thirtyflightsofloving/zaero/p_hud.c
Knightmare66 95295401a4 Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs.
Added weapon balancing and tech control cvars to 3ZB2 DLL.
Added Vampire and Ammogen techs to 3ZB2 game DLL.
Fixed func_door_secret movement bug (when built with origin brush) in Zaero DLL.
Fixed armor stacking bug in default Lazarus, missionpack, and Zaero DLLs.
Removed unused tech cvars in default Lazarus DLL.
Changed parsing of TE_BLASTER_COLORED tempent.
2021-10-31 03:53:09 -04:00

599 lines
15 KiB
C

#include "g_local.h"
/*
======================================================================
INTERMISSION
======================================================================
*/
void MoveClientToIntermission (edict_t *ent)
{
if (deathmatch->value || coop->value)
ent->client->showscores = true;
VectorCopy (level.intermission_origin, ent->s.origin);
ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8;
ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8;
ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8;
VectorCopy (level.intermission_angle, ent->client->ps.viewangles);
ent->client->ps.pmove.pm_type = PM_FREEZE;
ent->client->ps.gunindex = 0;
#ifdef KMQUAKE2_ENGINE_MOD
ent->client->ps.gunindex2 = 0;
#endif
ent->client->ps.blend[3] = 0;
ent->client->ps.rdflags &= ~RDF_UNDERWATER;
// clean up powerup info
ent->client->quad_framenum = 0;
ent->client->invincible_framenum = 0;
ent->client->breather_framenum = 0;
ent->client->enviro_framenum = 0;
ent->client->grenade_blew_up = false;
ent->client->grenade_time = 0;
ent->viewheight = 0;
ent->s.modelindex = 0;
ent->s.modelindex2 = 0;
ent->s.modelindex3 = 0;
ent->s.modelindex4 = 0;
#ifdef KMQUAKE2_ENGINE_MOD
ent->s.modelindex5 = 0;
ent->s.modelindex6 = 0;
#endif
ent->s.effects = 0;
ent->s.sound = 0;
ent->solid = SOLID_NOT;
// add the layout
if (deathmatch->value || coop->value)
{
DeathmatchScoreboardMessage (ent, NULL);
gi.unicast (ent, true);
}
}
void BeginIntermission (edict_t *targ)
{
int i, n;
edict_t *ent, *client;
if (level.intermissiontime)
return; // already activated
game.autosaved = false;
// respawn any dead clients
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
if (client->health <= 0)
respawn(client);
}
level.intermissiontime = level.time;
level.changemap = targ->map;
if (Q_stricmp(level.mapname, "zboss") == 0 && !deathmatch->value)
level.fadeFrames = 50;
if (strstr(level.changemap, "*"))
{
if (coop->value)
{
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
// strip players of all keys between units
for (n = 0; n < MAX_ITEMS; n++)
{
if (itemlist[n].flags & IT_KEY)
client->client->pers.inventory[n] = 0;
}
}
}
}
else
{
if (!deathmatch->value)
{
level.exitintermission = 1; // go immediately to the next level
return;
}
}
level.exitintermission = 0;
// find an intermission spot
ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
if (!ent)
{ // the map creator forgot to put in an intermission point...
ent = G_Find (NULL, FOFS(classname), "info_player_start");
if (!ent)
ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
}
else
{ // chose one of four spots
i = rand() & 3;
while (i--)
{
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
if (!ent) // wrap around the list
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
}
}
VectorCopy (ent->s.origin, level.intermission_origin);
VectorCopy (ent->s.angles, level.intermission_angle);
// move all clients to the intermission point
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
MoveClientToIntermission (client);
}
}
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
{
char entry[1024];
char string[1400];
int stringlength;
int i, j, k;
int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS];
int score, total;
int picnum;
int x, y;
gclient_t *cl;
edict_t *cl_ent;
char *tag;
// sort the clients by score
total = 0;
for (i=0 ; i<game.maxclients ; i++)
{
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse)
continue;
score = game.clients[i].resp.score;
for (j=0 ; j<total ; j++)
{
if (score > sortedscores[j])
break;
}
for (k=total ; k>j ; k--)
{
sorted[k] = sorted[k-1];
sortedscores[k] = sortedscores[k-1];
}
sorted[j] = i;
sortedscores[j] = score;
total++;
}
// print level name and exit rules
string[0] = 0;
stringlength = (int)strlen(string);
// add the clients in sorted order
if (total > 12)
total = 12;
for (i=0 ; i<total ; i++)
{
cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6);
// add a dogtag
if (cl_ent == ent)
tag = "tag1";
else if (cl_ent == killer)
tag = "tag2";
else
tag = NULL;
if (tag)
{
Com_sprintf (entry, sizeof(entry),
"xv %i yv %i picn %s ",x+32, y, tag);
j = (int)strlen(entry);
if (stringlength + j > 1024)
break;
Com_strcpy (string + stringlength, sizeof(string)-stringlength, entry);
stringlength += j;
}
// send the layout
Com_sprintf (entry, sizeof(entry),
"client %i %i %i %i %i %i ",
x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600);
j = (int)strlen(entry);
if (stringlength + j > 1024)
break;
Com_strcpy (string + stringlength, sizeof(string)-stringlength, entry);
stringlength += j;
}
gi.WriteByte (svc_layout);
gi.WriteString (string);
}
/*
==================
DeathmatchScoreboard
Draw instead of help message.
Note that it isn't that hard to overflow the 1400 byte message limit!
==================
*/
void DeathmatchScoreboard (edict_t *ent)
{
DeathmatchScoreboardMessage (ent, ent->enemy);
gi.unicast (ent, true);
}
/*
==================
Cmd_Score_f
Display the scoreboard
==================
*/
void Cmd_Score_f (edict_t *ent)
{
ent->client->showinventory = false;
ent->client->showhelp = false;
if (!deathmatch->value && !coop->value)
return;
if (ent->client->showscores)
{
ent->client->showscores = false;
return;
}
ent->client->showscores = true;
DeathmatchScoreboard (ent);
}
/*
==================
HelpComputer
Draw help computer.
==================
*/
void HelpComputer (edict_t *ent)
{
char string[1024];
char *sk;
if (skill->value == 0)
sk = "easy";
else if (skill->value == 1)
sk = "medium";
else if (skill->value == 2)
sk = "hard";
else
sk = "hard+";
// send the layout
Com_sprintf (string, sizeof(string),
"xv 32 yv 8 picn help " // background
"xv 202 yv 12 string2 \"%s\" " // skill
"xv 0 yv 24 cstring2 \"%s\" " // level name
"xv 0 yv 54 cstring2 \"%s\" " // help 1
"xv 0 yv 110 cstring2 \"%s\" " // help 2
"xv 50 yv 164 string2 \" kills goals secrets\" "
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
sk,
level.level_name,
game.helpmessage1,
game.helpmessage2,
level.killed_monsters, level.total_monsters,
level.found_goals, level.total_goals,
level.found_secrets, level.total_secrets);
gi.WriteByte (svc_layout);
gi.WriteString (string);
gi.unicast (ent, true);
}
/*
==================
Cmd_Help_f
Display the current help message
==================
*/
void Cmd_Help_f (edict_t *ent)
{
// this is for backwards compatability
if (deathmatch->value)
{
Cmd_Score_f (ent);
return;
}
ent->client->showinventory = false;
ent->client->showscores = false;
if (ent->client->showhelp && (ent->client->resp.game_helpchanged == game.helpchanged))
{
ent->client->showhelp = false;
return;
}
ent->client->showhelp = true;
ent->client->resp.helpchanged = 0;
HelpComputer (ent);
}
//=======================================================================
/*
===============
G_SetStats
===============
*/
void G_SetStats (edict_t *ent)
{
gitem_t *item;
int index, cells;
int power_armor_type;
//
// health
//
ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
ent->client->ps.stats[STAT_HEALTH] = ent->health;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
// ent->client->ps.stats[STAT_MAXHEALTH] = min(max(ent->client->pers.max_health, 0), 10000);
ent->client->ps.stats[STAT_MAXHEALTH] = min(max(ent->max_health, 0), 10000);
#endif
//
// ammo
//
if (!ent->client->ammo_index)// || !ent->client->pers.inventory[ent->client->ammo_index])
{
ent->client->ps.stats[STAT_AMMO_ICON] = 0;
ent->client->ps.stats[STAT_AMMO] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXAMMO] = 0;
#endif
}
else
{
item = &itemlist[ent->client->ammo_index];
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index];
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXAMMO] = min(max(GetMaxAmmoByIndex(ent->client, ent->client->ammo_index), 0), 10000);
#endif
}
//
// armor
//
power_armor_type = PowerArmorType (ent);
if (power_armor_type)
{
cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
if (cells == 0)
{ // ran out of cells for power armor
ent->flags &= ~FL_POWER_ARMOR;
gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
power_armor_type = 0;;
}
}
index = ArmorIndex (ent);
if (power_armor_type && (!index || (level.framenum & 8) ) )
{ // flash between power armor and other armor icon
if (power_armor_type == POWER_ARMOR_SHIELD)
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield");
else // POWER_ARMOR_SCREEN
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen");
ent->client->ps.stats[STAT_ARMOR] = cells;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXARMOR] = min(max(ent->client->pers.max_cells, 0), 10000);
#endif
}
else if (index)
{
item = GetItemByIndex (index);
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index];
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXARMOR] = min(max(GetMaxArmorByIndex(index), 0), 10000);
#endif
}
else
{
ent->client->ps.stats[STAT_ARMOR_ICON] = 0;
ent->client->ps.stats[STAT_ARMOR] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXARMOR] = 0;
#endif
}
//
// pickup message
//
if (level.time > ent->client->pickup_msg_time)
{
ent->client->ps.stats[STAT_PICKUP_ICON] = 0;
ent->client->ps.stats[STAT_PICKUP_STRING] = 0;
}
//
// timers
//
if (ent->client->a2kFramenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("w_a2k");
ent->client->ps.stats[STAT_TIMER] = (ent->client->a2kFramenum - level.framenum)/10;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_a2k_detonate_time->value, 0), 10000);
#endif
}
else if (ent->client->sniperFramenum >= level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("w_sniper");
ent->client->ps.stats[STAT_TIMER] = (ent->client->sniperFramenum - level.framenum)/10;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_sniper_charge_time->value, 0), 10000);
#endif
}
else if (ent->client->quad_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad");
ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_quad_time->value, 0), 10000);
#endif
}
else if (ent->client->invincible_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability");
ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_inv_time->value, 0), 10000);
#endif
}
else if (ent->client->enviro_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit");
ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_enviro_time->value, 0), 10000);
#endif
}
else if (ent->client->breather_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather");
ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_TIMER_RANGE] = min(max((int)sk_breather_time->value, 0), 10000);
#endif
}
else
{
ent->client->ps.stats[STAT_TIMER_ICON] = 0;
ent->client->ps.stats[STAT_TIMER] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_TIMER_RANGE] = 0;
#endif
}
//
// selected item
//
if (ent->client->pers.selected_item == -1)
ent->client->ps.stats[STAT_SELECTED_ICON] = 0;
else
ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon);
ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item;
//
// layouts
//
ent->client->ps.stats[STAT_LAYOUTS] = 0;
if (deathmatch->value)
{
if (ent->client->pers.health <= 0 || level.intermissiontime
|| ent->client->showscores)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
else
{
if (ent->client->showscores || ent->client->showhelp)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
//
// frags
//
ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score;
//
// help icon / current weapon if not shown
//
if (ent->client->resp.helpchanged && (level.framenum&8) )
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help");
else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91)
&& ent->client->pers.weapon)
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon);
else
ent->client->ps.stats[STAT_HELPICON] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
if (ent->client->pers.weapon)
ent->client->ps.stats[STAT_WEAPON] = gi.imageindex (ent->client->pers.weapon->icon);
else
ent->client->ps.stats[STAT_WEAPON] = 0;
#endif
// origin
if (ent->client->showOrigin)
{
ent->client->ps.stats[STAT_SHOW_ORIGIN] = 1;
ent->client->ps.stats[STAT_ORIGIN_X] = (int)ent->s.origin[0];
ent->client->ps.stats[STAT_ORIGIN_Y] = (int)ent->s.origin[1];
ent->client->ps.stats[STAT_ORIGIN_Z] = (int)ent->s.origin[2];
}
else
ent->client->ps.stats[STAT_SHOW_ORIGIN] = 0;
if (ent->client->zCameraTrack)
{
ent->client->ps.stats[STAT_CAMERA_ICON] = gi.imageindex("i_visor");
ent->client->ps.stats[STAT_CAMERA_TIMER] = ent->client->pers.visorFrames/10;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_CAMERA_RANGE] = min(max((int)sk_visor_time->value, 0), 10000);
#endif
}
else {
ent->client->ps.stats[STAT_CAMERA_ICON] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_CAMERA_RANGE] = 0;
#endif
}
}