mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
bcf678286b
Changed func_door_secret in missionpack DLL to have the correct die function (door_secret_die) if health is set. Moved misc, model_*, and target entity code to new source files g_misc_laz.c, g_misc_nm.c, g_model.c, and g_target_laz.c in missionpack DLL.
200 lines
5 KiB
C
200 lines
5 KiB
C
// Generated by ModelEd
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// Vulture
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#define FRAME_perch1 0
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#define FRAME_perch2 1
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#define FRAME_perch3 2
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#define FRAME_perch4 3
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#define FRAME_perch5 4
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#define FRAME_perch6 5
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#define FRAME_perch7 6
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#define FRAME_perch8 7
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#define FRAME_perch9 8
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#define FRAME_perch10 9
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#define FRAME_perch11 10
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#define FRAME_perch12 11
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#define FRAME_perch13 12
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#define FRAME_perch14 13
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#define FRAME_perch15 14
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#define FRAME_perch16 15
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#define FRAME_perch17 16
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#define FRAME_perch18 17
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#define FRAME_perch19 18
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#define FRAME_perch20 19
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#define FRAME_perch21 20
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#define FRAME_perch22 21
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#define FRAME_perch23 22
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#define FRAME_perch24 23
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#define FRAME_perch25 24
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#define FRAME_perch26 25
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#define FRAME_perch27 26
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#define FRAME_perch28 27
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#define FRAME_perch29 28
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#define FRAME_perch30 29
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#define FRAME_walk1 30
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#define FRAME_walk2 31
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#define FRAME_walk3 32
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#define FRAME_walk4 33
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#define FRAME_walk5 34
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#define FRAME_walk6 35
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#define FRAME_walk7 36
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#define FRAME_walk8 37
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#define FRAME_walk9 38
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#define FRAME_walk10 39
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#define FRAME_soar1 40
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#define FRAME_soar2 41
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#define FRAME_soar3 42
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#define FRAME_soar4 43
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#define FRAME_soar5 44
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#define FRAME_soar6 45
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#define FRAME_soar7 46
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#define FRAME_soar8 47
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#define FRAME_soar9 48
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#define FRAME_soar10 49
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#define FRAME_soar11 50
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#define FRAME_soar12 51
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#define FRAME_soar13 52
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#define FRAME_soar14 53
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#define FRAME_soar15 54
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#define FRAME_soar16 55
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#define FRAME_soar17 56
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#define FRAME_soar18 57
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#define FRAME_soar19 58
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#define FRAME_soar20 59
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#define FRAME_soar21 60
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#define FRAME_soar22 61
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#define FRAME_soar23 62
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#define FRAME_soar24 63
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#define FRAME_soar25 64
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#define FRAME_soar26 65
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#define FRAME_soar27 66
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#define FRAME_soar28 67
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#define FRAME_soar29 68
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#define FRAME_soar30 69
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#define FRAME_soar31 70
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#define FRAME_soar32 71
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#define FRAME_soar33 72
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#define FRAME_soar34 73
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#define FRAME_soar35 74
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#define FRAME_soar36 75
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#define FRAME_soar37 76
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#define FRAME_soar38 77
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#define FRAME_soar39 78
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#define FRAME_soar40 79
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#define FRAME_soar41 80
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#define FRAME_soar42 81
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#define FRAME_pain1 82
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#define FRAME_pain2 83
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#define FRAME_pain3 84
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#define FRAME_pain4 85
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#define FRAME_soarpain1 86
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#define FRAME_soarpain2 87
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#define FRAME_soarpain3 88
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#define FRAME_soarpain4 89
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#define FRAME_die1 90
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#define FRAME_die2 91
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#define FRAME_die3 92
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#define FRAME_die4 93
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#define FRAME_soardie1 94
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#define FRAME_soardie2 95
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#define FRAME_soardie3 96
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#define FRAME_soardie4 97
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#define FRAME_soardie5 98
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#define FRAME_soardie6 99
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#define FRAME_soardie7 100
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#define FRAME_soardie8 101
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#define FRAME_soardie9 102
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#define FRAME_soardie10 103
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#define FRAME_soardie11 104
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#define FRAME_soardie12 105
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#define FRAME_soardie13 106
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#define FRAME_soardie14 107
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#define FRAME_soardie15 108
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#define FRAME_soardie16 109
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#define FRAME_soardie17 110
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#define FRAME_soardie18 111
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#define FRAME_soardie19 112
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#define FRAME_soardie20 113
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#define FRAME_soardie21 114
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#define FRAME_soardie22 115
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#define FRAME_soardie23 116
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#define FRAME_soardie24 117
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#define FRAME_soardie25 118
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#define FRAME_soardie26 119
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#define FRAME_soardie27 120
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#define FRAME_soardie28 121
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#define FRAME_soardie29 122
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#define FRAME_soardie30 123
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#define FRAME_takeoff1 124
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#define FRAME_takeoff2 125
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#define FRAME_takeoff3 126
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#define FRAME_takeoff4 127
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#define FRAME_takeoff5 128
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#define FRAME_takeoff6 129
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#define FRAME_fly1 130
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#define FRAME_fly2 131
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#define FRAME_fly3 132
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#define FRAME_fly4 133
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#define FRAME_fly5 134
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#define FRAME_melee1 135
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#define FRAME_melee2 136
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#define FRAME_melee3 137
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#define FRAME_melee4 138
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#define FRAME_land1 139
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#define FRAME_land2 140
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#define FRAME_land3 141
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#define FRAME_land4 142
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#define FRAME_land5 143
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#define FRAME_land6 144
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#define FRAME_land7 145
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#define FRAME_land8 146
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#define FRAME_land9 147
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#define FRAME_land10 148
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#define FRAME_land11 149
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#define FRAME_land12 150
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#define FRAME_land13 151
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#define FRAME_skin 152
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#define FRAME_bankR1 153
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#define FRAME_bankR2 154
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#define FRAME_bankR3 155
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#define FRAME_bankR4 156
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#define FRAME_bankR5 157
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#define FRAME_bankR6 158
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#define FRAME_bankR7 159
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#define FRAME_bankR8 160
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#define FRAME_bankR9 161
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#define FRAME_bankR10 162
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#define FRAME_bankL1 163
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#define FRAME_bankL2 164
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#define FRAME_bankL3 165
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#define FRAME_bankL4 166
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#define FRAME_bankL5 167
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#define FRAME_bankL6 168
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#define FRAME_bankL7 169
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#define FRAME_bankL8 170
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#define FRAME_bankL9 171
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#define FRAME_bankL10 172
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#define FRAME_TEMPLATE1 173
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#define FRAME_perchSAFE1 174
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#define FRAME_flySAFE1 175
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#define FRAME_flySAFE2 176
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#define FRAME_flySAFE3 177
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#define FRAME_flySAFE4 178
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#define FRAME_flySAFE5 179
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#define FRAME_flySAFE6 180
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#define FRAME_flySAFE7 181
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#define FRAME_flySAFE8 182
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#define FRAME_flySAFE9 183
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#define FRAME_flySAFE10 184
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#define FRAME_takeoffSAFE1 185
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#define FRAME_takeoffSAFE2 186
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#define FRAME_takeoffSAFE3 187
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#define FRAME_takeoffSAFE4 188
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#define FRAME_takeoffSAFE5 189
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#define FRAME_takeoffSAFE6 190
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#define FRAME_takeoffSAFE7 191
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#define FRAME_takeoffSAFE8 192
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#define FRAME_takeoffSAFE9 193
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#define FRAME_takeoffSAFE10 194
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#define MODEL_SCALE 1.000000
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