mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
3274 lines
No EOL
89 KiB
C
3274 lines
No EOL
89 KiB
C
#include "g_local.h"
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qboolean FindTarget (edict_t *self);
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//==========================================================
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/*QUAKED target_steam (1 0 0) (-8 -8 -8) (8 8 8)
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Creates a steam effect (particles w/ velocity in a line).
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speed = velocity of particles (default 50)
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count = number of particles (default 32)
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sounds = color of particles (default 8 for steam)
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the color range is from this color to this color + 6
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wait = seconds to run before stopping (overrides default
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value derived from func_timer)
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best way to use this is to tie it to a func_timer that "pokes"
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it every second (or however long you set the wait time, above)
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note that the width of the base is proportional to the speed
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good colors to use:
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6-9 - varying whites (darker to brighter)
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224 - sparks
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176 - blue water
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80 - brown water
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208 - slime
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232 - blood
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*/
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void use_target_steam (edict_t *self, edict_t *other, edict_t *activator)
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{
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// FIXME - this needs to be a global
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static int nextid;
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vec3_t point;
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if (nextid > 20000)
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nextid = nextid %20000;
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nextid++;
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// automagically set wait from func_timer unless they set it already, or
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// default to 1000 if not called by a func_timer (eek!)
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if (!self->wait)
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if (other)
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self->wait = other->wait * 1000;
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else
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self->wait = 1000;
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if (self->enemy)
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{
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VectorMA (self->enemy->absmin, 0.5, self->enemy->size, point);
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VectorSubtract (point, self->s.origin, self->movedir);
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VectorNormalize (self->movedir);
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}
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VectorMA (self->s.origin, self->plat2flags*0.5, self->movedir, point);
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if (self->wait > 100)
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_STEAM);
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gi.WriteShort (nextid);
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gi.WriteByte (self->count);
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gi.WritePosition (self->s.origin);
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gi.WriteDir (self->movedir);
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gi.WriteByte (self->sounds&0xff);
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gi.WriteShort ( (short int)(self->plat2flags) );
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gi.WriteLong ( (int)(self->wait) );
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gi.multicast (self->s.origin, MULTICAST_PVS);
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}
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else
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_STEAM);
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gi.WriteShort ((short int)-1);
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gi.WriteByte (self->count);
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gi.WritePosition (self->s.origin);
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gi.WriteDir (self->movedir);
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gi.WriteByte (self->sounds&0xff);
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gi.WriteShort ( (short int)(self->plat2flags) );
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gi.multicast (self->s.origin, MULTICAST_PVS);
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}
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}
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void target_steam_start (edict_t *self)
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{
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edict_t *ent;
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self->use = use_target_steam;
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if (self->target)
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{
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ent = G_Find (NULL, FOFS(targetname), self->target);
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if (!ent)
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gi.dprintf ("%s at %s: %s is a bad target\n", self->classname, vtos(self->s.origin), self->target);
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self->enemy = ent;
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}
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else
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{
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G_SetMovedir (self->s.angles, self->movedir);
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}
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if (!self->count)
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self->count = 32;
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if (!self->plat2flags)
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self->plat2flags = 75;
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if (!self->sounds)
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self->sounds = 8;
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if (self->wait)
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self->wait *= 1000; // we want it in milliseconds, not seconds
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// paranoia is good
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self->sounds &= 0xff;
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self->count &= 0xff;
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self->svflags = SVF_NOCLIENT;
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gi.linkentity (self);
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}
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void SP_target_steam (edict_t *self)
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{
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self->plat2flags = self->speed;
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if (self->target)
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{
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self->think = target_steam_start;
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self->nextthink = level.time + 1;
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}
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else
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target_steam_start (self);
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}
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//==========================================================
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// target_anger
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//==========================================================
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void target_anger_use (edict_t *self, edict_t *other, edict_t *activator)
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{
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edict_t *target;
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edict_t *t;
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t = NULL;
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target = G_Find (t, FOFS(targetname), self->killtarget);
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if (target && self->target)
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{
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// Make whatever a "good guy" so the monster will try to kill it!
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target->monsterinfo.aiflags |= AI_GOOD_GUY;
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target->svflags |= SVF_MONSTER;
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//Knightmare- removed
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if (target->health == 0)
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target->health = 300;
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t = NULL;
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while ((t = G_Find (t, FOFS(targetname), self->target)))
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{
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if (t == self)
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{
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gi.dprintf ("WARNING: entity used itself.\n");
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}
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else
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{
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if (t->use)
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{
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if (t->health < 0)
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("target_anger with dead monster!\n");
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return;
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}
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t->enemy = target;
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t->monsterinfo.aiflags |= AI_TARGET_ANGER;
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FoundTarget (t);
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}
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}
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if (!self->inuse)
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{
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gi.dprintf("entity was removed while using targets\n");
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return;
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}
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}
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}
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}
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/*QUAKED target_anger (1 0 0) (-8 -8 -8) (8 8 8)
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This trigger will cause an entity to be angry at another entity when a player touches it. Target the
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entity you want to anger, and killtarget the entity you want it to be angry at.
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target - entity to piss off
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killtarget - entity to be pissed off at
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*/
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void SP_target_anger (edict_t *self)
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{
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if(deathmatch->value)
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{
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G_FreeEdict(self);
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return;
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}
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if (!self->target)
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{
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gi.dprintf("target_anger without target!\n");
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G_FreeEdict (self);
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return;
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}
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if (!self->killtarget)
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{
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gi.dprintf("target_anger without killtarget!\n");
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G_FreeEdict (self);
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return;
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}
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self->use = target_anger_use;
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self->svflags = SVF_NOCLIENT;
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}
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// target_monsterbattle serves the same purpose as target_anger, but
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// ends up turning a dmgteam group of monsters against another dmgteam
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void use_target_monsterbattle(edict_t *self, edict_t *other, edict_t *activator)
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{
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edict_t *grouch, *grouchmate;
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edict_t *target, *targetmate;
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grouch = G_Find(NULL,FOFS(targetname),self->target);
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if(!grouch) return;
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if(!grouch->inuse) return;
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target = G_Find(NULL,FOFS(targetname),self->killtarget);
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if(!target) return;
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if(!target->inuse) return;
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if(grouch->dmgteam)
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{
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grouchmate = G_Find(NULL,FOFS(dmgteam),grouch->dmgteam);
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while(grouchmate)
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{
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grouchmate->monsterinfo.aiflags2 |= AI2_FREEFORALL;
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grouchmate = G_Find(grouchmate,FOFS(dmgteam),grouch->dmgteam);
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}
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}
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if(target->dmgteam)
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{
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targetmate = G_Find(NULL,FOFS(dmgteam),target->dmgteam);
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while(targetmate)
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{
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targetmate->monsterinfo.aiflags2 |= AI2_FREEFORALL;
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targetmate = G_Find(targetmate,FOFS(dmgteam),target->dmgteam);
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}
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}
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grouch->enemy = target;
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grouch->monsterinfo.aiflags |= AI_TARGET_ANGER;
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FoundTarget(grouch);
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self->count--;
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if(self->count == 0)
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{
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self->think = G_FreeEdict;
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self->nextthink = level.time + 1;
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}
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}
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void SP_target_monsterbattle(edict_t *self)
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{
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if(deathmatch->value)
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{
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G_FreeEdict(self);
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return;
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}
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if(!self->target)
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{
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gi.dprintf("target_monsterbattle with no target set at %s\n",vtos(self->s.origin));
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G_FreeEdict(self);
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return;
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}
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if(!self->killtarget)
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{
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gi.dprintf("target_monsterbattle with no killtarget set at %s\n",vtos(self->s.origin));
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G_FreeEdict(self);
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return;
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}
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self->use = use_target_monsterbattle;
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}
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// ================
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// target_spawn
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// ================
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/*
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extern edict_t *CreateMonster(vec3_t origin, vec3_t angles, char *classname);
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void target_spawn_use (edict_t *self, edict_t *other, edict_t *activator)
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{
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edict_t *newEnt;
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newEnt = CreateMonster (self->s.origin, self->s.angles, "monster_infantry");
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if(newEnt)
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newEnt->enemy = other;
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}
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*/
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/*Q U AKED target_spawn (1 0 0) (-32 -32 -24) (32 32 72)
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*/
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/*
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void SP_target_spawn (edict_t *self)
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{
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self->use = target_spawn_use;
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self->svflags = SVF_NOCLIENT;
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}
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*/
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// ***********************************
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// target_killplayers
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// ***********************************
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void target_killplayers_use (edict_t *self, edict_t *other, edict_t *activator)
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{
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int i;
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edict_t *ent, *player;
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// kill the players
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for (i=0 ; i<game.maxclients ; i++)
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{
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player = &g_edicts[1+i];
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if (!player->inuse)
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continue;
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// nail it
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T_Damage (player, self, self, vec3_origin, self->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
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}
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// kill any visible monsters
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for (ent = g_edicts; ent < &g_edicts[globals.num_edicts] ; ent++)
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{
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if (!ent->inuse)
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continue;
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if (ent->health < 1)
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continue;
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if (!ent->takedamage)
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continue;
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for(i=0;i<game.maxclients ; i++)
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{
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player = &g_edicts[1+i];
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if(!player->inuse)
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continue;
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if(visible(player, ent))
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{
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T_Damage (ent, self, self, vec3_origin, ent->s.origin, vec3_origin,
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ent->health, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
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break;
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}
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}
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}
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}
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/*QUAKED target_killplayers (1 0 0) (-8 -8 -8) (8 8 8)
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When triggered, this will kill all the players on the map.
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*/
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void SP_target_killplayers (edict_t *self)
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{
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self->use = target_killplayers_use;
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self->svflags = SVF_NOCLIENT;
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}
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/*QUAKED target_blacklight (1 0 1) (-16 -16 -24) (16 16 24)
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Pulsing black light with sphere in the center
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*/
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void blacklight_think (edict_t *self)
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{
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self->s.angles[0] = rand()%360;
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self->s.angles[1] = rand()%360;
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self->s.angles[2] = rand()%360;
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self->nextthink = level.time + 0.1;
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}
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void SP_target_blacklight(edict_t *ent)
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{
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if (deathmatch->value)
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{ // auto-remove for deathmatch
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G_FreeEdict (ent);
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return;
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}
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VectorClear (ent->mins);
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VectorClear (ent->maxs);
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ent->s.effects |= (EF_TRACKERTRAIL|EF_TRACKER);
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ent->think = blacklight_think;
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ent->s.modelindex = gi.modelindex ("models/items/spawngro2/tris.md2");
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ent->s.frame = 1;
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ent->nextthink = level.time + 0.1;
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gi.linkentity (ent);
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}
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/*QUAKED target_orb (1 0 1) (-16 -16 -24) (16 16 24)
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Translucent pulsing orb with speckles
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*/
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void orb_think (edict_t *self)
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{
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self->s.angles[0] = rand()%360;
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self->s.angles[1] = rand()%360;
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self->s.angles[2] = rand()%360;
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// self->s.effects |= (EF_TRACKERTRAIL|EF_DOUBLE);
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self->nextthink = level.time + 0.1;
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}
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void SP_target_orb(edict_t *ent)
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{
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if (deathmatch->value)
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{ // auto-remove for deathmatch
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G_FreeEdict (ent);
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return;
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}
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VectorClear (ent->mins);
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VectorClear (ent->maxs);
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// ent->s.effects |= EF_TRACKERTRAIL;
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ent->think = orb_think;
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ent->nextthink = level.time + 0.1;
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ent->s.modelindex = gi.modelindex ("models/items/spawngro2/tris.md2");
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ent->s.frame = 2;
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ent->s.effects |= EF_SPHERETRANS;
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gi.linkentity (ent);
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}
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/*
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===============================================
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MAPPACK AND LAZARUS ADDITIONS
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===============================================
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*/
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/*QUAKED target_command (1 0 0) (-8 -8 -8) (8 8 8)
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Sends a command to the console which gets executed imediately,
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unless it requires a restart of the server.
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message - command to send
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*/
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void target_command_use (edict_t *self, edict_t *activator, edict_t *other)
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{
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gi.WriteByte (11);
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gi.WriteString (self->message);
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gi.unicast (self, true);
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}
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void SP_target_command (edict_t *self)
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{
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if(!self->message)
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{
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gi.dprintf("target_command with no command, target name is %s at %s", self->targetname, vtos(self->s.origin));
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G_FreeEdict (self);
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return;
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}
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self->use = target_command_use;
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self->svflags = SVF_NOCLIENT;
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gi.linkentity (self);
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}
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#define ON 1
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#define OFF 2
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#define TOGGLE 4
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/*QUAKED target_set_effect (1 0 0) (-8 -8 -8) (8 8 8)
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Changes the effects of the targeted entities.
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"target" - set the properties to this entity
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"style" -
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0 = Set
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1 = Remove
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2 = XOR (toggle)
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"alpha" : Change the alpha value of the target (between 0 and 1)
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"effects"
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1: ROTATE Rotate like a weapon
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2: GIB
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8: BLASTER Yellowish orange glow plus particles
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16: ROCKET Rocket trail
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32: GRENADE Grenade trail
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64: HYPERBLASTER BLASTER w/o the particles
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128: BFG Big green ball
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256: COLOR_SHELL
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512: POWERSCREEN Green power shield
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16384: FLIES Ewwww
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32768: QUAD Blue shell
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65536: PENT Red shell
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131072: TELEPORTER Teleporter particles
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262144: FLAG1 Red glow
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524288: FLAG2 Blue glow
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1048576: IONRIPPER
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2097152: GREENGIB
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4194304: BLUE_HB Blue hyperblaster glow
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8388608: SPINNING_LIGHTS Red spinning lights
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16777216: PLASMA
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33554432: TRAP
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67108864: TRACKER
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134217728: DOUBLE Yellow shell
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268435456: SPHERETRANS Transparent
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536870912: TAGTRAIL
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1073741824: HALF_DAMAGE
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2147483648: TRACKER_TRAIL
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"renderfx"
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1: MINLIGHT Never completely dark
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2: VIEWERMODEL
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4: WEAPONMODEL
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8: FULLBRIGHT
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16: DEPTHHACK
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32: TRANSLUCENT Transparent
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64: FRAMELERP
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128: BEAM
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512: GLOW Pulsating glow of normal Q2 pickup items
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1024: SHELL_RED
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2048: SHELL_GREEN
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4096: SHELL_BLUE
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32768: IR_VISIBLE
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65536: SHELL_DOUBLE
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131072: SHELL_HALF_DAMAGE White shell
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262144: USE_DISGUISE
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*/
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void target_set_effect_use (edict_t *self, edict_t *activator, edict_t *other)
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{
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edict_t *target;
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target = G_Find (NULL, FOFS(targetname), self->target);
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while(target)
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{
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if(self->style == 1)
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{
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target->s.effects &= ~self->effects;
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target->s.renderfx &= ~self->renderfx;
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}
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else if(self->style == 2)
|
|
{
|
|
target->s.effects ^= self->effects;
|
|
target->s.renderfx ^= self->renderfx;
|
|
}
|
|
else
|
|
{
|
|
target->s.effects = self->effects;
|
|
target->s.renderfx = self->renderfx;
|
|
}
|
|
#ifdef KMQUAKE2_ENGINE_MOD //Knightmare added
|
|
if ((self->alpha >= 0.0) && (self->alpha <= 1.0))
|
|
target->s.alpha = self->alpha;
|
|
#endif
|
|
gi.linkentity(target);
|
|
target = G_Find(target,FOFS(targetname),self->target);
|
|
}
|
|
}
|
|
|
|
void SP_target_set_effect (edict_t *self)
|
|
{
|
|
if(!self->target)
|
|
{
|
|
gi.dprintf("target_set_effect w/o a target at %s\n",vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->use = target_set_effect_use;
|
|
self->svflags = SVF_NOCLIENT;
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED target_global_text (1 0 0) (-8 -8 -8) (8 8 8)
|
|
Send a string to all clients to be printed.
|
|
|
|
message - what to print.
|
|
*/
|
|
|
|
void target_global_text_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
//FIXME : Send this to all clients notjust the activator.
|
|
//gi.centerprintf (activator, "%s", self->message);
|
|
|
|
gi.bprintf (PRINT_CHAT, "%s\n", self->message);
|
|
}
|
|
|
|
void SP_target_global_text (edict_t *self)
|
|
{
|
|
if (!self->message)
|
|
{
|
|
gi.dprintf("target_global_text at %s with no message\n", vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if (!self->targetname)
|
|
{
|
|
gi.dprintf("target_global_text at %s with no targetname\n", vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->use = target_global_text_use;
|
|
self->svflags = SVF_NOCLIENT;
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED target_ignore_player (1 0 0) (-8 -8 -8) (8 8 8) OFF
|
|
Switches monsters ignoring the player on and off.
|
|
|
|
OFF - switch the effect off.
|
|
target - monster to switch
|
|
*/
|
|
|
|
/*#define IGNORE_CLIENT 64
|
|
|
|
void target_ignore_player_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
if (self->spawnflags & 1)
|
|
self->enemy->monsterinfo.aiflags &= ~IGNORE_CLIENT;
|
|
else
|
|
self->enemy->monsterinfo.aiflags |= IGNORE_CLIENT;
|
|
}
|
|
|
|
void SP_target_ignore_player (edict_t *self)
|
|
{
|
|
if (!self->target)
|
|
{
|
|
gi.dprintf("target_ignore_player with out target at %s", vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->svflags = SVF_NOCLIENT;
|
|
|
|
self->think = VerifyTarget;
|
|
self->nextthink = 1;
|
|
|
|
self->use = target_ignore_player_use;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
gi.linkentity (self);
|
|
}*/
|
|
|
|
|
|
/*QUAKED target_effect (1 0 0) (-8 -8 -8) (8 8 8) LoopOn LoopOff
|
|
Calls an effect when used
|
|
|
|
"target" ent aimed at
|
|
"sounds" splash or pallete index
|
|
"count" pixels/splash (1-255)
|
|
"wait" steam duration
|
|
"speed" steam speed
|
|
"style" Select from the list below
|
|
|
|
0 : Gunshot
|
|
1 : Blood
|
|
2 : Blaster
|
|
3 : Railtrail
|
|
4 : Shotgun
|
|
5 : Explosion1
|
|
6 : Explosion2
|
|
7 : Rocket explosion
|
|
8 : Grenade explosion
|
|
9 : Sparks
|
|
10 : Splash
|
|
11 : Bubbletrail
|
|
12 : Screen sparks
|
|
13 : Shield sparks
|
|
14 : Bullet sparks
|
|
15 : Laser sparks
|
|
16 : Parasite attack
|
|
17 : Rocket expl (water)
|
|
18 : Grenade expl (water)
|
|
19 : Medic cable attack
|
|
20 : BFG explosion
|
|
21 : BFG big explosion
|
|
22 : BossTport
|
|
23 : BFG laser
|
|
24 : Grapple cable
|
|
25 : Welding sparks
|
|
26 : GreenBlood
|
|
28 : Plasma explosion
|
|
29 : Tunnel sparks
|
|
30 : Blaster2
|
|
33 : Lightning
|
|
34 : Debugtrail
|
|
35 : Plain explosion
|
|
36 : Flashlight
|
|
38 : Heatbeam
|
|
39 : Monster heatbeam
|
|
40 : Steam
|
|
41 : Bubbletrail2
|
|
42 : MoreBlood
|
|
43 : Heatbeam sparks
|
|
44 : Heatbeam steam
|
|
45 : Chainfist smoke
|
|
46 : Electric sparks
|
|
47 : Tracker explosion
|
|
48 : Teleport effect
|
|
49 : DBall goal
|
|
50 : WidowBeamOut
|
|
51 : NukeBlast
|
|
52 : WidowSplash
|
|
53 : Explosion1 Big
|
|
54 : Explosion1 NP
|
|
55 : Flechette
|
|
*/
|
|
|
|
|
|
/*====================================================================================
|
|
TARGET_EFFECT
|
|
======================================================================================*/
|
|
|
|
/* Unknowns or not supported
|
|
TE_FLAME, 32 Rogue flamethrower, never implemented
|
|
TE_FORCEWALL, 37 ??
|
|
*/
|
|
|
|
//=========================================================================
|
|
/* Spawns an effect at the entity origin
|
|
TE_FLASHLIGHT 36
|
|
*/
|
|
void target_effect_at (edict_t *self, edict_t *activator)
|
|
{
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (self->style);
|
|
gi.WritePosition (self->s.origin);
|
|
gi.WriteShort (self - g_edicts);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
/* Poor man's target_steam
|
|
TE_STEAM 40
|
|
*/
|
|
void target_effect_steam (edict_t *self, edict_t *activator)
|
|
{
|
|
static int nextid;
|
|
int wait;
|
|
|
|
if(self->wait)
|
|
wait = self->wait*1000;
|
|
else
|
|
wait = 0;
|
|
|
|
if (nextid > 20000)
|
|
nextid = nextid %20000;
|
|
nextid++;
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (self->style);
|
|
gi.WriteShort (nextid);
|
|
gi.WriteByte (self->count);
|
|
gi.WritePosition (self->s.origin);
|
|
gi.WriteDir (self->movedir);
|
|
gi.WriteByte (self->sounds&0xff);
|
|
gi.WriteShort ( (int)(self->speed) );
|
|
gi.WriteLong ( (int)(wait) );
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
|
|
// Lazarus reflections
|
|
if (level.num_reflectors)
|
|
ReflectSteam (self->s.origin,self->movedir,self->count,self->sounds,(int)(self->speed),wait,nextid);
|
|
}
|
|
//=========================================================================
|
|
/*
|
|
Spawns (style) Splash with (count) particles of (sounds) color at (origin)
|
|
moving in (movedir) direction.
|
|
|
|
TE_SPLASH 10 Randomly shaded shower of particles
|
|
TE_LASER_SPARKS 15 Splash particles obey gravity
|
|
TE_WELDING_SPARKS 25 Splash particles with flash of light at {origin}
|
|
*/
|
|
//=========================================================================
|
|
void target_effect_splash (edict_t *self, edict_t *activator)
|
|
{
|
|
gi.WriteByte(svc_temp_entity);
|
|
gi.WriteByte(self->style);
|
|
gi.WriteByte(self->count);
|
|
gi.WritePosition(self->s.origin);
|
|
gi.WriteDir(self->movedir);
|
|
gi.WriteByte(self->sounds);
|
|
gi.multicast(self->s.origin, MULTICAST_PVS);
|
|
}
|
|
//======================================================
|
|
/*
|
|
Spawns a trail of (type) from (start) to (end) and Broadcasts to all
|
|
in Potentially Visible Set from vector (origin)
|
|
|
|
TE_RAILTRAIL 3 Spawns a blue spiral trail filled with white smoke
|
|
TE_BUBBLETRAIL 11 Spawns a trail of bubbles
|
|
TE_PARASITE_ATTACK 16
|
|
TE_MEDIC_CABLE_ATTACK 19
|
|
TE_BFG_LASER 23 Spawns a green laser
|
|
TE_GRAPPLE_CABLE 24
|
|
TE_RAILTRAIL2 31 NOT IMPLEMENTED IN ENGINE
|
|
TE_DEBUGTRAIL 34
|
|
TE_HEATBEAM, 38 Requires Rogue model
|
|
TE_MONSTER_HEATBEAM, 39 Requires Rogue model
|
|
TE_BUBBLETRAIL2 41
|
|
*/
|
|
//======================================================
|
|
void target_effect_trail (edict_t *self, edict_t *activator)
|
|
{
|
|
edict_t *target;
|
|
|
|
if(!self->target) return;
|
|
target = G_Find(NULL,FOFS(targetname),self->target);
|
|
if(!target) return;
|
|
|
|
gi.WriteByte(svc_temp_entity);
|
|
gi.WriteByte(self->style);
|
|
if ((self->style == TE_PARASITE_ATTACK) || (self->style==TE_MEDIC_CABLE_ATTACK) ||
|
|
(self->style == TE_HEATBEAM) || (self->style==TE_MONSTER_HEATBEAM) ||
|
|
(self->style == TE_GRAPPLE_CABLE) )
|
|
gi.WriteShort(self-g_edicts);
|
|
gi.WritePosition(self->s.origin);
|
|
gi.WritePosition(target->s.origin);
|
|
if (self->style == TE_GRAPPLE_CABLE) {
|
|
gi.WritePosition(vec3_origin);
|
|
}
|
|
gi.multicast(self->s.origin, MULTICAST_PVS);
|
|
|
|
// Lazarus reflections
|
|
if (level.num_reflectors)
|
|
{
|
|
if((self->style == TE_RAILTRAIL) || (self->style == TE_BUBBLETRAIL) ||
|
|
(self->style == TE_BFG_LASER) || (self->style == TE_DEBUGTRAIL) ||
|
|
(self->style == TE_BUBBLETRAIL2))
|
|
ReflectTrail(self->style,self->s.origin,target->s.origin);
|
|
}
|
|
}
|
|
//===========================================================================
|
|
/* TE_LIGHTNING 33 Lightning bolt
|
|
|
|
Similar but slightly different syntax to trail stuff */
|
|
void target_effect_lightning(edict_t *self, edict_t *activator)
|
|
{
|
|
edict_t *target;
|
|
|
|
if (!self->target)
|
|
return;
|
|
target = G_Find(NULL,FOFS(targetname),self->target);
|
|
if (!target)
|
|
return;
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (self->style);
|
|
gi.WriteShort (target - g_edicts); // destination entity
|
|
gi.WriteShort (self - g_edicts); // source entity
|
|
gi.WritePosition (target->s.origin);
|
|
gi.WritePosition (self->s.origin);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
//===========================================================================
|
|
/*
|
|
Spawns sparks of (type) from (start) in direction of (movdir) and
|
|
Broadcasts to all in Potentially Visible Set from vector (origin)
|
|
|
|
TE_GUNSHOT 0 Spawns a grey splash of particles, with a bullet puff
|
|
TE_BLOOD 1 Spawns a spurt of red blood
|
|
TE_BLASTER 2 Spawns a blaster sparks
|
|
TE_SHOTGUN 4 Spawns a small grey splash of spark particles, with a bullet puff
|
|
TE_SPARKS 9 Spawns a red/gold splash of spark particles
|
|
TE_SCREEN_SPARKS 12 Spawns a large green/white splash of sparks
|
|
TE_SHIELD_SPARKS 13 Spawns a large blue/violet splash of sparks
|
|
TE_BULLET_SPARKS 14 Same as TE_SPARKS, with a bullet puff and richochet sound
|
|
TE_GREENBLOOD 26 Spurt of green (actually kinda yellow) blood
|
|
TE_BLUEHYPERBLASTER 27 NOT IMPLEMENTED
|
|
TE_BLASTER2 30 Green/white sparks with a yellow/white flash
|
|
TE_MOREBLOOD 42
|
|
TE_HEATBEAM_SPARKS 43
|
|
TE_HEATBEAM_STEAM 44
|
|
TE_CHAINFIST_SMOKE 45
|
|
TE_ELECTRIC_SPARKS 46
|
|
TE_FLECHETTE 55
|
|
*/
|
|
//======================================================
|
|
void target_effect_sparks (edict_t *self, edict_t *activator)
|
|
{
|
|
gi.WriteByte(svc_temp_entity);
|
|
gi.WriteByte(self->style);
|
|
gi.WritePosition(self->s.origin);
|
|
if (self->style != TE_CHAINFIST_SMOKE)
|
|
gi.WriteDir(self->movedir);
|
|
gi.multicast(self->s.origin, MULTICAST_PVS);
|
|
|
|
// Lazarus reflections
|
|
if (level.num_reflectors)
|
|
ReflectSparks(self->style,self->s.origin,self->movedir);
|
|
}
|
|
//======================================================
|
|
/*
|
|
Spawns a (type) effect at (start} and Broadcasts to all in the
|
|
Potentially Hearable set from vector (origin)
|
|
|
|
TE_EXPLOSION1 5 airburst
|
|
TE_EXPLOSION2 6 ground burst
|
|
TE_ROCKET_EXPLOSION 7 rocket explosion
|
|
TE_GRENADE_EXPLOSION 8 grenade explosion
|
|
TE_ROCKET_EXPLOSION_WATER 17 underwater rocket explosion
|
|
TE_GRENADE_EXPLOSION_WATER 18 underwater grenade explosion
|
|
TE_BFG_EXPLOSION 20 BFG explosion sprite
|
|
TE_BFG_BIGEXPLOSION 21 BFG particle explosion
|
|
TE_BOSSTPORT 22
|
|
TE_PLASMA_EXPLOSION 28
|
|
TE_PLAIN_EXPLOSION 35
|
|
TE_TRACKER_EXPLOSION 47
|
|
TE_TELEPORT_EFFECT 48
|
|
TE_DBALL_GOAL 49 Identical to TE_TELEPORT_EFFECT?
|
|
TE_NUKEBLAST 51
|
|
TE_WIDOWSPLASH 52
|
|
TE_EXPLOSION1_BIG 53 Works, but requires Rogue models/objects/r_explode2
|
|
TE_EXPLOSION1_NP 54
|
|
*/
|
|
//==============================================================================
|
|
void target_effect_explosion (edict_t *self, edict_t *activator)
|
|
{
|
|
gi.WriteByte(svc_temp_entity);
|
|
gi.WriteByte(self->style);
|
|
gi.WritePosition(self->s.origin);
|
|
gi.multicast(self->s.origin, MULTICAST_PHS);
|
|
|
|
// Lazarus reflections
|
|
if (level.num_reflectors)
|
|
ReflectExplosion (self->style, self->s.origin);
|
|
}
|
|
//===============================================================================
|
|
/* TE_TUNNEL_SPARKS 29
|
|
Similar to other splash effects, but Xatrix does some funky things with
|
|
the origin so we'll do the same */
|
|
|
|
void target_effect_tunnel_sparks (edict_t *self, edict_t *activator)
|
|
{
|
|
vec3_t origin;
|
|
int i;
|
|
|
|
VectorCopy(self->s.origin,origin);
|
|
for (i=0; i<self->count; i++)
|
|
{
|
|
origin[2] += (self->speed * 0.01) * (i + random());
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (self->style);
|
|
gi.WriteByte (1);
|
|
gi.WritePosition (origin);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.WriteByte (self->sounds + (rand()&7)); // color
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
}
|
|
//===============================================================================
|
|
/* TE_WIDOWBEAMOUT 50
|
|
*/
|
|
void target_effect_widowbeam(edict_t *self, edict_t *activator)
|
|
{
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_WIDOWBEAMOUT);
|
|
gi.WriteShort (20001);
|
|
gi.WritePosition (self->s.origin);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
//===============================================================================
|
|
|
|
void target_effect_use(edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if(self->spawnflags & 1) {
|
|
// currently looped on - turn it off
|
|
self->spawnflags &= ~1;
|
|
self->spawnflags |= 2;
|
|
self->nextthink = 0;
|
|
return;
|
|
}
|
|
if(self->spawnflags & 2) {
|
|
// currently looped off - turn it on
|
|
self->spawnflags &= ~2;
|
|
self->spawnflags |= 1;
|
|
self->nextthink = level.time + self->wait;
|
|
}
|
|
if(self->spawnflags & 4) {
|
|
// "if_moving" set. If movewith target isn't moving,
|
|
// don't play
|
|
edict_t *mover;
|
|
if(!self->movewith) return;
|
|
mover = G_Find(NULL,FOFS(targetname),self->movewith);
|
|
if(!mover) return;
|
|
if(!VectorLength(mover->velocity)) return;
|
|
}
|
|
self->play(self,activator);
|
|
}
|
|
|
|
void target_effect_think(edict_t *self)
|
|
{
|
|
self->play(self,NULL);
|
|
self->nextthink = level.time + self->wait;
|
|
}
|
|
//===============================================================================
|
|
void SP_target_effect (edict_t *self)
|
|
{
|
|
self->class_id = ENTITY_TARGET_EFFECT;
|
|
|
|
if(self->movewith)
|
|
self->movetype = MOVETYPE_PUSH;
|
|
else
|
|
self->movetype = MOVETYPE_NONE;
|
|
|
|
switch (self->style )
|
|
{
|
|
case TE_FLASHLIGHT:
|
|
self->play = target_effect_at;
|
|
break;
|
|
case TE_STEAM:
|
|
self->play = target_effect_steam;
|
|
G_SetMovedir (self->s.angles, self->movedir);
|
|
if(!self->count)
|
|
self->count = 32;
|
|
if(!self->sounds)
|
|
self->sounds = 8;
|
|
if(!self->speed)
|
|
self->speed = 75;
|
|
break;
|
|
case TE_SPLASH:
|
|
case TE_LASER_SPARKS:
|
|
case TE_WELDING_SPARKS:
|
|
self->play = target_effect_splash;
|
|
G_SetMovedir (self->s.angles, self->movedir);
|
|
if(!self->count)
|
|
self->count = 32;
|
|
break;
|
|
case TE_RAILTRAIL:
|
|
case TE_BUBBLETRAIL:
|
|
case TE_PARASITE_ATTACK:
|
|
case TE_MEDIC_CABLE_ATTACK:
|
|
case TE_BFG_LASER:
|
|
case TE_GRAPPLE_CABLE:
|
|
case TE_DEBUGTRAIL:
|
|
case TE_HEATBEAM:
|
|
case TE_MONSTER_HEATBEAM:
|
|
case TE_BUBBLETRAIL2:
|
|
if(!self->target)
|
|
{
|
|
gi.dprintf("%s at %s with style=%d needs a target\n",self->classname,vtos(self->s.origin),self->style);
|
|
G_FreeEdict(self);
|
|
} else
|
|
self->play = target_effect_trail;
|
|
break;
|
|
case TE_LIGHTNING:
|
|
if(!self->target)
|
|
{
|
|
gi.dprintf("%s at %s with style=%d needs a target\n",self->classname,vtos(self->s.origin),self->style);
|
|
G_FreeEdict(self);
|
|
}
|
|
else
|
|
self->play = target_effect_lightning;
|
|
break;
|
|
case TE_GUNSHOT:
|
|
case TE_BLOOD:
|
|
case TE_BLASTER:
|
|
case TE_SHOTGUN:
|
|
case TE_SPARKS:
|
|
case TE_SCREEN_SPARKS:
|
|
case TE_SHIELD_SPARKS:
|
|
case TE_BULLET_SPARKS:
|
|
case TE_GREENBLOOD:
|
|
case TE_BLASTER2:
|
|
case TE_MOREBLOOD:
|
|
case TE_HEATBEAM_SPARKS:
|
|
case TE_HEATBEAM_STEAM:
|
|
case TE_CHAINFIST_SMOKE:
|
|
case TE_ELECTRIC_SPARKS:
|
|
case TE_FLECHETTE:
|
|
self->play = target_effect_sparks;
|
|
G_SetMovedir (self->s.angles, self->movedir);
|
|
break;
|
|
case TE_EXPLOSION1:
|
|
case TE_EXPLOSION2:
|
|
case TE_ROCKET_EXPLOSION:
|
|
case TE_GRENADE_EXPLOSION:
|
|
case TE_ROCKET_EXPLOSION_WATER:
|
|
case TE_GRENADE_EXPLOSION_WATER:
|
|
case TE_BFG_EXPLOSION:
|
|
case TE_BFG_BIGEXPLOSION:
|
|
case TE_BOSSTPORT:
|
|
case TE_PLASMA_EXPLOSION:
|
|
case TE_PLAIN_EXPLOSION:
|
|
case TE_TRACKER_EXPLOSION:
|
|
case TE_TELEPORT_EFFECT:
|
|
case TE_DBALL_GOAL:
|
|
case TE_NUKEBLAST:
|
|
case TE_WIDOWSPLASH:
|
|
case TE_EXPLOSION1_BIG:
|
|
case TE_EXPLOSION1_NP:
|
|
self->play = target_effect_explosion;
|
|
break;
|
|
case TE_TUNNEL_SPARKS:
|
|
if(!self->count)
|
|
self->count = 32;
|
|
if(!self->sounds)
|
|
self->sounds = 116; // Light blue, same color used by Xatrix
|
|
self->play = target_effect_tunnel_sparks;
|
|
break;
|
|
case TE_WIDOWBEAMOUT:
|
|
self->play = target_effect_widowbeam;
|
|
G_SetMovedir (self->s.angles, self->movedir);
|
|
break;
|
|
default:
|
|
gi.dprintf("%s at %s: bad style %d\n",self->classname,vtos(self->s.origin),self->style);
|
|
}
|
|
self->use = target_effect_use;
|
|
self->think = target_effect_think;
|
|
if(self->spawnflags & 1)
|
|
self->nextthink = level.time + 1;
|
|
}
|
|
|
|
|
|
/*QUAKED target_movewith (1 0 0) (-8 -8 -8) (8 8 8) DETACH
|
|
Change or remove an entity's movewith field. Useful for
|
|
attaching or detaching it from a parent entity (usually a train).
|
|
|
|
DETACH: Just remove its movewith field
|
|
|
|
target : Targetname of entity to attach/detach.
|
|
pathtarget : Targetname of parent entity to attach to. Not needed to detach.
|
|
count : Number of times it can be used
|
|
*/
|
|
void movewith_init (edict_t *ent);
|
|
|
|
void target_movewith_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
edict_t *t = NULL;
|
|
|
|
if (!self->target)
|
|
return;
|
|
while ((t = G_Find (t, FOFS(targetname), self->target)))
|
|
{
|
|
if (self->spawnflags & 1)
|
|
{
|
|
if (t->oldmovetype) //restore movetype
|
|
t->movetype = t->oldmovetype;
|
|
t->movewith_ent = NULL;
|
|
t->movewith = NULL;
|
|
VectorClear(t->movewith_offset);
|
|
t->movewith_set = 0;
|
|
if (t->svflags & SVF_MONSTER) //toss monsters up a little bit so they won't be stuck
|
|
t->s.origin[2] += 2;
|
|
}
|
|
else if (self->pathtarget)
|
|
t->movewith = self->pathtarget;
|
|
gi.linkentity(t);
|
|
}
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
void SP_target_movewith (edict_t *self)
|
|
{
|
|
if (!self->targetname)
|
|
gi.dprintf("target_movewith without a targetname at %s\n", vtos(self->s.origin));
|
|
if (!self->target)
|
|
gi.dprintf("target_movewith without a target at %s\n", vtos(self->s.origin));
|
|
if (!self->pathtarget && !(self->spawnflags & 1))
|
|
gi.dprintf("target_movewith without a pathtarget at %s\n", vtos(self->s.origin));
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_movewith_use;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED target_change (1 0 0) (-8 -8 -8) (8 8 8) Spawnflags Spawnflags Spawnflags Spawnflags Spawnflags Spawnflags Spawnflags Spawnflags
|
|
An entity changer
|
|
|
|
"newtargetname" The new targetname value you may wish to assign to the targeted entity.
|
|
|
|
"target" Two values are valid here; the first is the targetname of the entity whose keyvalue(s) you wish to alter,
|
|
and the second (optional) value is the new value for "target" that you may wish to assign to the targeted entity.
|
|
If two values are used, then they should be separated by a comma.
|
|
Syntax: targeted_entity_name,new_target_value.
|
|
|
|
"targetname" The name of the specific target_change.
|
|
|
|
SPAWNFLAGS Virtually any other keyvalue may be assigned, assuming the targeted entity can use it.
|
|
*/
|
|
|
|
void target_change_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
char *buffer;
|
|
char *target;
|
|
char *newtarget;
|
|
int L;
|
|
int newteams=0;
|
|
edict_t *target_ent;
|
|
|
|
if(!self->target)
|
|
return;
|
|
|
|
L = (int)strlen(self->target);
|
|
buffer = (char *)gi.TagMalloc(L+1, TAG_LEVEL);
|
|
strcpy(buffer, self->target);
|
|
newtarget = strstr(buffer,",");
|
|
if(newtarget)
|
|
{
|
|
*newtarget = 0;
|
|
newtarget++;
|
|
}
|
|
target = buffer;
|
|
target_ent = G_Find(NULL,FOFS(targetname),target);
|
|
while(target_ent)
|
|
{
|
|
if(newtarget && strlen(newtarget))
|
|
target_ent->target = G_CopyString(newtarget);
|
|
if(self->newtargetname && strlen(self->newtargetname))
|
|
target_ent->targetname = G_CopyString(self->newtargetname);
|
|
if(self->team && strlen(self->team))
|
|
{
|
|
target_ent->team = G_CopyString(self->team);
|
|
newteams++;
|
|
}
|
|
if(VectorLength(self->s.angles))
|
|
{
|
|
VectorCopy (self->s.angles, target_ent->s.angles);
|
|
if(target_ent->solid == SOLID_BSP)
|
|
G_SetMovedir (target_ent->s.angles, target_ent->movedir);
|
|
}
|
|
if(self->deathtarget && strlen(self->deathtarget))
|
|
target_ent->deathtarget = G_CopyString(self->deathtarget);
|
|
if(self->pathtarget && strlen(self->pathtarget))
|
|
target_ent->pathtarget = G_CopyString(self->pathtarget);
|
|
if(self->killtarget && strlen(self->killtarget))
|
|
target_ent->killtarget = G_CopyString(self->killtarget);
|
|
if(self->message && strlen(self->message))
|
|
target_ent->message = G_CopyString(self->message);
|
|
if(self->delay > 0)
|
|
target_ent->delay = self->delay;
|
|
if(self->dmg > 0)
|
|
target_ent->dmg = self->dmg;
|
|
if(self->health > 0)
|
|
target_ent->health = self->health;
|
|
if(self->mass > 0)
|
|
target_ent->mass = self->mass;
|
|
if(self->pitch_speed > 0)
|
|
target_ent->pitch_speed = self->pitch_speed;
|
|
if(self->random > 0)
|
|
target_ent->random = self->random;
|
|
if(self->roll_speed > 0)
|
|
target_ent->roll_speed = self->roll_speed;
|
|
if(self->wait > 0)
|
|
target_ent->wait = self->wait;
|
|
if(self->yaw_speed > 0)
|
|
target_ent->yaw_speed = self->yaw_speed;
|
|
if(self->noise_index)
|
|
{
|
|
if(target_ent->s.sound == target_ent->noise_index)
|
|
target_ent->s.sound = target_ent->noise_index = self->noise_index;
|
|
else
|
|
target_ent->noise_index = self->noise_index;
|
|
}
|
|
#ifdef LOOP_SOUND_ATTENUATION
|
|
if(self->attenuation)
|
|
{
|
|
if(target_ent->s.attenuation == target_ent->attenuation)
|
|
target_ent->s.attenuation = target_ent->attenuation = self->attenuation;
|
|
else
|
|
target_ent->attenuation = self->attenuation;
|
|
}
|
|
#endif
|
|
if(self->spawnflags)
|
|
{
|
|
target_ent->spawnflags = self->spawnflags;
|
|
// special cases:
|
|
if(!Q_stricmp(target_ent->classname,"model_train"))
|
|
{
|
|
if(target_ent->spawnflags & 32)
|
|
{
|
|
target_ent->spawnflags &= ~32;
|
|
target_ent->spawnflags |= 8;
|
|
}
|
|
if(target_ent->spawnflags & 64)
|
|
{
|
|
target_ent->spawnflags &= ~64;
|
|
target_ent->spawnflags |= 16;
|
|
}
|
|
}
|
|
}
|
|
gi.linkentity(target_ent);
|
|
target_ent = G_Find(target_ent,FOFS(targetname),target);
|
|
}
|
|
gi.TagFree(buffer);
|
|
if(newteams)
|
|
G_FindTeams();
|
|
}
|
|
|
|
void SP_target_change (edict_t *self)
|
|
{
|
|
if (!self->targetname)
|
|
gi.dprintf("target_change without a targetname at %s\n", vtos(self->s.origin));
|
|
if (!self->target)
|
|
gi.dprintf("target_change without a target at %s\n", vtos(self->s.origin));
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_change_use;
|
|
if (st.noise) //David Hyde's code
|
|
self->noise_index = gi.soundindex(st.noise);
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
#define ROTATION_NO_LOOP 1
|
|
#define ROTATION_RANDOM 2
|
|
/*QUAKED target_rotation (.5 .5 .5) (-8 -8 -8) (8 8 8) NO_LOOP RANDOM
|
|
A target "cycler." Every time you trigger it, it picks from among its string of targets, either in order, or randomly depending on the spawnflag setting.
|
|
|
|
"target" Comma-separated targets to choose from, e.g. "targ1,targ2,targ3" (Do not include the quotation marks)
|
|
"count" how many times it can be used
|
|
*/
|
|
|
|
void target_rotation_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
edict_t *target;
|
|
int i, pick;
|
|
char *p1, *p2;
|
|
char targetname[256];
|
|
|
|
if(self->spawnflags & 2) {
|
|
// random pick
|
|
pick = self->sounds * random();
|
|
if(pick == self->sounds) pick--;
|
|
} else {
|
|
pick = self->mass;
|
|
if(pick == self->sounds) {
|
|
if(self->spawnflags & 1) // no loop
|
|
return;
|
|
else
|
|
pick = 0;
|
|
}
|
|
self->mass = pick+1;
|
|
}
|
|
p1 = self->target;
|
|
p2 = targetname;
|
|
memset(targetname,0,sizeof(targetname));
|
|
// skip over pick commas
|
|
for(i=0; i<pick; i++) {
|
|
p1 = strstr(p1,",");
|
|
if(p1)
|
|
p1++;
|
|
else
|
|
return; // should never happen
|
|
}
|
|
while(*p1 != 0 && *p1 != ',') {
|
|
*p2 = *p1;
|
|
p1++;
|
|
p2++;
|
|
}
|
|
target = G_Find(NULL,FOFS(targetname),targetname);
|
|
while(target) {
|
|
if(target->inuse && target->use)
|
|
target->use(target,other,activator);
|
|
target = G_Find(target,FOFS(targetname),targetname);
|
|
}
|
|
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->think = G_FreeEdict;
|
|
}
|
|
/* char *target_ent = NULL;
|
|
char *savetarget;
|
|
int i = 0;
|
|
|
|
if (self->spawnflags & ROTATION_RANDOM) //random cycling
|
|
{
|
|
int j = rand() % self->dmg + 1;
|
|
for ( target_ent = strtok(self->target,","); target_ent != NULL; target_ent = strtok(NULL, ",") )
|
|
{
|
|
i++;
|
|
if (i == j) break;
|
|
}
|
|
}
|
|
else //fire target enumerated by self->health
|
|
{
|
|
for ( target_ent = strtok(self->target,","); target_ent != NULL; target_ent = strtok(NULL, ",") )
|
|
{
|
|
i++;
|
|
if (i == self->health) break;
|
|
}
|
|
self->health++;
|
|
if (self->health > self->dmg) //if at end of string
|
|
{
|
|
if (self->spawnflags & ROTATION_NO_LOOP) //if no looping, remove
|
|
{
|
|
self->use = NULL;
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else //start over
|
|
self->health = 1;
|
|
}
|
|
}
|
|
|
|
//now fire selected target
|
|
savetarget = self->target;
|
|
self->target = target_ent;
|
|
G_UseTargets (self, self->activator);
|
|
self->target = savetarget;*/
|
|
}
|
|
|
|
void SP_target_rotation (edict_t *self)
|
|
{
|
|
char *p;
|
|
|
|
if(!self->target)
|
|
{
|
|
gi.dprintf("target_rotation without a target at %s\n",vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if( (self->spawnflags & 3) == 3)
|
|
{
|
|
gi.dprintf("target_rotation at %s: NO_LOOP and RANDOM are mutually exclusive.\n");
|
|
self->spawnflags = 2;
|
|
}
|
|
self->use = target_rotation_use;
|
|
self->svflags = SVF_NOCLIENT;
|
|
self->mass = 0; // index of currently selected target
|
|
self->sounds = 0; // number of comma-delimited targets in target string
|
|
p = self->target;
|
|
while( (p = strstr(p,",")) != NULL)
|
|
{
|
|
self->sounds++;
|
|
p++;
|
|
}
|
|
self->sounds++;
|
|
|
|
/* if (!self->targetname)
|
|
gi.dprintf("target_rotation without a targetname at %s\n", vtos(self->s.origin));
|
|
if (!self->target)
|
|
gi.dprintf("target_rotation without a target at %s\n", vtos(self->s.origin));
|
|
if (!strstr(self->target, ","))
|
|
{
|
|
gi.dprintf("target_rotation with less than 2 targets at %s\n", vtos(self->s.origin));
|
|
return;
|
|
}
|
|
else //Count how many different targets we have
|
|
{
|
|
char *target1 = NULL;
|
|
self->dmg = 0; //dmg is number of targets
|
|
self->health = 1; //start at target 1
|
|
for ( target1 = strtok(self->target,","); target1 != NULL; target1 = strtok(NULL, ",") )
|
|
{
|
|
self->dmg++;
|
|
}
|
|
}
|
|
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_rotation_use;
|
|
|
|
gi.linkentity (self);*/
|
|
}
|
|
|
|
/*QUAKED target_cd (1 0 0) (-8 -8 -8) (8 8 8)
|
|
A CD/OGG track player
|
|
|
|
"count" number of times it can be used
|
|
"sounds" CD track number; default = 2
|
|
"musictrack" name of OGG track or CD track number, overrides "sounds"
|
|
"dmg" times to loop; default=1
|
|
*/
|
|
|
|
void target_cd_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
if (self->musictrack && strlen(self->musictrack))
|
|
gi.configstring (CS_CDTRACK, self->musictrack);
|
|
else
|
|
gi.configstring (CS_CDTRACK, va("%d", self->sounds) );
|
|
if ((self->dmg > 0) && (!deathmatch->value) && (!coop->value))
|
|
stuffcmd(&g_edicts[1],va("cd_loopcount %d\n",self->dmg));
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->nextthink = level.time + 1;
|
|
self->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
void SP_target_cd (edict_t *self)
|
|
{
|
|
if (!self->targetname)
|
|
gi.dprintf("target_cd without a targetname at %s\n", vtos(self->s.origin));
|
|
if (!self->sounds)
|
|
self->sounds = 2;
|
|
if (!self->dmg)
|
|
self->dmg = lazarus_cd_loop->value;
|
|
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_cd_use;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED target_skill (1 0 0) (-8 -8 -8) (8 8 8)
|
|
Change skill level on the fly
|
|
|
|
"targetname" when triggered
|
|
"count" number of times it can be used
|
|
"style"
|
|
0 : Easy
|
|
1 : Normal (Default)
|
|
2 : Hard
|
|
3 : Nightmare
|
|
*/
|
|
|
|
void use_target_skill (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
level.next_skill = self->style + 1;
|
|
self->count--;
|
|
if(self->count == 0)
|
|
G_FreeEdict(self);
|
|
}
|
|
|
|
void SP_target_skill (edict_t *self)
|
|
{
|
|
self->use = use_target_skill;
|
|
}
|
|
|
|
/*QUAKED target_sky (1 0 0) (-8 -8 -8) (8 8 8)
|
|
Change the level's environment map
|
|
|
|
"sky" env map name
|
|
"count" number of times it can be used
|
|
*/
|
|
|
|
void target_sky_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
gi.configstring(CS_SKY,self->pathtarget);
|
|
stuffcmd(&g_edicts[1],va("sky %s\n",self->pathtarget));
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
void SP_target_sky (edict_t *self)
|
|
{
|
|
|
|
if(!st.sky || !*st.sky)
|
|
{
|
|
gi.dprintf("Target_sky with no sky string at %s\n",vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->pathtarget = gi.TagMalloc(strlen(st.sky)+1,TAG_LEVEL);
|
|
strcpy(self->pathtarget, st.sky);
|
|
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_sky_use;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
/*=============================================================================
|
|
TARGET_FADE fades the screen to a color
|
|
color = R,G,B components of fade color, 0-1
|
|
alpha = opacity of fade. 0=no effect, 1=solid color
|
|
fadein = time in seconds from trigger until full alpha
|
|
fadeout = time in seconds after fadein+holdtime from full alpha to clear screen
|
|
holdtime = time to hold the effect at full alpha value. -1 = permanent
|
|
=============================================================================*/
|
|
void use_target_fade (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if(!activator->client)
|
|
return;
|
|
|
|
activator->client->fadestart= level.framenum;
|
|
activator->client->fadein = level.framenum + self->fadein*10;
|
|
activator->client->fadehold = activator->client->fadein + self->holdtime*10;
|
|
activator->client->fadeout = activator->client->fadehold + self->fadeout*10;
|
|
activator->client->fadecolor[0] = self->color[0];
|
|
activator->client->fadecolor[1] = self->color[1];
|
|
activator->client->fadecolor[2] = self->color[2];
|
|
activator->client->fadealpha = self->alpha;
|
|
|
|
self->count--;
|
|
if(self->count == 0)
|
|
{
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + 1;
|
|
}
|
|
}
|
|
|
|
void SP_target_fade (edict_t *self)
|
|
{
|
|
self->use = use_target_fade;
|
|
if(self->fadein < 0)
|
|
self->fadein = 0;
|
|
if(self->holdtime < 0)
|
|
{
|
|
self->count = 1;
|
|
self->holdtime = 10000;
|
|
}
|
|
if(self->fadeout < 0)
|
|
self->fadeout = 0;
|
|
}
|
|
|
|
/*QUAKED target_rocks (.5 .5 .5) (-8 -8 -8) (8 8 8)
|
|
Causes a rock slide when fired
|
|
"count" Number of times you can use it.
|
|
"angles" Angle to throw rocks
|
|
"mass" Debris amount. Default=500
|
|
"speed" How fast the rocks come down in units/sec. Default=400
|
|
*/
|
|
|
|
|
|
/*void rock_touch (edict_t *rock, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
int damage;
|
|
|
|
damage = rock->mass * VectorLength(rock->velocity) * 0.0001;
|
|
|
|
if (surf && (surf->flags & SURF_SKY))
|
|
{
|
|
G_FreeEdict (rock);
|
|
return;
|
|
}
|
|
|
|
if (plane->normal && rock->sounds == 1)
|
|
gi.sound (rock, CHAN_AUTO, gi.soundindex("zer/brik_hit.wav"), 1.0, ATTN_NORM, 0);
|
|
|
|
//if (other->client || other->svflags & SVF_MONSTER)
|
|
if (other->takedamage)
|
|
T_Damage (other, rock, rock, rock->velocity, rock->s.origin, plane->normal, damage, 0, 0, MOD_FALLING_ROCKS);
|
|
}*/
|
|
|
|
//void spawn_rock1 (edict_t *self, float speed)
|
|
void ThrowRock (edict_t *self, char *modelname, float speed, vec3_t origin, vec3_t size, int mass)
|
|
{
|
|
edict_t *rock;
|
|
vec_t var = speed/5;
|
|
|
|
rock = G_Spawn();
|
|
VectorCopy (origin, rock->s.origin);
|
|
gi.setmodel (rock, modelname);
|
|
VectorCopy(size,rock->maxs);
|
|
VectorScale(rock->maxs,0.5,rock->maxs);
|
|
VectorNegate(rock->maxs,rock->mins);
|
|
rock->velocity[0] = speed * self->movedir[0] + var * crandom();
|
|
rock->velocity[1] = speed * self->movedir[1] + var * crandom();
|
|
rock->velocity[2] = speed * self->movedir[2] + var * crandom();
|
|
rock->avelocity[0] = random()*600;
|
|
rock->avelocity[1] = random()*600;
|
|
rock->avelocity[2] = random()*600;
|
|
rock->movetype = MOVETYPE_DEBRIS;
|
|
rock->attenuation = 0.5;
|
|
rock->solid = SOLID_NOT;
|
|
rock->mass = mass;
|
|
// rock->touch = rock_touch;
|
|
rock->nextthink = level.time + 15 + random()*15;
|
|
rock->think = gib_fade;
|
|
rock->classname = "debris";
|
|
|
|
gi.linkentity (rock);
|
|
}
|
|
|
|
/*void spawn_rock2 (edict_t *self, float speed)
|
|
{
|
|
edict_t *rock;
|
|
vec3_t dir;
|
|
vec3_t forward, right, up;
|
|
vec_t var = speed/5;
|
|
|
|
vectoangles (self->s.angles, dir);
|
|
AngleVectors (dir, forward, right, up);
|
|
|
|
rock = G_Spawn();
|
|
VectorCopy (self->s.origin, rock->s.origin);
|
|
// VectorScale (self->movedir, speed, rock->velocity);
|
|
rock->velocity[0] = speed * self->movedir[0] + var * crandom();
|
|
rock->velocity[1] = speed * self->movedir[1] + var * crandom();
|
|
rock->velocity[2] = speed * self->movedir[2] + var * crandom();
|
|
// VectorMA (rock->velocity, crandom() * 10.0, forward, rock->velocity);
|
|
// VectorMA (rock->velocity, crandom() * 10.0, right, rock->velocity);
|
|
|
|
// VectorSet (rock->avelocity, 300, 300, 300);
|
|
rock->avelocity[0] = random()*600;
|
|
rock->avelocity[1] = random()*600;
|
|
rock->avelocity[2] = random()*600;
|
|
rock->movetype = MOVETYPE_DEBRIS;
|
|
rock->clipmask = MASK_SHOT;
|
|
rock->solid = SOLID_BBOX;
|
|
VectorClear (rock->mins);
|
|
VectorClear (rock->maxs);
|
|
rock->mass = 25;
|
|
rock->sounds = self->sounds;
|
|
rock->s.modelindex = gi.modelindex ("models/objects/rock2/tris.md2");
|
|
rock->touch = rock_touch;
|
|
rock->nextthink = level.time + 10 + random()*10;
|
|
rock->think = gib_fade;
|
|
rock->classname = "rock";
|
|
|
|
gi.linkentity (rock);
|
|
SV_AddGravity (rock);
|
|
}*/
|
|
|
|
void target_rocks_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
vec3_t chunkorigin;
|
|
vec3_t size, source;
|
|
vec_t mass;
|
|
int count;
|
|
char modelname[64];
|
|
// int r1, r2, i;
|
|
|
|
// r1 = min (16, (self->mass / 100));
|
|
// r2 = min (16, (self->mass / 25));
|
|
VectorSet(source,8,8,8);
|
|
mass = self->mass;
|
|
|
|
//set movedir here- if we're
|
|
G_SetMovedir2 (self->s.angles, self->movedir);
|
|
// if (self->sounds == 1)
|
|
// gi.sound (self, CHAN_AUTO, gi.soundindex("zer/wall01.wav"), 1.0, ATTN_NORM, 0);
|
|
// big chunks
|
|
if (mass >= 100)
|
|
{
|
|
Com_sprintf(modelname, sizeof(modelname), "models/objects/rock%d/tris.md2",self->style*2+1);
|
|
count = mass / 100;
|
|
if (count > 16)
|
|
count = 16;
|
|
VectorSet(size,8,8,8);
|
|
while(count--)
|
|
{
|
|
chunkorigin[0] = self->s.origin[0] + crandom() * source[0];
|
|
chunkorigin[1] = self->s.origin[1] + crandom() * source[1];
|
|
chunkorigin[2] = self->s.origin[2] + crandom() * source[2];
|
|
ThrowRock (self, modelname, self->speed, chunkorigin, size, 100);
|
|
}
|
|
}
|
|
// small chunks
|
|
count = mass / 25;
|
|
Com_sprintf(modelname, sizeof(modelname), "models/objects/rock%d/tris.md2",self->style*2+2);
|
|
if (count > 16)
|
|
count = 16;
|
|
VectorSet(size,4,4,4);
|
|
while(count--)
|
|
{
|
|
chunkorigin[0] = self->s.origin[0] + crandom() * source[0];
|
|
chunkorigin[1] = self->s.origin[1] + crandom() * source[1];
|
|
chunkorigin[2] = self->s.origin[2] + crandom() * source[2];
|
|
ThrowRock (self, modelname, self->speed, chunkorigin, size, 25);
|
|
}
|
|
if (self->dmg)
|
|
T_RadiusDamage (self, activator, self->dmg, NULL, self->dmg+40, MOD_SPLASH);
|
|
|
|
/* for (i = 0; i < r1; i++)
|
|
spawn_rock1 (self, self->speed);
|
|
for (i = 0; i < r2; i++)
|
|
spawn_rock2 (self, self->speed);*/
|
|
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
void SP_target_rocks (edict_t *self)
|
|
{
|
|
if (!self->targetname)
|
|
gi.dprintf("target_rocks without a targetname at %s\n", vtos(self->s.origin));
|
|
if (!self->mass)
|
|
self->mass = 500;
|
|
if (!self->speed)
|
|
self->speed = 400;
|
|
// G_SetMovedir (self->s.angles, self->movedir);
|
|
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_rocks_use;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED target_clone (1 0 0) (-8 -8 -8) (8 8 8) START_ON SET_MOVEDIR
|
|
Clones entities, works the same as target_bmodel_spawner
|
|
|
|
START_ON: It will spawn the entity clone at map load.
|
|
|
|
SET_MOVEDIR: Set the door, button, etc's movedir using move_angles instead of copying it from the parent entity.
|
|
|
|
"targetname" Name of the specific target_bmodel_spawner.
|
|
"source" Targetname of the brush model entity which is to be used as a model reference.
|
|
"count" When non-zero, specifies the number of times the target_bmodel_spawner will be called before being auto-killtargeted. Default=0.
|
|
|
|
"angle" facing angle of the spawned brush entity on the XY plane, relative to its referenced parent model. Default=0.
|
|
"angles" facing angle of the spawned brush entity in 3 dimensions, relative to its referenced parent model, as defined by pitch, yaw, and roll. Default=0 0 0.
|
|
"move_angles" Movement angle for the spawned brush entity (pitch, yaw, roll[ignored])
|
|
"alpha" Alpha value for the spawned entity (between 0 and 1)
|
|
"target" value which will be inherited by the spawned clone. If no value is given to this key, then the clone will not have a target.
|
|
"followtarget" Followtarget for new bmodel, specific to func_door_swinging. If no value is given to this key, then the clone will not have a followtarget.
|
|
"deathtarget" value which will be inherited by the spawned clone. If no value is given to this key, then the clone will not have a deathtarget.
|
|
"pathtarget" value which will be inherited by the spawned clone. If no value is given to this key, then the clone will not have a pathtarget.
|
|
"killtarget" value which will be inherited by the spawned clone. If no value is given to this key, then the clone will not have a killtarget.
|
|
"newtargetname" Targetname value which will be inherited by the spawned clone. If no value is given to this key, then the clone will not have a targetname.
|
|
"newteam" Team value which will be inherited by the spawned clone. If no value is given to this key, then the clone will not be on a team. (This should be used with START_ON, so that there's no chance one teammate can be in the process of moving while another teammate is being spawned).
|
|
"team" value which will be inherited by the spawned clone. If no value is given to this key, then the clone will not be on a team. (This should be used with START_ON, so that there's no chance one teammate can be in the process of moving while another teammate is being spawned).
|
|
*/
|
|
|
|
//void button_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
|
|
//void Think_CalcMoveSpeed (edict_t *self);
|
|
//void Think_SpawnDoorTrigger (edict_t *ent);
|
|
//void func_train_find (edict_t *self);
|
|
|
|
void clone (edict_t *self)
|
|
{
|
|
edict_t *ent;
|
|
edict_t *source;
|
|
|
|
self->nextthink = 0;
|
|
|
|
source = G_Find (NULL, FOFS(targetname), self->source);
|
|
if(!source)
|
|
{
|
|
gi.dprintf("%s at %s, source not found\n", self->classname, vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(!source->classname)
|
|
{
|
|
gi.dprintf("%s at %s, source at %s has no classname\n",
|
|
self->classname, vtos(self->s.origin), vtos(source->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(!source->s.modelindex)
|
|
{
|
|
gi.dprintf("%s at %s, source %s at %s not a model entity\n",
|
|
self->classname, vtos(self->s.origin), source->classname, vtos(source->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
//spawn and copy origin and angles
|
|
ent = G_Spawn();
|
|
VectorCopy(self->s.origin, ent->s.origin);
|
|
VectorCopy(self->s.angles, ent->s.angles);
|
|
if (self->spawnflags & 2)
|
|
G_SetMovedir2 (self->move_angles, ent->movedir);
|
|
else
|
|
VectorCopy(source->movedir,ent->movedir);
|
|
|
|
ent->model = source->model;
|
|
ent->s.modelindex = source->s.modelindex;
|
|
|
|
//copy fields from source
|
|
ent->classname = gi.TagMalloc(strlen(source->classname)+1,TAG_LEVEL);
|
|
strcpy(ent->classname,source->classname);
|
|
// ent->classname = source->classname;
|
|
ent->spawnflags = source->spawnflags;
|
|
ent->svflags = source->svflags;
|
|
VectorCopy(source->mins,ent->mins);
|
|
VectorCopy(source->maxs,ent->maxs);
|
|
VectorCopy(source->size,ent->size);
|
|
ent->solid = source->solid;
|
|
ent->clipmask = source->clipmask;
|
|
ent->movetype = source->movetype;
|
|
ent->mass = source->mass;
|
|
ent->speed = source->speed;
|
|
ent->accel = source->accel;
|
|
ent->decel = source->decel;
|
|
ent->lip = source->lip;
|
|
ent->distance = source->distance;
|
|
ent->health = source->health;
|
|
ent->max_health = source->max_health;
|
|
ent->takedamage = source->takedamage;
|
|
ent->dmg = source->dmg;
|
|
ent->count = source->count;
|
|
ent->sounds = source->sounds;
|
|
ent->noise_index = source->noise_index;
|
|
ent->noise_index2 = source->noise_index2;
|
|
ent->wait = source->wait;
|
|
ent->delay = source->delay;
|
|
ent->random = source->random;
|
|
ent->style = source->style;
|
|
ent->flags = source->flags;
|
|
ent->blocked = source->blocked;
|
|
ent->touch = source->touch;
|
|
ent->use = source->use;
|
|
ent->pain = source->pain;
|
|
ent->die = source->die;
|
|
ent->renderfx = source->renderfx;
|
|
ent->s.effects = source->s.effects;
|
|
#ifdef KMQUAKE2_ENGINE_MOD //Knightmare added
|
|
ent->s.alpha = source->s.alpha;
|
|
#endif
|
|
ent->s.skinnum = source->s.skinnum;
|
|
ent->skinnum = source->skinnum;
|
|
ent->gib_type = source->gib_type;
|
|
ent->item = source->item;
|
|
ent->moveinfo.sound_start = source->moveinfo.sound_start;
|
|
ent->moveinfo.sound_middle = source->moveinfo.sound_middle;
|
|
ent->moveinfo.sound_end = source->moveinfo.sound_end;
|
|
ent->pitch_speed = source->pitch_speed;
|
|
ent->yaw_speed = source->yaw_speed;
|
|
ent->roll_speed = source->roll_speed;
|
|
|
|
if(VectorLength(ent->s.angles) != 0)
|
|
{
|
|
if(ent->s.angles[YAW] == 90 || ent->s.angles[YAW] == 270)
|
|
{ // We're correct for these angles, not even gonna bother with others
|
|
vec_t temp;
|
|
temp = ent->size[0];
|
|
ent->size[0] = ent->size[1];
|
|
ent->size[1] = temp;
|
|
temp = ent->mins[0];
|
|
if(ent->s.angles[YAW] == 90)
|
|
{
|
|
ent->mins[0] = -ent->maxs[1];
|
|
ent->maxs[1] = ent->maxs[0];
|
|
ent->maxs[0] = -ent->mins[1];
|
|
ent->mins[1] = temp;
|
|
}
|
|
else
|
|
{
|
|
ent->mins[0] = ent->mins[1];
|
|
ent->mins[1] = -ent->maxs[0];
|
|
ent->maxs[0] = ent->maxs[1];
|
|
ent->maxs[1] = -temp;
|
|
}
|
|
}
|
|
vectoangles(ent->movedir,ent->movedir);
|
|
ent->movedir[PITCH] += ent->s.angles[PITCH];
|
|
ent->movedir[YAW] += ent->s.angles[YAW];
|
|
ent->movedir[ROLL] += ent->s.angles[ROLL];
|
|
if(ent->movedir[PITCH] > 360)
|
|
ent->movedir[PITCH] -= 360;
|
|
if(ent->movedir[YAW] > 360)
|
|
ent->movedir[YAW] -= 360;
|
|
if(ent->movedir[ROLL] > 360)
|
|
ent->movedir[ROLL] -= 360;
|
|
AngleVectors(ent->movedir,ent->movedir,NULL,NULL);
|
|
}
|
|
VectorAdd(ent->s.origin,ent->mins,ent->absmin);
|
|
VectorAdd(ent->s.origin,ent->maxs,ent->absmax);
|
|
|
|
//fields from bmodel spawner
|
|
if (self->target)
|
|
ent->target = G_CopyString(self->target);
|
|
if (self->followtarget)
|
|
ent->followtarget = G_CopyString(self->followtarget);
|
|
if (self->deathtarget)
|
|
ent->deathtarget = G_CopyString(self->deathtarget);
|
|
if (self->pathtarget)
|
|
ent->pathtarget = G_CopyString(self->pathtarget);
|
|
if (self->killtarget)
|
|
ent->killtarget = G_CopyString(self->killtarget);
|
|
if (self->newtargetname)
|
|
ent->targetname = G_CopyString(self->newtargetname);
|
|
if (self->team)
|
|
ent->team = G_CopyString(self->team);
|
|
if (self->newteam)
|
|
ent->team = G_CopyString(self->newteam);
|
|
#ifdef KMQUAKE2_ENGINE_MOD //Knightmare added
|
|
if ((self->alpha >= 0.0) && (self->alpha <= 1.0))
|
|
ent->s.alpha = self->alpha;
|
|
#endif
|
|
ent->svflags |= SVF_CLONED; //mark this entity as cloned
|
|
ReInitialize_Entity(ent); //call its spawn function
|
|
|
|
//set up orgin offset
|
|
VectorAdd(ent->absmin, ent->absmax, ent->origin_offset);
|
|
VectorScale(ent->origin_offset, 0.5, ent->origin_offset);
|
|
VectorSubtract(ent->origin_offset, ent->s.origin, ent->origin_offset);
|
|
//Kill anything in the way
|
|
gi.unlinkentity(ent);
|
|
//Knightmare- only killbox if spawned entity is solid
|
|
if (ent->solid == SOLID_BSP || ent->solid == SOLID_BBOX)
|
|
KillBox(ent);
|
|
gi.linkentity(ent);
|
|
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
void target_clone_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
clone (self);
|
|
}
|
|
|
|
void SP_target_clone (edict_t *self)
|
|
{
|
|
if (!self->targetname && !(self->spawnflags & 1))
|
|
{
|
|
gi.dprintf("%s without a targetname and without start_on at %s\n", self->classname, vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if (!self->source)
|
|
{
|
|
gi.dprintf("%s without a source at %s\n", self->classname, vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_clone_use;
|
|
gi.linkentity (self);
|
|
if (self->spawnflags & 1) //START_ON
|
|
{
|
|
self->think = clone;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
/*=====================================================================================
|
|
TARGET_ATTRACTOR - pulls target entity towards its origin
|
|
target - Targetname of entity to attract. Ignored if PLAYER spawnflag is set
|
|
pathtarget - Entity or entities to "use" when distance criteria is met.
|
|
speed - Minimum speed to pull target with. Must use a value > sv_gravity/10
|
|
to overcome gravity when pulling up.
|
|
distance - When target is within "distance" units of target_attractor, attraction
|
|
is shut off. Use a value < 0 to hold target in place. 0 will be reset
|
|
to 1.
|
|
sounds - effect to use. ONLY VALID for PLAYER or MONSTER, not target. If sounds
|
|
is non-zero, SINGLE_TARGET and SIGHT are automatically set
|
|
0 = none
|
|
1 = medic cable
|
|
2 = green laser
|
|
|
|
Spawnflags: 1 - START_ON
|
|
2 - PLAYER (attract player, ignore "target"
|
|
4 - NO_GRAVITY - turns off gravity for target. W/O this flag you'll
|
|
get an annoying jitter when pulling players up.
|
|
8 - MONSTER - attract ALL monsters, ignore "target"
|
|
16 - SIGHT - must have LOS to target to attract it
|
|
32 - SINGLE_TARGET - will select best target
|
|
64 - PATHTARGET_FIRE - used internally only
|
|
=======================================================================================*/
|
|
#define ATTRACTOR_ON 1
|
|
#define ATTRACTOR_PLAYER 2
|
|
#define ATTRACTOR_NO_GRAVITY 4
|
|
#define ATTRACTOR_MONSTER 8
|
|
#define ATTRACTOR_SIGHT 16
|
|
#define ATTRACTOR_SINGLE 32
|
|
#define ATTRACTOR_PATHTARGET 64
|
|
|
|
void target_attractor_think_single(edict_t *self)
|
|
{
|
|
edict_t *ent, *target, *previous_target;
|
|
trace_t tr;
|
|
vec3_t dir, targ_org;
|
|
vec_t dist, speed;
|
|
vec_t best_dist;
|
|
vec3_t forward, right;
|
|
int i;
|
|
int num_targets = 0;
|
|
|
|
if ( !(self->spawnflags & ATTRACTOR_ON) ) return;
|
|
|
|
previous_target = self->target_ent;
|
|
target = NULL;
|
|
best_dist = WORLD_SIZE; // was 8192
|
|
|
|
if(self->spawnflags & ATTRACTOR_PLAYER)
|
|
{
|
|
for(i=1, ent=&g_edicts[i]; i<=game.maxclients; i++, ent++)
|
|
{
|
|
if(!ent->inuse) continue;
|
|
if(ent->health <= 0) continue;
|
|
num_targets++;
|
|
VectorSubtract(self->s.origin,ent->s.origin,dir);
|
|
dist = VectorLength(dir);
|
|
if(dist > self->moveinfo.distance) continue;
|
|
if(self->spawnflags & ATTRACTOR_SIGHT)
|
|
{
|
|
tr = gi.trace(self->s.origin,vec3_origin,vec3_origin,ent->s.origin,NULL,MASK_OPAQUE | MASK_SHOT);
|
|
if(tr.ent != ent) continue;
|
|
}
|
|
if(dist < best_dist)
|
|
{
|
|
best_dist = dist;
|
|
target = ent;
|
|
}
|
|
}
|
|
}
|
|
if(self->spawnflags & ATTRACTOR_MONSTER)
|
|
{
|
|
for(i=1, ent=&g_edicts[i]; i<=globals.num_edicts; i++, ent++)
|
|
{
|
|
if(!ent->inuse) continue;
|
|
if(ent->health <= 0) continue;
|
|
if(!(ent->svflags & SVF_MONSTER)) continue;
|
|
num_targets++;
|
|
VectorSubtract(self->s.origin,ent->s.origin,dir);
|
|
dist = VectorLength(dir);
|
|
if(dist > self->moveinfo.distance) continue;
|
|
if(self->spawnflags & ATTRACTOR_SIGHT)
|
|
{
|
|
tr = gi.trace(self->s.origin,vec3_origin,vec3_origin,ent->s.origin,NULL,MASK_OPAQUE | MASK_SHOT);
|
|
if(tr.ent != ent) continue;
|
|
}
|
|
if(dist < best_dist)
|
|
{
|
|
best_dist = dist;
|
|
target = ent;
|
|
}
|
|
}
|
|
}
|
|
if(!(self->spawnflags & (ATTRACTOR_PLAYER | ATTRACTOR_MONSTER)))
|
|
{
|
|
ent = G_Find(NULL,FOFS(targetname),self->target);
|
|
while(ent)
|
|
{
|
|
if(!ent->inuse) continue;
|
|
num_targets++;
|
|
VectorAdd(ent->s.origin,ent->origin_offset,targ_org);
|
|
VectorSubtract(self->s.origin,targ_org,dir);
|
|
dist = VectorLength(dir);
|
|
if(dist > self->moveinfo.distance) continue;
|
|
if(self->spawnflags & ATTRACTOR_SIGHT)
|
|
{
|
|
tr = gi.trace(self->s.origin,vec3_origin,vec3_origin,targ_org,NULL,MASK_OPAQUE | MASK_SHOT);
|
|
if(tr.ent != ent) continue;
|
|
}
|
|
if(dist < best_dist)
|
|
{
|
|
best_dist = dist;
|
|
target = ent;
|
|
}
|
|
ent = G_Find(ent,FOFS(targetname),self->target);
|
|
}
|
|
}
|
|
self->target_ent = target;
|
|
if(!target)
|
|
{
|
|
if(num_targets > 0) self->nextthink = level.time + FRAMETIME;
|
|
return;
|
|
}
|
|
|
|
if(target != previous_target)
|
|
self->moveinfo.speed = 0;
|
|
|
|
if(self->moveinfo.speed != self->speed)
|
|
{
|
|
if(self->speed > 0)
|
|
self->moveinfo.speed = min(self->speed, self->moveinfo.speed + self->accel);
|
|
else
|
|
self->moveinfo.speed = max(self->speed, self->moveinfo.speed + self->accel);
|
|
}
|
|
|
|
VectorAdd(target->s.origin,target->origin_offset,targ_org);
|
|
VectorSubtract(self->s.origin,targ_org,dir);
|
|
dist = VectorLength(dir);
|
|
if(readout->value) gi.dprintf("distance=%g, pull speed=%g\n",dist,self->moveinfo.speed);
|
|
|
|
if((self->pathtarget) && (self->spawnflags & ATTRACTOR_PATHTARGET))
|
|
{
|
|
if(dist == 0)
|
|
{
|
|
// fire pathtarget when close
|
|
ent = G_Find(NULL,FOFS(targetname),self->pathtarget);
|
|
while(ent) {
|
|
if(ent->use)
|
|
ent->use(ent,self,self);
|
|
ent = G_Find(ent,FOFS(targetname),self->pathtarget);
|
|
}
|
|
self->spawnflags &= ~ATTRACTOR_PATHTARGET;
|
|
}
|
|
}
|
|
VectorNormalize(dir);
|
|
speed = VectorNormalize(target->velocity);
|
|
speed = max(fabs(self->moveinfo.speed),speed);
|
|
if(self->moveinfo.speed < 0) speed = -speed;
|
|
if(speed > dist*10) {
|
|
speed = dist*10;
|
|
VectorScale(dir,speed,target->velocity);
|
|
// if NO_GRAVITY is NOT set, and target would normally be affected by gravity,
|
|
// counteract gravity during the last move
|
|
if( !(self->spawnflags & ATTRACTOR_NO_GRAVITY) )
|
|
{
|
|
if( (target->movetype == MOVETYPE_BOUNCE ) ||
|
|
(target->movetype == MOVETYPE_PUSHABLE) ||
|
|
(target->movetype == MOVETYPE_STEP ) ||
|
|
(target->movetype == MOVETYPE_TOSS ) ||
|
|
(target->movetype == MOVETYPE_DEBRIS ) )
|
|
{
|
|
target->velocity[2] += target->gravity * sv_gravity->value * FRAMETIME;
|
|
}
|
|
}
|
|
} else
|
|
VectorScale(dir,speed,target->velocity);
|
|
// Add attractor velocity in case it's a movewith deal
|
|
VectorAdd(target->velocity,self->velocity,target->velocity);
|
|
if(target->client)
|
|
{
|
|
float scale;
|
|
if(target->groundentity || target->waterlevel > 1)
|
|
{
|
|
if(target->groundentity)
|
|
scale = 0.75;
|
|
else
|
|
scale = 0.375;
|
|
// Players - add movement stuff so he MAY be able to escape
|
|
AngleVectors (target->client->v_angle, forward, right, NULL);
|
|
for (i=0 ; i<3 ; i++)
|
|
target->velocity[i] += scale * forward[i] * target->client->ucmd.forwardmove +
|
|
scale * right[i] * target->client->ucmd.sidemove;
|
|
target->velocity[2] += scale * target->client->ucmd.upmove;
|
|
}
|
|
}
|
|
// If target is on the ground and attractor is overhead, give 'em a little nudge.
|
|
// This is only really necessary for players
|
|
if(target->groundentity && (self->s.origin[2] > target->absmax[2]))
|
|
{
|
|
target->s.origin[2] += 1;
|
|
target->groundentity = NULL;
|
|
}
|
|
|
|
if(self->sounds)
|
|
{
|
|
vec3_t new_origin;
|
|
|
|
if(target->client)
|
|
VectorCopy(target->s.origin,new_origin);
|
|
else
|
|
VectorMA(targ_org,FRAMETIME,target->velocity,new_origin);
|
|
|
|
switch(self->sounds)
|
|
{
|
|
case 1:
|
|
gi.WriteByte(svc_temp_entity);
|
|
gi.WriteByte(TE_MEDIC_CABLE_ATTACK);
|
|
gi.WriteShort(self-g_edicts);
|
|
gi.WritePosition(self->s.origin);
|
|
gi.WritePosition(new_origin);
|
|
gi.multicast(self->s.origin, MULTICAST_PVS);
|
|
break;
|
|
case 2:
|
|
gi.WriteByte(svc_temp_entity);
|
|
gi.WriteByte(TE_BFG_LASER);
|
|
gi.WritePosition(self->s.origin);
|
|
gi.WritePosition(new_origin);
|
|
gi.multicast(self->s.origin, MULTICAST_PVS);
|
|
}
|
|
}
|
|
|
|
|
|
if(self->spawnflags & ATTRACTOR_NO_GRAVITY)
|
|
target->gravity_debounce_time = level.time + 2*FRAMETIME;
|
|
gi.linkentity(target);
|
|
|
|
if(!num_targets)
|
|
{
|
|
// shut 'er down
|
|
self->spawnflags &= ~ATTRACTOR_ON;
|
|
}
|
|
else
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
void target_attractor_think(edict_t *self)
|
|
{
|
|
edict_t *ent, *target;
|
|
trace_t tr;
|
|
vec3_t dir, targ_org;
|
|
vec_t dist, speed;
|
|
vec3_t forward, right;
|
|
int i;
|
|
int ent_start;
|
|
int num_targets = 0;
|
|
|
|
if ( !(self->spawnflags & ATTRACTOR_ON) ) return;
|
|
|
|
if(self->moveinfo.speed != self->speed)
|
|
{
|
|
if(self->speed > 0)
|
|
self->moveinfo.speed = min(self->speed, self->moveinfo.speed + self->accel);
|
|
else
|
|
self->moveinfo.speed = max(self->speed, self->moveinfo.speed + self->accel);
|
|
}
|
|
|
|
target = NULL;
|
|
ent_start = 1;
|
|
while(true)
|
|
{
|
|
if(self->spawnflags & (ATTRACTOR_PLAYER | ATTRACTOR_MONSTER))
|
|
{
|
|
target = NULL;
|
|
for(i=ent_start, ent=&g_edicts[ent_start];i<globals.num_edicts && !target; i++, ent++)
|
|
{
|
|
if((self->spawnflags & ATTRACTOR_PLAYER) && ent->client && ent->inuse)
|
|
{
|
|
target = ent;
|
|
ent_start = i+1;
|
|
continue;
|
|
}
|
|
if((self->spawnflags & ATTRACTOR_MONSTER) && (ent->svflags & SVF_MONSTER) && (ent->inuse))
|
|
{
|
|
target = ent;
|
|
ent_start = i+1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
target = G_Find(target,FOFS(targetname),self->target);
|
|
if(!target) break;
|
|
if(!target->inuse) continue;
|
|
if( ((target->client) || (target->svflags & SVF_MONSTER)) && (target->health <= 0)) continue;
|
|
num_targets++;
|
|
|
|
VectorAdd(target->s.origin,target->origin_offset,targ_org);
|
|
VectorSubtract(self->s.origin,targ_org,dir);
|
|
dist = VectorLength(dir);
|
|
|
|
if(self->spawnflags & ATTRACTOR_SIGHT)
|
|
{
|
|
tr = gi.trace(self->s.origin,vec3_origin,vec3_origin,target->s.origin,NULL,MASK_OPAQUE | MASK_SHOT);
|
|
if(tr.ent != target) continue;
|
|
}
|
|
|
|
if(readout->value) gi.dprintf("distance=%g, pull speed=%g\n",dist,self->moveinfo.speed);
|
|
if(dist > self->moveinfo.distance)
|
|
continue;
|
|
|
|
if((self->pathtarget) && (self->spawnflags & ATTRACTOR_PATHTARGET))
|
|
{
|
|
if(dist == 0)
|
|
{
|
|
// fire pathtarget when close
|
|
ent = G_Find(NULL,FOFS(targetname),self->pathtarget);
|
|
while(ent)
|
|
{
|
|
if(ent->use)
|
|
ent->use(ent,self,self);
|
|
ent = G_Find(ent,FOFS(targetname),self->pathtarget);
|
|
}
|
|
self->spawnflags &= ~ATTRACTOR_PATHTARGET;
|
|
}
|
|
}
|
|
VectorNormalize(dir);
|
|
speed = VectorNormalize(target->velocity);
|
|
speed = max(fabs(self->moveinfo.speed),speed);
|
|
if(self->moveinfo.speed < 0) speed = -speed;
|
|
if(speed > dist*10) {
|
|
speed = dist*10;
|
|
VectorScale(dir,speed,target->velocity);
|
|
// if NO_GRAVITY is NOT set, and target would normally be affected by gravity,
|
|
// counteract gravity during the last move
|
|
if( !(self->spawnflags & ATTRACTOR_NO_GRAVITY) )
|
|
{
|
|
if( (target->movetype == MOVETYPE_BOUNCE ) ||
|
|
(target->movetype == MOVETYPE_PUSHABLE) ||
|
|
(target->movetype == MOVETYPE_STEP ) ||
|
|
(target->movetype == MOVETYPE_TOSS ) ||
|
|
(target->movetype == MOVETYPE_DEBRIS ) )
|
|
{
|
|
target->velocity[2] += target->gravity * sv_gravity->value * FRAMETIME;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
VectorScale(dir,speed,target->velocity);
|
|
// Add attractor velocity in case it's a movewith deal
|
|
VectorAdd(target->velocity,self->velocity,target->velocity);
|
|
if(target->client)
|
|
{
|
|
float scale;
|
|
if(target->groundentity || target->waterlevel > 1)
|
|
{
|
|
if(target->groundentity)
|
|
scale = 0.75;
|
|
else
|
|
scale = 0.375;
|
|
// Players - add movement stuff so he MAY be able to escape
|
|
AngleVectors (target->client->v_angle, forward, right, NULL);
|
|
for (i=0 ; i<3 ; i++)
|
|
target->velocity[i] += scale * forward[i] * target->client->ucmd.forwardmove +
|
|
scale * right[i] * target->client->ucmd.sidemove;
|
|
target->velocity[2] += scale * target->client->ucmd.upmove;
|
|
}
|
|
}
|
|
// If target is on the ground and attractor is overhead, give 'em a little nudge.
|
|
// This is only really necessary for players
|
|
if(target->groundentity && (self->s.origin[2] > target->absmax[2]))
|
|
{
|
|
target->s.origin[2] += 1;
|
|
target->groundentity = NULL;
|
|
}
|
|
if(self->spawnflags & ATTRACTOR_NO_GRAVITY)
|
|
target->gravity_debounce_time = level.time + 2*FRAMETIME;
|
|
gi.linkentity(target);
|
|
}
|
|
if(!num_targets)
|
|
{
|
|
// shut 'er down
|
|
self->spawnflags &= ~ATTRACTOR_ON;
|
|
}
|
|
else
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
void use_target_attractor(edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if(self->spawnflags & ATTRACTOR_ON)
|
|
{
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + 1;
|
|
}
|
|
else
|
|
{
|
|
self->spawnflags &= ~ATTRACTOR_ON;
|
|
self->s.sound = 0;
|
|
self->target_ent = NULL;
|
|
self->nextthink = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self->spawnflags |= (ATTRACTOR_ON + ATTRACTOR_PATHTARGET);
|
|
self->s.sound = self->noise_index;
|
|
#ifdef LOOP_SOUND_ATTENUATION
|
|
self->s.attenuation = self->attenuation;
|
|
#endif
|
|
if(self->spawnflags & ATTRACTOR_SINGLE)
|
|
self->think = target_attractor_think_single;
|
|
else
|
|
self->think = target_attractor_think;
|
|
self->moveinfo.speed = 0;
|
|
gi.linkentity(self);
|
|
self->think(self);
|
|
}
|
|
}
|
|
|
|
void SP_target_attractor(edict_t *self)
|
|
{
|
|
if(!self->target && !(self->spawnflags & ATTRACTOR_PLAYER) &&
|
|
!(self->spawnflags & ATTRACTOR_MONSTER))
|
|
{
|
|
gi.dprintf("target_attractor without a target at %s\n",vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->class_id = ENTITY_TARGET_ATTRACTOR;
|
|
|
|
if(self->sounds)
|
|
{
|
|
// if((self->spawnflags & ATTRACTOR_PLAYER) || (self->spawnflags & ATTRACTOR_MONSTER)) {
|
|
self->spawnflags |= (ATTRACTOR_SIGHT | ATTRACTOR_SINGLE);
|
|
// } else {
|
|
// gi.dprintf("Target_attractor sounds key is only valid\n"
|
|
// "for PLAYER or MONSTER. Setting sounds=0\n");
|
|
// }
|
|
}
|
|
if (self->distance)
|
|
st.distance = self->distance;
|
|
if(st.distance)
|
|
self->moveinfo.distance = st.distance;
|
|
else
|
|
self->moveinfo.distance = WORLD_SIZE; // was 8192
|
|
|
|
self->solid = SOLID_NOT;
|
|
if(self->movewith)
|
|
self->movetype = MOVETYPE_PUSH;
|
|
else
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->use = use_target_attractor;
|
|
|
|
if(st.noise)
|
|
self->noise_index = gi.soundindex(st.noise);
|
|
else
|
|
self->noise_index = 0;
|
|
|
|
if(!self->speed)
|
|
self->speed = 100;
|
|
|
|
if(!self->accel)
|
|
self->accel = self->speed;
|
|
else
|
|
{
|
|
self->accel *= 0.1;
|
|
if(self->accel > self->speed)
|
|
self->accel = self->speed;
|
|
}
|
|
|
|
if(self->spawnflags & ATTRACTOR_ON)
|
|
{
|
|
if(self->spawnflags & ATTRACTOR_SINGLE)
|
|
self->think = target_attractor_think_single;
|
|
else
|
|
self->think = target_attractor_think;
|
|
if(self->sounds)
|
|
self->nextthink = level.time + 2*FRAMETIME;
|
|
else
|
|
self->think(self);
|
|
}
|
|
}
|
|
|
|
/*QUAKED target_text (1 0 0) (-8 -8 -8) (8 8 8) FILE
|
|
General text display. You can enter text using the "message" key, or you can refer to a text file.
|
|
|
|
"message" string or path/file.txt
|
|
*/
|
|
//Note: this is a temporary implementation
|
|
/*void target_text_use (edict_t *self, edict_t *activator, edict_t *other)
|
|
{
|
|
if ((self->message) && !(activator->svflags & SVF_MONSTER))
|
|
{
|
|
gi.centerprintf (activator, "%s", self->message);
|
|
gi.dprintf ("%s", self->message);
|
|
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
void SP_target_text (edict_t *self)
|
|
{
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->use = target_text_use;
|
|
gi.linkentity (self);
|
|
}*/
|
|
|
|
/*===================================================================
|
|
TARGET_MONITOR
|
|
Move the player's viewpoint to the target_monitor origin,
|
|
gives the target_monitor angles to the player, and freezes him
|
|
for "wait" seconds (default=3). If wait < 0, target_monitor
|
|
must be targeted a second time to free the player.
|
|
===================================================================*/
|
|
#define SF_MONITOR_CHASECAM 1
|
|
#define SF_MONITOR_EYEBALL 2 // Same as CHASECAM, but viewpoint is at the target
|
|
// entity's viewheight, and target entity is made
|
|
// invisible while in use
|
|
#define SF_MONITOR_CAMERAEFFECT 4 // Knightmare- camera effect
|
|
#define SF_MONITOR_LETTERBOX 8 // Knightmare- letterboxing
|
|
|
|
void target_monitor_off (edict_t *self)
|
|
{
|
|
int i;
|
|
edict_t *faker;
|
|
edict_t *player;
|
|
|
|
player = self->child;
|
|
if(!player) return;
|
|
|
|
if(self->spawnflags & SF_MONITOR_EYEBALL)
|
|
{
|
|
if(self->target_ent)
|
|
self->target_ent->svflags &= ~SVF_NOCLIENT;
|
|
}
|
|
faker = player->client->camplayer;
|
|
VectorCopy(faker->s.origin,player->s.origin);
|
|
gi.TagFree(faker->client);
|
|
G_FreeEdict (faker);
|
|
player->client->ps.pmove.origin[0] = player->s.origin[0]*8;
|
|
player->client->ps.pmove.origin[1] = player->s.origin[1]*8;
|
|
player->client->ps.pmove.origin[2] = player->s.origin[2]*8;
|
|
for (i=0 ; i<3 ; i++)
|
|
player->client->ps.pmove.delta_angles[i] =
|
|
ANGLE2SHORT(player->client->org_viewangles[i] - player->client->resp.cmd_angles[i]);
|
|
VectorCopy(player->client->org_viewangles, player->client->resp.cmd_angles);
|
|
VectorCopy(player->client->org_viewangles, player->s.angles);
|
|
VectorCopy(player->client->org_viewangles, player->client->ps.viewangles);
|
|
VectorCopy(player->client->org_viewangles, player->client->v_angle);
|
|
|
|
player->client->ps.gunindex = gi.modelindex(player->client->pers.weapon->view_model);
|
|
player->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
player->client->ps.pmove.pm_type = PM_NORMAL;
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
player->client->ps.rdflags &= ~(RDF_CAMERAEFFECT|RDF_LETTERBOX); // Knightmare- letterboxing
|
|
#endif
|
|
player->svflags &= ~SVF_NOCLIENT;
|
|
player->clipmask = MASK_PLAYERSOLID;
|
|
player->solid = SOLID_BBOX;
|
|
player->viewheight = 22;
|
|
player->client->camplayer = NULL;
|
|
player->target_ent = NULL;
|
|
gi.unlinkentity(player);
|
|
KillBox(player);
|
|
gi.linkentity(player);
|
|
|
|
if(self->noise_index)
|
|
gi.sound (player, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
|
|
|
|
// if we were previously in third person view, restore it
|
|
if(tpp->value)
|
|
Cmd_Chasecam_Toggle (player);
|
|
|
|
self->child = NULL;
|
|
gi.linkentity(self);
|
|
|
|
self->count--;
|
|
if (self->count == 0)
|
|
{
|
|
self->use = NULL;
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + 1;
|
|
}
|
|
}
|
|
|
|
void target_monitor_move (edict_t *self)
|
|
{
|
|
// "chase cam"
|
|
trace_t trace;
|
|
vec3_t forward, o, goal;
|
|
|
|
if(!self->target_ent || !self->target_ent->inuse)
|
|
{
|
|
if(self->wait)
|
|
{
|
|
self->think = target_monitor_off;
|
|
self->nextthink = self->monsterinfo.attack_finished;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if( (self->monsterinfo.attack_finished > 0) &&
|
|
(level.time > self->monsterinfo.attack_finished))
|
|
{
|
|
target_monitor_off(self);
|
|
return;
|
|
}
|
|
|
|
AngleVectors(self->target_ent->s.angles,forward,NULL,NULL);
|
|
VectorMA(self->target_ent->s.origin, -self->moveinfo.distance, forward, o);
|
|
|
|
o[2] += self->viewheight;
|
|
|
|
VectorSubtract(o,self->s.origin,o);
|
|
VectorMA(self->s.origin,0.2,o,o);
|
|
|
|
trace = gi.trace(self->target_ent->s.origin, NULL, NULL, o, self, MASK_SOLID);
|
|
VectorCopy(trace.endpos, goal);
|
|
VectorMA(goal, 2, forward, goal);
|
|
|
|
// pad for floors and ceilings
|
|
VectorCopy(goal, o);
|
|
o[2] += 6;
|
|
trace = gi.trace(goal, NULL, NULL, o, self, MASK_SOLID);
|
|
if (trace.fraction < 1) {
|
|
VectorCopy(trace.endpos, goal);
|
|
goal[2] -= 6;
|
|
}
|
|
|
|
VectorCopy(goal, o);
|
|
o[2] -= 6;
|
|
trace = gi.trace(goal, NULL, NULL, o, self, MASK_SOLID);
|
|
if (trace.fraction < 1) {
|
|
VectorCopy(trace.endpos, goal);
|
|
goal[2] += 6;
|
|
}
|
|
|
|
VectorCopy(goal, self->s.origin);
|
|
self->nextthink = level.time + FRAMETIME;
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
void use_target_monitor (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
int i;
|
|
edict_t *faker;
|
|
edict_t *monster;
|
|
gclient_t *cl;
|
|
|
|
if(!activator->client)
|
|
return;
|
|
|
|
if(self->child)
|
|
{
|
|
if(self->wait < 0)
|
|
target_monitor_off(self);
|
|
return;
|
|
}
|
|
|
|
if(self->target)
|
|
self->target_ent = G_Find(NULL,FOFS(targetname),self->target);
|
|
|
|
// if this is a CHASE_CAM target_monitor and the target no longer
|
|
// exists, remove this target_monitor and exit
|
|
if(self->spawnflags & SF_MONITOR_CHASECAM)
|
|
{
|
|
if(!self->target_ent || !self->target_ent->inuse)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
}
|
|
// save current viewangles
|
|
VectorCopy(activator->client->v_angle,activator->client->org_viewangles);
|
|
|
|
// create a fake player to stand in real player's position
|
|
faker = activator->client->camplayer = G_Spawn();
|
|
faker->s.frame = activator->s.frame;
|
|
VectorCopy (activator->s.origin, faker->s.origin);
|
|
VectorCopy (activator->velocity, faker->velocity);
|
|
VectorCopy (activator->s.angles, faker->s.angles);
|
|
faker->s = activator->s;
|
|
faker->takedamage = DAMAGE_NO; // so monsters won't attack
|
|
faker->flags |= FL_NOTARGET; // ... just to make sure
|
|
// faker->movetype = MOVETYPE_WALK;
|
|
faker->movetype = MOVETYPE_TOSS;
|
|
faker->groundentity = activator->groundentity;
|
|
faker->viewheight = activator->viewheight;
|
|
faker->inuse = true;
|
|
faker->classname = "camplayer";
|
|
faker->mass = activator->mass;
|
|
faker->solid = SOLID_BBOX;
|
|
faker->deadflag = DEAD_NO;
|
|
faker->clipmask = MASK_PLAYERSOLID;
|
|
faker->health = 100000; // invulnerable
|
|
faker->light_level = activator->light_level;
|
|
faker->think = faker_animate;
|
|
faker->nextthink = level.time + FRAMETIME;
|
|
VectorCopy(activator->mins,faker->mins);
|
|
VectorCopy(activator->maxs,faker->maxs);
|
|
// create a client so you can pick up items/be shot/etc while in camera
|
|
cl = (gclient_t *) gi.TagMalloc(sizeof(gclient_t), TAG_LEVEL);
|
|
faker->client = cl;
|
|
faker->target_ent = activator;
|
|
gi.linkentity (faker);
|
|
|
|
if(self->target_ent && self->target_ent->inuse)
|
|
{
|
|
if(self->spawnflags & SF_MONITOR_EYEBALL)
|
|
VectorCopy(self->target_ent->s.angles,activator->client->ps.viewangles);
|
|
else
|
|
{
|
|
vec3_t dir;
|
|
VectorSubtract(self->target_ent->s.origin,self->s.origin,dir);
|
|
vectoangles(dir,activator->client->ps.viewangles);
|
|
}
|
|
}
|
|
else
|
|
VectorCopy (self->s.angles, activator->client->ps.viewangles);
|
|
|
|
VectorCopy (self->s.origin, activator->s.origin);
|
|
activator->client->ps.pmove.origin[0] = self->s.origin[0]*8;
|
|
activator->client->ps.pmove.origin[1] = self->s.origin[1]*8;
|
|
activator->client->ps.pmove.origin[2] = self->s.origin[2]*8;
|
|
activator->client->ps.pmove.pm_type = PM_FREEZE;
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
// Knightmare- camera effect and letterboxing
|
|
if (self->spawnflags & SF_MONITOR_CAMERAEFFECT)
|
|
activator->client->ps.rdflags |= RDF_CAMERAEFFECT;
|
|
if (self->spawnflags & SF_MONITOR_LETTERBOX)
|
|
activator->client->ps.rdflags |= RDF_LETTERBOX;
|
|
#endif
|
|
activator->svflags |= SVF_NOCLIENT;
|
|
activator->solid = SOLID_NOT;
|
|
activator->viewheight = 0;
|
|
if(activator->client->chasetoggle)
|
|
{
|
|
Cmd_Chasecam_Toggle (activator);
|
|
activator->client->chasetoggle = 1;
|
|
}
|
|
else
|
|
activator->client->chasetoggle = 0;
|
|
activator->clipmask = 0;
|
|
VectorClear(activator->velocity);
|
|
activator->client->ps.gunindex = 0;
|
|
activator->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
gi.linkentity(activator);
|
|
|
|
gi.unlinkentity(faker);
|
|
KillBox(faker);
|
|
gi.linkentity(faker);
|
|
|
|
// check to see if player is the enemy of any monster.
|
|
for(i=maxclients->value+1, monster=g_edicts+i; i<globals.num_edicts; i++, monster++) {
|
|
if(!monster->inuse) continue;
|
|
if(!(monster->svflags & SVF_MONSTER)) continue;
|
|
if(monster->enemy == activator)
|
|
{
|
|
monster->enemy = NULL;
|
|
monster->oldenemy = NULL;
|
|
if(monster->goalentity == activator)
|
|
monster->goalentity = NULL;
|
|
if(monster->movetarget == activator)
|
|
monster->movetarget = NULL;
|
|
monster->monsterinfo.attack_finished = level.time + 1;
|
|
FindTarget(monster);
|
|
}
|
|
}
|
|
|
|
activator->target_ent = self;
|
|
self->child = activator;
|
|
|
|
if(self->noise_index)
|
|
gi.sound (activator, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
|
|
|
|
if(self->spawnflags & SF_MONITOR_CHASECAM)
|
|
{
|
|
if(self->wait > 0)
|
|
self->monsterinfo.attack_finished = level.time + self->wait;
|
|
else
|
|
self->monsterinfo.attack_finished = 0;
|
|
|
|
if(self->spawnflags & SF_MONITOR_EYEBALL)
|
|
{
|
|
self->viewheight = self->target_ent->viewheight;
|
|
self->target_ent->svflags |= SVF_NOCLIENT;
|
|
}
|
|
VectorCopy(self->target_ent->s.origin,self->s.origin);
|
|
self->think = target_monitor_move;
|
|
self->think(self);
|
|
}
|
|
else if(self->wait > 0)
|
|
{
|
|
self->think = target_monitor_off;
|
|
self->nextthink = level.time + self->wait;
|
|
}
|
|
}
|
|
|
|
void SP_target_monitor (edict_t *self)
|
|
{
|
|
char buffer[MAX_QPATH];
|
|
|
|
if(!self->wait)
|
|
self->wait = 3;
|
|
self->use = use_target_monitor;
|
|
self->movetype = MOVETYPE_NOCLIP;
|
|
if(st.noise)
|
|
{
|
|
if (!strstr (st.noise, ".wav"))
|
|
Com_sprintf (buffer, sizeof(buffer), "%s.wav", st.noise);
|
|
else
|
|
strncpy (buffer, st.noise, sizeof(buffer));
|
|
self->noise_index = gi.soundindex (buffer);
|
|
}
|
|
|
|
if(self->spawnflags & SF_MONITOR_EYEBALL)
|
|
self->spawnflags |= SF_MONITOR_CHASECAM;
|
|
|
|
if(self->spawnflags & SF_MONITOR_CHASECAM)
|
|
{ // chase cam
|
|
if(self->spawnflags & SF_MONITOR_EYEBALL)
|
|
{
|
|
self->moveinfo.distance = 0;
|
|
self->viewheight = 0;
|
|
}
|
|
else
|
|
{
|
|
if (self->distance)
|
|
st.distance = self->distance;
|
|
if(st.distance)
|
|
self->moveinfo.distance = st.distance;
|
|
else
|
|
self->moveinfo.distance = 128;
|
|
|
|
if (self->height)
|
|
st.height = self->height;
|
|
if(st.height)
|
|
self->viewheight = st.height;
|
|
else
|
|
self->viewheight = 16;
|
|
}
|
|
|
|
// MUST have target
|
|
if(!self->target)
|
|
{
|
|
gi.dprintf("CHASECAM target_monitor with no target at %s\n",vtos(self->s.origin));
|
|
self->spawnflags &= ~(SF_MONITOR_CHASECAM | SF_MONITOR_EYEBALL);
|
|
}
|
|
else if(self->movewith)
|
|
{
|
|
gi.dprintf("CHASECAM target_monitor cannot use 'movewith'\n");
|
|
self->spawnflags &= ~(SF_MONITOR_CHASECAM | SF_MONITOR_EYEBALL);
|
|
}
|
|
}
|
|
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
/*====================================================================================
|
|
TARGET_ANIMATION causes the target entity to use the animation frames
|
|
"startframe" through "startframe" + "framenumbers" - 1.
|
|
|
|
Spawnflags:
|
|
ACTIVATOR = 1 - target_animation acts on it's activator rather than
|
|
it's target
|
|
|
|
"message" - specifies allowable classname to animate. This prevents
|
|
animating entities with inapplicable frame numbers
|
|
=====================================================================================*/
|
|
void target_animate (edict_t *ent)
|
|
{
|
|
if( (ent->s.frame < ent->monsterinfo.currentmove->firstframe) ||
|
|
(ent->s.frame >= ent->monsterinfo.currentmove->lastframe ) )
|
|
{
|
|
if(ent->monsterinfo.currentmove->endfunc)
|
|
{
|
|
ent->think = ent->monsterinfo.currentmove->endfunc;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else if(ent->svflags & SVF_MONSTER)
|
|
{
|
|
// Hopefully we don't get here, but if we DO then we definitely
|
|
// need for monsters/actors to turn their brains back on.
|
|
ent->think = monster_think;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else
|
|
{
|
|
ent->think = NULL;
|
|
ent->nextthink = 0;
|
|
}
|
|
ent->monsterinfo.currentmove = ent->monsterinfo.savemove;
|
|
return;
|
|
}
|
|
ent->s.frame++;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
gi.linkentity(ent);
|
|
}
|
|
|
|
void target_animation_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
edict_t *target = NULL;
|
|
|
|
if(level.time < self->touch_debounce_time)
|
|
return;
|
|
if(self->spawnflags & 1)
|
|
{
|
|
if(activator && activator->client)
|
|
return;
|
|
if(self->message && Q_stricmp(self->message, activator->classname))
|
|
return;
|
|
if(!self->target)
|
|
target = activator;
|
|
}
|
|
if(!target)
|
|
{
|
|
if(!self->target)
|
|
return;
|
|
target = G_Find(NULL,FOFS(targetname),self->target);
|
|
if(!target)
|
|
return;
|
|
}
|
|
// Don't allow target to be animated if ALREADY under influence of
|
|
// another target_animation
|
|
if(target->think == target_animate)
|
|
return;
|
|
self->monsterinfo.currentmove->firstframe = self->startframe;
|
|
self->monsterinfo.currentmove->lastframe = self->startframe + self->framenumbers - 1;
|
|
self->monsterinfo.currentmove->frame = NULL;
|
|
self->monsterinfo.currentmove->endfunc = target->think;
|
|
target->s.frame = self->startframe;
|
|
target->think = target_animate;
|
|
target->monsterinfo.savemove = target->monsterinfo.currentmove;
|
|
target->monsterinfo.currentmove = self->monsterinfo.currentmove;
|
|
target->nextthink = level.time + FRAMETIME;
|
|
gi.linkentity(target);
|
|
|
|
self->count--;
|
|
if(self->count == 0)
|
|
G_FreeEdict(self);
|
|
else
|
|
self->touch_debounce_time = level.time + (self->framenumbers+1)*FRAMETIME;
|
|
}
|
|
|
|
void SP_target_animation (edict_t *self)
|
|
{
|
|
mmove_t *move;
|
|
if(!self->target && !(self->spawnflags & 1))
|
|
{
|
|
gi.dprintf("target_animation w/o a target at %s\n",vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
}
|
|
switch(self->sounds)
|
|
{
|
|
case 1:
|
|
// actor jump
|
|
self->startframe = 66;
|
|
self->framenumbers = 6;
|
|
break;
|
|
case 2:
|
|
// actor flip
|
|
self->startframe = 72;
|
|
self->framenumbers = 12;
|
|
break;
|
|
case 3:
|
|
// actor salute
|
|
self->startframe = 84;
|
|
self->framenumbers = 11;
|
|
break;
|
|
case 4:
|
|
// actor taunt
|
|
self->startframe = 95;
|
|
self->framenumbers = 17;
|
|
break;
|
|
case 5:
|
|
// actor wave
|
|
self->startframe = 112;
|
|
self->framenumbers = 11;
|
|
break;
|
|
case 6:
|
|
// actor point
|
|
self->startframe = 123;
|
|
self->framenumbers = 12;
|
|
break;
|
|
default:
|
|
if(!self->framenumbers)
|
|
self->framenumbers = 1;
|
|
}
|
|
self->use = target_animation_use;
|
|
move = gi.TagMalloc(sizeof(mmove_t), TAG_LEVEL);
|
|
self->monsterinfo.currentmove = move;
|
|
}
|
|
/*===================================================================================
|
|
TARGET_FAILURE - Halts the game, fades the screen to black and displays
|
|
a message explaining to the player how he screwed up.
|
|
Optionally plays a sound.
|
|
====================================================================================*/
|
|
void target_failure_wipe (edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
|
|
player = &g_edicts[1]; // Gotta be, since this is SP only
|
|
if (player->client->textdisplay) Text_Close(player);
|
|
}
|
|
|
|
void target_failure_player_die (edict_t *player)
|
|
{
|
|
int n;
|
|
|
|
// player_die w/o... umm... dying
|
|
|
|
if (player->client->chaseactive)
|
|
{
|
|
ChasecamRemove (player);
|
|
player->client->chasetoggle = 1;
|
|
}
|
|
else
|
|
player->client->chasetoggle = 0;
|
|
player->client->pers.spawn_landmark = false; // paranoia check
|
|
player->client->pers.spawn_levelchange = false;
|
|
player->client->zooming = 0;
|
|
player->client->zoomed = false;
|
|
SetSensitivities(player,true);
|
|
if(player->client->spycam)
|
|
camera_off(player);
|
|
VectorClear (player->avelocity);
|
|
player->takedamage = DAMAGE_NO;
|
|
player->movetype = MOVETYPE_NONE;
|
|
player->s.modelindex2 = 0; // remove linked weapon model
|
|
player->s.sound = 0;
|
|
player->client->weapon_sound = 0;
|
|
player->svflags |= SVF_DEADMONSTER;
|
|
player->client->respawn_time = level.time + 1.0;
|
|
player->client->ps.gunindex = 0;
|
|
// clear inventory
|
|
for (n = 0; n < game.num_items; n++)
|
|
{
|
|
player->client->pers.inventory[n] = 0;
|
|
}
|
|
// remove powerups
|
|
player->client->quad_framenum = 0;
|
|
player->client->invincible_framenum = 0;
|
|
player->client->breather_framenum = 0;
|
|
player->client->enviro_framenum = 0;
|
|
player->flags &= ~(FL_POWER_SHIELD|FL_POWER_SCREEN);
|
|
player->client->flashlight_active = false;
|
|
player->deadflag = DEAD_FROZEN;
|
|
gi.linkentity (player);
|
|
}
|
|
|
|
void target_failure_think (edict_t *self)
|
|
{
|
|
target_failure_player_die(self->target_ent);
|
|
self->target_ent = NULL;
|
|
self->think = target_failure_wipe;
|
|
self->nextthink = level.time + 10;
|
|
}
|
|
|
|
void target_failure_fade_lights (edict_t *self)
|
|
{
|
|
char lightvalue[2];
|
|
char values[] = "abcdefghijklm";
|
|
|
|
lightvalue[0] = values[self->flags];
|
|
lightvalue[1] = 0;
|
|
gi.configstring(CS_LIGHTS+0, lightvalue);
|
|
if(self->flags)
|
|
{
|
|
self->flags--;
|
|
self->nextthink = level.time + 0.2;
|
|
}
|
|
else
|
|
{
|
|
target_failure_player_die(self->target_ent);
|
|
self->target_ent = NULL;
|
|
self->think = target_failure_wipe;
|
|
self->nextthink = level.time + 10;
|
|
}
|
|
}
|
|
|
|
void Use_Target_Text(edict_t *self, edict_t *other, edict_t *activator);
|
|
void use_target_failure (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if(!activator->client)
|
|
return;
|
|
|
|
if(self->target_ent)
|
|
return;
|
|
|
|
if (self->message && strlen(self->message))
|
|
Use_Target_Text (self,other,activator);
|
|
|
|
if(self->noise_index)
|
|
gi.sound (activator, CHAN_VOICE|CHAN_RELIABLE, self->noise_index, 1, ATTN_NORM, 0);
|
|
|
|
self->target_ent = activator;
|
|
if (Q_stricmp(vid_ref->string,"gl") && Q_stricmp(vid_ref->string,"kmgl"))
|
|
{
|
|
self->flags = 12;
|
|
self->think = target_failure_fade_lights;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
else
|
|
{
|
|
activator->client->fadestart = level.framenum;
|
|
activator->client->fadein = level.framenum + 40;
|
|
activator->client->fadehold = activator->client->fadein + 100000;
|
|
activator->client->fadeout = 0;
|
|
activator->client->fadecolor[0] = 0;
|
|
activator->client->fadecolor[1] = 0;
|
|
activator->client->fadecolor[2] = 0;
|
|
activator->client->fadealpha = 1.0;
|
|
self->think = target_failure_think;
|
|
self->nextthink = level.time + 4;
|
|
}
|
|
activator->deadflag = DEAD_FROZEN;
|
|
gi.linkentity(activator);
|
|
}
|
|
|
|
void SP_target_failure (edict_t *self)
|
|
{
|
|
if (deathmatch->value || coop->value)
|
|
{ // SP only
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
self->use = use_target_failure;
|
|
if (st.noise)
|
|
self->noise_index = gi.soundindex(st.noise);
|
|
}
|
|
|
|
// DWH
|
|
//
|
|
// Tremor stuff follows
|
|
//
|
|
//
|
|
// target_locator can be used to move entities to a random selection
|
|
// from a series of path_corners. Move takes place at level start ONLY.
|
|
//
|
|
void target_locator_init(edict_t *self)
|
|
{
|
|
int num_points=0;
|
|
int i, N, nummoves;
|
|
qboolean looped;
|
|
edict_t *tgt0, *tgtlast, *target, *next;
|
|
edict_t *move;
|
|
|
|
move = NULL;
|
|
move = G_Find(move,FOFS(targetname),self->target);
|
|
|
|
if(!move)
|
|
{
|
|
gi.dprintf("Target of target_locator (%s) not found.\n",
|
|
self->target);
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
target = G_Find(NULL,FOFS(targetname),self->pathtarget);
|
|
if(!target)
|
|
{
|
|
gi.dprintf("Pathtarget of target_locator (%s) not found.\n",
|
|
self->pathtarget);
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
srand(time(NULL));
|
|
tgt0 = target;
|
|
next = NULL;
|
|
target->spawnflags &= 0x7FFE;
|
|
while(next != tgt0)
|
|
{
|
|
if(target->target)
|
|
{
|
|
next = G_Find(NULL,FOFS(targetname),target->target);
|
|
if((!next) || (next==tgt0)) tgtlast = target;
|
|
if(!next)
|
|
{
|
|
gi.dprintf("Target %s of path_corner at %s not found.\n",
|
|
target->target,vtos(target->s.origin));
|
|
break;
|
|
}
|
|
target = next;
|
|
target->spawnflags &= 0x7FFE;
|
|
num_points++;
|
|
}
|
|
else
|
|
{
|
|
next = tgt0;
|
|
tgtlast = target;
|
|
}
|
|
}
|
|
if(!num_points) num_points=1;
|
|
|
|
nummoves = 1;
|
|
while(move)
|
|
{
|
|
if(nummoves > num_points) break; // more targets than path_corners
|
|
|
|
N = rand() % num_points;
|
|
i = 0;
|
|
next = tgt0;
|
|
looped = false;
|
|
while(i<=N)
|
|
{
|
|
target = next;
|
|
if(!(target->spawnflags & 1)) i++;
|
|
if(target==tgtlast)
|
|
{
|
|
// We've looped thru all path_corners, but not
|
|
// reached the target number yet. This can only
|
|
// happen in the case of multiple targets. Use the
|
|
// next available path_corner.
|
|
looped = true;
|
|
}
|
|
if(looped && !(target->spawnflags & 1)) i = N+1;
|
|
next = G_Find(NULL,FOFS(targetname),target->target);
|
|
}
|
|
target->spawnflags |= 1;
|
|
|
|
// Assumptions here: SOLID_BSP entities are assumed to be brush models,
|
|
// all others are point ents
|
|
if(move->solid == SOLID_BSP)
|
|
{
|
|
vec3_t origin;
|
|
VectorAdd(move->absmin,move->absmax,origin);
|
|
VectorScale(origin,0.5,origin);
|
|
VectorSubtract(target->s.origin,origin,move->s.origin);
|
|
}
|
|
else {
|
|
VectorCopy(target->s.origin,move->s.origin);
|
|
VectorCopy(target->s.angles,move->s.angles);
|
|
}
|
|
M_droptofloor(move);
|
|
gi.linkentity(move);
|
|
move = G_Find(move,FOFS(targetname),self->target);
|
|
nummoves++;
|
|
}
|
|
// All done, go away
|
|
G_FreeEdict(self);
|
|
}
|
|
void SP_target_locator(edict_t *self)
|
|
{
|
|
if(!self->target)
|
|
{
|
|
gi.dprintf("target_locator w/o target at %s\n",vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(!self->pathtarget)
|
|
{
|
|
gi.dprintf("target_locator w/o pathtarget at %s\n",vtos(self->s.origin));
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->think = target_locator_init;
|
|
self->nextthink = level.time + 2*FRAMETIME;
|
|
gi.linkentity(self);
|
|
} |