mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
94e238a893
Added support for laser model with multiple skins to client entity code. Enabled old blaster/flechette puff model when particles are disabled. Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash(). Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2(). Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL. Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2(). Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2(). Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs. Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs. Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts. Tweaked default gib_health values in default Lazarus DLL. Removed Lazarus grenade avoidance code from missionpack DLL. Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL. Adjusted damage for Tactician Gunner prox mines. Changed order of glow pass in shared model rendering to be after envmap and celshading.
734 lines
18 KiB
C
734 lines
18 KiB
C
/*
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==============================================================================
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parasite
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_parasite.h"
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static int sound_pain1;
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static int sound_pain2;
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static int sound_die;
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static int sound_launch;
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static int sound_impact;
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static int sound_suck;
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static int sound_reelin;
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static int sound_sight;
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static int sound_tap;
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static int sound_scratch;
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static int sound_search;
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void parasite_stand (edict_t *self);
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void parasite_start_run (edict_t *self);
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void parasite_run (edict_t *self);
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void parasite_walk (edict_t *self);
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void parasite_start_walk (edict_t *self);
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void parasite_end_fidget (edict_t *self);
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void parasite_do_fidget (edict_t *self);
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void parasite_refidget (edict_t *self);
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void parasite_launch (edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
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}
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void parasite_reel_in (edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
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}
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void parasite_sight (edict_t *self, edict_t *other) //Knightmare- changed channel
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{
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void parasite_tap (edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
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}
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void parasite_scratch (edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
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}
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void parasite_search (edict_t *self) //Knightmare- changed channel
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{
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gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_IDLE, 0);
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}
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mframe_t parasite_frames_start_fidget [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget};
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mframe_t parasite_frames_fidget [] =
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{
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ai_stand, 0, parasite_scratch,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, parasite_scratch,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget};
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mframe_t parasite_frames_end_fidget [] =
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{
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ai_stand, 0, parasite_scratch,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand};
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void parasite_end_fidget (edict_t *self)
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{
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self->monsterinfo.currentmove = ¶site_move_end_fidget;
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}
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void parasite_do_fidget (edict_t *self)
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{
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self->monsterinfo.currentmove = ¶site_move_fidget;
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}
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void parasite_refidget (edict_t *self)
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{
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if (random() <= 0.8)
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self->monsterinfo.currentmove = ¶site_move_fidget;
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else
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self->monsterinfo.currentmove = ¶site_move_end_fidget;
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}
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void parasite_idle (edict_t *self)
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{
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self->monsterinfo.currentmove = ¶site_move_start_fidget;
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}
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mframe_t parasite_frames_stand [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, parasite_tap,
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ai_stand, 0, NULL,
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ai_stand, 0, parasite_tap,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, parasite_tap,
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ai_stand, 0, NULL,
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ai_stand, 0, parasite_tap,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, parasite_tap,
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ai_stand, 0, NULL,
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ai_stand, 0, parasite_tap
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};
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mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand};
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void parasite_stand (edict_t *self)
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{
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self->monsterinfo.currentmove = ¶site_move_stand;
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}
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mframe_t parasite_frames_run [] =
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{
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ai_run, 30, NULL,
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ai_run, 30, NULL,
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ai_run, 22, NULL,
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ai_run, 19, NULL,
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ai_run, 24, NULL,
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ai_run, 28, NULL,
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ai_run, 25, NULL
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};
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mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL};
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mframe_t parasite_frames_start_run [] =
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{
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ai_run, 0, NULL,
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ai_run, 30, NULL,
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};
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mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run};
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mframe_t parasite_frames_stop_run [] =
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{
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ai_run, 20, NULL,
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ai_run, 20, NULL,
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ai_run, 12, NULL,
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ai_run, 10, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL
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};
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mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL};
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void parasite_start_run (edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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self->monsterinfo.currentmove = ¶site_move_stand;
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else
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self->monsterinfo.currentmove = ¶site_move_start_run;
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}
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void parasite_run (edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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self->monsterinfo.currentmove = ¶site_move_stand;
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else
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self->monsterinfo.currentmove = ¶site_move_run;
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}
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mframe_t parasite_frames_walk [] =
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{
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ai_walk, 30, NULL,
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ai_walk, 30, NULL,
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ai_walk, 22, NULL,
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ai_walk, 19, NULL,
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ai_walk, 24, NULL,
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ai_walk, 28, NULL,
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ai_walk, 25, NULL
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};
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mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk};
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mframe_t parasite_frames_start_walk [] =
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{
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ai_walk, 0, NULL,
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ai_walk, 30, parasite_walk
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};
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mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL};
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mframe_t parasite_frames_stop_walk [] =
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{
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ai_walk, 20, NULL,
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ai_walk, 20, NULL,
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ai_walk, 12, NULL,
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ai_walk, 10, NULL,
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ai_walk, 0, NULL,
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ai_walk, 0, NULL
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};
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mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL};
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void parasite_start_walk (edict_t *self)
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{
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self->monsterinfo.currentmove = ¶site_move_start_walk;
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}
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void parasite_walk (edict_t *self)
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{
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self->monsterinfo.currentmove = ¶site_move_walk;
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}
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mframe_t parasite_frames_pain1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 6, NULL,
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ai_move, 16, NULL,
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ai_move, -6, NULL,
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ai_move, -7, NULL,
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ai_move, 0, NULL
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};
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mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run};
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void parasite_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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if (self->health < (self->max_health / 2))
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self->s.skinnum |= 1;
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if (level.time < self->pain_debounce_time)
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return;
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self->pain_debounce_time = level.time + 3;
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if (skill->value == 3)
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return; // no pain anims in nightmare
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = ¶site_move_pain1;
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}
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//static qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end)
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qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end)
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{
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vec3_t dir, angles;
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// check for max distance
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VectorSubtract (start, end, dir);
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if (VectorLength(dir) > 256)
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return false;
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// check for min/max pitch
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vectoangles (dir, angles);
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if (angles[0] < -180)
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angles[0] += 360;
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if (fabs(angles[0]) > 30)
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return false;
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return true;
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}
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void parasite_drain_attack (edict_t *self)
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{
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vec3_t offset, start, f, r, end, dir;
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trace_t tr;
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int damage;
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vec3_t test_offset, test_start; //Knightmare
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AngleVectors (self->s.angles, f, r, NULL);
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VectorSet (offset, 24, 0, 6);
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G_ProjectSource (self->s.origin, offset, f, r, start);
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//Knightmare- do test trace from point above origin to enemy
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VectorSet (test_offset, 0, 0, 6);
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G_ProjectSource (self->s.origin, test_offset, f, r, test_start);
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VectorCopy (self->enemy->s.origin, end);
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tr = gi.trace (test_start, NULL, NULL, end, self, MASK_SHOT);
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tr = gi.trace (test_start, NULL, NULL, end, self, MASK_SHOT);
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if (tr.ent != self->enemy)
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return;
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//test start point- if in solid, return
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tr = gi.trace (start, NULL, NULL, start, self, MASK_SHOT);
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if (tr.startsolid)
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return;
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//VectorCopy (self->enemy->s.origin, end);
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if (!parasite_drain_attack_ok(start, end))
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{
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end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
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if (!parasite_drain_attack_ok(start, end))
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{
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end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
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if (!parasite_drain_attack_ok(start, end))
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return;
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}
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}
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VectorCopy (self->enemy->s.origin, end);
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//Knightmare- double trace here, needed to make sure clipping works
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tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
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tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
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if (tr.ent != self->enemy)
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return;
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if (self->s.frame == FRAME_drain03)
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{
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damage = 5;
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gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
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}
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else
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{
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if (self->s.frame == FRAME_drain04)
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gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
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damage = 2;
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}
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_PARASITE_ATTACK);
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gi.WriteShort (self - g_edicts);
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gi.WritePosition (start);
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gi.WritePosition (end);
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gi.multicast (self->s.origin, MULTICAST_PVS);
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VectorSubtract (start, end, dir);
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T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
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}
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mframe_t parasite_frames_drain [] =
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{
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ai_charge, 0, parasite_launch,
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ai_charge, 0, NULL,
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ai_charge, 15, parasite_drain_attack, // Target hits
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ai_charge, 0, parasite_drain_attack, // drain
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ai_charge, 0, parasite_drain_attack, // drain
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ai_charge, 0, parasite_drain_attack, // drain
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ai_charge, 0, parasite_drain_attack, // drain
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ai_charge, -2, parasite_drain_attack, // drain
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ai_charge, -2, parasite_drain_attack, // drain
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ai_charge, -3, parasite_drain_attack, // drain
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ai_charge, -2, parasite_drain_attack, // drain
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ai_charge, 0, parasite_drain_attack, // drain
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ai_charge, -1, parasite_drain_attack, // drain
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ai_charge, 0, parasite_reel_in, // let go
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ai_charge, -2, NULL,
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ai_charge, -2, NULL,
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ai_charge, -3, NULL,
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ai_charge, 0, NULL
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};
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mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run};
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mframe_t parasite_frames_break [] =
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{
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ai_charge, 0, NULL,
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ai_charge, -3, NULL,
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ai_charge, 1, NULL,
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ai_charge, 2, NULL,
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ai_charge, -3, NULL,
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ai_charge, 1, NULL,
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ai_charge, 1, NULL,
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ai_charge, 3, NULL,
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ai_charge, 0, NULL,
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ai_charge, -18, NULL,
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ai_charge, 3, NULL,
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ai_charge, 9, NULL,
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ai_charge, 6, NULL,
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ai_charge, 0, NULL,
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ai_charge, -18, NULL,
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ai_charge, 0, NULL,
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ai_charge, 8, NULL,
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ai_charge, 9, NULL,
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ai_charge, 0, NULL,
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ai_charge, -18, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL, // airborne
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ai_charge, 0, NULL, // airborne
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ai_charge, 0, NULL, // slides
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ai_charge, 0, NULL, // slides
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ai_charge, 0, NULL, // slides
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ai_charge, 0, NULL, // slides
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ai_charge, 4, NULL,
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ai_charge, 11, NULL,
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ai_charge, -2, NULL,
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ai_charge, -5, NULL,
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ai_charge, 1, NULL
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};
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mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run};
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/*
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===
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Break Stuff Ends
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===
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*/
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void parasite_attack (edict_t *self)
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{
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// if (random() <= 0.2)
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// self->monsterinfo.currentmove = ¶site_move_break;
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// else
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self->monsterinfo.currentmove = ¶site_move_drain;
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}
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//================
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//ROGUE
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void parasite_jump_down (edict_t *self)
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{
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vec3_t forward,up;
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monster_jump_start (self);
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AngleVectors (self->s.angles, forward, NULL, up);
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VectorMA(self->velocity, 100, forward, self->velocity);
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VectorMA(self->velocity, 300, up, self->velocity);
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}
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void parasite_jump_up (edict_t *self)
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{
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vec3_t forward,up;
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monster_jump_start (self);
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AngleVectors (self->s.angles, forward, NULL, up);
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VectorMA(self->velocity, 200, forward, self->velocity);
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VectorMA(self->velocity, 450, up, self->velocity);
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}
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void parasite_jump_wait_land (edict_t *self)
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{
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if (self->groundentity == NULL)
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{
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self->monsterinfo.nextframe = self->s.frame;
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if (monster_jump_finished (self))
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self->monsterinfo.nextframe = self->s.frame + 1;
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}
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else
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self->monsterinfo.nextframe = self->s.frame + 1;
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}
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mframe_t parasite_frames_jump_up [] =
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{
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ai_move, -8, NULL,
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ai_move, -8, NULL,
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ai_move, -8, NULL,
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ai_move, -8, parasite_jump_up,
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ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, parasite_jump_wait_land,
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t parasite_move_jump_up = { FRAME_jump01, FRAME_jump08, parasite_frames_jump_up, parasite_run };
|
|
|
|
mframe_t parasite_frames_jump_down [] =
|
|
{
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, parasite_jump_down,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, parasite_jump_wait_land,
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t parasite_move_jump_down = { FRAME_jump01, FRAME_jump08, parasite_frames_jump_down, parasite_run };
|
|
|
|
void parasite_jump (edict_t *self)
|
|
{
|
|
if (!self->enemy)
|
|
return;
|
|
|
|
if (self->enemy->s.origin[2] > self->s.origin[2])
|
|
self->monsterinfo.currentmove = ¶site_move_jump_up;
|
|
else
|
|
self->monsterinfo.currentmove = ¶site_move_jump_down;
|
|
}
|
|
|
|
/*
|
|
===
|
|
Blocked
|
|
===
|
|
*/
|
|
qboolean parasite_blocked (edict_t *self, float dist)
|
|
{
|
|
if (blocked_checkshot (self, 0.25 + (0.05 * skill->value) ))
|
|
return true;
|
|
|
|
if (blocked_checkjump (self, dist, 256, 68))
|
|
{
|
|
parasite_jump (self);
|
|
return true;
|
|
}
|
|
|
|
if (blocked_checkplat (self, dist))
|
|
return true;
|
|
|
|
return false; //Knightmare- default return to prevent warnings
|
|
}
|
|
//ROGUE
|
|
//================
|
|
|
|
|
|
qboolean parasite_checkattack (edict_t *self)
|
|
{
|
|
vec3_t f, r, offset, start, end;
|
|
trace_t tr;
|
|
qboolean retval;
|
|
|
|
retval = M_CheckAttack (self);
|
|
|
|
if (!retval)
|
|
return false;
|
|
|
|
AngleVectors (self->s.angles, f, r, NULL);
|
|
VectorSet (offset, 24, 0, 6);
|
|
G_ProjectSource (self->s.origin, offset, f, r, start);
|
|
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
if (!parasite_drain_attack_ok(start, end))
|
|
{
|
|
end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
|
|
if (!parasite_drain_attack_ok(start, end))
|
|
{
|
|
end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
|
|
if (!parasite_drain_attack_ok(start, end))
|
|
return false;
|
|
}
|
|
}
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
|
|
//Knightmare- double trace here, needed to make sure clipping works
|
|
tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
|
|
tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
|
|
if (tr.ent != self->enemy)
|
|
{
|
|
self->monsterinfo.aiflags |= AI_BLOCKED;
|
|
|
|
if (self->monsterinfo.attack)
|
|
self->monsterinfo.attack(self);
|
|
|
|
self->monsterinfo.aiflags &= ~AI_BLOCKED;
|
|
return true;
|
|
}
|
|
|
|
return true; //Knightmare- default return to prevent warnings
|
|
}
|
|
|
|
|
|
/*
|
|
===
|
|
Death Stuff Starts
|
|
===
|
|
*/
|
|
|
|
void parasite_dead (edict_t *self)
|
|
{
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->nextthink = 0;
|
|
gi.linkentity (self);
|
|
M_FlyCheck (self);
|
|
|
|
// Lazarus monster fade
|
|
if (world->effects & FX_WORLDSPAWN_CORPSEFADE)
|
|
{
|
|
self->think=FadeDieSink;
|
|
self->nextthink=level.time+corpse_fadetime->value;
|
|
}
|
|
}
|
|
|
|
mframe_t parasite_frames_death [] =
|
|
{
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead};
|
|
|
|
void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
self->s.skinnum |= 1;
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_NONE;
|
|
// check for gib
|
|
if (self->health <= self->gib_health && !(self->spawnflags & SF_MONSTER_NOGIB))
|
|
{
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n = 0; n < 2; n++)
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", 0, 0, damage, GIB_ORGANIC);
|
|
for (n = 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 0, 0, damage, GIB_ORGANIC);
|
|
ThrowHead (self, "models/objects/gibs/head2/tris.md2", 0, 0, damage, GIB_ORGANIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
return;
|
|
|
|
// regular death
|
|
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->monsterinfo.currentmove = ¶site_move_death;
|
|
}
|
|
|
|
/*
|
|
===
|
|
End Death Stuff
|
|
===
|
|
*/
|
|
|
|
/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 8) Ambush Trigger_Spawn Sight GoodGuy NoGib
|
|
*/
|
|
void SP_monster_parasite (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
sound_pain1 = gi.soundindex ("parasite/parpain1.wav");
|
|
sound_pain2 = gi.soundindex ("parasite/parpain2.wav");
|
|
sound_die = gi.soundindex ("parasite/pardeth1.wav");
|
|
sound_launch = gi.soundindex("parasite/paratck1.wav");
|
|
sound_impact = gi.soundindex("parasite/paratck2.wav");
|
|
sound_suck = gi.soundindex("parasite/paratck3.wav");
|
|
sound_reelin = gi.soundindex("parasite/paratck4.wav");
|
|
sound_sight = gi.soundindex("parasite/parsght1.wav");
|
|
sound_tap = gi.soundindex("parasite/paridle1.wav");
|
|
sound_scratch = gi.soundindex("parasite/paridle2.wav");
|
|
sound_search = gi.soundindex("parasite/parsrch1.wav");
|
|
|
|
// Lazarus: special purpose skins
|
|
if ( self->style )
|
|
{
|
|
PatchMonsterModel("models/monsters/parasite/tris.md2");
|
|
self->s.skinnum = self->style * 2;
|
|
}
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2");
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, 8);
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
|
|
if (!self->health)
|
|
self->health = 175;
|
|
if (!self->gib_health)
|
|
self->gib_health = -100;
|
|
if (!self->mass)
|
|
self->mass = 250;
|
|
|
|
self->pain = parasite_pain;
|
|
self->die = parasite_die;
|
|
|
|
self->monsterinfo.stand = parasite_stand;
|
|
self->monsterinfo.walk = parasite_start_walk;
|
|
self->monsterinfo.run = parasite_start_run;
|
|
self->monsterinfo.attack = parasite_attack;
|
|
self->monsterinfo.sight = parasite_sight;
|
|
self->monsterinfo.search = parasite_search; //Knightmare- this was missing
|
|
self->monsterinfo.idle = parasite_idle;
|
|
self->monsterinfo.blocked = parasite_blocked; // PGM
|
|
self->monsterinfo.checkattack = parasite_checkattack;
|
|
|
|
if (!self->blood_type)
|
|
self->blood_type = 3; //sparks and blood
|
|
|
|
// Lazarus
|
|
if (self->powerarmor)
|
|
{
|
|
if (self->powerarmortype == 1)
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
|
|
else
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
|
self->monsterinfo.power_armor_power = self->powerarmor;
|
|
}
|
|
if (!self->monsterinfo.flies)
|
|
self->monsterinfo.flies = 0.30;
|
|
|
|
self->common_name = "Parasite";
|
|
self->class_id = ENTITY_MONSTER_PARASITE;
|
|
|
|
gi.linkentity (self);
|
|
|
|
self->monsterinfo.currentmove = ¶site_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
walkmonster_start (self);
|
|
}
|