mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
f4a9eff8d3
Added dumping of configstrings to DumpStatusLayout command. Added temp debuging output of CS_GENERAL configstrings to CL_ParseConfigString().
148 lines
4.1 KiB
C
148 lines
4.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// screen.h
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typedef struct
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{
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float x;
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float y;
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float min;
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} screenscale_t;
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//screenscale_t screenScale;
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typedef enum
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{
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ALIGN_STRETCH,
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ALIGN_STRETCH_ALL,
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ALIGN_CENTER,
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ALIGN_LETTERBOX,
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ALIGN_TOP,
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ALIGN_BOTTOM,
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ALIGN_RIGHT,
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ALIGN_LEFT,
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ALIGN_TOPRIGHT,
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ALIGN_TOPLEFT,
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ALIGN_BOTTOMRIGHT,
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ALIGN_BOTTOMLEFT,
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ALIGN_TOP_STRETCH,
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ALIGN_BOTTOM_STRETCH
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} scralign_t;
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typedef enum
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{
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SCALETYPE_CONSOLE,
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SCALETYPE_HUD,
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SCALETYPE_MENU
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} textscaletype_t;
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#define STAT_MINUS 10 // num frame for '-' stats digit
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#define CHAR_WIDTH 16
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extern char *sb_nums[2][11];
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extern float scr_con_current;
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extern float scr_conlines; // lines of console to display
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extern float scr_letterbox_current;
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extern float scr_letterbox_lines; // lines of letterbox to display
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extern qboolean scr_letterbox_active;
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extern qboolean scr_hidehud;
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extern int sb_lines;
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extern cvar_t *scr_viewsize;
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extern cvar_t *crosshair;
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extern cvar_t *crosshair_scale;
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extern cvar_t *crosshair_alpha;
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extern cvar_t *crosshair_pulse;
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extern vrect_t scr_vrect; // position of render window
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extern char crosshair_pic[MAX_QPATH];
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extern int crosshair_width, crosshair_height;
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// Psychospaz's scaled menu stuff
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#define SCREEN_WIDTH 640.0f
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#define SCREEN_HEIGHT 480.0f
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#define STANDARD_ASPECT_RATIO ((float)SCREEN_WIDTH/(float)SCREEN_HEIGHT)
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// rendered size of console font - everthing adjusts to this...
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#define FONT_SIZE SCR_ScaledScreen(con_font_size->value)
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#define CON_FONT_SCALE SCR_ScaledScreen(con_font_size->value)/8.0f
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#define MENU_FONT_SIZE 8
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#define MENU_LINE_SIZE 10
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#define HUD_FONT_SIZE 8.0
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//
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// cl_screen.c
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//
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void SCR_Init (void);
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void SCR_UpdateScreen (void);
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void SCR_SizeUp (void);
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void SCR_SizeDown (void);
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void SCR_CenterPrint (char *str);
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void SCR_BeginLoadingPlaque (void);
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void SCR_EndLoadingPlaque (void);
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void SCR_DebugGraph (float value, int color);
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void SCR_TouchPics (void);
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void SCR_RunLetterbox (void);
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void SCR_RunConsole (void);
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void SCR_InitScreenScale (void);
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void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
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float SCR_ScaledScreen (float param);
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float SCR_GetScreenScale (void);
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void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
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void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha);
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void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha);
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void SCR_DrawChar (float x, float y, int size, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last);
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void SCR_DrawString (float x, float y, int size, scralign_t align, const char *string, int alpha);
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void SCR_DrawCrosshair (void);
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//
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// cl_hud.c
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//
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void Hud_DrawString (int x, int y, const char *string, int alpha, qboolean isStatusBar);
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void Hud_DrawStringAlt (int x, int y, const char *string, int alpha, qboolean isStatusBar);
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void CL_DrawStatus (void);
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void CL_DrawLayout (void);
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void CL_DrawInventory (void);
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//
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// cl_cin.c
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//
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void SCR_PlayCinematic (char *name);
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qboolean SCR_DrawCinematic (void);
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void SCR_RunCinematic (void);
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void SCR_StopCinematic (void);
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void SCR_FinishCinematic (void);
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