mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
8401c475f6
Added powerarmortype field to default Lazaus DLL. This changes the savegame version. Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs. Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL. Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL. Cleaned up surface rendering code from mpolyvertex_t refactoring.
307 lines
7.3 KiB
C
307 lines
7.3 KiB
C
/*
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==============================================================================
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QUAKE ROTFISH
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_q1rotfish.h"
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#define Q1_FISH_RUN_SPEED 12
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#define Q1_FISH_WALK_SPEED 8
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#define Q1_FISH_MELEE_DISTANCE 60
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static int sound_chomp;
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static int sound_death;
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static int sound_idle;
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void q1rotfish_idle (edict_t *self)
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{
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if (random() < 0.5)
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gi.sound (self, CHAN_AUTO, sound_idle, 1, ATTN_IDLE, 0);
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}
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void q1rotfish_stand (edict_t *self);
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mframe_t q1rotfish_frames_stand [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t q1rotfish_move_stand = {FRAME_swim1, FRAME_swim18, q1rotfish_frames_stand, NULL};
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void q1rotfish_stand (edict_t *self)
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{
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self->monsterinfo.currentmove = &q1rotfish_move_stand;
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}
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mframe_t q1rotfish_frrun_loop [] =
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{
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL,
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ai_run, Q1_FISH_RUN_SPEED, NULL
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};
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mmove_t q1rotfish_move_run_loop = {FRAME_swim1, FRAME_swim18, q1rotfish_frrun_loop, NULL};
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void q1rotfish_run (edict_t *self)
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{
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self->monsterinfo.currentmove = &q1rotfish_move_run_loop;
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}
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/* Standard Swimming */
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mframe_t q1rotfish_walk_loop [] =
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{
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL,
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ai_walk, Q1_FISH_WALK_SPEED, NULL
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};
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mmove_t q1rotfish_move_walk_loop = {FRAME_swim1, FRAME_swim18, q1rotfish_walk_loop, NULL};
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void q1rotfish_walk (edict_t *self)
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{
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self->monsterinfo.currentmove = &q1rotfish_move_walk_loop;
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}
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mframe_t q1rotfish_frames_pain1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t q1rotfish_move_pain1 = {FRAME_pain1, FRAME_pain9, q1rotfish_frames_pain1, q1rotfish_run};
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void q1rotfish_bite (edict_t *self)
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{
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vec3_t aim;
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if (!self->enemy)
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return;
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VectorSet (aim, Q1_FISH_MELEE_DISTANCE, 0, 0);
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gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
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fire_hit (self, aim, (random() + random()) * 3, 0);
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}
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mframe_t q1rotfish_frames_attack [] =
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{
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 0, q1rotfish_bite,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 0, q1rotfish_bite,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 0, q1rotfish_bite,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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ai_charge, 10, NULL,
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};
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mmove_t q1rotfish_move_attack = {FRAME_attack1, FRAME_attack18, q1rotfish_frames_attack, q1rotfish_run};
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void q1rotfish_melee(edict_t *self)
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{
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self->monsterinfo.currentmove = &q1rotfish_move_attack;
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}
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void q1rotfish_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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self->monsterinfo.currentmove = &q1rotfish_move_pain1;
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}
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void q1rotfish_dead (edict_t *self)
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{
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VectorSet (self->mins, -16, -16, -24);
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VectorSet (self->maxs, 16, 16, -8);
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self->gib_health = -10000;
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self->movetype = MOVETYPE_TOSS;
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self->svflags |= SVF_DEADMONSTER;
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gi.linkentity (self);
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}
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mframe_t q1rotfish_frames_death [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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};
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mmove_t q1rotfish_move_death = {FRAME_death1, FRAME_death21, q1rotfish_frames_death, q1rotfish_dead};
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void q1rotfish_sight (edict_t *self, edict_t *other)
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{
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}
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void q1rotfish_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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if (self->deadflag == DEAD_DEAD)
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return;
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// regular death
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gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
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self->deadflag = DEAD_DEAD;
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self->takedamage = DAMAGE_YES;
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self->movetype = MOVETYPE_TOSS;
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self->monsterinfo.currentmove = &q1rotfish_move_death;
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}
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//
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// SPAWN
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//
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/*QUAKED monster_q1_rotfish (1 .5 0) (-16 -16 -24) (16 16 24) Ambush Trigger_Spawn Sight
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model="models/monsters/q1rotfish/tris.md2"
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*/
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void SP_monster_q1_rotfish (edict_t *self)
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{
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if (deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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sound_death = gi.soundindex ("q1rotfish/death.wav");
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sound_chomp = gi.soundindex ("q1rotfish/bite.wav");
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sound_idle = gi.soundindex ("q1rotfish/idle.wav");
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self->movetype = MOVETYPE_STEP;
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self->solid = SOLID_BBOX;
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// Lazarus: special purpose skins
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if ( self->style )
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{
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PatchMonsterModel("models/monsters/q1rotfish/tris.md2");
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self->s.skinnum = self->style;
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}
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self->s.modelindex = gi.modelindex ("models/monsters/q1rotfish/tris.md2");
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VectorSet (self->mins, -16, -16, -24);
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VectorSet (self->maxs, 16, 16, 24);
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if (!self->health)
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self->health = 25;
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// if (!self->gib_health)
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self->gib_health = 0;
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if (!self->mass)
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self->mass = 100;
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self->pain = q1rotfish_pain;
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self->die = q1rotfish_die;
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self->flags |= FL_Q1_MONSTER;
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self->monsterinfo.stand = q1rotfish_stand;
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self->monsterinfo.walk = q1rotfish_walk;
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self->monsterinfo.run = q1rotfish_run;
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self->monsterinfo.melee = q1rotfish_melee;
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self->monsterinfo.sight = q1rotfish_sight;
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if (!self->monsterinfo.flies)
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self->monsterinfo.flies = 0.95;
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// Lazarus
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if (self->powerarmor)
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{
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if (self->powerarmortype == 1)
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self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
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else
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self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
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self->monsterinfo.power_armor_power = self->powerarmor;
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}
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self->common_name = "Rotfish";
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self->class_id = ENTITY_MONSTER_Q1_ROTFISH;
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gi.linkentity (self);
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self->monsterinfo.currentmove = &q1rotfish_move_stand;
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if (self->health < 0)
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{
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mmove_t *deathmoves[] = {&q1rotfish_move_death,
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NULL};
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M_SetDeath (self, (mmove_t **)&deathmoves);
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}
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self->monsterinfo.scale = MODEL_SCALE;
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swimmonster_start (self);
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}
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