mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
330 lines
7.8 KiB
C
330 lines
7.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// r_fragment.c -- fragment clipping
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#include "r_local.h"
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/*
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=======================================================================
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FRAGMENT CLIPPING
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=======================================================================
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*/
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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#define ON_EPSILON 0.1
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#define MAX_FRAGMENT_POINTS 128
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#define MAX_FRAGMENT_PLANES 6
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static int cm_numMarkPoints;
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static int cm_maxMarkPoints;
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static vec3_t *cm_markPoints;
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static int cm_numMarkFragments;
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static int cm_maxMarkFragments;
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static markFragment_t *cm_markFragments;
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static cplane_t cm_markPlanes[MAX_FRAGMENT_PLANES];
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static int cm_markCheckCount;
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int PlaneTypeForNormal (const vec3_t normal)
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{
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if (normal[0] == 1.0)
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return 0;//PLANE_X;
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if (normal[1] == 1.0)
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return 1;//PLANE_Y;
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if (normal[2] == 1.0)
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return 2;//PLANE_Z;
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return 3;//PLANE_NON_AXIAL;
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}
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float *worldVert (int i, msurface_t *surf)
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{
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int e = r_worldmodel->surfedges[surf->firstedge + i];
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if (e >= 0)
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return &r_worldmodel->vertexes[r_worldmodel->edges[e].v[0]].position[0];
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else
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return &r_worldmodel->vertexes[r_worldmodel->edges[-e].v[1]].position[0];
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}
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/*
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=================
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R_ClipFragment
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=================
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*/
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static void R_ClipFragment (int numPoints, vec3_t points, int stage, markFragment_t *mf)
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{
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int i;
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float *p;
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qboolean frontSide;
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vec3_t front[MAX_FRAGMENT_POINTS];
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int f;
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float dist;
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float dists[MAX_FRAGMENT_POINTS];
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int sides[MAX_FRAGMENT_POINTS];
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cplane_t *plane;
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if (numPoints > MAX_FRAGMENT_POINTS-2)
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VID_Error(ERR_DROP, "Mod_ClipFragment: MAX_FRAGMENT_POINTS hit");
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if (stage == MAX_FRAGMENT_PLANES)
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{
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// Fully clipped
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if (numPoints > 2)
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{
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mf->numPoints = numPoints;
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mf->firstPoint = cm_numMarkPoints;
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if (cm_numMarkPoints + numPoints > cm_maxMarkPoints)
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numPoints = cm_maxMarkPoints - cm_numMarkPoints;
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for (i = 0, p = points; i < numPoints; i++, p += 3)
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VectorCopy(p, cm_markPoints[cm_numMarkPoints+i]);
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cm_numMarkPoints += numPoints;
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}
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return;
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}
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frontSide = false;
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plane = &cm_markPlanes[stage];
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for (i = 0, p = points; i < numPoints; i++, p += 3)
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{
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if (plane->type < 3)
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dists[i] = dist = p[plane->type] - plane->dist;
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else
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dists[i] = dist = DotProduct(p, plane->normal) - plane->dist;
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if (dist > ON_EPSILON){
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frontSide = true;
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sides[i] = SIDE_FRONT;
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}
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else if (dist < -ON_EPSILON)
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sides[i] = SIDE_BACK;
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else
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sides[i] = SIDE_ON;
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}
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if (!frontSide)
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return; // Not clipped
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// Clip it
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dists[i] = dists[0];
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sides[i] = sides[0];
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VectorCopy(points, (points + (i*3)));
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f = 0;
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for (i = 0, p = points; i < numPoints; i++, p += 3){
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switch (sides[i]){
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case SIDE_FRONT:
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VectorCopy(p, front[f]);
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f++;
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break;
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case SIDE_BACK:
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break;
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case SIDE_ON:
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VectorCopy(p, front[f]);
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f++;
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break;
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}
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if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
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continue;
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dist = dists[i] / (dists[i] - dists[i+1]);
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front[f][0] = p[0] + (p[3] - p[0]) * dist;
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front[f][1] = p[1] + (p[4] - p[1]) * dist;
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front[f][2] = p[2] + (p[5] - p[2]) * dist;
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f++;
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}
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// Continue
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R_ClipFragment(f, front[0], stage+1, mf);
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}
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/*
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=================
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R_ClipFragmentToSurface
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=================
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*/
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static void R_ClipFragmentToSurface (msurface_t *surf, const vec3_t normal, mnode_t *node)
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{
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qboolean planeback = surf->flags & SURF_PLANEBACK;
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int i;
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float d;
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vec3_t points[MAX_FRAGMENT_POINTS];
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markFragment_t *mf;
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//glpoly_t *bp, *p;
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if (cm_numMarkPoints >= cm_maxMarkPoints || cm_numMarkFragments >= cm_maxMarkFragments)
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return; // Already reached the limit somewhere else
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d = DotProduct(normal, surf->plane->normal);
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if ((planeback && d > -0.75) || (!planeback && d < 0.75))
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return; // Greater than X degrees
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if (surf->texinfo->flags & SURF_ALPHATEST) // Alpha test surface- no decals
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return;
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for (i = 2; i < surf->numedges; i++)
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{
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mf = &cm_markFragments[cm_numMarkFragments];
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mf->firstPoint = mf->numPoints = 0;
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mf->node = node; // vis node
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VectorCopy(worldVert(0, surf), points[0]);
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VectorCopy(worldVert(i-1, surf), points[1]);
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VectorCopy(worldVert(i, surf), points[2]);
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R_ClipFragment(3, points[0], 0, mf);
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if (mf->numPoints)
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{
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cm_numMarkFragments++;
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if (cm_numMarkPoints >= cm_maxMarkPoints || cm_numMarkFragments >= cm_maxMarkFragments)
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return;
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}
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}
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}
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/*
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=================
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R_RecursiveMarkFragments
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=================
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*/
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static void R_RecursiveMarkFragments (const vec3_t origin, const vec3_t normal, float radius, mnode_t *node)
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{
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int i;
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float dist;
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cplane_t *plane;
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msurface_t *surf;
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if (cm_numMarkPoints >= cm_maxMarkPoints || cm_numMarkFragments >= cm_maxMarkFragments)
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return; // Already reached the limit somewhere else
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if (node->contents != -1)
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return;
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// Find which side of the node we are on
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plane = node->plane;
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if (plane->type < 3)
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dist = origin[plane->type] - plane->dist;
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else
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dist = DotProduct(origin, plane->normal) - plane->dist;
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// Go down the appropriate sides
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if (dist > radius)
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{
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R_RecursiveMarkFragments(origin, normal, radius, node->children[0]);
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return;
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}
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if (dist < -radius)
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{
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R_RecursiveMarkFragments(origin, normal, radius, node->children[1]);
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return;
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}
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// Clip against each surface
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surf = r_worldmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->checkCount == cm_markCheckCount)
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continue; // Already checked this surface in another node
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if (surf->texinfo->flags & (SURF_SKY|SURF_WARP))
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continue;
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surf->checkCount = cm_markCheckCount;
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R_ClipFragmentToSurface(surf, normal, node);
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}
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// Recurse down the children
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R_RecursiveMarkFragments(origin, normal, radius, node->children[0]);
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R_RecursiveMarkFragments(origin, normal, radius, node->children[1]);
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}
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/*
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=================
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R_MarkFragments
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=================
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*/
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int R_MarkFragments (const vec3_t origin, const vec3_t axis[3], float radius, int maxPoints, vec3_t *points, int maxFragments, markFragment_t *fragments)
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{
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int i;
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float dot;
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if (!r_worldmodel || !r_worldmodel->nodes)
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return 0; // Map not loaded
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cm_markCheckCount++; // For multi-check avoidance
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// Initialize fragments
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cm_numMarkPoints = 0;
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cm_maxMarkPoints = maxPoints;
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cm_markPoints = points;
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cm_numMarkFragments = 0;
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cm_maxMarkFragments = maxFragments;
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cm_markFragments = fragments;
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// Calculate clipping planes
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for (i = 0; i < 3; i++)
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{
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dot = DotProduct(origin, axis[i]);
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VectorCopy(axis[i], cm_markPlanes[i*2+0].normal);
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cm_markPlanes[i*2+0].dist = dot - radius;
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cm_markPlanes[i*2+0].type = PlaneTypeForNormal(cm_markPlanes[i*2+0].normal);
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VectorNegate(axis[i], cm_markPlanes[i*2+1].normal);
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cm_markPlanes[i*2+1].dist = -dot - radius;
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cm_markPlanes[i*2+1].type = PlaneTypeForNormal(cm_markPlanes[i*2+1].normal);
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}
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// Clip against world geometry
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R_RecursiveMarkFragments(origin, axis[0], radius, r_worldmodel->nodes);
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return cm_numMarkFragments;
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}
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