thirtyflightsofloving/qcommon/files.c

2537 lines
55 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qcommon.h"
#if defined (_MSC_VER) && (_MSC_VER <= 1200) // use older version of zlib for MSVC6
#include "../include/zlibpng_vc6/unzip.h"
#include "../include/zlibpng_vc6/zip.h"
#else
#include "../include/zlibpng/unzip.h"
#include "../include/zlibpng/zip.h"
#endif
// enables faster binary pak searck, still experimental
#define BINARY_PACK_SEARCH
#pragma warning (disable : 4715)
/*
=============================================================================
QUAKE FILESYSTEM
=============================================================================
*/
/*
All of Quake's data access is through a hierchal file system, but the
contents of the file system can be transparently merged from several
sources.
The "base directory" is the path to the directory holding the
quake.exe and all game directories. The sys_* files pass this
to host_init in quakeparms_t->basedir. This can be overridden
with the "+set game" command line parm to allow code debugging
in a different directory. The base directory is only used
during filesystem initialization.
The "game directory" is the first tree on the search path and directory
that all generated files (savegames, screenshots, demos, config files)
will be saved to. This can be overridden with the "-game" command line
parameter. The game directory can never be changed while quake is
executing. This is a precacution against having a malicious server
instruct clients to write files over areas they shouldn't.
*/
#define BASEDIRNAME "baseq2"
#define MAX_HANDLES 32
#define MAX_READ 0x10000
#define MAX_WRITE 0x10000
#define MAX_FIND_FILES 0x04000
//
// in memory
//
//
// Berserk's pk3 file support
//
typedef struct {
char name[MAX_QPATH];
long hash; // To speed up searching
int size;
int offset; // This is ignored in PK3 files
qboolean ignore; // Whether this file should be ignored
} fsPackFile_t;
typedef struct {
char name[MAX_QPATH];
fsMode_t mode;
FILE *file; // Only one of file or
unzFile *zip; // zip will be used
zipFile *writeZip; // Only used for writing to zip file
fsPackFile_t *pakFile; // Only used for seek/tell in .pak files
} fsHandle_t;
typedef struct fsLink_s {
char *from;
int length;
char *to;
struct fsLink_s *next;
} fsLink_t;
typedef struct {
char name[MAX_OSPATH];
FILE *pak;
unzFile *pk3;
int numFiles;
fsPackFile_t *files;
unsigned int contentFlags;
} fsPack_t;
typedef struct fsSearchPath_s {
char path[MAX_OSPATH]; // Only one of path or
fsPack_t *pack; // pack will be used
struct fsSearchPath_s *next;
} fsSearchPath_t;
fsHandle_t fs_handles[MAX_HANDLES];
fsLink_t *fs_links;
fsSearchPath_t *fs_searchPaths;
fsSearchPath_t *fs_baseSearchPaths;
char fs_gamedir[MAX_OSPATH];
static char fs_currentGame[MAX_QPATH];
static char fs_fileInPath[MAX_OSPATH];
static qboolean fs_fileInPack;
int file_from_pak = 0; // This is set by FS_FOpenFile
int file_from_pk3 = 0; // This is set by FS_FOpenFile
char last_pk3_name[MAX_QPATH]; // This is set by FS_FOpenFile
cvar_t *fs_homepath;
cvar_t *fs_basedir;
cvar_t *fs_cddir;
cvar_t *fs_basegamedir;
cvar_t *fs_basegamedir2;
cvar_t *fs_basegamedir3; // So we can mount Rogue, Xatrix, and Zaero assets at once
cvar_t *fs_gamedirvar;
cvar_t *fs_debug;
cvar_t *fs_roguegame;
void CDAudio_Stop (void);
void Com_FileExtension (const char *path, char *dst, int dstSize);
/*
=================
Com_FilePath
Returns the path up to, but not including the last /
=================
*/
void Com_FilePath (const char *path, char *dst, int dstSize){
const char *s, *last;
s = last = path + strlen(path);
while (*s != '/' && *s != '\\' && s != path){
last = s-1;
s--;
}
Q_strncpyz(dst, path, dstSize);
if (last-path < dstSize)
dst[last-path] = 0;
}
char *type_extensions[] =
{
"bsp",
"md2",
"md3",
"sp2",
"dm2",
"cin",
"roq",
"wav",
"ogg",
"pcx",
"wal",
"tga",
"jpg",
"png",
"cfg",
"txt",
"def",
"alias",
"arena",
"script",
// "shader",
"hud",
// "menu",
// "efx",
0
};
/*
=================
FS_TypeFlagForPakItem
Returns bit flag based on pak item's extension.
=================
*/
unsigned int FS_TypeFlagForPakItem (char *itemName)
{
int i;
char extension[8];
Com_FileExtension (itemName, extension, sizeof(extension));
for (i=0; type_extensions[i]; i++) {
if ( !Q_stricmp(extension, type_extensions[i]) )
return (1<<i);
}
return 0;
}
/*
=================
FS_FileLength
=================
*/
int FS_FileLength (FILE *f)
{
int cur, end;
cur = ftell(f);
fseek(f, 0, SEEK_END);
end = ftell(f);
fseek(f, cur, SEEK_SET);
return end;
}
#if 0
/*
================
FS_Filelength
================
*/
int FS_Filelength (FILE *f)
{
int pos;
int end;
pos = ftell (f);
fseek (f, 0, SEEK_END);
end = ftell (f);
fseek (f, pos, SEEK_SET);
return end;
}
#endif
/*
============
FS_CreatePath
Creates any directories needed to store the given filename
============
*/
void FS_CreatePath (char *path)
{
char *ofs;
FS_DPrintf("FS_CreatePath( %s )\n", path);
if (strstr(path, "..") || strstr(path, "::") || strstr(path, "\\\\") || strstr(path, "//"))
{
Com_Printf(S_COLOR_YELLOW"WARNING: refusing to create relative path '%s'\n", path);
return;
}
for (ofs = path+1 ; *ofs ; ofs++)
{
if (*ofs == '/' || *ofs == '\\') // Q2E changed
//if (*ofs == '/')
{ // create the directory
*ofs = 0;
Sys_Mkdir (path);
*ofs = '/';
}
}
}
// Psychospaz's mod detector
qboolean FS_ModType (char *name)
{
fsSearchPath_t *search;
for (search = fs_searchPaths ; search ; search = search->next)
{
if (strstr (search->path, name))
return true;
}
return (0);
}
// This enables Rogue menu options for Q2MP4
qboolean FS_RoguePath (void)
{
if (FS_ModType("rogue") || fs_roguegame->value)
return true;
return false;
}
/*
=================
FS_DPrintf
=================
*/
void FS_DPrintf (const char *format, ...)
{
char msg[1024];
va_list argPtr;
if (!fs_debug->value)
return;
va_start(argPtr, format);
// vsprintf(msg, format, argPtr);
Q_vsnprintf (msg, sizeof(msg), format, argPtr);
va_end(argPtr);
Com_Printf("%s", msg);
}
/*
=================
FS_GameDir
Called to find where to write a file (demos, savegames, etc...)
=================
*/
char *FS_GameDir (void)
{
return fs_gamedir;
}
char *FS_Gamedir (void)
{
return fs_gamedir;
}
/*
=================
FS_DeletePath
TODO: delete tree contents
=================
*/
void FS_DeletePath (char *path)
{
FS_DPrintf("FS_DeletePath( %s )\n", path);
Sys_Rmdir(path);
}
/*
=================
FS_FileForHandle
Returns a FILE * for a fileHandle_t
=================
*/
fsHandle_t *FS_GetFileByHandle (fileHandle_t f);
FILE *FS_FileForHandle (fileHandle_t f)
{
fsHandle_t *handle;
handle = FS_GetFileByHandle(f);
if (handle->zip || handle->writeZip)
Com_Error(ERR_DROP, "FS_FileForHandle: can't get FILE on zip file");
if (!handle->file)
Com_Error(ERR_DROP, "FS_FileForHandle: NULL");
return handle->file;
}
/*
=================
FS_HandleForFile
Finds a free fileHandle_t
=================
*/
fsHandle_t *FS_HandleForFile (const char *path, fileHandle_t *f)
{
fsHandle_t *handle;
int i;
handle = fs_handles;
for (i = 0; i < MAX_HANDLES; i++, handle++)
{
if (!handle->file && !handle->zip && !handle->writeZip)
{
// strncpy(handle->name, path);
Q_strncpyz(handle->name, path, sizeof(handle->name));
*f = i + 1;
return handle;
}
}
// Failed
Com_Error(ERR_DROP, "FS_HandleForFile: none free");
}
/*
=================
FS_GetFileByHandle
Returns a fsHandle_t * for the given fileHandle_t
=================
*/
fsHandle_t *FS_GetFileByHandle (fileHandle_t f)
{
if (f <= 0 || f > MAX_HANDLES)
Com_Error(ERR_DROP, "FS_GetFileByHandle: out of range");
return &fs_handles[f-1];
}
#ifdef BINARY_PACK_SEARCH
/*
=================
FS_FindPackItem
Performs a binary search by hashed filename
to find pack items in a sorted pack
=================
*/
int FS_FindPackItem (fsPack_t *pack, char *itemName, long itemHash)
{
int smax, smin, smidpt; //, counter = 0;
int i; //, matchStart, matchEnd;
// catch null pointers
if ( !pack || !itemName )
return -1;
smin = 0; smax = pack->numFiles;
while ( (smax - smin) > 5 ) //&& counter < pack->numFiles )
{
smidpt = (smax + smin) / 2;
if (pack->files[smidpt].hash > itemHash) // before midpoint
smax = smidpt;
else if (pack->files[smidpt].hash < itemHash) // after midpoint
smin = smidpt;
else // pack->files[smidpt].hash == itemHash
break;
// counter++;
}
for (i=smin; i<smax; i++)
{ // make sure this entry is not blacklisted & compare filenames
if ( pack->files[i].hash == itemHash && !pack->files[i].ignore
&& !Q_stricmp(pack->files[i].name, itemName) )
return i;
}
// found a match, scan for identical hashes
/* if (pack->files[smidpt].hash == itemHash)
{
for (matchStart = smidpt-1; matchStart >= 0 && pack->files[matchStart].hash == itemHash; matchStart--);
for (matchEnd = smidpt+1; matchEnd < pack->numFiles && pack->files[matchEnd].hash == itemHash; matchEnd++);
for (i = matchStart; i < matchEnd; i++)
{ // make sure this entry is not blacklisted & compare filenames
if ( pack->files[i].hash == itemHash && !pack->files[i].ignore
&& !Q_stricmp(pack->files[i].name, itemName) )
return i;
}
}*/
return -1;
}
#endif // BINARY_PACK_SEARCH
/*
=================
FS_FOpenFileAppend
Returns file size or -1 on error
=================
*/
int FS_FOpenFileAppend (fsHandle_t *handle)
{
char path[MAX_OSPATH];
FS_CreatePath(handle->name);
Com_sprintf(path, sizeof(path), "%s/%s", fs_gamedir, handle->name);
handle->file = fopen(path, "ab");
if (handle->file)
{
if (fs_debug->value)
Com_Printf("FS_FOpenFileAppend: %s\n", path);
return FS_FileLength(handle->file);
}
if (fs_debug->value)
Com_Printf("FS_FOpenFileAppend: couldn't open %s\n", path);
return -1;
}
/*
=================
FS_FOpenFileWrite
Always returns 0 or -1 on error
=================
*/
int FS_FOpenFileWrite (fsHandle_t *handle)
{
char path[MAX_OSPATH];
FS_CreatePath(handle->name);
Com_sprintf(path, sizeof(path), "%s/%s", fs_gamedir, handle->name);
handle->file = fopen(path, "wb");
if (handle->file)
{
if (fs_debug->value)
Com_Printf("FS_FOpenFileWrite: %s\n", path);
return 0;
}
if (fs_debug->value)
Com_Printf("FS_FOpenFileWrite: couldn't open %s\n", path);
return -1;
}
/*
=================
FS_FOpenFileRead
Returns file size or -1 if not found.
Can open separate files as well as files inside pack files (both PAK
and PK3).
=================
*/
int FS_FOpenFileRead (fsHandle_t *handle)
{
fsSearchPath_t *search;
fsPack_t *pack;
char path[MAX_OSPATH];
long hash;
int i;
unsigned int typeFlag;
// Knightmare- hack global vars for autodownloads
file_from_pak = 0;
file_from_pk3 = 0;
Com_sprintf(last_pk3_name, sizeof(last_pk3_name), "\0");
hash = Com_HashFileName(handle->name, 0, false);
typeFlag = FS_TypeFlagForPakItem(handle->name);
// Search through the path, one element at a time
for (search = fs_searchPaths; search; search = search->next)
{
if (search->pack)
{ // Search inside a pack file
pack = search->pack;
// skip if pack doesn't contain this type of file
if ((typeFlag != 0)) {
if (!(pack->contentFlags & typeFlag))
continue;
}
#ifdef BINARY_PACK_SEARCH
// find index of pack item
i = FS_FindPackItem (pack, handle->name, hash);
// found it!
if ( i != -1 && i >= 0 && i < pack->numFiles )
{
#else
for (i = 0; i < pack->numFiles; i++)
{
if (pack->files[i].ignore) // skip blacklisted files
continue;
if (hash != pack->files[i].hash) // compare hash first
continue;
#endif // BINARY_PACK_SEARCH
if (!Q_stricmp(pack->files[i].name, handle->name))
{
// Found it!
Com_FilePath(pack->name, fs_fileInPath, sizeof(fs_fileInPath));
fs_fileInPack = true;
if (fs_debug->value)
Com_Printf("FS_FOpenFileRead: %s (found in %s)\n", handle->name, pack->name);
if (pack->pak)
{ // PAK
file_from_pak = 1; // Knightmare added
handle->file = fopen(pack->name, "rb");
handle->pakFile = &pack->files[i]; // set pakfile pointer
if (handle->file)
{
fseek(handle->file, pack->files[i].offset, SEEK_SET);
return pack->files[i].size;
}
}
else if (pack->pk3)
{ // PK3
file_from_pk3 = 1; // Knightmare added
Com_sprintf(last_pk3_name, sizeof(last_pk3_name), strrchr(pack->name, '/')+1); // Knightmare added
handle->zip = unzOpen(pack->name);
if (handle->zip)
{
if (unzLocateFile(handle->zip, handle->name, 2) == UNZ_OK)
{
if (unzOpenCurrentFile(handle->zip) == UNZ_OK)
return pack->files[i].size;
}
unzClose(handle->zip);
}
}
Com_Error(ERR_FATAL, "Couldn't reopen %s", pack->name);
}
else
Com_Printf("FS_FOpenFileRead: different filenames with identical hash (%s, %s)!\n", pack->files[i].name, handle->name);
}
}
else
{ // Search in a directory tree
Com_sprintf(path, sizeof(path), "%s/%s", search->path, handle->name);
handle->file = fopen(path, "rb");
if (handle->file)
{ // Found it!
Q_strncpyz(fs_fileInPath, search->path, sizeof(fs_fileInPath));
fs_fileInPack = false;
if (fs_debug->value)
Com_Printf("FS_FOpenFileRead: %s (found in %s)\n", handle->name, search->path);
return FS_FileLength(handle->file);
}
}
}
// Not found!
fs_fileInPath[0] = 0;
fs_fileInPack = false;
if (fs_debug->value)
Com_Printf("FS_FOpenFileRead: couldn't find %s\n", handle->name);
return -1;
}
/*
=================
FS_FOpenFile
Opens a file for "mode".
Returns file size or -1 if an error occurs/not found.
Can open separate files as well as files inside pack files (both PAK
and PK3).
=================
*/
int FS_FOpenFile (const char *name, fileHandle_t *f, fsMode_t mode)
{
fsHandle_t *handle;
int size;
handle = FS_HandleForFile(name, f);
Q_strncpyz(handle->name, name, sizeof(handle->name));
handle->mode = mode;
switch (mode)
{
case FS_READ:
size = FS_FOpenFileRead(handle);
break;
case FS_WRITE:
size = FS_FOpenFileWrite(handle);
break;
case FS_APPEND:
size = FS_FOpenFileAppend(handle);
break;
default:
Com_Error(ERR_FATAL, "FS_FOpenFile: bad mode (%i)", mode);
}
if (size != -1)
return size;
// Couldn't open, so free the handle
memset(handle, 0, sizeof(*handle));
*f = 0;
return -1;
}
/*
=================
FS_FOpenCompressedFileWrite
Always returns 0 or -1 on error
Opens files directly from inside a specified zip file,
bypassing the pak/searchpath system, and looking only in the current gamedir.
=================
*/
int FS_FOpenCompressedFileWrite (fsHandle_t *handle, const char *zipName, const char *fileName, qboolean add)
{
char path[MAX_OSPATH];
int append;
// FS_CreatePath (va("%s", zipName));
// include game path, but check for leading /
if (*zipName == '/')
FS_CreatePath (va("%s%s", fs_gamedir, zipName));
else
FS_CreatePath (va("%s/%s", fs_gamedir, zipName));
Com_sprintf(path, sizeof(path), "%s/%s", fs_gamedir, zipName);
append = add ? (FS_LocalFileExists ((char *)zipName) ? 2 : 0) : 0;
handle->writeZip = zipOpen(path, append);
if (handle->writeZip)
{
if (zipOpenNewFileInZip(handle->writeZip, fileName, NULL, NULL, 0, NULL, 0, NULL, Z_DEFLATED, Z_DEFAULT_COMPRESSION) == ZIP_OK)
{
if (fs_debug->value)
Com_Printf("FS_FOpenCompressedFileWrite: %s/%s\n", path, fileName);
return 0;
}
zipClose(handle->writeZip, NULL);
}
if (fs_debug->value)
Com_Printf("FS_FOpenCompressedFileWrite: couldn't open %s/%s\n", path, fileName);
return -1;
}
/*
=================
FS_FOpenCompressedFileRead
Returns file size or -1 if not found.
Opens files directly from inside a specified zip file,
bypassing the pak system.
=================
*/
int FS_FOpenCompressedFileRead (fsHandle_t *handle, const char *zipName, const char *fileName)
{
fsSearchPath_t *search;
char path[MAX_OSPATH];
unz_file_info info;
// Search through the path, one element at a time
for (search = fs_searchPaths; search; search = search->next)
{
if (!search->pack) // Search only in a directory tree
{
Com_sprintf(path, sizeof(path), "%s/%s", search->path, zipName);
handle->zip = unzOpen(path);
if (handle->zip)
{
if (unzLocateFile(handle->zip, fileName, 2) == UNZ_OK)
{
if (unzOpenCurrentFile(handle->zip) == UNZ_OK)
{ // Found it!
Q_strncpyz(fs_fileInPath, search->path, sizeof(fs_fileInPath));
fs_fileInPack = false;
if (fs_debug->value)
Com_Printf("FS_FOpenCompressedFileRead: %s (found in %s/%s)\n", fileName, search->path, zipName);
unzGetCurrentFileInfo(handle->zip, &info, NULL, 0, NULL, 0, NULL, 0);
return info.uncompressed_size;
}
}
unzClose(handle->zip);
}
}
}
// Not found!
fs_fileInPath[0] = 0;
fs_fileInPack = false;
if (fs_debug->value)
Com_Printf("FS_FOpenCompressedFileRead: couldn't find %s\n", handle->name);
return -1;
}
/*
=================
FS_FOpenCompressedFile
Opens a zip file for "mode".
Returns file size or -1 if an error occurs/not found.
Opens files directly from inside a specified zip file,
bypassing the pak system.
=================
*/
int FS_FOpenCompressedFile (const char *zipName, const char *fileName, fileHandle_t *f, fsMode_t mode)
{
fsHandle_t *handle;
char name[MAX_OSPATH];
int size;
Com_sprintf (name, sizeof(name), "%s/%s", zipName, fileName);
handle = FS_HandleForFile(name, f);
Q_strncpyz(handle->name, name, sizeof(handle->name));
handle->mode = mode;
switch (mode)
{
case FS_READ:
size = FS_FOpenCompressedFileRead(handle, zipName, fileName);
break;
case FS_WRITE:
size = FS_FOpenCompressedFileWrite(handle, zipName, fileName, false);
break;
case FS_APPEND:
size = FS_FOpenCompressedFileWrite(handle, zipName, fileName, true);
break;
default:
Com_Error(ERR_FATAL, "FS_FOpenCompressedFile: bad mode (%i)", mode);
}
if (size != -1)
return size;
// Couldn't open, so free the handle
memset(handle, 0, sizeof(*handle));
*f = 0;
return -1;
}
/*
=================
FS_FCloseFile
=================
*/
void FS_FCloseFile (fileHandle_t f)
{
fsHandle_t *handle;
handle = FS_GetFileByHandle(f);
if (handle->file)
fclose(handle->file);
else if (handle->zip) {
unzCloseCurrentFile(handle->zip);
unzClose(handle->zip);
}
else if (handle->writeZip)
{
zipCloseFileInZip(handle->writeZip);
zipClose(handle->writeZip, NULL);
}
memset(handle, 0, sizeof(*handle));
}
/*
=================
FS_Read
Properly handles partial reads
=================
*/
int FS_Read (void *buffer, int size, fileHandle_t f)
{
fsHandle_t *handle;
int remaining, r;
byte *buf;
qboolean tried = false;
handle = FS_GetFileByHandle(f);
// Read
remaining = size;
buf = (byte *)buffer;
while (remaining)
{
if (handle->file)
r = fread(buf, 1, remaining, handle->file);
else if (handle->zip)
r = unzReadCurrentFile(handle->zip, buf, remaining);
else
return 0;
if (r == 0)
{
if (!tried)
{ // We might have been trying to read from a CD
CDAudio_Stop();
tried = true;
}
else
{ // Already tried once
//Com_Error(ERR_FATAL, va("FS_Read: 0 bytes read from %s", handle->name));
Com_DPrintf(S_COLOR_YELLOW"FS_Read: 0 bytes read from %s\n", handle->name);
return size - remaining;
}
}
else if (r == -1)
Com_Error(ERR_FATAL, "FS_Read: -1 bytes read from %s", handle->name);
remaining -= r;
buf += r;
}
return size;
}
/*
=================
FS_FRead
Properly handles partial reads of size up to count times
No error if it can't read
=================
*/
int FS_FRead (void *buffer, int size, int count, fileHandle_t f)
{
fsHandle_t *handle;
int loops, remaining, r;
byte *buf;
qboolean tried = false;
handle = FS_GetFileByHandle(f);
// Read
loops = count;
//remaining = size;
buf = (byte *)buffer;
while (loops)
{ // Read in chunks
remaining = size;
while (remaining)
{
if (handle->file)
r = fread(buf, 1, remaining, handle->file);
else if (handle->zip)
r = unzReadCurrentFile(handle->zip, buf, remaining);
else
return 0;
if (r == 0)
{
if (!tried)
{ // We might have been trying to read from a CD
CDAudio_Stop();
tried = true;
}
else {
//Com_Printf(S_COLOR_RED"FS_FRead: 0 bytes read from %s\n", handle->name);
return size - remaining;
}
}
else if (r == -1)
Com_Error(ERR_FATAL, "FS_FRead: -1 bytes read from %s", handle->name);
remaining -= r;
buf += r;
}
loops--;
}
return size;
}
/*
=================
FS_Write
Properly handles partial writes
=================
*/
int FS_Write (const void *buffer, int size, fileHandle_t f){
fsHandle_t *handle;
int remaining, w;
byte *buf;
handle = FS_GetFileByHandle(f);
// Write
remaining = size;
buf = (byte *)buffer;
while (remaining)
{
if (handle->file)
w = fwrite(buf, 1, remaining, handle->file);
else if (handle->writeZip)
{
if (zipWriteInFileInZip(handle->writeZip, buf, remaining) == ZIP_OK)
w = remaining;
}
else if (handle->zip)
Com_Error(ERR_FATAL, "FS_Write: can't write to zip file %s", handle->name);
else
return 0;
if (w == 0)
{
Com_Printf(S_COLOR_RED"FS_Write: 0 bytes written to %s\n", handle->name);
return size - remaining;
}
else if (w == -1)
Com_Error(ERR_FATAL, "FS_Write: -1 bytes written to %s", handle->name);
remaining -= w;
buf += w;
}
return size;
}
/*
=================
FS_CompressFile
=================
*/
int FS_CompressFile (const char *fileName, const char *zipName, const char *internalName)
{
int size, partSize;
fileHandle_t f;
FILE *fp;
byte buf[8192];
fsMode_t mode;
fp = fopen (fileName, "rb");
if (!fp)
return -1;
mode = FS_LocalFileExists((char *)zipName) ? FS_APPEND : FS_WRITE;
size = FS_FOpenCompressedFile (zipName, internalName, &f, mode);
if (size == -1) {
fclose (fp);
return -1;
}
do {
partSize = (int)fread (&buf, 1, sizeof(buf), fp);
if (partSize > 0)
FS_Write (&buf, partSize, f);
} while (partSize > 0);
FS_FCloseFile (f);
fclose (fp);
return size;
}
/*
=================
FS_DecompressFile
=================
*/
int FS_DecompressFile (const char *fileName, const char *zipName, const char *internalName)
{
int size, partSize;
fileHandle_t f;
FILE *fp;
byte buf[8192];
size = FS_FOpenCompressedFile (zipName, internalName, &f, FS_READ);
if (size == -1)
return -1;
fp = fopen (fileName, "wb");
if (!fp) {
FS_FCloseFile (f);
return -1;
}
do {
partSize = FS_Read (&buf, sizeof(buf), f);
if (partSize > 0)
fwrite (&buf, 1, partSize, fp);
} while (partSize > 0);
fclose (fp);
FS_FCloseFile (f);
return size;
}
/*
=================
FS_FTell
=================
*/
int FS_FTell (fileHandle_t f)
{
fsHandle_t *handle;
handle = FS_GetFileByHandle(f);
if (handle->pakFile) { // inside .pak file uses offset/size
long pos = ftell(handle->file);
if (pos != -1)
pos -= handle->pakFile->offset;
return pos;
}
else if (handle->file)
return ftell(handle->file);
else if (handle->zip)
return unztell(handle->zip);
return 0;
}
/*
=================
FS_ListPak
Generates a listing of the contents of a pak file
=================
*/
char **FS_ListPak (char *find, int *num)
{
fsSearchPath_t *search;
//char netpath[MAX_OSPATH];
fsPack_t *pak;
int nfiles = 0, nfound = 0;
char **list = 0;
int i;
// now check pak files
for (search = fs_searchPaths; search; search = search->next)
{
if (!search->pack)
continue;
pak = search->pack;
// now find and build list
for (i=0 ; i<pak->numFiles ; i++) {
if (!pak->files[i].ignore)
nfiles++;
}
}
list = malloc( sizeof( char * ) * nfiles );
memset( list, 0, sizeof( char * ) * nfiles );
for (search = fs_searchPaths; search; search = search->next)
{
if (!search->pack)
continue;
pak = search->pack;
// now find and build list
for (i=0 ; i<pak->numFiles ; i++)
{
if (!pak->files[i].ignore && strstr(pak->files[i].name, find))
{
list[nfound] = strdup(pak->files[i].name);
nfound++;
}
}
}
*num = nfound;
return list;
}
/*
=================
FS_Seek
=================
*/
void FS_Seek (fileHandle_t f, int offset, fsOrigin_t origin)
{
fsHandle_t *handle;
unz_file_info info;
int remaining, r, len;
byte dummy[0x8000];
handle = FS_GetFileByHandle(f);
if (handle->pakFile) // inside .pak file uses offset/size
{
switch (origin)
{
case FS_SEEK_SET:
fseek(handle->file, handle->pakFile->offset + offset, SEEK_SET);
break;
case FS_SEEK_CUR:
fseek(handle->file, offset, SEEK_CUR);
break;
case FS_SEEK_END:
fseek(handle->file, handle->pakFile->offset + handle->pakFile->size, SEEK_SET);
break;
default:
Com_Error(ERR_FATAL, "FS_Seek: bad origin (%i)", origin);
}
}
else if (handle->file)
{
switch (origin)
{
case FS_SEEK_SET:
fseek(handle->file, offset, SEEK_SET);
break;
case FS_SEEK_CUR:
fseek(handle->file, offset, SEEK_CUR);
break;
case FS_SEEK_END:
fseek(handle->file, offset, SEEK_END);
break;
default:
Com_Error(ERR_FATAL, "FS_Seek: bad origin (%i)", origin);
}
}
else if (handle->zip)
{
switch (origin)
{
case FS_SEEK_SET:
remaining = offset;
break;
case FS_SEEK_CUR:
remaining = offset + unztell(handle->zip);
break;
case FS_SEEK_END:
unzGetCurrentFileInfo(handle->zip, &info, NULL, 0, NULL, 0, NULL, 0);
remaining = offset + info.uncompressed_size;
break;
default:
Com_Error(ERR_FATAL, "FS_Seek: bad origin (%i)", origin);
}
// Reopen the file
unzCloseCurrentFile(handle->zip);
unzOpenCurrentFile(handle->zip);
// Skip until the desired offset is reached
while (remaining)
{
len = remaining;
if (len > sizeof(dummy))
len = sizeof(dummy);
r = unzReadCurrentFile(handle->zip, dummy, len);
if (r <= 0)
break;
remaining -= r;
}
}
}
/*
=================
FS_Tell
Returns -1 if an error occurs
=================
*/
int FS_Tell (fileHandle_t f)
{
fsHandle_t *handle;
handle = FS_GetFileByHandle(f);
if (handle->pakFile) { // inside .pak file uses offset/size
long pos = ftell(handle->file);
if (pos != -1)
pos -= handle->pakFile->offset;
return pos;
}
else if (handle->file)
return ftell(handle->file);
else if (handle->zip)
return unztell(handle->zip);
else
return -1;
}
/*
=================
FS_FileExists
================
*/
qboolean FS_FileExists (char *path)
{
fileHandle_t f;
FS_FOpenFile(path, &f, FS_READ);
if (f)
{
FS_FCloseFile(f);
return true;
}
return false;
}
/*
=================
FS_LocalFileExists
================
*/
qboolean FS_LocalFileExists (char *path)
{
char realPath[MAX_OSPATH];
FILE *f;
Com_sprintf (realPath, sizeof(realPath), "%s/%s", FS_GameDir(), path);
f = fopen (realPath, "rb");
if (f) {
fclose(f);
return true;
}
return false;
}
/*
================
FS_CopyFile
================
*/
void FS_CopyFile (char *src, char *dst)
{
FILE *f1, *f2;
int l;
byte buffer[65536];
Com_DPrintf ("FS_CopyFile (%s, %s)\n", src, dst);
f1 = fopen (src, "rb");
if (!f1)
return;
f2 = fopen (dst, "wb");
if (!f2)
{
fclose (f1);
return;
}
while (1)
{
l = fread (buffer, 1, sizeof(buffer), f1);
if (!l)
break;
fwrite (buffer, 1, l, f2);
}
fclose (f1);
fclose (f2);
}
/*
=================
FS_RenameFile
=================
*/
void FS_RenameFile (const char *oldPath, const char *newPath)
{
FS_DPrintf("FS_RenameFile( %s, %s )\n", oldPath, newPath);
if (rename(oldPath, newPath))
FS_DPrintf("FS_RenameFile: failed to rename %s to %s\n", oldPath, newPath);
}
/*
=================
FS_DeleteFile
=================
*/
void FS_DeleteFile (const char *path)
{
FS_DPrintf("FS_DeleteFile( %s )\n", path);
if (remove(path))
FS_DPrintf("FS_DeleteFile: failed to delete %s\n", path);
}
/*
=================
FS_LoadFile
"path" is relative to the Quake search path.
Returns file size or -1 if the file is not found.
A NULL buffer will just return the file size without loading.
=================
*/
int FS_LoadFile (char *path, void **buffer)
{
fileHandle_t f;
byte *buf;
int size;
buf = NULL;
size = FS_FOpenFile(path, &f, FS_READ);
if (size == -1 || size == 0)
{
if (buffer)
*buffer = NULL;
return size;
}
if (!buffer)
{
FS_FCloseFile(f);
return size;
}
buf = Z_Malloc(size);
*buffer = buf;
FS_Read(buf, size, f);
FS_FCloseFile(f);
return size;
}
/*
=================
FS_FreeFile
=================
*/
void FS_FreeFile (void *buffer)
{
if (!buffer)
{
FS_DPrintf("FS_FreeFile: NULL buffer\n");
return;
}
Z_Free(buffer);
}
// Some incompetently packaged mods have these files in their paks!
char *pakfile_ignore_names[] =
{
"save/",
"scrnshot/",
"screenshots/",
"autoexec.cfg",
"kmq2config.cfg",
0
};
// These files are sometimes inside paks, but should be loaded externally first
char *pakfile_tryExtFirst_names[] =
{
"players/",
"maps.lst",
0
};
/*
=================
FS_FileInPakBlacklist
Checks against a blacklist to see if a file
should not be loaded from a pak.
=================
*/
qboolean FS_FileInPakBlacklist (char *filename, qboolean isPk3)
{
int i;
char *compare;
qboolean ignore = false;
qboolean loadExtFirst = false;
compare = filename;
if (compare[0] == '/') // remove leading slash
compare++;
for (i=0; pakfile_ignore_names[i]; i++) {
if ( !Q_strncasecmp(compare, pakfile_ignore_names[i], strlen(pakfile_ignore_names[i])) )
ignore = true;
// Ogg files can't load from .paks
// if ( !isPk3 && !strcmp(COM_FileExtension(compare), "ogg") )
// ignore = true;
}
if (!ignore) // see if a file should be loaded from outside paks first
{
for (i=0; pakfile_tryExtFirst_names[i]; i++) {
if ( !Q_strncasecmp(compare, pakfile_tryExtFirst_names[i], strlen(pakfile_tryExtFirst_names[i])) )
loadExtFirst = true;
}
if (loadExtFirst)
{
if (FS_LocalFileExists(compare)) {
// Com_Printf ("FS_LoadPAK: file %s in pack is ignored in favor of external file first.\n", filename);
ignore = true;
}
}
}
// if (ignore)
// Com_Printf ("FS_LoadPAK: file %s blacklisted!\n", filename);
// else if ( !strncmp (filename, "save/", 5) )
// Com_Printf ("FS_LoadPAK: file %s not blacklisted.\n", filename);
return ignore;
}
#ifdef BINARY_PACK_SEARCH
/*
=================
FS_PakFileCompare
Used for sorting pak entries by hash
=================
*/
long *nameHashes = NULL;
int FS_PakFileCompare (const void *f1, const void *f2)
{
if (!nameHashes)
return 1;
return (nameHashes[*((int *)(f1))] - nameHashes[*((int *)(f2))]);
}
#endif // BINARY_PACK_SEARCH
/*
=================
FS_LoadPAK
Takes an explicit (not game tree related) path to a pack file.
Loads the header and directory, adding the files at the beginning of
the list so they override previous pack files.
=================
*/
fsPack_t *FS_LoadPAK (const char *packPath)
{
int numFiles, i;
fsPackFile_t *files;
fsPack_t *pack;
FILE *handle;
dpackheader_t header;
dpackfile_t info[MAX_FILES_IN_PACK];
unsigned contentFlags = 0;
#ifdef BINARY_PACK_SEARCH
int *sortIndices;
long *sortHashes;
#endif // BINARY_PACK_SEARCH
handle = fopen(packPath, "rb");
if (!handle)
return NULL;
fread(&header, 1, sizeof(dpackheader_t), handle);
if (LittleLong(header.ident) != IDPAKHEADER)
{
fclose(handle);
Com_Error(ERR_FATAL, "FS_LoadPAK: %s is not a pack file", packPath);
}
header.dirofs = LittleLong(header.dirofs);
header.dirlen = LittleLong(header.dirlen);
numFiles = header.dirlen / sizeof(dpackfile_t);
if (numFiles > MAX_FILES_IN_PACK || numFiles == 0)
{
fclose(handle);
Com_Error(ERR_FATAL, "FS_LoadPAK: %s has %i files", packPath, numFiles);
}
files = Z_Malloc(numFiles * sizeof(fsPackFile_t));
fseek(handle, header.dirofs, SEEK_SET);
fread(info, 1, header.dirlen, handle);
#ifdef BINARY_PACK_SEARCH
// create sort table
sortIndices = Z_Malloc(numFiles * sizeof(int));
sortHashes = Z_Malloc(numFiles * sizeof(unsigned));
nameHashes = sortHashes;
for (i = 0; i < numFiles; i++)
{
sortIndices[i] = i;
sortHashes[i] = Com_HashFileName(info[i].name, 0, false);
}
qsort((void *)sortIndices, numFiles, sizeof(int), FS_PakFileCompare);
// Parse the directory
for (i = 0; i < numFiles; i++)
{
// strncpy(files[i].name, info[sortIndices[i]].name);
Q_strncpyz(files[i].name, info[sortIndices[i]].name, sizeof(files[i].name));
files[i].hash = sortHashes[sortIndices[i]];
files[i].offset = LittleLong(info[sortIndices[i]].filepos);
files[i].size = LittleLong(info[sortIndices[i]].filelen);
files[i].ignore = FS_FileInPakBlacklist(files[i].name, false); // check against pak loading blacklist
if (!files[i].ignore) // add type flag for this file
contentFlags |= FS_TypeFlagForPakItem(files[i].name);
}
// free sort table
Z_Free (sortIndices);
Z_Free (sortHashes);
nameHashes = NULL;
#else // Parse the directory
for (i = 0; i < numFiles; i++)
{
// strncpy(files[i].name, info[i].name);
Q_strncpyz(files[i].name, info[i].name, sizeof(files[i].name));
files[i].hash = Com_HashFileName(info[i].name, 0, false); // Added to speed up seaching
files[i].offset = LittleLong(info[i].filepos);
files[i].size = LittleLong(info[i].filelen);
files[i].ignore = FS_FileInPakBlacklist(info[i].name, false); // check against pak loading blacklist
if (!files[i].ignore) // add type flag for this file
contentFlags |= FS_TypeFlagForPakItem(files[i].name);
}
#endif // BINARY_PACK_SEARCH
pack = Z_Malloc(sizeof(fsPack_t));
// strncpy(pack->name, packPath);
Q_strncpyz(pack->name, packPath, sizeof(pack->name));
pack->pak = handle;
pack->pk3 = NULL;
pack->numFiles = numFiles;
pack->files = files;
pack->contentFlags = contentFlags;
return pack;
}
/*
=================
FS_AddPAKFile
Adds a Pak file to the searchpath
=================
*/
void FS_AddPAKFile (const char *packPath)
{
fsSearchPath_t *search;
fsPack_t *pack;
pack = FS_LoadPAK (packPath);
if (!pack)
return;
search = Z_Malloc (sizeof(fsSearchPath_t));
search->pack = pack;
search->next = fs_searchPaths;
fs_searchPaths = search;
}
/*
=================
FS_LoadPK3
Takes an explicit (not game tree related) path to a pack file.
Loads the header and directory, adding the files at the beginning of
the list so they override previous pack files.
=================
*/
fsPack_t *FS_LoadPK3 (const char *packPath)
{
int numFiles, i = 0;
fsPackFile_t *files;
fsPack_t *pack;
unzFile *handle;
unz_global_info global;
unz_file_info info;
int status;
unsigned contentFlags = 0;
char fileName[MAX_QPATH];
#ifdef BINARY_PACK_SEARCH
fsPackFile_t *tmpFiles;
int *sortIndices;
long *sortHashes;
#endif // BINARY_PACK_SEARCH
handle = unzOpen(packPath);
if (!handle)
return NULL;
if (unzGetGlobalInfo(handle, &global) != UNZ_OK)
{
unzClose(handle);
Com_Error(ERR_FATAL, "FS_LoadPK3: %s is not a pack file", packPath);
}
numFiles = global.number_entry;
if (numFiles > MAX_FILES_IN_PACK || numFiles == 0)
{
unzClose(handle);
Com_Error(ERR_FATAL, "FS_LoadPK3: %s has %i files", packPath, numFiles);
}
files = Z_Malloc(numFiles * sizeof(fsPackFile_t));
#ifdef BINARY_PACK_SEARCH
// create sort table
tmpFiles = Z_Malloc(numFiles * sizeof(fsPackFile_t));
sortIndices = Z_Malloc(numFiles * sizeof(int));
sortHashes = Z_Malloc(numFiles * sizeof(unsigned));
nameHashes = sortHashes;
// Parse the directory
status = unzGoToFirstFile(handle);
while (status == UNZ_OK)
{
fileName[0] = 0;
unzGetCurrentFileInfo(handle, &info, fileName, MAX_QPATH, NULL, 0, NULL, 0);
sortIndices[i] = i;
// strncpy(tmpFiles[i].name, fileName);
Q_strncpyz(tmpFiles[i].name, fileName, sizeof(tmpFiles[i].name));
tmpFiles[i].hash = sortHashes[i] = Com_HashFileName(fileName, 0, false); // Added to speed up seaching
tmpFiles[i].offset = -1; // Not used in ZIP files
tmpFiles[i].size = info.uncompressed_size;
tmpFiles[i].ignore = FS_FileInPakBlacklist(fileName, true); // check against pak loading blacklist
if (!tmpFiles[i].ignore) // add type flag for this file
contentFlags |= FS_TypeFlagForPakItem(tmpFiles[i].name);
i++;
status = unzGoToNextFile(handle);
}
// sort by hash and copy to final file table
qsort((void *)sortIndices, numFiles, sizeof(int), FS_PakFileCompare);
for (i=0; i < numFiles; i++)
{
// strncpy(files[i].name, tmpFiles[sortIndices[i]].name);
Q_strncpyz(files[i].name, tmpFiles[sortIndices[i]].name, sizeof(files[i].name));
files[i].hash = tmpFiles[sortIndices[i]].hash;
files[i].offset = tmpFiles[sortIndices[i]].offset;
files[i].size = tmpFiles[sortIndices[i]].size;
files[i].ignore = tmpFiles[sortIndices[i]].ignore;
}
// free sort table
Z_Free (tmpFiles);
Z_Free (sortIndices);
Z_Free (sortHashes);
nameHashes = NULL;
#else // Parse the directory
status = unzGoToFirstFile(handle);
while (status == UNZ_OK)
{
fileName[0] = 0;
unzGetCurrentFileInfo(handle, &info, fileName, MAX_QPATH, NULL, 0, NULL, 0);
// strncpy(files[i].name, fileName);
Q_strncpyz(files[i].name, fileName, sizeof(files[i].name);
files[i].hash = Com_HashFileName(fileName, 0, false); // Added to speed up seaching
files[i].offset = -1; // Not used in ZIP files
files[i].size = info.uncompressed_size;
files[i].ignore = FS_FileInPakBlacklist(fileName, true); // check against pak loading blacklist
if (!files[i].ignore) // add type flag for this file
contentFlags |= FS_TypeFlagForPakItem(files[i].name);
i++;
status = unzGoToNextFile(handle);
}
#endif // BINARY_PACK_SEARCH
pack = Z_Malloc(sizeof(fsPack_t));
// strncpy(pack->name, packPath);
Q_strncpyz(pack->name, packPath, sizeof(pack->name));
pack->pak = NULL;
pack->pk3 = handle;
pack->numFiles = numFiles;
pack->files = files;
pack->contentFlags = contentFlags;
return pack;
}
/*
=================
FS_AddPK3File
Adds a Pk3 file to the searchpath
=================
*/
void FS_AddPK3File (const char *packPath)
{
fsSearchPath_t *search;
fsPack_t *pack;
pack = FS_LoadPK3 (packPath);
if (!pack)
return;
search = Z_Malloc (sizeof(fsSearchPath_t));
search->pack = pack;
search->next = fs_searchPaths;
fs_searchPaths = search;
}
/*
=================
FS_AddGameDirectory
Sets fs_gameDir, adds the directory to the head of the path, then loads
and adds all the pack files found (in alphabetical order).
PK3 files are loaded later so they override PAK files.
=================
*/
void FS_AddGameDirectory (const char *dir)
{
fsSearchPath_t *search;
// fsPack_t *pack;
char packPath[MAX_OSPATH];
int i, j;
// VoiD -S- *.pak support
char *path = NULL;
char findname[1024];
char **dirnames;
int ndirs;
char *tmp;
// VoiD -E- *.pak support
// strncpy(fs_gamedir, dir);
Q_strncpyz(fs_gamedir, dir, sizeof(fs_gamedir));
//
// Add the directory to the search path
//
search = Z_Malloc(sizeof(fsSearchPath_t));
// strncpy(search->path, dir);
Q_strncpyz(search->path, dir, sizeof(search->path));
search->path[sizeof(search->path)-1] = 0;
search->next = fs_searchPaths;
fs_searchPaths = search;
//
// add any pak files in the format pak0.pak pak1.pak, ...
//
for (i=0; i<100; i++) // Pooy - paks can now go up to 100
{
Com_sprintf (packPath, sizeof(packPath), "%s/pak%i.pak", dir, i);
FS_AddPAKFile (packPath);
}
//
// NeVo - pak3's!
// add any pk3 files in the format pak0.pk3 pak1.pk3, ...
//
for (i=0; i<100; i++) // Pooy - paks can now go up to 100
{
Com_sprintf (packPath, sizeof(packPath), "%s/pak%i.pk3", dir, i);
FS_AddPK3File (packPath);
}
for (i=0; i<2; i++)
{ // NeVo - Set filetype
switch (i) {
case 0:
default:
// Standard Quake II pack file '.pak'
Com_sprintf( findname, sizeof(findname), "%s/%s", dir, "*.pak" );
break;
case 1:
// Quake III pack file '.pk3'
Com_sprintf( findname, sizeof(findname), "%s/%s", dir, "*.pk3" );
break;
}
// VoiD -S- *.pack support
tmp = findname;
while ( *tmp != 0 )
{
if ( *tmp == '\\' )
*tmp = '/';
tmp++;
}
if ( ( dirnames = FS_ListFiles( findname, &ndirs, 0, 0 ) ) != 0 )
{
for ( j=0; j < ndirs-1; j++ )
{ // don't reload numbered pak files
int k;
char buf[16];
char buf2[16];
qboolean numberedpak = false;
for (k=0; k<100; k++)
{
Com_sprintf( buf, sizeof(buf), "/pak%i.pak", k);
Com_sprintf( buf2, sizeof(buf2), "/pak%i.pk3", k);
if ( strstr(dirnames[j], buf) || strstr(dirnames[j], buf2)) {
numberedpak = true;
break;
}
}
if (numberedpak)
continue;
if ( strrchr( dirnames[j], '/' ) )
{
if (i==1)
FS_AddPK3File (dirnames[j]);
else
FS_AddPAKFile (dirnames[j]);
}
free( dirnames[j] );
}
free( dirnames );
}
// VoiD -E- *.pack support
}
}
/*
=================
FS_NextPath
Allows enumerating all of the directories in the search path
=================
*/
char *FS_NextPath (char *prevPath)
{
fsSearchPath_t *search;
char *prev;
if (!prevPath)
return fs_gamedir;
prev = fs_gamedir;
for (search = fs_searchPaths; search; search = search->next)
{
if (search->pack)
continue;
if (prevPath == prev)
return search->path;
prev = search->path;
}
return NULL;
}
/*
=================
FS_Path_f
=================
*/
void FS_Path_f (void)
{
fsSearchPath_t *search;
fsHandle_t *handle;
fsLink_t *link;
int totalFiles = 0, i;
Com_Printf("Current search path:\n");
for (search = fs_searchPaths; search; search = search->next)
{
if (search->pack)
{
Com_Printf("%s (%i files)\n", search->pack->name, search->pack->numFiles);
totalFiles += search->pack->numFiles;
}
else
Com_Printf("%s\n", search->path);
}
//Com_Printf("\n");
for (i = 0, handle = fs_handles; i < MAX_HANDLES; i++, handle++)
{
if (handle->file || handle->zip)
Com_Printf("Handle %i: %s\n", i + 1, handle->name);
}
for (i = 0, link = fs_links; link; i++, link = link->next)
Com_Printf("Link %i: %s -> %s\n", i, link->from, link->to);
Com_Printf("-------------------------------------\n");
Com_Printf("%i files in PAK/PK3 files\n\n", totalFiles);
}
/*
=================
FS_Startup
TODO: close open files for game dir
=================
*/
void FS_Startup (void)
{
if (strstr(fs_gamedirvar->string, "..") || strstr(fs_gamedirvar->string, ".")
|| strstr(fs_gamedirvar->string, "/") || strstr(fs_gamedirvar->string, "\\")
|| strstr(fs_gamedirvar->string, ":") || !fs_gamedirvar->string[0])
{
//Com_Printf("Invalid game directory\n");
Cvar_ForceSet("game", BASEDIRNAME);
}
// Check for game override
if (stricmp(fs_gamedirvar->string, fs_currentGame))
{
fsSearchPath_t *next;
fsPack_t *pack;
// Free up any current game dir info
while (fs_searchPaths != fs_baseSearchPaths)
{
if (fs_searchPaths->pack)
{
pack = fs_searchPaths->pack;
if (pack->pak)
fclose(pack->pak);
if (pack->pk3)
unzClose(pack->pk3);
Z_Free(pack->files);
Z_Free(pack);
}
next = fs_searchPaths->next;
Z_Free(fs_searchPaths);
fs_searchPaths = next;
}
if (!stricmp(fs_gamedirvar->string, BASEDIRNAME)) // Don't add baseq2 again
// strncpy(fs_gamedir, fs_basedir->string);
Q_strncpyz(fs_gamedir, fs_basedir->string, sizeof(fs_gamedir));
else
{
// Add the directories
FS_AddGameDirectory(va("%s/%s", fs_homepath->string, fs_gamedirvar->string));
}
}
// strncpy(fs_currentGame, fs_gamedirvar->string);
Q_strncpyz(fs_currentGame, fs_gamedirvar->string, sizeof(fs_currentGame));
FS_Path_f();
}
/*
=================
FS_Init
=================
*/
void FS_Dir_f (void);
void FS_Link_f (void);
char *Sys_GetCurrentDirectory (void);
void FS_InitFilesystem (void)
{
// Register our commands and cvars
Cmd_AddCommand("path", FS_Path_f);
Cmd_AddCommand("link", FS_Link_f);
Cmd_AddCommand("dir", FS_Dir_f);
Com_Printf("\n----- Filesystem Initialization -----\n");
// basedir <path>
// allows the game to run from outside the data tree
fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET);
// cddir <path>
// Logically concatenates the cddir after the basedir for
// allows the game to run from outside the data tree
fs_cddir = Cvar_Get("cddir", "", CVAR_NOSET);
if (fs_cddir->string[0])
FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_cddir->string) );
// start up with baseq2 by default
FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
// any set gamedirs will be freed up to here
fs_baseSearchPaths = fs_searchPaths;
// strncpy(fs_currentGame, BASEDIRNAME);
Q_strncpyz(fs_currentGame, BASEDIRNAME, sizeof(fs_currentGame));
// check for game override
fs_homepath = Cvar_Get("homepath", Sys_GetCurrentDirectory(), CVAR_NOSET);
fs_debug = Cvar_Get("fs_debug", "0", 0);
fs_roguegame = Cvar_Get("roguegame", "0", CVAR_LATCH);
fs_basegamedir = Cvar_Get ("basegame", "", CVAR_LATCH);
fs_basegamedir2 = Cvar_Get ("basegame2", "", CVAR_LATCH);
fs_basegamedir3 = Cvar_Get ("basegame3", "", CVAR_LATCH); // Knightmare added
fs_gamedirvar = Cvar_Get ("game", "", CVAR_LATCH|CVAR_SERVERINFO);
// check and load game directory
if (fs_gamedirvar->string[0])
FS_SetGamedir (fs_gamedirvar->string);
FS_Path_f(); // output path data
}
/*
=================
FS_Shutdown
=================
*/
void FS_Shutdown (void)
{
fsHandle_t *handle;
fsSearchPath_t *next;
fsPack_t *pack;
int i;
Cmd_RemoveCommand("dir");
//Cmd_RemoveCommand("fdir");
Cmd_RemoveCommand("link");
Cmd_RemoveCommand("path");
// Close all files
for (i = 0, handle = fs_handles; i < MAX_HANDLES; i++, handle++)
{
if (handle->file)
fclose(handle->file);
if (handle->zip)
{
unzCloseCurrentFile(handle->zip);
unzClose(handle->zip);
}
}
// Free the search paths
while (fs_searchPaths)
{
if (fs_searchPaths->pack)
{
pack = fs_searchPaths->pack;
if (pack->pak)
fclose(pack->pak);
if (pack->pk3)
unzClose(pack->pk3);
Z_Free(pack->files);
Z_Free(pack);
}
next = fs_searchPaths->next;
Z_Free(fs_searchPaths);
fs_searchPaths = next;
}
}
/*
================
FS_SetGamedir
Sets the gamedir and path to a different directory.
================
*/
void FS_SetGamedir (char *dir)
{
fsSearchPath_t *next;
qboolean basegame1_loaded = false, basegame2_loaded = false;
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Com_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
// Knightmare- check basegame var
if ( fs_basegamedir->string[0] )
{
if (strstr(fs_basegamedir->string, "..") || strstr(fs_basegamedir->string, "/")
|| strstr(fs_basegamedir->string, "\\") || strstr(fs_basegamedir->string, ":"))
{
Cvar_Set ("basegame", "");
Com_Printf ("Basegame should be a single filename, not a path\n");
}
if ( !Q_stricmp(fs_basegamedir->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir->string, dir) )
{
Cvar_Set ("basegame", "");
Com_Printf ("Basegame should not be the same as "BASEDIRNAME" or gamedir.\n");
}
}
// Knightmare- check basegame2 var
if ( fs_basegamedir2->string[0] )
{
if (strstr(fs_basegamedir2->string, "..") || strstr(fs_basegamedir2->string, "/")
|| strstr(fs_basegamedir2->string, "\\") || strstr(fs_basegamedir2->string, ":") )
{
Cvar_Set ("basegame2", "");
Com_Printf ("Basegame2 should be a single filename, not a path\n");
}
if ( !Q_stricmp(fs_basegamedir2->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir2->string, dir)
|| !Q_stricmp(fs_basegamedir2->string, fs_basegamedir->string) )
{
Cvar_Set ("basegame2", "");
Com_Printf ("Basegame2 should not be the same as "BASEDIRNAME", gamedir, or basegame.\n");
}
}
// Knightmare- check basegame3 var
if ( fs_basegamedir3->string[0] )
{
if (strstr(fs_basegamedir3->string, "..") || strstr(fs_basegamedir3->string, "/")
|| strstr(fs_basegamedir3->string, "\\") || strstr(fs_basegamedir3->string, ":") )
{
Cvar_Set ("basegame3", "");
Com_Printf ("Basegame3 should be a single filename, not a path.\n");
}
if ( !Q_stricmp(fs_basegamedir3->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir3->string, dir)
|| !Q_stricmp(fs_basegamedir3->string, fs_basegamedir->string) || !Q_stricmp(fs_basegamedir3->string, fs_basegamedir2->string) )
{
Cvar_Set ("basegame3", "");
Com_Printf ("Basegame3 should not be the same as "BASEDIRNAME", gamedir, basegame, or basegame2.\n");
}
}
//
// free up any current game dir info
//
while (fs_searchPaths != fs_baseSearchPaths)
{
if (fs_searchPaths->pack)
{
if (fs_searchPaths->pack->pak)
fclose(fs_searchPaths->pack->pak);
if (fs_searchPaths->pack->pk3)
unzClose(fs_searchPaths->pack->pk3);
Z_Free (fs_searchPaths->pack->files);
Z_Free (fs_searchPaths->pack);
}
next = fs_searchPaths->next;
Z_Free (fs_searchPaths);
fs_searchPaths = next;
}
//
// flush all data, so it will be forced to reload
//
if (dedicated && !dedicated->value)
Cbuf_AddText ("vid_restart\nsnd_restart\n");
if (*dir == 0) // Knightmare- set to basedir if a blank dir is passed
Com_sprintf (fs_gamedir, sizeof(fs_gamedir), "%s/"BASEDIRNAME, fs_basedir->string);
else
Com_sprintf (fs_gamedir, sizeof(fs_gamedir), "%s/%s", fs_basedir->string, dir);
if (!strcmp(dir,BASEDIRNAME) || (*dir == 0))
{
Cvar_FullSet ("gamedir", "", CVAR_SERVERINFO|CVAR_NOSET);
Cvar_FullSet ("game", "", CVAR_LATCH|CVAR_SERVERINFO);
}
else
{
// check and load base game directory (so mods can be based upon other mods)
if ( fs_basegamedir->string[0] )
{
// Com_Printf("Adding basegame path %s/%s\n", fs_basedir->string, fs_basegamedir->string);
if (fs_cddir->string[0])
FS_AddGameDirectory (va("%s/%s", fs_cddir->string, fs_basegamedir->string) );
FS_AddGameDirectory (va("%s/%s", fs_basedir->string, fs_basegamedir->string) );
basegame1_loaded = true;
}
// second basegame so mods can utilize both Rogue and Xatrix assets
if ( basegame1_loaded && fs_basegamedir2->string[0] )
{
// Com_Printf("Adding basegame2 path %s/%s\n", fs_basedir->string, fs_basegamedir2->string);
if (fs_cddir->string[0])
FS_AddGameDirectory (va("%s/%s", fs_cddir->string, fs_basegamedir2->string) );
FS_AddGameDirectory (va("%s/%s", fs_basedir->string, fs_basegamedir2->string) );
basegame2_loaded = true;
}
// third basegame so mods can utilize Rogue, Xatrix, and Zaero assets
if ( basegame1_loaded && basegame2_loaded && fs_basegamedir3->string[0] )
{
// Com_Printf("Adding basegame3 path %s/%s\n", fs_basedir->string, fs_basegamedir3->string);
if (fs_cddir->string[0])
FS_AddGameDirectory (va("%s/%s", fs_cddir->string, fs_basegamedir3->string) );
FS_AddGameDirectory (va("%s/%s", fs_basedir->string, fs_basegamedir3->string) );
}
Cvar_FullSet ("gamedir", dir, CVAR_SERVERINFO|CVAR_NOSET);
if (fs_cddir->string[0])
FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) );
FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) );
}
}
/*
================
FS_Link_f
Creates a filelink_t
================
*/
void FS_Link_f (void)
{
fsLink_t *l, **prev;
if (Cmd_Argc() != 3)
{
Com_Printf ("USAGE: link <from> <to>\n");
return;
}
// see if the link already exists
prev = &fs_links;
for (l=fs_links ; l ; l=l->next)
{
if (!strcmp (l->from, Cmd_Argv(1)))
{
Z_Free (l->to);
if (!strlen(Cmd_Argv(2)))
{ // delete it
*prev = l->next;
Z_Free (l->from);
Z_Free (l);
return;
}
l->to = CopyString (Cmd_Argv(2));
return;
}
prev = &l->next;
}
// create a new link
l = Z_Malloc(sizeof(*l));
l->next = fs_links;
fs_links = l;
l->from = CopyString(Cmd_Argv(1));
l->length = strlen(l->from);
l->to = CopyString(Cmd_Argv(2));
}
/*
=============
FS_ExecAutoexec
=============
*/
void FS_ExecAutoexec (void)
{
char *dir;
char name [MAX_QPATH];
dir = Cvar_VariableString("gamedir");
if (*dir)
Com_sprintf(name, sizeof(name), "%s/%s/autoexec.cfg", fs_basedir->string, dir);
else
Com_sprintf(name, sizeof(name), "%s/%s/autoexec.cfg", fs_basedir->string, BASEDIRNAME);
if (Sys_FindFirst(name, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM))
Cbuf_AddText ("exec autoexec.cfg\n");
Sys_FindClose();
}
/*
================
FS_ListFiles
================
*/
char **FS_ListFiles (char *findname, int *numfiles, unsigned musthave, unsigned canthave)
{
char *s;
int nfiles = 0;
char **list = 0;
s = Sys_FindFirst( findname, musthave, canthave );
while ( s )
{
if ( s[strlen(s)-1] != '.' )
nfiles++;
s = Sys_FindNext( musthave, canthave );
}
Sys_FindClose ();
if ( !nfiles ) {
*numfiles = 0;
return NULL;
}
nfiles++; // add space for a guard
*numfiles = nfiles;
list = malloc( sizeof( char * ) * nfiles );
memset( list, 0, sizeof( char * ) * nfiles );
s = Sys_FindFirst( findname, musthave, canthave );
nfiles = 0;
while ( s )
{
if ( s[strlen(s)-1] != '.' )
{
list[nfiles] = strdup( s );
#ifdef _WIN32
strlwr( list[nfiles] );
#endif
nfiles++;
}
s = Sys_FindNext( musthave, canthave );
}
Sys_FindClose ();
return list;
}
/*
=================
FS_FreeFileList
=================
*/
void FS_FreeFileList (char **list, int n)
{
int i;
for (i = 0; i < n; i++)
{
if (list && list[i])
{
free(list[i]);
list[i] = 0;
}
}
free(list);
}
/*
=================
FS_ItemInList
=================
*/
qboolean FS_ItemInList (char *check, int num, char **list)
{
int i;
for (i=0;i<num;i++)
if (!Q_strcasecmp(check, list[i]))
return true;
return false;
}
/*
=================
FS_InsertInList
=================
*/
void FS_InsertInList (char **list, char *insert, int len, int start)
{
int i;
if (!list) return;
for (i=start; i<len; i++)
{
if (!list[i])
{
list[i] = strdup(insert);
return;
}
}
list[len] = strdup(insert);
}
/*
================
FS_Dir_f
================
*/
void FS_Dir_f (void)
{
char *path = NULL;
char findname[1024];
char wildcard[1024] = "*.*";
char **dirnames;
int ndirs;
if ( Cmd_Argc() != 1 )
{
// strncpy( wildcard, Cmd_Argv( 1 ) );
Q_strncpyz( wildcard, Cmd_Argv( 1 ), sizeof(wildcard) );
}
while ( ( path = FS_NextPath( path ) ) != NULL )
{
char *tmp = findname;
Com_sprintf( findname, sizeof(findname), "%s/%s", path, wildcard );
while ( *tmp != 0 )
{
if ( *tmp == '\\' )
*tmp = '/';
tmp++;
}
Com_Printf( "Directory of %s\n", findname );
Com_Printf( "----\n" );
if ( ( dirnames = FS_ListFiles( findname, &ndirs, 0, 0 ) ) != 0 )
{
int i;
for ( i = 0; i < ndirs-1; i++ )
{
if ( strrchr( dirnames[i], '/' ) )
Com_Printf( "%s\n", strrchr( dirnames[i], '/' ) + 1 );
else
Com_Printf( "%s\n", dirnames[i] );
free( dirnames[i] );
}
free( dirnames );
}
Com_Printf( "\n" );
};
}