mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
377 lines
8.6 KiB
C
377 lines
8.6 KiB
C
/*
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==============================================================================
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QUAKE TARBABY (BLOB)
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_q1tarbaby.h"
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static int sound_death;
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static int sound_hit;
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static int sound_land;
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static int sound_sight;
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void tarbaby_stand (edict_t *self);
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void tarbaby_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
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void tarbaby_check_landing (edict_t *self);
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void tarbaby_fly (edict_t *self);
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void tarbaby_takeoff (edict_t *self);
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void tarbaby_sight (edict_t *self, edict_t *other)
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{
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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mframe_t tarbaby_frames_stand [] =
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{
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ai_stand, 0, NULL
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};
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mmove_t tarbaby_move_stand = {FRAME_walk1, FRAME_walk1, tarbaby_frames_stand, tarbaby_stand};
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void tarbaby_stand (edict_t *self)
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{
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self->monsterinfo.currentmove = &tarbaby_move_stand;
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}
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mframe_t tarbaby_frames_walk [] =
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{
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL,
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ai_walk, 2, NULL
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};
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mmove_t tarbaby_move_walk = {FRAME_walk1, FRAME_walk25, tarbaby_frames_walk, NULL};
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void tarbaby_walk (edict_t *self)
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{
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self->monsterinfo.currentmove = &tarbaby_move_walk;
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}
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mframe_t tarbaby_frames_run [] =
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{
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL,
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ai_run, 2, NULL
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};
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mmove_t tarbaby_move_run = {FRAME_run1, FRAME_run25, tarbaby_frames_run, NULL};
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void tarbaby_run (edict_t *self)
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{
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self->monsterinfo.currentmove = &tarbaby_move_run;
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}
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mframe_t tarbaby_frames_fly [] =
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{
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, tarbaby_check_landing
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};
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mmove_t tarbaby_move_fly = {FRAME_fly1, FRAME_fly4, tarbaby_frames_fly, tarbaby_fly};
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void tarbaby_fly (edict_t *self)
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{
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self->monsterinfo.currentmove = &tarbaby_move_fly;
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}
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mframe_t tarbaby_frames_jump [] =
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{
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, tarbaby_takeoff,
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ai_charge, 0, NULL
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};
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mmove_t tarbaby_move_jump = {FRAME_jump1, FRAME_jump6, tarbaby_frames_jump, tarbaby_fly};
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void tarbaby_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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if (self->health <= 0) {
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self->touch = NULL;
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return;
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}
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if (other->takedamage && strcmp(other->classname, self->classname))
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{
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if (VectorLength(self->velocity) > 400)
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{
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vec3_t point, normal;
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int damage;
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damage = 10 + 10 * random();
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VectorCopy (self->velocity, normal);
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VectorNormalize (normal);
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VectorMA (self->s.origin, self->maxs[0], normal, point);
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T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
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gi.sound (self, CHAN_VOICE, sound_hit, 1, ATTN_NORM, 0);
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}
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}
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else
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gi.sound (self, CHAN_VOICE, sound_land, 1, ATTN_NORM, 0);
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if ( !M_CheckBottom (self) )
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{
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if (self->groundentity) {
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self->touch = NULL;
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self->monsterinfo.currentmove = &tarbaby_move_run;
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self->movetype = MOVETYPE_STEP;
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self->monsterinfo.attack_finished = 0;
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self->monsterinfo.aiflags &= ~AI_DUCKED;
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}
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return; // not landed yet
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}
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self->touch = NULL;
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self->monsterinfo.currentmove = &tarbaby_move_jump;
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}
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void tarbaby_check_landing (edict_t *self)
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{
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vec3_t temp;
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VectorCopy (self->velocity, temp);
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temp[2] = 0.0f;
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if (self->groundentity)
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{
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self->touch = NULL;
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self->monsterinfo.currentmove = &tarbaby_move_run;
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self->movetype = MOVETYPE_STEP;
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self->monsterinfo.attack_finished = 0;
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self->monsterinfo.aiflags &= ~AI_DUCKED;
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return;
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}
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else if (VectorLength(temp) == 0) // random jump to un-stick
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{
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self->velocity[0] = (random() -0.5) * 600;
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self->velocity[1] = (random() -0.5) * 600;
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self->velocity[2] = 200;
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self->groundentity = NULL;
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return;
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}
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self->count++;
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if ( self->count == 4 ) // continue flying
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{
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self->monsterinfo.currentmove = &tarbaby_move_jump;
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self->monsterinfo.nextframe = FRAME_jump5;
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tarbaby_takeoff (self);
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}
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}
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void tarbaby_takeoff (edict_t *self)
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{
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vec3_t forward, /*temp,*/ add;
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self->movetype = MOVETYPE_BOUNCE;
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self->s.origin[2] += 1;
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AngleVectors (self->s.angles, forward, NULL, NULL);
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VectorScale (forward, 600, self->velocity);
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VectorSet (add, 0, 0, 200);
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VectorAdd (self->velocity, add, self->velocity);
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self->monsterinfo.attack_finished = level.time + 3;
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self->touch = tarbaby_jump_touch;
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self->groundentity = NULL;
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self->count = 0;
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}
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void tarbaby_jump (edict_t *self)
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{
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if (!self->enemy)
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return;
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self->monsterinfo.currentmove = &tarbaby_move_jump;
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}
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void tarbaby_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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// The tarbaby has no pain frames, so nothing goes here.
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}
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void tarbaby_dead (edict_t *self)
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{
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edict_t *explode;
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vec3_t temp;
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T_RadiusDamage (self, self, 120, NULL, 120, MOD_UNKNOWN);
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gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
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VectorCopy (self->velocity, temp);
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VectorNormalize (temp);
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VectorScale (temp, -8, temp);
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VectorAdd (self->s.origin, temp, temp);
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explode = G_Spawn ();
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VectorCopy (temp, explode->s.origin);
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VectorCopy (temp, explode->s.old_origin);
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explode->solid = SOLID_NOT;
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explode->movetype = MOVETYPE_NONE;
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explode->touch = NULL;
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VectorClear (explode->velocity);
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explode->s.modelindex = gi.modelindex ("sprites/s_explod.sp2");
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explode->s.frame = 0;
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explode->s.sound = 0;
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explode->s.effects &= ~EF_ANIM_ALLFAST;
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explode->think = q1_explode;
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explode->nextthink = level.time + FRAMETIME;
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gi.linkentity (explode);
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gi.unlinkentity (self);
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self->solid = SOLID_NOT;
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self->movetype = MOVETYPE_NONE;
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self->touch = NULL;
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self->svflags |= SVF_NOCLIENT;
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self->think = G_FreeEdict;
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self->nextthink = level.time + 1;
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gi.linkentity (self);
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}
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mframe_t tarbaby_frames_explode [] =
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{
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ai_move, 0, NULL
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};
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mmove_t tarbaby_move_explode = {FRAME_exp, FRAME_exp, tarbaby_frames_explode, tarbaby_dead};
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void tarbaby_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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if (self->deadflag == DEAD_DEAD)
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return;
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self->deadflag = DEAD_DEAD;
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self->takedamage = DAMAGE_YES;
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self->gib_health = -10000;
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self->monsterinfo.currentmove = &tarbaby_move_explode;
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}
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//
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// SPAWN
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//
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/*QUAKED monster_q1_tarbaby (1 .5 0) (-16 -16 -24) (16 16 24) Ambush Trigger_Spawn Sight
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model="models/monsters/q1tarbaby/tris.md2"
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*/
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void SP_monster_q1_tarbaby (edict_t *self)
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{
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if (deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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sound_death = gi.soundindex ("q1blob/death1.wav");
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sound_hit = gi.soundindex ("q1blob/hit1.wav");
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sound_land = gi.soundindex ("q1blob/land1.wav");
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sound_sight = gi.soundindex ("q1blob/sight1.wav");
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self->movetype = MOVETYPE_STEP;
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self->solid = SOLID_BBOX;
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// Lazarus: special purpose skins
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if ( self->style )
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{
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PatchMonsterModel("models/monsters/q1tarbaby/tris.md2");
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self->s.skinnum = self->style;
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}
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self->s.modelindex = gi.modelindex ("models/monsters/q1tarbaby/tris.md2");
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VectorSet (self->mins, -16, -16, -24);
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VectorSet (self->maxs, 16, 16, 24);
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if (!self->health)
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self->health = 80;
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// if (!self->gib_health)
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self->gib_health = 0;
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if (!self->mass)
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self->mass = 100;
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self->pain = tarbaby_pain;
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self->die = tarbaby_die;
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self->flags |= FL_Q1_MONSTER;
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self->monsterinfo.stand = tarbaby_stand;
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self->monsterinfo.walk = tarbaby_walk;
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self->monsterinfo.run = tarbaby_run;
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self->monsterinfo.dodge = NULL;
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self->monsterinfo.attack = tarbaby_jump;
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self->monsterinfo.melee = tarbaby_jump;
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self->monsterinfo.sight = tarbaby_sight;
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self->monsterinfo.search = NULL;
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// Lazarus
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if (self->powerarmor)
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{
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if (self->powerarmortype == 1)
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self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
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else
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self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
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self->monsterinfo.power_armor_power = self->powerarmor;
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}
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self->common_name = "Spawn";
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self->class_id = ENTITY_MONSTER_Q1_TARBABY;
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gi.linkentity (self);
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self->monsterinfo.currentmove = &tarbaby_move_stand;
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self->monsterinfo.scale = MODEL_SCALE;
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walkmonster_start (self);
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}
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