mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
eb97af1598
Added GetFileList() to game function imports in misison pack DLL game.h.
136 lines
No EOL
4.6 KiB
C
136 lines
No EOL
4.6 KiB
C
#ifndef _CTF
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#define _CTF
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#define CTF_VERSION 1.02
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#define CTF_VSTRING2(x) #x
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#define CTF_VSTRING(x) CTF_VSTRING2(x)
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#define CTF_STRING_VERSION CTF_VSTRING(CTF_VERSION)
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#define STAT_CTF_TEAM1_PIC 17
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#define STAT_CTF_TEAM1_CAPS 18
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#define STAT_CTF_TEAM2_PIC 19
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#define STAT_CTF_TEAM2_CAPS 20
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#define STAT_CTF_FLAG_PIC 21
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#define STAT_CTF_JOINED_TEAM1_PIC 22
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#define STAT_CTF_JOINED_TEAM2_PIC 23
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#define STAT_CTF_TEAM1_HEADER 24
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#define STAT_CTF_TEAM2_HEADER 25
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#define STAT_CTF_TECH 26
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#define STAT_CTF_ID_VIEW 27
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typedef enum {
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CTF_NOTEAM,
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CTF_TEAM1,
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CTF_TEAM2
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} ctfteam_t;
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typedef enum {
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CTF_STATE_START,
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CTF_STATE_PLAYING
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} ctfstate_t;
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typedef enum {
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CTF_GRAPPLE_STATE_FLY,
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CTF_GRAPPLE_STATE_PULL,
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CTF_GRAPPLE_STATE_HANG
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} ctfgrapplestate_t;
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extern cvar_t *ctf;
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#define CTF_TEAM1_SKIN "ctf_r"
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#define CTF_TEAM2_SKIN "ctf_b"
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#define DF_CTF_FORCEJOIN 131072
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#define DF_ARMOR_PROTECT 262144
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#define DF_CTF_NO_TECH 524288
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#define CTF_CAPTURE_BONUS 15 // what you get for capture
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#define CTF_TEAM_BONUS 10 // what your team gets for capture
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#define CTF_RECOVERY_BONUS 1 // what you get for recovery
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#define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag
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#define CTF_FRAG_CARRIER_BONUS 2 // what you get for fragging enemy flag carrier
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#define CTF_FLAG_RETURN_TIME 40 // seconds until auto return
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#define CTF_CARRIER_DANGER_PROTECT_BONUS 2 // bonus for fraggin someone who has recently hurt your flag carrier
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#define CTF_CARRIER_PROTECT_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag carrier
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#define CTF_FLAG_DEFENSE_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag
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#define CTF_RETURN_FLAG_ASSIST_BONUS 1 // awarded for returning a flag that causes a capture to happen almost immediately
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#define CTF_FRAG_CARRIER_ASSIST_BONUS 2 // award for fragging a flag carrier if a capture happens almost immediately
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#define CTF_TARGET_PROTECT_RADIUS 400 // the radius around an object being defended where a target will be worth extra frags
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#define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an attacker will get extra frags when making kills
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#define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8
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#define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10
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#define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10
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#define CTF_AUTO_FLAG_RETURN_TIMEOUT 30 // number of seconds before dropped flag auto-returns
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#define CTF_TECH_TIMEOUT 60 // seconds before techs spawn again
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#define CTF_GRAPPLE_SPEED 650 // speed of grapple in flight
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#define CTF_GRAPPLE_PULL_SPEED 650 // speed player is pulled at
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void CTFInit(void);
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void SP_info_player_team1(edict_t *self);
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void SP_info_player_team2(edict_t *self);
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char *CTFTeamName(int team);
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char *CTFOtherTeamName(int team);
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void CTFAssignSkin(edict_t *ent, char *s);
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void CTFAssignTeam(gclient_t *who);
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edict_t *SelectCTFSpawnPoint (edict_t *ent);
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qboolean CTFPickup_Flag(edict_t *ent, edict_t *other);
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qboolean CTFDrop_Flag(edict_t *ent, gitem_t *item);
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void CTFEffects(edict_t *player);
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void CTFCalcScores(void);
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void SetCTFStats(edict_t *ent);
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void CTFDeadDropFlag(edict_t *self);
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void CTFScoreboardMessage (edict_t *ent, edict_t *killer);
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void CTFTeam_f (edict_t *ent);
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void CTFID_f (edict_t *ent);
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void CTFSay_Team(edict_t *who, char *msg);
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void CTFFlagSetup (edict_t *ent);
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void CTFResetFlag(int ctf_team);
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void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker);
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void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker);
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// GRAPPLE
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void CTFWeapon_Grapple (edict_t *ent);
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void CTFPlayerResetGrapple(edict_t *ent);
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void CTFGrapplePull(edict_t *self);
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void CTFResetGrapple(edict_t *self);
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//TECH
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gitem_t *CTFWhat_Tech(edict_t *ent);
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qboolean CTFPickup_Tech (edict_t *ent, edict_t *other);
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void CTFDrop_Tech(edict_t *ent, gitem_t *item);
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void CTFDeadDropTech(edict_t *ent);
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void CTFSetupTechSpawn(void);
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int CTFApplyResistance(edict_t *ent, int dmg);
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int CTFApplyStrength(edict_t *ent, int dmg);
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qboolean CTFApplyStrengthSound(edict_t *ent);
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qboolean CTFApplyHaste(edict_t *ent);
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void CTFApplyHasteSound(edict_t *ent);
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void CTFApplyRegeneration(edict_t *ent);
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qboolean CTFHasRegeneration(edict_t *ent);
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void CTFRespawnTech(edict_t *ent);
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void CTFOpenJoinMenu(edict_t *ent);
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qboolean CTFStartClient(edict_t *ent);
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qboolean CTFCheckRules(void);
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void SP_misc_ctf_banner (edict_t *ent);
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void SP_misc_ctf_small_banner (edict_t *ent);
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extern char *ctf_statusbar;
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void UpdateChaseCam(edict_t *ent);
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void ChaseNext(edict_t *ent);
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void ChasePrev(edict_t *ent);
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void SP_trigger_teleport (edict_t *ent);
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void SP_info_teleport_destination (edict_t *ent);
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#endif |