thirtyflightsofloving/ui/ui_mp_startserver.c
Knightmare66 8ac9e3c693 More cleanup of string handling in CTF code.
Increased MAX_ARENAS to 4096.
2019-11-20 21:13:27 -05:00

942 lines
27 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_startserver.c -- the start server menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=============================================================================
START SERVER MENU
=============================================================================
*/
static menuframework_s s_startserver_menu;
static menuaction_s s_startserver_start_action;
static menuaction_s s_startserver_dmoptions_action;
static menufield_s s_timelimit_field;
static menufield_s s_fraglimit_field;
static menufield_s s_maxclients_field;
static menufield_s s_hostname_field;
static menulist_s s_startmap_list;
menulist_s s_rules_box;
static menuaction_s s_startserver_back_action;
#define M_UNSET 0
#define M_MISSING 1
#define M_FOUND 2
static byte *ui_svr_mapshotvalid; // levelshot truth table
typedef enum {
MAP_DM,
MAP_COOP,
MAP_CTF,
MAP_3TCTF,
NUM_MAPTYPES
} maptype_t;
typedef struct {
int index;
char *tokens;
} gametype_names_t;
gametype_names_t gametype_names[] =
{
{MAP_DM, "dm ffa team teamdm"},
{MAP_COOP, "coop"},
{MAP_CTF, "ctf"},
{MAP_3TCTF, "3tctf"},
};
#define MAX_ARENAS 4096
#define MAX_ARENAS_TEXT 8192
static maptype_t ui_svr_maptype;
static int ui_svr_nummaps;
static char **ui_svr_mapnames;
static int ui_svr_listfile_nummaps;
static char **ui_svr_listfile_mapnames;
static int ui_svr_arena_nummaps[NUM_MAPTYPES];
static char **ui_svr_arena_mapnames[NUM_MAPTYPES];
//=============================================================================
/*
===============
UI_ParseArenaFromFile
Partially from Q3 source
===============
*/
qboolean UI_ParseArenaFromFile (char *filename, char *shortname, char *longname, char *gametypes, size_t bufSize)
{
int len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
char *s, *token, *dest;
len = FS_FOpenFile (filename, &f, FS_READ);
if (!f) {
Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: file not found: %s\n", filename);
return false;
}
if (len >= MAX_ARENAS_TEXT) {
Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT);
FS_FCloseFile (f);
return false;
}
FS_Read (buf, len, f);
buf[len] = 0;
FS_FCloseFile (f);
s = buf;
// get the opening curly brace
token = COM_Parse (&s);
if (!token) {
Com_Printf ("UI_ParseArenaFromFile: unexpected EOF\n");
return false;
}
if (token[0] != '{') {
Com_Printf ("UI_ParseArenaFromFile: found %s when expecting {\n", token);
return false;
}
// go through all the parms
while (s < (buf + len))
{
dest = NULL;
token = COM_Parse (&s);
if (token && (token[0] == '}')) break;
if (!token || !s) {
Com_Printf ("UI_ParseArenaFromFile: EOF without closing brace\n");
break;
}
if (!Q_strcasecmp(token, "map"))
dest = shortname;
else if (!Q_strcasecmp(token, "longname"))
dest = longname;
else if (!Q_strcasecmp(token, "type"))
dest = gametypes;
if (dest)
{
token = COM_Parse (&s);
if (!token) {
Com_Printf ("UI_ParseArenaFromFile: unexpected EOF\n");
return false;
}
if (token[0] == '}') {
Com_Printf ("UI_ParseArenaFromFile: closing brace without data\n");
break;
}
if (!s) {
Com_Printf ("UI_ParseArenaFromFile: EOF without closing brace\n");
break;
}
// strncpy( dest, token );
Q_strncpyz( dest, token, bufSize );
}
}
if (!shortname || !strlen(shortname)) {
Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: %s: map field not found\n", filename);
return false;
}
if (!strlen(longname))
longname = shortname;
return true;
}
/*
===============
UI_SortArenas
===============
*/
void UI_SortArenas (char **list, int len)
{
int i, j;
char *temp, *s1, *s2;
qboolean moved;
if (!list || len < 2)
return;
for (i=(len-1); i>0; i--)
{
moved = false;
for (j=0; j<i; j++)
{
if (!list[j]) break;
s1 = strchr(list[j], '\n')+1;
s2 = strchr(list[j+1], '\n')+1;
if (Q_stricmp(s1, s2) > 0)
{
temp = list[j];
list[j] = list[j+1];
list[j+1] = temp;
moved = true;
}
}
if (!moved) break; // done sorting
}
}
/*
===============
UI_LoadArenas
===============
*/
void UI_LoadArenas (void)
{
char *p, *s, *s2, *tok, *tok2;
char **arenafiles = NULL;
char **tmplist = NULL;
char *path = NULL;
// char findName[1024];
char shortname[MAX_TOKEN_CHARS];
char longname[MAX_TOKEN_CHARS];
char gametypes[MAX_TOKEN_CHARS];
char scratch[200];
int i, j, len, narenas = 0, narenanames = 0;
qboolean type_supported[NUM_MAPTYPES];
//
// free existing lists and malloc new ones
//
for (i=0; i<NUM_MAPTYPES; i++)
{
if (ui_svr_arena_mapnames[i])
FS_FreeFileList (ui_svr_arena_mapnames[i], ui_svr_arena_nummaps[i]);
ui_svr_arena_nummaps[i] = 0;
ui_svr_arena_mapnames[i] = malloc( sizeof( char * ) * MAX_ARENAS );
memset( ui_svr_arena_mapnames[i], 0, sizeof( char * ) * MAX_ARENAS );
}
tmplist = malloc( sizeof( char * ) * MAX_ARENAS );
memset( tmplist, 0, sizeof( char * ) * MAX_ARENAS );
#if 1
arenafiles = FS_GetFileList ("scripts", "arena", &narenas);
// arenafiles = FS_GetFileList ("scripts/*.arena", NULL, &narenas);
for (i = 0; i < narenas && narenanames < MAX_ARENAS; i++)
{
if (!arenafiles || !arenafiles[i])
continue;
len = (int)strlen(arenafiles[i]);
if ( strcmp(arenafiles[i]+max(len-6,0), ".arena") )
continue;
p = arenafiles[i];
if (!FS_ItemInList(p, narenanames, tmplist)) // check if already in list
{
if (UI_ParseArenaFromFile (p, shortname, longname, gametypes, MAX_TOKEN_CHARS))
{
// Com_sprintf(scratch, sizeof(scratch), MAPLIST_FORMAT, longname, shortname);
Com_sprintf(scratch, sizeof(scratch), "%s\n%s", longname, shortname);
for (j=0; j<NUM_MAPTYPES; j++)
type_supported[j] = false;
s = gametypes;
tok = strdup(COM_Parse (&s));
while (s != NULL)
{
for (j=0; j<NUM_MAPTYPES; j++)
{
s2 = gametype_names[j].tokens;
tok2 = COM_Parse (&s2);
while (s2 != NULL) {
if ( !Q_strcasecmp(tok, tok2) )
type_supported[j] = true;
tok2 = COM_Parse (&s2);
}
}
if (tok) free (tok);
tok = strdup(COM_Parse(&s));
}
if (tok) free (tok);
for (j=0; j<NUM_MAPTYPES; j++)
if (type_supported[j]) {
ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]] = malloc(strlen(scratch) + 1);
// strncpy(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch);
Q_strncpyz(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch, strlen(scratch) + 1);
ui_svr_arena_nummaps[j]++;
}
// Com_Printf ("UI_LoadArenas: successfully loaded arena file %s: mapname: %s levelname: %s gametypes: %s\n", p, shortname, longname, gametypes);
narenanames++;
FS_InsertInList(tmplist, p, narenanames, 0); // add to list
}
}
}
#else
//
// search in searchpaths for .arena files
//
path = FS_NextPath (path);
while (path)
{
Com_sprintf (findName, sizeof(findName), "%s/scripts/*.arena", path);
arenafiles = FS_ListFiles(findName, &narenas, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM);
for (i=0; i < narenas && narenanames < MAX_ARENAS; i++)
{
if (!arenafiles || !arenafiles[i])
continue;
len = (int)strlen(arenafiles[i]);
if ( strcmp(arenafiles[i]+max(len-6,0), ".arena") )
continue;
p = arenafiles[i] + strlen(path) + 1; // skip over path and next slash
if (!FS_ItemInList(p, narenanames, tmplist)) // check if already in list
{
if (UI_ParseArenaFromFile (p, shortname, longname, gametypes, MAX_TOKEN_CHARS))
{
Com_sprintf(scratch, sizeof(scratch), "%s\n%s", longname, shortname);
for (j=0; j<NUM_MAPTYPES; j++)
type_supported[j] = false;
s = gametypes;
tok = strdup(COM_Parse (&s));
while (s != NULL)
{
for (j=0; j<NUM_MAPTYPES; j++)
{
s2 = gametype_names[j].tokens;
tok2 = COM_Parse (&s2);
while (s2 != NULL) {
if ( !Q_strcasecmp(tok, tok2) )
type_supported[j] = true;
tok2 = COM_Parse (&s2);
}
}
if (tok) free (tok);
tok = strdup(COM_Parse(&s));
}
if (tok) free (tok);
for (j=0; j<NUM_MAPTYPES; j++)
if (type_supported[j]) {
ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]] = malloc(strlen(scratch) + 1);
// strncpy(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch);
Q_strncpyz(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch, strlen(scratch) + 1);
ui_svr_arena_nummaps[j]++;
}
// Com_Printf ("UI_LoadArenas: successfully loaded arena file %s: mapname: %s levelname: %s gametypes: %s\n", p, shortname, longname, gametypes);
narenanames++;
FS_InsertInList(tmplist, p, narenanames, 0); // add to list
}
}
}
if (narenas)
FS_FreeFileList (arenafiles, narenas);
path = FS_NextPath (path);
}
//
// check in paks for .arena files
//
if (arenafiles = FS_ListPak("scripts/", &narenas))
{
for (i=0; i<narenas && narenanames<MAX_ARENAS; i++)
{
if (!arenafiles || !arenafiles[i])
continue;
len = (int)strlen(arenafiles[i]);
if ( strcmp(arenafiles[i]+max(len-6,0), ".arena") )
continue;
p = arenafiles[i];
if (!FS_ItemInList(p, narenanames, tmplist)) // check if already in list
{
if (UI_ParseArenaFromFile (p, shortname, longname, gametypes, MAX_TOKEN_CHARS))
{
Com_sprintf(scratch, sizeof(scratch), "%s\n%s", longname, shortname);
for (j=0; j<NUM_MAPTYPES; j++)
type_supported[j] = false;
s = gametypes;
tok = strdup(COM_Parse (&s));
while (s != NULL)
{
for (j=0; j<NUM_MAPTYPES; j++)
{
s2 = gametype_names[j].tokens;
tok2 = COM_Parse (&s2);
while (s2 != NULL) {
if ( !Q_strcasecmp(tok, tok2) )
type_supported[j] = true;
tok2 = COM_Parse (&s2);
}
}
if (tok) free (tok);
tok = strdup(COM_Parse(&s));
}
if (tok) free (tok);
for (j=0; j<NUM_MAPTYPES; j++)
if (type_supported[j]) {
ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]] = malloc(strlen( scratch ) + 1);
// strncpy(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch);
Q_strncpyz(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch, strlen( scratch ) + 1);
ui_svr_arena_nummaps[j]++;
}
//Com_Printf ("UI_LoadArenas: successfully loaded arena file %s: mapname: %s levelname: %s gametypes: %s\n", p, shortname, longname, gametypes);
narenanames++;
FS_InsertInList(tmplist, strdup(p), narenanames, 0); // add to list
}
}
}
}
#endif
if (narenas)
FS_FreeFileList (arenafiles, narenas);
if (narenanames)
FS_FreeFileList (tmplist, narenanames);
for (i=0; i<NUM_MAPTYPES; i++)
UI_SortArenas (ui_svr_arena_mapnames[i], ui_svr_arena_nummaps[i]);
// Com_Printf ("UI_LoadArenas: loaded %i arena file(s)\n", narenanames);
// for (i=0; i<NUM_MAPTYPES; i++)
// Com_Printf ("%s: %i arena file(s)\n", gametype_names[i].tokens, ui_svr_arena_nummaps[i]);
}
/*
===============
UI_LoadMapList
===============
*/
void UI_LoadMapList (void)
{
char *buffer, *s;
char mapsname[1024];
int i, length;
FILE *fp;
//
// free existing list
//
if (ui_svr_listfile_mapnames)
FS_FreeFileList (ui_svr_listfile_mapnames, ui_svr_listfile_nummaps);
ui_svr_listfile_nummaps = 0;
//
// load the list of map names
//
Com_sprintf( mapsname, sizeof( mapsname ), "%s/maps.lst", FS_Gamedir() );
if ( ( fp = fopen( mapsname, "rb" ) ) == 0 )
{
if ( ( length = FS_LoadFile( "maps.lst", ( void ** ) &buffer ) ) == -1 )
Com_Error( ERR_DROP, "couldn't find maps.lst\n" );
}
else
{
#ifdef _WIN32
length = filelength( fileno( fp ) );
#else
fseek(fp, 0, SEEK_END);
length = ftell(fp);
fseek(fp, 0, SEEK_SET);
#endif
buffer = malloc( length );
fread( buffer, length, 1, fp );
}
s = buffer;
i = 0;
while (i < length)
{
if (s[i] == '\r')
ui_svr_listfile_nummaps++;
i++;
}
if (ui_svr_listfile_nummaps == 0)
{ // hack in a default map list
ui_svr_listfile_nummaps = 1;
buffer = "base1 \"Outer Base\"\n";
}
ui_svr_listfile_mapnames = malloc( sizeof( char * ) * ( ui_svr_listfile_nummaps + 1 ) );
memset( ui_svr_listfile_mapnames, 0, sizeof( char * ) * ( ui_svr_listfile_nummaps + 1 ) );
s = buffer;
for (i = 0; i < ui_svr_listfile_nummaps; i++)
{
char shortname[MAX_TOKEN_CHARS];
char longname[MAX_TOKEN_CHARS];
char scratch[200];
// strncpy( shortname, COM_Parse( &s ) );
// strncpy( longname, COM_Parse( &s ) );
Q_strncpyz( shortname, COM_Parse( &s ), sizeof(shortname) );
Q_strncpyz( longname, COM_Parse( &s ), sizeof(longname) );
Com_sprintf( scratch, sizeof( scratch ), "%s\n%s", longname, shortname );
ui_svr_listfile_mapnames[i] = malloc( strlen( scratch ) + 1 );
// strncpyz( ui_svr_listfile_mapnames[i], scratch );
Q_strncpyz( ui_svr_listfile_mapnames[i], scratch, strlen( scratch ) + 1 );
}
ui_svr_listfile_mapnames[ui_svr_listfile_nummaps] = 0;
if ( fp != 0 )
{
fp = 0;
free( buffer );
}
else
FS_FreeFile( buffer );
UI_LoadArenas ();
ui_svr_maptype = MAP_DM; // init maptype
}
/*
===============
UI_BuildMapList
===============
*/
void UI_BuildMapList (maptype_t maptype)
{
int i;
if (ui_svr_mapnames) free (ui_svr_mapnames);
ui_svr_nummaps = ui_svr_listfile_nummaps + ui_svr_arena_nummaps[maptype];
ui_svr_mapnames = malloc( sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
memset( ui_svr_mapnames, 0, sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
for (i = 0; i < ui_svr_nummaps; i++)
{
if (i < ui_svr_listfile_nummaps)
ui_svr_mapnames[i] = ui_svr_listfile_mapnames[i];
else
ui_svr_mapnames[i] = ui_svr_arena_mapnames[maptype][i-ui_svr_listfile_nummaps];
}
ui_svr_mapnames[ui_svr_nummaps] = 0;
ui_svr_maptype = maptype;
if (s_startmap_list.curvalue >= ui_svr_nummaps) // paranoia
s_startmap_list.curvalue = 0;
}
/*
===============
UI_RefreshMapList
===============
*/
void UI_RefreshMapList (maptype_t maptype)
{
int i;
if (maptype == ui_svr_maptype) // no change
return;
// reset startmap if it's in the part of the list that changed
if (s_startmap_list.curvalue >= ui_svr_listfile_nummaps)
s_startmap_list.curvalue = 0;
UI_BuildMapList (maptype);
s_startmap_list.itemnames = ui_svr_mapnames;
for (i=0; s_startmap_list.itemnames[i]; i++);
s_startmap_list.numitemnames = i;
// levelshot found table
if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
// register null levelshot
if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
else
ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
}
}
//=============================================================================
void DMOptionsFunc (void *self)
{
if (s_rules_box.curvalue == 1)
return;
M_Menu_DMOptions_f();
}
void RulesChangeFunc (void *self)
{
if (s_rules_box.curvalue == 0) // DM
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
// strncpy( s_maxclients_field.buffer, "8" );
Q_strncpyz( s_maxclients_field.buffer, "8", sizeof(s_maxclients_field.buffer) );
s_startserver_dmoptions_action.generic.statusbar = NULL;
UI_RefreshMapList (MAP_DM);
}
else if (s_rules_box.curvalue == 1) // coop // PGM
{
s_maxclients_field.generic.statusbar = "4 maximum for cooperative";
if (atoi(s_maxclients_field.buffer) > 4)
// strncpy( s_maxclients_field.buffer, "4" );
Q_strncpyz( s_maxclients_field.buffer, "4", sizeof(s_maxclients_field.buffer) );
s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative";
UI_RefreshMapList (MAP_COOP);
}
else if (s_rules_box.curvalue == 2) // CTF
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 12) // set default of 12
// strncpy( s_maxclients_field.buffer, "12" );
Q_strncpyz( s_maxclients_field.buffer, "12", sizeof(s_maxclients_field.buffer) );
s_startserver_dmoptions_action.generic.statusbar = NULL;
UI_RefreshMapList (MAP_CTF);
}
else if (s_rules_box.curvalue == 3) // 3Team CTF
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 18) // set default of 18
// strncpy( s_maxclients_field.buffer, "18" );
Q_strncpyz( s_maxclients_field.buffer, "18", sizeof(s_maxclients_field.buffer) );
s_startserver_dmoptions_action.generic.statusbar = NULL;
UI_RefreshMapList (MAP_3TCTF);
}
// ROGUE GAMES
else if (FS_RoguePath() && s_rules_box.curvalue == 4) // tag
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
// strncpy( s_maxclients_field.buffer, "8" );
Q_strncpyz( s_maxclients_field.buffer, "8", sizeof(s_maxclients_field.buffer) );
s_startserver_dmoptions_action.generic.statusbar = NULL;
UI_RefreshMapList (MAP_DM);
}
}
void StartServerActionFunc (void *self)
{
char startmap[1024];
int timelimit;
int fraglimit;
int maxclients;
char *spot;
// strncpy( startmap, strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1 );
Q_strncpyz( startmap, strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1, sizeof(startmap) );
maxclients = atoi( s_maxclients_field.buffer );
timelimit = atoi( s_timelimit_field.buffer );
fraglimit = atoi( s_fraglimit_field.buffer );
Cvar_SetValue( "maxclients", ClampCvar( 0, maxclients, maxclients ) );
Cvar_SetValue ("timelimit", ClampCvar( 0, timelimit, timelimit ) );
Cvar_SetValue ("fraglimit", ClampCvar( 0, fraglimit, fraglimit ) );
Cvar_Set("hostname", s_hostname_field.buffer );
Cvar_SetValue ("deathmatch", s_rules_box.curvalue != 1);
Cvar_SetValue ("coop", s_rules_box.curvalue == 1);
Cvar_SetValue ("ctf", s_rules_box.curvalue == 2);
Cvar_SetValue ("ttctf", s_rules_box.curvalue == 3);
Cvar_SetValue ("gamerules", FS_RoguePath() ? ((s_rules_box.curvalue == 4) ? 2 : 0) : 0);
spot = NULL;
if (s_rules_box.curvalue == 1) // PGM
{
if(Q_stricmp(startmap, "bunk1") == 0)
spot = "start";
else if(Q_stricmp(startmap, "mintro") == 0)
spot = "start";
else if(Q_stricmp(startmap, "fact1") == 0)
spot = "start";
else if(Q_stricmp(startmap, "power1") == 0)
spot = "pstart";
else if(Q_stricmp(startmap, "biggun") == 0)
spot = "bstart";
else if(Q_stricmp(startmap, "hangar1") == 0)
spot = "unitstart";
else if(Q_stricmp(startmap, "city1") == 0)
spot = "unitstart";
else if(Q_stricmp(startmap, "boss1") == 0)
spot = "bosstart";
}
if (spot)
{
if (Com_ServerState())
Cbuf_AddText ("disconnect\n");
Cbuf_AddText (va("gamemap \"*%s$%s\"\n", startmap, spot));
}
else
{
Cbuf_AddText (va("map %s\n", startmap));
}
UI_ForceMenuOff ();
}
void StartServer_MenuInit (void)
{
static const char *dm_coop_names[] =
{
"deathmatch",
"cooperative",
"CTF",
"3Team CTF",
0
};
static const char *dm_coop_names_rogue[] =
{
"deathmatch",
"cooperative",
"CTF",
"3Team CTF",
"tag",
0
};
int y = 0;
//UI_LoadMapList (); // moved to UI_Init
UI_BuildMapList (ui_svr_maptype); // was MAP_DM
// levelshot found table
if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
// register null levelshot
if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
else
ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
}
//
// initialize the menu stuff
//
s_startserver_menu.x = SCREEN_WIDTH*0.5 - 140;
//s_startserver_menu.y = 0;
s_startserver_menu.nitems = 0;
s_startmap_list.generic.type = MTYPE_SPINCONTROL;
s_startmap_list.generic.x = 0;
s_startmap_list.generic.y = y;
s_startmap_list.generic.name = "initial map";
s_startmap_list.itemnames = ui_svr_mapnames;
s_rules_box.generic.type = MTYPE_SPINCONTROL;
s_rules_box.generic.x = 0;
s_rules_box.generic.y = y += 2*MENU_LINE_SIZE;
s_rules_box.generic.name = "rules";
//PGM - rogue games only available with rogue DLL.
if (FS_RoguePath())
s_rules_box.itemnames = dm_coop_names_rogue;
else
s_rules_box.itemnames = dm_coop_names;
//PGM
if (Cvar_VariableValue("ttctf"))
s_rules_box.curvalue = 3;
else if (Cvar_VariableValue("ctf"))
s_rules_box.curvalue = 2;
else if (FS_RoguePath() && Cvar_VariableValue("gamerules") == 2)
s_rules_box.curvalue = 4;
else if (Cvar_VariableValue("coop"))
s_rules_box.curvalue = 1;
else
s_rules_box.curvalue = 0;
s_rules_box.generic.callback = RulesChangeFunc;
s_timelimit_field.generic.type = MTYPE_FIELD;
s_timelimit_field.generic.name = "time limit";
s_timelimit_field.generic.flags = QMF_NUMBERSONLY;
s_timelimit_field.generic.x = 0;
s_timelimit_field.generic.y = y += 2*MENU_FONT_SIZE;
s_timelimit_field.generic.statusbar = "0 = no limit";
s_timelimit_field.length = 4;
s_timelimit_field.visible_length = 4;
// strncpy( s_timelimit_field.buffer, Cvar_VariableString("timelimit") );
Q_strncpyz( s_timelimit_field.buffer, Cvar_VariableString("timelimit"), sizeof(s_timelimit_field.buffer) );
s_timelimit_field.cursor = strlen( s_timelimit_field.buffer );
s_fraglimit_field.generic.type = MTYPE_FIELD;
s_fraglimit_field.generic.name = "frag limit";
s_fraglimit_field.generic.flags = QMF_NUMBERSONLY;
s_fraglimit_field.generic.x = 0;
s_fraglimit_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_fraglimit_field.generic.statusbar = "0 = no limit";
s_fraglimit_field.length = 4;
s_fraglimit_field.visible_length = 4;
// strncpy( s_fraglimit_field.buffer, Cvar_VariableString("fraglimit") );
Q_strncpyz( s_fraglimit_field.buffer, Cvar_VariableString("fraglimit"), sizeof(s_fraglimit_field.buffer) );
s_fraglimit_field.cursor = strlen( s_fraglimit_field.buffer );
/*
** maxclients determines the maximum number of players that can join
** the game. If maxclients is only "1" then we should default the menu
** option to 8 players, otherwise use whatever its current value is.
** Clamping will be done when the server is actually started.
*/
s_maxclients_field.generic.type = MTYPE_FIELD;
s_maxclients_field.generic.name = "max players";
s_maxclients_field.generic.flags = QMF_NUMBERSONLY;
s_maxclients_field.generic.x = 0;
s_maxclients_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_maxclients_field.generic.statusbar = NULL;
s_maxclients_field.length = 3;
s_maxclients_field.visible_length = 3;
if ( Cvar_VariableValue( "maxclients" ) == 1 )
// strncpy( s_maxclients_field.buffer, "8" );
Q_strncpyz( s_maxclients_field.buffer, "8", sizeof(s_maxclients_field.buffer) );
else
// strncpy( s_maxclients_field.buffer, Cvar_VariableString("maxclients") );
Q_strncpyz( s_maxclients_field.buffer, Cvar_VariableString("maxclients"), sizeof(s_maxclients_field.buffer) );
s_maxclients_field.cursor = strlen( s_maxclients_field.buffer );
s_hostname_field.generic.type = MTYPE_FIELD;
s_hostname_field.generic.name = "hostname";
s_hostname_field.generic.flags = 0;
s_hostname_field.generic.x = 0;
s_hostname_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_hostname_field.generic.statusbar = NULL;
s_hostname_field.length = 12;
s_hostname_field.visible_length = 12;
// strncpy( s_hostname_field.buffer, Cvar_VariableString("hostname") );
Q_strncpyz( s_hostname_field.buffer, Cvar_VariableString("hostname"), sizeof(s_hostname_field.buffer) );
s_hostname_field.cursor = strlen( s_hostname_field.buffer );
s_startserver_dmoptions_action.generic.type = MTYPE_ACTION;
s_startserver_dmoptions_action.generic.name = " deathmatch flags";
s_startserver_dmoptions_action.generic.flags= QMF_LEFT_JUSTIFY;
s_startserver_dmoptions_action.generic.x = 24;
s_startserver_dmoptions_action.generic.y = y += 2.25*MENU_FONT_SIZE;
s_startserver_dmoptions_action.generic.statusbar = NULL;
s_startserver_dmoptions_action.generic.callback = DMOptionsFunc;
s_startserver_start_action.generic.type = MTYPE_ACTION;
s_startserver_start_action.generic.name = " begin";
s_startserver_start_action.generic.flags= QMF_LEFT_JUSTIFY;
s_startserver_start_action.generic.x = 24;
s_startserver_start_action.generic.y = y += 2*MENU_LINE_SIZE;
s_startserver_start_action.generic.callback = StartServerActionFunc;
s_startserver_back_action.generic.type = MTYPE_ACTION;
s_startserver_back_action.generic.name = " back to multiplayer";
s_startserver_back_action.generic.flags= QMF_LEFT_JUSTIFY;
s_startserver_back_action.generic.x = 24;
s_startserver_back_action.generic.y = y += 3*MENU_LINE_SIZE;
s_startserver_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_startserver_menu, &s_startmap_list );
Menu_AddItem( &s_startserver_menu, &s_rules_box );
Menu_AddItem( &s_startserver_menu, &s_timelimit_field );
Menu_AddItem( &s_startserver_menu, &s_fraglimit_field );
Menu_AddItem( &s_startserver_menu, &s_maxclients_field );
Menu_AddItem( &s_startserver_menu, &s_hostname_field );
Menu_AddItem( &s_startserver_menu, &s_startserver_dmoptions_action );
Menu_AddItem( &s_startserver_menu, &s_startserver_start_action );
Menu_AddItem( &s_startserver_menu, &s_startserver_back_action );
Menu_Center( &s_startserver_menu );
// call this now to set proper inital state
RulesChangeFunc ( NULL );
}
void DrawStartSeverLevelshot (void)
{
char startmap[MAX_QPATH];
char mapshotname [MAX_QPATH];
int i = s_startmap_list.curvalue;
// strncpy( startmap, strchr( ui_svr_mapnames[i], '\n' ) + 1 );
Q_strncpyz( startmap, strchr( ui_svr_mapnames[i], '\n' ) + 1, sizeof(startmap) );
SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255);
if ( ui_svr_mapshotvalid[i] == M_UNSET) { // init levelshot
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
if (R_DrawFindPic(mapshotname))
ui_svr_mapshotvalid[i] = M_FOUND;
else
ui_svr_mapshotvalid[i] = M_MISSING;
}
if ( ui_svr_mapshotvalid[i] == M_FOUND) {
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
}
else if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_FOUND)
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, "/gfx/ui/noscreen.pcx", 1.0);
else
SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255);
}
void StartServer_MenuDraw (void)
{
Menu_DrawBanner( "m_banner_start_server" ); // Knightmare added
Menu_Draw( &s_startserver_menu );
DrawStartSeverLevelshot (); // added levelshots
}
const char *StartServer_MenuKey (int key)
{
/*if ( key == K_ESCAPE )
{
if (ui_svr_mapnames)
FS_FreeFileList (ui_svr_mapnames, ui_svr_nummaps);
}*/
return Default_MenuKey( &s_startserver_menu, key );
}
void M_Menu_StartServer_f (void)
{
StartServer_MenuInit();
UI_PushMenu( StartServer_MenuDraw, StartServer_MenuKey );
}