thirtyflightsofloving/client/cl_view.c
Knightmare66 8083f057cf Added V_Shutdown() function.
Added better error message for clientnum underflow in HUD layout string.
Changed cvar ion_ripper_extra_sounds to default to 0 in missionpack DLL.
2021-03-01 21:49:38 -05:00

1007 lines
24 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_view.c -- player rendering positioning
#include "client.h"
//=============
//
// development tools for weapons
//
int gun_frame;
struct model_s *gun_model;
//=============
cvar_t *cl_testparticles;
cvar_t *cl_testentities;
cvar_t *cl_testlights;
cvar_t *cl_testblend;
cvar_t *cl_stats;
cvar_t *hand;
int r_numdlights;
dlight_t r_dlights[MAX_DLIGHTS];
int r_numentities;
entity_t r_entities[MAX_ENTITIES];
int r_numparticles;
particle_t r_particles[MAX_PARTICLES];
int r_numdecalfrags;
particle_t r_decalfrags[MAX_DECAL_FRAGS];
lightstyle_t r_lightstyles[MAX_LIGHTSTYLES];
foginfo_t r_foginfo; // Knightmare added
char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
int num_cl_weaponmodels;
qboolean v_initialized = false; // ready to draw
/*
====================
V_ClearScene
Specifies the model that will be used as the world
====================
*/
void V_ClearScene (void)
{
r_numdlights = 0;
r_numentities = 0;
r_numparticles = 0;
r_numdecalfrags = 0;
}
// Knightmare- added Psychospaz's chasecam
/*
=====================
3D Cam Stuff -psychospaz
=====================
*/
#define CAM_MAXALPHADIST 0.000111
float viewermodelalpha;
void V_ClipCam (vec3_t start, vec3_t end, vec3_t newpos)
{
int i;
trace_t tr = CL_Trace (start, end, 5, MASK_SOLID);
for (i=0;i<3;i++)
newpos[i]=tr.endpos[i];
}
void V_AddViewerEntAlpha (entity_t *ent)
{
if (viewermodelalpha == 1 || !cg_thirdperson_alpha->integer)
return;
ent->alpha *= viewermodelalpha;
if (ent->alpha < 1.0F)
ent->flags |= RF_TRANSLUCENT;
}
#define ANGLEMAX 90.0
void V_CalcViewerCamTrans (float distance)
{
float alphacalc = cg_thirdperson_dist->value;
// no div by 0
if (alphacalc < 1)
alphacalc = 1;
viewermodelalpha = distance/alphacalc;
if (viewermodelalpha>1)
viewermodelalpha = 1;
}
/*
=====================
V_AddEntity
=====================
*/
void V_AddEntity (entity_t *ent)
{
// Knightmare- added Psychospaz's chasecam
if (ent->flags & RF_VIEWERMODEL) //here is our client
{ int i;
// what was i thinking before!?
for (i=0; i<3; i++)
clientOrg[i] = ent->oldorigin[i] = ent->origin[i] = cl.predicted_origin[i];
// if (hand->value == 1) // lefthanded
if (hand->integer == 1) // lefthanded
ent->flags |= RF_MIRRORMODEL;
// if (cg_thirdperson->integer
// && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)))
if ( IsThirdPerson() )
{
V_AddViewerEntAlpha(ent);
ent->flags &= ~RF_VIEWERMODEL;
ent->renderfx |= RF2_CAMERAMODEL;
}
}
// end Knightmare
if (r_numentities >= MAX_ENTITIES)
return;
r_entities[r_numentities++] = *ent;
}
/*
=====================
V_AddParticle
=====================
*/
//Knightmare- Psychospaz's enhanced particle code
void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha,
int alpha_src, int alpha_dst, float size, int image, int flags)
{
int i;
particle_t *p;
if (r_numparticles >= MAX_PARTICLES)
return;
p = &r_particles[r_numparticles++];
for (i=0;i<3;i++)
{
p->origin[i] = org[i];
p->angle[i] = angle[i];
}
p->red = color[0];
p->green = color[1];
p->blue = color[2];
p->alpha = alpha;
p->image = image;
p->flags = flags;
p->size = size;
p->decal = NULL;
p->blendfunc_src = alpha_src;
p->blendfunc_dst = alpha_dst;
}
//end Knightmare
/*
=====================
V_AddDecal
=====================
*/
void V_AddDecal (vec3_t org, vec3_t angle, vec3_t color, float alpha,
int alpha_src, int alpha_dst, float size, int image, int flags, decalpolys_t *decal)
{
int i;
particle_t *d;
if (r_numdecalfrags >= MAX_DECAL_FRAGS)
return;
d = &r_decalfrags[r_numdecalfrags++];
for (i=0;i<3;i++)
{
d->origin[i] = org[i];
d->angle[i] = angle[i];
}
d->red = color[0];
d->green = color[1];
d->blue = color[2];
d->alpha = alpha;
d->image = image;
d->flags = flags;
d->size = size;
d->decal = decal;
d->blendfunc_src = alpha_src;
d->blendfunc_dst = alpha_dst;
}
/*
=====================
V_AddLight
=====================
*/
void V_AddLight (vec3_t org, float intensity, float r, float g, float b)
{
dlight_t *dl;
if (r_numdlights >= MAX_DLIGHTS)
return;
dl = &r_dlights[r_numdlights++];
VectorCopy (org, dl->origin);
dl->intensity = intensity;
dl->color[0] = r;
dl->color[1] = g;
dl->color[2] = b;
VectorCopy (vec3_origin, dl->direction);
dl->spotlight = false;
}
/*
=====================
V_AddSpotLight
=====================
*/
void V_AddSpotLight (vec3_t org, vec3_t direction, float intensity, float r, float g, float b)
{
dlight_t *dl;
if (r_numdlights >= MAX_DLIGHTS)
return;
dl = &r_dlights[r_numdlights++];
VectorCopy (org, dl->origin);
VectorCopy(direction, dl->direction);
dl->intensity = intensity;
dl->color[0] = r;
dl->color[1] = g;
dl->color[2] = b;
dl->spotlight=true;
}
/*
=====================
V_AddLightStyle
=====================
*/
void V_AddLightStyle (int style, float r, float g, float b)
{
lightstyle_t *ls;
if (style < 0 || style > MAX_LIGHTSTYLES)
Com_Error (ERR_DROP, "Bad light style %i", style);
ls = &r_lightstyles[style];
ls->white = r+g+b;
ls->rgb[0] = r;
ls->rgb[1] = g;
ls->rgb[2] = b;
}
/*
================
V_TestParticles
If cl_testparticles is set, create 4096 particles in the view
================
*/
void V_TestParticles (void)
{
particle_t *p;
int i, j;
float d, r, u;
r_numparticles = 4096;
for (i=0 ; i<r_numparticles ; i++)
{
d = i*0.25;
r = 4*((i&7)-3.5);
u = 4*(((i>>3)&7)-3.5);
p = &r_particles[i];
for (j=0; j<3; j++)
p->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*d +
cl.v_right[j]*r + cl.v_up[j]*u;
p->color = 8;
p->alpha = cl_testparticles->value;
}
}
/*
================
V_TestEntities
If cl_testentities is set, create 32 player models
================
*/
void V_TestEntities (void)
{
int i, j;
float f, r;
entity_t *ent;
r_numentities = 32;
memset (r_entities, 0, sizeof(r_entities));
for (i=0 ; i<r_numentities ; i++)
{
ent = &r_entities[i];
r = 64 * ( (i%4) - 1.5 );
f = 64 * (i/4) + 128;
for (j=0; j<3; j++)
ent->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*f +
cl.v_right[j]*r;
ent->model = cl.baseclientinfo.model;
ent->skin = cl.baseclientinfo.skin;
}
}
/*
================
V_TestLights
If cl_testlights is set, create 32 lights models
================
*/
void V_TestLights (void)
{
int i, j;
float f, r;
dlight_t *dl;
r_numdlights = 32;
memset (r_dlights, 0, sizeof(r_dlights));
for (i=0 ; i<r_numdlights ; i++)
{
dl = &r_dlights[i];
r = 64 * ( (i%4) - 1.5 );
f = 64 * (i/4) + 128;
for (j=0; j<3; j++)
dl->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*f +
cl.v_right[j]*r;
dl->color[0] = ((i%6)+1) & 1;
dl->color[1] = (((i%6)+1) & 2)>>1;
dl->color[2] = (((i%6)+1) & 4)>>2;
dl->intensity = 200;
dl->spotlight = false;
}
}
//===================================================================
/*
=================
CL_PrepRefresh
Call before entering a new level, or after changing dlls
=================
*/
qboolean needLoadingPlaque (void);
void CL_PrepRefresh (void)
{
char mapname[64];
int i, max;
char pname[MAX_QPATH];
float rotate;
vec3_t axis;
qboolean newPlaque = needLoadingPlaque();
if (!cl.configstrings[CS_MODELS+1][0])
return; // no map loaded
if (newPlaque)
SCR_BeginLoadingPlaque();
// Knightmare- for Psychospaz's map loading screen
loadingMessage = true;
Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading %s", cl.configstrings[CS_MODELS+1]);
loadingPercent = 0.0f;
// end Knightmare
// let the render dll load the map
// strncpy (mapname, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
Q_strncpyz (mapname, sizeof(mapname), cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
mapname[strlen(mapname)-4] = 0; // cut off ".bsp"
// register models, pics, and skins
Com_Printf ("Map: %s\r", mapname);
SCR_UpdateScreen ();
R_BeginRegistration (mapname);
Com_Printf (" \r");
// Knightmare- for Psychospaz's map loading screen
Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading models...");
loadingPercent += 20.0f;
// end Knightmare
// precache status bar pics
Com_Printf ("pics\r");
SCR_UpdateScreen ();
SCR_TouchPics ();
Com_Printf (" \r");
CL_RegisterTEntModels ();
num_cl_weaponmodels = 1;
// strncpy(cl_weaponmodels[0], "weapon.md2");
Q_strncpyz(cl_weaponmodels[0], sizeof(cl_weaponmodels[0]), "weapon.md2");
// Knightmare- for Psychospaz's map loading screen
for (i=1, max=0 ; i<MAX_MODELS && cl.configstrings[CS_MODELS+i][0] ; i++)
max++;
for (i=1; i<MAX_MODELS && cl.configstrings[CS_MODELS+i][0]; i++)
{
// strncpy (pname, cl.configstrings[CS_MODELS+i]);
Q_strncpyz (pname, sizeof(pname), cl.configstrings[CS_MODELS+i]);
pname[37] = 0; // never go beyond one line
if (pname[0] != '*')
{
Com_Printf ("%s\r", pname);
// Knightmare- for Psychospaz's map loading screen
//only make max of 40 chars long
if (i > 1)
Com_sprintf (loadingMessages, sizeof(loadingMessages),
S_COLOR_ALT"loading %s", (strlen(pname)>40)? &pname[strlen(pname)-40]: pname);
}
SCR_UpdateScreen ();
Sys_SendKeyEvents (); // pump message loop
if (pname[0] == '#')
{
// special player weapon model
if (num_cl_weaponmodels < MAX_CLIENTWEAPONMODELS)
{
strncpy(cl_weaponmodels[num_cl_weaponmodels], cl.configstrings[CS_MODELS+i]+1,
sizeof(cl_weaponmodels[num_cl_weaponmodels]) - 1);
num_cl_weaponmodels++;
}
}
else
{
cl.model_draw[i] = R_RegisterModel (cl.configstrings[CS_MODELS+i]);
if (pname[0] == '*')
cl.model_clip[i] = CM_InlineModel (cl.configstrings[CS_MODELS+i]);
else
cl.model_clip[i] = NULL;
}
if (pname[0] != '*')
Com_Printf (" \r");
// Knightmare- for Psychospaz's map loading screen
loadingPercent += 40.0f/(float)max;
}
// Knightmare- for Psychospaz's map loading screen
Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading pics...");
Com_Printf ("images\r", i);
SCR_UpdateScreen ();
// Knightmare- BIG UGLY HACK for connected to server using old protocol
// Changed configstrings require different parsing
if (LegacyProtocol() )
{ // Knightmare- for Psychospaz's map loading screen
for (i=1, max=0; i<OLD_MAX_IMAGES && cl.configstrings[OLD_CS_IMAGES+i][0]; i++)
max++;
for (i=1; i<OLD_MAX_IMAGES && cl.configstrings[OLD_CS_IMAGES+i][0]; i++)
{
cl.image_precache[i] = R_DrawFindPic (cl.configstrings[OLD_CS_IMAGES+i]);
Sys_SendKeyEvents (); // pump message loop
// Knightmare- for Psychospaz's map loading screen
loadingPercent += 20.0f/(float)max;
}
}
else
{ // Knightmare- for Psychospaz's map loading screen
for (i=1, max=0; i<MAX_IMAGES && cl.configstrings[CS_IMAGES+i][0]; i++)
max++;
for (i=1; i<MAX_IMAGES && cl.configstrings[CS_IMAGES+i][0]; i++)
{
cl.image_precache[i] = R_DrawFindPic (cl.configstrings[CS_IMAGES+i]);
Sys_SendKeyEvents (); // pump message loop
// Knightmare- for Psychospaz's map loading screen
loadingPercent += 20.0f/(float)max;
}
}
// Knightmare- for Psychospaz's map loading screen
Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading players...");
Com_Printf (" \r");
// Knightmare- for Psychospaz's map loading screen
for (i=1, max=0 ; i<MAX_CLIENTS ; i++)
if ( LegacyProtocol() ) {
if (cl.configstrings[OLD_CS_PLAYERSKINS+i][0])
max++;
} else {
if (cl.configstrings[CS_PLAYERSKINS+i][0])
max++;
}
for (i=0; i < MAX_CLIENTS; i++)
{
// Knightmare- BIG UGLY HACK for old connected to server using old protocol
// Changed configstrings require different parsing
if ( LegacyProtocol() ) {
if (!cl.configstrings[OLD_CS_PLAYERSKINS+i][0])
continue;
} else {
if (!cl.configstrings[CS_PLAYERSKINS+i][0])
continue;
}
Com_Printf ("client %i\r", i);
SCR_UpdateScreen ();
Sys_SendKeyEvents (); // pump message loop
CL_ParseClientinfo (i);
Com_Printf (" \r");
// Knightmare- for Psychospaz's map loading screen
loadingPercent += 20.0f/(float)max;
}
// Knightmare- for Psychospaz's map loading screen
Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading players...done");
//hack hack hack - psychospaz
loadingPercent = 100.0f;
// Knightmare - Vics fix to get rid of male/grunt flicker
// CL_LoadClientinfo (&cl.baseclientinfo, "unnamed\\male/grunt");
// Knightmare- make this single-player only
if ( !cl.configstrings[CS_MAXCLIENTS][0]
|| !strcmp(cl.configstrings[CS_MAXCLIENTS], "1") )
CL_LoadClientinfo (&cl.baseclientinfo, va("unnamed\\%s", skin->string));
else
CL_LoadClientinfo (&cl.baseclientinfo, "unnamed\\male/grunt");
// Knightmare- refresh the player model/skin info
userinfo_modified = true;
// set sky textures and speed
Com_Printf ("sky\r", i);
SCR_UpdateScreen ();
rotate = atof (cl.configstrings[CS_SKYROTATE]);
sscanf (cl.configstrings[CS_SKYAXIS], "%f %f %f",
&axis[0], &axis[1], &axis[2]);
R_SetSky (cl.configstrings[CS_SKY], rotate, axis);
Com_Printf (" \r");
// the renderer can now free unneeded stuff
R_EndRegistration ();
#ifdef LOC_SUPPORT // Xile/NiceAss LOC
CL_LoadLoc();
#endif // LOC_SUPPORT
// clear any lines of console text
Con_ClearNotify ();
SCR_UpdateScreen ();
cl.refresh_prepped = true;
cl.force_refdef = true; // make sure we have a valid refdef
// start the cd track
CL_PlayBackgroundTrack ();
// Knightmare- for Psychospaz's map loading screen
loadingMessage = false;
// Knightmare- close loading screen as soon as done
cls.disable_screen = false;
// Knightmare- don't start map with game paused
if (cls.key_dest != key_menu)
Cvar_Set ("paused", "0");
}
/*
====================
CalcFov
====================
*/
float CalcFov (float fov_x, float width, float height)
{
float a;
float x;
if (fov_x < 1 || fov_x > 179)
Com_Error (ERR_DROP, "Bad fov: %f", fov_x);
x = width/tan(fov_x/360*M_PI);
a = atan (height/x);
a = a*360/M_PI;
return a;
}
//============================================================================
// gun frame debugging functions
void V_Gun_Next_f (void)
{
gun_frame++;
Com_Printf ("frame %i\n", gun_frame);
}
void V_Gun_Prev_f (void)
{
gun_frame--;
if (gun_frame < 0)
gun_frame = 0;
Com_Printf ("frame %i\n", gun_frame);
}
void V_Gun_Model_f (void)
{
char name[MAX_QPATH];
if (Cmd_Argc() != 2)
{
gun_model = NULL;
return;
}
Com_sprintf (name, sizeof(name), "models/%s/tris.md2", Cmd_Argv(1));
gun_model = R_RegisterModel (name);
}
//============================================================================
/*
==================
V_RenderView
==================
*/
void V_RenderView (float stereo_separation)
{
float f; // Barnes added
if (cls.state != ca_active)
return;
if (!cl.refresh_prepped)
return; // still loading
// if (cl_timedemo->value)
if (cl_timedemo->integer)
{
if (!cl.timedemo_start)
cl.timedemo_start = Sys_Milliseconds ();
cl.timedemo_frames++;
}
// an invalid frame will just use the exact previous refdef
// we can't use the old frame if the video mode has changed, though...
// if ( cl.frame.valid && (cl.force_refdef || !cl_paused->value) )
if ( cl.frame.valid && (cl.force_refdef || !cl_paused->integer) )
{
cl.force_refdef = false;
V_ClearScene ();
// build a refresh entity list and calc cl.sim*
// this also calls CL_CalcViewValues which loads
// v_forward, etc.
CL_AddEntities ();
// if (cl_testparticles->value)
if (cl_testparticles->integer)
V_TestParticles ();
// if (cl_testentities->value)
if (cl_testentities->integer)
V_TestEntities ();
// if (cl_testlights->value)
if (cl_testlights->integer)
V_TestLights ();
// if (cl_testblend->value)
if (cl_testblend->integer)
{
cl.refdef.blend[0] = 1;
cl.refdef.blend[1] = 0.5;
cl.refdef.blend[2] = 0.25;
cl.refdef.blend[3] = 0.5;
}
// offset vieworg appropriately if we're doing stereo separation
if ( stereo_separation != 0 )
{
vec3_t tmp;
VectorScale( cl.v_right, stereo_separation, tmp );
VectorAdd( cl.refdef.vieworg, tmp, cl.refdef.vieworg );
}
// never let it sit exactly on a node line, because a water plane can
// dissapear when viewed with the eye exactly on it.
// the server protocol only specifies to 1/8 pixel, so add 1/16 in each axis
cl.refdef.vieworg[0] += 1.0/16;
cl.refdef.vieworg[1] += 1.0/16;
cl.refdef.vieworg[2] += 1.0/16;
cl.refdef.x = scr_vrect.x;
cl.refdef.y = scr_vrect.y;
cl.refdef.width = scr_vrect.width;
cl.refdef.height = scr_vrect.height;
// adjust fov for wide aspect ratio
// if (cl_widescreen_fov->value)
if (cl_widescreen_fov->integer)
{
// float standardRatio, currentRatio;
// standardRatio = (float)SCREEN_WIDTH/(float)SCREEN_HEIGHT;
// currentRatio = (float)cl.refdef.width/(float)cl.refdef.height;
// if (currentRatio > standardRatio)
// cl.refdef.fov_x *= (1 + (0.5 * (currentRatio / standardRatio - 1)));
float aspectRatio = (float)cl.refdef.width/(float)cl.refdef.height;
// changed to improved algorithm by Dopefish
if (aspectRatio > STANDARD_ASPECT_RATIO)
cl.refdef.fov_x = RAD2DEG( 2 * atan( (aspectRatio/ STANDARD_ASPECT_RATIO) * tan(DEG2RAD(cl.refdef.fov_x) * 0.5) ) );
// cl.refdef.fov_x *= (1 + (0.5 * (aspectRatio / STANDARD_ASPECT_RATIO - 1)));
cl.refdef.fov_x = min(cl.refdef.fov_x, 160);
}
cl.refdef.fov_y = CalcFov (cl.refdef.fov_x, cl.refdef.width, cl.refdef.height);
cl.refdef.time = cl.time*0.001;
// Barnes- Warp if underwater ala q3a :-)
if (cl.refdef.rdflags & RDF_UNDERWATER) {
f = sin(cl.time * 0.001 * 0.4 * (M_PI*2.7));
cl.refdef.fov_x += f * (cl.refdef.fov_x/90.0); // Knightmare- scale to fov
cl.refdef.fov_y -= f * (cl.refdef.fov_y/90.0); // Knightmare- scale to fov
} // end Barnes
cl.refdef.areabits = cl.frame.areabits;
// if (!cl_add_entities->value)
if (!cl_add_entities->integer)
r_numentities = 0;
// if (!cl_add_particles->value)
if (!cl_add_particles->integer)
r_numparticles = 0;
// if (!cl_add_lights->value)
if (!cl_add_lights->integer)
r_numdlights = 0;
// if (!cl_add_blend->value)
if (!cl_add_blend->integer)
{
VectorClear (cl.refdef.blend);
}
cl.refdef.num_entities = r_numentities;
cl.refdef.entities = r_entities;
cl.refdef.num_particles = r_numparticles;
cl.refdef.particles = r_particles;
cl.refdef.num_decals = r_numdecalfrags;
cl.refdef.decals = r_decalfrags;
cl.refdef.num_dlights = r_numdlights;
cl.refdef.dlights = r_dlights;
cl.refdef.lightstyles = r_lightstyles;
// Knightmare- copy r_foginfo to refdef
memcpy (&cl.refdef.foginfo, &r_foginfo, sizeof (foginfo_t));
cl.refdef.rdflags = cl.frame.playerstate.rdflags;
qsort( cl.refdef.entities, cl.refdef.num_entities, sizeof( cl.refdef.entities[0] ), (int (*)(const void *, const void *))CL_EntityCmpFnc );
}
R_RenderFrame (&cl.refdef);
// if (cl_stats->value)
if (cl_stats->integer)
Com_Printf ("ent:%i lt:%i part:%i\n", r_numentities, r_numdlights, r_numparticles);
// if ( log_stats->value && ( log_stats_file != 0 ) )
if ( log_stats->integer && ( log_stats_file != 0 ) )
fprintf( log_stats_file, "%i,%i,%i,",r_numentities, r_numdlights, r_numparticles);
}
/*
=============
V_Viewpos_f
=============
*/
void V_Viewpos_f (void)
{
Com_Printf ("(%i %i %i) : %i\n", (int)cl.refdef.vieworg[0],
(int)cl.refdef.vieworg[1], (int)cl.refdef.vieworg[2],
(int)cl.refdef.viewangles[YAW]);
}
// Knightmare- diagnostic commands from Lazarus
/*
=============
V_Texture_f
=============
*/
void V_Texture_f (void)
{
trace_t tr;
vec3_t forward, start, end;
// if (!developer->value) // only works in developer mode
if (!developer->integer) // only works in developer mode
return;
VectorCopy(cl.refdef.vieworg, start);
AngleVectors(cl.refdef.viewangles, forward, NULL, NULL);
VectorMA(start, WORLD_SIZE, forward, end); // was 8192
tr = CL_PMSurfaceTrace(cl.playernum+1, start,NULL,NULL,end,MASK_ALL);
if (!tr.ent)
Com_Printf("Nothing hit?\n");
else {
if (!tr.surface)
Com_Printf("Not a brush\n");
else
Com_Printf("Texture=%s, surface=0x%08x, value=%d\n", tr.surface->name, tr.surface->flags, tr.surface->value);
}
}
/*
=============
V_Surf_f
=============
*/
void V_Surf_f (void)
{
trace_t tr;
vec3_t forward, start, end;
int s;
// if (!developer->value) // only works in developer mode
if (!developer->integer) // only works in developer mode
return;
// Disable this in multiplayer
if ( cl.configstrings[CS_MAXCLIENTS][0] &&
strcmp(cl.configstrings[CS_MAXCLIENTS], "1") )
return;
if (Cmd_Argc() < 2)
{
Com_Printf("Syntax: surf <value>\n");
return;
}
else
s = atoi(Cmd_Argv(1));
VectorCopy(cl.refdef.vieworg, start);
AngleVectors(cl.refdef.viewangles, forward, NULL, NULL);
VectorMA(start, WORLD_SIZE, forward, end); // was 8192
tr = CL_PMSurfaceTrace(cl.playernum+1, start,NULL,NULL,end,MASK_ALL);
if (!tr.ent)
Com_Printf("Nothing hit?\n");
else
{
if (!tr.surface)
Com_Printf("Not a brush\n");
else
tr.surface->flags = s;
}
}
// Knightmare- added fog handling code here
/*
===============
V_ClearFogInfo
Clears client fog info
===============
*/
void V_ClearFogInfo (void)
{
r_foginfo.enabled = false;
r_foginfo.model = 0;
r_foginfo.density = 0;
r_foginfo.start = 0;
r_foginfo.end = 0;
r_foginfo.red = 0;
r_foginfo.green = 0;
r_foginfo.blue = 0;
}
/*
===============
V_SetFogInfo
Sets client fog info
===============
*/
void V_SetFogInfo (qboolean enable, int model, int density,
int start, int end, int red, int green, int blue)
{
r_foginfo.enabled = enable;
r_foginfo.model = model;
r_foginfo.density = density;
r_foginfo.start = start;
r_foginfo.end = end;
r_foginfo.red = red;
r_foginfo.green = green;
r_foginfo.blue = blue;
}
/*
=============
V_Init
=============
*/
void V_Init (void)
{
Cmd_AddCommand ("gun_next", V_Gun_Next_f);
Cmd_AddCommand ("gun_prev", V_Gun_Prev_f);
Cmd_AddCommand ("gun_model", V_Gun_Model_f);
Cmd_AddCommand ("viewpos", V_Viewpos_f);
// Knightmare- diagnostic commands from Lazarus
Cmd_AddCommand ("texture", V_Texture_f);
Cmd_AddCommand ("surf", V_Surf_f);
//Cmd_AddCommand ("bbox", V_BBox_f);
hand = Cvar_Get ("hand", "0", CVAR_ARCHIVE);
cl_testblend = Cvar_Get ("cl_testblend", "0", 0);
Cvar_SetDescription ("cl_testblend", "Enables testing screen color blend.");
cl_testparticles = Cvar_Get ("cl_testparticles", "0", 0);
Cvar_SetDescription ("cl_testparticles", "Enables testing particles.");
cl_testentities = Cvar_Get ("cl_testentities", "0", 0);
Cvar_SetDescription ("cl_testentities", "Enables testing entities.");
cl_testlights = Cvar_Get ("cl_testlights", "0", CVAR_CHEAT);
Cvar_SetDescription ("cl_testlights", "Enables testing lights. This is considered a cheat CVAR for multiplayer.");
cl_stats = Cvar_Get ("cl_stats", "0", 0);
Cvar_SetDescription ("cl_stats", "Enables output of entity and particle rendering counts.");
// Knightmare- init fog info
V_ClearFogInfo ();
v_initialized = true;
}
/*
=============
V_Shutdown
=============
*/
void V_Shutdown (void)
{
if (!v_initialized)
return;
Cmd_RemoveCommand ("gun_next");
Cmd_RemoveCommand ("gun_prev");
Cmd_RemoveCommand ("gun_model");
Cmd_RemoveCommand ("viewpos");
// Knightmare- diagnostic commands from Lazarus
Cmd_RemoveCommand ("texture");
Cmd_RemoveCommand ("surf");
// Cmd_RemoveCommand ("bbox");
V_ClearFogInfo ();
v_initialized = false;
}