thirtyflightsofloving/client/cl_pred.c

564 lines
12 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
/*
===================
CL_CheckPredictionError
===================
*/
void CL_CheckPredictionError (void)
{
int frame;
int delta[3];
int i;
int len;
// if (!cl_predict->value || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION))
if (!cl_predict->integer || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION))
return;
// calculate the last usercmd_t we sent that the server has processed
frame = cls.netchan.incoming_acknowledged;
frame &= (CMD_BACKUP-1);
// compare what the server returned with what we had predicted it to be
VectorSubtract (cl.frame.playerstate.pmove.origin, cl.predicted_origins[frame], delta);
// save the prediction error for interpolation
len = abs(delta[0]) + abs(delta[1]) + abs(delta[2]);
if (len > 640) // 80 world units
{ // a teleport or something
VectorClear (cl.prediction_error);
}
else
{
// if (cl_showmiss->value && (delta[0] || delta[1] || delta[2]) )
if (cl_showmiss->integer && (delta[0] || delta[1] || delta[2]) )
Com_Printf ("prediction miss on %i: %i\n", cl.frame.serverframe,
delta[0] + delta[1] + delta[2]);
VectorCopy (cl.frame.playerstate.pmove.origin, cl.predicted_origins[frame]);
// save for error itnerpolation
for (i=0 ; i<3 ; i++)
cl.prediction_error[i] = delta[i]*0.125;
}
}
/*
====================
CL_ClipMoveToEntities
====================
*/
void CL_ClipMoveToEntities (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, trace_t *tr)
{
int i, x, zd, zu;
trace_t trace;
int headnode;
float *angles;
entity_state_t *ent;
int num;
cmodel_t *cmodel;
vec3_t bmins, bmaxs;
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
if (!ent->solid)
continue;
if (ent->number == cl.playernum+1)
continue;
if (ent->solid == 31)
{ // special value for bmodel
cmodel = cl.model_clip[ent->modelindex];
if (!cmodel)
continue;
headnode = cmodel->headnode;
angles = ent->angles;
}
else
{ // encoded bbox
x = 8*(ent->solid & 31);
zd = 8*((ent->solid>>5) & 31);
zu = 8*((ent->solid>>10) & 63) - 32;
bmins[0] = bmins[1] = -x;
bmaxs[0] = bmaxs[1] = x;
bmins[2] = -zd;
bmaxs[2] = zu;
headnode = CM_HeadnodeForBox (bmins, bmaxs);
angles = vec3_origin; // boxes don't rotate
}
if (tr->allsolid)
return;
trace = CM_TransformedBoxTrace (start, end,
mins, maxs, headnode, MASK_PLAYERSOLID,
ent->origin, angles);
if (trace.allsolid || trace.startsolid ||
trace.fraction < tr->fraction)
{
trace.ent = (struct edict_s *)ent;
if (tr->startsolid)
{
*tr = trace;
tr->startsolid = true;
}
else
*tr = trace;
}
else if (trace.startsolid)
tr->startsolid = true;
}
}
/*
====================
CL_ClipMoveToEntities2
Similar to above, but uses entnum as reference.
====================
*/
void CL_ClipMoveToEntities2 (int entnum, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, trace_t *tr)
{
int i, x, zd, zu;
trace_t trace;
int headnode;
float *angles;
entity_state_t *ent;
int num;
cmodel_t *cmodel;
vec3_t bmins, bmaxs;
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
if (!ent->solid)
continue;
// Don't clip against the passed entity number
if (ent->number == entnum)
continue;
if (ent->solid == 31)
{ // special value for bmodel
cmodel = cl.model_clip[ent->modelindex];
if (!cmodel)
continue;
headnode = cmodel->headnode;
angles = ent->angles;
}
else
{ // encoded bbox
x = 8*(ent->solid & 31);
zd = 8*((ent->solid>>5) & 31);
zu = 8*((ent->solid>>10) & 63) - 32;
bmins[0] = bmins[1] = -x;
bmaxs[0] = bmaxs[1] = x;
bmins[2] = -zd;
bmaxs[2] = zu;
headnode = CM_HeadnodeForBox (bmins, bmaxs);
angles = vec3_origin; // boxes don't rotate
}
if (tr->allsolid)
return;
trace = CM_TransformedBoxTrace (start, end,
mins, maxs, headnode, MASK_PLAYERSOLID,
ent->origin, angles);
if (trace.allsolid || trace.startsolid ||
trace.fraction < tr->fraction)
{
trace.ent = (struct edict_s *)ent;
if (tr->startsolid)
{
*tr = trace;
tr->startsolid = true;
}
else
*tr = trace;
}
else if (trace.startsolid)
tr->startsolid = true;
}
}
/*
====================
CL_ClipMoveToBrushEntities
Similar to CL_ClipMoveToEntities,
but only checks against brush models.
====================
*/
void CL_ClipMoveToBrushEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, trace_t *tr )
{
int i;
trace_t trace;
int headnode;
float *angles;
entity_state_t *ent;
int num;
cmodel_t *cmodel;
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
if (ent->solid != 31) // brush models only
continue;
// special value for bmodel
cmodel = cl.model_clip[ent->modelindex];
if (!cmodel)
continue;
headnode = cmodel->headnode;
angles = ent->angles;
if (tr->allsolid)
return;
trace = CM_TransformedBoxTrace (start, end,
mins, maxs, headnode, MASK_PLAYERSOLID,
ent->origin, angles);
if (trace.allsolid || trace.startsolid ||
trace.fraction < tr->fraction)
{
trace.ent = (struct edict_s *)ent;
if (tr->startsolid)
{
*tr = trace;
tr->startsolid = true;
}
else
*tr = trace;
}
else if (trace.startsolid)
tr->startsolid = true;
}
}
/*
====================
CL_Trace
====================
*/
trace_t CL_Trace (vec3_t start, vec3_t end, float size, int contentmask)
{
vec3_t maxs, mins;
VectorSet(maxs, size, size, size);
VectorSet(mins, -size, -size, -size);
return CM_BoxTrace (start, end, mins, maxs, 0, contentmask);
}
/*
====================
CL_BrushTrace
Similar to CL_Trace, but also
clips against brush models.
====================
*/
trace_t CL_BrushTrace (vec3_t start, vec3_t end, float size, int contentmask)
{
vec3_t maxs, mins;
trace_t t;
VectorSet(maxs, size, size, size);
VectorSet(mins, -size, -size, -size);
t = CM_BoxTrace (start, end, mins, maxs, 0, contentmask);
if (t.fraction < 1.0)
t.ent = (struct edict_s *)1;
// check all solid brush models
CL_ClipMoveToBrushEntities (start, mins, maxs, end, &t);
return t;
}
/*
================
CL_PMTrace
================
*/
trace_t CL_PMTrace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
{
trace_t t;
if (!mins)
mins = vec3_origin;
if (!maxs)
maxs = vec3_origin;
// check against world
t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID);
if (t.fraction < 1.0)
t.ent = (struct edict_s *)1;
// check all other solid models
CL_ClipMoveToEntities (start, mins, maxs, end, &t);
return t;
}
//Knightmare added- this can check using masks, good for checking surface flags
// also checks for bmodels
/*
================
CL_PMSurfaceTrace
================
*/
trace_t CL_PMSurfaceTrace (int playernum, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int contentmask)
{
trace_t t;
if (!mins)
mins = vec3_origin;
if (!maxs)
maxs = vec3_origin;
// check against world
t = CM_BoxTrace (start, end, mins, maxs, 0, contentmask);
if (t.fraction < 1.0)
t.ent = (struct edict_s *)1;
// check all other solid models
CL_ClipMoveToEntities2 (playernum, start, mins, maxs, end, &t);
return t;
}
int CL_PMpointcontents (vec3_t point)
{
int i;
entity_state_t *ent;
int num;
cmodel_t *cmodel;
int contents;
contents = CM_PointContents (point, 0);
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
if (ent->solid != 31) // special value for bmodel
continue;
cmodel = cl.model_clip[ent->modelindex];
if (!cmodel)
continue;
contents |= CM_TransformedPointContents (point, cmodel->headnode, ent->origin, ent->angles);
}
return contents;
}
// Modified version of above for ignoring bmodels by Berserker
typedef struct model_s model_t;
int CL_PMpointcontents2 (vec3_t point, model_t *ignore)
{
int i;
entity_state_t *ent;
int num;
cmodel_t *cmodel;
int contents;
contents = CM_PointContents (point, 0);
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
if (ent->solid != 31) // special value for bmodel
continue;
if (cl.model_draw[ent->modelindex] == ignore)
continue;
cmodel = cl.model_clip[ent->modelindex];
if (!cmodel)
continue;
contents |= CM_TransformedPointContents (point, cmodel->headnode, ent->origin, ent->angles);
}
return contents;
}
/*
=================
CL_PredictMovement
Sets cl.predicted_origin and cl.predicted_angles
=================
*/
void CL_PredictMovement (void)
{
int ack, current;
int frame;
int oldframe;
usercmd_t *cmd;
pmove_t pm;
int i;
int step;
int oldz;
#ifdef CLIENT_SPLIT_NETFRAME
static int last_step_frame = 0;
#endif
if (cls.state != ca_active)
return;
// if (cl_paused->value)
if (cl_paused->integer)
return;
// if (!cl_predict->value || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION))
if (!cl_predict->integer || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION))
{ // just set angles
for (i=0 ; i<3 ; i++)
{
cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]);
}
return;
}
ack = cls.netchan.incoming_acknowledged;
current = cls.netchan.outgoing_sequence;
// if we are too far out of date, just freeze
if (current - ack >= CMD_BACKUP)
{
// if (cl_showmiss->value)
if (cl_showmiss->integer)
Com_Printf ("exceeded CMD_BACKUP\n");
return;
}
// copy current state to pmove
memset (&pm, 0, sizeof(pm));
pm.trace = CL_PMTrace;
pm.pointcontents = CL_PMpointcontents;
pm_airaccelerate = atof(cl.configstrings[CS_AIRACCEL]);
pm.s = cl.frame.playerstate.pmove;
// SCR_DebugGraph (current - ack - 1, 0);
frame = 0;
#ifdef CLIENT_SPLIT_NETFRAME
// if (cl_async->value)
if (cl_async->integer)
{
// run frames
while (++ack <= current) // Changed '<' to '<=' cause current is our pending cmd
{
frame = ack & (CMD_BACKUP-1);
cmd = &cl.cmds[frame];
if (!cmd->msec) // Ignore 'null' usercmd entries
continue;
pm.cmd = *cmd;
Pmove (&pm);
// save for debug checking
VectorCopy (pm.s.origin, cl.predicted_origins[frame]);
}
oldframe = (ack-2) & (CMD_BACKUP-1);
oldz = cl.predicted_origins[oldframe][2];
step = pm.s.origin[2] - oldz;
// TODO: Add Paril's step down fix here
if (last_step_frame != current && step > 63 && step < 160 && (pm.s.pm_flags & PMF_ON_GROUND) )
{
cl.predicted_step = step * 0.125;
cl.predicted_step_time = cls.realtime - cls.netFrameTime * 500;
last_step_frame = current;
}
}
else
{
#endif // CLIENT_SPLIT_NETFRAME
// run frames
while (++ack < current)
{
frame = ack & (CMD_BACKUP-1);
cmd = &cl.cmds[frame];
pm.cmd = *cmd;
Pmove (&pm);
// save for debug checking
VectorCopy (pm.s.origin, cl.predicted_origins[frame]);
}
oldframe = (ack-2) & (CMD_BACKUP-1);
oldz = cl.predicted_origins[oldframe][2];
step = pm.s.origin[2] - oldz;
if (step > 63 && step < 160 && (pm.s.pm_flags & PMF_ON_GROUND) )
{
cl.predicted_step = step * 0.125;
cl.predicted_step_time = cls.realtime - cls.netFrameTime * 500;
}
#ifdef CLIENT_SPLIT_NETFRAME
}
#endif // CLIENT_SPLIT_NETFRAME
// copy results out for rendering
cl.predicted_origin[0] = pm.s.origin[0]*0.125;
cl.predicted_origin[1] = pm.s.origin[1]*0.125;
cl.predicted_origin[2] = pm.s.origin[2]*0.125;
VectorCopy (pm.viewangles, cl.predicted_angles);
}