mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
243 lines
5.7 KiB
C
243 lines
5.7 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
|
|
This file is part of Quake 2 source code.
|
|
|
|
Quake 2 source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake 2 source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake 2 source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
/*
|
|
** GL_FXMESA.C
|
|
**
|
|
** This file contains ALL Linux specific stuff having to do with the
|
|
** OpenGL refresh. When a port is being made the following functions
|
|
** must be implemented by the port:
|
|
**
|
|
** GLimp_EndFrame
|
|
** GLimp_Init
|
|
** GLimp_Shutdown
|
|
** GLimp_SwitchFullscreen
|
|
**
|
|
*/
|
|
|
|
#include <termios.h>
|
|
#include <sys/ioctl.h>
|
|
#include <sys/stat.h>
|
|
#include <sys/vt.h>
|
|
#include <stdarg.h>
|
|
#include <stdio.h>
|
|
#include <signal.h>
|
|
|
|
#include "../ref_gl/gl_local.h"
|
|
#include "../client/keys.h"
|
|
#include "../linux/rw_linux.h"
|
|
|
|
#include "../linux/glw_linux.h"
|
|
|
|
#include <GL/fxmesa.h>
|
|
|
|
/*****************************************************************************/
|
|
|
|
glwstate_t glw_state;
|
|
|
|
static qboolean GLimp_SwitchFullscreen( int width, int height );
|
|
qboolean GLimp_InitGL (void);
|
|
|
|
extern cvar_t *vid_fullscreen;
|
|
extern cvar_t *vid_ref;
|
|
|
|
static fxMesaContext fc = NULL;
|
|
|
|
#define NUM_RESOLUTIONS 16
|
|
|
|
static resolutions[NUM_RESOLUTIONS][3]={
|
|
{ 320,200, GR_RESOLUTION_320x200 },
|
|
{ 320,240, GR_RESOLUTION_320x240 },
|
|
{ 400,256, GR_RESOLUTION_400x256 },
|
|
{ 400,300, GR_RESOLUTION_400x300 },
|
|
{ 512,384, GR_RESOLUTION_512x384 },
|
|
{ 640,200, GR_RESOLUTION_640x200 },
|
|
{ 640,350, GR_RESOLUTION_640x350 },
|
|
{ 640,400, GR_RESOLUTION_640x400 },
|
|
{ 640,480, GR_RESOLUTION_640x480 },
|
|
{ 800,600, GR_RESOLUTION_800x600 },
|
|
{ 960,720, GR_RESOLUTION_960x720 },
|
|
{ 856,480, GR_RESOLUTION_856x480 },
|
|
{ 512,256, GR_RESOLUTION_512x256 },
|
|
{ 1024,768, GR_RESOLUTION_1024x768 },
|
|
{ 1280,1024,GR_RESOLUTION_1280x1024 },
|
|
{ 1600,1200,GR_RESOLUTION_1600x1200 }
|
|
};
|
|
|
|
static int findres(int *width, int *height)
|
|
{
|
|
int i;
|
|
|
|
for(i=0;i<NUM_RESOLUTIONS;i++)
|
|
if((*width<=resolutions[i][0]) && (*height<=resolutions[i][1])) {
|
|
*width = resolutions[i][0];
|
|
*height = resolutions[i][1];
|
|
return resolutions[i][2];
|
|
}
|
|
|
|
*width = 640;
|
|
*height = 480;
|
|
return GR_RESOLUTION_640x480;
|
|
}
|
|
|
|
static void signal_handler(int sig)
|
|
{
|
|
printf("Received signal %d, exiting...\n", sig);
|
|
GLimp_Shutdown();
|
|
_exit(0);
|
|
}
|
|
|
|
static void InitSig(void)
|
|
{
|
|
signal(SIGHUP, signal_handler);
|
|
signal(SIGQUIT, signal_handler);
|
|
signal(SIGILL, signal_handler);
|
|
signal(SIGTRAP, signal_handler);
|
|
signal(SIGIOT, signal_handler);
|
|
signal(SIGBUS, signal_handler);
|
|
signal(SIGFPE, signal_handler);
|
|
signal(SIGSEGV, signal_handler);
|
|
signal(SIGTERM, signal_handler);
|
|
}
|
|
|
|
/*
|
|
** GLimp_SetMode
|
|
*/
|
|
int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
|
|
{
|
|
int width, height;
|
|
GLint attribs[32];
|
|
|
|
ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n");
|
|
|
|
ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode );
|
|
|
|
if ( !ri.Vid_GetModeInfo( &width, &height, mode ) )
|
|
{
|
|
ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
|
|
return rserr_invalid_mode;
|
|
}
|
|
|
|
ri.Con_Printf( PRINT_ALL, " %d %d\n", width, height );
|
|
|
|
// destroy the existing window
|
|
GLimp_Shutdown ();
|
|
|
|
// set fx attribs
|
|
attribs[0] = FXMESA_DOUBLEBUFFER;
|
|
attribs[1] = FXMESA_ALPHA_SIZE;
|
|
attribs[2] = 1;
|
|
attribs[3] = FXMESA_DEPTH_SIZE;
|
|
attribs[4] = 1;
|
|
attribs[5] = FXMESA_NONE;
|
|
|
|
fc = qfxMesaCreateContext(0, findres(&width, &height), GR_REFRESH_75Hz,
|
|
attribs);
|
|
if (!fc)
|
|
return rserr_invalid_mode;
|
|
|
|
*pwidth = width;
|
|
*pheight = height;
|
|
|
|
// let the sound and input subsystems know about the new window
|
|
ri.Vid_NewWindow (width, height);
|
|
|
|
qfxMesaMakeCurrent(fc);
|
|
|
|
return rserr_ok;
|
|
}
|
|
|
|
/*
|
|
** GLimp_Shutdown
|
|
**
|
|
** This routine does all OS specific shutdown procedures for the OpenGL
|
|
** subsystem. Under OpenGL this means NULLing out the current DC and
|
|
** HGLRC, deleting the rendering context, and releasing the DC acquired
|
|
** for the window. The state structure is also nulled out.
|
|
**
|
|
*/
|
|
void GLimp_Shutdown( void )
|
|
{
|
|
if (fc) {
|
|
qfxMesaDestroyContext(fc);
|
|
fc = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
** GLimp_Init
|
|
**
|
|
** This routine is responsible for initializing the OS specific portions
|
|
** of OpenGL.
|
|
*/
|
|
int GLimp_Init( void *hinstance, void *wndproc )
|
|
{
|
|
InitSig();
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
** GLimp_BeginFrame
|
|
*/
|
|
void GLimp_BeginFrame( float camera_seperation )
|
|
{
|
|
}
|
|
|
|
/*
|
|
** GLimp_EndFrame
|
|
**
|
|
** Responsible for doing a swapbuffers and possibly for other stuff
|
|
** as yet to be determined. Probably better not to make this a GLimp
|
|
** function and instead do a call to GLimp_SwapBuffers.
|
|
*/
|
|
void GLimp_EndFrame (void)
|
|
{
|
|
qglFlush();
|
|
qfxMesaSwapBuffers();
|
|
}
|
|
|
|
/*
|
|
** GLimp_AppActivate
|
|
*/
|
|
void GLimp_AppActivate( qboolean active )
|
|
{
|
|
}
|
|
|
|
void Fake_glColorTableEXT( GLenum target, GLenum internalformat,
|
|
GLsizei width, GLenum format, GLenum type,
|
|
const GLvoid *table )
|
|
{
|
|
byte temptable[256][4];
|
|
byte *intbl;
|
|
int i;
|
|
|
|
for (intbl = (byte *)table, i = 0; i < 256; i++) {
|
|
temptable[i][2] = *intbl++;
|
|
temptable[i][1] = *intbl++;
|
|
temptable[i][0] = *intbl++;
|
|
temptable[i][3] = 255;
|
|
}
|
|
qglEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
|
|
qgl3DfxSetPaletteEXT((GLuint *)temptable);
|
|
}
|
|
|