].index =- 1;
|
|
|
|
if (s_pmi[s_player_model_box.curvalue].nskins < NUM_SKINBOX_ITEMS || s_player_skin_box.curvalue < 4)
|
|
i=0;
|
|
else if (s_player_skin_box.curvalue > s_pmi[s_player_model_box.curvalue].nskins-4)
|
|
i=s_pmi[s_player_model_box.curvalue].nskins-NUM_SKINBOX_ITEMS;
|
|
else
|
|
i=s_player_skin_box.curvalue-3;
|
|
|
|
if (i > 0)
|
|
if (PlayerConfig_CheckIncerement (1, icon_x-39, icon_y, 32, 32))
|
|
return;
|
|
|
|
for (count=0; count<NUM_SKINBOX_ITEMS; i++,count++)
|
|
{
|
|
if (i<0 || i>=s_pmi[s_player_model_box.curvalue].nskins)
|
|
continue;
|
|
|
|
UI_AddButton (&buttons[count], i, icon_x+icon_offset, icon_y, 32, 32);
|
|
icon_offset += 34;
|
|
}
|
|
|
|
icon_offset = NUM_SKINBOX_ITEMS*34;
|
|
if (s_pmi[s_player_model_box.curvalue].nskins-i > 0)
|
|
if (PlayerConfig_CheckIncerement (0, icon_x+icon_offset+5, icon_y, 32, 32))
|
|
return;
|
|
|
|
for (i=0; i<NUM_SKINBOX_ITEMS; i++)
|
|
{
|
|
if (buttons[i].index == -1)
|
|
continue;
|
|
|
|
if (cursor.x>=buttons[i].min[0] && cursor.x<=buttons[i].max[0] &&
|
|
cursor.y>=buttons[i].min[1] && cursor.y<=buttons[i].max[1])
|
|
{
|
|
if (!cursor.buttonused[MOUSEBUTTON1] && cursor.buttonclicks[MOUSEBUTTON1]==1)
|
|
{
|
|
s_player_skin_box.curvalue = buttons[i].index;
|
|
|
|
sound = menu_move_sound;
|
|
cursor.buttonused[MOUSEBUTTON1] = true;
|
|
cursor.buttonclicks[MOUSEBUTTON1] = 0;
|
|
|
|
if (sound)
|
|
S_StartLocalSound (sound);
|
|
SkinCallback (NULL);
|
|
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void PlayerConfig_DrawSkinSelection (void)
|
|
{
|
|
char scratch[MAX_QPATH];
|
|
float icon_x = SCREEN_WIDTH*0.5 - 5; //width - 325
|
|
float icon_y = SCREEN_HEIGHT - 108;
|
|
float icon_offset = 0;
|
|
float x, y, w, h;
|
|
int i, count, color[3];
|
|
|
|
TextColor((int)Cvar_VariableValue("alt_text_color"), &color[0], &color[1], &color[2]);
|
|
|
|
if (s_pmi[s_player_model_box.curvalue].nskins<NUM_SKINBOX_ITEMS || s_player_skin_box.curvalue<4)
|
|
i=0;
|
|
else if (s_player_skin_box.curvalue > s_pmi[s_player_model_box.curvalue].nskins-4)
|
|
i=s_pmi[s_player_model_box.curvalue].nskins-NUM_SKINBOX_ITEMS;
|
|
else
|
|
i=s_player_skin_box.curvalue-3;
|
|
|
|
// left arrow
|
|
if (i>0)
|
|
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_left.pcx");
|
|
else
|
|
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_left_d.pcx");
|
|
SCR_DrawPic (icon_x-39, icon_y+2, 32, 32, ALIGN_CENTER, scratch, 1.0);
|
|
|
|
// background
|
|
SCR_DrawFill (icon_x-3, icon_y-3, NUM_SKINBOX_ITEMS*34+4, 38, ALIGN_CENTER, 0,0,0,255);
|
|
if (R_DrawFindPic("/gfx/ui/listbox_background.pcx")) {
|
|
x = icon_x-2; y = icon_y-2; w = NUM_SKINBOX_ITEMS*34+2; h = 36;
|
|
SCR_AdjustFrom640 (&x, &y, &w, &h, ALIGN_CENTER);
|
|
R_DrawTileClear ((int)x, (int)y, (int)w, (int)h, "/gfx/ui/listbox_background.pcx");
|
|
}
|
|
else
|
|
SCR_DrawFill (icon_x-2, icon_y-2, NUM_SKINBOX_ITEMS*34+2, 36, ALIGN_CENTER, 60,60,60,255);
|
|
|
|
for (count=0; count<NUM_SKINBOX_ITEMS; i++,count++)
|
|
{
|
|
if (i<0 || i>=s_pmi[s_player_model_box.curvalue].nskins)
|
|
continue;
|
|
|
|
Com_sprintf (scratch, sizeof(scratch), "/players/%s/%s_i.pcx",
|
|
s_pmi[s_player_model_box.curvalue].directory,
|
|
s_pmi[s_player_model_box.curvalue].skindisplaynames[i] );
|
|
|
|
if (i==s_player_skin_box.curvalue)
|
|
SCR_DrawFill (icon_x + icon_offset-1, icon_y-1, 34, 34, ALIGN_CENTER, color[0],color[1],color[2],255);
|
|
SCR_DrawPic (icon_x + icon_offset, icon_y, 32, 32, ALIGN_CENTER, scratch, 1.0);
|
|
icon_offset += 34;
|
|
}
|
|
|
|
// right arrow
|
|
icon_offset = NUM_SKINBOX_ITEMS*34;
|
|
if (s_pmi[s_player_model_box.curvalue].nskins-i>0)
|
|
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_right.pcx");
|
|
else
|
|
Com_sprintf (scratch, sizeof(scratch), "/gfx/ui/arrows/arrow_right_d.pcx");
|
|
SCR_DrawPic (icon_x+icon_offset+5, icon_y+2, 32, 32, ALIGN_CENTER, scratch, 1.0);
|
|
}
|
|
|
|
|
|
void PlayerConfig_MenuDraw (void)
|
|
{
|
|
refdef_t refdef;
|
|
float rx, ry, rw, rh;
|
|
|
|
Menu_DrawBanner ("m_banner_plauer_setup"); // typo for image name is id's fault
|
|
|
|
memset(&refdef, 0, sizeof(refdef));
|
|
|
|
rx = 0; ry = 0;
|
|
rw = SCREEN_WIDTH; rh = SCREEN_HEIGHT;
|
|
SCR_AdjustFrom640 (&rx, &ry, &rw, &rh, ALIGN_CENTER);
|
|
refdef.x = rx; refdef.y = ry;
|
|
refdef.width = rw; refdef.height = rh;
|
|
refdef.fov_x = 50;
|
|
refdef.fov_y = CalcFov (refdef.fov_x, refdef.width, refdef.height);
|
|
refdef.time = cls.realtime*0.001;
|
|
|
|
if ( s_pmi[s_player_model_box.curvalue].skindisplaynames )
|
|
{
|
|
int yaw;
|
|
int maxframe = 29;
|
|
vec3_t modelOrg;
|
|
// Psychopspaz's support for showing weapon model
|
|
entity_t entity[2], *ent;
|
|
|
|
refdef.num_entities = 0;
|
|
refdef.entities = entity;
|
|
|
|
yaw = anglemod(cl.time/10);
|
|
|
|
VectorSet (modelOrg, 150, (hand->value==1)?25:-25, 0); // was 80, 0, 0
|
|
|
|
// Setup player model
|
|
ent = &entity[0];
|
|
memset (&entity[0], 0, sizeof(entity[0]));
|
|
|
|
// moved registration code to init and change only
|
|
ent->model = playermodel;
|
|
ent->skin = playerskin;
|
|
|
|
ent->flags = RF_FULLBRIGHT|RF_NOSHADOW|RF_DEPTHHACK;
|
|
if (hand->value == 1)
|
|
ent->flags |= RF_MIRRORMODEL;
|
|
|
|
ent->origin[0] = modelOrg[0];
|
|
ent->origin[1] = modelOrg[1];
|
|
ent->origin[2] = modelOrg[2];
|
|
|
|
VectorCopy( ent->origin, ent->oldorigin );
|
|
ent->frame = 0;
|
|
ent->oldframe = 0;
|
|
ent->backlerp = 0.0;
|
|
ent->angles[1] = yaw;
|
|
//if ( ++yaw > 360 )
|
|
// yaw -= 360;
|
|
|
|
if (hand->value == 1)
|
|
ent->angles[1] = 360 - ent->angles[1];
|
|
|
|
refdef.num_entities++;
|
|
|
|
|
|
// Setup weapon model
|
|
ent = &entity[1];
|
|
memset (&entity[1], 0, sizeof(entity[1]));
|
|
|
|
// moved registration code to init and change only
|
|
ent->model = weaponmodel;
|
|
|
|
if (ent->model)
|
|
{
|
|
ent->skinnum = 0;
|
|
|
|
ent->flags = RF_FULLBRIGHT|RF_NOSHADOW|RF_DEPTHHACK;
|
|
if (hand->value == 1)
|
|
ent->flags |= RF_MIRRORMODEL;
|
|
|
|
ent->origin[0] = modelOrg[0];
|
|
ent->origin[1] = modelOrg[1];
|
|
ent->origin[2] = modelOrg[2];
|
|
|
|
VectorCopy( ent->origin, ent->oldorigin );
|
|
ent->frame = 0;
|
|
ent->oldframe = 0;
|
|
ent->backlerp = 0.0;
|
|
ent->angles[1] = yaw;
|
|
|
|
if (hand->value == 1)
|
|
ent->angles[1] = 360 - ent->angles[1];
|
|
|
|
refdef.num_entities++;
|
|
}
|
|
|
|
|
|
refdef.areabits = 0;
|
|
refdef.lightstyles = 0;
|
|
refdef.rdflags = RDF_NOWORLDMODEL;
|
|
|
|
Menu_Draw( &s_player_config_menu );
|
|
|
|
// skin selection preview
|
|
PlayerConfig_DrawSkinSelection ();
|
|
|
|
R_RenderFrame( &refdef );
|
|
}
|
|
}
|
|
|
|
|
|
void PConfigAccept (void)
|
|
{
|
|
int i;
|
|
char scratch[1024];
|
|
|
|
Cvar_Set( "name", s_player_name_field.buffer );
|
|
|
|
Com_sprintf( scratch, sizeof( scratch ), "%s/%s",
|
|
s_pmi[s_player_model_box.curvalue].directory,
|
|
s_pmi[s_player_model_box.curvalue].skindisplaynames[s_player_skin_box.curvalue] );
|
|
|
|
Cvar_Set( "skin", scratch );
|
|
|
|
for ( i = 0; i < s_numplayermodels; i++ )
|
|
{
|
|
int j;
|
|
|
|
for ( j = 0; j < s_pmi[i].nskins; j++ )
|
|
{
|
|
if ( s_pmi[i].skindisplaynames[j] )
|
|
free( s_pmi[i].skindisplaynames[j] );
|
|
s_pmi[i].skindisplaynames[j] = 0;
|
|
}
|
|
free( s_pmi[i].skindisplaynames );
|
|
s_pmi[i].skindisplaynames = 0;
|
|
s_pmi[i].nskins = 0;
|
|
}
|
|
}
|
|
|
|
const char *PlayerConfig_MenuKey (int key)
|
|
{
|
|
if ( key == K_ESCAPE )
|
|
PConfigAccept();
|
|
|
|
return Default_MenuKey( &s_player_config_menu, key );
|
|
}
|
|
|
|
|
|
void M_Menu_PlayerConfig_f (void)
|
|
{
|
|
if (!PlayerConfig_MenuInit())
|
|
{
|
|
Menu_SetStatusBar( &s_multiplayer_menu, "No valid player models found" );
|
|
return;
|
|
}
|
|
Menu_SetStatusBar( &s_multiplayer_menu, NULL );
|
|
UI_PushMenu( PlayerConfig_MenuDraw, PlayerConfig_MenuKey );
|
|
}
|