mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
eb97af1598
Added GetFileList() to game function imports in misison pack DLL game.h.
592 lines
15 KiB
C
592 lines
15 KiB
C
#include "g_local.h"
|
|
|
|
|
|
|
|
/*
|
|
======================================================================
|
|
|
|
INTERMISSION
|
|
|
|
======================================================================
|
|
*/
|
|
|
|
void MoveClientToIntermission (edict_t *ent)
|
|
{
|
|
if (deathmatch->value || coop->value)
|
|
ent->client->showscores = true;
|
|
VectorCopy (level.intermission_origin, ent->s.origin);
|
|
ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8;
|
|
ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8;
|
|
ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8;
|
|
VectorCopy (level.intermission_angle, ent->client->ps.viewangles);
|
|
ent->client->ps.pmove.pm_type = PM_FREEZE;
|
|
ent->client->ps.gunindex = 0;
|
|
ent->client->ps.blend[3] = 0;
|
|
ent->client->ps.rdflags &= ~RDF_UNDERWATER;
|
|
|
|
// clean up powerup info
|
|
ent->client->quad_framenum = 0;
|
|
ent->client->invincible_framenum = 0;
|
|
ent->client->breather_framenum = 0;
|
|
ent->client->enviro_framenum = 0;
|
|
ent->client->grenade_blew_up = false;
|
|
ent->client->grenade_time = 0;
|
|
|
|
ent->viewheight = 0;
|
|
ent->s.modelindex = 0;
|
|
ent->s.modelindex2 = 0;
|
|
ent->s.modelindex3 = 0;
|
|
ent->s.modelindex = 0;
|
|
ent->s.effects = 0;
|
|
ent->s.sound = 0;
|
|
ent->solid = SOLID_NOT;
|
|
|
|
// add the layout
|
|
|
|
if (deathmatch->value || coop->value)
|
|
{
|
|
DeathmatchScoreboardMessage (ent, NULL);
|
|
gi.unicast (ent, true);
|
|
}
|
|
|
|
}
|
|
|
|
void BeginIntermission (edict_t *targ)
|
|
{
|
|
int i, n;
|
|
edict_t *ent, *client;
|
|
|
|
if (level.intermissiontime)
|
|
return; // already activated
|
|
|
|
game.autosaved = false;
|
|
|
|
// respawn any dead clients
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
client = g_edicts + 1 + i;
|
|
if (!client->inuse)
|
|
continue;
|
|
if (client->health <= 0)
|
|
respawn(client);
|
|
}
|
|
|
|
level.intermissiontime = level.time;
|
|
level.changemap = targ->map;
|
|
|
|
if (Q_stricmp(level.mapname, "zboss") == 0 && !deathmatch->value)
|
|
level.fadeFrames = 50;
|
|
|
|
if (strstr(level.changemap, "*"))
|
|
{
|
|
if (coop->value)
|
|
{
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
client = g_edicts + 1 + i;
|
|
if (!client->inuse)
|
|
continue;
|
|
// strip players of all keys between units
|
|
for (n = 0; n < MAX_ITEMS; n++)
|
|
{
|
|
if (itemlist[n].flags & IT_KEY)
|
|
client->client->pers.inventory[n] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!deathmatch->value)
|
|
{
|
|
level.exitintermission = 1; // go immediately to the next level
|
|
return;
|
|
}
|
|
}
|
|
|
|
level.exitintermission = 0;
|
|
|
|
// find an intermission spot
|
|
ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
|
|
if (!ent)
|
|
{ // the map creator forgot to put in an intermission point...
|
|
ent = G_Find (NULL, FOFS(classname), "info_player_start");
|
|
if (!ent)
|
|
ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
|
|
}
|
|
else
|
|
{ // chose one of four spots
|
|
i = rand() & 3;
|
|
while (i--)
|
|
{
|
|
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
|
|
if (!ent) // wrap around the list
|
|
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
|
|
}
|
|
}
|
|
|
|
VectorCopy (ent->s.origin, level.intermission_origin);
|
|
VectorCopy (ent->s.angles, level.intermission_angle);
|
|
|
|
// move all clients to the intermission point
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
client = g_edicts + 1 + i;
|
|
if (!client->inuse)
|
|
continue;
|
|
MoveClientToIntermission (client);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
DeathmatchScoreboardMessage
|
|
|
|
==================
|
|
*/
|
|
void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
|
|
{
|
|
char entry[1024];
|
|
char string[1400];
|
|
int stringlength;
|
|
int i, j, k;
|
|
int sorted[MAX_CLIENTS];
|
|
int sortedscores[MAX_CLIENTS];
|
|
int score, total;
|
|
int picnum;
|
|
int x, y;
|
|
gclient_t *cl;
|
|
edict_t *cl_ent;
|
|
char *tag;
|
|
|
|
// sort the clients by score
|
|
total = 0;
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
{
|
|
cl_ent = g_edicts + 1 + i;
|
|
if (!cl_ent->inuse)
|
|
continue;
|
|
score = game.clients[i].resp.score;
|
|
for (j=0 ; j<total ; j++)
|
|
{
|
|
if (score > sortedscores[j])
|
|
break;
|
|
}
|
|
for (k=total ; k>j ; k--)
|
|
{
|
|
sorted[k] = sorted[k-1];
|
|
sortedscores[k] = sortedscores[k-1];
|
|
}
|
|
sorted[j] = i;
|
|
sortedscores[j] = score;
|
|
total++;
|
|
}
|
|
|
|
// print level name and exit rules
|
|
string[0] = 0;
|
|
|
|
stringlength = (int)strlen(string);
|
|
|
|
// add the clients in sorted order
|
|
if (total > 12)
|
|
total = 12;
|
|
|
|
for (i=0 ; i<total ; i++)
|
|
{
|
|
cl = &game.clients[sorted[i]];
|
|
cl_ent = g_edicts + 1 + sorted[i];
|
|
|
|
picnum = gi.imageindex ("i_fixme");
|
|
x = (i>=6) ? 160 : 0;
|
|
y = 32 + 32 * (i%6);
|
|
|
|
// add a dogtag
|
|
if (cl_ent == ent)
|
|
tag = "tag1";
|
|
else if (cl_ent == killer)
|
|
tag = "tag2";
|
|
else
|
|
tag = NULL;
|
|
if (tag)
|
|
{
|
|
Com_sprintf (entry, sizeof(entry),
|
|
"xv %i yv %i picn %s ",x+32, y, tag);
|
|
j = (int)strlen(entry);
|
|
if (stringlength + j > 1024)
|
|
break;
|
|
strcpy (string + stringlength, entry);
|
|
stringlength += j;
|
|
}
|
|
|
|
// send the layout
|
|
Com_sprintf (entry, sizeof(entry),
|
|
"client %i %i %i %i %i %i ",
|
|
x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600);
|
|
j = (int)strlen(entry);
|
|
if (stringlength + j > 1024)
|
|
break;
|
|
strcpy (string + stringlength, entry);
|
|
stringlength += j;
|
|
}
|
|
|
|
gi.WriteByte (svc_layout);
|
|
gi.WriteString (string);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
DeathmatchScoreboard
|
|
|
|
Draw instead of help message.
|
|
Note that it isn't that hard to overflow the 1400 byte message limit!
|
|
==================
|
|
*/
|
|
void DeathmatchScoreboard (edict_t *ent)
|
|
{
|
|
DeathmatchScoreboardMessage (ent, ent->enemy);
|
|
gi.unicast (ent, true);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Score_f
|
|
|
|
Display the scoreboard
|
|
==================
|
|
*/
|
|
void Cmd_Score_f (edict_t *ent)
|
|
{
|
|
ent->client->showinventory = false;
|
|
ent->client->showhelp = false;
|
|
|
|
if (!deathmatch->value && !coop->value)
|
|
return;
|
|
|
|
if (ent->client->showscores)
|
|
{
|
|
ent->client->showscores = false;
|
|
return;
|
|
}
|
|
|
|
ent->client->showscores = true;
|
|
DeathmatchScoreboard (ent);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
HelpComputer
|
|
|
|
Draw help computer.
|
|
==================
|
|
*/
|
|
void HelpComputer (edict_t *ent)
|
|
{
|
|
char string[1024];
|
|
char *sk;
|
|
|
|
if (skill->value == 0)
|
|
sk = "easy";
|
|
else if (skill->value == 1)
|
|
sk = "medium";
|
|
else if (skill->value == 2)
|
|
sk = "hard";
|
|
else
|
|
sk = "hard+";
|
|
|
|
// send the layout
|
|
Com_sprintf (string, sizeof(string),
|
|
"xv 32 yv 8 picn help " // background
|
|
"xv 202 yv 12 string2 \"%s\" " // skill
|
|
"xv 0 yv 24 cstring2 \"%s\" " // level name
|
|
"xv 0 yv 54 cstring2 \"%s\" " // help 1
|
|
"xv 0 yv 110 cstring2 \"%s\" " // help 2
|
|
"xv 50 yv 164 string2 \" kills goals secrets\" "
|
|
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
|
|
sk,
|
|
level.level_name,
|
|
game.helpmessage1,
|
|
game.helpmessage2,
|
|
level.killed_monsters, level.total_monsters,
|
|
level.found_goals, level.total_goals,
|
|
level.found_secrets, level.total_secrets);
|
|
|
|
gi.WriteByte (svc_layout);
|
|
gi.WriteString (string);
|
|
gi.unicast (ent, true);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Help_f
|
|
|
|
Display the current help message
|
|
==================
|
|
*/
|
|
void Cmd_Help_f (edict_t *ent)
|
|
{
|
|
// this is for backwards compatability
|
|
if (deathmatch->value)
|
|
{
|
|
Cmd_Score_f (ent);
|
|
return;
|
|
}
|
|
|
|
ent->client->showinventory = false;
|
|
ent->client->showscores = false;
|
|
|
|
if (ent->client->showhelp && (ent->client->resp.game_helpchanged == game.helpchanged))
|
|
{
|
|
ent->client->showhelp = false;
|
|
return;
|
|
}
|
|
|
|
ent->client->showhelp = true;
|
|
ent->client->resp.helpchanged = 0;
|
|
HelpComputer (ent);
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
|
|
/*
|
|
===============
|
|
G_SetStats
|
|
===============
|
|
*/
|
|
void G_SetStats (edict_t *ent)
|
|
{
|
|
gitem_t *item;
|
|
int index, cells;
|
|
int power_armor_type;
|
|
|
|
//
|
|
// health
|
|
//
|
|
ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
// ent->client->ps.stats[STAT_MAXHEALTH] = min(max(ent->client->pers.max_health, 0), 10000);
|
|
ent->client->ps.stats[STAT_MAXHEALTH] = min(max(ent->max_health, 0), 10000);
|
|
#endif
|
|
|
|
//
|
|
// ammo
|
|
//
|
|
if (!ent->client->ammo_index)// || !ent->client->pers.inventory[ent->client->ammo_index])
|
|
{
|
|
ent->client->ps.stats[STAT_AMMO_ICON] = 0;
|
|
ent->client->ps.stats[STAT_AMMO] = 0;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_MAXAMMO] = 0;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
item = &itemlist[ent->client->ammo_index];
|
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon);
|
|
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index];
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_MAXAMMO] = min(max(GetMaxAmmoByIndex(ent->client, ent->client->ammo_index), 0), 10000);
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// armor
|
|
//
|
|
power_armor_type = PowerArmorType (ent);
|
|
if (power_armor_type)
|
|
{
|
|
cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
|
|
if (cells == 0)
|
|
{ // ran out of cells for power armor
|
|
ent->flags &= ~FL_POWER_ARMOR;
|
|
gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
|
|
power_armor_type = 0;;
|
|
}
|
|
}
|
|
|
|
index = ArmorIndex (ent);
|
|
if (power_armor_type && (!index || (level.framenum & 8) ) )
|
|
{ // flash between power armor and other armor icon
|
|
if (power_armor_type == POWER_ARMOR_SHIELD)
|
|
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield");
|
|
else // POWER_ARMOR_SCREEN
|
|
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen");
|
|
ent->client->ps.stats[STAT_ARMOR] = cells;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_MAXARMOR] = min(max(ent->client->pers.max_cells, 0), 10000);
|
|
#endif
|
|
}
|
|
else if (index)
|
|
{
|
|
item = GetItemByIndex (index);
|
|
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon);
|
|
ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index];
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_MAXARMOR] = min(max(GetMaxArmorByIndex(index), 0), 10000);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
ent->client->ps.stats[STAT_ARMOR_ICON] = 0;
|
|
ent->client->ps.stats[STAT_ARMOR] = 0;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_MAXARMOR] = 0;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// pickup message
|
|
//
|
|
if (level.time > ent->client->pickup_msg_time)
|
|
{
|
|
ent->client->ps.stats[STAT_PICKUP_ICON] = 0;
|
|
ent->client->ps.stats[STAT_PICKUP_STRING] = 0;
|
|
}
|
|
|
|
//
|
|
// timers
|
|
//
|
|
if (ent->client->a2kFramenum > level.framenum)
|
|
{
|
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("w_a2k");
|
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->a2kFramenum - level.framenum)/10;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_a2k_detonate_time->value, 0), 10000);
|
|
#endif
|
|
}
|
|
else if (ent->client->sniperFramenum >= level.framenum)
|
|
{
|
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("w_sniper");
|
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->sniperFramenum - level.framenum)/10;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_sniper_charge_time->value, 0), 10000);
|
|
#endif
|
|
}
|
|
else if (ent->client->quad_framenum > level.framenum)
|
|
{
|
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad");
|
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_quad_time->value, 0), 10000);
|
|
#endif
|
|
}
|
|
else if (ent->client->invincible_framenum > level.framenum)
|
|
{
|
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability");
|
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_inv_time->value, 0), 10000);
|
|
#endif
|
|
}
|
|
else if (ent->client->enviro_framenum > level.framenum)
|
|
{
|
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit");
|
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_enviro_time->value, 0), 10000);
|
|
#endif
|
|
}
|
|
else if (ent->client->breather_framenum > level.framenum)
|
|
{
|
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather");
|
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_breather_time->value, 0), 10000);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
ent->client->ps.stats[STAT_TIMER_ICON] = 0;
|
|
ent->client->ps.stats[STAT_TIMER] = 0;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_TIMER_RANGE] = 0;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// selected item
|
|
//
|
|
if (ent->client->pers.selected_item == -1)
|
|
ent->client->ps.stats[STAT_SELECTED_ICON] = 0;
|
|
else
|
|
ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon);
|
|
|
|
ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item;
|
|
|
|
//
|
|
// layouts
|
|
//
|
|
ent->client->ps.stats[STAT_LAYOUTS] = 0;
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
if (ent->client->pers.health <= 0 || level.intermissiontime
|
|
|| ent->client->showscores)
|
|
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
|
|
if (ent->client->showinventory && ent->client->pers.health > 0)
|
|
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
|
|
}
|
|
else
|
|
{
|
|
if (ent->client->showscores || ent->client->showhelp)
|
|
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
|
|
if (ent->client->showinventory && ent->client->pers.health > 0)
|
|
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
|
|
}
|
|
|
|
//
|
|
// frags
|
|
//
|
|
ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score;
|
|
|
|
//
|
|
// help icon / current weapon if not shown
|
|
//
|
|
if (ent->client->resp.helpchanged && (level.framenum&8) )
|
|
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help");
|
|
else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91)
|
|
&& ent->client->pers.weapon)
|
|
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon);
|
|
else
|
|
ent->client->ps.stats[STAT_HELPICON] = 0;
|
|
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
if (ent->client->pers.weapon)
|
|
ent->client->ps.stats[STAT_WEAPON] = gi.imageindex (ent->client->pers.weapon->icon);
|
|
else
|
|
ent->client->ps.stats[STAT_WEAPON] = 0;
|
|
#endif
|
|
|
|
// origin
|
|
if (ent->client->showOrigin)
|
|
{
|
|
ent->client->ps.stats[STAT_SHOW_ORIGIN] = 1;
|
|
ent->client->ps.stats[STAT_ORIGIN_X] = (int)ent->s.origin[0];
|
|
ent->client->ps.stats[STAT_ORIGIN_Y] = (int)ent->s.origin[1];
|
|
ent->client->ps.stats[STAT_ORIGIN_Z] = (int)ent->s.origin[2];
|
|
}
|
|
else
|
|
ent->client->ps.stats[STAT_SHOW_ORIGIN] = 0;
|
|
|
|
if (ent->client->zCameraTrack)
|
|
{
|
|
ent->client->ps.stats[STAT_CAMERA_ICON] = gi.imageindex("i_visor");
|
|
ent->client->ps.stats[STAT_CAMERA_TIMER] = ent->client->pers.visorFrames/10;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_CAMERA_RANGE] = min(max((int)sk_visor_time->value, 0), 10000);
|
|
#endif
|
|
}
|
|
else {
|
|
ent->client->ps.stats[STAT_CAMERA_ICON] = 0;
|
|
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
|
|
ent->client->ps.stats[STAT_CAMERA_RANGE] = 0;
|
|
#endif
|
|
}
|
|
}
|
|
|