mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
d0d781761d
Refactored key binding menu with new control type. Minor cleanup of menu implementations.
205 lines
4.3 KiB
C
205 lines
4.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// menu_game_credits.c -- the credits scroll
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=============================================================================
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CREDITS MENU
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=============================================================================
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*/
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static int credits_start_time;
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// Knigthtmare added- allow credits to scroll past top of screen
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static int credits_start_line;
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static const char **credits;
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static char *creditsIndex[256];
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//static char *creditsBuffer;
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static const char *ui_idcredits[] =
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{
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#include "menu_credits_id.h"
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};
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static const char *ui_xatrixcredits[] =
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{
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#include "menu_credits_xatrix.h"
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};
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static const char *ui_roguecredits[] =
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{
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#include "menu_credits_rogue.h"
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};
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int stringLengthExtra (const char *string);
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void Menu_Credits_Draw (void)
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{
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float alpha, time = (cls.realtime - credits_start_time) * 0.05;
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int i, y, x, len, stringoffset;
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qboolean bold;
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if ((SCREEN_HEIGHT - ((cls.realtime - credits_start_time)/40.0F)
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+ credits_start_line * MENU_LINE_SIZE) < 0)
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{
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credits_start_line++;
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if (!credits[credits_start_line])
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{
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credits_start_line = 0;
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credits_start_time = cls.realtime;
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}
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}
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//
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// draw the credits
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//
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for (i=credits_start_line, y=SCREEN_HEIGHT - ((cls.realtime - credits_start_time)/40.0F) + credits_start_line * MENU_LINE_SIZE;
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credits[i] && y < SCREEN_HEIGHT; y += MENU_LINE_SIZE, i++)
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{
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stringoffset = 0;
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bold = false;
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if (y <= -MENU_FONT_SIZE)
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continue;
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if (y > SCREEN_HEIGHT)
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continue;
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if (credits[i][0] == '+')
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{
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bold = true;
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stringoffset = 1;
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}
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else
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{
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bold = false;
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stringoffset = 0;
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}
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if (y > SCREEN_HEIGHT*(7.0/8.0))
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{
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float y_test, h_test;
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y_test = y - SCREEN_HEIGHT*(7.0/8.0);
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h_test = SCREEN_HEIGHT/8;
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alpha = 1 - (y_test/h_test);
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alpha = max(min(alpha, 1), 0);
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}
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else if (y < SCREEN_HEIGHT/8)
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{
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float y_test, h_test;
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y_test = y;
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h_test = SCREEN_HEIGHT/8;
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alpha = y_test/h_test;
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alpha = max(min(alpha, 1), 0);
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}
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else
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alpha = 1;
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len = (int)strlen(credits[i]) - stringLengthExtra(credits[i]);
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x = ( SCREEN_WIDTH - len * MENU_FONT_SIZE - stringoffset * MENU_FONT_SIZE ) / 2
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+ stringoffset * MENU_FONT_SIZE;
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UI_DrawString (x, y, MENU_FONT_SIZE, credits[i], alpha*255);
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}
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}
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const char *Menu_Credits_Key (int key)
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{
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char *sound = NULL;
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switch (key)
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{
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case K_ESCAPE:
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// case K_MOUSE2:
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if (creditsBuffer)
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FS_FreeFile (creditsBuffer);
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UI_PopMenu ();
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sound = ui_menu_out_sound;
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break;
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default:
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break;
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}
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return sound;
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}
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void Menu_Credits_f (void)
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{
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int n;
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int count;
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char *p;
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creditsBuffer = NULL;
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count = FS_LoadFile ("credits", &creditsBuffer);
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if (count != -1)
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{
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p = creditsBuffer;
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for (n = 0; n < 255; n++)
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{
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creditsIndex[n] = p;
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while (*p != '\r' && *p != '\n')
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{
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p++;
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if (--count == 0)
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break;
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}
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if (*p == '\r')
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{
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*p++ = 0;
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if (--count == 0)
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break;
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}
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*p++ = 0;
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if (--count == 0)
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break;
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}
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creditsIndex[++n] = 0;
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credits = creditsIndex;
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}
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else
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{
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if (FS_ModType("xatrix")) // Xatrix
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credits = ui_xatrixcredits;
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else if (FS_ModType("rogue")) // Rogue
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credits = ui_roguecredits;
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else
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credits = ui_idcredits;
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}
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credits_start_time = cls.realtime;
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credits_start_line = 0; // allow credits to scroll past top of screen
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UI_PushMenu (Menu_Credits_Draw, Menu_Credits_Key);
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}
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