mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
8083f057cf
Added better error message for clientnum underflow in HUD layout string. Changed cvar ion_ripper_extra_sounds to default to 0 in missionpack DLL.
1007 lines
24 KiB
C
1007 lines
24 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_view.c -- player rendering positioning
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#include "client.h"
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//=============
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//
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// development tools for weapons
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//
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int gun_frame;
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struct model_s *gun_model;
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//=============
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cvar_t *cl_testparticles;
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cvar_t *cl_testentities;
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cvar_t *cl_testlights;
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cvar_t *cl_testblend;
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cvar_t *cl_stats;
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cvar_t *hand;
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int r_numdlights;
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dlight_t r_dlights[MAX_DLIGHTS];
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int r_numentities;
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entity_t r_entities[MAX_ENTITIES];
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int r_numparticles;
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particle_t r_particles[MAX_PARTICLES];
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int r_numdecalfrags;
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particle_t r_decalfrags[MAX_DECAL_FRAGS];
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lightstyle_t r_lightstyles[MAX_LIGHTSTYLES];
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foginfo_t r_foginfo; // Knightmare added
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char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
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int num_cl_weaponmodels;
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qboolean v_initialized = false; // ready to draw
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/*
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====================
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V_ClearScene
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Specifies the model that will be used as the world
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====================
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*/
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void V_ClearScene (void)
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{
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r_numdlights = 0;
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r_numentities = 0;
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r_numparticles = 0;
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r_numdecalfrags = 0;
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}
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// Knightmare- added Psychospaz's chasecam
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/*
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=====================
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3D Cam Stuff -psychospaz
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=====================
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*/
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#define CAM_MAXALPHADIST 0.000111
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float viewermodelalpha;
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void V_ClipCam (vec3_t start, vec3_t end, vec3_t newpos)
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{
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int i;
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trace_t tr = CL_Trace (start, end, 5, MASK_SOLID);
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for (i=0;i<3;i++)
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newpos[i]=tr.endpos[i];
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}
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void V_AddViewerEntAlpha (entity_t *ent)
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{
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if (viewermodelalpha == 1 || !cg_thirdperson_alpha->integer)
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return;
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ent->alpha *= viewermodelalpha;
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if (ent->alpha < 1.0F)
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ent->flags |= RF_TRANSLUCENT;
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}
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#define ANGLEMAX 90.0
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void V_CalcViewerCamTrans (float distance)
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{
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float alphacalc = cg_thirdperson_dist->value;
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// no div by 0
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if (alphacalc < 1)
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alphacalc = 1;
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viewermodelalpha = distance/alphacalc;
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if (viewermodelalpha>1)
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viewermodelalpha = 1;
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}
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/*
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=====================
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V_AddEntity
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=====================
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*/
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void V_AddEntity (entity_t *ent)
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{
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// Knightmare- added Psychospaz's chasecam
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if (ent->flags & RF_VIEWERMODEL) //here is our client
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{ int i;
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// what was i thinking before!?
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for (i=0; i<3; i++)
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clientOrg[i] = ent->oldorigin[i] = ent->origin[i] = cl.predicted_origin[i];
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// if (hand->value == 1) // lefthanded
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if (hand->integer == 1) // lefthanded
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ent->flags |= RF_MIRRORMODEL;
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// if (cg_thirdperson->integer
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// && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)))
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if ( IsThirdPerson() )
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{
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V_AddViewerEntAlpha(ent);
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ent->flags &= ~RF_VIEWERMODEL;
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ent->renderfx |= RF2_CAMERAMODEL;
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}
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}
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// end Knightmare
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if (r_numentities >= MAX_ENTITIES)
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return;
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r_entities[r_numentities++] = *ent;
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}
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/*
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=====================
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V_AddParticle
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=====================
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*/
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//Knightmare- Psychospaz's enhanced particle code
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void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha,
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int alpha_src, int alpha_dst, float size, int image, int flags)
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{
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int i;
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particle_t *p;
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if (r_numparticles >= MAX_PARTICLES)
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return;
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p = &r_particles[r_numparticles++];
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for (i=0;i<3;i++)
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{
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p->origin[i] = org[i];
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p->angle[i] = angle[i];
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}
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p->red = color[0];
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p->green = color[1];
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p->blue = color[2];
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p->alpha = alpha;
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p->image = image;
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p->flags = flags;
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p->size = size;
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p->decal = NULL;
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p->blendfunc_src = alpha_src;
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p->blendfunc_dst = alpha_dst;
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}
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//end Knightmare
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/*
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=====================
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V_AddDecal
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=====================
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*/
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void V_AddDecal (vec3_t org, vec3_t angle, vec3_t color, float alpha,
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int alpha_src, int alpha_dst, float size, int image, int flags, decalpolys_t *decal)
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{
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int i;
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particle_t *d;
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if (r_numdecalfrags >= MAX_DECAL_FRAGS)
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return;
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d = &r_decalfrags[r_numdecalfrags++];
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for (i=0;i<3;i++)
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{
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d->origin[i] = org[i];
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d->angle[i] = angle[i];
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}
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d->red = color[0];
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d->green = color[1];
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d->blue = color[2];
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d->alpha = alpha;
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d->image = image;
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d->flags = flags;
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d->size = size;
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d->decal = decal;
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d->blendfunc_src = alpha_src;
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d->blendfunc_dst = alpha_dst;
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}
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/*
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=====================
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V_AddLight
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=====================
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*/
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void V_AddLight (vec3_t org, float intensity, float r, float g, float b)
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{
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dlight_t *dl;
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if (r_numdlights >= MAX_DLIGHTS)
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return;
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dl = &r_dlights[r_numdlights++];
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VectorCopy (org, dl->origin);
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dl->intensity = intensity;
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dl->color[0] = r;
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dl->color[1] = g;
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dl->color[2] = b;
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VectorCopy (vec3_origin, dl->direction);
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dl->spotlight = false;
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}
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/*
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=====================
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V_AddSpotLight
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=====================
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*/
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void V_AddSpotLight (vec3_t org, vec3_t direction, float intensity, float r, float g, float b)
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{
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dlight_t *dl;
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if (r_numdlights >= MAX_DLIGHTS)
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return;
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dl = &r_dlights[r_numdlights++];
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VectorCopy (org, dl->origin);
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VectorCopy(direction, dl->direction);
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dl->intensity = intensity;
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dl->color[0] = r;
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dl->color[1] = g;
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dl->color[2] = b;
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dl->spotlight=true;
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}
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/*
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=====================
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V_AddLightStyle
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=====================
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*/
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void V_AddLightStyle (int style, float r, float g, float b)
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{
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lightstyle_t *ls;
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if (style < 0 || style > MAX_LIGHTSTYLES)
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Com_Error (ERR_DROP, "Bad light style %i", style);
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ls = &r_lightstyles[style];
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ls->white = r+g+b;
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ls->rgb[0] = r;
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ls->rgb[1] = g;
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ls->rgb[2] = b;
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}
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/*
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================
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V_TestParticles
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If cl_testparticles is set, create 4096 particles in the view
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================
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*/
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void V_TestParticles (void)
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{
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particle_t *p;
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int i, j;
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float d, r, u;
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r_numparticles = 4096;
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for (i=0 ; i<r_numparticles ; i++)
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{
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d = i*0.25;
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r = 4*((i&7)-3.5);
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u = 4*(((i>>3)&7)-3.5);
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p = &r_particles[i];
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for (j=0; j<3; j++)
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p->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*d +
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cl.v_right[j]*r + cl.v_up[j]*u;
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p->color = 8;
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p->alpha = cl_testparticles->value;
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}
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}
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/*
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================
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V_TestEntities
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If cl_testentities is set, create 32 player models
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================
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*/
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void V_TestEntities (void)
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{
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int i, j;
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float f, r;
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entity_t *ent;
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r_numentities = 32;
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memset (r_entities, 0, sizeof(r_entities));
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for (i=0 ; i<r_numentities ; i++)
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{
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ent = &r_entities[i];
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r = 64 * ( (i%4) - 1.5 );
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f = 64 * (i/4) + 128;
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for (j=0; j<3; j++)
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ent->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*f +
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cl.v_right[j]*r;
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ent->model = cl.baseclientinfo.model;
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ent->skin = cl.baseclientinfo.skin;
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}
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}
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/*
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================
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V_TestLights
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If cl_testlights is set, create 32 lights models
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================
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*/
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void V_TestLights (void)
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{
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int i, j;
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float f, r;
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dlight_t *dl;
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r_numdlights = 32;
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memset (r_dlights, 0, sizeof(r_dlights));
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for (i=0 ; i<r_numdlights ; i++)
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{
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dl = &r_dlights[i];
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r = 64 * ( (i%4) - 1.5 );
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f = 64 * (i/4) + 128;
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for (j=0; j<3; j++)
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dl->origin[j] = cl.refdef.vieworg[j] + cl.v_forward[j]*f +
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cl.v_right[j]*r;
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dl->color[0] = ((i%6)+1) & 1;
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dl->color[1] = (((i%6)+1) & 2)>>1;
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dl->color[2] = (((i%6)+1) & 4)>>2;
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dl->intensity = 200;
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dl->spotlight = false;
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}
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}
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//===================================================================
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/*
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=================
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CL_PrepRefresh
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Call before entering a new level, or after changing dlls
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=================
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*/
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qboolean needLoadingPlaque (void);
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void CL_PrepRefresh (void)
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{
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char mapname[64];
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int i, max;
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char pname[MAX_QPATH];
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float rotate;
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vec3_t axis;
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qboolean newPlaque = needLoadingPlaque();
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if (!cl.configstrings[CS_MODELS+1][0])
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return; // no map loaded
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if (newPlaque)
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SCR_BeginLoadingPlaque();
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// Knightmare- for Psychospaz's map loading screen
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loadingMessage = true;
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Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading %s", cl.configstrings[CS_MODELS+1]);
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loadingPercent = 0.0f;
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// end Knightmare
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// let the render dll load the map
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// strncpy (mapname, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
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Q_strncpyz (mapname, sizeof(mapname), cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
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mapname[strlen(mapname)-4] = 0; // cut off ".bsp"
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// register models, pics, and skins
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Com_Printf ("Map: %s\r", mapname);
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SCR_UpdateScreen ();
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R_BeginRegistration (mapname);
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Com_Printf (" \r");
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// Knightmare- for Psychospaz's map loading screen
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Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading models...");
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loadingPercent += 20.0f;
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// end Knightmare
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// precache status bar pics
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Com_Printf ("pics\r");
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SCR_UpdateScreen ();
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SCR_TouchPics ();
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Com_Printf (" \r");
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CL_RegisterTEntModels ();
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num_cl_weaponmodels = 1;
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// strncpy(cl_weaponmodels[0], "weapon.md2");
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Q_strncpyz(cl_weaponmodels[0], sizeof(cl_weaponmodels[0]), "weapon.md2");
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// Knightmare- for Psychospaz's map loading screen
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for (i=1, max=0 ; i<MAX_MODELS && cl.configstrings[CS_MODELS+i][0] ; i++)
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max++;
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for (i=1; i<MAX_MODELS && cl.configstrings[CS_MODELS+i][0]; i++)
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{
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// strncpy (pname, cl.configstrings[CS_MODELS+i]);
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Q_strncpyz (pname, sizeof(pname), cl.configstrings[CS_MODELS+i]);
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pname[37] = 0; // never go beyond one line
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if (pname[0] != '*')
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{
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Com_Printf ("%s\r", pname);
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// Knightmare- for Psychospaz's map loading screen
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//only make max of 40 chars long
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if (i > 1)
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Com_sprintf (loadingMessages, sizeof(loadingMessages),
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S_COLOR_ALT"loading %s", (strlen(pname)>40)? &pname[strlen(pname)-40]: pname);
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}
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SCR_UpdateScreen ();
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Sys_SendKeyEvents (); // pump message loop
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if (pname[0] == '#')
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{
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// special player weapon model
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if (num_cl_weaponmodels < MAX_CLIENTWEAPONMODELS)
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{
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strncpy(cl_weaponmodels[num_cl_weaponmodels], cl.configstrings[CS_MODELS+i]+1,
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sizeof(cl_weaponmodels[num_cl_weaponmodels]) - 1);
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num_cl_weaponmodels++;
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}
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}
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else
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{
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cl.model_draw[i] = R_RegisterModel (cl.configstrings[CS_MODELS+i]);
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if (pname[0] == '*')
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cl.model_clip[i] = CM_InlineModel (cl.configstrings[CS_MODELS+i]);
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else
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cl.model_clip[i] = NULL;
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}
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if (pname[0] != '*')
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Com_Printf (" \r");
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// Knightmare- for Psychospaz's map loading screen
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loadingPercent += 40.0f/(float)max;
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}
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// Knightmare- for Psychospaz's map loading screen
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Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading pics...");
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Com_Printf ("images\r", i);
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SCR_UpdateScreen ();
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// Knightmare- BIG UGLY HACK for connected to server using old protocol
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// Changed configstrings require different parsing
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if (LegacyProtocol() )
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{ // Knightmare- for Psychospaz's map loading screen
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for (i=1, max=0; i<OLD_MAX_IMAGES && cl.configstrings[OLD_CS_IMAGES+i][0]; i++)
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max++;
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for (i=1; i<OLD_MAX_IMAGES && cl.configstrings[OLD_CS_IMAGES+i][0]; i++)
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{
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cl.image_precache[i] = R_DrawFindPic (cl.configstrings[OLD_CS_IMAGES+i]);
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Sys_SendKeyEvents (); // pump message loop
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// Knightmare- for Psychospaz's map loading screen
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loadingPercent += 20.0f/(float)max;
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}
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}
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else
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{ // Knightmare- for Psychospaz's map loading screen
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for (i=1, max=0; i<MAX_IMAGES && cl.configstrings[CS_IMAGES+i][0]; i++)
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max++;
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for (i=1; i<MAX_IMAGES && cl.configstrings[CS_IMAGES+i][0]; i++)
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{
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cl.image_precache[i] = R_DrawFindPic (cl.configstrings[CS_IMAGES+i]);
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Sys_SendKeyEvents (); // pump message loop
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// Knightmare- for Psychospaz's map loading screen
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loadingPercent += 20.0f/(float)max;
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}
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}
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// Knightmare- for Psychospaz's map loading screen
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Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading players...");
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Com_Printf (" \r");
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// Knightmare- for Psychospaz's map loading screen
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for (i=1, max=0 ; i<MAX_CLIENTS ; i++)
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if ( LegacyProtocol() ) {
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if (cl.configstrings[OLD_CS_PLAYERSKINS+i][0])
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max++;
|
|
} else {
|
|
if (cl.configstrings[CS_PLAYERSKINS+i][0])
|
|
max++;
|
|
}
|
|
|
|
for (i=0; i < MAX_CLIENTS; i++)
|
|
{
|
|
// Knightmare- BIG UGLY HACK for old connected to server using old protocol
|
|
// Changed configstrings require different parsing
|
|
if ( LegacyProtocol() ) {
|
|
if (!cl.configstrings[OLD_CS_PLAYERSKINS+i][0])
|
|
continue;
|
|
} else {
|
|
if (!cl.configstrings[CS_PLAYERSKINS+i][0])
|
|
continue;
|
|
}
|
|
Com_Printf ("client %i\r", i);
|
|
SCR_UpdateScreen ();
|
|
Sys_SendKeyEvents (); // pump message loop
|
|
CL_ParseClientinfo (i);
|
|
Com_Printf (" \r");
|
|
|
|
// Knightmare- for Psychospaz's map loading screen
|
|
loadingPercent += 20.0f/(float)max;
|
|
}
|
|
// Knightmare- for Psychospaz's map loading screen
|
|
Com_sprintf (loadingMessages, sizeof(loadingMessages), S_COLOR_ALT"loading players...done");
|
|
//hack hack hack - psychospaz
|
|
loadingPercent = 100.0f;
|
|
|
|
// Knightmare - Vics fix to get rid of male/grunt flicker
|
|
// CL_LoadClientinfo (&cl.baseclientinfo, "unnamed\\male/grunt");
|
|
// Knightmare- make this single-player only
|
|
if ( !cl.configstrings[CS_MAXCLIENTS][0]
|
|
|| !strcmp(cl.configstrings[CS_MAXCLIENTS], "1") )
|
|
CL_LoadClientinfo (&cl.baseclientinfo, va("unnamed\\%s", skin->string));
|
|
else
|
|
CL_LoadClientinfo (&cl.baseclientinfo, "unnamed\\male/grunt");
|
|
|
|
// Knightmare- refresh the player model/skin info
|
|
userinfo_modified = true;
|
|
|
|
// set sky textures and speed
|
|
Com_Printf ("sky\r", i);
|
|
SCR_UpdateScreen ();
|
|
rotate = atof (cl.configstrings[CS_SKYROTATE]);
|
|
sscanf (cl.configstrings[CS_SKYAXIS], "%f %f %f",
|
|
&axis[0], &axis[1], &axis[2]);
|
|
R_SetSky (cl.configstrings[CS_SKY], rotate, axis);
|
|
Com_Printf (" \r");
|
|
|
|
// the renderer can now free unneeded stuff
|
|
R_EndRegistration ();
|
|
|
|
#ifdef LOC_SUPPORT // Xile/NiceAss LOC
|
|
CL_LoadLoc();
|
|
#endif // LOC_SUPPORT
|
|
|
|
// clear any lines of console text
|
|
Con_ClearNotify ();
|
|
|
|
SCR_UpdateScreen ();
|
|
cl.refresh_prepped = true;
|
|
cl.force_refdef = true; // make sure we have a valid refdef
|
|
|
|
// start the cd track
|
|
CL_PlayBackgroundTrack ();
|
|
|
|
// Knightmare- for Psychospaz's map loading screen
|
|
loadingMessage = false;
|
|
// Knightmare- close loading screen as soon as done
|
|
cls.disable_screen = false;
|
|
|
|
// Knightmare- don't start map with game paused
|
|
if (cls.key_dest != key_menu)
|
|
Cvar_Set ("paused", "0");
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CalcFov
|
|
====================
|
|
*/
|
|
float CalcFov (float fov_x, float width, float height)
|
|
{
|
|
float a;
|
|
float x;
|
|
|
|
if (fov_x < 1 || fov_x > 179)
|
|
Com_Error (ERR_DROP, "Bad fov: %f", fov_x);
|
|
|
|
x = width/tan(fov_x/360*M_PI);
|
|
|
|
a = atan (height/x);
|
|
|
|
a = a*360/M_PI;
|
|
|
|
return a;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
// gun frame debugging functions
|
|
void V_Gun_Next_f (void)
|
|
{
|
|
gun_frame++;
|
|
Com_Printf ("frame %i\n", gun_frame);
|
|
}
|
|
|
|
void V_Gun_Prev_f (void)
|
|
{
|
|
gun_frame--;
|
|
if (gun_frame < 0)
|
|
gun_frame = 0;
|
|
Com_Printf ("frame %i\n", gun_frame);
|
|
}
|
|
|
|
void V_Gun_Model_f (void)
|
|
{
|
|
char name[MAX_QPATH];
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
gun_model = NULL;
|
|
return;
|
|
}
|
|
Com_sprintf (name, sizeof(name), "models/%s/tris.md2", Cmd_Argv(1));
|
|
gun_model = R_RegisterModel (name);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
V_RenderView
|
|
==================
|
|
*/
|
|
void V_RenderView (float stereo_separation)
|
|
{
|
|
float f; // Barnes added
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (!cl.refresh_prepped)
|
|
return; // still loading
|
|
|
|
// if (cl_timedemo->value)
|
|
if (cl_timedemo->integer)
|
|
{
|
|
if (!cl.timedemo_start)
|
|
cl.timedemo_start = Sys_Milliseconds ();
|
|
cl.timedemo_frames++;
|
|
}
|
|
|
|
// an invalid frame will just use the exact previous refdef
|
|
// we can't use the old frame if the video mode has changed, though...
|
|
// if ( cl.frame.valid && (cl.force_refdef || !cl_paused->value) )
|
|
if ( cl.frame.valid && (cl.force_refdef || !cl_paused->integer) )
|
|
{
|
|
cl.force_refdef = false;
|
|
|
|
V_ClearScene ();
|
|
|
|
// build a refresh entity list and calc cl.sim*
|
|
// this also calls CL_CalcViewValues which loads
|
|
// v_forward, etc.
|
|
CL_AddEntities ();
|
|
|
|
// if (cl_testparticles->value)
|
|
if (cl_testparticles->integer)
|
|
V_TestParticles ();
|
|
// if (cl_testentities->value)
|
|
if (cl_testentities->integer)
|
|
V_TestEntities ();
|
|
// if (cl_testlights->value)
|
|
if (cl_testlights->integer)
|
|
V_TestLights ();
|
|
// if (cl_testblend->value)
|
|
if (cl_testblend->integer)
|
|
{
|
|
cl.refdef.blend[0] = 1;
|
|
cl.refdef.blend[1] = 0.5;
|
|
cl.refdef.blend[2] = 0.25;
|
|
cl.refdef.blend[3] = 0.5;
|
|
}
|
|
|
|
// offset vieworg appropriately if we're doing stereo separation
|
|
if ( stereo_separation != 0 )
|
|
{
|
|
vec3_t tmp;
|
|
|
|
VectorScale( cl.v_right, stereo_separation, tmp );
|
|
VectorAdd( cl.refdef.vieworg, tmp, cl.refdef.vieworg );
|
|
}
|
|
|
|
// never let it sit exactly on a node line, because a water plane can
|
|
// dissapear when viewed with the eye exactly on it.
|
|
// the server protocol only specifies to 1/8 pixel, so add 1/16 in each axis
|
|
cl.refdef.vieworg[0] += 1.0/16;
|
|
cl.refdef.vieworg[1] += 1.0/16;
|
|
cl.refdef.vieworg[2] += 1.0/16;
|
|
|
|
cl.refdef.x = scr_vrect.x;
|
|
cl.refdef.y = scr_vrect.y;
|
|
cl.refdef.width = scr_vrect.width;
|
|
cl.refdef.height = scr_vrect.height;
|
|
|
|
// adjust fov for wide aspect ratio
|
|
// if (cl_widescreen_fov->value)
|
|
if (cl_widescreen_fov->integer)
|
|
{
|
|
// float standardRatio, currentRatio;
|
|
// standardRatio = (float)SCREEN_WIDTH/(float)SCREEN_HEIGHT;
|
|
// currentRatio = (float)cl.refdef.width/(float)cl.refdef.height;
|
|
// if (currentRatio > standardRatio)
|
|
// cl.refdef.fov_x *= (1 + (0.5 * (currentRatio / standardRatio - 1)));
|
|
float aspectRatio = (float)cl.refdef.width/(float)cl.refdef.height;
|
|
// changed to improved algorithm by Dopefish
|
|
if (aspectRatio > STANDARD_ASPECT_RATIO)
|
|
cl.refdef.fov_x = RAD2DEG( 2 * atan( (aspectRatio/ STANDARD_ASPECT_RATIO) * tan(DEG2RAD(cl.refdef.fov_x) * 0.5) ) );
|
|
// cl.refdef.fov_x *= (1 + (0.5 * (aspectRatio / STANDARD_ASPECT_RATIO - 1)));
|
|
cl.refdef.fov_x = min(cl.refdef.fov_x, 160);
|
|
}
|
|
cl.refdef.fov_y = CalcFov (cl.refdef.fov_x, cl.refdef.width, cl.refdef.height);
|
|
cl.refdef.time = cl.time*0.001;
|
|
|
|
// Barnes- Warp if underwater ala q3a :-)
|
|
if (cl.refdef.rdflags & RDF_UNDERWATER) {
|
|
f = sin(cl.time * 0.001 * 0.4 * (M_PI*2.7));
|
|
cl.refdef.fov_x += f * (cl.refdef.fov_x/90.0); // Knightmare- scale to fov
|
|
cl.refdef.fov_y -= f * (cl.refdef.fov_y/90.0); // Knightmare- scale to fov
|
|
} // end Barnes
|
|
|
|
cl.refdef.areabits = cl.frame.areabits;
|
|
|
|
// if (!cl_add_entities->value)
|
|
if (!cl_add_entities->integer)
|
|
r_numentities = 0;
|
|
// if (!cl_add_particles->value)
|
|
if (!cl_add_particles->integer)
|
|
r_numparticles = 0;
|
|
// if (!cl_add_lights->value)
|
|
if (!cl_add_lights->integer)
|
|
r_numdlights = 0;
|
|
// if (!cl_add_blend->value)
|
|
if (!cl_add_blend->integer)
|
|
{
|
|
VectorClear (cl.refdef.blend);
|
|
}
|
|
|
|
cl.refdef.num_entities = r_numentities;
|
|
cl.refdef.entities = r_entities;
|
|
cl.refdef.num_particles = r_numparticles;
|
|
cl.refdef.particles = r_particles;
|
|
|
|
cl.refdef.num_decals = r_numdecalfrags;
|
|
cl.refdef.decals = r_decalfrags;
|
|
|
|
cl.refdef.num_dlights = r_numdlights;
|
|
cl.refdef.dlights = r_dlights;
|
|
cl.refdef.lightstyles = r_lightstyles;
|
|
|
|
// Knightmare- copy r_foginfo to refdef
|
|
memcpy (&cl.refdef.foginfo, &r_foginfo, sizeof (foginfo_t));
|
|
|
|
cl.refdef.rdflags = cl.frame.playerstate.rdflags;
|
|
qsort( cl.refdef.entities, cl.refdef.num_entities, sizeof( cl.refdef.entities[0] ), (int (*)(const void *, const void *))CL_EntityCmpFnc );
|
|
}
|
|
|
|
R_RenderFrame (&cl.refdef);
|
|
// if (cl_stats->value)
|
|
if (cl_stats->integer)
|
|
Com_Printf ("ent:%i lt:%i part:%i\n", r_numentities, r_numdlights, r_numparticles);
|
|
// if ( log_stats->value && ( log_stats_file != 0 ) )
|
|
if ( log_stats->integer && ( log_stats_file != 0 ) )
|
|
fprintf( log_stats_file, "%i,%i,%i,",r_numentities, r_numdlights, r_numparticles);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
V_Viewpos_f
|
|
=============
|
|
*/
|
|
void V_Viewpos_f (void)
|
|
{
|
|
Com_Printf ("(%i %i %i) : %i\n", (int)cl.refdef.vieworg[0],
|
|
(int)cl.refdef.vieworg[1], (int)cl.refdef.vieworg[2],
|
|
(int)cl.refdef.viewangles[YAW]);
|
|
}
|
|
|
|
// Knightmare- diagnostic commands from Lazarus
|
|
/*
|
|
=============
|
|
V_Texture_f
|
|
=============
|
|
*/
|
|
void V_Texture_f (void)
|
|
{
|
|
trace_t tr;
|
|
vec3_t forward, start, end;
|
|
|
|
// if (!developer->value) // only works in developer mode
|
|
if (!developer->integer) // only works in developer mode
|
|
return;
|
|
|
|
VectorCopy(cl.refdef.vieworg, start);
|
|
AngleVectors(cl.refdef.viewangles, forward, NULL, NULL);
|
|
VectorMA(start, WORLD_SIZE, forward, end); // was 8192
|
|
tr = CL_PMSurfaceTrace(cl.playernum+1, start,NULL,NULL,end,MASK_ALL);
|
|
if (!tr.ent)
|
|
Com_Printf("Nothing hit?\n");
|
|
else {
|
|
if (!tr.surface)
|
|
Com_Printf("Not a brush\n");
|
|
else
|
|
Com_Printf("Texture=%s, surface=0x%08x, value=%d\n", tr.surface->name, tr.surface->flags, tr.surface->value);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
V_Surf_f
|
|
=============
|
|
*/
|
|
void V_Surf_f (void)
|
|
{
|
|
trace_t tr;
|
|
vec3_t forward, start, end;
|
|
int s;
|
|
|
|
// if (!developer->value) // only works in developer mode
|
|
if (!developer->integer) // only works in developer mode
|
|
return;
|
|
|
|
// Disable this in multiplayer
|
|
if ( cl.configstrings[CS_MAXCLIENTS][0] &&
|
|
strcmp(cl.configstrings[CS_MAXCLIENTS], "1") )
|
|
return;
|
|
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Com_Printf("Syntax: surf <value>\n");
|
|
return;
|
|
}
|
|
else
|
|
s = atoi(Cmd_Argv(1));
|
|
|
|
VectorCopy(cl.refdef.vieworg, start);
|
|
AngleVectors(cl.refdef.viewangles, forward, NULL, NULL);
|
|
VectorMA(start, WORLD_SIZE, forward, end); // was 8192
|
|
tr = CL_PMSurfaceTrace(cl.playernum+1, start,NULL,NULL,end,MASK_ALL);
|
|
if (!tr.ent)
|
|
Com_Printf("Nothing hit?\n");
|
|
else
|
|
{
|
|
if (!tr.surface)
|
|
Com_Printf("Not a brush\n");
|
|
else
|
|
tr.surface->flags = s;
|
|
}
|
|
}
|
|
|
|
|
|
// Knightmare- added fog handling code here
|
|
/*
|
|
===============
|
|
V_ClearFogInfo
|
|
|
|
Clears client fog info
|
|
===============
|
|
*/
|
|
void V_ClearFogInfo (void)
|
|
{
|
|
r_foginfo.enabled = false;
|
|
r_foginfo.model = 0;
|
|
r_foginfo.density = 0;
|
|
r_foginfo.start = 0;
|
|
r_foginfo.end = 0;
|
|
r_foginfo.red = 0;
|
|
r_foginfo.green = 0;
|
|
r_foginfo.blue = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
V_SetFogInfo
|
|
|
|
Sets client fog info
|
|
===============
|
|
*/
|
|
void V_SetFogInfo (qboolean enable, int model, int density,
|
|
int start, int end, int red, int green, int blue)
|
|
{
|
|
r_foginfo.enabled = enable;
|
|
r_foginfo.model = model;
|
|
r_foginfo.density = density;
|
|
r_foginfo.start = start;
|
|
r_foginfo.end = end;
|
|
r_foginfo.red = red;
|
|
r_foginfo.green = green;
|
|
r_foginfo.blue = blue;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
V_Init
|
|
=============
|
|
*/
|
|
void V_Init (void)
|
|
{
|
|
Cmd_AddCommand ("gun_next", V_Gun_Next_f);
|
|
Cmd_AddCommand ("gun_prev", V_Gun_Prev_f);
|
|
Cmd_AddCommand ("gun_model", V_Gun_Model_f);
|
|
|
|
Cmd_AddCommand ("viewpos", V_Viewpos_f);
|
|
|
|
// Knightmare- diagnostic commands from Lazarus
|
|
Cmd_AddCommand ("texture", V_Texture_f);
|
|
Cmd_AddCommand ("surf", V_Surf_f);
|
|
//Cmd_AddCommand ("bbox", V_BBox_f);
|
|
|
|
hand = Cvar_Get ("hand", "0", CVAR_ARCHIVE);
|
|
|
|
cl_testblend = Cvar_Get ("cl_testblend", "0", 0);
|
|
Cvar_SetDescription ("cl_testblend", "Enables testing screen color blend.");
|
|
cl_testparticles = Cvar_Get ("cl_testparticles", "0", 0);
|
|
Cvar_SetDescription ("cl_testparticles", "Enables testing particles.");
|
|
cl_testentities = Cvar_Get ("cl_testentities", "0", 0);
|
|
Cvar_SetDescription ("cl_testentities", "Enables testing entities.");
|
|
cl_testlights = Cvar_Get ("cl_testlights", "0", CVAR_CHEAT);
|
|
Cvar_SetDescription ("cl_testlights", "Enables testing lights. This is considered a cheat CVAR for multiplayer.");
|
|
|
|
cl_stats = Cvar_Get ("cl_stats", "0", 0);
|
|
Cvar_SetDescription ("cl_stats", "Enables output of entity and particle rendering counts.");
|
|
|
|
// Knightmare- init fog info
|
|
V_ClearFogInfo ();
|
|
|
|
v_initialized = true;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
V_Shutdown
|
|
=============
|
|
*/
|
|
void V_Shutdown (void)
|
|
{
|
|
if (!v_initialized)
|
|
return;
|
|
|
|
Cmd_RemoveCommand ("gun_next");
|
|
Cmd_RemoveCommand ("gun_prev");
|
|
Cmd_RemoveCommand ("gun_model");
|
|
|
|
Cmd_RemoveCommand ("viewpos");
|
|
|
|
// Knightmare- diagnostic commands from Lazarus
|
|
Cmd_RemoveCommand ("texture");
|
|
Cmd_RemoveCommand ("surf");
|
|
// Cmd_RemoveCommand ("bbox");
|
|
|
|
V_ClearFogInfo ();
|
|
|
|
v_initialized = false;
|
|
}
|