mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
1602 lines
36 KiB
C
1602 lines
36 KiB
C
// g_utils.c -- misc utility functions for game module
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#include "./g_local.h"
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#define SF_PLAYBACK_3D 16
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void sentien_laser_off (edict_t *self); // Zaero add
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void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
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{
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result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1];
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result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1];
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result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + distance[2];
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}
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void G_ProjectSource2 (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t up, vec3_t result)
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{
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result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1] + up[0] * distance[2];
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result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1] + up[1] * distance[2];
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result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + up[2] * distance[2];
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}
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/*
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=============
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G_Find
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Searches all active entities for the next one that holds
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the matching string at fieldofs (use the FOFS() macro) in the structure.
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Searches beginning at the edict after from, or the beginning if NULL
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NULL will be returned if the end of the list is reached.
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=============
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*/
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edict_t *G_Find (edict_t *from, size_t fieldofs, char *match) // Knightmare- changed fieldofs from int
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{
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char *s;
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if (!from)
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from = g_edicts;
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else
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from++;
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for ( ; from < &g_edicts[globals.num_edicts] ; from++)
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{
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if (!from->inuse)
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continue;
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s = *(char **) ((byte *)from + fieldofs);
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if (!s)
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continue;
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if (!Q_stricmp (s, match))
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return from;
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}
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return NULL;
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}
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/*
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=================
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findradius
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Returns entities that have origins within a spherical area
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findradius (origin, radius)
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=================
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*/
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edict_t *findradius (edict_t *from, vec3_t org, float rad)
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{
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vec3_t eorg;
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int j;
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if (!from)
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from = g_edicts;
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else
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from++;
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for ( ; from < &g_edicts[globals.num_edicts]; from++)
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{
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if (!from->inuse)
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continue;
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if (from->solid == SOLID_NOT)
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continue;
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for (j=0 ; j<3 ; j++)
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eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
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if (VectorLength(eorg) > rad)
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continue;
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return from;
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}
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return NULL;
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}
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/*
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=================
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findradius2
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Returns entities that have origins within a spherical area
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ROGUE - tweaks for performance for tesla specific code
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only returns entities that can be damaged
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only returns entities that are SVF_DAMAGEABLE
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findradius2 (origin, radius)
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=================
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*/
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edict_t *findradius2 (edict_t *from, vec3_t org, float rad)
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{
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// rad must be positive
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vec3_t eorg;
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int j;
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if (!from)
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from = g_edicts;
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else
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from++;
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for ( ; from < &g_edicts[globals.num_edicts]; from++)
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{
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if (!from->inuse)
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continue;
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if (from->solid == SOLID_NOT)
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continue;
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if (!from->takedamage)
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continue;
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if (!(from->svflags & SVF_DAMAGEABLE))
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continue;
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for (j=0 ; j<3 ; j++)
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eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
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if (VectorLength(eorg) > rad)
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continue;
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return from;
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}
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return NULL;
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}
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/*
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=============
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G_PickTarget
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Searches all active entities for the next one that holds
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the matching string at fieldofs (use the FOFS() macro) in the structure.
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Searches beginning at the edict after from, or the beginning if NULL
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NULL will be returned if the end of the list is reached.
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=============
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*/
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#define MAXCHOICES 8
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edict_t *G_PickTarget (char *targetname)
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{
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edict_t *ent = NULL;
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int num_choices = 0;
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edict_t *choice[MAXCHOICES];
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if (!targetname)
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{
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gi.dprintf("G_PickTarget called with NULL targetname\n");
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return NULL;
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}
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while (1)
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{
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ent = G_Find (ent, FOFS(targetname), targetname);
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if (!ent)
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break;
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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break;
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}
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if (!num_choices)
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{
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gi.dprintf("G_PickTarget: target %s not found\n", targetname);
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return NULL;
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}
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return choice[rand() % num_choices];
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}
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void Think_Delay (edict_t *ent)
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{
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G_UseTargets (ent, ent->activator);
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G_FreeEdict (ent);
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}
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/*
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==============================
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G_UseTargets
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the global "activator" should be set to the entity that initiated the firing.
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If self.delay is set, a DelayedUse entity will be created that will actually
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do the SUB_UseTargets after that many seconds have passed.
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Centerprints any self.message to the activator.
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Search for (string)targetname in all entities that
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match (string)self.target and call their .use function
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==============================
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*/
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void G_UseTargets (edict_t *ent, edict_t *activator)
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{
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edict_t *t;
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edict_t *master;
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qboolean done = false;
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if (!ent) // sanity check
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return;
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//
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// check for a delay
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//
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if (ent->delay)
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{
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// create a temp object to fire at a later time
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t = G_Spawn();
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t->classname = "DelayedUse";
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t->nextthink = level.time + ent->delay;
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t->think = Think_Delay;
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t->activator = activator;
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if (!activator)
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gi.dprintf ("Think_Delay with no activator\n");
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t->message = ent->message;
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t->target = ent->target;
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t->killtarget = ent->killtarget;
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return;
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}
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//
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// print the message
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//
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if ( (ent->message) && (activator) && !(activator->svflags & SVF_MONSTER) )
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{
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// Lazarus - change so that noise_index < 0 means no sound
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gi.centerprintf (activator, "%s", ent->message);
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if (ent->noise_index > 0)
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gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
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else
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gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
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}
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//
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// kill killtargets
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//
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if (ent->killtarget)
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{
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t = NULL;
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while ((t = G_Find (t, FOFS(targetname), ent->killtarget)))
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{
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// Lazarus: remove LIVE killtargeted monsters from total_monsters
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if ( (t->svflags & SVF_MONSTER) && (t->deadflag == DEAD_NO) )
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{
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if ( !t->dmgteam || strcmp(t->dmgteam, "player") ) {
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// if ( !(t->monsterinfo.aiflags & AI_GOOD_GUY) )
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// Zaero- spawnflag 16 = do not count
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if ( !(t->monsterinfo.aiflags & AI_GOOD_GUY) && !(t->monsterinfo.monsterflags & MFL_DO_NOT_COUNT) && !(IsZaeroMap() && (t->spawnflags & 16)) )
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level.total_monsters--;
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}
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}
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// and decrement secret count if target_secret is removed
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else if ( !Q_stricmp(t->classname, "target_secret") )
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level.total_secrets--;
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// same deal with target_goal, but also turn off CD music if applicable
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else if ( !Q_stricmp(t->classname, "target_goal") )
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{
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level.total_goals--;
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if (level.found_goals >= level.total_goals)
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gi.configstring (CS_CDTRACK, "0");
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}
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// PMM - if this entity is part of a train, cleanly remove it
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else if (t->flags & FL_TEAMSLAVE)
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("Removing %s from train!\n", t->classname);
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if (t->teammaster)
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{
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master = t->teammaster;
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while (!done)
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{
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if (master->teamchain == t)
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{
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master->teamchain = t->teamchain;
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done = true;
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}
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master = master->teamchain;
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if (!master)
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("Couldn't find myself in master's chain, ignoring!\n");
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// Knightmare- why the hell didin't Rogue put this here? Ijits.
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break;
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}
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}
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}
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else
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("No master to free myself from, ignoring!\n");
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}
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}
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// PMM
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// Zaero- free sentien's laser first!
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if (Q_stricmp(t->classname, "monster_sentien") == 0)
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{
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if (t->flash) {
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// gi.dprintf ("removing sentien laser before removing sentien.\n");
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sentien_laser_off (t->flash);
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G_FreeEdict (t->flash);
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t->flash = NULL;
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}
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}
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// Also free the Titan's hook
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if (Q_stricmp(t->classname, "monster_zboss") == 0)
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{
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if (t->laser) {
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// gi.dprintf ("removing titan hook before removing titan.\n");
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G_FreeEdict (t->laser);
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t->laser = NULL;
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}
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}
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// end Zaero
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G_FreeEdict (t);
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if (!ent->inuse)
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{
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gi.dprintf("entity was removed while using killtargets\n");
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return;
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}
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}
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}
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//
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// fire targets
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//
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if (ent->target)
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{
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t = NULL;
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while ((t = G_Find (t, FOFS(targetname), ent->target)))
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{
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// doors fire area portals in a specific way
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if (!Q_stricmp(t->classname, "func_areaportal") &&
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(!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating")
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/*DWH*/ || !Q_stricmp(ent->classname,"func_door_rot_dh")
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/*Knightmare*/|| !Q_stricmp(ent->classname, "func_door_secret") || !Q_stricmp(ent->classname, "func_door_secret2")))
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continue;
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if (t == ent)
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{
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gi.dprintf ("WARNING: Entity used itself.\n");
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}
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else
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{
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if (t->use)
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t->use (t, ent, activator);
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}
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if (!ent->inuse)
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{
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gi.dprintf("entity was removed while using targets\n");
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return;
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}
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}
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}
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}
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/*
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=============
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TempVector
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This is just a convenience function
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for making temporary vectors for function calls
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=============
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*/
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float *tv (float x, float y, float z)
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{
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static int index;
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static vec3_t vecs[8];
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float *v;
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// use an array so that multiple tempvectors won't collide
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// for a while
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v = vecs[index];
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index = (index + 1)&7;
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v[0] = x;
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v[1] = y;
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v[2] = z;
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return v;
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}
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/*
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=============
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VectorToString
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This is just a convenience function
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for printing vectors
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=============
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*/
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char *vtos (vec3_t v)
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{
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static int index;
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static char str[8][32];
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char *s;
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// use an array so that multiple vtos won't collide
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s = str[index];
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index = (index + 1)&7;
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Com_sprintf (s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
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return s;
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}
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vec3_t VEC_UP = {0, -1, 0};
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vec3_t MOVEDIR_UP = {0, 0, 1};
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vec3_t VEC_DOWN = {0, -2, 0};
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vec3_t MOVEDIR_DOWN = {0, 0, -1};
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void G_SetMovedir (vec3_t angles, vec3_t movedir)
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{
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if (VectorCompare (angles, VEC_UP))
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{
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VectorCopy (MOVEDIR_UP, movedir);
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}
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else if (VectorCompare (angles, VEC_DOWN))
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{
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VectorCopy (MOVEDIR_DOWN, movedir);
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}
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else
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{
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AngleVectors (angles, movedir, NULL, NULL);
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}
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VectorClear (angles);
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}
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//Knightmare- this is almost the same as G_SetMovedir,
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//only it doesn't clear the source vector
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//useful for point entities that use movedir
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void G_SetMovedir2 (vec3_t angles, vec3_t movedir)
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{
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if (VectorCompare (angles, VEC_UP))
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{
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VectorCopy (MOVEDIR_UP, movedir);
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}
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else if (VectorCompare (angles, VEC_DOWN))
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{
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VectorCopy (MOVEDIR_DOWN, movedir);
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}
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else
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{
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AngleVectors (angles, movedir, NULL, NULL);
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}
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}
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float vectoyaw (vec3_t vec)
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{
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float yaw;
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// PMM - fixed to correct for pitch of 0
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if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0)
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if (vec[YAW] == 0)
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yaw = 0;
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else if (vec[YAW] > 0)
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yaw = 90;
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else
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yaw = 270;
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else
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{
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yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
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if (yaw < 0)
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yaw += 360;
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}
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return yaw;
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}
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float vectoyaw2 (vec3_t vec)
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{
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float yaw;
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// PMM - fixed to correct for pitch of 0
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if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0)
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if (vec[YAW] == 0)
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yaw = 0;
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else if (vec[YAW] > 0)
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yaw = 90;
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else
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yaw = 270;
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else
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{
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yaw = (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
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if (yaw < 0)
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yaw += 360;
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}
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return yaw;
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}
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//Knightmare
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float vectopitch (vec3_t vec)
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{
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float pitch;
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float forward;
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if (vec[2] == 0) //no pitch if vector has no vertical value
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pitch = 0;
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else if (vec[1] == 0 && vec[0] == 0) //if x & y components are zero
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{
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if (vec[2] > 0) //straight up
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pitch = 90;
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else //straight down
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pitch = -90;
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}
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else
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{
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forward = sqrt (vec[0]*vec[0] + vec[1]*vec[1]); //get combined length of horizontal parts
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pitch = (int) (atan2(vec[2], forward) * 180 / M_PI);
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if (pitch < -90)
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pitch += 180;
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}
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return (pitch * -1);
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}
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void vectoangles (vec3_t value1, vec3_t angles)
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{
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float forward;
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float yaw, pitch;
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if (value1[1] == 0 && value1[0] == 0)
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{
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yaw = 0;
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if (value1[2] > 0)
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pitch = 90;
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else
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pitch = 270;
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}
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else
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{
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// PMM - fixed to correct for pitch of 0
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if (value1[0])
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yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
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else if (value1[1] > 0)
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yaw = 90;
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else
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yaw = 270;
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if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
|
|
pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
angles[PITCH] = -pitch;
|
|
angles[YAW] = yaw;
|
|
angles[ROLL] = 0;
|
|
}
|
|
|
|
void vectoangles2 (vec3_t value1, vec3_t angles)
|
|
{
|
|
float forward;
|
|
float yaw, pitch;
|
|
|
|
if (value1[1] == 0 && value1[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (value1[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (value1[0])
|
|
yaw = (atan2(value1[1], value1[0]) * 180 / M_PI);
|
|
else if (value1[1] > 0)
|
|
yaw = 90;
|
|
else
|
|
yaw = 270;
|
|
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
|
|
pitch = (atan2(value1[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
angles[PITCH] = -pitch;
|
|
angles[YAW] = yaw;
|
|
angles[ROLL] = 0;
|
|
}
|
|
|
|
char *G_CopyString (char *in)
|
|
{
|
|
char *out;
|
|
|
|
out = gi.TagMalloc (strlen(in)+1, TAG_LEVEL);
|
|
strcpy (out, in);
|
|
return out;
|
|
}
|
|
|
|
|
|
void G_InitEdict (edict_t *e)
|
|
{
|
|
// ROGUE
|
|
// FIXME -
|
|
// this fixes a bug somewhere that is settling "nextthink" for an entity that has
|
|
// already been released. nextthink is being set to FRAMETIME after level.time,
|
|
// since freetime = nextthink - 0.1
|
|
if (e->nextthink)
|
|
{
|
|
// if ((g_showlogic) && (g_showlogic->value))
|
|
// gi.dprintf ("G_SPAWN: Fixed bad nextthink time\n");
|
|
e->nextthink = 0;
|
|
}
|
|
// ROGUE
|
|
|
|
e->inuse = true;
|
|
e->classname = "noclass";
|
|
e->gravity = 1.0;
|
|
e->s.number = e - g_edicts;
|
|
|
|
//PGM - do this before calling the spawn function so it can be overridden.
|
|
#ifdef ROGUE_GRAVITY
|
|
e->gravityVector[0] = 0.0;
|
|
e->gravityVector[1] = 0.0;
|
|
e->gravityVector[2] = -1.0;
|
|
#endif
|
|
//PGM
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_Spawn
|
|
|
|
Either finds a free edict, or allocates a new one.
|
|
Try to avoid reusing an entity that was recently freed, because it
|
|
can cause the client to think the entity morphed into something else
|
|
instead of being removed and recreated, which can cause interpolated
|
|
angles and bad trails.
|
|
=================
|
|
*/
|
|
edict_t *G_Spawn (void)
|
|
{
|
|
int i;
|
|
edict_t *e;
|
|
|
|
e = &g_edicts[(int)maxclients->value+1];
|
|
for ( i=maxclients->value+1 ; i<globals.num_edicts ; i++, e++)
|
|
{
|
|
// the first couple seconds of server time can involve a lot of
|
|
// freeing and allocating, so relax the replacement policy
|
|
if (!e->inuse && ( e->freetime < 2 || level.time - e->freetime > 0.5 ) )
|
|
{
|
|
G_InitEdict (e);
|
|
return e;
|
|
}
|
|
}
|
|
|
|
if (i == game.maxentities)
|
|
gi.error ("ED_Alloc: no free edicts");
|
|
|
|
globals.num_edicts++;
|
|
G_InitEdict (e);
|
|
return e;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_FreeEdict
|
|
|
|
Marks the edict as free
|
|
=================
|
|
*/
|
|
|
|
void G_FreeEdict (edict_t *ed)
|
|
{
|
|
if (ed->speaker) //recursively remove train's speaker entity
|
|
G_FreeEdict(ed->speaker);
|
|
|
|
// Knightmare- stop target_playback
|
|
if (ed->classname && (strlen(ed->classname) > 0) && !strcmp(ed->classname, "target_playback"))
|
|
{ // if it's 3D, decrement level 3D count for efficiency
|
|
if (ed->spawnflags & SF_PLAYBACK_3D)
|
|
level.num_3D_sounds--;
|
|
|
|
FMOD_StopSound (ed, false);
|
|
}
|
|
|
|
gi.unlinkentity (ed); // unlink from world
|
|
|
|
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
|
|
{
|
|
// gi.dprintf("tried to free special edict\n");
|
|
return;
|
|
}
|
|
|
|
// Lazarus: actor muzzle flash
|
|
if (ed->flash)
|
|
{
|
|
memset (ed->flash, 0, sizeof(*ed));
|
|
ed->flash->classname = "freed";
|
|
ed->flash->freetime = level.time;
|
|
ed->flash->inuse = false;
|
|
}
|
|
|
|
// Lazarus: reflections
|
|
if (!(ed->flags & FL_REFLECT))
|
|
DeleteReflection(ed,-1);
|
|
|
|
memset (ed, 0, sizeof(*ed));
|
|
ed->classname = "freed";
|
|
ed->freetime = level.time;
|
|
ed->inuse = false;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
G_TouchTriggers
|
|
|
|
============
|
|
*/
|
|
void G_TouchTriggers (edict_t *ent)
|
|
{
|
|
int i, num;
|
|
edict_t *touch[MAX_EDICTS], *hit;
|
|
|
|
// added stasis generator support
|
|
// Lazarus: nothing touches anything if game is frozen
|
|
if (level.freeze)
|
|
return;
|
|
|
|
// dead things don't activate triggers!
|
|
if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0))
|
|
return;
|
|
|
|
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
|
, MAX_EDICTS, AREA_TRIGGERS);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
hit = touch[i];
|
|
if (!hit->inuse)
|
|
continue;
|
|
if (!hit->touch)
|
|
continue;
|
|
if (ent->client && ent->client->spycam && !(hit->svflags & SVF_TRIGGER_CAMOWNER))
|
|
continue;
|
|
hit->touch (hit, ent, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_TouchSolids
|
|
|
|
Call after linking a new trigger in during gameplay
|
|
to force all entities it covers to immediately touch it
|
|
============
|
|
*/
|
|
void G_TouchSolids (edict_t *ent)
|
|
{
|
|
int i, num;
|
|
edict_t *touch[MAX_EDICTS], *hit;
|
|
|
|
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
|
, MAX_EDICTS, AREA_SOLID);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
hit = touch[i];
|
|
if (!hit->inuse)
|
|
continue;
|
|
if (ent->touch)
|
|
ent->touch (hit, ent, NULL, NULL);
|
|
if (!ent->inuse)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
Kill box
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
KillBox
|
|
|
|
Kills all entities that would touch the proposed new positioning
|
|
of ent. Ent should be unlinked before calling this!
|
|
=================
|
|
*/
|
|
qboolean KillBox (edict_t *ent)
|
|
{
|
|
trace_t tr;
|
|
|
|
while (1)
|
|
{
|
|
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID);
|
|
if (!tr.ent)
|
|
break;
|
|
|
|
// nail it
|
|
T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
|
|
|
// if we didn't kill it, fail
|
|
if (tr.ent->solid)
|
|
return false;
|
|
}
|
|
|
|
return true; // all clear
|
|
}
|
|
|
|
|
|
// Zaero add
|
|
/*
|
|
=================
|
|
MonsterPlayerKillBox
|
|
|
|
Kills all entities except players that would touch the proposed new
|
|
positioning of ent. Ent should be unlinked before calling this!
|
|
=================
|
|
*/
|
|
qboolean MonsterPlayerKillBox (edict_t *ent)
|
|
{
|
|
trace_t tr;
|
|
|
|
while (1)
|
|
{
|
|
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, ent, MASK_PLAYERSOLID);
|
|
if (!tr.ent)
|
|
break;
|
|
|
|
if ((ent->svflags & SVF_MONSTER) && tr.ent->client && tr.ent->health)
|
|
{
|
|
// nail myself
|
|
T_Damage (ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// nail it
|
|
T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
|
}
|
|
|
|
// if we didn't kill it, fail
|
|
if (tr.ent->solid)
|
|
return false;
|
|
}
|
|
|
|
return true; // all clear
|
|
}
|
|
// end Zaero
|
|
|
|
|
|
void AnglesNormalize(vec3_t vec)
|
|
{
|
|
while (vec[0] > 180)
|
|
vec[0] -= 360;
|
|
while (vec[0] < -180)
|
|
vec[0] += 360;
|
|
while (vec[1] > 360)
|
|
vec[1] -= 360;
|
|
while (vec[1] < 0)
|
|
vec[1] += 360;
|
|
}
|
|
|
|
float SnapToEights(float x)
|
|
{
|
|
x *= 8.0;
|
|
if (x > 0.0)
|
|
x += 0.5;
|
|
else
|
|
x -= 0.5;
|
|
return 0.125 * (int)x;
|
|
}
|
|
|
|
/* Lazarus - added functions */
|
|
|
|
void stuffcmd(edict_t *ent, char *s)
|
|
{
|
|
gi.WriteByte (11);
|
|
gi.WriteString (s);
|
|
gi.unicast (ent, true);
|
|
}
|
|
|
|
qboolean point_infront (edict_t *self, vec3_t point)
|
|
{
|
|
vec3_t vec;
|
|
float dot;
|
|
vec3_t forward;
|
|
|
|
AngleVectors (self->s.angles, forward, NULL, NULL);
|
|
VectorSubtract (point, self->s.origin, vec);
|
|
VectorNormalize (vec);
|
|
dot = DotProduct (vec, forward);
|
|
|
|
if (dot > 0.3)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
float AtLeast(float x, float dx)
|
|
{
|
|
float xx;
|
|
|
|
xx = (float)(floor(x/dx - 0.5)+1.)*dx;
|
|
if (xx < x) xx += dx;
|
|
return xx;
|
|
}
|
|
|
|
edict_t *LookingAt(edict_t *ent, int filter, vec3_t endpos, float *range)
|
|
{
|
|
edict_t *who;
|
|
edict_t *trigger[MAX_EDICTS];
|
|
edict_t *ignore;
|
|
trace_t tr;
|
|
vec_t r;
|
|
vec3_t end, forward, start;
|
|
vec3_t dir, entp, mins, maxs;
|
|
int i, num;
|
|
|
|
if (!ent->client)
|
|
{
|
|
if (endpos) VectorClear(endpos);
|
|
if (range) *range = 0;
|
|
return NULL;
|
|
}
|
|
VectorClear(end);
|
|
if (ent->client->chasetoggle)
|
|
{
|
|
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
|
|
VectorCopy(ent->client->chasecam->s.origin,start);
|
|
ignore = ent->client->chasecam;
|
|
}
|
|
else if (ent->client->spycam)
|
|
{
|
|
AngleVectors(ent->client->ps.viewangles, forward, NULL, NULL);
|
|
VectorCopy(ent->s.origin,start);
|
|
ignore = ent->client->spycam;
|
|
}
|
|
else
|
|
{
|
|
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
|
|
VectorCopy(ent->s.origin, start);
|
|
start[2] += ent->viewheight;
|
|
ignore = ent;
|
|
}
|
|
|
|
VectorMA(start, WORLD_SIZE, forward, end); // was 8192
|
|
|
|
/* First check for looking directly at a pickup item */
|
|
VectorSet(mins, MIN_WORLD_COORD, MIN_WORLD_COORD, MIN_WORLD_COORD); // was -4096, -4096, -4096
|
|
VectorSet(maxs, MAX_WORLD_COORD, MAX_WORLD_COORD, MAX_WORLD_COORD); // was 4096, 4096, 4096
|
|
num = gi.BoxEdicts (mins, maxs, trigger, MAX_EDICTS, AREA_TRIGGERS);
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
who = trigger[i];
|
|
if (!who->inuse)
|
|
continue;
|
|
if (!who->item)
|
|
continue;
|
|
if (!visible(ent,who))
|
|
continue;
|
|
if (!infront(ent,who))
|
|
continue;
|
|
VectorSubtract(who->s.origin,start,dir);
|
|
r = VectorLength(dir);
|
|
VectorMA(start, r, forward, entp);
|
|
if (entp[0] < who->s.origin[0] - 17) continue;
|
|
if (entp[1] < who->s.origin[1] - 17) continue;
|
|
if (entp[2] < who->s.origin[2] - 17) continue;
|
|
if (entp[0] > who->s.origin[0] + 17) continue;
|
|
if (entp[1] > who->s.origin[1] + 17) continue;
|
|
if (entp[2] > who->s.origin[2] + 17) continue;
|
|
if (endpos)
|
|
VectorCopy(who->s.origin,endpos);
|
|
if (range)
|
|
*range = r;
|
|
return who;
|
|
}
|
|
|
|
tr = gi.trace (start, NULL, NULL, end, ignore, MASK_SHOT);
|
|
if (tr.fraction == 1.0)
|
|
{
|
|
// too far away
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if (!tr.ent)
|
|
{
|
|
// no hit
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if (!tr.ent->classname)
|
|
{
|
|
// should never happen
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
|
|
if ((strstr(tr.ent->classname,"func_") != NULL) && (filter & LOOKAT_NOBRUSHMODELS))
|
|
{
|
|
// don't hit on brush models
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if ((Q_stricmp(tr.ent->classname,"worldspawn") == 0) && (filter & LOOKAT_NOWORLD))
|
|
{
|
|
// world brush
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if (endpos) {
|
|
endpos[0] = tr.endpos[0];
|
|
endpos[1] = tr.endpos[1];
|
|
endpos[2] = tr.endpos[2];
|
|
}
|
|
if (range) {
|
|
VectorSubtract(tr.endpos,start,start);
|
|
*range = VectorLength(start);
|
|
}
|
|
return tr.ent;
|
|
}
|
|
|
|
void GameDirRelativePath (const char *filename, char *output, size_t outputSize)
|
|
{
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
Com_sprintf(output, outputSize, "%s/%s", gi.GameDir(), filename);
|
|
#else // KMQUAKE2_ENGINE_MOD
|
|
cvar_t *basedir, *gamedir;
|
|
|
|
basedir = gi.cvar("basedir", "", 0);
|
|
gamedir = gi.cvar("gamedir", "", 0);
|
|
if (strlen(gamedir->string))
|
|
Com_sprintf(output, outputSize, "%s/%s/%s", basedir->string, gamedir->string, filename);
|
|
else
|
|
Com_sprintf(output, outputSize, "%s/baseq2/%s", basedir->string, filename);
|
|
#endif // KMQUAKE2_ENGINE_MOD
|
|
}
|
|
|
|
void SavegameDirRelativePath (const char *filename, char *output, size_t outputSize)
|
|
{
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
Com_sprintf(output, outputSize, "%s/%s", gi.SaveGameDir(), filename);
|
|
#else // KMQUAKE2_ENGINE_MOD
|
|
cvar_t *basedir, *gamedir;
|
|
|
|
basedir = gi.cvar("basedir", "", 0);
|
|
gamedir = gi.cvar("gamedir", "", 0);
|
|
if (strlen(gamedir->string))
|
|
Com_sprintf(output, outputSize, "%s/%s/%s", basedir->string, gamedir->string, filename);
|
|
else
|
|
Com_sprintf(output, outputSize, "%s/baseq2/%s", basedir->string, filename);
|
|
#endif // KMQUAKE2_ENGINE_MOD
|
|
}
|
|
|
|
void CreatePath (const char *path)
|
|
{
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
gi.CreatePath (path);
|
|
#else // KMQUAKE2_ENGINE_MOD
|
|
char tmpBuf[MAX_OSPATH];
|
|
char *ofs;
|
|
|
|
if (strstr(path, "..") || strstr(path, "::") || strstr(path, "\\\\") || strstr(path, "//"))
|
|
{
|
|
gi.dprintf("WARNING: refusing to create relative path '%s'\n", path);
|
|
return;
|
|
}
|
|
Com_strcpy (tmpBuf, sizeof(tmpBuf), path);
|
|
|
|
for (ofs = tmpBuf+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/' || *ofs == '\\')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
_mkdir (tmpBuf);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
#endif // KMQUAKE2_ENGINE_MOD
|
|
}
|
|
|
|
/* Lazarus: G_UseTarget is similar to G_UseTargets, but only triggers
|
|
a single target rather than all entities matching target
|
|
criteria. It *does*, however, kill all killtargets */
|
|
|
|
void Think_Delay_Single (edict_t *ent)
|
|
{
|
|
G_UseTarget (ent, ent->activator, ent->target_ent);
|
|
G_FreeEdict (ent);
|
|
}
|
|
|
|
void G_UseTarget (edict_t *ent, edict_t *activator, edict_t *target)
|
|
{
|
|
edict_t *t;
|
|
|
|
//
|
|
// check for a delay
|
|
//
|
|
if (ent->delay)
|
|
{
|
|
// create a temp object to fire at a later time
|
|
t = G_Spawn();
|
|
t->classname = "DelayedUse";
|
|
t->nextthink = level.time + ent->delay;
|
|
t->think = Think_Delay_Single;
|
|
t->activator = activator;
|
|
t->target_ent = target;
|
|
if (!activator)
|
|
gi.dprintf ("Think_Delay_Single with no activator\n");
|
|
t->message = ent->message;
|
|
t->target = ent->target;
|
|
t->killtarget = ent->killtarget;
|
|
t->noise_index = ent->noise_index;
|
|
return;
|
|
}
|
|
|
|
|
|
//
|
|
// print the message
|
|
//
|
|
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
|
|
{
|
|
gi.centerprintf (activator, "%s", ent->message);
|
|
if (ent->noise_index > 0)
|
|
gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
|
|
else if (ent->noise_index == 0)
|
|
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
//
|
|
// kill killtargets
|
|
//
|
|
if (ent->killtarget)
|
|
{
|
|
t = NULL;
|
|
while ((t = G_Find (t, FOFS(targetname), ent->killtarget)))
|
|
{
|
|
// Lazarus: remove killtargeted monsters from total_monsters
|
|
if (t->svflags & SVF_MONSTER)
|
|
{
|
|
if (!t->dmgteam || strcmp(t->dmgteam,"player"))
|
|
if (!(t->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
level.total_monsters--;
|
|
}
|
|
G_FreeEdict (t);
|
|
if (!ent->inuse)
|
|
{
|
|
gi.dprintf("entity was removed while using killtargets\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// fire target
|
|
//
|
|
if (target)
|
|
{
|
|
// doors fire area portals in a specific way
|
|
if (!Q_stricmp(target->classname, "func_areaportal") &&
|
|
(!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating")
|
|
|| !Q_stricmp(ent->classname,"func_door_rot_dh")))
|
|
return;
|
|
|
|
if (target == ent)
|
|
{
|
|
gi.dprintf ("WARNING: Entity used itself.\n");
|
|
}
|
|
else
|
|
{
|
|
if (target->use)
|
|
target->use (target, ent, activator);
|
|
}
|
|
if (!ent->inuse)
|
|
{
|
|
gi.dprintf("entity was removed while using target\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Knightmare added
|
|
/*
|
|
====================
|
|
IsIdMap
|
|
|
|
Checks if the current map is a stock id map,
|
|
this is used for certain hacks.
|
|
====================
|
|
*/
|
|
qboolean IsIdMap (void)
|
|
{
|
|
if (Q_stricmp(level.mapname, "base1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "base2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "base3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "biggun") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "boss1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "boss2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "bunk1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "command") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "cool1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "fact1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "fact2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "fact3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "hangar1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "hangar2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail5") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "lab") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mintro") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "power1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "power2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "security") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "space") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "strike") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "train") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ware1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ware2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "waste1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "waste2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "waste3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm5") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm6") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm7") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm8") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "base64") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city64") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "sewer64") == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Knightmare added
|
|
/*
|
|
====================
|
|
IsXatrixMap
|
|
|
|
Checks if the current map is from the Xatrix mission pack.
|
|
This is used for certain hacks.
|
|
====================
|
|
*/
|
|
qboolean IsXatrixMap (void)
|
|
{
|
|
if (Q_stricmp(level.mapname, "badlands") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "industry") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "outbase") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "refinery") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "w_treat") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xcompnd1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xcompnd2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xhangar1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xhangar2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xintell") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xmoon1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xmoon2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xreactor") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xsewer1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xsewer2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xship") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xswamp") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xware") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xdm1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xdm2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xdm3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xdm4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xdm5") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xdm6") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "xdm7") == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// Knightmare added
|
|
/*
|
|
====================
|
|
IsRogueMap
|
|
|
|
Checks if the current map is from the Rogue mission pack.
|
|
This is used for certain hacks.
|
|
====================
|
|
*/
|
|
qboolean IsRogueMap (void)
|
|
{
|
|
if (Q_stricmp(level.mapname, "rammo1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rammo2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rbase1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rbase2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rboss") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rhangar1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rhangar2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rlava1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rlava2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rmine1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rmine2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rsewer1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rsewer2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rware1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rware2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm5") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm6") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm7") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm8") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm9") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm10") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm11") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm12") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm13") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "rdm14") == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
// Knightmare added
|
|
/*
|
|
====================
|
|
IsZaeroMap
|
|
|
|
Checks if the current map is from the Zaero mission pack.
|
|
This is used for certain hacks.
|
|
====================
|
|
*/
|
|
qboolean IsZaeroMap (void)
|
|
{
|
|
if (Q_stricmp(level.mapname, "zbase1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zbase2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zboss") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zdef1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zdef2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zdef3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zdef4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ztomb1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ztomb2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ztomb3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ztomb4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zwaste1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zwaste2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "zwaste3") == 0)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CheckCoop_MapHacks
|
|
|
|
Checks if the entity needs to be modified for coop.
|
|
Returns true if entity is to be inhibited.
|
|
====================
|
|
*/
|
|
qboolean CheckCoop_MapHacks (edict_t *ent)
|
|
{
|
|
if ( !coop->value || !ent )
|
|
return false;
|
|
|
|
if ( IsXatrixMap() )
|
|
{
|
|
if ( !Q_stricmp(level.mapname, "xsewer1") ) // FS: Coop: Progress breaker hack in xsewer1.bsp
|
|
{
|
|
if ( ent->classname && !Q_stricmp(ent->classname, "trigger_relay") && ent->target && !Q_stricmp(ent->target, "t3") && ent->targetname && !Q_stricmp(ent->targetname, "t2") )
|
|
{
|
|
return true;
|
|
}
|
|
if ( ent->classname && !Q_stricmp(ent->classname, "func_button") && ent->target && !Q_stricmp(ent->target, "t16") && ent->model && !Q_stricmp(ent->model, "*71") )
|
|
{
|
|
ent->message = "Overflow valve maintenance\nhatch A opened.";
|
|
return false;
|
|
}
|
|
if ( ent->classname && !Q_stricmp(ent->classname, "trigger_once") && ent->model && !Q_stricmp(ent->model, "*3") )
|
|
{
|
|
ent->message = "Overflow valve maintenance\nhatch B opened.";
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Knightmare added
|
|
/*
|
|
====================
|
|
UseSpecialGoodGuyFlag
|
|
|
|
Checks the classname to see if a monster should use
|
|
a non-standard goodguy flag (e.g. gekk and stalker).
|
|
====================
|
|
*/
|
|
qboolean UseSpecialGoodGuyFlag (edict_t *monster)
|
|
{
|
|
// check for bad entity reference
|
|
if (!monster || !monster->inuse || !monster->classname)
|
|
return false;
|
|
|
|
if ( !strcmp(monster->classname, "monster_gekk")
|
|
|| !strcmp(monster->classname, "monster_stalker")
|
|
|| !strcmp(monster->classname, "monster_handler") )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Knightmare added
|
|
/*
|
|
====================
|
|
UseRegularGoodGuyFlag
|
|
|
|
Checks the classname to see if a monster should use
|
|
the standard goodguy flag (e.g. not a gekk, stalker, turret, or fixbot).
|
|
====================
|
|
*/
|
|
qboolean UseRegularGoodGuyFlag (edict_t *monster)
|
|
{
|
|
// check for bad entity reference
|
|
if (!monster || !monster->inuse || !monster->classname)
|
|
return false;
|
|
|
|
if ( strcmp(monster->classname, "monster_gekk")
|
|
&& strcmp(monster->classname, "monster_stalker")
|
|
&& strcmp(monster->classname, "monster_turret")
|
|
&& strcmp(monster->classname, "monster_fixbot")
|
|
&& strcmp(monster->classname, "monster_handler")
|
|
&& strcmp(monster->classname, "misc_insane") )
|
|
return true;
|
|
|
|
return false;
|
|
}
|