mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
315 lines
8.1 KiB
C
315 lines
8.1 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
|
|
|
|
This file is part of Lazarus Quake 2 Mod source code.
|
|
|
|
Lazarus Quake 2 Mod source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Lazarus Quake 2 Mod source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "g_local.h"
|
|
|
|
qboolean has_valid_enemy (edict_t *self);
|
|
void HuntTarget (edict_t *self);
|
|
|
|
edict_t *SpawnThing()
|
|
{
|
|
edict_t *thing;
|
|
thing = G_Spawn();
|
|
thing->classname = gi.TagMalloc(6,TAG_LEVEL);
|
|
// strncpy(thing->classname,"thing");
|
|
Q_strncpyz(thing->classname,"thing", 6);
|
|
return thing;
|
|
}
|
|
|
|
void thing_restore_leader (edict_t *self)
|
|
{
|
|
edict_t *monster;
|
|
monster = self->target_ent;
|
|
if(!monster || !monster->inuse)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(monster->monsterinfo.old_leader && monster->monsterinfo.old_leader->inuse)
|
|
{
|
|
if(VectorCompare(monster->monsterinfo.old_leader->s.origin,self->move_origin))
|
|
{
|
|
self->nextthink = level.time + 0.5;
|
|
return;
|
|
}
|
|
monster->monsterinfo.leader = monster->monsterinfo.old_leader;
|
|
monster->monsterinfo.old_leader = NULL;
|
|
monster->movetarget = monster->goalentity = monster->monsterinfo.leader;
|
|
}
|
|
else
|
|
{
|
|
monster->monsterinfo.aiflags &= ~AI_FOLLOW_LEADER;
|
|
}
|
|
monster->vehicle = NULL;
|
|
monster->monsterinfo.aiflags &= ~(AI_CHASE_THING | AI_SEEK_COVER | AI_EVADE_GRENADE);
|
|
gi.linkentity(monster);
|
|
G_FreeEdict(self);
|
|
}
|
|
void thing_think (edict_t *self)
|
|
{
|
|
vec3_t vec;
|
|
vec_t dist;
|
|
edict_t *monster;
|
|
|
|
monster = self->target_ent;
|
|
if(level.time <= self->touch_debounce_time)
|
|
{
|
|
if(monster && monster->inuse)
|
|
{
|
|
if(monster->movetarget == self)
|
|
{
|
|
if(monster->health > 0)
|
|
{
|
|
VectorSubtract(monster->s.origin,self->s.origin,vec);
|
|
vec[2] = 0;
|
|
dist = VectorLength(vec);
|
|
if(dist >= monster->size[0])
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(!monster || !monster->inuse || (monster->health <= 0))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(monster->goalentity == self)
|
|
monster->goalentity = NULL;
|
|
if(monster->movetarget == self)
|
|
monster->movetarget = NULL;
|
|
if(monster->monsterinfo.aiflags & AI_FOLLOW_LEADER)
|
|
{
|
|
monster->monsterinfo.leader = NULL;
|
|
if(monster->monsterinfo.old_leader && monster->monsterinfo.old_leader->inuse)
|
|
{
|
|
monster->monsterinfo.pausetime = level.time + 2;
|
|
monster->monsterinfo.stand(monster);
|
|
VectorCopy(monster->monsterinfo.old_leader->s.origin,self->move_origin);
|
|
self->nextthink = level.time + 2;
|
|
self->think = thing_restore_leader;
|
|
gi.linkentity(monster);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
monster->monsterinfo.aiflags &= ~AI_FOLLOW_LEADER;
|
|
}
|
|
}
|
|
if(monster->monsterinfo.aiflags & AI_CHICKEN)
|
|
{
|
|
monster->monsterinfo.stand(monster);
|
|
monster->monsterinfo.aiflags |= AI_STAND_GROUND;
|
|
monster->monsterinfo.pausetime = level.time + 100000;
|
|
}
|
|
monster->vehicle = NULL;
|
|
monster->monsterinfo.aiflags &= ~(AI_CHASE_THING | AI_SEEK_COVER | AI_EVADE_GRENADE);
|
|
|
|
G_FreeEdict(self);
|
|
if (has_valid_enemy(monster))
|
|
{
|
|
monster->monsterinfo.pausetime = 0;
|
|
monster->monsterinfo.aiflags &= ~(AI_STAND_GROUND | AI_TEMP_STAND_GROUND);
|
|
monster->goalentity = monster->enemy;
|
|
if (visible(monster, monster->enemy))
|
|
{
|
|
FoundTarget (monster);
|
|
return;
|
|
}
|
|
HuntTarget (monster);
|
|
return;
|
|
}
|
|
monster->enemy = NULL;
|
|
monster->monsterinfo.pausetime = level.time + 100000000;
|
|
monster->monsterinfo.stand (monster);
|
|
}
|
|
|
|
void thing_think_pause(edict_t *self)
|
|
{
|
|
edict_t *monster;
|
|
if(level.time > self->touch_debounce_time)
|
|
{
|
|
thing_think(self);
|
|
return;
|
|
}
|
|
monster = self->target_ent;
|
|
if(!monster || !monster->inuse)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(has_valid_enemy(monster))
|
|
{
|
|
vec3_t dir;
|
|
vec3_t angles;
|
|
|
|
if(visible(monster->enemy,monster))
|
|
{
|
|
self->touch_debounce_time = 0;
|
|
thing_think(self);
|
|
return;
|
|
}
|
|
VectorSubtract(monster->enemy->s.origin,monster->s.origin,dir);
|
|
VectorNormalize(dir);
|
|
vectoangles(dir,angles);
|
|
monster->ideal_yaw = angles[YAW];
|
|
M_ChangeYaw(monster);
|
|
}
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void thing_grenade_boom (edict_t *self)
|
|
{
|
|
edict_t *monster;
|
|
|
|
monster = self->target_ent;
|
|
G_FreeEdict(self);
|
|
if(!monster || !monster->inuse || (monster->health <= 0))
|
|
return;
|
|
monster->monsterinfo.aiflags &= ~(AI_CHASE_THING | AI_EVADE_GRENADE | AI_STAND_GROUND);
|
|
monster->monsterinfo.pausetime = 0;
|
|
if(monster->enemy)
|
|
monster->monsterinfo.run(monster);
|
|
}
|
|
|
|
void thing_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
if(self->target_ent != other)
|
|
return;
|
|
if(other->health <= 0)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->touch = NULL;
|
|
if( self->target_ent->monsterinfo.aiflags & AI_SEEK_COVER )
|
|
{
|
|
edict_t *monster;
|
|
// For monster/actor seeking cover after firing,
|
|
// pause a random bit before resuming attack
|
|
self->touch_debounce_time = level.time + random()*6.;
|
|
monster = self->target_ent;
|
|
monster->monsterinfo.stand(monster);
|
|
monster->monsterinfo.pausetime = self->touch_debounce_time;
|
|
self->think = thing_think_pause;
|
|
self->think(self);
|
|
return;
|
|
}
|
|
if( self->target_ent->monsterinfo.aiflags & AI_EVADE_GRENADE )
|
|
{
|
|
edict_t *grenade = other->next_grenade;
|
|
|
|
if(other->goalentity == self)
|
|
other->goalentity = NULL;
|
|
if(other->movetarget == self)
|
|
other->movetarget = NULL;
|
|
other->vehicle = NULL;
|
|
if(grenade)
|
|
{
|
|
// make sure this is still a grenade
|
|
if(grenade->inuse)
|
|
{
|
|
if(Q_stricmp(grenade->classname,"grenade") && Q_stricmp(grenade->classname,"hgrenade"))
|
|
other->next_grenade = grenade = NULL;
|
|
}
|
|
else
|
|
other->next_grenade = grenade = NULL;
|
|
}
|
|
if(grenade)
|
|
{
|
|
if(self->touch_debounce_time > level.time)
|
|
{
|
|
other->monsterinfo.pausetime = self->touch_debounce_time + 0.1;
|
|
other->monsterinfo.aiflags |= AI_STAND_GROUND;
|
|
other->monsterinfo.stand(other);
|
|
}
|
|
else
|
|
other->monsterinfo.pausetime = 0;
|
|
|
|
other->enemy = grenade->owner;
|
|
if (has_valid_enemy(other))
|
|
{
|
|
other->goalentity = other->enemy;
|
|
if (visible(other, other->enemy))
|
|
FoundTarget (other);
|
|
else
|
|
HuntTarget (other);
|
|
}
|
|
else
|
|
{
|
|
other->enemy = NULL;
|
|
other->monsterinfo.stand (other);
|
|
}
|
|
if(other->monsterinfo.pausetime > 0)
|
|
{
|
|
self->think = thing_grenade_boom;
|
|
self->nextthink = other->monsterinfo.pausetime;
|
|
return;
|
|
}
|
|
other->monsterinfo.aiflags &= ~(AI_CHASE_THING | AI_EVADE_GRENADE);
|
|
}
|
|
else if (has_valid_enemy(other))
|
|
{
|
|
other->monsterinfo.aiflags &= ~(AI_CHASE_THING | AI_EVADE_GRENADE);
|
|
other->goalentity = other->enemy;
|
|
if (visible(other, other->enemy))
|
|
FoundTarget (other);
|
|
else
|
|
HuntTarget (other);
|
|
}
|
|
else
|
|
{
|
|
other->enemy = NULL;
|
|
other->monsterinfo.pausetime = level.time + 100000000;
|
|
other->monsterinfo.aiflags &= ~(AI_CHASE_THING | AI_EVADE_GRENADE);
|
|
other->monsterinfo.stand (other);
|
|
}
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->touch_debounce_time = 0;
|
|
thing_think(self);
|
|
}
|
|
|
|
void SP_thing (edict_t *self)
|
|
{
|
|
self->solid = SOLID_TRIGGER;
|
|
VectorSet(self->mins,-4,-4,-4);
|
|
VectorSet(self->maxs, 4, 4, 4);
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->monsterinfo.aiflags |= AI_GOOD_GUY;
|
|
self->svflags |= SVF_MONSTER;
|
|
self->health = 1000;
|
|
self->takedamage = DAMAGE_NO;
|
|
if(developer->value) {
|
|
gi.setmodel (self, "models/items/c_head/tris.md2");
|
|
self->s.effects |= EF_BLASTER;
|
|
}
|
|
self->touch = thing_touch;
|
|
self->think = thing_think;
|
|
self->nextthink = level.time + 2;
|
|
gi.linkentity(self);
|
|
}
|