thirtyflightsofloving/unix/in_unix.c
Knightmare66 26d58b1694 Added screenshot gamma correction.
Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
2020-07-04 01:31:44 -04:00

182 lines
4.5 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// in_unix.c -- unix mouse and joystick code
#include "../client/client.h"
#include "../ui/ui_local.h"
cvar_t *in_mouse;
cvar_t *in_joystick;
extern int mx, my;
static qboolean mouse_avail;
static int old_mouse_x, old_mouse_y;
static qboolean mlooking;
cvar_t *m_filter;
cvar_t *in_dgamouse;
cvar_t *autosensitivity;
cvar_t *in_menumouse; /// FIXME Menu Mouse on windowed mode
extern cursor_t cursor;
void UI_RefreshCursorMenu (void);
void UI_RefreshCursorLink (void);
void IN_MLookDown (void) {
mlooking = true;
}
void IN_MLookUp (void) {
mlooking = false;
if (!freelook->value && lookspring->value)
IN_CenterView ();
}
void Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;
}
void IN_Init (void)
{
in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("in_mouse", "Enables mouse input.");
in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE);
Cvar_SetDescription ("in_joystick", "Enables joystick input.");
m_filter = Cvar_Get ("m_filter", "0", 0);
Cvar_SetDescription ("m_filter", "Enables mouse input filtering.");
in_dgamouse = Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE);
in_menumouse = Cvar_Get ("in_menumouse", "0", CVAR_ARCHIVE);
// Knightmare added
autosensitivity = Cvar_Get ("autosensitivity", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("autosensitivity", "Enables scaling of mouse and joystick sensitivty when zoomed in.");
Cmd_AddCommand ("+mlook", IN_MLookDown);
Cmd_AddCommand ("-mlook", IN_MLookUp);
Cmd_AddCommand ("force_centerview", Force_CenterView_f);
mx = my = 0.0;
if (in_mouse->value)
mouse_avail = true;
else
mouse_avail = false;
// Knightmare- added Psychospaz's menu mouse support
UI_RefreshCursorMenu();
UI_RefreshCursorLink();
}
void IN_Shutdown (void)
{
if (!mouse_avail)
return;
IN_Activate(false);
mouse_avail = false;
Cmd_RemoveCommand ("+mlook");
Cmd_RemoveCommand ("-mlook");
Cmd_RemoveCommand ("force_centerview");
}
void IN_Commands (void)
{
}
void M_Think_MouseCursor (void);
void IN_Move (usercmd_t *cmd)
{
if (!mouse_avail)
return;
if (!autosensitivity)
autosensitivity = Cvar_Get ("autosensitivity", "1", CVAR_ARCHIVE);
if (m_filter->value)
{
mx = (mx + old_mouse_x) * 0.5;
my = (my + old_mouse_y) * 0.5;
}
old_mouse_x = mx;
old_mouse_y = my;
// now to set the menu cursor
if (cls.key_dest == key_menu)
{
cursor.oldx = cursor.x;
cursor.oldy = cursor.y;
cursor.x += mx * ui_sensitivity->value;
cursor.y += my * ui_sensitivity->value;
if (cursor.x!=cursor.oldx || cursor.y!=cursor.oldy)
cursor.mouseaction = true;
if (cursor.x < 0) cursor.x = 0;
if (cursor.x > viddef.width) cursor.x = viddef.width;
if (cursor.y < 0) cursor.y = 0;
if (cursor.y > viddef.height) cursor.y = viddef.height;
M_Think_MouseCursor();
}
// psychospaz - zooming in preserves sensitivity
if (in_autosensitivity->integer && cl.base_fov < 90)
{
mx *= sensitivity->value * (cl.base_fov/90.0);
my *= sensitivity->value * (cl.base_fov/90.0);
}
else
{
mx *= sensitivity->value;
my *= sensitivity->value;
}
// add mouse X/Y movement to cmd
if ((in_strafe.state & 1) || (lookstrafe->value && mlooking))
cmd->sidemove += m_side->value * mx;
else
cl.viewangles[YAW] -= m_yaw->value * mx;
if ( (mlooking || freelook->value) && !(in_strafe.state & 1))
cl.viewangles[PITCH] += m_pitch->value * my;
else
cmd->forwardmove -= m_forward->value * my;
mx = my = 0;
}
void IN_Frame (void)
{
if (!mouse_avail)
return;
if ( !cl.refresh_prepped || cls.key_dest == key_console || cls.key_dest == key_menu)
IN_Activate(false);
else
IN_Activate(true);
}