thirtyflightsofloving/client/snd_mem.c
2020-08-02 02:00:01 -04:00

553 lines
12 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// snd_mem.c: sound caching
#include "client.h"
#include "snd_loc.h"
int cache_full_cycle;
byte *S_Alloc (int size);
/*
================
ResampleSfx
================
*/
// Knightmare
/*void New_ResampleSfx (sfxcache_t *sc, byte *data, char *name)
{
int i, outcount, srcsample, srclength, samplefrac, fracstep;
float scale = (float) sc->speed / (float) dma.speed;
// this is usually 0.5 (128), 1 (256), or 2 (512)
fracstep = ((double) sc->speed / (double) dma.speed) * 256.0;
srclength = sc->length << sc->stereo;
outcount = (double) sc->length * (double) dma.speed / (double) sc->speed;
sc->length = outcount;
if (sc->loopstart != -1)
sc->loopstart = (double) sc->loopstart * (double) dma.speed / (double) sc->speed;
sc->speed = dma.speed;
// resample / decimate to the current source rate
if (fracstep == 256)
{
if (sc->width == 1) // 8bit
for (i = 0;i < srclength;i++)
((signed char *)sc->data)[i] = ((unsigned char *)data)[i] - 128;
else
for (i = 0;i < srclength;i++)
((short *)sc->data)[i] = LittleShort (((short *)data)[i]); //crashes here
}
else
{
// general case
Com_DPrintf("ResampleSfx: resampling sound %s\n", name);
samplefrac = 0;
if ((fracstep & 255) == 0) // skipping points on perfect multiple
{
srcsample = 0;
fracstep >>= 8;
if (sc->width == 2)
{
short *out = (void *)sc->data, *in = (void *)data;
if (sc->stereo)
{
fracstep <<= 1;
for (i=0 ; i<outcount ; i++)
{
*out++ = LittleShort (in[srcsample ]);
*out++ = LittleShort (in[srcsample+1]);
srcsample += fracstep;
}
}
else
{
for (i=0 ; i<outcount ; i++)
{
*out++ = LittleShort (in[srcsample ]);
srcsample += fracstep;
}
}
}
else
{
signed char *out = (void *)sc->data;
unsigned char *in = (void *)data;
if (sc->stereo)
{
fracstep <<= 1;
for (i=0 ; i<outcount ; i++)
{
*out++ = in[srcsample ] - 128;
*out++ = in[srcsample+1] - 128;
srcsample += fracstep;
}
}
else
{
for (i=0 ; i<outcount ; i++)
{
*out++ = in[srcsample ] - 128;
srcsample += fracstep;
}
}
}
}
else
{
int sample;
int a, b;
if (sc->width == 2)
{
short *out = (void *)sc->data, *in = (void *)data;
if (sc->stereo)
{
for (i=0 ; i<outcount ; i++)
{
srcsample = (samplefrac >> 8) << 1;
a = in[srcsample ];
if (srcsample+2 >= srclength)
b = 0;
else
b = in[srcsample+2];
sample = (((b - a) * (samplefrac & 255)) >> 8) + a;
*out++ = (short) sample;
a = in[srcsample+1];
if (srcsample+2 >= srclength)
b = 0;
else
b = in[srcsample+3];
sample = (((b - a) * (samplefrac & 255)) >> 8) + a;
*out++ = (short) sample;
samplefrac += fracstep;
}
}
else
{
for (i=0 ; i<outcount ; i++)
{
srcsample = samplefrac >> 8;
a = in[srcsample ];
if (srcsample+1 >= srclength)
b = 0;
else
b = in[srcsample+1];
sample = (((b - a) * (samplefrac & 255)) >> 8) + a;
*out++ = (short) sample;
samplefrac += fracstep;
}
}
}
else
{
signed char *out = (void *)sc->data;
unsigned char *in = (void *)data;
if (sc->stereo) // LordHavoc: stereo sound support
{
for (i=0 ; i<outcount ; i++)
{
srcsample = (samplefrac >> 8) << 1;
a = (int) in[srcsample ] - 128;
if (srcsample+2 >= srclength)
b = 0;
else
b = (int) in[srcsample+2] - 128;
sample = (((b - a) * (samplefrac & 255)) >> 8) + a;
*out++ = (signed char) sample;
a = (int) in[srcsample+1] - 128;
if (srcsample+2 >= srclength)
b = 0;
else
b = (int) in[srcsample+3] - 128;
sample = (((b - a) * (samplefrac & 255)) >> 8) + a;
*out++ = (signed char) sample;
samplefrac += fracstep;
}
}
else
{
for (i=0 ; i<outcount ; i++)
{
srcsample = samplefrac >> 8;
a = (int) in[srcsample ] - 128;
if (srcsample+1 >= srclength)
b = 0;
else
b = (int) in[srcsample+1] - 128;
sample = (((b - a) * (samplefrac & 255)) >> 8) + a;
*out++ = (signed char) sample;
samplefrac += fracstep;
}
}
}
}
}
}*/
void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
{
int outcount;
int srcsample;
float stepscale;
int i;
int sample, samplefrac, fracstep;
sfxcache_t *sc;
sc = sfx->cache;
if (!sc)
return;
stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2
outcount = sc->length / stepscale;
sc->length = outcount;
if (sc->loopstart != -1)
sc->loopstart = sc->loopstart / stepscale;
sc->speed = dma.speed;
if (s_loadas8bit->value)
sc->width = 1;
else
sc->width = inwidth;
// Knightmare
//sc->stereo = 0;
// resample / decimate to the current source rate
if (stepscale == 1 && inwidth == 1 && sc->width == 1)
{
// fast special case
for (i = 0; i < outcount; i++)
((signed char *)sc->data)[i]
= (int)( (unsigned char)(data[i]) - 128);
}
else
{
// general case
samplefrac = 0;
fracstep = stepscale*256;
for (i = 0; i < outcount; i++)
{
srcsample = samplefrac >> 8;
samplefrac += fracstep;
if (inwidth == 2)
sample = LittleShort ( ((short *)data)[srcsample] );
else
sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
if (sc->width == 2)
((short *)sc->data)[i] = sample;
else
((signed char *)sc->data)[i] = sample >> 8;
}
}
}
//=============================================================================
/*
==============
S_LoadSound
==============
*/
sfxcache_t *S_LoadSound (sfx_t *s)
{
char namebuffer[MAX_QPATH];
byte *data;
wavinfo_t info;
int len;
float stepscale;
sfxcache_t *sc;
int size;
char *name;
if (s->name[0] == '*')
return NULL;
// see if still in memory
sc = s->cache;
if (sc)
return sc;
// load it in
if (s->truename)
name = s->truename;
else
name = s->name;
if (name[0] == '#')
// strncpy(namebuffer, &name[1]);
Q_strncpyz(namebuffer, &name[1], sizeof(namebuffer));
else
Com_sprintf (namebuffer, sizeof(namebuffer), "sound/%s", name);
// Com_Printf ("loading %s\n",namebuffer);
size = FS_LoadFile (namebuffer, (void **)&data);
if (!data)
{
Com_DPrintf ("Couldn't load %s\n", namebuffer);
return NULL;
}
info = GetWavinfo (s->name, data, size);
/*if (info.channels != 1)
{
Com_Printf ("%s is a stereo sample\n",s->name);
FS_FreeFile (data);
return NULL;
}*/
if (info.channels < 1 || info.channels > 2) //CDawg changed
{
Com_Printf ("%s has an invalid number of channels\n", s->name);
FS_FreeFile (data);
return NULL;
}
// calculate resampled length
stepscale = (float)info.rate / dma.speed;
len = info.samples / stepscale;
len = len * info.width * info.channels;
sc = s->cache = Z_Malloc (len + sizeof(sfxcache_t));
if (!sc)
{
FS_FreeFile (data);
return NULL;
}
sc->length = info.samples;
sc->loopstart = info.loopstart;
//sc->speed = info.rate;
sc->speed = info.rate * info.channels; //CDawg changed
sc->width = info.width;
sc->stereo = info.channels;
sc->music = !strncmp (namebuffer, "music/", 6);
// force loopstart if it's a music file
if ( sc->music && (sc->loopstart == -1) )
sc->loopstart = 0;
ResampleSfx (s, sc->speed, sc->width, data + info.dataofs);
FS_FreeFile (data);
return sc;
}
/*
===============================================================================
WAV loading
===============================================================================
*/
byte *data_p;
byte *iff_end;
byte *last_chunk;
byte *iff_data;
int iff_chunk_len;
short GetLittleShort(void)
{
short val = 0;
val = *data_p;
val = val + (*(data_p+1)<<8);
data_p += 2;
return val;
}
int GetLittleLong(void)
{
int val = 0;
val = *data_p;
val = val + (*(data_p+1)<<8);
val = val + (*(data_p+2)<<16);
val = val + (*(data_p+3)<<24);
data_p += 4;
return val;
}
void FindNextChunk(char *name)
{
while (1)
{
data_p=last_chunk;
if (data_p >= iff_end)
{ // didn't find the chunk
data_p = NULL;
return;
}
data_p += 4;
iff_chunk_len = GetLittleLong();
if (iff_chunk_len < 0)
{
data_p = NULL;
return;
}
// if (iff_chunk_len > 1024*1024)
// Sys_Error ("FindNextChunk: %i length is past the 1 meg sanity limit", iff_chunk_len);
data_p -= 8;
last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 );
if (!strncmp(data_p, name, 4))
return;
}
}
void FindChunk(char *name)
{
last_chunk = iff_data;
FindNextChunk (name);
}
void DumpChunks(void)
{
char str[5];
str[4] = 0;
data_p=iff_data;
do
{
memcpy (str, data_p, 4);
data_p += 4;
iff_chunk_len = GetLittleLong();
// Com_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
Com_Printf ("0x%x : %s (%d)\n", (size_t)(data_p - 4), str, iff_chunk_len);
data_p += (iff_chunk_len + 1) & ~1;
} while (data_p < iff_end);
}
/*
============
GetWavinfo
============
*/
wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength)
{
wavinfo_t info;
int i;
int format;
int samples;
memset (&info, 0, sizeof(info));
if (!wav)
return info;
iff_data = wav;
iff_end = wav + wavlength;
// find "RIFF" chunk
FindChunk("RIFF");
if (!(data_p && !strncmp(data_p+8, "WAVE", 4)))
{
Com_Printf("Missing RIFF/WAVE chunks\n");
return info;
}
// get "fmt " chunk
iff_data = data_p + 12;
// DumpChunks ();
FindChunk("fmt ");
if (!data_p)
{
Com_Printf("Missing fmt chunk\n");
return info;
}
data_p += 8;
format = GetLittleShort();
if (format != 1)
{
Com_Printf("Microsoft PCM format only\n");
return info;
}
info.channels = GetLittleShort();
info.rate = GetLittleLong();
data_p += 4+2;
info.width = GetLittleShort() / 8;
// get cue chunk
FindChunk("cue ");
if (data_p)
{
data_p += 32;
info.loopstart = GetLittleLong();
// Com_Printf("loopstart=%d\n", sfx->loopstart);
// if the next chunk is a LIST chunk, look for a cue length marker
FindNextChunk ("LIST");
if (data_p)
{
if (!strncmp (data_p + 28, "mark", 4))
{ // this is not a proper parse, but it works with cooledit...
data_p += 24;
i = GetLittleLong (); // samples in loop
info.samples = info.loopstart + i;
// Com_Printf("looped length: %i\n", i);
}
}
}
else
info.loopstart = -1;
// find data chunk
FindChunk("data");
if (!data_p)
{
Com_Printf("Missing data chunk\n");
return info;
}
data_p += 4;
samples = GetLittleLong () / info.width;
if (info.samples)
{
if (samples < info.samples)
Com_Error (ERR_DROP, "Sound %s has a bad loop length", name);
}
else
info.samples = samples;
info.dataofs = data_p - wav;
return info;
}