thirtyflightsofloving/ui/ui_options_screen.c
Knightmare66 2629b6f39a Added percentage display boolean for slider menu controls.
Changed increment for sound and some alpha menu option sliders.
2021-03-08 00:52:46 -05:00

425 lines
18 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ui_options_screen.c -- the screen options menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=======================================================================
SCREEN MENU
=======================================================================
*/
static menuframework_s s_options_screen_menu;
static menuseparator_s s_options_screen_header;
static menulist_s s_options_screen_crosshair_box;
static menuslider_s s_options_screen_crosshairscale_slider;
static menuslider_s s_options_screen_crosshairalpha_slider;
static menuslider_s s_options_screen_crosshairpulse_slider;
static menuslider_s s_options_screen_hudscale_slider;
static menuslider_s s_options_screen_hudalpha_slider;
static menulist_s s_options_screen_hudsqueezedigits_box;
static menulist_s s_options_screen_fps_box;
static menuaction_s s_options_screen_defaults_action;
static menuaction_s s_options_screen_back_action;
// Psychospaz's changeable size crosshair
static void CrosshairSizeFunc( void *unused )
{
// Cvar_SetValue( "crosshair_scale", s_options_screen_crosshairscale_slider.curvalue*0.25);
Cvar_SetValue( "crosshair_scale", MenuSlider_GetValue(&s_options_screen_crosshairscale_slider) );
}
static void CrosshairAlphaFunc( void *unused )
{
// Cvar_SetValue( "crosshair_alpha", s_options_screen_crosshairalpha_slider.curvalue*0.05);
Cvar_SetValue( "crosshair_alpha", MenuSlider_GetValue(&s_options_screen_crosshairalpha_slider) );
}
static void CrosshairPulseFunc( void *unused )
{
// Cvar_SetValue( "crosshair_pulse", s_options_screen_crosshairpulse_slider.curvalue*0.05);
Cvar_SetValue( "crosshair_pulse", MenuSlider_GetValue(&s_options_screen_crosshairpulse_slider) );
}
// hud scaling option
static void HudScaleFunc( void *unused )
{
// Cvar_SetValue( "scr_hudsize", s_options_screen_hudscale_slider.curvalue);
Cvar_SetValue( "scr_hudsize", MenuSlider_GetValue(&s_options_screen_hudscale_slider) );
}
// hud trans option
static void HudAlphaFunc( void *unused )
{
// Cvar_SetValue( "scr_hudalpha", (s_options_screen_hudalpha_slider.curvalue-1)/10);
Cvar_SetValue( "scr_hudalpha", MenuSlider_GetValue(&s_options_screen_hudalpha_slider) );
}
// hud squeeze digits option
static void HudSqueezeDigitsFunc( void *unused )
{
Cvar_SetValue( "scr_hudsqueezedigits", s_options_screen_hudsqueezedigits_box.curvalue);
}
// FPS counter option
static void FPSFunc( void *unused )
{
Cvar_SetValue( "cl_drawfps", s_options_screen_fps_box.curvalue);
}
/*
=======================================================================
Crosshair loading
=======================================================================
*/
/*static void OldCrosshairFunc( void *unused )
{
Cvar_SetValue( "crosshair", s_options_crosshair_box.curvalue );
}*/
static void CrosshairFunc (void *unused)
{
if (s_options_screen_crosshair_box.curvalue == 0) {
Cvar_SetValue( "crosshair", 0);
return;
}
else
Cvar_SetValue( "crosshair", atoi(strdup(ui_crosshair_names[s_options_screen_crosshair_box.curvalue]+2)) );
}
void SetCrosshairCursor (void)
{
int i;
s_options_screen_crosshair_box.curvalue = 0;
if (ui_numcrosshairs > 1)
for (i=0; ui_crosshair_names[i]; i++)
{
if (!Q_strcasecmp(va("ch%i", (int)Cvar_VariableValue("crosshair")), ui_crosshair_names[i]))
{
s_options_screen_crosshair_box.curvalue = i;
return;
}
}
}
//=======================================================================
static void ScreenSetMenuItemValues( void )
{
Cvar_SetValue( "crosshair", ClampCvar( 0, 100, Cvar_VariableValue("crosshair") ) );
//s_options_crosshair_box.curvalue = Cvar_VariableValue("crosshair");
SetCrosshairCursor ();
Cvar_SetValue( "crosshair_scale", ClampCvar( 0.25, 5, Cvar_VariableValue("crosshair_scale") ) );
// s_options_screen_crosshairscale_slider.curvalue = Cvar_VariableValue("crosshair_scale")*4;
MenuSlider_SetValue (&s_options_screen_crosshairscale_slider, Cvar_VariableValue("crosshair_scale"));
Cvar_SetValue( "crosshair_alpha", ClampCvar( 0.05, 1, Cvar_VariableValue("crosshair_alpha") ) );
// s_options_screen_crosshairalpha_slider.curvalue = Cvar_VariableValue("crosshair_alpha")*20;
MenuSlider_SetValue (&s_options_screen_crosshairalpha_slider, Cvar_VariableValue("crosshair_alpha"));
Cvar_SetValue( "crosshair_pulse", ClampCvar( 0, 0.5, Cvar_VariableValue("crosshair_pulse") ) );
// s_options_screen_crosshairpulse_slider.curvalue = Cvar_VariableValue("crosshair_pulse")*20;
MenuSlider_SetValue (&s_options_screen_crosshairpulse_slider, Cvar_VariableValue("crosshair_pulse"));
Cvar_SetValue( "scr_hudsize", ClampCvar( 0, 8, Cvar_VariableValue("scr_hudsize") ) );
// s_options_screen_hudscale_slider.curvalue = Cvar_VariableValue("scr_hudsize");
MenuSlider_SetValue (&s_options_screen_hudscale_slider, Cvar_VariableValue("scr_hudsize"));
Cvar_SetValue( "scr_hudalpha", ClampCvar( 0, 1, Cvar_VariableValue("scr_hudalpha") ) );
// s_options_screen_hudalpha_slider.curvalue = Cvar_VariableValue("scr_hudalpha")*10 + 1;
MenuSlider_SetValue (&s_options_screen_hudalpha_slider, Cvar_VariableValue("scr_hudalpha"));
Cvar_SetValue( "scr_hudsqueezedigits", ClampCvar( 0, 1, Cvar_VariableValue("scr_hudsqueezedigits") ) );
s_options_screen_hudsqueezedigits_box.curvalue = Cvar_VariableValue("scr_hudsqueezedigits");
Cvar_SetValue( "cl_drawfps", ClampCvar( 0, 1, Cvar_VariableValue("cl_drawfps") ) );
s_options_screen_fps_box.curvalue = Cvar_VariableValue("cl_drawfps");
}
static void ScreenResetDefaultsFunc ( void *unused )
{
Cvar_SetToDefault ("crosshair");
Cvar_SetToDefault ("crosshair_scale");
Cvar_SetToDefault ("crosshair_alpha");
Cvar_SetToDefault ("crosshair_pulse");
Cvar_SetToDefault ("scr_hudsize");
Cvar_SetToDefault ("scr_hudalpha");
Cvar_SetToDefault ("scr_hudsqueezedigits");
Cvar_SetToDefault ("cl_drawfps");
ScreenSetMenuItemValues();
}
void Options_Screen_MenuInit ( void )
{
static const char *yesno_names[] =
{
"no",
"yes",
0
};
int y = 3*MENU_LINE_SIZE;
s_options_screen_menu.x = SCREEN_WIDTH*0.5;
s_options_screen_menu.y = SCREEN_HEIGHT*0.5 - 58;
s_options_screen_menu.nitems = 0;
s_options_screen_header.generic.type = MTYPE_SEPARATOR;
s_options_screen_header.generic.textSize = MENU_HEADER_FONT_SIZE;
s_options_screen_header.generic.name = "Screen";
s_options_screen_header.generic.x = MENU_HEADER_FONT_SIZE/2 * (int)strlen(s_options_screen_header.generic.name);
s_options_screen_header.generic.y = -2*MENU_LINE_SIZE; // 0
#if 0
// free any loaded crosshairs to prevent memory leak
if (ui_numcrosshairs > 0) {
FS_FreeFileList (ui_crosshair_names, ui_numcrosshairs);
}
ui_numcrosshairs = 0;
ui_crosshair_names = UI_SetCrosshairNames ();
#endif
s_options_screen_crosshair_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_crosshair_box.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshair_box.generic.x = 0;
s_options_screen_crosshair_box.generic.y = y;
s_options_screen_crosshair_box.generic.name = "crosshair";
s_options_screen_crosshair_box.generic.callback = CrosshairFunc;
s_options_screen_crosshair_box.itemnames = ui_crosshair_names;
s_options_screen_crosshair_box.generic.statusbar = "changes crosshair";
// Psychospaz's changeable size crosshair
s_options_screen_crosshairscale_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairscale_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairscale_slider.generic.x = 0;
s_options_screen_crosshairscale_slider.generic.y = y += 5*MENU_LINE_SIZE;
s_options_screen_crosshairscale_slider.generic.name = "crosshair scale";
s_options_screen_crosshairscale_slider.generic.callback = CrosshairSizeFunc;
// s_options_screen_crosshairscale_slider.minvalue = 1;
// s_options_screen_crosshairscale_slider.maxvalue = 20;
s_options_screen_crosshairscale_slider.maxPos = 19;
s_options_screen_crosshairscale_slider.baseValue = 0.25f;
s_options_screen_crosshairscale_slider.increment = 0.25f;
s_options_screen_crosshairscale_slider.displayAsPercent = false;
s_options_screen_crosshairscale_slider.generic.statusbar = "changes size of crosshair";
s_options_screen_crosshairalpha_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairalpha_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairalpha_slider.generic.x = 0;
s_options_screen_crosshairalpha_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_crosshairalpha_slider.generic.name = "crosshair alpha";
s_options_screen_crosshairalpha_slider.generic.callback = CrosshairAlphaFunc;
// s_options_screen_crosshairalpha_slider.minvalue = 1;
// s_options_screen_crosshairalpha_slider.maxvalue = 20;
s_options_screen_crosshairalpha_slider.maxPos = 19;
s_options_screen_crosshairalpha_slider.baseValue = 0.05f;
s_options_screen_crosshairalpha_slider.increment = 0.05f;
s_options_screen_crosshairalpha_slider.displayAsPercent = true;
s_options_screen_crosshairalpha_slider.generic.statusbar = "changes opacity of crosshair";
s_options_screen_crosshairpulse_slider.generic.type = MTYPE_SLIDER;
s_options_screen_crosshairpulse_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_crosshairpulse_slider.generic.x = 0;
s_options_screen_crosshairpulse_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_crosshairpulse_slider.generic.name = "crosshair pulse";
s_options_screen_crosshairpulse_slider.generic.callback = CrosshairPulseFunc;
// s_options_screen_crosshairpulse_slider.minvalue = 0;
// s_options_screen_crosshairpulse_slider.maxvalue = 10;
s_options_screen_crosshairpulse_slider.maxPos = 10;
s_options_screen_crosshairpulse_slider.baseValue = 0.0f;
s_options_screen_crosshairpulse_slider.increment = 0.05f;
s_options_screen_crosshairpulse_slider.displayAsPercent = true;
s_options_screen_crosshairpulse_slider.generic.statusbar = "changes pulse amplitude of crosshair";
// hud scaling option
s_options_screen_hudscale_slider.generic.type = MTYPE_SLIDER;
s_options_screen_hudscale_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_hudscale_slider.generic.x = 0;
s_options_screen_hudscale_slider.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_hudscale_slider.generic.name = "status bar scale";
s_options_screen_hudscale_slider.generic.callback = HudScaleFunc;
// s_options_screen_hudscale_slider.minvalue = 0;
// s_options_screen_hudscale_slider.maxvalue = 8;
s_options_screen_hudscale_slider.maxPos = 8;
s_options_screen_hudscale_slider.baseValue = 0.0f;
s_options_screen_hudscale_slider.increment = 1.0f;
s_options_screen_hudscale_slider.displayAsPercent = false;
s_options_screen_hudscale_slider.generic.statusbar = "changes size of HUD elements";
// hud trans option
s_options_screen_hudalpha_slider.generic.type = MTYPE_SLIDER;
s_options_screen_hudalpha_slider.generic.textSize = MENU_FONT_SIZE;
s_options_screen_hudalpha_slider.generic.x = 0;
s_options_screen_hudalpha_slider.generic.y = y += MENU_LINE_SIZE;
s_options_screen_hudalpha_slider.generic.name = "status bar transparency";
s_options_screen_hudalpha_slider.generic.callback = HudAlphaFunc;
// s_options_screen_hudalpha_slider.minvalue = 1;
// s_options_screen_hudalpha_slider.maxvalue = 11;
s_options_screen_hudalpha_slider.maxPos = 20;
s_options_screen_hudalpha_slider.baseValue = 0.0f;
s_options_screen_hudalpha_slider.increment = 0.05f;
s_options_screen_hudalpha_slider.displayAsPercent = true;
s_options_screen_hudalpha_slider.generic.statusbar = "changes opacity of HUD elements";
// hud squeeze digits option
s_options_screen_hudsqueezedigits_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_hudsqueezedigits_box.generic.textSize = MENU_FONT_SIZE;
s_options_screen_hudsqueezedigits_box.generic.x = 0;
s_options_screen_hudsqueezedigits_box.generic.y = y += MENU_LINE_SIZE;
s_options_screen_hudsqueezedigits_box.generic.name = "status bar digit squeezing";
s_options_screen_hudsqueezedigits_box.generic.callback = HudSqueezeDigitsFunc;
s_options_screen_hudsqueezedigits_box.itemnames = yesno_names;
s_options_screen_hudsqueezedigits_box.generic.statusbar = "enables showing of longer numbers on HUD";
s_options_screen_fps_box.generic.type = MTYPE_SPINCONTROL;
s_options_screen_fps_box.generic.textSize = MENU_FONT_SIZE;
s_options_screen_fps_box.generic.x = 0;
s_options_screen_fps_box.generic.y = y += 2*MENU_LINE_SIZE;
s_options_screen_fps_box.generic.name = "FPS counter";
s_options_screen_fps_box.generic.callback = FPSFunc;
s_options_screen_fps_box.itemnames = yesno_names;
s_options_screen_fps_box.generic.statusbar = "enables FPS counter";
s_options_screen_defaults_action.generic.type = MTYPE_ACTION;
s_options_screen_defaults_action.generic.textSize = MENU_FONT_SIZE;
s_options_screen_defaults_action.generic.x = MENU_FONT_SIZE;
s_options_screen_defaults_action.generic.y = y+=2*MENU_LINE_SIZE;
s_options_screen_defaults_action.generic.name = "reset defaults";
s_options_screen_defaults_action.generic.callback = ScreenResetDefaultsFunc;
s_options_screen_defaults_action.generic.statusbar = "resets all screen settings to internal defaults";
s_options_screen_back_action.generic.type = MTYPE_ACTION;
s_options_screen_back_action.generic.textSize = MENU_FONT_SIZE;
s_options_screen_back_action.generic.x = MENU_FONT_SIZE;
s_options_screen_back_action.generic.y = y+=2*MENU_LINE_SIZE;
s_options_screen_back_action.generic.name = "back to options";
s_options_screen_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_header );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshair_box );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairscale_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairalpha_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairpulse_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudscale_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudalpha_slider );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudsqueezedigits_box );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_fps_box );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_defaults_action );
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_back_action );
ScreenSetMenuItemValues ();
}
void MenuCrosshair_MouseClick ( void )
{
char *sound = NULL;
buttonmenuobject_t crosshairbutton;
int button_x, button_y;
int button_size;
button_size = 36;
button_x = SCREEN_WIDTH*0.5 - 14;
button_y = s_options_screen_menu.y + 42;
UI_AddButton (&crosshairbutton, 0, button_x, button_y, button_size, button_size);
if ( (ui_mousecursor.x >= crosshairbutton.min[0]) && (ui_mousecursor.x <= crosshairbutton.max[0]) &&
(ui_mousecursor.y >= crosshairbutton.min[1]) && (ui_mousecursor.y <= crosshairbutton.max[1]) )
{
if (!ui_mousecursor.buttonused[MOUSEBUTTON1] && (ui_mousecursor.buttonclicks[MOUSEBUTTON1] == 1) )
{
s_options_screen_crosshair_box.curvalue++;
if (s_options_screen_crosshair_box.curvalue > ui_numcrosshairs-1)
s_options_screen_crosshair_box.curvalue = 0; // wrap around
CrosshairFunc (NULL);
ui_mousecursor.buttonused[MOUSEBUTTON1] = true;
ui_mousecursor.buttonclicks[MOUSEBUTTON1] = 0;
sound = menu_move_sound;
if ( sound )
S_StartLocalSound( sound );
}
if (!ui_mousecursor.buttonused[MOUSEBUTTON2] && (ui_mousecursor.buttonclicks[MOUSEBUTTON2] == 1) )
{
s_options_screen_crosshair_box.curvalue--;
if (s_options_screen_crosshair_box.curvalue < 0)
s_options_screen_crosshair_box.curvalue = ui_numcrosshairs-1; // wrap around
CrosshairFunc (NULL);
ui_mousecursor.buttonused[MOUSEBUTTON2] = true;
ui_mousecursor.buttonclicks[MOUSEBUTTON2] = 0;
sound = menu_move_sound;
if ( sound )
S_StartLocalSound( sound );
}
}
}
void DrawMenuCrosshair (void)
{
SCR_DrawFill (SCREEN_WIDTH*0.5 - 18, s_options_screen_menu.y + 42,
36, 36, ALIGN_CENTER, 60,60,60,255);
SCR_DrawFill (SCREEN_WIDTH*0.5 - 17, s_options_screen_menu.y + 43,
34, 34, ALIGN_CENTER, 0,0,0,255);
if (s_options_screen_crosshair_box.curvalue < 1)
return;
SCR_DrawPic (SCREEN_WIDTH*0.5-16, s_options_screen_menu.y + 44,
32, 32, ALIGN_CENTER, ui_crosshair_names[s_options_screen_crosshair_box.curvalue], 1.0);
}
void Options_Screen_MenuDraw (void)
{
Menu_DrawBanner( "m_banner_options" );
Menu_AdjustCursor( &s_options_screen_menu, 1 );
Menu_Draw( &s_options_screen_menu );
DrawMenuCrosshair();
}
const char *Options_Screen_MenuKey( int key )
{
return Default_MenuKey( &s_options_screen_menu, key );
}
void M_Menu_Options_Screen_f (void)
{
Options_Screen_MenuInit();
UI_PushMenu ( Options_Screen_MenuDraw, Options_Screen_MenuKey );
}