mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
094bf36ce4
Zero-initialize vector in ED_ParseField() using = { 0.0f, 0.0f, 0.0f };
1462 lines
34 KiB
C
1462 lines
34 KiB
C
// g_spawn.c
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#include "g_local.h"
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typedef struct
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{
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char *name;
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void (*spawn)(edict_t *ent);
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} spawn_t;
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void SP_item_health(edict_t *self);
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void SP_item_health_small(edict_t *self);
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void SP_item_health_large(edict_t *self);
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void SP_item_health_mega(edict_t *self);
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void SP_info_player_start(edict_t *self);
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void SP_info_player_deathmatch(edict_t *self);
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void SP_info_player_coop(edict_t *self);
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void SP_info_player_intermission(edict_t *self);
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void SP_func_plat(edict_t *ent);
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void SP_func_rotating(edict_t *ent);
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void SP_func_button(edict_t *ent);
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void SP_func_door(edict_t *ent);
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void SP_func_door_secret(edict_t *ent);
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void SP_func_door_rotating(edict_t *ent);
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void SP_func_water(edict_t *ent);
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void SP_func_train(edict_t *ent);
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void SP_func_conveyor(edict_t *self);
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void SP_func_wall(edict_t *self);
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void SP_func_object(edict_t *self);
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void SP_func_explosive(edict_t *self);
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void SP_func_timer(edict_t *self);
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void SP_func_areaportal(edict_t *ent);
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void SP_func_clock(edict_t *ent);
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void SP_func_killbox(edict_t *ent);
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void SP_trigger_always(edict_t *ent);
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void SP_trigger_once(edict_t *ent);
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void SP_trigger_multiple(edict_t *ent);
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void SP_trigger_relay(edict_t *ent);
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void SP_trigger_push(edict_t *ent);
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void SP_trigger_hurt(edict_t *ent);
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void SP_trigger_key(edict_t *ent);
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void SP_trigger_counter(edict_t *ent);
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void SP_trigger_elevator(edict_t *ent);
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void SP_trigger_gravity(edict_t *ent);
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void SP_target_temp_entity(edict_t *ent);
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void SP_target_speaker(edict_t *ent);
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void SP_target_explosion(edict_t *ent);
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void SP_target_changelevel(edict_t *ent);
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void SP_target_splash(edict_t *ent);
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void SP_target_spawner(edict_t *ent);
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void SP_target_blaster(edict_t *ent);
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void SP_target_laser(edict_t *self);
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void SP_target_earthquake(edict_t *ent);
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void SP_target_character(edict_t *ent);
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void SP_target_string(edict_t *ent);
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void SP_worldspawn(edict_t *ent);
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void SP_light(edict_t *self);
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void SP_light_mine1(edict_t *ent);
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void SP_light_mine2(edict_t *ent);
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void SP_info_null(edict_t *self);
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void SP_info_notnull(edict_t *self);
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void SP_path_corner(edict_t *self);
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void SP_misc_explobox(edict_t *self);
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void SP_misc_banner(edict_t *self);
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void SP_misc_satellite_dish(edict_t *self);
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void SP_misc_gib_arm(edict_t *self);
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void SP_misc_gib_leg(edict_t *self);
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void SP_misc_gib_head(edict_t *self);
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void SP_misc_viper(edict_t *self);
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void SP_misc_viper_bomb(edict_t *self);
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void SP_misc_bigviper(edict_t *self);
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void SP_misc_strogg_ship(edict_t *self);
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void SP_misc_teleporter(edict_t *self);
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void SP_misc_teleporter_dest(edict_t *self);
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void SP_misc_blackhole(edict_t *self);
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void SP_misc_eastertank(edict_t *self);
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void SP_misc_easterchick(edict_t *self);
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void SP_misc_easterchick2(edict_t *self);
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void SP_turret_breach(edict_t *self);
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void SP_turret_base(edict_t *self);
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//void SP_turret_driver(edict_t *self); // Knightmare- not used
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// Knightmare- entities that use origin-based train pathing
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void SP_func_train_origin (edict_t *self);
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void SP_model_train_origin (edict_t *self);
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void SP_misc_viper_origin (edict_t *ent);
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void SP_misc_strogg_ship_origin (edict_t *ent);
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// Knightmare- these are from Rogue
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void SP_func_plat2 (edict_t *ent);
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void SP_func_door_secret2(edict_t *ent);
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void SP_func_force_wall(edict_t *ent);
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//CW++
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void SP_weapon_shotgun(edict_t *self);
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void SP_weapon_supershotgun(edict_t *self);
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void SP_weapon_machinegun(edict_t *self);
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void SP_weapon_chaingun(edict_t *self);
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void SP_weapon_grenadelauncher(edict_t *self);
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void SP_weapon_hyperblaster(edict_t *self);
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void SP_weapon_bfg(edict_t *self);
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void SP_ammo_grenades(edict_t *self);
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void SP_info_player_attack(edict_t *self);
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void SP_info_player_defend(edict_t *self);
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void SP_info_timelimit(edict_t *self);
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void SP_info_mission(edict_t *self);
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void SP_info_nohook(edict_t *self);
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void SP_trigger_waypoint(edict_t *self);
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void SP_trigger_kill(edict_t *self);
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void SP_target_victory(edict_t *self);
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//CW--
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//DH++
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void SP_model_spawn (edict_t *self);
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void SP_model_train (edict_t *self);
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void SP_model_turret (edict_t *self);
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void SP_target_effect (edict_t *self);
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void SP_func_monitor (edict_t *self);
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//DH--
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spawn_t spawns[] = {
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{"item_health", SP_item_health},
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{"item_health_small", SP_item_health_small},
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{"item_health_large", SP_item_health_large},
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{"item_health_mega", SP_item_health_mega},
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{"info_player_start", SP_info_player_start},
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{"info_player_deathmatch", SP_info_player_deathmatch},
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{"info_player_coop", SP_info_player_coop},
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{"info_player_intermission", SP_info_player_intermission},
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//ZOID++
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{"info_player_team1", SP_info_player_team1},
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{"info_player_team2", SP_info_player_team2},
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//ZOID--
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{"func_plat", SP_func_plat},
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{"func_button", SP_func_button},
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{"func_door", SP_func_door},
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{"func_door_secret", SP_func_door_secret},
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{"func_door_rotating", SP_func_door_rotating},
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{"func_rotating", SP_func_rotating},
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{"func_train", SP_func_train},
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{"func_water", SP_func_water},
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{"func_conveyor", SP_func_conveyor},
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{"func_areaportal", SP_func_areaportal},
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{"func_clock", SP_func_clock},
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{"func_wall", SP_func_wall},
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{"func_object", SP_func_object},
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{"func_timer", SP_func_timer},
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{"func_explosive", SP_func_explosive},
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{"func_killbox", SP_func_killbox},
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{"trigger_always", SP_trigger_always},
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{"trigger_once", SP_trigger_once},
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{"trigger_multiple", SP_trigger_multiple},
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{"trigger_relay", SP_trigger_relay},
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{"trigger_push", SP_trigger_push},
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{"trigger_hurt", SP_trigger_hurt},
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{"trigger_key", SP_trigger_key},
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{"trigger_counter", SP_trigger_counter},
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{"trigger_elevator", SP_trigger_elevator},
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{"trigger_gravity", SP_trigger_gravity},
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{"target_temp_entity", SP_target_temp_entity},
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{"target_speaker", SP_target_speaker},
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{"target_explosion", SP_target_explosion},
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{"target_changelevel", SP_target_changelevel},
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{"target_splash", SP_target_splash},
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{"target_spawner", SP_target_spawner},
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{"target_blaster", SP_target_blaster},
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{"target_laser", SP_target_laser},
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{"target_earthquake", SP_target_earthquake},
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{"target_character", SP_target_character},
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{"target_string", SP_target_string},
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{"worldspawn", SP_worldspawn},
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{"light", SP_light},
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{"light_mine1", SP_light_mine1},
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{"light_mine2", SP_light_mine2},
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{"info_null", SP_info_null},
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{"func_group", SP_info_null},
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{"info_notnull", SP_info_notnull},
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{"path_corner", SP_path_corner},
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{"misc_explobox", SP_misc_explobox},
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{"misc_banner", SP_misc_banner},
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//ZOID++
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{"misc_ctf_banner", SP_misc_ctf_banner},
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{"misc_ctf_small_banner", SP_misc_ctf_small_banner},
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//ZOID--
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{"misc_satellite_dish", SP_misc_satellite_dish},
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{"misc_gib_arm", SP_misc_gib_arm},
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{"misc_gib_leg", SP_misc_gib_leg},
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{"misc_gib_head", SP_misc_gib_head},
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{"misc_viper", SP_misc_viper},
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{"misc_viper_bomb", SP_misc_viper_bomb},
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{"misc_bigviper", SP_misc_bigviper},
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{"misc_strogg_ship", SP_misc_strogg_ship},
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{"misc_teleporter", SP_misc_teleporter},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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//ZOID++
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{"trigger_teleport", SP_trigger_teleport},
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{"info_teleport_destination", SP_info_teleport_destination},
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//ZOID--
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{"misc_blackhole", SP_misc_blackhole},
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{"misc_eastertank", SP_misc_eastertank},
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{"misc_easterchick", SP_misc_easterchick},
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{"misc_easterchick2", SP_misc_easterchick2},
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// Knightmare- entities that use origin-based train pathing
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{"func_train_origin", SP_func_train_origin},
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{"model_train_origin", SP_model_train_origin},
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{"misc_viper_origin", SP_misc_viper_origin},
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{"misc_strogg_ship_origin", SP_misc_strogg_ship_origin},
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// Knightmare- these are from rogue
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{"func_plat2", SP_func_plat2},
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{"func_door_secret2", SP_func_door_secret2},
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{"func_force_wall", SP_func_force_wall},
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//CW++
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{"weapon_shotgun", SP_weapon_shotgun},
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{"weapon_supershotgun", SP_weapon_supershotgun},
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{"weapon_machinegun", SP_weapon_machinegun},
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{"weapon_grenadelauncher", SP_weapon_grenadelauncher},
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{"weapon_chaingun", SP_weapon_chaingun},
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{"weapon_hyperblaster", SP_weapon_hyperblaster},
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{"weapon_bfg", SP_weapon_bfg},
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{"ammo_grenades", SP_ammo_grenades},
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{"info_player_attack", SP_info_player_attack},
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{"info_player_defend", SP_info_player_defend},
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{"info_timelimit", SP_info_timelimit},
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{"info_mission", SP_info_mission},
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{"info_nohook", SP_info_nohook},
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{"trigger_waypoint", SP_trigger_waypoint},
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{"target_victory", SP_target_victory},
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//CW--
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//DH++
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{"turret_breach", SP_turret_breach},
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{"turret_base", SP_turret_base},
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{"model_spawn", SP_model_spawn},
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{"model_train", SP_model_train},
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{"model_turret", SP_model_turret},
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{"target_effect", SP_target_effect},
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{"func_monitor", SP_func_monitor},
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//DH--
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{NULL, NULL}
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};
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//CW++ List of powerups to be spawned randomly at DM points.
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static char *pupnames[] = { "item_mystery", "item_adrenaline", "item_pack", NULL };
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//CW--
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//CW++
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/*
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===============
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IsStandardPowerup
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Returns true if the specified entity is one of the standard Quake2 powerups
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that is substituted for an Awakening one.
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===============
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*/
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qboolean IsStandardPowerup(edict_t *ent)
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{
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if (!ent || !ent->classname)
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return false;
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if (!Q_stricmp(ent->classname, "item_quad"))
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return true;
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if (!Q_stricmp(ent->classname, "item_invulnerability"))
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return true;
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if (!Q_stricmp(ent->classname, "item_silencer"))
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return true;
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return false;
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}
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/*
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==============
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SubstitutePowerup
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Substitutes the vanilla Q2 powerups for the Awakening ones.
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==============
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*/
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qboolean SubstitutePowerup(edict_t *ent)
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{
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if (!ent || !ent->classname)
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return false;
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if (!Q_stricmp(ent->classname, "item_quad"))
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{
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SpawnItem(ent, FindItem("Awakening"));
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ent->classname = "item_siphon";
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return true;
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}
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if (!Q_stricmp(ent->classname, "item_invulnerability"))
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{
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SpawnItem(ent, FindItem("D89"));
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ent->classname = "item_needle";
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return true;
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}
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if (!Q_stricmp(ent->classname, "item_silencer"))
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{
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SpawnItem(ent, FindItem("Haste"));
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ent->classname = "item_haste";
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return true;
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}
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return false;
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}
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//CW--
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/*
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===============
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ED_CallSpawn
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Finds the spawn function for the entity and calls it.
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===============
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*/
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void ED_CallSpawn(edict_t *ent)
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{
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spawn_t *s;
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gitem_t *item;
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int i;
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if (!ent->classname)
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{
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gi.dprintf("ED_CallSpawn: NULL classname\n");
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return;
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}
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// Check item spawn functions.
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for (i = 0, item = itemlist; i < game.num_items; i++, item++)
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{
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if (!item->classname)
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continue;
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//CW++
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if (!((int)dmflags->value & DF_NO_REPLACEMENTS) && IsStandardPowerup(ent))
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continue;
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//CW--
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if (!Q_stricmp(item->classname, ent->classname)) //CW
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{
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SpawnItem(ent, item);
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return;
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}
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}
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// Check normal spawn functions.
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for (s = spawns; s->name; s++)
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{
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if (!Q_stricmp(s->name, ent->classname)) //CW
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{
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s->spawn(ent);
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return;
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}
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}
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//CW++
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// Do powerup substitution if the appropriate dmflag is set.
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if (!((int)dmflags->value & DF_NO_REPLACEMENTS))
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{
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if (SubstitutePowerup(ent))
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return;
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}
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//CW--
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gi.dprintf("%s doesn't have a spawn function\n", ent->classname);
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}
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/*
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=============
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ED_NewString
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=============
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*/
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char *ED_NewString(char *string)
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{
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char *newb;
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char *new_p;
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int i;
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int l;
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l = (int)strlen(string) + 1;
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newb = gi.TagMalloc(l, TAG_LEVEL);
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new_p = newb;
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for (i = 0; i < l; i++)
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{
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if ((string[i] == '\\') && (i < l-1))
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{
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i++;
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if (string[i] == 'n')
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*new_p++ = '\n';
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else
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*new_p++ = '\\';
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}
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else
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*new_p++ = string[i];
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}
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return newb;
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}
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/*
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===============
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ED_ParseField
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Takes a key/value pair and sets the binary values
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in an edict
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===============
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*/
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void ED_ParseField(char *key, char *value, edict_t *ent)
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{
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field_t *f;
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byte *b;
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vec3_t vec = { 0.0f, 0.0f, 0.0f };
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float v;
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for (f = fields; f->name; ++f)
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{
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if (!Q_stricmp(f->name, key))
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{ // found it
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if (f->flags & FFL_SPAWNTEMP)
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b = (byte *)&st;
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else
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b = (byte *)ent;
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switch (f->type)
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{
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case F_LSTRING:
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*(char **)(b+f->ofs) = ED_NewString (value);
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break;
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case F_VECTOR:
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// sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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if (sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]) != 3) {
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gi.dprintf ("ED_ParseField: map '%s' has invalid vector '%s' for key '%s'.\n", level.mapname, value, key);
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}
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((float *)(b+f->ofs))[0] = vec[0];
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((float *)(b+f->ofs))[1] = vec[1];
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((float *)(b+f->ofs))[2] = vec[2];
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break;
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case F_INT:
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*(int *)(b+f->ofs) = atoi(value);
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break;
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case F_FLOAT:
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*(float *)(b+f->ofs) = atof(value);
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break;
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case F_ANGLEHACK:
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v = atof(value);
|
|
((float *)(b+f->ofs))[0] = 0;
|
|
((float *)(b+f->ofs))[1] = v;
|
|
((float *)(b+f->ofs))[2] = 0;
|
|
break;
|
|
|
|
case F_IGNORE:
|
|
break;
|
|
//CW++
|
|
case F_GSTRING:
|
|
case F_EDICT:
|
|
case F_ITEM:
|
|
case F_CLIENT:
|
|
break;
|
|
|
|
default: // sanity check
|
|
gi.error("ED_ParseField(): unknown field type");
|
|
//CW--
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
gi.dprintf("%s is not a field\n", key);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
ED_ParseEdict
|
|
|
|
Parses an edict out of the given string, returning the new position
|
|
ed should be a properly initialized empty edict.
|
|
====================
|
|
*/
|
|
char *ED_ParseEdict(char *data, edict_t *ent)
|
|
{
|
|
qboolean init;
|
|
char keyname[256];
|
|
char *com_token;
|
|
|
|
init = false;
|
|
memset(&st, 0, sizeof(st));
|
|
|
|
// go through all the dictionary pairs
|
|
while (1)
|
|
{
|
|
// parse key
|
|
com_token = COM_Parse (&data);
|
|
if (com_token[0] == '}')
|
|
break;
|
|
if (!data)
|
|
gi.error("ED_ParseEntity: EOF without closing brace");
|
|
|
|
strncpy(keyname, com_token, sizeof(keyname)-1);
|
|
|
|
// parse value
|
|
com_token = COM_Parse(&data);
|
|
if (!data)
|
|
gi.error ("ED_ParseEntity: EOF without closing brace");
|
|
|
|
if (com_token[0] == '}')
|
|
gi.error("ED_ParseEntity: closing brace without data");
|
|
|
|
init = true;
|
|
|
|
// keynames with a leading underscore are used for utility comments, and are immediately discarded by quake
|
|
if (keyname[0] == '_')
|
|
continue;
|
|
|
|
ED_ParseField(keyname, com_token, ent);
|
|
}
|
|
|
|
if (!init)
|
|
memset(ent, 0, sizeof(*ent));
|
|
|
|
return data;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
G_FindTeams
|
|
|
|
Chain together all entities with a matching team field.
|
|
|
|
All but the first will have the FL_TEAMSLAVE flag set.
|
|
All but the last will have the teamchain field set to the next one
|
|
================
|
|
*/
|
|
void G_FindTeams(void)
|
|
{
|
|
edict_t *e;
|
|
edict_t *e2;
|
|
edict_t *chain;
|
|
int i;
|
|
int j;
|
|
int c;
|
|
int c2;
|
|
|
|
c = 0;
|
|
c2 = 0;
|
|
for (i = 1, e = g_edicts+i; i < globals.num_edicts; i++, e++)
|
|
{
|
|
if (!e->inuse)
|
|
continue;
|
|
if (!e->team)
|
|
continue;
|
|
if (e->flags & FL_TEAMSLAVE)
|
|
continue;
|
|
|
|
chain = e;
|
|
e->teammaster = e;
|
|
c++;
|
|
c2++;
|
|
for (j = i+1, e2 = e+1; j < globals.num_edicts; j++, e2++)
|
|
{
|
|
if (!e2->inuse)
|
|
continue;
|
|
if (!e2->team)
|
|
continue;
|
|
if (e2->flags & FL_TEAMSLAVE)
|
|
continue;
|
|
|
|
if (!strcmp(e->team, e2->team))
|
|
{
|
|
c2++;
|
|
chain->teamchain = e2;
|
|
e2->teammaster = e;
|
|
chain = e2;
|
|
e2->flags |= FL_TEAMSLAVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
gi.dprintf("%i teams with %i entities\n", c, c2);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
SpawnEntities
|
|
|
|
Creates a server's entity / program execution context by
|
|
parsing textual entity definitions out of an ent file.
|
|
==============
|
|
*/
|
|
void SpawnEntities(char *mapname, char *entities, char *spawnpoint)
|
|
{
|
|
edict_t *ent;
|
|
char *com_token;
|
|
int inhibit;
|
|
int i;
|
|
//CW++
|
|
char text[32];
|
|
|
|
for (i = 0; i < (int)maxclients->value; i++)
|
|
{
|
|
ent = g_edicts + 1 + i;
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
// clean up any bots if a "gamemap" command has been issued
|
|
if (ent->isabot)
|
|
{
|
|
ClearSlot(ent);
|
|
Bot[ent->client->pers.botindex].ingame = 0;
|
|
ent->isabot = false;
|
|
--NumBotsInGame;
|
|
}
|
|
}
|
|
//CW--
|
|
|
|
SaveClientData();
|
|
|
|
gi.FreeTags(TAG_LEVEL);
|
|
memset(&level, 0, sizeof(level));
|
|
memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
|
|
|
|
// strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
|
|
// strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
|
|
Com_strcpy (level.mapname, sizeof(level.mapname), mapname);
|
|
Com_strcpy (game.spawnpoint, sizeof(game.spawnpoint), spawnpoint);
|
|
|
|
//CW++
|
|
switch ((int)sv_gametype->value)
|
|
{
|
|
case G_FFA:
|
|
Com_sprintf(text, sizeof(text), "Gametype: FFA");
|
|
break;
|
|
|
|
case G_CTF:
|
|
Com_sprintf(text, sizeof(text), "Gametype: CTF");
|
|
break;
|
|
|
|
case G_TDM:
|
|
Com_sprintf(text, sizeof(text), "Gametype: Team-DM");
|
|
break;
|
|
|
|
case G_ASLT:
|
|
Com_sprintf(text, sizeof(text), "Gametype: Assault");
|
|
break;
|
|
|
|
default:
|
|
Com_sprintf(text, sizeof(text), "Gametype: UNDEFINED");
|
|
break;
|
|
}
|
|
|
|
gi.dprintf("\n[%s]\n", text);
|
|
gi.dprintf("Map: %s\n\n", level.mapname);
|
|
//CW--
|
|
|
|
// Set client fields on player ents.
|
|
|
|
for (i = 0; i < game.maxclients; ++i)
|
|
g_edicts[i+1].client = game.clients + i;
|
|
|
|
ent = NULL;
|
|
inhibit = 0;
|
|
|
|
// Parse ents.
|
|
|
|
while (1)
|
|
{
|
|
// parse the opening brace
|
|
com_token = COM_Parse(&entities);
|
|
if (!entities)
|
|
break;
|
|
|
|
if (com_token[0] != '{')
|
|
gi.error("ED_LoadFromFile: found %s when expecting {", com_token);
|
|
|
|
if (!ent)
|
|
ent = g_edicts;
|
|
else
|
|
ent = G_Spawn();
|
|
|
|
entities = ED_ParseEdict(entities, ent);
|
|
|
|
// remove things (except the world) from deathmatch if flagged (ie. SP maps)
|
|
if (ent != g_edicts)
|
|
{
|
|
if (ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH) //CW
|
|
{
|
|
G_FreeEdict(ent);
|
|
inhibit++;
|
|
continue;
|
|
}
|
|
|
|
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
|
|
}
|
|
ED_CallSpawn(ent);
|
|
}
|
|
|
|
gi.dprintf("%i entities inhibited\n", inhibit);
|
|
|
|
G_FindTeams();
|
|
|
|
//ZOID++
|
|
CTFSpawn();
|
|
//ZOID--
|
|
|
|
//CW++
|
|
if (sv_gametype->value == G_ASLT)
|
|
{
|
|
ASLTSpawn();
|
|
if (!timelimit->value)
|
|
{
|
|
gi.dprintf("** No info_timelimit found in map.\n => Forcing timelimit to 10 mins.\n");
|
|
gi.cvar_forceset("timelimit", va("10.0"));
|
|
}
|
|
}
|
|
|
|
memset(&g_vote, 0, sizeof(g_vote));
|
|
|
|
RemoveDisabledPowerups();
|
|
SetupRndPowerupSpawn();
|
|
|
|
// Weapon drop files.
|
|
|
|
if ((int)sv_agm_drop->value && (int)sv_allow_agm->value)
|
|
SetupAGMSpawn();
|
|
|
|
if ((int)sv_disc_drop->value && (int)sv_allow_disclauncher->value)
|
|
SetupDiscLauncherSpawn();
|
|
//CW--
|
|
|
|
//Maj++
|
|
if (((int)sv_gametype->value == G_FFA) || ((int)sv_gametype->value == G_TDM)) //CW
|
|
{
|
|
G_FindTrainTeam();
|
|
ReadRouteFile();
|
|
}
|
|
//Maj--
|
|
}
|
|
|
|
|
|
//===================================================================
|
|
|
|
/* Description of statusbar variables.
|
|
|
|
Cursor positioning:
|
|
xl <value>
|
|
xr <value>
|
|
yb <value>
|
|
yt <value>
|
|
xv <value>
|
|
yv <value>
|
|
|
|
Drawing:
|
|
statpic <name>
|
|
pic <stat>
|
|
num <fieldwidth> <stat>
|
|
string <stat>
|
|
|
|
Control:
|
|
if <stat>
|
|
ifeq <stat> <value>
|
|
ifbit <stat> <value>
|
|
endif
|
|
*/
|
|
|
|
char *dm_statusbar =
|
|
"yb -24 "
|
|
|
|
// health
|
|
"xv 0 "
|
|
"hnum "
|
|
"xv 50 "
|
|
"pic 0 "
|
|
|
|
// ammo
|
|
"if 2 "
|
|
" xv 100 "
|
|
" anum "
|
|
" xv 150 "
|
|
" pic 2 "
|
|
"endif "
|
|
|
|
// armor
|
|
"if 4 "
|
|
" xv 200 "
|
|
" rnum "
|
|
" xv 250 "
|
|
" pic 4 "
|
|
"endif "
|
|
|
|
// selected item
|
|
"if 6 "
|
|
" xv 296 "
|
|
" pic 6 "
|
|
"endif "
|
|
|
|
"yb -50 "
|
|
|
|
// picked up item
|
|
"if 7 "
|
|
" xv 0 "
|
|
" pic 7 "
|
|
" xv 26 "
|
|
" yb -42 "
|
|
" stat_string 8 "
|
|
" yb -50 "
|
|
"endif "
|
|
|
|
// timer
|
|
"if 9 "
|
|
" xv 246 "
|
|
" num 3 10 " //CW
|
|
" xv 296 "
|
|
" pic 9 "
|
|
"endif "
|
|
|
|
// help / weapon icon
|
|
"if 11 "
|
|
" xv 150 " //CW
|
|
" pic 11 "
|
|
"endif "
|
|
|
|
//CW++
|
|
// Traps/C4 ID view state
|
|
"if 29 "
|
|
"xv 120 "
|
|
"yb -46 "
|
|
"pic 29 "
|
|
"endif "
|
|
|
|
// time remaining
|
|
"if 28 "
|
|
"xl 0 "
|
|
"yb -78 "
|
|
"stat_string 28 "
|
|
"endif "
|
|
//CW--
|
|
|
|
// frags
|
|
"xr -50 "
|
|
"yt 2 "
|
|
"num 3 14"
|
|
;
|
|
|
|
|
|
/*QUAKED worldspawn (0 0 0) ?
|
|
|
|
Only used for the world.
|
|
"sky" environment map name
|
|
"skyaxis" vector axis for rotating sky
|
|
"skyrotate" speed of rotation in degrees/second
|
|
"sounds" music cd track number
|
|
"gravity" 800 is default gravity
|
|
"message" text to print at user logon
|
|
*/
|
|
void SP_worldspawn(edict_t *ent)
|
|
{
|
|
//CW++
|
|
int i;
|
|
//CW--
|
|
|
|
ent->movetype = MOVETYPE_PUSH;
|
|
ent->solid = SOLID_BSP;
|
|
ent->inuse = true; // since the world doesn't use G_Spawn()
|
|
ent->s.modelindex = 1; // world model is always index 1
|
|
|
|
//---------------
|
|
|
|
//CW++
|
|
for (i = MAX_OLDMAPS-1; i > 0; --i)
|
|
strncpy(g_oldmaps[i].mapname, g_oldmaps[i-1].mapname, sizeof(g_oldmaps[i].mapname));
|
|
strncpy(g_oldmaps[0].mapname, level.mapname, sizeof(g_oldmaps[0].mapname));
|
|
//CW--
|
|
|
|
// reserve some spots for dead player bodies
|
|
InitBodyQue();
|
|
|
|
// set configstrings for items
|
|
SetItemNames();
|
|
|
|
if (st.nextmap)
|
|
Com_strcpy(level.nextmap, sizeof(level.nextmap), st.nextmap);
|
|
|
|
// make some data visible to the server
|
|
if (ent->message && ent->message[0])
|
|
{
|
|
gi.configstring(CS_NAME, ent->message);
|
|
strncpy(level.level_name, ent->message, sizeof(level.level_name));
|
|
}
|
|
else
|
|
strncpy(level.level_name, level.mapname, sizeof(level.level_name));
|
|
|
|
if (st.sky && st.sky[0])
|
|
gi.configstring(CS_SKY, st.sky);
|
|
else
|
|
gi.configstring(CS_SKY, "unit1_");
|
|
|
|
gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate));
|
|
gi.configstring(CS_SKYAXIS, va("%f %f %f", st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]));
|
|
|
|
// Knightmare- if a named soundtrack is specified, play it instead of from CD
|
|
if (ent->musictrack && strlen(ent->musictrack))
|
|
gi.configstring (CS_CDTRACK, ent->musictrack);
|
|
else
|
|
gi.configstring(CS_CDTRACK, va("%i", ent->sounds));
|
|
// end Knightmare
|
|
|
|
gi.configstring(CS_MAXCLIENTS, va("%i", (int)(maxclients->value)));
|
|
|
|
// status bar program
|
|
//ZOID++
|
|
if (sv_gametype->value == G_CTF) //CW
|
|
{
|
|
gi.configstring(CS_STATUSBAR, ctf_statusbar);
|
|
CTFPrecache();
|
|
}
|
|
//ZOID--
|
|
|
|
//CW++
|
|
else if (sv_gametype->value == G_TDM)
|
|
{
|
|
gi.configstring(CS_STATUSBAR, tdm_statusbar);
|
|
TDMPrecache();
|
|
}
|
|
else if (sv_gametype->value == G_ASLT)
|
|
{
|
|
gi.configstring(CS_STATUSBAR, aslt_statusbar);
|
|
ASLTPrecache();
|
|
}
|
|
else
|
|
//CW--
|
|
gi.configstring(CS_STATUSBAR, dm_statusbar);
|
|
|
|
//---------------
|
|
|
|
|
|
// help icon for statusbar
|
|
gi.imageindex("i_help");
|
|
level.pic_health = gi.imageindex("i_health");
|
|
gi.imageindex("help");
|
|
gi.imageindex("field_3");
|
|
|
|
if (!st.gravity)
|
|
gi.cvar_set("sv_gravity", "800");
|
|
else
|
|
gi.cvar_set("sv_gravity", st.gravity);
|
|
|
|
snd_fry = gi.soundindex("player/fry.wav");
|
|
|
|
//CW++
|
|
gi.imageindex("i_no");
|
|
gi.modelindex("sprites/point.sp2");
|
|
|
|
hook_index = gi.modelindex("models/objects/hook/tris.md2");
|
|
spike_index = gi.modelindex("models/objects/spike/tris.md2");
|
|
r_explode_index = gi.modelindex("models/objects/r_explode/tris.md2");
|
|
tracer_index = gi.modelindex("models/objects/tracer/tris.md2");
|
|
|
|
// Precache weapons, ammo and armour if players start with them in their possession.
|
|
|
|
if ((int)sv_allow_hook->value)
|
|
PrecacheItem(FindItem("Grapple"));
|
|
|
|
PrecacheItem(FindItem("Chainsaw"));
|
|
|
|
if (sv_have_deserteagle->value)
|
|
PrecacheItem(FindItem("Desert Eagle"));
|
|
|
|
if (sv_have_gausspistol->value)
|
|
PrecacheItem(FindItem("Gauss Pistol"));
|
|
|
|
if (sv_have_mac10->value)
|
|
PrecacheItem(FindItem("Mac-10"));
|
|
|
|
if (sv_have_jackhammer->value)
|
|
PrecacheItem(FindItem("Jackhammer"));
|
|
|
|
if (sv_have_c4->value)
|
|
PrecacheItem(FindItem("C4"));
|
|
|
|
if (sv_have_traps->value)
|
|
PrecacheItem(FindItem("Traps"));
|
|
|
|
if (sv_have_spikegun->value)
|
|
PrecacheItem(FindItem("E.S.G."));
|
|
|
|
if (sv_have_rocketlauncher->value)
|
|
PrecacheItem(FindItem("Rocket Launcher"));
|
|
|
|
if (sv_have_flamethrower->value)
|
|
PrecacheItem(FindItem("Flamethrower"));
|
|
|
|
if (sv_have_railgun->value)
|
|
PrecacheItem(FindItem("Railgun"));
|
|
|
|
if (sv_have_shockrifle->value)
|
|
PrecacheItem(FindItem("Shock Rifle"));
|
|
|
|
if (sv_have_agm->value)
|
|
PrecacheItem(FindItem("AG Manipulator"));
|
|
|
|
if (sv_have_disclauncher->value)
|
|
PrecacheItem(FindItem("Disc Launcher"));
|
|
|
|
if (sv_initial_bullets->value)
|
|
PrecacheItem(FindItem("bullets"));
|
|
|
|
if (sv_initial_shells->value)
|
|
PrecacheItem(FindItem("shells"));
|
|
|
|
if (sv_initial_rockets->value)
|
|
PrecacheItem(FindItem("rockets"));
|
|
|
|
if (sv_initial_cells->value)
|
|
PrecacheItem(FindItem("cells"));
|
|
|
|
if (sv_initial_slugs->value)
|
|
PrecacheItem(FindItem("slugs"));
|
|
|
|
if ((int)sv_initial_armor->value > 0)
|
|
{
|
|
if ((int)sv_initial_armortype->value == 0)
|
|
PrecacheItem(FindItem("Jacket Armor"));
|
|
else if ((int)sv_initial_armortype->value == 1)
|
|
PrecacheItem(FindItem("Combat Armor"));
|
|
else
|
|
PrecacheItem(FindItem("Body Armor"));
|
|
}
|
|
|
|
// Precache Mystery Box, Pack and Adrenaline powerups if extra items are flagged.
|
|
|
|
if ((int)dmflags->value & DF_EXTRA_ITEMS)
|
|
{
|
|
PrecacheItem(FindItem("Mystery"));
|
|
PrecacheItem(FindItem("Ammo Pack"));
|
|
PrecacheItem(FindItem("Adrenaline"));
|
|
}
|
|
//CW--
|
|
|
|
gi.soundindex("player/lava1.wav");
|
|
gi.soundindex("player/lava2.wav");
|
|
gi.soundindex("misc/pc_up.wav");
|
|
gi.soundindex("misc/talk1.wav");
|
|
gi.soundindex("misc/udeath.wav");
|
|
gi.soundindex("items/respawn1.wav");
|
|
|
|
// sexed sounds
|
|
gi.soundindex("*death1.wav");
|
|
gi.soundindex("*death2.wav");
|
|
gi.soundindex("*death3.wav");
|
|
gi.soundindex("*death4.wav");
|
|
gi.soundindex("*fall1.wav");
|
|
gi.soundindex("*fall2.wav");
|
|
gi.soundindex("*gurp1.wav");
|
|
gi.soundindex("*gurp2.wav");
|
|
gi.soundindex("*jump1.wav");
|
|
gi.soundindex("*pain25_1.wav");
|
|
gi.soundindex("*pain25_2.wav");
|
|
gi.soundindex("*pain50_1.wav");
|
|
gi.soundindex("*pain50_2.wav");
|
|
gi.soundindex("*pain75_1.wav");
|
|
gi.soundindex("*pain75_2.wav");
|
|
gi.soundindex("*pain100_1.wav");
|
|
gi.soundindex("*pain100_2.wav");
|
|
|
|
// sexed models (max 15)
|
|
// NB: this order must match the #defines in g_local.h
|
|
//CW++
|
|
gi.modelindex("#w_chainsaw.md2");
|
|
gi.modelindex("#w_de.md2");
|
|
gi.modelindex("#w_gauss.md2");
|
|
gi.modelindex("#w_jhammer.md2");
|
|
gi.modelindex("#w_macten.md2");
|
|
gi.modelindex("#w_esg.md2");
|
|
gi.modelindex("#a_grenades.md2");
|
|
gi.modelindex("#w_trap.md2");
|
|
gi.modelindex("#w_rlauncher.md2");
|
|
gi.modelindex("#w_fthrower.md2");
|
|
gi.modelindex("#w_railgun.md2");
|
|
gi.modelindex("#w_shock.md2");
|
|
gi.modelindex("#w_dlauncher.md2");
|
|
gi.modelindex("#w_agm.md2");
|
|
gi.modelindex("#w_grapple.md2");
|
|
//CW--
|
|
|
|
//-------------------
|
|
|
|
gi.soundindex("player/gasp1.wav"); // gasping for air
|
|
gi.soundindex("player/gasp2.wav"); // head breaking surface, not gasping
|
|
gi.soundindex("player/watr_in.wav"); // feet hitting water
|
|
gi.soundindex("player/watr_out.wav"); // feet leaving water
|
|
gi.soundindex("player/watr_un.wav"); // head going underwater
|
|
gi.soundindex("player/u_breath1.wav");
|
|
gi.soundindex("player/u_breath2.wav");
|
|
gi.soundindex("items/pkup.wav"); // bonus item pickup
|
|
gi.soundindex("world/land.wav"); // landing thud
|
|
gi.soundindex("misc/h2ohit1.wav"); // landing splash
|
|
gi.soundindex("items/damage.wav");
|
|
gi.soundindex("items/protect.wav");
|
|
gi.soundindex("items/protect4.wav");
|
|
gi.soundindex("weapons/noammo.wav");
|
|
|
|
sm_meat_index = gi.modelindex("models/objects/gibs/sm_meat/tris.md2");
|
|
gi.modelindex("models/objects/gibs/arm/tris.md2");
|
|
gi.modelindex("models/objects/gibs/bone/tris.md2");
|
|
gi.modelindex("models/objects/gibs/bone2/tris.md2");
|
|
gi.modelindex("models/objects/gibs/chest/tris.md2");
|
|
gi.modelindex("models/objects/gibs/skull/tris.md2");
|
|
gi.modelindex("models/objects/gibs/head2/tris.md2");
|
|
|
|
// cvar overrides for effects flags:
|
|
if (footstep_sounds->value)
|
|
world->effects |= FX_WORLDSPAWN_STEPSOUNDS;
|
|
|
|
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
|
|
|
|
// 0 normal
|
|
gi.configstring(CS_LIGHTS+0, "m");
|
|
|
|
// 1 FLICKER (first variety)
|
|
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
|
|
|
|
// 2 SLOW STRONG PULSE
|
|
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
|
|
|
// 3 CANDLE (first variety)
|
|
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
|
|
|
// 4 FAST STROBE
|
|
gi.configstring(CS_LIGHTS+4, "mamamamamama");
|
|
|
|
// 5 GENTLE PULSE 1
|
|
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
|
|
|
// 6 FLICKER (second variety)
|
|
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
|
|
|
|
// 7 CANDLE (second variety)
|
|
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
|
|
|
// 8 CANDLE (third variety)
|
|
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
|
|
|
// 9 SLOW STROBE (fourth variety)
|
|
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
|
|
|
|
// 10 FLUORESCENT FLICKER
|
|
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
|
|
|
|
// 11 SLOW PULSE NOT FADE TO BLACK
|
|
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
|
|
|
// styles 32-62 are assigned by the light program for switchable lights
|
|
|
|
// 63 testing
|
|
gi.configstring(CS_LIGHTS+63, "a");
|
|
}
|
|
|
|
//CW++
|
|
// Random powerups are spawned at the DM pads if the appropriate dmflag is set.
|
|
|
|
void SpawnPowerup(gitem_t *item, edict_t *spot);
|
|
|
|
void PowerupThink(edict_t *powerup)
|
|
{
|
|
edict_t *spot;
|
|
|
|
if ((spot = FindTechSpawn()) != NULL)
|
|
{
|
|
SpawnPowerup(powerup->item, spot);
|
|
G_FreeEdict(powerup);
|
|
}
|
|
else
|
|
{
|
|
powerup->nextthink = level.time + sv_rnd_powerup_timeout->value;
|
|
powerup->think = PowerupThink;
|
|
}
|
|
}
|
|
|
|
void SpawnPowerup(gitem_t *item, edict_t *spot)
|
|
{
|
|
edict_t *ent;
|
|
vec3_t forward;
|
|
vec3_t right;
|
|
vec3_t angles;
|
|
|
|
ent = G_Spawn();
|
|
|
|
ent->classname = item->classname;
|
|
ent->item = item;
|
|
ent->spawnflags = DROPPED_ITEM;
|
|
ent->s.effects = item->world_model_flags;
|
|
ent->s.renderfx = RF_GLOW;
|
|
VectorSet(ent->mins, -15.0, -15.0, -15.0);
|
|
VectorSet(ent->maxs, 15.0, 15.0, 15.0);
|
|
gi.setmodel(ent, ent->item->world_model);
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->touch = Touch_Item;
|
|
ent->owner = ent;
|
|
ent->rnd_spawn = true;
|
|
|
|
angles[0] = 0;
|
|
angles[1] = rand() % 360;
|
|
angles[2] = 0;
|
|
|
|
AngleVectors(angles, forward, right, NULL);
|
|
VectorCopy(spot->s.origin, ent->s.origin);
|
|
ent->s.origin[2] += 16.0;
|
|
VectorScale(forward, 300.0, ent->velocity);
|
|
ent->velocity[2] = 300.0;
|
|
|
|
gi.linkentity(ent);
|
|
}
|
|
|
|
void SpawnRndPowerups(edict_t *spawner)
|
|
{
|
|
gitem_t *powerup;
|
|
edict_t *spot;
|
|
edict_t *ent;
|
|
qboolean mys_valid = false;
|
|
int i;
|
|
int dm_num = 0;
|
|
|
|
qboolean found = false;
|
|
|
|
if (!spawner)
|
|
return;
|
|
|
|
// Remove any currently existing randomly-spawned powerups.
|
|
|
|
for (i = 0; i < globals.num_edicts; ++i)
|
|
{
|
|
ent = &g_edicts[i];
|
|
if (ent->rnd_spawn)
|
|
{
|
|
found = true;
|
|
G_FreeEdict(ent);
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
spawner->nextthink = level.time + 1.0;
|
|
return;
|
|
}
|
|
else
|
|
spawner->nextthink = level.time + sv_rnd_powerup_timeout->value;
|
|
|
|
// Spawn new ones at random DM points.
|
|
|
|
i = 0;
|
|
mys_valid = (int)(sv_mystery_invuln->value)|(int)(sv_mystery_quad->value)|(int)(sv_mystery_d89->value)|(int)(sv_mystery_haste->value)|
|
|
(int)(sv_mystery_siphon->value)|(int)(sv_mystery_antibeam->value)|(int)(sv_mystery_enviro->value)|(int)(sv_mystery_tele->value);
|
|
while (pupnames[i])
|
|
{
|
|
if (((powerup = FindItemByClassname(pupnames[i++])) != NULL) && ((spot = FindTechSpawn()) != NULL))
|
|
{
|
|
if (!Q_stricmp(powerup->classname, "item_mystery") && !mys_valid)
|
|
continue;
|
|
|
|
SpawnPowerup(powerup, spot);
|
|
}
|
|
}
|
|
|
|
// Spawn extra Mystery Boxes proportional to the number of DM spawn points.
|
|
|
|
if (!mys_valid)
|
|
return;
|
|
|
|
if ((powerup = FindItemByClassname("item_mystery")) == NULL)
|
|
return;
|
|
|
|
for (i = (int)maxclients->value+1; i < globals.num_edicts; ++i)
|
|
{
|
|
spot = &g_edicts[i];
|
|
if (spot->classname && (!Q_stricmp(spot->classname, "info_player_deathmatch")))
|
|
++dm_num;
|
|
}
|
|
|
|
if (dm_num >= 2 * (int)sv_rnd_mystery_ratio->value)
|
|
{
|
|
dm_num = (int)(dm_num / sv_rnd_mystery_ratio->value);
|
|
for (i = 1; i < dm_num; ++i)
|
|
{
|
|
if ((spot = FindTechSpawn()) != NULL)
|
|
SpawnPowerup(powerup, spot);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetupRndPowerupSpawn(void)
|
|
{
|
|
edict_t *ent;
|
|
|
|
if (!((int)dmflags->value & DF_EXTRA_ITEMS))
|
|
return;
|
|
|
|
ent = G_Spawn();
|
|
ent->classname = "powerup_spawner";
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->nextthink = level.time + 10.0;
|
|
ent->think = SpawnRndPowerups;
|
|
}
|
|
//CW--
|
|
|
|
//CW++
|
|
void DropAGM(float x, float y, float z)
|
|
{
|
|
edict_t *agm;
|
|
|
|
// Spawn an AGM at the specified position.
|
|
|
|
agm = G_Spawn();
|
|
agm->classname = "weapon_agm";
|
|
agm->s.origin[0] = x;
|
|
agm->s.origin[1] = y;
|
|
agm->s.origin[2] = z;
|
|
SpawnItem(agm, FindItem("AG Manipulator"));
|
|
gi.linkentity(agm);
|
|
|
|
gi.dprintf("** AGM dropped at %s\n", vtos(agm->s.origin));
|
|
}
|
|
|
|
void SetupAGMSpawn(void)
|
|
{
|
|
FILE *entstream;
|
|
char bspname[MAX_QPATH];
|
|
int fnum;
|
|
int n_agm = 0;
|
|
float x = 0.0;
|
|
float y = 0.0;
|
|
float z = 0.0;
|
|
|
|
if ((entstream = OpenAGMDropFile(true, true)) != NULL)
|
|
{
|
|
while ((fnum = fscanf(entstream, "%s %f %f %f", bspname, &x, &y, &z)) != EOF)
|
|
{
|
|
if (!Q_stricmp(level.mapname, bspname))
|
|
{
|
|
DropAGM(x, y, z);
|
|
++n_agm;
|
|
}
|
|
}
|
|
fclose(entstream);
|
|
|
|
if (n_agm == 0)
|
|
gi.dprintf("** Current bsp is not listed in AGM drop file\n");
|
|
}
|
|
}
|
|
|
|
void DropDL(float x, float y, float z)
|
|
{
|
|
edict_t *dl;
|
|
|
|
// Spawn an AGM at the specified position.
|
|
|
|
dl = G_Spawn();
|
|
dl->classname = "weapon_disclauncher";
|
|
dl->s.origin[0] = x;
|
|
dl->s.origin[1] = y;
|
|
dl->s.origin[2] = z;
|
|
SpawnItem(dl, FindItem("Disc Launcher"));
|
|
gi.linkentity(dl);
|
|
|
|
gi.dprintf("** Disc Launcher dropped at %s\n", vtos(dl->s.origin));
|
|
}
|
|
|
|
void SetupDiscLauncherSpawn(void)
|
|
{
|
|
FILE *entstream;
|
|
char bspname[MAX_QPATH];
|
|
int fnum;
|
|
int n_dl = 0;
|
|
float x = 0.0;
|
|
float y = 0.0;
|
|
float z = 0.0;
|
|
|
|
if ((entstream = OpenDiscLauncherDropFile(true, true)) != NULL)
|
|
{
|
|
while ((fnum = fscanf(entstream, "%s %f %f %f", bspname, &x, &y, &z)) != EOF)
|
|
{
|
|
if (!Q_stricmp(level.mapname, bspname))
|
|
{
|
|
DropDL(x, y, z);
|
|
++n_dl;
|
|
}
|
|
}
|
|
fclose(entstream);
|
|
|
|
if (n_dl == 0)
|
|
gi.dprintf("** Current bsp is not listed in Disc Launcher drop file\n");
|
|
}
|
|
}
|
|
|
|
void RemoveDisabledPowerups(void)
|
|
{
|
|
// Removes powerups which have been flagged as disabled by sv_allow_* cvars.
|
|
|
|
edict_t *e;
|
|
int i;
|
|
|
|
for (i = 0; i < globals.num_edicts; ++i)
|
|
{
|
|
e = &g_edicts[i];
|
|
if (!e->inuse)
|
|
continue;
|
|
if (!e->item)
|
|
continue;
|
|
if (!(e->item->flags & IT_POWERUP))
|
|
continue;
|
|
|
|
if (!(int)sv_allow_invuln->value && (e->item->tag == POWERUP_INVULN))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_quad->value && (e->item->tag == POWERUP_QUAD))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_siphon->value && (e->item->tag == POWERUP_SIPHON))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_d89->value && (e->item->tag == POWERUP_D89))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_haste->value && (e->item->tag == POWERUP_HASTE))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_tele->value && (e->item->tag == POWERUP_TELE))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_antibeam->value && (e->item->tag == POWERUP_ANTIBEAM))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_enviro->value && (e->item->tag == POWERUP_ENVIRO))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_silencer->value && (e->item->tag == POWERUP_SILENCER))
|
|
G_FreeEdict(e);
|
|
else if (!(int)sv_allow_breather->value && (e->item->tag == POWERUP_BREATHER))
|
|
G_FreeEdict(e);
|
|
}
|
|
}
|
|
//CW--
|