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52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __CINEMATIC_H__
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#define __CINEMATIC_H__
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#define MAX_CINEMATICS 8
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#define CIN_SYSTEM 1 // A cinematic handled by the client system
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#define CIN_LOOPED 2 // Looped playback
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#define CIN_SILENT 4 // Don't play audio
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#define CIN_SHADER 8 // Used in a shader by the renderer
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typedef int cinHandle_t;
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// Will run a frame of the cinematic but will not draw it. Will return
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// false if the end of the cinematic has been reached.
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qboolean CIN_RunCinematic (cinHandle_t handle);
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// Allows you to resize the animation dynamically
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void CIN_SetExtents (cinHandle_t handle, int x, int y, int width, int height);
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// Draws the current frame
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void CIN_DrawCinematic (cinHandle_t handle);
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// Returns a handle to the cinematic
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cinHandle_t CIN_PlayCinematic (const char *name, int x, int y, int width, int height, int flags);
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// Stops playing the cinematic
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void CIN_StopCinematic (cinHandle_t handle);
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#endif // __CINEMATIC_H__
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