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56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// snd_ogg.h -- Ogg Vorbis streaming functions
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#ifndef _SND_OGG_H_
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#define _SND_OGG_H_
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// bypass filesystem for streaming audio to get around FS_Read 0 bytes error
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//#define OGG_DIRECT_FILE
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typedef enum {
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PLAY,
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PAUSE,
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STOP
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} ogg_status_t;
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typedef enum {
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ABS,
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REL
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} ogg_seek_t;
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// snd_stream.c
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extern int sound_started;
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void S_UpdateBackgroundTrack (void);
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void S_StartBackgroundTrack (const char *introTrack, const char *loopTrack);
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void S_StopBackgroundTrack (void);
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void S_StartStreaming (void);
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void S_StopStreaming (void);
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void S_OGG_Init (void);
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void S_OGG_Shutdown (void);
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void S_OGG_Restart (void);
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void S_OGG_LoadFileList (void);
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void S_OGG_ParseCmd (void);
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#endif
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