thirtyflightsofloving/client/cl_event.c
2021-07-14 22:21:01 -04:00

284 lines
8.1 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_event.c -- entity events: footsteps, etc.
// moved from cl_fx.c
#include "client.h"
void CL_ItemRespawnParticles (vec3_t org);
void CL_TeleportParticles (vec3_t org);
#define MAX_TEX_SURF 2048 // was 256
struct texsurf_s
{
int step_id;
char tex[32];
};
typedef struct texsurf_s texsurf_t;
texsurf_t tex_surf[MAX_TEX_SURF];
int num_texsurfs;
/*
===============
ReadTextureSurfaceAssignments
Reads in defintions for footsteps based on texture name.
===============
*/
#if 1
qboolean buf_gets (char *dest, int destsize, char **f)
{
char *old = *f;
*f = strchr (old, '\n');
if (!*f)
{ // no more new lines
*f = old + strlen(old);
if (!strlen(*f))
return false; // end of file, nothing else to grab
}
(*f)++; // advance past EOL
strncpy (dest, old, min(destsize-1, (int)(*f-old-1)) );
return true;
}
void ReadTextureSurfaceAssignments (void)
{
char filename[MAX_OSPATH];
char *footstep_data;
char *parsedata;
char line[80];
num_texsurfs = 0;
Com_sprintf (filename, sizeof(filename), "texsurfs.txt");
FS_LoadFile (filename, (void **)&footstep_data);
parsedata = footstep_data;
if (!footstep_data) return;
while (buf_gets(line, sizeof(line), &parsedata) && num_texsurfs < MAX_TEX_SURF)
{
// sscanf(line, "%d %s", &tex_surf[num_texsurfs].step_id, tex_surf[num_texsurfs].tex);
if (sscanf(line, "%d %s", &tex_surf[num_texsurfs].step_id, tex_surf[num_texsurfs].tex) == EOF) {
Com_Printf (S_COLOR_YELLOW"ReadTextureSurfaceAssignments: invalid footstep assignment '%s'.\n", line);
}
// Com_Printf("%d %s\n", tex_surf[num_texsurfs].step_id, tex_surf[num_texsurfs].tex);
num_texsurfs++;
}
FS_FreeFile (footstep_data);
}
#else
void ReadTextureSurfaceAssignments (void)
{
char filename[MAX_OSPATH];
FILE *f;
char line[80];
num_texsurfs = 0;
Com_sprintf (filename, sizeof(filename), "texsurfs.txt");
FS_FOpenFile (filename, &f);
if (!f) return;
while (fgets(line, sizeof(line), f) && num_texsurfs < MAX_TEX_SURF)
{
// sscanf(line, "%d %s", &tex_surf[num_texsurfs].step_id, tex_surf[num_texsurfs].tex);
if (sscanf(line, "%d %s", &tex_surf[num_texsurfs].step_id, tex_surf[num_texsurfs].tex) == EOF) {
Com_Printf ("ReadTextureSurfaceAssignments: invalid footstep assignment '%s'.\n", line);
}
// Com_Printf("%d %s\n", tex_surf[num_texsurfs].step_id, tex_surf[num_texsurfs].tex);
num_texsurfs++;
}
fclose(f);
}
#endif
/*
===============
CL_FootSteps
Plays appropriate footstep sound depending on surface flags of the ground surface.
Since this is a replacement for plain Jane EV_FOOTSTEP, we already know
the player is definitely on the ground when this is called.
===============
*/
void CL_FootSteps (entity_state_t *ent, qboolean loud, qboolean recursed)
{
trace_t tr;
vec3_t end;
int r;
int surface;
struct sfx_s *stepsound = NULL;
float volume = 0.5;
r = (rand()&3);
VectorCopy(ent->origin,end);
end[2] -= 64;
tr = CL_PMSurfaceTrace (ent->number, ent->origin,NULL,NULL,end,MASK_SOLID | MASK_WATER);
if (!tr.surface)
return;
surface = tr.surface->flags & SURF_STEPMASK;
switch (surface)
{
case SURF_METAL:
stepsound = clMedia.sfx_metal_footsteps[r];
break;
case SURF_DIRT:
stepsound = clMedia.sfx_dirt_footsteps[r];
break;
case SURF_VENT:
stepsound = clMedia.sfx_vent_footsteps[r];
break;
case SURF_GRATE:
stepsound = clMedia.sfx_grate_footsteps[r];
break;
case SURF_TILE:
stepsound = clMedia.sfx_tile_footsteps[r];
break;
case SURF_GRASS:
stepsound = clMedia.sfx_grass_footsteps[r];
break;
case SURF_SNOW:
stepsound = clMedia.sfx_snow_footsteps[r];
break;
case SURF_CARPET:
stepsound = clMedia.sfx_carpet_footsteps[r];
break;
case SURF_FORCE:
stepsound = clMedia.sfx_force_footsteps[r];
break;
case SURF_GRAVEL:
stepsound = clMedia.sfx_gravel_footsteps[r];
break;
case SURF_ICE:
stepsound = clMedia.sfx_ice_footsteps[r];
break;
case SURF_SAND:
stepsound = clMedia.sfx_sand_footsteps[r];
break;
case SURF_WOOD:
stepsound = clMedia.sfx_wood_footsteps[r];
break;
case SURF_STANDARD:
stepsound = clMedia.sfx_footsteps[r];
volume = 1.0;
break;
default:
// if (cl_footstep_override->value && num_texsurfs && !recursed)
if (cl_footstep_override->integer && num_texsurfs && !recursed)
{
int i;
for (i=0; i<num_texsurfs; i++)
if (strstr(tr.surface->name,tex_surf[i].tex) && tex_surf[i].step_id > 0)
{
tr.surface->flags &= ~SURF_STEPMASK;
tr.surface->flags |= (SURF_METAL << (tex_surf[i].step_id - 1));
CL_FootSteps (ent, loud, true); // start over
return;
}
}
// tr.surface->flags &= ~SURF_STEPMASK;
// tr.surface->flags |= SURF_STANDARD;
// CL_FootSteps (ent, loud, true); // start over
// return;
stepsound = clMedia.sfx_footsteps[r];
volume = 1.0;
break;
}
if (loud)
{
if (volume == 1.0)
S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0);
else
volume = 1.0;
}
S_StartSound (NULL, ent->number, CHAN_BODY, stepsound, volume, ATTN_NORM, 0);
}
//end Knightmare
/*
==============
CL_EntityEvent
An entity has just been parsed that has an event value
the female events are there for backwards compatability
==============
*/
void CL_EntityEvent (entity_state_t *ent)
{
switch (ent->event)
{
case EV_ITEM_RESPAWN:
// S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("items/respawn1.wav"), 1, ATTN_IDLE, 0);
S_StartSound (NULL, ent->number, CHAN_WEAPON, clMedia.sfx_item_respawn, 1, ATTN_IDLE, 0);
CL_ItemRespawnParticles (ent->origin);
break;
case EV_PLAYER_TELEPORT:
// S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("misc/tele1.wav"), 1, ATTN_IDLE, 0);
S_StartSound (NULL, ent->number, CHAN_WEAPON, clMedia.sfx_player_teleport, 1, ATTN_IDLE, 0);
CL_TeleportParticles (ent->origin);
break;
case EV_PLAYER_TELEPORT2:
S_StartSound (NULL, ent->number, CHAN_WEAPON, clMedia.sfx_player_teleport2[rand()%5], 1, ATTN_IDLE, 0);
CL_TeleportParticles (ent->origin);
break;
case EV_FOOTSTEP:
// if (cl_footsteps->value)
if (cl_footsteps->integer)
//Knightmare- Lazarus footsteps
//S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_footsteps[rand()&3], 1, ATTN_NORM, 0);
CL_FootSteps (ent, false, false);
break;
case EV_LOUDSTEP:
// if (cl_footsteps->value)
if (cl_footsteps->integer)
CL_FootSteps (ent, true, false);
break;
//end Knightmare
case EV_FALLSHORT:
// S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0);
S_StartSound (NULL, ent->number, CHAN_AUTO, clMedia.sfx_player_land, 1, ATTN_NORM, 0);
break;
case EV_FALL:
S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0);
break;
case EV_FALLFAR:
S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0);
break;
// Knightmare- more Lazarus sounds
case EV_SLOSH:
S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_slosh[rand()&3], 0.5, ATTN_NORM, 0);
break;
case EV_WADE:
S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_wade[rand()&3], 0.5, ATTN_NORM, 0);
break;
case EV_WADE_MUD:
S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_mud_wade[rand()&1], 0.5, ATTN_NORM, 0);
break;
case EV_CLIMB_LADDER:
S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_ladder[rand()&3], 0.5, ATTN_NORM, 0);
break;
//end Knightmare
}
}