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094bf36ce4
Zero-initialize vector in ED_ParseField() using = { 0.0f, 0.0f, 0.0f }; |
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.. | ||
action list.txt | ||
awakening2_2008.sln | ||
awakening2_2008.vcproj | ||
g_bot.c | ||
g_bot.h | ||
g_camera.c | ||
g_chase.c | ||
g_chase.h | ||
g_cmds.c | ||
g_combat.c | ||
g_func.c | ||
g_items.c | ||
g_local.h | ||
g_main.c | ||
g_menus.c | ||
g_misc.c | ||
g_model.c | ||
g_monster.c | ||
g_mtrain.c | ||
g_newfnc.c | ||
g_phys.c | ||
g_save.c | ||
g_spawn.c | ||
g_svcmds.c | ||
g_target.c | ||
g_team.c | ||
g_team.h | ||
g_trigger.c | ||
g_turret.c | ||
g_utils.c | ||
g_weapon.c | ||
game.def | ||
game.h | ||
m_player.h | ||
p_client.c | ||
p_hud.c | ||
p_menu.c | ||
p_menu.h | ||
p_view.c | ||
p_weapon.c | ||
q_shared.c | ||
q_shared.h | ||
readme.txt | ||
Readme_source.txt |
This is the source code to the Awakening II support DLL for KMQuake2. It supports the model_train, model_spawn, target_effect, and rotating func_train entities from the Lazarus mod, and also the func_plat2, func_door_secret2, and func_force_wall entities from the Ground Zero mission pack. Note this source code is under the original "Limited Program Source Code License" from id Software, NOT the GPL. It should not be mixed with GPLed code.